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Unread 21 Aug 2007, 09:48   #10
RuBBeR
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Join Date: Jun 2003
Location: H0lland
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Re: Fleet commanders

Quote:
Originally Posted by Monroe
Well what this really shows is that I don't like long posts and so don't flesh out ideas completely because I for one hate reading long posts. In terms of a 'flagship' I would assign it the same way a golden roid is assigned now. So from the game's perspective lets hard code it so that it always assigns to the FC to the largest class of ship in the fleet and then picks one ship in that class and assigns it the 'FC' tag. When a battle occurs and x% of that class are destroyed there should be an x% of the FC also being killed, the game engine would simply roll a die and if the number falls within x then the FC is killed, if not he returns home. This is basically the same way the golden roid works, so I don't see how it would be outside the current game capabilities.

As for "battle focused traits" I didn't want to put down specifics, but things like a 5% increase in armour, 5% EMP efficiency increase, etc would be they types of increases a top level FC would give. I don't see what is unreasonable about this type of trait at least in theory.

In terms of keeping FCs from one round to the next. Contrary to your statement this does not entirely defeat the purpose of a reset, as everyone still starts at 0 score/roids/ships and if good FCs are expensive to maintain they don't become a factor until later in the round. There are always ways to balance things out and to simply reject any idea, whether it turns out to be a good idea or not, without giving it full consideration is foolishness.

By implementing this system I think you will be giving caths a even harder time with even more waves incoming. Not only will empires who attack cath have 0% ship loss guarantee they will also have 0% chance of losing their commander.
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