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Posts Made By:
Killerbij
Forum:
Alliance Discussions
13 Mar 2004, 20:35
Replies:
96
The end of a journey
Views:
13,517
Posted By
Killerbij
Re: The end of a journey
Another sad day for PA :(
Twas fun last round though :)
Forum:
Planetarion Suggestions
13 Feb 2004, 17:41
Replies:
11
Buy ships from other players?
Views:
3,467
Posted By
Killerbij
Re: Buy ships from other players?
I wanted to say that the 3 times was not for buying from galmates; instead it would be a fixed universal black market price. So you could buy 1 spider or +/- 3 interceptors if you were terran. (the...
Forum:
Planetarion Suggestions
11 Feb 2004, 21:16
Replies:
11
Buy ships from other players?
Views:
3,467
Posted By
Killerbij
Re: Buy ships from other players?
Buying ships from another race should be more expensive though. Something like 3 times more expensive and I think it could work without destroying the balance. This would force players to make some...
Forum:
Planetarion Suggestions
30 Jan 2004, 09:18
Replies:
2
Cannons
Views:
2,224
Posted By
Killerbij
Re: Cannons
We already had some discussions here (http://pirate.planetarion.com/showthread.php?t=171824) and here. (http://pirate.planetarion.com/showthread.php?t=172376)
Forum:
Planetarion Suggestions
30 Jan 2004, 09:13
Replies:
134
[DISCUSS]Bot Plannets
Views:
16,527
Posted By
Killerbij
Re: Bot Plannets
It all sounds nice in theory; but if you are losing roids to a botplanet you won't be too happy with this feature. I guess you could use these bot planets to just target the top 1000 planets, but...
Forum:
Planetarion Discussions
27 Jan 2004, 21:46
Replies:
117
Poll:
Planetarion Name Competition
Views:
15,605
Posted By
Killerbij
Re: Planetarion Name Competition
Jonas :D
I so agree :P
I miss my Planetarion XI: Pandemonium
and Planetarion XI: Judgment
as well.
Forum:
Planetarion Suggestions
27 Jan 2004, 21:42
Replies:
19
Size based initiative as anti bashing measure
Views:
2,545
Posted By
Killerbij
Re: Size based initiative as anti bashing measure
If the entire eta AND combat system from rnd 8,9,9.5 is used these fighters CAN be used to bash and cap (I kinda assumed you wanting the old eta system back meant u wanted 3 tick attacks and 6 ticks...
Forum:
Planetarion Suggestions
27 Jan 2004, 09:35
Replies:
19
Size based initiative as anti bashing measure
Views:
2,545
Posted By
Killerbij
Re: Size based initiative as anti bashing measure
low ETA attacks offer no defense opportunity. Itis true that one needs to be bigger to be able to bash, but attacking with fighters that are eta 6 used to have only one purpose; kill/frighten. A...
Forum:
Planetarion Suggestions
26 Jan 2004, 23:30
Replies:
19
Size based initiative as anti bashing measure
Views:
2,545
Posted By
Killerbij
Re: Size based initiative as anti bashing measure
Completely off-topic; why do you prefer different ETAs?
I'll explain why I HATE them:
My opposition to race eta differences: In a game where activity is the key item to victory any race having...
Forum:
Planetarion Suggestions
26 Jan 2004, 23:00
Replies:
19
Size based initiative as anti bashing measure
Views:
2,545
Posted By
Killerbij
Re: Size based initiative as anti bashing measure
We can only hope someone reads this then can't we :D
Forum:
Planetarion Suggestions
26 Jan 2004, 22:51
Replies:
19
Size based initiative as anti bashing measure
Views:
2,545
Posted By
Killerbij
Re: Size based initiative as anti bashing measure
However with a reduced cap when attacking smaller planets you wont get your roids back. Instead you better look somewhere else for new ones. Also again I have some hope that in cases of obvious multi...
Forum:
Planetarion Suggestions
26 Jan 2004, 22:30
Replies:
19
Size based initiative as anti bashing measure
Views:
2,545
Posted By
Killerbij
Re: Size based initiative as anti bashing measure
yes piggybacking is my ideas weakness; however if an attacker piggybacks too often he will get too many roids and grow too big to keep doing this. (You can't win a round by piggying) Also with the...
Forum:
Planetarion Suggestions
26 Jan 2004, 21:41
Replies:
19
Size based initiative as anti bashing measure
Views:
2,545
Posted By
Killerbij
Re: Size based initiative as anti bashing measure
I agree that 5% capture may be a bit too much, but perhaps this could be reworked to 5% capture UNLESS 5% is more than 100 roids. In that case anything that can capture 100 roids is enough. I don't...
Forum:
Planetarion Suggestions
26 Jan 2004, 18:19
Replies:
19
Size based initiative as anti bashing measure
Views:
2,545
Posted By
Killerbij
Re: Size based initiative as anti bashing measure
Yes and No :) Reducing cap due to fleetsize would do nothing with 10 mil planets attacking 4 mil planets with a 4 mil fleet (something which is still unfair as they have a far easier time...
Forum:
Planetarion Suggestions
25 Jan 2004, 01:21
Replies:
19
Size based initiative as anti bashing measure
Views:
2,545
Posted By
Killerbij
An anti bashing measure based on size differences
In my opinion bashing is what ruins the game for most players. Thus I have been thinking what to do against it. The list of things I've seen sofar is reduced damage, eta penalties, reduced cap ,...
Forum:
Planetarion Suggestions
22 Jan 2004, 15:51
Replies:
7
A couple of pointers
Views:
2,571
Posted By
Killerbij
Re: A couple of pointers
aaah the objectives thingy; yeah that should definately come back. Even after having played for rounds it was fun getting bonuses for doing objectives. And I think it was of some help to the n00bs;...
Forum:
Planetarion Suggestions
20 Jan 2004, 18:24
Replies:
7
A couple of pointers
Views:
2,571
Posted By
Killerbij
Re: A couple of pointers
Varied eta only leads to people picking the fastest race and undefendable kill attacks. In a game where activity is one of the major factors contributing to a player's success, having even a one hour...
Forum:
General Discussions
14 Jan 2004, 10:54
Replies:
6
For those who love (to hate) George W
Views:
1,823
Posted By
Killerbij
Re: For those who love (to hate) George W
Word www.bushin30seconds.org is too long...
And I aint gonna browse every page :)
Forum:
General Discussions
14 Jan 2004, 10:44
Replies:
6
For those who love (to hate) George W
Views:
1,823
Posted By
Killerbij
For those who love (to hate) George W
Have a look at www.bushin30seconds.org . It contains some really good anti-Bush ads. If only they were shown on tv in the states :( . Might change the outcome of the election.
