Quote:
Originally Posted by Clouds
These tags can barely make it to 50 members, so they are probably not the best example to use.
I don't understand your logic behind this. How will raising the tag limit to 80 improve the gaming experience? All it will do is promote one dominant tag (possible two).
The current 60 limit is manageable when smaller alliances are experiencing heavy hostilities from the larger tags, but 80 is a significant difference to 60.
Raising the limit to 80+ will mean less alliances, which is not what the game needs. It needs more tags.
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BowS is a alliance wich exist cus we have players who enjoy playing with each other(mostly).
The new meta in this game is having troll tags, seeing tags such as HODORS/Asc/Norse/Ultores mainly marketing themself as "troll tags" makes it harder to have a mid tier alliance. Not only do you have to make sure the top dosnt fence it out and roid you, but you also have to fetch of those tags that have no other agenda than trying to FC/SK your planets just because they think it is "fun".
Seeing how Ultores made this round a "personal vendetta" vs CT, realy shows how fragile the balance is with tag limits. Gathering 40-50 people to play for troll seems to be harder than gatherign 40-50 to play the game how its traditionaly being played?
Ofc im just viewing Asc/Ult/Norse/HODORS as a outsider, and im not realy sure how they function.