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Forum: Planetarion Discussions 24 Oct 2009, 12:51
Replies: 20
Views: 3,464
Posted By Kal
Re: Plans

I think option 1 is the best, a version of planetarion that is cut down to the very basics, but that gives a hint of the depths that are possible in a complete game would probabaly bring in new...
Forum: Planetarion Discussions 20 Jun 2009, 12:07
Replies: 6
Views: 1,390
Posted By Kal
Round 32 comments so far

As I made some posts at the start of last round about my first impressions logging in, I thought I'd make a new one.

Key first impression is that it looks a lot nicer, the new skins have been...
Forum: Planetarion Discussions 17 Jun 2009, 17:57
Replies: 7
Views: 1,390
Posted By Kal
Re: New Player Guide

Wouldn't it be easier to let anyone freely contribute, but to moderate the edits?
Forum: Planetarion Discussions 17 Jun 2009, 17:54
Replies: 57
Views: 3,151
Posted By Kal
Re: Planetarion Banner

When I compare the two, I prefer MrLobster's form an aesthetic point of view. I think it looks more professional (more like the sort of banner I;ve seen for other games).

I find your banner to...
Forum: Planetarion Discussions 7 Jun 2009, 13:54
Replies: 71
Views: 5,003
Posted By Kal
Re: Update

Paying people to work on PA would be good, but I'm now sure a new player guide is the way forward. People generally don't read manuals and guides, what we need is for any help and assistance to be...
Forum: Planetarion Discussions 5 Jun 2009, 20:18
Replies: 71
Views: 5,003
Posted By Kal
Re: Update

I agree, thats the same point as I was trying to make - the increase in price means PA is competing with more advnaced forms of entertainment.

While it may not be expenssive I think in the current...
Forum: Planetarion Discussions 5 Jun 2009, 17:08
Replies: 71
Views: 5,003
Posted By Kal
Re: Update

As you will all know I signed up this round after not playing for a long time. I was semi-active for the first couple of weeks and then became inactive due to work commitments. I then logged on...
Forum: Planetarion Discussions 14 May 2009, 19:28
Replies: 79
Views: 11,689
Posted By Kal
Re: Planetarion redesign update

I veyr much like the new look, my only concern is how easy it will be to impliment the in game changes.
Forum: Planetarion Discussions 10 May 2009, 08:51
Replies: 52
Views: 4,855
Posted By Kal
Re: Some further observations

That's something I've been thinking about. Given how enlightening playing the game has been for me since I left PATeam, should the game's designers be allowed to play?
Forum: Planetarion Discussions 9 May 2009, 17:35
Replies: 52
Views: 4,855
Posted By Kal
Re: Some further observations

Game, I agree with the points you;ve made in reply to myself and kargool.

However, in the absense of vision, wouldn't PATeam sugesting their own ideas to the community be useful? At least then the...
Forum: Planetarion Discussions 9 May 2009, 15:37
Replies: 52
Views: 4,855
Posted By Kal
Re: Some further observations

I fully agree that ideas need to be thought through as well as their knock on ideas to other aspects of the game. What we need is a cohesive set of ideas that when combined form a decent whole that...
Forum: Planetarion Discussions 9 May 2009, 11:53
Replies: 52
Views: 4,855
Posted By Kal
Re: Some further observations

and this is why people don't feel like they can present ideas on the forums...

its a random idea that occured as a result of kargool's idea.

as it happens your issue with the idea could easily...
Forum: Planetarion Discussions 9 May 2009, 10:46
Replies: 52
Views: 4,855
Posted By Kal
Re: Some further observations

what if rather than that, if a target has already dropped to 0.6 of its roid count 12 ticks ago fleets auto recall.

