Quote:
Originally Posted by Gate
I agree with you, but this isn't a discussion about the merits of XP. It's allowing people who are hit by such planets to have a chance of striking back. Even with covops you have a chance of striking back as you can covop them back, but if someone chooses to hit your planet, why should you be prevented from hitting them back?
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Tbh, i dont think its a good idea being able to attack below your bash limit even in the case of retaliation. Mainly because there are so many other courses available to you - namely, informing friends and/or alliancemates who are small enough to attack said planet to attack them (ie retal by proxy), or use Covert Ops (whether it works or not it is still retal), or if you are mean you can news scan them every now and again and defend their targets for the next week etc. Quite frankly, the main reason why XP wh0ring is viable is that they typically
cant be retalled by their target, otherwise XP wh0res would
always loose their fleet in a fleetcatching incident at their home base which means they arent picking up roids at the same time etc.
So, because allowing retal makes XP wh0ring just *that* much harder (imo it is hard enough as it is) and the fact that there are other options available to you means that i dont think it would be a good idea to permit retal regardless of value.
Edit: Plus, in the long run you'll prolly outgrow the XP wh0res anyway so at best you trying to retal them is only a distraction which is not benficial to you (and if you just take their roids, XP wh0res tend not to care as all it does is reduce their value further
).