Forum:
Planetarion Suggestions
7 Jan 2004, 08:24
Replies:
51
Reveal all formulas
Views:
6,161
Posted By
Killerbij
Re: Reveal all formulas
I dont think releasing formulas is the holy grail to preventing bugs. Bugs are a result of poor coding, not the fact that no1 knows what is supposed to happen. Sometimes they occur on the weirdest...
Forum:
Planetarion Suggestions
6 Jan 2004, 19:49
Replies:
51
Reveal all formulas
Views:
6,161
Posted By
Killerbij
Re: Reveal all formulas
I'm still in favour of using a battle simulator using ingame combat formulas. If there are any bugs they will show up in this simulator as well. This simulator will also be available to all players....
Forum:
Planetarion Suggestions
5 Jan 2004, 23:20
Replies:
11
Improve stored scans
Views:
2,790
Posted By
Killerbij
Re: Improve stored scans
I refuse to belief alliance HCs have no power over their own members.
Also scanplanets will more than likely not scan single gals, the entire universe will show up over time on your alliance...
Forum:
Planetarion Suggestions
5 Jan 2004, 21:53
Replies:
18
Roids, Holoroids, Exploding Roids?
Views:
2,976
Posted By
Killerbij
Re: Roids, Holoroids, Exploding Roids?
Agreed; in order for this to work you'd need specialised anti explosive roid ships (or else its really solid defense resulting into stagnation and bashing (and good target reduction (something you...
Forum:
Planetarion Suggestions
31 Dec 2003, 11:43
Replies:
11
Improve stored scans
Views:
2,790
Posted By
Killerbij
Re: Improve stored scans
Think that would be very cool :cool:
Forum:
Planetarion Suggestions
30 Dec 2003, 00:04
Replies:
11
Improve stored scans
Views:
2,790
Posted By
Killerbij
Re: Improve stored scans
I think every alliance has at least one scan planet these days. I don't think it would create a 'new' not present kind of problem. If anything it would enable the newbie alliances without good coders...
Forum:
Planetarion Suggestions
29 Dec 2003, 12:17
Replies:
11
Improve stored scans
Views:
2,790
Posted By
Killerbij
Re: Improve stored scans
Maybe scans could be stored for your entire alliance; in the good old xanadu days we had a page where you could browse the universe. On this page the most recently stored scans on a planet in a...
Forum:
Planetarion Suggestions
20 Dec 2003, 14:13
Replies:
18
Strikegroups as a solution to more interesting stats and combat
Views:
4,266
Posted By
Killerbij
Re: Strikegroups as a solution to more interesting stats and combat
I dunno why ppl like being limited to only 2 classes of ships they have to build their fleet around. I am not proposing to have fighters attack with eta 5 and still being able to cap roids; the...
Forum:
Planetarion Suggestions
20 Dec 2003, 13:56
Replies:
18
Strikegroups as a solution to more interesting stats and combat
Views:
4,266
Posted By
Killerbij
Re: Strikegroups as a solution to more interesting stats and combat
Since you'd start out with no tactics research, even n00bs would gradually learn to use strikegroups. And maybe a DECENT manual should be made for once. Also my idea of an ingame battle simulator...
Forum:
Planetarion Suggestions
20 Dec 2003, 12:05
Replies:
16
solution to both the declining member base, and PA's economy
Views:
3,747
Posted By
Killerbij
Re: solution to both the declining member base, and PA's economy
it wouldnt work even then... there are ppl this round that payed for a scan or a coop planet, there will be ppl willing to pay for a spyplanet.
Forum:
Planetarion Suggestions
19 Dec 2003, 23:30
Replies:
16
solution to both the declining member base, and PA's economy
Views:
3,747
Posted By
Killerbij
Re: solution to both the declining member base, and PA's economy
I can imagine quite a few ppl willing to wait; say I am an semi-active planet with a RL and I am loyal to my current alliance. I wouldnt mind creating a planet a week late to spy on my original...
Forum:
Alliance Recruitment
15 Dec 2003, 17:40
Replies:
11
Is there really any need?
Views:
3,174
Posted By
Killerbij
Re: Is there really any need?
I think destroying the alliance recruitment forum will be the final destructive blow to small alliances. I doubt its existance at this stage (in round 10) made any difference though. We can only hope...
Forum:
Alliance Discussions
15 Dec 2003, 17:36
Replies:
201
Recruits
Views:
18,861
Posted By
Killerbij
Re: Recruits
This round has no winners anyways....
Forum:
Planetarion Suggestions
14 Dec 2003, 01:51
Replies:
0
Arenas ?
Views:
2,461
Posted By
Killerbij
Arenas ?
In other online games multiple versions of a round run to make sure early on eliminated players don't have to fully quit a game, but can try again in a new round. This while the old round is still...
Forum:
Planetarion Suggestions
7 Dec 2003, 20:33
Replies:
14
Multi stage game
Views:
3,726
Posted By
Killerbij
Re: Multi stage game
I'd get rid of the first stage: attacking your galaxy is just foolish because it will ruin any chance you have in stages 2 and 3. People sure as hell won't get you defense if you ruined their chance...
Forum:
Planetarion Suggestions
5 Dec 2003, 08:21
Replies:
24
Ship Autobalancing
Views:
3,593
Posted By
Killerbij
Re: Ship Autobalancing
Just for you :p
This round's ships are balanced. They are boring however; no steal, cloak or emp. And reintroducing these makes it a lot harder to balance compared to balancing just 'damage stats'
Forum:
Planetarion Suggestions
1 Dec 2003, 17:59
Replies:
16
Roidcounts reversed
Views:
3,523
Posted By
Killerbij
Re: Roidcounts reversed
Remove 30% cap and replace it with eta, cap and damage penalties when attacking small targets. This way you can still attack small players that don't target your ships at all. Adding a max value that...
Forum:
Planetarion Suggestions
28 Nov 2003, 17:17
Replies:
17
new alliance stats -> cheaters caught
Views:
4,161
Posted By
Killerbij
Re: new alliance stats -> cheaters caught
Some people will do anything to win a round. Besides not every cheater gets caught (and that is what many of these people will think). They will simply balance it off; a top position in a round of PA...