That would mean only 2 fully capping waves could land per night
Forum: Planetarion Discussions 9 May 2009, 09:31
Replies: 52
Views: 4,855
Posted By Kal
Re: Some further observations

To be honest I like theese new out of the box ideas - covert ops were brought in as a way for a newbie to fight back - from my experience (I now have 900k incoming ships and no defence) a more...
Forum: Planetarion Suggestions 7 May 2009, 23:48
Replies: 12
Views: 889
Posted By Kal
Re: Did you know....

I think this is a great idea - however it does mean its yet another thing that PATeam have to keep uptodate from round to round...
Forum: Planetarion Discussions 7 May 2009, 23:47
Replies: 52
Views: 4,855
Posted By Kal
Re: Some further observations

Thanks for your interesting reply. I certainly didn't mean to make out that the old way of doing things was better. I was really reflecting on the times when I was a BC. Back in thoose days we tended...
Forum: Planetarion Discussions 7 May 2009, 23:43
Replies: 52
Views: 4,855
Posted By Kal
Re: Some further observations

I would agree all of thoose points might well have uses. I'm sure there would be some way to allow fleet catches or alternativly change the game in some other way to make them unnecessary.
Forum: Planetarion Discussions 7 May 2009, 21:58
Replies: 52
Views: 4,855
Posted By Kal
Re: Some further observations

Thats what I think as well... I know my view the mutli tick attacking would cut down multi-waving hasn;t gone down right, but I'll try again.

Cut down maximum cap per tick - i.e. 3 tick attack...
Forum: Planetarion Discussions 7 May 2009, 07:13
Replies: 52
Views: 4,855
Posted By Kal
Re: Some further observations

Oops - I was a little dismissive there and very very wrong!
Forum: Planetarion Discussions 7 May 2009, 07:11
Replies: 52
Views: 4,855
Posted By Kal
Re: Some further observations

I couldn't agree me - more tools to organise in gal defence without the need for irc are essential.

I'll also pull out something on the report defence button here. every night my gal had incs I...
Forum: Planetarion Discussions 7 May 2009, 07:08
Replies: 52
Views: 4,855
Posted By Kal
Re: Some further observations

I'll make my next thread about stats - last time I played it was 4 races and single targetting etc. - so yes stats are quite confusing to me now!
Forum: Planetarion Discussions 7 May 2009, 07:07
Replies: 52
Views: 4,855
Posted By Kal
Re: Some further observations

how about letting the base fleet have missions - i.e. on missions page you can set base fleet to defend, but rather than for a specific tick - its essentially in defence mode or not in defence mode....
Forum: Planetarion Discussions 6 May 2009, 23:44
Replies: 52
Views: 4,855
Posted By Kal
Re: Some further observations

Mzyxptlk,

thanks for an interesting reply. I agree with you that multi wave attacks are needed to hit the decent alliances. however they absolutely kill the less decent alliances (ironically the...
Forum: Planetarion Discussions 6 May 2009, 21:46
Replies: 52
Views: 4,855
Posted By Kal
Some further observations

To continue my series of threads I'd like to discuss what its like for the semi active once attacking is going properly.

To do this I need to add some more background and risk give away details...
Forum: Planetarion Suggestions 28 Apr 2009, 23:41
Replies: 8
Views: 1,789
Posted By Kal
Forum: Planetarion Discussions 28 Apr 2009, 07:13
Replies: 21
Views: 4,921
Posted By Kal
Forum: Planetarion Discussions 28 Apr 2009, 07:12
Replies: 21
Views: 4,921
Posted By Kal
Re: End of protection impressions from someone who hasn't signed up for many rounds.

why not give the skin to PATeam to include in the game?
Forum: Planetarion Discussions 27 Apr 2009, 21:47
Replies: 21
Views: 4,921
Posted By Kal
Re: End of protection impressions from someone who hasn't signed up for many rounds.

I was counting that as fairly slow :p

the universe pages tend to be fairly slow, also for me the forums one seem to be as well.

