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Unread 26 Apr 2005, 05:31   #28
Ultimate Newbie
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Join Date: Mar 2001
Location: Perth, Western Australia
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Re: Attacking vs. Defending

Quote:
Originally Posted by Helix
To fix the combat system, simply make targetting based upon value and not the number of ships present, this would mean that for the same 10000 vsh 1000 dagger case, now you have 17% of the firepower directed at the dagger whereas with the current system you only had ~ 9%.
Hmm, i remember suggesting this waaay back in around the end of R6. I remember being surprised how hard i was slapped down by Spinner for yet, though i dont remember / cant understand why.

Knowing me, though, it was prolly a part of one of my Master Plans to make ship stat interpretation easier for new players (and thus me too, as i build a godawful lot of them).

heh :\
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