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Unread 8 Mar 2008, 11:48   #64
Wandows
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Join Date: Jul 2001
Location: The Netherlands
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Re: Remove the scan tech tree

Quote:
Originally Posted by Mistwraith
How to what will effectively push a newbie into interacting with its galaxy is a different subject altogether, but maybe making scans something you can get there, would force the issue a bit more.

If a player wants a planet that is capable of suceeding without interacting with their galaxy then they are playing the wrong game.
Why exactly do you think forcing a certain playstyle upon (new) players is a good thing? By limiting the options players have to compete, you simply limit the growth possibilities of the game. At some point you have to accept that not everyone likes to play the way you like (them) to play. And with the current state of the game, i'd say any playing planet is a step forward. More playing planets means more targets and (potentially) more interesting rounds.

Quite a few people like to figure things out on their own before they decide something is worth their time. By not given them the ability to play the game by themselves, they won't even bother to continue playing. There is a good change alot of these players would eventually form groups to help eachother, just the way it happened in the first rounds of PA when everyone was new.
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