EDIT - it seems that its just universe misc thats a little slow
Forum: Planetarion Discussions 27 Apr 2009, 20:36
Replies: 21
Views: 4,921
Posted By Kal
Forum: Planetarion Suggestions 27 Apr 2009, 20:19
Replies: 14
Views: 1,579
Posted By Kal
Re: In Game/Alliance Forum

I agree with the OP, but I also understand what you are saying.

I think what is needed is a much clearer user interface so the two forums can be easily distinguished.

I think in general what PA...
Forum: Planetarion Discussions 27 Apr 2009, 20:13
Replies: 21
Views: 4,921
Posted By Kal
End of protection impressions from someone who hasn't signed up for many rounds.

This is a follow on thread to http://pirate.planetarion.com/showthread.php?t=197716 where I discussed my initial impressions after signing up. Here I plan to say what I think up until the end of...
Forum: Planetarion Suggestions 23 Apr 2009, 14:18
Replies: 26
Views: 3,044
Posted By Kal
Re: Changes to the ally system

I think we have two options for the game - either alliances are fully integrated or not at all.

I think for future growth fully integrated would work best - so I like theese ideas.
Forum: Planetarion Discussions 23 Apr 2009, 14:17
Replies: 79
Views: 11,689
Posted By Kal
Forum: Planetarion Discussions 23 Apr 2009, 12:47
Replies: 79
Views: 11,689
Posted By Kal
Re: Planetarion redesign update

I like the new things, a few comments:
-I liek the new colours and overall layout
-login pages - the characheters are a good idea, it would be worh trying to get hold of some of the original race...
Forum: Planetarion Suggestions 22 Apr 2009, 20:46
Replies: 46
Views: 9,214
Posted By Kal
Re: Races "logos"

nice work
Forum: Planetarion Discussions 22 Apr 2009, 20:40
Replies: 79
Views: 11,689
Posted By Kal
Re: Planetarion redesign update

Nick,

I'm not sure what your design background is - but I think the issue is we probably need input from people with a very diverse background.

I find it unlikely that one person is going to be...
Forum: Planetarion Discussions 22 Apr 2009, 20:34
Replies: 18
Views: 2,723
Posted By Kal
Re: Pre tick start impressions from someone who hasn't signed up for several rounds

retirement seems to have inspired me into about 500% more activity than I had before -quite scary really.
Forum: Planetarion Discussions 21 Apr 2009, 21:32
Replies: 18
Views: 2,723
Posted By Kal
Re: Pre tick start impressions from someone who hasn't signed up for several rounds

I agree with both of thoose points, MrLobseter's stuff is very nice indeed.

With protection, perhaps what we need is some additional quests that can be done during that time.

For example a good...
Forum: Planetarion Discussions 21 Apr 2009, 21:04
Replies: 18
Views: 2,723
Posted By Kal
Pre tick start impressions from someone who hasn't signed up for several rounds

Good things
-quests - gives you something to do before ticks start and gets you lots of roids
-Paid accounts - much better way of doing it than previously - though i think the choice between...
Forum: Planetarion Discussions 17 Apr 2009, 13:38
Replies: 5
Views: 1,114
Posted By Kal
Finally, I'm leaving PATeam

After years, and what seems like forever, I've finally decided to leave PATeam. As thoose that know me will know, I've been somewhat inactive for shall we say a long time. For thoose that don't know...
Forum: Alliance Discussions 15 Mar 2009, 12:34
Replies: 37
Views: 4,306
Posted By Kal
Re: Is Planetarion still pay to play?

