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Search: Posts Made By: Melesse
Forum: Planetarion Discussions 6 Aug 2005, 20:06
Replies: 34
Views: 5,920
Posted By Melesse
Re: Selfish Players

I put my gal before my alliance.

Of course, I also have no access to IRC since my Uni blocked it, and the web based ones only seem to work intermittently....

But I agree with Ginga, I think...
Forum: Planetarion Discussions 6 Aug 2005, 16:57
Replies: 69
Views: 7,237
Posted By Melesse
Re: New players will always be exiled unless...

Background - I'm a cath, so holding onto roids is difficult.

I self exiled from a small gal where I was getting constant incoming, to a larger gal, middle of the road, 3 M or so. (This was a week...
Forum: Strategic Discussions 19 Jul 2005, 05:48
Replies: 212
Views: 18,091
Posted By Melesse
Re: new stats

I dunno SS, I'm usually Cath and I consider more of a challenge to not quit when you get tired of losing roids lol. That's a pretty tough challenge.

Melesse
Forum: Alliance Recruitment 18 Jul 2005, 22:36
Replies: 17
Views: 3,518
Posted By Melesse
Re: --- C - O - V - E - N ---

Maybe you should clarify....GOOD personality.

Oh wait, wouldn't that eliminate you? :D

Melesse
Forum: Strategic Discussions 16 Jul 2005, 05:17
Replies: 74
Views: 19,136
Posted By Melesse
Re: Who were well all then?

EDIT : nm, didn't make sense after I posted it lol

Melesse
Forum: Planetarion Discussions 13 Jul 2005, 02:49
Replies: 25
Views: 3,014
Posted By Melesse
Re: My Race Analysis

I didn't mean to malign it, it's extremely useful.

I was just trying to be helpful :)

Mel
Forum: Planetarion Discussions 13 Jul 2005, 01:42
Replies: 25
Views: 3,014
Posted By Melesse
Re: My Race Analysis

Yea, but I also called Cath the offensive powerhouse last round as well, except for their dreadful lack of ability to hold onto roids. It's going to be frustrating, watching the roids I got the...
Forum: Planetarion Discussions 12 Jul 2005, 23:33
Replies: 25
Views: 3,014
Posted By Melesse
Re: My Race Analysis

I like it, and I like the methodology.

However, I might have a suggestion or two. One, it might be worth putting on there that lower ratings are better, just so that people who are glancing at it...
Forum: Alliance Recruitment 12 Jul 2005, 04:40
Replies: 13
Views: 2,964
Posted By Melesse
Re: Final Fantasy Recruitment for public preview r14

I dunno, free porn?

That's tempting...

Melesse
Forum: Strategic Discussions 11 Jul 2005, 01:09
Replies: 212
Views: 18,091
Posted By Melesse
Re: new stats

Did you boost the Tarant armor as well? I could have sworn the arm/cost was 45 yesterday...

On the other hand this Utah Desert environment and the lack of proper stimulation might be having ill...
Forum: Alliance Discussions 10 Jul 2005, 23:20
Replies: 309
Views: 22,726
Posted By Melesse
Re: round 14 predictions

My guess is that Coven will make a stunning upset win until there's 73 ticks of the game left, and all the spies from the other alliances leave and go back to their alliances. :)

Melesse
Forum: Strategic Discussions 10 Jul 2005, 16:09
Replies: 212
Views: 18,091
Posted By Melesse
Re: new stats

Vsharraks are anti-Frigs.

And it is a little odd that Guardians are Init 9....

Melesse
Forum: Planetarion Discussions 8 Jul 2005, 01:56
Replies: 40
Views: 4,134
Posted By Melesse
Re: Worries about the new stats

Appocomaster, who cares. It's never going to make them all happy, let's just see how this one goes. And maybe next round we can do stealing, etc, and see if that makes everyone happy. It's not...
Forum: Planetarion Suggestions 17 Jun 2005, 21:38
Replies: 14
Views: 2,877
Posted By Melesse
Re: Build a Wonder of the Universe!

