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Search: Posts Made By: Jaro
Forum: Planetarion Suggestions 1 Jun 2008, 07:11
Replies: 160
Views: 18,616
Posted By Jaro
Re: Remove Prelaunches

IMO I don't think attack times will change. Attacking when MOST everyone is sleeping is the best strategy.

I do have other thoughts about Prelaunch though. Prelaunch allows you to HIDE your fleet....
Forum: Planetarion Discussions 29 Jul 2007, 16:51
Replies: 244
Views: 24,479
Posted By Jaro
Re: An Open Letter to the Planetarion Players

I don’t know whether to laugh or cry at this thread. On the one hand, it is funny that a multi-hunter has closed a scan planet because the planet was, of all things, scanning. And on the other hand,...
Forum: Planetarion Discussions 21 Jan 2007, 05:35
Replies: 13
Views: 2,619
Posted By Jaro
Re: Getting Roids and XP are too easy!!

I think you are very childish to make such a comment. And by the way, I am not speaking. This is considered writing.
Forum: Planetarion Discussions 21 Jan 2007, 01:55
Replies: 13
Views: 2,619
Posted By Jaro
Re: Getting Roids and XP are too easy!!

Well, to stop the bashing of smaller planets, then calculation could have more added to it like:

planets smaller than you, XP would be divided by 2
Example: Earn 75% XP/2 if 80% of your fleet...
Forum: Planetarion Discussions 21 Jan 2007, 01:41
Replies: 13
Views: 2,619
Posted By Jaro
Re: Getting Roids and XP are too easy!!

I see now in the new ship stats, pod init has changed to 30

Great!
Forum: Planetarion Discussions 20 Jan 2007, 20:14
Replies: 13
Views: 2,619
Posted By Jaro
Getting Roids and XP are too easy!!

I have read many threads where people talk about skill. And no, I am not a Great player, but I am a Good player. I have been playing since round 2. If you want to put some skill back into the game:
...
Forum: Planetarion Suggestions 12 Jul 2005, 05:12
Replies: 21
Views: 2,878
Posted By Jaro
Re: New Score Formula?

It seems like many ppl do not like XP wh0res, especially those that do suicide missions. How about changing the XP calculation so that you get only a portion of the total XP depending on the ship...
Forum: Planetarion Suggestions 5 Mar 2005, 19:51
Replies: 11
Views: 2,241
Posted By Jaro
Re: A Remote Control 4th Fleet

Actually, all I am doing is just suggesting the possibilty of a 4th fleet. Remote Control units, are just my idea of what to call the Research and Construction.

And of course, a 4th fleet should...
Forum: Planetarion Suggestions 5 Mar 2005, 00:45
Replies: 11
Views: 2,241
Posted By Jaro
[Declined] A Remote Control 4th Fleet

Research: Remote Control units to be added to existing ship types.

Construction: Factory for Remote Control units. When construction is complete, a 4th fleet will appear.

Extra costs will be...
Forum: Planetarion Suggestions 13 Feb 2005, 17:30
Replies: 18
Views: 2,699
Posted By Jaro
Re: Speed up the beginning of the game

I am not sure what is meant by "3 weeks of initiating", unless you mean 3 weeks of "research". But, duh!!!! Of coursse we would run through the current things to research quickly. But I am not...
Forum: Planetarion Suggestions 5 Feb 2005, 18:00
Replies: 18
Views: 2,699
Posted By Jaro
Re: Speed up the beginning of the game

hhmmm You can not get more stagnate when it is already stagnate at the beginning. One reason people do not play the game is because it is so stagnate/slow at the beginning. We need to do something...
Forum: Planetarion Suggestions 5 Feb 2005, 17:41
Replies: 18
Views: 2,699
Posted By Jaro
[Declined] Speed up the beginning of the game

I have been around since round 2. I have watched the number of players each round come and go, and go, and go.... No matter what the PA team does, it does not seem like they can get large numbers...
Forum: Planetarion Discussions 30 Jan 2005, 20:28
Replies: 52
Views: 18,687
Posted By Jaro
Re: R13 Name - VOTE!

There is ONLY one good name for round 13. As Kal mentioned in an earlier announcment about battle in round 13:

"Round 13 will see an evolution in race combat with one of the races receiving a...
Showing results 1 to 13 of 13

 
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