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Search: Posts Made By: torstein.gran@g
Forum: Planetarion Discussions 9 Aug 2015, 10:20
Replies: 295
Views: 32,242
Posted By torstein.gran@g
Forum: Planetarion Discussions 28 May 2014, 13:36
Replies: 332
Views: 51,613
Posted By torstein.gran@g
Forum: Planetarion Discussions 21 Mar 2014, 20:40
Replies: 435
Views: 90,720
Posted By torstein.gran@g
Forum: Strategic Discussions 17 Aug 2007, 13:02
Replies: 251
Views: 53,288
Posted By torstein.gran@g
Re: Round 23 Ship Stats

ghost whould be a great ship this round,it whould make it possible to play 4 value as an xan player. you just whould make your fleet of co-fr-de that whould cover all attackers but not be like the...
Forum: Strategic Discussions 16 Aug 2007, 21:55
Replies: 251
Views: 53,288
Posted By torstein.gran@g
Re: Round 23 Ship Stats

i dident find it,can u post it again?
Forum: Strategic Discussions 16 Aug 2007, 21:24
Replies: 251
Views: 53,288
Posted By torstein.gran@g
Re: Round 23 Ship Stats

why did u remove the ghost?
Forum: Planetarion Discussions 7 Aug 2007, 19:53
Replies: 85
Views: 11,825
Posted By torstein.gran@g
Re: R23: Cluster ETAs

Re: Round 20 Review

--------------------------------------------------------------------------------

to get cluster to defend each other and work well togheter you could make just the galaxys...
Forum: Strategic Discussions 23 Jul 2007, 19:55
Replies: 23
Views: 2,850
Posted By torstein.gran@g
Re: Statistic conflicts

can someone tell me what ships are useless?
Forum: Planetarion Discussions 12 Jul 2007, 19:38
Replies: 54
Views: 7,142
Posted By torstein.gran@g
Re: Large Alliances ruin PA for everybody else

what about letting new players be placed at random in good alliainces from when they sign up?all alliances ending last round whit 60+ members and above avarage score whould have the chance to say yes...
Forum: Planetarion Discussions 3 Jul 2007, 19:52
Replies: 71
Views: 7,546
Posted By torstein.gran@g
Re: End of my round allready. thx guys!

well pa-team have made in round changes before in this round,so why not do it again.i know it was just tick23 but it destroyed the fun out of my round.please destroy the fun 4 all the cov op...
Forum: Planetarion Discussions 2 Jul 2007, 01:15
Replies: 190
Views: 16,722
Posted By torstein.gran@g
Re: Cov Ops

Do I need to point out again that JBG talked to the multihunters?

yes ,please do
Forum: Planetarion Discussions 2 Jul 2007, 00:31
Replies: 190
Views: 16,722
Posted By torstein.gran@g
Re: Cov Ops

could i get the address list instead:)
Forum: Planetarion Discussions 1 Jul 2007, 23:38
Replies: 190
Views: 16,722
Posted By torstein.gran@g
Re: Cov Ops

No, before protection ended they maimed Feudalism and then told everyone they could change government. So you had the same choices as everyone else at that point, which was very early in the game.
...
Forum: Planetarion Discussions 1 Jul 2007, 23:18
Replies: 190
Views: 16,722
Posted By torstein.gran@g
Re: Cov Ops

Also during this round Pa team completely maimed Feudalism making it useless, but they wont change dictatorship??? Where the logic in thier behavoir?

i realy hate that behavoir?
Forum: Planetarion Discussions 23 Jun 2007, 22:52
Replies: 13
Views: 2,985
Posted By torstein.gran@g
Re: Documentation on Government Change?

At tick 36, the feudualism bonuses will be adjusted as follows:
Production Cost: -15% (from -20%)
Production Time: +35% (from +15%)

This is to counter the fact that production times are based...
Forum: Planetarion Discussions 5 Mar 2007, 21:11
Replies: 55
Views: 8,451
Posted By torstein.gran@g
Re: Round 20 Review

to get cluster to defend each other and work well togheter you could make just the galaxys on your sides make the cluster defence bonus.

so if you are in galaxy 4:3 only galaxy 4:2 and 4:4 whould...
Forum: Planetarion Discussions 31 Dec 2006, 00:07
Replies: 91
Views: 8,239
Posted By torstein.gran@g
Re: New Changes

maybe they will use value but only top60 in alliance count?
Forum: Planetarion Suggestions 16 Oct 2006, 23:34
Replies: 28
Views: 4,093
Posted By torstein.gran@g
Re: The need to bring in new players to PA

make clusteralliaces good 4 new players by redusing traveltime and give salvage based on how close u are the galaxy attacked.

galaxy defence:25%
cluster defence:15%
universe defence(normaly just...
Showing results 1 to 18 of 18

 
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