While AE has more players - look at the round lengths. I would guess that a large proportion of the players no longer login. I wouldn't go as far as to say PA has more online players at the moment,...
Forum: Planetarion Discussions 15 Mar 2009, 12:17
Replies: 112
Views: 7,077
Posted By Kal
Re: Keeping new Players / new chat

I think thats a very good point - if for example we are serios with facebook integration, we need to know what facebook users would want from the game, rather than the current player base.
Forum: Planetarion Discussions 14 Mar 2009, 13:57
Replies: 112
Views: 7,077
Posted By Kal
Re: Keeping new Players / new chat

You know I have played the game (and done pretty well)...

sure yes, to win you need to be irc active, but it should be possible to adequatly coordinate galaxy defence etc. without going onto irc....
Forum: Planetarion Discussions 14 Mar 2009, 12:45
Replies: 112
Views: 7,077
Posted By Kal
Re: Keeping new Players / new chat

I firmly agree with everything roidless and lokken have said
Forum: Forums Issues 1 Mar 2009, 14:16
Replies: 33
Views: 25,817
Posted By Kal
Re: Forums upgrade

At some point in the near future we wil be replacing the jolt ads.
Forum: Forums Issues 24 Feb 2009, 22:31
Replies: 33
Views: 25,817
Posted By Kal
Re: Forums upgrade

Can you give an example of what you are doing when this happens?

Only think I can think of that opens news windows is private messages.
Forum: Planetarion Suggestions 12 Feb 2009, 19:32
Replies: 49
Views: 5,381
Posted By Kal
Re: To save planetarion

It wouldn't surprise me a huge amount if fubra already has number of macs. I know several web development businesses that work with macs rather than pcs.

That said, I agree with you on having a...
Forum: Planetarion Discussions 7 Feb 2009, 15:57
Replies: 57
Views: 4,995
Posted By Kal
Re: Fubra / Pete

you can generally control what facebook applications do or don't appear in news feeds etc.
Forum: Planetarion Discussions 17 Jan 2009, 22:29
Replies: 105
Views: 9,837
Posted By Kal
Re: Omac

Just becuase I'm bored with people asking for contact details for omac - use google:

OMAC Industries,
32 Pearse St.,
Dublin 2,
Ireland
Tel: +353-1-672-9626
Fax: +353-1-686-4954

Email:...
Forum: Planetarion Help Desk 20 Nov 2008, 23:50
Replies: 10
Views: 3,590
Posted By Kal
Re: Arcade?

I expect we need to download a new version that is compatible with the current forums version.
Forum: Forums Issues 11 Nov 2008, 19:53
Replies: 8
Views: 18,622
Posted By Kal
Re: Arcade

It is disabled. Has it ever not been?
Forum: General Discussions 10 Nov 2008, 23:37
Replies: 24
Views: 1,981
Posted By Kal
Re: London (Underground) Stations...

victoria
leicester square
black friars
Forum: Planetarion Discussions 9 Nov 2008, 16:32
Replies: 83
Views: 7,658
Posted By Kal
Re: Scannerschan

as far as I know, the only rule is that scans cannot refused to people.
Forum: Planetarion Discussions 9 Nov 2008, 00:34
Replies: 80
Views: 6,046
Posted By Kal
Re: Racism

thanks for letting me know. In this instance the post was deleted, I would say the content is fairly harmless and as such a permenant ban was not required - however I think a short ban is needed to...
Forum: Planetarion Discussions 8 Nov 2008, 22:18
Replies: 80
Views: 6,046
Posted By Kal
Re: Racism

I have heavilly moderated this thread as it has gone off topic and got out of hand.

http://forums.planetarion.com/showthread.php?t=194799 details how the mh team deal with various thigns in game....
Forum: Planetarion Discussions 6 Nov 2008, 22:46
Replies: 80
Views: 6,046
Posted By Kal
Re: Racism

I'll add that the racism on the forums will also lead to being banned on the forums.

As a general rule to posting, if you think something might be construed as racist play it safe and don't post...
Forum: Planetarion Discussions 20 Jul 2008, 21:54
Replies: 29
Views: 3,679
Posted By Kal
Re: Planetarion on iPhone - try it

To play PA all that is needed is a browser on a phone that can zoom in enough to see the login image (and that downlaods the image without overly compressing it so it can't be read).