Forum:
Planetarion Suggestions
28 Nov 2003, 09:32
Replies:
17
new alliance stats -> cheaters caught
Views:
4,161
Posted By
Killerbij
Re: new alliance stats -> cheaters caught
If I had a flag like that I wouldnt care unless it was visible to the public; and then I'd just register a new account :)
Forum:
Planetarion Suggestions
27 Nov 2003, 17:12
Replies:
17
new alliance stats -> cheaters caught
Views:
4,161
Posted By
Killerbij
Re: new alliance stats -> cheaters caught
I think this only leads to namecalling and flamings of alliances that had members that cheated. Often these alliances arent even aware of the players past. And people that cheat will most definately...
Forum:
General Discussions
25 Nov 2003, 13:20
Replies:
38
Eclipse Wins
Views:
4,752
Posted By
Killerbij
Re: Eclipse Wins
http://google-fight.com/cgi-bin/compare.pl?q1=Ministry&q2=Eclipse&B1=Make+a+fight%21&compare=1&langue=us < Ministry vs Eclipse turns out unexpected
Forum:
Alliance Discussions
23 Nov 2003, 13:47
Replies:
145
FAnG situation
Views:
14,724
Posted By
Killerbij
Re: FAnG situation
Just as impossible as that you might have been lied to?
Forum:
Planetarion Suggestions
21 Nov 2003, 13:39
Replies:
4
Trading exchange (resource trading)
Views:
3,302
Posted By
Killerbij
Re: Trading exchange (resource trading)
Maybe you should donate like 3 metal and 5 crystal before trading ;) A fund with equal amounts of resources is usually quite rare though. What you could do is of course work with ratios. Like 10% e ,...
Forum:
Planetarion Suggestions
21 Nov 2003, 00:18
Replies:
4
Trading exchange (resource trading)
Views:
3,302
Posted By
Killerbij
Trading exchange (resource trading)
A bit based on the ship price idea and an idea I saw in another game:
Maybe the trading costs for trading with the universe and the galaxy shouldnt be fixed.
Currently trading with the galaxy...
Forum:
Planetarion Suggestions
20 Nov 2003, 20:30
Replies:
9
RANDOM events returned
Views:
3,105
Posted By
Killerbij
Re: RANDOM events returned
Yeah on second thought messing with production could turn out to be messy. As for free structures; noone would complain getting an extra finance centre even if they are forced to produce an extra...
Forum:
Planetarion Suggestions
20 Nov 2003, 19:40
Replies:
9
RANDOM events returned
Views:
3,105
Posted By
Killerbij
Re: RANDOM events returned
Yes thats one of the reasons I only like positive events (reductions in time instead of increasing times). Thus your ships would be finished sooner instead of later.
EDIT: yes sooner instead of...
Forum:
Planetarion Suggestions
20 Nov 2003, 19:26
Replies:
10
New Building/PDS
Views:
3,363
Posted By
Killerbij
Re: New Building/PDS
True but more expensive roids makes for more ship rebuilding and less attacking. And people will always compare roidcosts to past rounds and roid initiation costs.
My cannon would therefor...
Forum:
Planetarion Suggestions
20 Nov 2003, 19:20
Replies:
9
RANDOM events returned
Views:
3,105
Posted By
Killerbij
Re: RANDOM events returned
They wont be decisive factors; they're just a thing to enhance the game atmosphere. Make it more real and each day a bit different. Making you wonder when you login; "Did a random event occur? Did I...
Forum:
Planetarion Suggestions
20 Nov 2003, 18:49
Replies:
10
New Building/PDS
Views:
3,363
Posted By
Killerbij
Re: New Building/PDS
I'm not too much of a fan of pds as it lets people dig in and reduce the number of available targets (with cheap roids) even more. If your cannon always gets a chance to fire; roids will be too...
Forum:
Planetarion Suggestions
20 Nov 2003, 18:44
Replies:
9
RANDOM events returned
Views:
3,105
Posted By
Killerbij
RANDOM events returned
At the start of round 10 we saw the introduction of somethin new; Random events. However not too many people were happy with it because it didnt affect every player in the same way and the event was...
Forum:
Planetarion Suggestions
20 Nov 2003, 18:13
Replies:
3
New player/gal protection scheme
Views:
2,968
Posted By
Killerbij
Re: New player/gal protection scheme
Maybe you could implement some kind of 'vacation mode' . When a player enters this mode he stays in it for at least 120 ticks and has a 75% income reduction. Any attacks on you will continue but not...
Forum:
Planetarion Suggestions
20 Nov 2003, 10:50
Replies:
24
Ship Autobalancing
Views:
3,593
Posted By
Killerbij
Re: Ship Autobalancing
I like the idea of having a universal stock exchange. I am not too sure wether or not it should be built around ships though. Would be nice if you could invest metal crystal and eonium in say 12...
Forum:
Planetarion Suggestions
18 Nov 2003, 20:25
Replies:
26
Poll:
[CLOSED]Combat (2/2)
Views:
3,385
Posted By
Killerbij
Re: Combat (2/2)
1 tick/1tick all the way. Finally tactics like waving make sense and are usefull and rewarding again. No need for tactics like overkill. It IS possible for the enemy to run out of defensive fleets....
Forum:
Planetarion Suggestions
18 Nov 2003, 20:18
Replies:
25
Poll:
[CLOSED]Combat
Views:
3,470
Posted By
Killerbij
Re: Combat
I dont fully understand this option: Old style 'classes' but with the new 'fire at all' . There currently is no fire at all is there (no t3=all or something like that) Anyways:
Things I like in...
Forum:
Planetarion Suggestions
18 Nov 2003, 17:08
Replies:
11
Allies And Communications Suggestion
Views:
4,096
Posted By
Killerbij
Re: Allies And Communications Suggestion
yay ; small amount of (coding) work which doesnt leave room for abuse and may indeed bring positive things to the game as long as it doesnt influence game mechanics/gameplay.
Forum:
Planetarion Suggestions
18 Nov 2003, 17:03
Replies:
25
[Discuss]Providing a battle simulator (calculator) ingame
Views:
4,386
Posted By
Killerbij
Re: Providing a battle simulator (calculator) ingame
You have display and display. Either you put it up in a big bold fond screaming and flashing or you'd include it at as a small number at the bottom of a page. With just 1 bcalc available the way...
Forum:
Planetarion Suggestions
18 Nov 2003, 11:47
Replies:
25
[Discuss]Providing a battle simulator (calculator) ingame
Views:
4,386
Posted By
Killerbij
Re: Providing a battle simulator (calculator) ingame
Secret stats simply lead to bashing and sending overkill (to compensate for the risk you are running when attacking blindly). It is also a well known fact that some players find the stats out no...