I like the idea of further individualizing your planet, so I like the idea of wonders much as wakey suggested it. You can only build one wonder, and it's very time consuming, but it gives you some...
Forum: Planetarion Discussions 14 Jun 2005, 12:47
Replies: 68
Views: 9,451
Posted By Melesse
Re: Round 14 and Round 15 lengths

Value, pah! I pay 15 bucks a month for WoW, and I hardly get to play. Even if the round only lasted 6 weeks, I'd consider this one of the best values of any game I play (short of BGII...I payed 80$...
Forum: Strategic Discussions 12 Jun 2005, 19:22
Replies: 74
Views: 19,136
Posted By Melesse
Re: Who were well all then?

I was
Temple of Solomon (9:7:13)

My highest score was at the end of the round,
4.5M with a 3.2M value.

My highest rank was 247...and then I pulled the wrong fleet at 3 AM, and one of my...
Forum: Planetarion Suggestions 10 Jun 2005, 17:26
Replies: 22
Views: 3,607
Posted By Melesse
Re: Next Round's Races

The stealing their discussing now for each race would basically be this, in a slightly more predictable form. You can't chose the ship, but in two classes you get additional ships. Now, the real...
Forum: Planetarion Suggestions 10 Jun 2005, 14:36
Replies: 12
Views: 2,106
Posted By Melesse
Re: Reporting defence

Just add the red line in the Alliance page like where it says "Your Alliance Has a Scheduled Attack" except it says "A Member of Your Alliance Has Incoming."

Melesse
Forum: Planetarion Suggestions 9 Jun 2005, 03:19
Replies: 24
Views: 2,864
Posted By Melesse
Re: Gals political systems

That would be kind of cool. Or per planet would be nice, although I don't think both would work. Unless you had alot of choices, and they were all equally viable.

Melesse
Forum: Planetarion Suggestions 9 Jun 2005, 03:17
Replies: 22
Views: 4,293
Posted By Melesse
Re: Incoming in galaxy

Which is why it hardly happens? lol.

Well, the assumption I was working from (and I can only assume other people in this thread were) is that MoW was something that the creators meant to have a...
Forum: Strategic Discussions 7 Jun 2005, 23:58
Replies: 207
Views: 28,178
Posted By Melesse
Re: Call For Comments: Round 13 Beta 3 Ship Stats

Yea, in my pre-tick summary for my alliance, I picked Caths as the offensive powerhouse of the round. Meh.

Melesse
Forum: Planetarion Suggestions 7 Jun 2005, 23:56
Replies: 69
Views: 7,220
Posted By Melesse
Re: A New Race Is Born

I liked Subverting...I actually liked it a little better then stealing...but not much. And def better then EMP. Or why don't we just specialize the races a little more? Maybe give Ziks the option...
Forum: Planetarion Suggestions 7 Jun 2005, 23:47
Replies: 22
Views: 3,607
Posted By Melesse
Re: Next Round's Races

And that's a bad thing? That's something that's always made Caths the weakest race defensively. Again, it's so much worse to lose 30% of the damage to a Cath, rather then 100% of the damage to a...
Forum: Planetarion Suggestions 7 Jun 2005, 19:24
Replies: 22
Views: 3,607
Posted By Melesse
Re: Next Round's Races

Why would killing 10% of ships make them too powerful? I mean, there are plenty of Xan ships that are more efficient than Cath ships, and they kill 100%!

As a side note, Perhaps it would be...
Forum: Planetarion Discussions 7 Jun 2005, 04:13
Replies: 7
Views: 2,025
Posted By Melesse
Re: The morals of attacking with structure killers

I don't use structure killers. I personally hate them, and my own moral code does not let me use them. Even in alliance wars. I strive to do as little damage as possible in each attack. I usually...
Forum: Planetarion Suggestions 7 Jun 2005, 04:05
Replies: 69
Views: 7,220
Posted By Melesse
Re: A New Race Is Born

Yea, it's already a nightmare trying to balance four...there's always a definitively strong race every round.