The iphone...
Forum: Forums Issues 17 Jul 2008, 22:39
Replies: 33
Views: 25,817
Posted By Kal
Re: Forums upgrade

its the same in IE7 as well.
Forum: Forums Issues 17 Jul 2008, 08:14
Replies: 33
Views: 25,817
Posted By Kal
Forums upgrade

The forums have recently been migrated to a new server and upgraded. There are bound to be lots of issues, so if you notice anything please use this forum to detail the issues so we can fix them.
Forum: Planetarion Suggestions 9 Jul 2008, 09:57
Replies: 18
Views: 958
Posted By Kal
Re: Remove counted score for galaxies

The problem is the defintion of "dead weight".
Forum: Planetarion Discussions 2 Jul 2008, 17:27
Replies: 53
Views: 4,439
Posted By Kal
Re: New Owners of Jolt - PA

This is interesting.

What I'd like to see is some work to build a single community for all the broweser based games. Perhaps combined forums, "passport", etc.

(theese are my personal views etc.)
Forum: Planetarion Discussions 20 Jun 2008, 16:59
Replies: 53
Views: 4,439
Posted By Kal
Re: New Owners of Jolt - PA

I don't think anyone is particualrly at fault for the demise of PA. In a sense its a nautral decline as other technologies gained in popularity.

Could things have been done differently? Probably....
Forum: Planetarion Discussions 28 Apr 2008, 21:44
Replies: 24
Views: 2,866
Posted By Kal
Re: Lack of willing to change = demise of Planetarion

Perhaps the issue is that the new generation of internet users (and hence potential new players) don'y use irc, they use instant messaging and social networking sites.
Forum: Planetarion Discussions 18 Jan 2008, 10:03
Replies: 39
Views: 1,656
Posted By Kal
Re: Elitism is killing the game.

how do you stop all the private galaxies form destroying the public ones without having two universes?
Forum: Planetarion Suggestions 15 Dec 2007, 17:56
Replies: 14
Views: 1,693
Posted By Kal
Re: Population: limits, size, free planets

why not make population size actually do anything i.e. make it so that the number of people building a ship reflects how long it takes to build it (obviously you would need a logarithmic algorithm so...
Forum: General Discussions 13 Dec 2007, 08:52
Replies: 12
Views: 1,050
Posted By Kal
Forum: Planetarion Suggestions 2 Dec 2007, 10:40
Replies: 53
Views: 2,526
Posted By Kal
Re: Galaxies and new players.

If a galaxy had a nice, simple, automated mail I don;t see what the issue is. If I got that mail a) I might not realsie it is automated and b) if it said to look at the forums or whatever I probabaly...
Forum: Planetarion Discussions 2 Dec 2007, 10:25
Replies: 122
Views: 5,430
Posted By Kal
Re: The portal (again)

The postal is progressing, but we are suffering from a shortage of people to produce some of the content e.g. manual - apparently the run up to Christmas is a busy time for people :(

If people...
Forum: Announcements 1 Dec 2007, 11:14
Replies: 0
Views: 4,869
Posted By Kal
Changes to the Forums

The forums rules have been revised to make them both clearer and more applicable to the current useage of the forums. We hope this will be a start towards making the forums a more friendly...
Forum: Planetarion Discussions 16 Nov 2007, 12:38
Replies: 53
Views: 2,584
Posted By Kal
Re: The fantastic secret abundance of crap planets in 1:1

Its not really any different from if I signed up - I'd have an account, I'd init some roids build a few ships - but I;d be so inactive as I can;t access the game for 70% of my waking hours that I'd...
Forum: Planetarion Discussions 25 Oct 2007, 11:15
Replies: 80
Views: 3,569
Posted By Kal
Re: Multi-Class Targetting

remember the damage is less for the T2 and T3 though - so you can still attack upwards if you are willing to loose ships.
Forum: Planetarion Discussions 24 Oct 2007, 19:36
Replies: 80
Views: 3,569
Posted By Kal
Re: Multi-Class Targetting

I've taken a step back from development recently, so I wasn;t invovled in the decisions on this, however I think its a good thing.

