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Search: Posts Made By: Phil M
Forum: Planetarion Discussions 21 Oct 2013, 14:14
Replies: 45
Views: 15,426
Posted By Phil M
Re: PA in a nutshell

They need additional help from people with experience, people with some spare time and enthusiasm. Possibly even passing on the head role to someone with vision to turn things around, instead of the...
Forum: Planetarion Discussions 19 Oct 2013, 01:52
Replies: 45
Views: 15,426
Posted By Phil M
Re: PA in a nutshell

The game would need an overhaul from the ground up.

Sorry, but the game is rotten to the core. What worked back in 2000 with tens of thousands of newbie players just doesn't work with less than a...
Forum: Planetarion Discussions 1 Aug 2013, 12:36
Replies: 102
Views: 36,312
Posted By Phil M
Re: My 2 cents about the future

The only worthwhile thing left is the name and domain.

The amount of effort it would require to turn it into a friendly and intuitive game is significant. No amount of SMS billing, Facebook,...
Forum: Planetarion Discussions 10 Jan 2012, 17:46
Replies: 51
Views: 22,922
Posted By Phil M
Re: How (and why) Planetarion fails

Planetarion was innovative back in 2000, thousands of players all playing the same game, people being able to play at any time during the day thanks to all the new players.

These days the ruleset...
Forum: Planetarion Suggestions 25 Jul 2011, 01:47
Replies: 151
Views: 35,876
Posted By Phil M
Re: Nighttime protection

No, adding restrictions to the game to compensate for poor game design decisions isn't the way to solve it. Promote attacking at other times, don't just punish players wanting to attack during the...
Forum: Planetarion Suggestions 22 Jul 2011, 13:51
Replies: 151
Views: 35,876
Posted By Phil M
Re: Nighttime protection

Why are people even considering protecting planets during the night? I think the greater problem Planetarion has is that there's no action during the day - there's hardly anything to do during the...
Forum: Planetarion Discussions 27 Aug 2009, 02:15
Replies: 35
Views: 7,411
Posted By Phil M
Re: PAteam and top rate comedy

This has been a problem for what, 10 rounds or more?

PA Team run Planetarion, they inherited control but they just won't budge, they haven't had any new members for years. Even though neither...
Forum: Planetarion Discussions 16 Apr 2009, 01:45
Replies: 102
Views: 22,010
Posted By Phil M
Unhappy Re: New Portal & Skins

I come back for a new round and it looks hideous. :(

What is it going to take for you to get a real designer Pete? I mean it's nice to see that you've put some effort into getting a new design...
Forum: Planetarion Discussions 4 Sep 2008, 16:06
Replies: 34
Views: 11,173
Posted By Phil M
Re: Jumping through hoops

So you're trying to abuse the alliance system to register a non-alliance channel?

If you want your channel to be associated with your alliance go and register #ascendancy.munin, just because it...
Forum: Planetarion Discussions 19 Jun 2008, 22:16
Replies: 53
Views: 11,669
Posted By Phil M
Re: New Owners of Jolt - PA

Is this why whoever is in charge of PA Team isn't trying to get any more people? Keep everyone else out, say that nobody else wants to help and then get paid for running this joke of a game.

I...
Forum: Planetarion Suggestions 15 Jun 2008, 22:02
Replies: 6
Views: 2,645
Posted By Phil M
Re: Revolution

The only way you're going to get a revolution is to dump the current PA Team and get some new people in who are willing to improve the game instead of just keeping it running.

It's sad really,...
Forum: Planetarion Discussions 14 May 2008, 18:48
Replies: 8
Views: 3,230
Posted By Phil M
Re: Planetarion as "one of the most successfull MMPOG"

Who will they be paying, PA Team?

The problem is that nearly all members of PA Team and other people involved in Planetarion don't have as much time as they used to, so we're left with a game...
Forum: Planetarion Discussions 17 Jan 2008, 15:55
Replies: 55
Views: 6,263
Posted By Phil M
Re: A Planetarion vision - a manager required?

We're not suggesting changes for the sake of it, we're suggesting changes because we believe that changes need to be made to help Planetarion move forward.

Certain things are not getting done and...
Forum: Planetarion Discussions 11 Jan 2008, 00:17
Replies: 55
Views: 6,263
Posted By Phil M
Re: A Planetarion vision - a manager required?

The manager shouldn't hold every single string but should delegrate out sufficiently. If he doesn't do this then he shouldn't be managing it anyway.

One key point which is needed is...
Forum: Planetarion Discussions 9 Jan 2008, 20:57
Replies: 55
Views: 6,263
Posted By Phil M
Re: A Planetarion vision - a manager required?

I think people are getting a little bit confused about my expectations when I suggest the game needs a manager. I'm not suggesting a person with management training or experience in management is...
Forum: Planetarion Discussions 8 Jan 2008, 14:42
Replies: 55
Views: 6,263
Posted By Phil M
Re: A Planetarion vision - a manager required?