Melesse
Forum: Planetarion Suggestions 7 Jun 2005, 04:03
Replies: 22
Views: 3,607
Posted By Melesse
[Discuss] Next Round's Races

Using the Philosophic Guidelines for the next round (Posted by Banned in Strategic Discussions), I was bored at work today and came up with some ideas about next round and the race balance. I think...
Forum: Planetarion Discussions 6 Jun 2005, 16:39
Replies: 68
Views: 9,451
Posted By Melesse
Re: Round 14 and Round 15 lengths

I noticed some people were wanting a mid round break in the middle of rounds...Would it be worthwhile to have a midround break in R14 to do a quick Beta with say 15 minute ticks or something?

I...
Forum: Planetarion Suggestions 6 Jun 2005, 16:36
Replies: 9
Views: 2,567
Posted By Melesse
Re: just a little thought

Yea, I kind of think that's a little too much info. Although it might have some more applications in faking fleets, if you're adding 1 ETA appropriate ship, and the planet doesn't get online in...
Forum: Planetarion Suggestions 5 Jun 2005, 21:14
Replies: 10
Views: 2,763
Posted By Melesse
Re: alliance def calls

I do use Web Based IRC. Unfortunately it is very spotty, and sometimes works, sometimes doesn't. I've noticed Mouselike in particular I can only log into PA from between 1 AM GMT and 10 AM GMT. ...
Forum: Planetarion Suggestions 5 Jun 2005, 21:11
Replies: 22
Views: 4,293
Posted By Melesse
Re: Incoming in galaxy

Agreed Cypher. And that way the people who don't want to participate in the gal don't really have to.

Melesse
Forum: Planetarion Suggestions 5 Jun 2005, 19:50
Replies: 22
Views: 4,293
Posted By Melesse
Re: Incoming in galaxy

Barney, I think the solution to that though is a trustworthy MoW and officers in general. Yea, an untrustworthy gent could do some damage there in getting incoming covered, but after the second...
Forum: Planetarion Suggestions 5 Jun 2005, 14:55
Replies: 22
Views: 4,293
Posted By Melesse
Re: Incoming in galaxy

I mentioned something similiar to this under Alliance Defense Calls as well. It would also be nice to have scans show up in the gal incoming screen, or somehting like that. Or have a seperate Gal...
Forum: Planetarion Suggestions 5 Jun 2005, 14:53
Replies: 21
Views: 2,504
Posted By Melesse
Re: [Discuss] Upgrade to Core Resources

Why not? I'm at the point in this round where I'm researching the 7500 roid (or something like that), and I am certainly never going to get that many roids (Every time I get over a thousand...poof! ...
Forum: Planetarion Suggestions 5 Jun 2005, 03:41
Replies: 10
Views: 2,763
Posted By Melesse
Re: alliance def calls

Not necessarily. It could be private, officers only. The only thing it might say in the public part is "COVERED." Maybe there could be a little field to input whether you are sending defense and...
Forum: Planetarion Suggestions 5 Jun 2005, 01:27
Replies: 10
Views: 2,763
Posted By Melesse
Re: alliance def calls

I wish more people used it. I'm rarely able to be in IRC, but would be happy to defend. I think part of the problem is that it doesn't show enough information. It currently shows both sets of...
Forum: Planetarion Suggestions 5 Jun 2005, 01:21
Replies: 21
Views: 2,504
Posted By Melesse
Re: [Discuss] Upgrade to Core Resources

I think it would depend on how much you get. I mean, there are Core Mines right now that don't lead to stagnation. Of course if you make the planets roid independent via core mines, of course it's...
Forum: Planetarion Suggestions 4 Jun 2005, 04:48
Replies: 21
Views: 2,504
Posted By Melesse
Re: [Discuss] Upgrade to Core Resources

Additionally, and I just thought of this, increasing Core Resources would make people less dependent on roids, thus less likely to defend them, making roid transfer in the universe more fluid.
...
Forum: Planetarion Suggestions 4 Jun 2005, 04:47
Replies: 24
Views: 3,194
Posted By Melesse
Re: XP for successfull defense

Well, you can abuse attacking that way too, so unless you want to remove exp from attacking....