For a start its more realistic and as lame as it sounds I do...
Forum: Planetarion Discussions 24 Oct 2007, 12:38
Replies: 122
Views: 5,430
Posted By Kal
Re: The portal (again)

I can't find any forums pms from you, and I wouldn;t have deleted one without replying to it.
Forum: Planetarion Discussions 24 Oct 2007, 10:26
Replies: 122
Views: 5,430
Posted By Kal
Re: The portal (again)

I apologise for that, I'd have very much liked to used the bidding approach effectivly. Unfortunatly (or fortunatly) Jolt prioritised having some free rounds over paying for a portal.
Forum: Planetarion Discussions 23 Oct 2007, 16:21
Replies: 122
Views: 5,430
Posted By Kal
Re: The portal (again)

I think everyone is in agreement that the current portal is poor. We in PATeam have neglected our duty to do something about it in the short term. However a solution is being progressed.

I think...
Forum: Planetarion Discussions 18 Sep 2007, 15:20
Replies: 22
Views: 1,539
Posted By Kal
Re: The new PA Forums look and feel

basically, on the old skins we could get away with only one banner, but now the requirement is to have two.
Forum: Planetarion Discussions 17 Sep 2007, 23:06
Replies: 22
Views: 1,539
Posted By Kal
Re: The new PA Forums look and feel

Personally I really like the new skin (note there are three versions for people with different tastes) , I find it clear and easy to use, it has nice graphics and it "feels" nice. The only downside's...
Forum: Planetarion Discussions 17 Sep 2007, 21:15
Replies: 22
Views: 1,539
Posted By Kal
Re: The new PA Forums look and feel

It becomes too wide then - look at how wide the ad banner is you would never fit login+logo+ ad banner on one line.

You also loose cohesiveness with the portal, PA ad banner etc.
Forum: Planetarion Discussions 17 Sep 2007, 20:07
Replies: 22
Views: 1,539
Posted By Kal
Re: The new PA Forums look and feel

Unfortunatly I think the issues you've pulled out are the hardest to do anything about. If you make the top image smaller it will look insignifcant in relation to the ads, and the ads have to stay...
Forum: Planetarion Discussions 15 Sep 2007, 23:24
Replies: 25
Views: 2,265
Posted By Kal
Re: Skin Competition - Round 23

I think it is being remade, but fixing the portal is currently a higher priority.
Forum: Planetarion Discussions 3 Sep 2007, 21:00
Replies: 76
Views: 2,732
Posted By Kal
Re: http://www.planetarion.com/

I can only assume that Jolt makes a substantial amount of its money through ads and as such its a valid business decision to sacrifice things in favour of increasing ad-revenue.
Forum: Planetarion Discussions 3 Sep 2007, 20:59
Replies: 76
Views: 2,732
Posted By Kal
Re: http://www.planetarion.com/

I agree, I think at the very least we should have the signup link in the left hand menu as well. I'll see what we can do.
Forum: Planetarion Discussions 2 Sep 2007, 20:28
Replies: 15
Views: 1,044
Posted By Kal
Re: Unreliable NetGamers

In pa's case though if the pa isp becomes inaccessible then everything is down - it hardly matters if we loose the dns at the same time.