Forum:
Planetarion Suggestions
18 Nov 2003, 10:02
Replies:
25
[Discuss]Providing a battle simulator (calculator) ingame
Views:
4,386
Posted By
Killerbij
Re: Providing a battle simulator (calculator) ingame
Well ofcourse the bcalc/simulator should be accurate. Do give the crew some credit here. I think they could make a good one ingame . As for the advantages to an internal calc:
-it will be forcing...
Forum:
Planetarion Suggestions
18 Nov 2003, 00:06
Replies:
25
[Discuss]Providing a battle simulator (calculator) ingame
Views:
4,386
Posted By
Killerbij
Providing a battle simulator (calculator) ingame
I think round 11 should come with a built-in battle simulator. This page would pretty much work as a battle calculator but use the real ingame formulas. (And display a warning that there are some...
Forum:
Planetarion Suggestions
17 Nov 2003, 16:05
Replies:
3
Control
Views:
2,843
Posted By
Killerbij
Re: Control
Anyways subfleets (strikegroups) are nice, but I would prefer having strikegroups with settings like initiative/damage/roids/mixed to missions like killing certain shiptypes as that most certainly...
Forum:
Planetarion Suggestions
15 Nov 2003, 11:59
Replies:
7
Use of alliances in the game.
Views:
3,013
Posted By
Killerbij
Re: Use of alliances in the game.
If I were HC of a major alliance I'd just split my alliance in 2 parts. No size difference and noone able to declare war on you. Defense shouldnt be a problem as long as both parts are equally sized...
Forum:
Planetarion Suggestions
12 Nov 2003, 11:20
Replies:
16
min target size
Views:
4,139
Posted By
Killerbij
Re: min target size
I wouldnt want to take it away. Just supplement it. And bashing IS part of the game; which is exactly why planetarion is as fun and exciting as it is now for more than 6000 planets. Keeping bashing...
Forum:
Planetarion Suggestions
10 Nov 2003, 23:49
Replies:
7
Use of alliances in the game.
Views:
3,013
Posted By
Killerbij
Re: Use of alliances in the game.
Agreed....
The idea is good yet has many limitations. How do you prevent people creating fake alliances just to make sure theirs allready has the max hostile limit reached? (I wouldnt mind being a...
Forum:
Planetarion Suggestions
10 Nov 2003, 20:56
Replies:
16
min target size
Views:
4,139
Posted By
Killerbij
Re: min target size
On Mondays I am bound to miss a lot of points :rolleyes: . Anyways after bothering you in pm let me write out here what you said to make sure I understand. What you want is a system based on the...
Forum:
Planetarion Suggestions
10 Nov 2003, 18:15
Replies:
16
min target size
Views:
4,139
Posted By
Killerbij
Re: min target size
I think just limiting roidcap isnt enough; damage, eta, salvage and score should all be effected to really avoid bashing. I suggested a salvage and eta change in another thread...
Forum:
Planetarion Suggestions
8 Nov 2003, 12:30
Replies:
46
Poll:
PAX Opinions 2 - Dislikes
Views:
7,728
Posted By
Killerbij
Re: PAX Opinions 2 - Dislikes
The worst part about PAX (and rnd 1-9.5) is that it encourages bashing for cheap roids. Once you are killed and can't recover fast enough you are done for. If you end up beneath the upper half of the...
Forum:
Planetarion Suggestions
6 Nov 2003, 20:02
Replies:
9
Bring back PDS..... But with some revamping
Views:
3,614
Posted By
Killerbij
Re: Bring back PDS..... But with some revamping
I like your idea of pds as structure defense only. Wonder if it can be implemented though.
Forum:
Planetarion Suggestions
5 Nov 2003, 22:42
Replies:
9
Bring back PDS..... But with some revamping
Views:
3,614
Posted By
Killerbij
Re: Bring back PDS..... But with some revamping
Only n00bs make pds; resulting in less ships and roids for them. (and less fleetmovements) It just leads to a decline in total gameplay again. And they will still be attacked; only now they will be...
Forum:
Planetarion Suggestions
5 Nov 2003, 17:51
Replies:
9
Bring back PDS..... But with some revamping
Views:
3,614
Posted By
Killerbij
Re: Bring back PDS..... But with some revamping
PDS leads to people mounting huge defenses so they cant be roided at a reasonable price. With a declining playerbase I wouldnt recommend using it EVER again. (Even with 10k players it just sucked);...
Forum:
Planetarion Suggestions
1 Nov 2003, 16:21
Replies:
18
Strikegroups as a solution to more interesting stats and combat
Views:
4,266
Posted By
Killerbij
Re: Strikegroups as a solution to more interesting stats and combat
That depends on the damage per resource ratio. With Xandri fighters that would indeed be the case; with cathaar fighters there will be a lot less (total) damage reduction compared to their BS.
...
Forum:
Planetarion Suggestions
31 Oct 2003, 19:43
Replies:
18
Strikegroups as a solution to more interesting stats and combat
Views:
4,266
Posted By
Killerbij
Re: Strikegroups as a solution to more interesting stats and combat
Guess I should disagree with you now :p I always thought that having just 1 pod class per race forced you to make a lot of other ships of that class. You would rarely see a xandri without any...
Forum:
Planetarion Suggestions
31 Oct 2003, 18:55
Replies:
18
Strikegroups as a solution to more interesting stats and combat
Views:
4,266
Posted By
Killerbij
Re: Strikegroups as a solution to more interesting stats and combat
You wouldnt be punishing people for being big, you would punish them for attacking targets less than half their size (going with the interval idea because I think using a formula that starts bein...
Forum:
Planetarion Suggestions
31 Oct 2003, 18:13
Replies:
18
Strikegroups as a solution to more interesting stats and combat
Views:
4,266
Posted By
Killerbij
Re: Strikegroups as a solution to more interesting stats and combat
I think you misunderstand (or I do). The idea is to split a fleet into strikegroups (you could see these as a small fleets within a fleet). Thus having 3 strikegroups in 1 fleet (9 in 3 fleets). Of...
Forum:
Planetarion Suggestions
30 Oct 2003, 23:55
Replies:
26
Private Packs
Views:
3,837
Posted By
Killerbij
Re: Private Packs
Btw if this gets implemented (or if we go random gals again) PLEASE fix the exile bug. I know I myself have used it succesfully once but all the top galaxies might just as well have been private...