I still don't see any reason whatsoever not to include xp for defending, except to continue to...
Forum: Planetarion Discussions 3 Jun 2005, 16:40
Replies: 68
Views: 9,451
Posted By Melesse
Re: Round 14 and Round 15 lengths

I would prefer whichever gave me more planetarion. Although, I am a little partial to shorter rounds, being as how I normally get bored around tick 1000. This time has proved a little more...
Forum: Planetarion Suggestions 3 Jun 2005, 00:04
Replies: 24
Views: 3,194
Posted By Melesse
Re: XP for successfull defense

So balance it by making it much less XP. You can defend with a fleet in gal twice for each attack you send out (Approx) so make it at least half the XP per roid, maybe like a 1/4.

But to be...
Forum: Planetarion Suggestions 2 Jun 2005, 22:27
Replies: 24
Views: 3,194
Posted By Melesse
Re: XP for successfull defense

Odd, I was just thinking about this, but hadn't figured out a method of giving the XP to the defenders.

My thought was taking the amount of roids that might have been taken (the max the attacker...
Forum: Planetarion Suggestions 2 Jun 2005, 21:58
Replies: 21
Views: 2,504
Posted By Melesse
Re: [Discuss] Upgrade to Core Resources

Why not just keep the mine thing going, like the asteroids. It would help bashed planets come back faster, and allow smaller planets in smaller galaxies to keep growing even if they can't hold onto...
Forum: Planetarion Discussions 2 Jun 2005, 21:51
Replies: 63
Views: 7,761
Posted By Melesse
Re: Next round

Earlier the better. I get cranky without my PA.

Melesse
Forum: Planetarion Suggestions 2 Jun 2005, 21:41
Replies: 54
Views: 10,810
Posted By Melesse
Re: Attacking vs. Defending

Cause some people prefer keeping their fleet and value, and not attacking for XP.

I'd like to see a system where you can attack 1 tick, and maybe defend 2 ticks. It won't be all that useful,...
Forum: Planetarion Suggestions 27 May 2005, 05:12
Replies: 2
Views: 2,418
Posted By Melesse
[Discuss] Prelaunch change

I love Pre-Launch. But alot of people seem to be complaining, and I kind of get where they're coming from....lazy players get almost the same benefit as diligent ones. Except for the JPG thing...
Forum: Alliance Discussions 3 May 2005, 02:33
Replies: 71
Views: 8,191
Posted By Melesse
Re: Isnt there a war on?

Agreed.

Even in my alliance, there are people who seem to love utterly crushing small planets and gals. I spend inordinate amounts of time trying to convince them it's better not to scare them...
Forum: Planetarion Suggestions 26 Apr 2005, 22:53
Replies: 61
Views: 10,761
Posted By Melesse
Re: Killer Cathaars?

Be nice with a cath specific research that went say

0% kill rate - starting point
5% kill rate - 12 ticks
10% kill rate - 24 ticks
15% kill rate - 48 ticks
20% kill rate - 72 ticks

Be nice...
Forum: Planetarion Suggestions 26 Apr 2005, 15:03
Replies: 3
Views: 2,695
Posted By Melesse
[Discuss]Defensive Planets

This round has been all about attacking. Defending is difficult. This suits most people, but some of us prefer the defending part. What I would like to see is a defensive planet being a viable way...
Forum: Planetarion Discussions 21 Apr 2005, 15:36
Replies: 6
Views: 2,167
Posted By Melesse
Zik 4tw!

I'd just like to thank whoever decided to bring back stealing.

Why? Because I can finally play this game how I want to. I have always been defensively minded, in every game I play. I'm a...
Forum: Strategic Discussions 29 Mar 2005, 01:17
Replies: 29
Views: 7,816
Posted By Melesse
Re: Round 13 Race Overview

I don't think Cath kill ships are worth building, with the exception of the Tarant, and only b/c that's the best flak for the CR pods.

