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Unread 13 Feb 2007, 19:57   #21
wakey
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Location: Crewe, England
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Re: Ways to attract new players?

Quote:
Originally Posted by GReaper
It's up to Jolt to make something of the game/community. We're paying for a product, it shouldn't be the responsibility of the community to prove to Jolt that the game deserves investment!

Just compare the days of when Fifth Season owned Planetarion compared to Jolt. Spinner and team put in a lot of effort to improve the game as much as possible, something which I don't feel that Jolt particularly cares about. The game is merely hosted by Jolt and run by volunteers in spare time - and it shows.
Its like comparing chalk and cheese. Fifth Seasons or more to the point Spinner, Fudge, Vish and Zeus ran the game not their baby first and a game and business second. They would and did do everything they could to make the game successful at the expense of the company and their lives.

Jolt is however a business, they are there to make money and not there just to throw money away. If the game seem like it could move forward and as such makes business sense to invest money then I'm sure they would, but if we dont put in an effort to make a community enviorment that people would want to join and stay in then whats the business sense in them investing money.

Ist a 2 way street, money thrown at the game wont save it but neither can the community. Its needs both parties to make an effort and if Jolt aren't going to risk money then its upto us to take the first step and start showing we have the kind of community spirit left in us that made the game great
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