Forum:
Planetarion Suggestions
30 Oct 2003, 22:02
Replies:
35
Poll:
[Approved] Passport
Views:
6,778
Posted By
Killerbij
Re: Passprt
I think the passport is pretty useless atm. Nevertheless I think it should remain with one change though; players should only be able to access their account via the passport login. Linking a...
Forum:
Planetarion Suggestions
30 Oct 2003, 18:55
Replies:
18
Strikegroups as a solution to more interesting stats and combat
Views:
4,266
Posted By
Killerbij
Re: Strikegroups as a solution to more interesting stats and combat
It looks more complicated than it would be in game I think.
I think for this idea to work the old mil scan should return displaying the ships in what fleet and in what strikegroup. However the...
Forum:
Planetarion Suggestions
29 Oct 2003, 16:23
Replies:
18
Strikegroups as a solution to more interesting stats and combat
Views:
4,266
Posted By
Killerbij
Re: Strikegroups as a solution to more interesting stats and combat
Its been 24 hours and I havent been flamed yet:
This can mean several things:
A. I am a genius and noone can comment on my brilliance
B. There are so many mistakes in there people dont want to...
Forum:
Planetarion Suggestions
28 Oct 2003, 17:03
Replies:
18
Strikegroups as a solution to more interesting stats and combat
Views:
4,266
Posted By
Killerbij
Strikegroups as a solution to more interesting stats and combat
I allready posted this idea in the middle of another thread; it was kinda off-topic there though so I thought I'd post it in a new thread itself in the hope of getting some flamings @ it.
I...
Forum:
Planetarion Suggestions
28 Oct 2003, 16:55
Replies:
8
Negative score for bashing
Views:
5,123
Posted By
Killerbij
Re: Negative score for bashing
In PAX there is a difference between value and score. Value is made up from ships and roids and is what the attack limit is based on. Score is a result of actions and also based (for a huge part) on...
Forum:
Planetarion Suggestions
28 Oct 2003, 11:17
Replies:
8
Negative score for bashing
Views:
5,123
Posted By
Killerbij
Re: Negative score for bashing
Problem is that very little score comes from attacks in the end. (At least currently) All the top players get most of their score from roids and ships. And a score drop is quite acceptable to most if...
Forum:
Planetarion Suggestions
27 Oct 2003, 23:23
Replies:
15
improving the gaming experience not the game mechanics.
Views:
10,573
Posted By
Killerbij
Re: improving the gaming experience not the game mechanics.
I wouldnt mind the old races back; the return of ship-based initiative would be a shame though. I think there is a great opportunity to enhance the combat with the introduction of more tactics while...
Forum:
Planetarion Suggestions
27 Oct 2003, 22:22
Replies:
11
Suggestions?
Views:
4,369
Posted By
Killerbij
Re: Suggestions?
http://translate.google.com/translate?u=http%3A%2F%2Fwww.planetarion.com%2Findex.php%3Fmodule%3Dmanual%26id%3D21%26submenu%3D35&langpair=en%7Cde&hl=en&ie=UTF-8&oe=UTF-8&prev=%2Flanguage_tools
the...
Forum:
Planetarion Suggestions
27 Oct 2003, 16:57
Replies:
15
improving the gaming experience not the game mechanics.
Views:
10,573
Posted By
Killerbij
Re: improving the gaming experience not the game mechanics.
I always enjoyed the battle reports in droid arena; they were always different due to the ability to program your droid (kind alike priorities nowadays) Maybe the priorities idea should be enhanced...
Forum:
Planetarion Suggestions
27 Oct 2003, 16:25
Replies:
15
improving the gaming experience not the game mechanics.
Views:
10,573
Posted By
Killerbij
Re: improving the gaming experience not the game mechanics.
In line with enhancing the experience...
I dont think this is easy to do; but I've always wanted to see what my fleet looked like, instead of some numbers. A planet with a lot of gendered pictures...
Forum:
Planetarion Suggestions
25 Oct 2003, 16:45
Replies:
23
My suggestions
Views:
4,508
Posted By
Killerbij
Re: My suggestions
Being a hardcore player always has its advantages. Activity and connections are still unreplacable by anything else. Do you have a suggestion that would encourage new players to become more involved?...
Forum:
Planetarion Suggestions
25 Oct 2003, 14:59
Replies:
23
My suggestions
Views:
4,508
Posted By
Killerbij
Re: My suggestions
Like I answered Tacticus before: I dont think being a scanplanet is wrong but fact remains a new player will have to do scantree while players with an alliance don't. Giving new players an even...
Forum:
Planetarion Suggestions
25 Oct 2003, 13:39
Replies:
23
My suggestions
Views:
4,508
Posted By
Killerbij
Re: My suggestions
Round 3 and 4 were also free ones. People didnt mind losing that much; they didnt pay anything for having a good time....People will complain and stop paying if they lose to someone who cheats now.
Forum:
Planetarion Suggestions
25 Oct 2003, 12:59
Replies:
23
My suggestions
Views:
4,508
Posted By
Killerbij
Re: My suggestions
I must say I love your payment plan. There is only 1 problem that I cant tackle with free planets myself and that is the ability to be abused as a farm or scanplanet by the owner of a real account. ...
Forum:
Planetarion Suggestions
25 Oct 2003, 12:52
Replies:
23
My suggestions
Views:
4,508
Posted By
Killerbij
Re: My suggestions
However what you seem to be forgetting is that people that do well (by team bashing at the start) will grow and there will be few targets their own size: they will still pay the bill for their...
Forum:
Planetarion Suggestions
24 Oct 2003, 23:09
Replies:
23
My suggestions
Views:
4,508
Posted By
Killerbij
Re: My suggestions
It wont help an inactive player without an alliance; that much is true. However it will make people think twice about attacking a target a lot smaller than themselves. We all know what kind of...
Forum:
Planetarion Suggestions
24 Oct 2003, 21:51
Replies:
23
My suggestions
Views:
4,508
Posted By
Killerbij
My suggestions
First I want to say I am very happy to be able to post here again :) Thanks for letting us give you guys some feedback again.
Anyways I got a few suggestions for a possible rnd 11. I hope you...
Forum:
General Discussions
23 Oct 2003, 21:54
Replies:
29
Superhero's and radioactivity
Views:
3,068
Posted By
Killerbij
Re: Superhero's and radioactivity
So much for some light spam ;)
Forum:
General Discussions
23 Oct 2003, 19:32
Replies:
29
Superhero's and radioactivity
Views:
3,068
Posted By
Killerbij
Re: Superhero's and radioactivity
For as far as I know you can absorb quite a dosage of radiation without ever becoming radioactive. Which would explain the Greenpeace site
Forum:
General Discussions
23 Oct 2003, 19:11
Replies:
29
Superhero's and radioactivity
Views:
3,068
Posted By
Killerbij
Re: Superhero's and radioactivity
In theory radioactivity can cause genetic mutations by breaking down genes and encouraging cross overs. Most of the time all you get is cancer.