On the other hand, if you don't build defense and concentrate...
Forum: Strategic Discussions 25 Mar 2005, 15:56
Replies: 29
Views: 7,816
Posted By Melesse
Re: Round 13 Race Overview

Every single race is good against cath if you flak them enough? Is that enough for what you're asking :)

And just about everyone owns Zik....until the Zik start picking up ships from gal...
Forum: Strategic Discussions 8 Nov 2004, 01:49
Replies: 47
Views: 5,124
Posted By Melesse
Re: Zikonian fleet

Oh, I agreed that's retarded, I was just stating it as what I have encountered. I actually attacked my first person today who ran his fleet, finally an intelligent target!

And I dread...
Forum: Strategic Discussions 3 Nov 2004, 05:05
Replies: 47
Views: 5,124
Posted By Melesse
Re: Zikonian fleet

Yea, but every time I attack a Xan I think he's gonna move his CO so his Vsharraks don't kill his own ships, and without a single exception, every Xan I've attacked has left his CO at home. It's...
Forum: Strategic Discussions 1 Nov 2004, 15:41
Replies: 47
Views: 5,124
Posted By Melesse
Re: Zikonian fleet

Yea, those subverted ships are always going out and getting drunk, leaving the kids at home alone, not reliable at all. :(

Melesse
Forum: Strategic Discussions 13 Oct 2004, 03:11
Replies: 45
Views: 3,850
Posted By Melesse
Re: advice on picking a race

I reiterate - But they're still so expensive it's gonna be awhile before significant numbers of them ever show up. Instead of tick 500, it'll be tick 400...even longer for the average player. ...
Forum: Strategic Discussions 12 Oct 2004, 19:34
Replies: 45
Views: 3,850
Posted By Melesse
Re: advice on picking a race

But they're still so expensive it's gonna be awhile before significant numbers of them ever show up. Unless you concentrate on them to the detriment of other ships.

Melesse
Forum: Alliance Recruitment 29 Sep 2004, 02:03
Replies: 19
Views: 3,881
Posted By Melesse
Re: COVEN Recruitment for RD12

As can I. They're great fun, and there's nothing like the adrenaline rush of organizing D at 2 AM lol.

Melesse
Forum: Planetarion Suggestions 17 Aug 2004, 23:01
Replies: 15
Views: 2,076
Posted By Melesse
Re: pulsar

All the Cath Kill ships are better then the terran ships. Only three terran ships kill better then the Cath kill ships. I dunno how I feel about that. I understand that Terrans are supposed to be...
Forum: Planetarion Suggestions 17 Aug 2004, 22:53
Replies: 55
Views: 5,753
Posted By Melesse
Re: Structure Killers

That's the only problem I have with them, succinctly stated. If they could change them to make it more of a alliance thing, then I would be much much happier. I think it is perfect for large...
Forum: Alliance Recruitment 17 Aug 2004, 22:50
Replies: 13
Views: 3,236
Posted By Melesse
Re: swarm

As someone who has had the luxury of tasting Swarm rocks, they are indeed tastier then the run of the mill universe roids! I highly recommend satisfying your roid craving at any of several dozen...
Forum: Planetarion Suggestions 16 Aug 2004, 22:10
Replies: 55
Views: 5,753
Posted By Melesse
Re: Structure Killers

And, as a side note, has anyone else noticed that structure killing doesn't seem to be very random? I lost 4 structures out of 54 the other day in an attack. 1 Light Factory, 1 Medium Factory, 1...
Forum: Planetarion Suggestions 16 Aug 2004, 22:08
Replies: 55
Views: 5,753
Posted By Melesse
Re: Structure Killers

I personally hate the structure killers, but I think they should be kept in the same class as the pods, but there should be something done about them. Either make them very expensive, or very weak...
Forum: Planetarion Suggestions 16 Aug 2004, 22:01
Replies: 15
Views: 2,076
Posted By Melesse
Re: pulsar

I disagree with the part about having the most cost effective ships. The Xan have three more cost effective ships if I recall correctly.

That seems a little silly to me. Not only do they kill...
Forum: Strategic Discussions 14 Aug 2004, 03:30
Replies: 18
Views: 3,462
Posted By Melesse
Re: Cathaar, what fleet do i want?

