Re: Why changing salvage sucked ass and please change it back next round
This is less a discussion about game mechanics not being tested properly and more a discussion about how the game should be played.
At the moment if I have a big fleet and I storm into a planet and they get defence, then I know that at least I'll take some of them with me (and they'll receive significant losses). This is how it should be; the idea that they can rebuild within a few ticks while I've lost my entire fleet due to poor calculations is just a tad unfair.
Now the idea that defence loses a SIGNIFICANT proportion of their fleet just because the attacking fleets have been so large and have blunderbussed their way through - that isn't right. I'd predict people launching gigantic fleets just to scare off any defence in future. It's what I'd be doing, anyway!
In the earlier rounds, salvage was a small perk to help you rebuild. It wasn't a game mechanic designed for you to replace your ships wholly from those you lost.
In summary - fix the salvage to a slightly higher value. Don't return to the salvage values of last round though.
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