Quote:
Originally Posted by Alessio
Attacking is supposed to be fun and rewarding. It's the only thing you do in this game. Scanning for vulnerable targets, sending your fleet out for a day and getting rewarded by some nice spoils. You shouldn't want to ruin that.
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That's the main cause why this game is utterly boring. There is only one way to succeed, too one-dimensional. That should be addressed instead of allowing newbie bashing.
Quote:
Originally Posted by Alessio
It would be better to just make it easier for tiny planets to recover faster from those attacks. I would suggest sending juggernaught-class ships to the victim 12 hours after his fleet and planet has been 'bashed'. Very slow capital ships, with a huge defensive bonus and a large resistance against stuns. Ships that are sure to take out a decent portion of the next attackers fleet, making the planet an unappealing target. This way small planets can come back into the game with a vengeance.
Imagine the hilarity. Now that would be a fun implementation.
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Sounds like an interesting idea, you might want to start a thread to elaborate more on this.