Quote:
Originally Posted by Light
Population is now a dyanmic figure and plays a central role in a planets development
Players increase population through the living quarters construction
Players are limited to the amount of population they can assign in each area by the constructions they have. ex. To add more population into research, you need the required research labs to put them in.
HTC research is deleted, instead to mine asteroids you now have to put the population into mining for the amount of roids you want to mine (1 pop per roid).
Population can be killed but bunker constructions can provide protection for them from attacks
Research points and construction points are now done solely through population, the player chooses how much they want in each and which areas to specialise in.
|
I like this. It's not particularly revolutionary, but it's more interesting than the "15/50/35 or 25/50/25' choice we have now (and more realistic, for what little that matters)
Quote:
Originally Posted by Light
Research is now a tech tree with multiple options, offering choices and allowing the user to prioritise the sections they want.
|
We talked about this. :P
I still don't think your suggestion improves the system that much, mostly because of the heavy interlinking you have between branches.
Quote:
Originally Posted by Light
Galaxy research system implemented.
|
Being a proponent of abolishing galaxies, I'd prefer moving this to alliances, instead.
Quote:
Originally Posted by Light
Scan system is overhauled to give every planet basic scans, enough to play the game with but Advanced scans are still researchable and offer more information which experienced players will want (keep scanners viable)
|
Yes.
Quote:
Originally Posted by Light
Governments redeisgned to be changable
|
Not earth-shattering, but improves on the current system because it no longer forces people to make an irreversible choice from ignorance at tick 0.
Quote:
Originally Posted by Light
Proper quests implemented to guide the new player.
|
Very good.
Not much more to say, really. You know most of what I like and don't like about it.