Yea, it's all about a challenge. Most people are happy to see you defend though, since you have init 2 for EMP, so it's still all about joining an Alliance and defending the shit out of them, then...
Forum: Strategic Discussions 13 Aug 2004, 03:42
Replies: 18
Views: 3,462
Posted By Melesse
Re: Cathaar, what fleet do i want?

General - Yea, but it should be kept in mind, cause it sometimes works. Rarely, but sometimes.

I don't use my frigate fleet hardly at all anymore, it's just targeted by too damned many things. ...
Forum: Planetarion Suggestions 23 Jul 2004, 19:37
Replies: 6
Views: 1,723
Posted By Melesse
Re: Salvage

Yea, just use the same calc that it uses to price them, except this time it's to calc salvage.

And I like the salvage goes to owners thing...just to use my own example, this last day someone had...
Forum: Planetarion Suggestions 22 Jul 2004, 02:15
Replies: 6
Views: 1,909
Posted By Melesse
Re: Ideas to make Cov Ops a viable planet choice

Unfortunate. However, I have experienced one lifelong dream today...since round 3 I have dreamed of talking with the great Tactitus. I guess since rd 3 doesn't exactly mean lifelong. Eh. Close...
Forum: Planetarion Suggestions 21 Jul 2004, 21:32
Replies: 6
Views: 1,909
Posted By Melesse
Re: Ideas to make Cov Ops a viable planet choice

Well, currently it is pretty crappy, and doesn't do hardly anything. I'm trying to come up with ideas to make it more worthwhile, instead of merely annoying. Unfortunately, if biggest problem is...
Forum: Planetarion Suggestions 21 Jul 2004, 21:30
Replies: 15
Views: 2,975
Posted By Melesse
Re: Research trees and such

Which was why I said they needed to be less effective against the T2. The number 75% was just a random one thrown out there. It would also have to be set against something else worthwhile, maybe...
Forum: Planetarion Suggestions 20 Jul 2004, 22:30
Replies: 6
Views: 1,909
Posted By Melesse
Ideas to make Cov Ops a viable planet choice

As given in my other recent thread on research trees, I would like to see covert operations planets emerge as a viable planet route. Not like now, since of course every planet can be just as good at...
Forum: Planetarion Suggestions 20 Jul 2004, 22:12
Replies: 15
Views: 2,975
Posted By Melesse
Research trees and such

This is sort of an extension of something I began talking about in another thread, specifically the thread on upgrading ships. I suggest four upgrades for ships in general instead of particular...
Forum: Strategic Discussions 20 Jul 2004, 00:50
Replies: 29
Views: 4,560
Posted By Melesse
Re: the Xand advantage...

Sorry :-X

I just uh, wanted to look intelligent...that's right...intelligent.

I just got excited that I thought I knew something worthwhile, I didn't even scan the rest of the posts.

Melesse
Forum: Planetarion Suggestions 19 Jul 2004, 20:14
Replies: 10
Views: 1,976
Posted By Melesse
Re: Upgradeable ships?

The only way I would want to see upgrades in this game is in a more general sense, and related to choices.

For example, if you could upgrade your engines, your guns, your shield, or your...
Forum: Planetarion Suggestions 19 Jul 2004, 06:02
Replies: 39
Views: 2,799
Posted By Melesse
Re: experience tweak

I have no problem with experience, but I'd like to see people get some for defense. Would certainly encourage more people to keep a fleet around for that. My biggest problem in my gal is people are...
Forum: Planetarion Suggestions 19 Jul 2004, 05:53
Replies: 3
Views: 1,627
Posted By Melesse
A Suggestion regarding Wave Amps

I must apologize if this has been said before, I searched the forum but found nothing related, and it has been since R5 that I've played. That being said, I have a few thoughts about this round...
...
Forum: Strategic Discussions 13 Jul 2004, 22:52
Replies: 29
Views: 4,560
Posted By Melesse
Re: the Xand advantage...

On the other hand, lately I've been seeing alot more Hydras. And a Xan with a Bomber heavy fleet can roid those terrans for free too.

Melesse
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