However there is a possibility that by chance the...
Forum:
Departing PA Messages
16 Oct 2003, 09:13
Replies:
249
A sad, strange, but needed goodbye
Views:
32,838
Posted By
Killerbij
Re: A sad, strange, but needed goodbye
Thanks for all you did and gl in a real job :eek:
Forum:
Planetarion Discussions
14 Oct 2003, 19:01
Replies:
30
about rollback
Views:
4,619
Posted By
Killerbij
Re: about rollback
I guess I'm stupid then... besides we didnt lose ticks. The problem is they kept running while we couldnt login.
Forum:
Planetarion Discussions
14 Oct 2003, 17:00
Replies:
11
Why isnt there a Rollback?
Views:
4,058
Posted By
Killerbij
Re: Why isnt there a Rollback?
Because the creators are doing something else atm (and from what I heard it was a good reason (dunno details) )
Just hope they'll still rollback and speed up ticks like Tomkat suggested for a...
Forum:
Planetarion Discussions
14 Oct 2003, 15:45
Replies:
14
The right thing to do
Views:
4,225
Posted By
Killerbij
Re: The right thing to do
Well if they aint gonna roll-back I'll spam spinner till he gives me 18mil worth of resources or my ships back.....
Forum:
Planetarion Discussions
14 Oct 2003, 10:33
Replies:
28
question
Views:
3,641
Posted By
Killerbij
Re: question
Lost loads due to the inability to recall :( better be a roll-back allthough I used to hate them.....
Forum:
Planetarion Discussions
13 Oct 2003, 20:41
Replies:
14
Well done Creators
Views:
4,322
Posted By
Killerbij
Re: Well done Creators
1 tick attacking and 1 tick defense rock as well: yes ppl will lose roids a lot more easily but they can regain them much faster. Roids move from place to place now. Pitty is that some ppl just quit...
Forum:
Planetarion Discussions
12 Oct 2003, 11:18
Replies:
49
Why did Planetarion fall ?
Views:
6,187
Posted By
Killerbij
Re: Why did Planetarion fall ?
I agree with Tomkat; any marketing they should have done (and can still do for a possible PAXI) should have revolved around the time you spend at the game and how much it costs compared to other...
Forum:
Alliance Discussions
9 Oct 2003, 09:15
Replies:
26
Angels decide not to return to earth?
Views:
4,111
Posted By
Killerbij
Re: Angels decide not to return to earth?
FFS just when I posted this you guys went up again... make up your minds.... :devil:
Forum:
Alliance Discussions
9 Oct 2003, 09:09
Replies:
26
Angels decide not to return to earth?
Views:
4,111
Posted By
Killerbij
Angels decide not to return to earth?
I am pretty sure I saw you guys with about 70k roids earlier. Did you kick a few members to make sure you arent the big evul #1 alliance?
On a sidenote: Dragons (sorry for the D) with 10k roids?...
Forum:
General Discussions
7 Oct 2003, 16:03
Replies:
49
Best film lines ever
Views:
4,983
Posted By
Killerbij
Re: Best film lines ever
Vincent: And you know what they call a... a... a Quarter Pounder with Cheese in Paris?
Jules: They don't call it a Quarter Pounder with cheese?
Vincent: No man, they got the metric system. They...
Forum:
General Discussions
7 Oct 2003, 15:52
Replies:
131
Petition to remove the new smilies.
Views:
10,156
Posted By
Killerbij
Re: Petition to remove the new smilies.
Dun kill da smilies... :bawling: The more the better
:friday:
Forum:
General Discussions
7 Oct 2003, 15:47
Replies:
56
Avatars
Views:
9,994
Posted By
Killerbij
Re: Avatars
Any1 seen a little Bee yet? Havent had the time to check them all out :)
Forum:
Departing PA Messages
7 Oct 2003, 10:41
Replies:
32
Goodbye :) Its been a pleasure :)
Views:
7,642
Posted By
Killerbij
Re: Goodbye :) Its been a pleasure :)
Jonas you know you'll be playing rnd 11: there is no escaping the beast called Planetarion. :wizard:
(the only way not to play is to block me on msn :sgrin: )
Anyways the rounds we played...
Forum:
Planetarion Discussions
4 Oct 2003, 10:15
Replies:
35
Disgrace?
Views:
5,651
Posted By
Killerbij
Re: Disgrace?
I agree; even I have to attack smaller players just to make sure I dont take losses I cant compensate for. Maybe if the eta was higher to smaller players I'd have to reconsider but now there is no...
Forum:
Planetarion Discussions
1 Oct 2003, 13:08
Replies:
49
Hostile fleets # of galm8s showing in overview!!
Views:
6,127
Posted By
Killerbij
Only nerds make computer games; most companies...
Only nerds make computer games; most companies that do well at selling got a big marketing team to listen to their costumer's needs. Does the crew even have someone doing this? Or is this all a job...
Forum:
Planetarion Discussions
30 Sep 2003, 21:26
Replies:
29
/me leaving
Views:
5,330
Posted By
Killerbij
Shame to see you go : we didnt play very long...
Shame to see you go : we didnt play very long together but when we did it was fun and succesfull. Gl with whatever you'll do now
Forum:
Planetarion Discussions
30 Sep 2003, 08:40
Replies:
49
Hostile fleets # of galm8s showing in overview!!
Views:
6,127
Posted By
Killerbij
I dun like it; it takes away the strategy of...
I dun like it; it takes away the strategy of sending fake fleets and encourages bashing AGAIN . Just when you could roid some1 with just 50 battleships without ruining their entire round you need to...
Forum:
Planetarion Discussions
28 Sep 2003, 22:28
Replies:
46
Shortlist of common PA experiences
Views:
5,569
Posted By
Killerbij
indeed; see if you can add some more :D
indeed; see if you can add some more :D
Forum:
Planetarion Discussions
28 Sep 2003, 16:09
Replies:
37
Wana know what I miss?
Views:
4,342
Posted By
Killerbij
Since I'm quite busy lately I am one of those ppl...
Since I'm quite busy lately I am one of those ppl that kinda enjoy this round; I can still do moderately well without any real effort :D . I like being able to play the game a bit lazy yet still do...