Recruit recruit recruit! The effort to get extra staff for Planetarion seems to have dried up badly.

There seems to be reasonable recruitment for multihunting and the support team, Fiery has two...
Forum: Planetarion Suggestions 8 Jan 2008, 12:49
Replies: 44
Views: 5,021
Posted By Phil M
Re: Planetarion: Some Thoughts and Suggestions

What sort of investment?

The last time the idea of investing in development came along there was a forum thread asking for developers to submit bids to work on a new website and portal. However...
Forum: Planetarion Discussions 8 Jan 2008, 03:48
Replies: 55
Views: 6,263
Posted By Phil M
A Planetarion vision - a manager required?

The number of changes we've had in recent rounds seems to show a lack of vision within Planetarion. So why is there no project leader for Planetarion?

At the moment there are seperate...
Forum: General Discussions 7 Jan 2008, 16:38
Replies: 89
Views: 12,755
Posted By Phil M
Re: Best rep thread ever

Best neg-rep ever. I'm not even Karmulian.
Forum: Planetarion Discussions 20 Dec 2007, 01:23
Replies: 36
Views: 4,738
Posted By Phil M
Re: PA player burnout, how to prevent it?

Sorry to bump an old thread, but the situation of quite a few people I know is similar to this thread. Some of the more dedicated people in my galaxy are burnt out and have no intentions of playing....
Forum: Planetarion Discussions 2 Dec 2007, 18:27
Replies: 122
Views: 17,213
Posted By Phil M
Re: The portal (again)

Why does it take over 4 weeks to admit that extra help might be needed? Have you bothered asking the people who have offered help before? Have you bothered asking past contributors to the portal to...
Forum: Planetarion Discussions 16 Nov 2007, 15:48
Replies: 53
Views: 9,475
Posted By Phil M
Re: The fantastic secret abundance of crap planets in 1:1

What whole new edge? At the moment these planets are just roid farms.

How many HOURS of effort would it take to make these bots smart enough to be more than just a farm? There are so many areas...
Forum: Planetarion Discussions 14 Nov 2007, 14:24
Replies: 53
Views: 9,475
Posted By Phil M
Re: The fantastic secret abundance of crap planets in 1:1

Are these bots actually able to defend themselves in a decent manner? These planets are better than my alliances daily attack targets.

As I'm sure many game creators have realised in the past,...
Forum: Planetarion Discussions 10 Nov 2007, 18:25
Replies: 26
Views: 4,053
Posted By Phil M
Re: game down - why?

I'm disappointed that this is now the second ****up with the game so far this round and it hasn't even been a week. First the combat engine problems, now this.

Why are these problems occuring on...
Forum: Planetarion Discussions 1 Nov 2007, 01:59
Replies: 122
Views: 17,213
Posted By Phil M
Re: The portal (again)

This is what is killing Planetarion slowly. Jolt isn't a charity but people sure as hell make it look like one at times.

In the past Jolt could get £50k revenue and hire a full time developer for...
Forum: Planetarion Suggestions 29 Oct 2007, 04:32
Replies: 13
Views: 6,524
Posted By Phil M
Re: Local time

I think you'll find that Linux (and various other *NIX operating systems) installs a collection of time zones in /usr/share/zoneinfo. Most programming languages should allow you to access this quite...
Forum: Planetarion Suggestions 29 Oct 2007, 03:04
Replies: 13
Views: 6,524
Posted By Phil M
Local time

For those of us who are British this is only half relevant for half the year, but for nearly all other players it's slightly annoying. Could we please have the option to set a timezone ingame?
...
Forum: Planetarion Discussions 29 Oct 2007, 01:39
Replies: 5
Views: 2,383
Posted By Phil M
Planetarion's future updates

What are we going to get from Planetarion in the next round and the next 2-3 rounds? I'm asking what future updates are going to come to Planetarion.

I'd say that one thing people are complaining...
Forum: Planetarion Discussions 26 Oct 2007, 16:40
Replies: 122
Views: 17,213
Posted By Phil M
Re: The portal (again)

If we look at the sigs of some of the PA Team, Kal has been in PA Team since round 11 (but skipped a round) and I'd guess Appocomaster has been part of it since round 13-14. So two major people...
Forum: Planetarion Discussions 25 Oct 2007, 00:29
Replies: 122
Views: 17,213
Posted By Phil M
Re: The portal (again)

I've never known so much crap in all my life. Maybe we should get the dev team to create a new discussion forum from scratch because vBulletin is full of holes? An article you might find useful:
...
Forum: Planetarion Discussions 24 Oct 2007, 15:59
Replies: 122
Views: 17,213
Posted By Phil M
Re: The portal (again)

This is a problem. If something goes wrong then PA Team end up blaming someone else. They hold onto their positions even if they ****up and promise that it'll be fixed. Because jolt doesn't give a...
Forum: Planetarion Discussions 23 Oct 2007, 15:25
Replies: 122
Views: 17,213
Posted By Phil M
Re: The portal (again)

I think if you aren't in the PA Team club then they won't let you in. Both Mit and Chef used to be a part of Planetarion but no longer are, it seems that anyone else gets the brush-off.

