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Posts Made By:
torstein.gran@g
Forum:
Planetarion Discussions
9 Aug 2015, 10:20
Replies:
295
Round 63 Welcome to the Forum Thread
Views:
32,242
Posted By
torstein.gran@g
Re: Round 63 Welcome to the Forum Thread
X3
Forum:
Planetarion Discussions
28 May 2014, 13:36
Replies:
332
The Round 57 Welcome to the Forum Thread
Views:
51,613
Posted By
torstein.gran@g
Re: The Round 57 Welcome to the Forum Thread
x3
Forum:
Planetarion Discussions
21 Mar 2014, 20:40
Replies:
435
The Welcome To the Forum Thread!
Views:
90,720
Posted By
torstein.gran@g
Re: The Welcome To the Forum Thread!
x3
Forum:
Strategic Discussions
17 Aug 2007, 13:02
Replies:
251
Round 23 Ship Stats
Views:
53,288
Posted By
torstein.gran@g
Re: Round 23 Ship Stats
ghost whould be a great ship this round,it whould make it possible to play 4 value as an xan player. you just whould make your fleet of co-fr-de that whould cover all attackers but not be like the...
Forum:
Strategic Discussions
16 Aug 2007, 21:55
Replies:
251
Round 23 Ship Stats
Views:
53,288
Posted By
torstein.gran@g
Re: Round 23 Ship Stats
i dident find it,can u post it again?
Forum:
Strategic Discussions
16 Aug 2007, 21:24
Replies:
251
Round 23 Ship Stats
Views:
53,288
Posted By
torstein.gran@g
Re: Round 23 Ship Stats
why did u remove the ghost?
Forum:
Planetarion Discussions
7 Aug 2007, 19:53
Replies:
85
R23: Cluster ETAs
Views:
11,825
Posted By
torstein.gran@g
Re: R23: Cluster ETAs
Re: Round 20 Review
--------------------------------------------------------------------------------
to get cluster to defend each other and work well togheter you could make just the galaxys...
Forum:
Strategic Discussions
23 Jul 2007, 19:55
Replies:
23
Statistic conflicts
Views:
2,850
Posted By
torstein.gran@g
Re: Statistic conflicts
can someone tell me what ships are useless?
Forum:
Planetarion Discussions
12 Jul 2007, 19:38
Replies:
54
Large Alliances ruin PA for everybody else
Views:
7,142
Posted By
torstein.gran@g
Re: Large Alliances ruin PA for everybody else
what about letting new players be placed at random in good alliainces from when they sign up?all alliances ending last round whit 60+ members and above avarage score whould have the chance to say yes...
Forum:
Planetarion Discussions
3 Jul 2007, 19:52
Replies:
71
End of my round allready. thx guys!
Views:
7,546
Posted By
torstein.gran@g
Re: End of my round allready. thx guys!
well pa-team have made in round changes before in this round,so why not do it again.i know it was just tick23 but it destroyed the fun out of my round.please destroy the fun 4 all the cov op...
Forum:
Planetarion Discussions
2 Jul 2007, 01:15
Replies:
190
Cov Ops
Views:
16,722
Posted By
torstein.gran@g
Re: Cov Ops
Do I need to point out again that JBG talked to the multihunters?
yes ,please do
Forum:
Planetarion Discussions
2 Jul 2007, 00:31
Replies:
190
Cov Ops
Views:
16,722
Posted By
torstein.gran@g
Re: Cov Ops
could i get the address list instead:)
Forum:
Planetarion Discussions
1 Jul 2007, 23:38
Replies:
190
Cov Ops
Views:
16,722
Posted By
torstein.gran@g
Re: Cov Ops
No, before protection ended they maimed Feudalism and then told everyone they could change government. So you had the same choices as everyone else at that point, which was very early in the game.
...
Forum:
Planetarion Discussions
1 Jul 2007, 23:18
Replies:
190
Cov Ops
Views:
16,722
Posted By
torstein.gran@g
Re: Cov Ops
Also during this round Pa team completely maimed Feudalism making it useless, but they wont change dictatorship??? Where the logic in thier behavoir?
i realy hate that behavoir?
Forum:
Planetarion Discussions
23 Jun 2007, 22:52
Replies:
13
Documentation on Government Change?
Views:
2,985
Posted By
torstein.gran@g
Re: Documentation on Government Change?
At tick 36, the feudualism bonuses will be adjusted as follows:
Production Cost: -15% (from -20%)
Production Time: +35% (from +15%)
This is to counter the fact that production times are based...
Forum:
Planetarion Discussions
5 Mar 2007, 21:11
Replies:
55
Round 20 Review
Views:
8,451
Posted By
torstein.gran@g
Re: Round 20 Review
to get cluster to defend each other and work well togheter you could make just the galaxys on your sides make the cluster defence bonus.
so if you are in galaxy 4:3 only galaxy 4:2 and 4:4 whould...
Forum:
Planetarion Discussions
31 Dec 2006, 00:07
Replies:
91
New Changes
Views:
8,239
Posted By
torstein.gran@g
Re: New Changes
maybe they will use value but only top60 in alliance count?
Forum:
Planetarion Suggestions
16 Oct 2006, 23:34
Replies:
28
The need to bring in new players to PA
Views:
4,093
Posted By
torstein.gran@g
Re: The need to bring in new players to PA
make clusteralliaces good 4 new players by redusing traveltime and give salvage based on how close u are the galaxy attacked.
galaxy defence:25%
cluster defence:15%
universe defence(normaly just...
Showing results 1 to 18 of 18
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