Forum:
Alliance Discussions
21 Sep 2003, 23:28
Replies:
51
So who did it?
Views:
7,936
Posted By
Killerbij
Re: so...
and thats why its so addicting :rolleyes:
Forum:
Planetarion Discussions
21 Sep 2003, 23:26
Replies:
15
Exilees
Views:
4,122
Posted By
Killerbij
Love the idea; but like with all good ideas, they...
Love the idea; but like with all good ideas, they never get implemented :banana:
Forum:
Planetarion Discussions
20 Sep 2003, 00:22
Replies:
19
Scheduled Launching Penalty
Views:
5,106
Posted By
Killerbij
The autolauncher is a nice addition that makes it...
The autolauncher is a nice addition that makes it possible for n00bs and ppl with a normal job to do attacks at times they normally wouldnt. I think there should be no punishment because it opens the...
Forum:
Planetarion Discussions
18 Sep 2003, 12:06
Replies:
7
Suggestion: Engineering priorities
Views:
4,005
Posted By
Killerbij
I think the 48 hour lockdown is nice; it makes...
I think the 48 hour lockdown is nice; it makes switching priorities a big decision. You will need to consider all the possible scenarios that can affect your planet in the next 2 days. One might even...
Forum:
Planetarion Discussions
18 Sep 2003, 11:05
Replies:
8
Just to sum up on Jolt...
Views:
3,782
Posted By
Killerbij
Re: Re: Re: Just to sum up on Jolt...
Shame; if they got a sallery they could be forced to perform on a certain level and Jolt would have to support them to at least break even. They could still get a % of the turnover ofc.
Forum:
Planetarion Discussions
18 Sep 2003, 11:01
Replies:
17
Fast Forward: PA in Round 11-> How would u like it?
Views:
3,569
Posted By
Killerbij
No it isnt; I went scan tree in last beta and all...
No it isnt; I went scan tree in last beta and all you need to do is send a fleet, do a scan and recall it before it is launched. Making scanplanets still very viable.
Forum:
Planetarion Discussions
18 Sep 2003, 07:32
Replies:
17
Fast Forward: PA in Round 11-> How would u like it?
Views:
3,569
Posted By
Killerbij
Re: Re: Re: Fast Forward: PA in Round 11-> How would u like it?
Initiative encourages bashing as well; just send loads of low inititative ships as a killfleet (you wont get any losses because they die before they fire) and roid the next tick. (I know thats how I...
Forum:
Planetarion Discussions
18 Sep 2003, 07:27
Replies:
17
Fast Forward: PA in Round 11-> How would u like it?
Views:
3,569
Posted By
Killerbij
That actually encourages bashing again. And if I...
That actually encourages bashing again. And if I can choose between cloak , roid and ships priorities I know what I'll pick. (and it aint cloak)
Forum:
Planetarion Discussions
17 Sep 2003, 22:44
Replies:
17
Fast Forward: PA in Round 11-> How would u like it?
Views:
3,569
Posted By
Killerbij
I wouldnt want to be the one to balance that :)...
I wouldnt want to be the one to balance that :) Allthough I like the initiative for emp ships only idea. I guess stealing could be tweaked down in a way its nice to do but not a way to directly gain...
Forum:
Planetarion Discussions
17 Sep 2003, 21:30
Replies:
8
Just to sum up on Jolt...
Views:
3,782
Posted By
Killerbij
Re: Just to sum up on Jolt...
I doubt they put up such **** on purpose. They have to make a profit out of their investments like any company (I think they are even paying crew sallary now?) To make such louzy advertisement is...
Forum:
Planetarion Discussions
17 Sep 2003, 21:26
Replies:
17
Fast Forward: PA in Round 11-> How would u like it?
Views:
3,569
Posted By
Killerbij
Re: Re: Re: Fast Forward: PA in Round 11-> How would u like it?
Unless they split up in smaller parts ofc and only merge in the end :D But I admit it takes considerable effort to get equal parts. Dont think many alliances did it in PAX. Otherwise it rocks0rs...
Forum:
Planetarion Discussions
17 Sep 2003, 21:02
Replies:
17
Fast Forward: PA in Round 11-> How would u like it?
Views:
3,569
Posted By
Killerbij
Re: Fast Forward: PA in Round 11-> How would u like it?
Traveltime:
I dun mind a different traveltime system as long as its balanced. Instead of basing the traveltime on distance it could be based on value. Much fairer. Big planets got normal etas to...
Forum:
Alliance Discussions
16 Sep 2003, 19:39
Replies:
240
Reet
Views:
20,646
Posted By
Killerbij
Until I hear Eclipse HC tell that they have and...
Until I hear Eclipse HC tell that they have and WILL NOT nap/ally/cooperate with elysium and/or tot in round 10 (also known as PAX) I guess at least the EET part is for real. Which saddens me because...
Forum:
Planetarion Discussions
16 Sep 2003, 10:25
Replies:
30
"blessed with eager workers"
Views:
5,260
Posted By
Killerbij
Fairplay?
I like them as long as they don't influence the outcome of the game. (Like giving every1 10 more roids or finishing constructions) But things like speeded up research can be disastrous to a fair...
Forum:
Planetarion Discussions
13 Sep 2003, 22:13
Replies:
11
ADvisors Gone
Views:
3,010
Posted By
Killerbij
:banana: :banana: :devil: :bunny: :devil: :bunny:...
:banana: :banana: :devil: :bunny: :devil: :bunny: :devil: :banana: :banana:
Forum:
Planetarion Discussions
31 Aug 2003, 17:33
Replies:
26
The Manual Thread
Views:
4,240
Posted By
Killerbij
He made a typo should be 12-3-2=7 (2nd prio) ...
He made a typo should be 12-3-2=7 (2nd prio)
Rest seems to be what I found sofar as well :)
Also ONE researchlab cuts of 20% of time for research. 2nd one seems to be useless for lower...
Forum:
Planetarion Discussions
31 Aug 2003, 16:37
Replies:
26
The Manual Thread
Views:
4,240
Posted By
Killerbij
I just used a calculator and common sense :) I...
I just used a calculator and common sense :) I changed priorities a few times in beta and wrote down the effects. Also talked to a few people with different races. So far it seems priorities affect...
Forum:
Alliance Discussions
31 Aug 2003, 13:19
Replies:
62
150 memebers to Many or Few?
Views:
10,078
Posted By
Killerbij
75 sounds like an ideal number; 150 is way too...
