Re: Round 56 shipsstats
First off, i Did not sugguest how to fix any of these problems, because I do understand how emp works there are many ways to go about it, I just wanted to point out a few ships that seemed to have quite ODD E/R %.
Its perfectly fine to same same E/R in attack classes it will always affect the % because of ship costs the more expensive the better the eff etc...
Emp is the hardest bloody thing to work with in stats as changing just 1 ****ing ship can alter all of it for the rest. So Mz I do appeciate you defending me but I leave the solution up to the stats maker as he could decide to rework guns to cost to e/r ratio in order to make a hole somewhere he wanted but not in others.
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R50-55 Faceless
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