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Originally Posted by Light
I was thinking about alliance research and couldnt figure out a way to implement it which would be fair.
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I think it deserves more attention as a thought however, as I've mentioned before I'm all in for adding more emphasis for alliance in game functions instead of alliances being simple social networks.
In terms of "fairness", is it bluntly necessary for alliance abilities to be a function of alliance size? Maybe set some limits, but strictly giving larger alliances (by size) an advantage is both unnecessary and counterproductive.
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It could be done through the alliance points system but i think it'd be better to see how that turns out before we implement major gameplay mechanics to it.
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I'm just tossing out vague ideas, but how about giving alliances in-game features that affect their members?
Ie. You could invest from alliance resource pool into:
1. Science programs - increasing research output of member planets
2. Construction programs - increasing construction output of member planets
3. Alliance technology programs - putting in research for scans
4. War programs - say, increasing salvage amounts