75 sounds like an ideal number; 150 is way too much imho. It would do the universe a lot of good if alliances were forced to shrink. Problem is they will probably just create eclipse 1 2 and 3 and...
Forum:
Planetarion Discussions
31 Aug 2003, 12:46
Replies:
26
The Manual Thread
Views:
4,240
Posted By
Killerbij
I think the numbers for constructions and...
I think the numbers for constructions and engineering priorities should be released. If not people will calculate them themselves and only give them to their alliance. I myself allready estimated the...
Forum:
Alliance Discussions
4 Jul 2003, 13:13
Replies:
127
Honour&Glory :)
Views:
13,244
Posted By
Killerbij
Agreed you had way more planets than any of us...
Agreed you had way more planets than any of us :banana:
Forum:
Alliance Discussions
2 Jul 2003, 20:19
Replies:
32
Since LDK won...
Views:
13,697
Posted By
Killerbij
Since LDK won...
Can we start making fun of them now? Every1 try to convert a few banners or so; lemme start it of:
Banner1 (http://www.xs4all.nl/~jtoonen/LDK.gif)
:banana:
Forum:
Planetarion Discussions
20 Jun 2003, 23:13
Replies:
17
Round 10 idea; what do you think?
Views:
3,224
Posted By
Killerbij
Re: Re: Round 10 idea; what do you think?
Thats where the neighboorhood system and a gravity edge would come in handy; only a few planets in you direct neighboorhood will have an eta advantage. This would mean a planet would need massive...
Forum:
Planetarion Discussions
17 Jun 2003, 19:24
Replies:
17
Round 10 idea; what do you think?
Views:
3,224
Posted By
Killerbij
You could also make it more complicated (but...
You could also make it more complicated (but realistic) by having the gravity's effect be a function of your roids too. More roids means a bigger area of effect. So if you have a lot of roids your...
Forum:
Planetarion Discussions
16 Jun 2003, 22:51
Replies:
17
Round 10 idea; what do you think?
Views:
3,224
Posted By
Killerbij
Re: Re: Round 10 idea; what do you think?
Yep your right about the sqrt ; been a long day etc :) The distance is used to decide wether or not a planet is in your neighbourhood. I also messed up saying distance 100 would be neighbourhood;...
Forum:
Planetarion Discussions
16 Jun 2003, 20:20
Replies:
17
Round 10 idea; what do you think?
Views:
3,224
Posted By
Killerbij
Round 10 idea; what do you think?
Since we are going to have real traveltimes based on the coordinate system I came with the following idea;
Why not use a gravity system based on your neighbourhood?
Let me work the idea out...
Forum:
Alliance Discussions
15 Jun 2003, 21:27
Replies:
69
Who will win?
Views:
7,873
Posted By
Killerbij
I think the players will win who can manage to...
I think the players will win who can manage to get on the most arbiters via their l337 BGs. So the next generation of 'blockers' who can get away with it.
Forum:
Alliance Discussions
6 May 2003, 15:41
Replies:
157
xanadu - yes - no - maybe
Views:
16,601
Posted By
Killerbij
As an ex Xanadu and Ministry member I dont think...
As an ex Xanadu and Ministry member I dont think returning Xanadu will bring a lot of good to PA and the alliance: firstly it wont consist out of the ppl it used to (I know plenty of ppl including me...
Forum:
Alliance Discussions
26 Apr 2003, 23:26
Replies:
66
Ministry Announcement
Views:
10,594
Posted By
Killerbij
Í didnt know what to say when we disbanded and I...
Í didnt know what to say when we disbanded and I still dunno :P So after a week I am just gonna type some gibberish to boost postcount.... So all I wanna say is that its been a great 2 1/2 rounds and...
Forum:
Alliance Discussions
15 Apr 2003, 22:51
Replies:
82
So how is the new war coming?
Views:
9,117
Posted By
Killerbij
\o/ You really must be trying hard to avoid a rnd...
\o/ You really must be trying hard to avoid a rnd 9.5 :D
Forum:
Alliance Discussions
14 Apr 2003, 21:12
Replies:
163
Name That Alliance ...
Views:
18,191
Posted By
Killerbij
Didnt see these ones yet...
-United Outcasts
-Veterans
-RoD
-Opa
Forum:
Planetarion Discussions
13 Apr 2003, 16:16
Replies:
376
Round 9, Stagnation and a possible solution.
Views:
54,924
Posted By
Killerbij
I like the idea but think its a bit unfair to...
I like the idea but think its a bit unfair to weet: so I'd suggest u give them an ultimatum by which they have to split up. If they dont you just go by the vote on portal (which will be a majority of...
Forum:
Planetarion Discussions
6 Apr 2003, 22:23
Replies:
9
Pa-crew: judge, jury and executioner
Views:
3,520
Posted By
Killerbij
Pa-crew: judge, jury and executioner
With the recent event of Rabba's account being reopened I think there is currenly one major shortcoming in PA rules: the basis on which punishments are selected:
Currently there are 4 punishments...
Forum:
Planetarion Discussions
8 Dec 2002, 21:32
Replies:
63
Spinners B'day
Views:
8,839
Posted By
Killerbij
Happy birthday Spinner :) Hope to see you at...
Happy birthday Spinner :) Hope to see you at least playing future rounds of PA
Forum:
General Discussions
24 Nov 2002, 11:36
Replies:
125
Best 5 games made pre 2k?
Views:
10,293
Posted By
Killerbij
1. starcraft 2. warcraft 2 3. c+c red alert ...
1. starcraft
2. warcraft 2
3. c+c red alert
4. masters of orion 2
5. quake 3
Forum:
General Discussions
24 Nov 2002, 00:36
Replies:
80
The most underrated game ever
Views:
7,700
Posted By
Killerbij
Klingon Academy; really a decent game if internet...
Klingon Academy; really a decent game if internet play had been enabled better. Still took a lot of my time in single player and over lan though; esp with all the mods :D
Forum:
General Discussions
18 Nov 2002, 17:28
Replies:
40
Poll:
Funniest Video Game Character Ever
Views:
3,879
Posted By
Killerbij
More votes on Manny please :) Grim Fandango rocks
More votes on Manny please :) Grim Fandango rocks
Forum:
Alliance Discussions
15 Nov 2002, 14:10
Replies:
63
cowards
Views:
7,441
Posted By
Killerbij
I did :D
I did :D
Forum:
General Discussions
14 Nov 2002, 21:21
Replies:
17
beat me!
Views:
3,610
Posted By
Killerbij
Not by a long shot ;-(
Not by a long shot ;-(
Showing results 1 to 150 of 150
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