I'm quite...
Forum: Planetarion Suggestions 6 Oct 2007, 02:30
Replies: 12
Views: 3,633
Posted By Phil M
Re: Free credits for coders

What cash? To give something away should not cost anyone anything. There is no real cost, the majority of the costs for the game are fixed costs.




And Planetarion benefits from it. PA team...
Forum: Planetarion Suggestions 6 Oct 2007, 00:41
Replies: 12
Views: 3,633
Posted By Phil M
Free credits for coders

Planetarion relies on 3rd party tools for the game, yet some of the people who create them get very little reward from it.

To encourage people to create more useful tools and applications I'm...
Forum: Planetarion Discussions 2 Sep 2007, 19:08
Replies: 15
Views: 4,236
Posted By Phil M
Unreliable NetGamers

Any chance of evaluating the partnership with NetGamers? I'm starting to get fed up of this network.

Fairly regular problems with P. The last downtime for P and the NetGamers website lasted...
Forum: Planetarion Discussions 30 Aug 2007, 15:34
Replies: 50
Views: 8,437
Posted By Phil M
Re: The open source idea

How does a programmer who doesn't have any interest in joining the support team get noticed by PA Team? This is another one of the reasons for my idea, there is very little recruitment for staff so...
Forum: Planetarion Discussions 29 Aug 2007, 19:16
Replies: 50
Views: 8,437
Posted By Phil M
Re: The open source idea

An open source license of some sort with the copyrights assigned to Jolt. Could be GPL2, could be something else varying on what restrictions are needed.

By owning the copyright a version could...
Forum: Planetarion Discussions 29 Aug 2007, 18:45
Replies: 50
Views: 8,437
Posted By Phil M
Re: The open source idea

These are some of the reasons why I thought my idea would be logical.

If it starts from scratch then it isn't existing Jolt code, so there is nothing to access there. If the coders were seperate...
Forum: Planetarion Discussions 29 Aug 2007, 15:49
Replies: 50
Views: 8,437
Posted By Phil M
Re: The open source idea

If I'm not getting paid for something, not dealing with existing secret code, not dealing with sensitive data, then I don't particularly want to sign an NDA for a voluntary job.

If copyright on...
Forum: Planetarion Discussions 29 Aug 2007, 15:07
Replies: 50
Views: 8,437
Posted By Phil M
Re: The open source idea

The key point about Planetarion isn't the code, but more about the community which still plays the same game. There are clones already out there, but the problem is that most of these never find...
Forum: Planetarion Discussions 29 Aug 2007, 12:33
Replies: 50
Views: 8,437
Posted By Phil M
Re: The open source idea

I doubt Jolt are going to pay for anyone to port the entire game over to PHP. This was supposed to happen with PA:Next but it failed. Jolt prefers to stay as far back as possible, it's far easier...
Forum: Planetarion Discussions 29 Aug 2007, 10:40
Replies: 50
Views: 8,437
Posted By Phil M
The open source idea

After looking at the current development of Planetarion, I'm not entirely sure if that much effort is being put into changes between each round. The current developers do this as a thing in their...
Forum: Planetarion Discussions 13 Jan 2007, 21:18
Replies: 99
Views: 10,912
Posted By Phil M
Re: With Marv gone

But the only "junior" team is the support team.

Let's say I'm a talented Perl or PHP coder, but I have no interest in joining the support team. How am I meant to contribute to Planetarion? Join...
Forum: Planetarion Discussions 13 Jan 2007, 04:37
Replies: 99
Views: 10,912
Posted By Phil M
Re: With Marv gone

This is one of the reasons why other areas of Planetarion are so badly understaffed.

I'm not saying that people should be instantly put in a key position which could cause problems, however there...
Forum: Planetarion Discussions 29 Dec 2006, 16:13
Replies: 27
Views: 4,297
Posted By Phil M
Re: Portal Developer Needed

I still think the alliance techies are something which haven't been explored yet. This post is a step in the right direction, but it shows that little effort has been taken.

Contact HC's from...
Forum: Planetarion Discussions 29 Sep 2006, 21:23
Replies: 238
Views: 19,873
Posted By Phil M
Re: how do you become pa team

It's the same old people running Planetarion, or trying to.

The problem is they're not really accountable to anyone. Nobody seems to get removed from PA team if they don't actually do their job. ...
Forum: Planetarion Discussions 15 Aug 2006, 13:05
Replies: 23
Views: 3,218
Posted By Phil M
Time for a PA team overhaul?

Does anyone else feel like it's time for a new Planetarion Team? There are quite a few reasons, I'm sure some of you will agree with me.

Positions doing nothing. Marv is Marketing Manager, is...
Showing results 1 to 47 of 47

 
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