Re: possible way to combat piggying
That sounds excellent!
I think so much more can be fixed by hardcoding even more things into the game!!
I envision a planetarion with the following hardcoded:
Everybody has only 2 fleets: 1 for attacking 1 for defence. Every night the ticker randomizes all the fleets and launches everything: the player has no say in this, his attack fleet is launched at a valid target and his defence fleet is launched at an ally which has been chosen as a target.
Then in the morning once attacks have landed the ticker automatically chooses which ships to build [based on losses and on the target selected for that night] and produces them, it also performs the construction/research.
"ooooh" you say, "but what does the player do then?". Fear not, the AI required to select humorous Planet/Ruler and fleet names would take too much work, and posting ridiculous suggestions on the boards would simply take too much effort from the already swamped PATeam.
In conclusion: hardcoding sucks, don't make the attack/defence/alliance systems a hardcoded part of the game. Thanks.
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