In netgamer's case they have multiple servers around the...
Forum: Planetarion Discussions 2 Sep 2007, 11:50
Replies: 76
Views: 2,732
Posted By Kal
Re: http://www.planetarion.com/

I've just seen the site thorugh a colour blind filter and its perfectly readable with any of the three main types of colour blindness. In addition I think the site looks prettyy striking in each of...
Forum: Planetarion Suggestions 2 Sep 2007, 10:17
Replies: 7
Views: 1,059
Posted By Kal
Re: upgrade account

I think its a good point. Will see what we can do.
Forum: Planetarion Discussions 2 Sep 2007, 10:13
Replies: 76
Views: 2,732
Posted By Kal
Re: http://www.planetarion.com/

you are right. In my opinion its too early to jusge the new portal, as until it has some actual content and funcitonality we arn't seeing the full effect. That said, there are some interesting...
Forum: Planetarion Discussions 1 Sep 2007, 15:43
Replies: 76
Views: 2,732
Posted By Kal
Re: http://www.planetarion.com/

the ad goes on top of the content.
Forum: Planetarion Discussions 1 Sep 2007, 14:44
Replies: 76
Views: 2,732
Posted By Kal
Re: http://www.planetarion.com/

I have a feeling they forgot to upload the ad code to the forums... as they shouldn;t have a vertical ad present if the main site doesnn't (as far as I know)
Forum: Planetarion Discussions 1 Sep 2007, 14:34
Replies: 76
Views: 2,732
Posted By Kal
Re: http://www.planetarion.com/

The width is fixed by the top logo image. I think thst stretching the top logo would be a mistake and dilute the brand.



You can't put a border round it becuase then the two ads wouldn;t...
Forum: Planetarion Discussions 1 Sep 2007, 14:21
Replies: 76
Views: 2,732
Posted By Kal
Re: http://www.planetarion.com/

read up - i said its still being worked on. And I also explained why the two ads have to be positioned next to each other. i.e. the vetical ad has to connect to the right hand side of the horizontal...
Forum: Planetarion Discussions 1 Sep 2007, 14:14
Replies: 76
Views: 2,732
Posted By Kal
Re: http://www.planetarion.com/

orginally the login box did stretch to meet the ad banner - but it looked really odd so was changed.

How woudl you further integrate the ads into the design?
Forum: Planetarion Discussions 1 Sep 2007, 13:35
Replies: 76
Views: 2,732
Posted By Kal
Re: http://www.planetarion.com/

I've pointed the designer at this thread so he can have a read through and see what people think.

Personally I like the use of colour... but then I also like Windows XP and Windows Vista default...
Forum: Planetarion Discussions 1 Sep 2007, 13:30
Replies: 76
Views: 2,732
Posted By Kal
Re: http://www.planetarion.com/

I understand your point - but this is jolt wide, we have no say in how jolt decides to operate its ads system, we just have to comply with it. As I said before I think our particualr design makes the...
Forum: Planetarion Discussions 1 Sep 2007, 10:02
Replies: 76
Views: 2,732
Posted By Kal
Re: http://www.planetarion.com/

If you try out the beta of the forums scheme the reason for the ad banner location will become apparent. At times there is also a vertical ad banner that connected to the horizontal one. This is the...
Forum: Planetarion Discussions 1 Sep 2007, 10:00
Replies: 76
Views: 2,732
Posted By Kal
Re: http://www.planetarion.com/

Which colours don't you like? (I'm assuming you mean portal, as forums skin colours haven;t been sorted yet). The whole portal is mainly red/black. With a few areas being highlighted in different...
Forum: Planetarion Discussions 31 Aug 2007, 19:06
Replies: 76
Views: 2,732
Posted By Kal
Re: http://www.planetarion.com/

its the same ad banner scheme as on the portal. Its mandatory on all jolt sides. On the portal it doesn't currently look as bad as there is no vertical banner in the current rotation - the forums...
Forum: Planetarion Discussions 31 Aug 2007, 18:29
Replies: 76
Views: 2,732
Posted By Kal
Re: http://www.planetarion.com/

There is now a matching forums skin "Planetarion 2.0". Feel free to comment on this all the portal and we will see what we can do about visual improvements while the portal coding is completed.
Forum: Planetarion Discussions 31 Aug 2007, 15:45
Replies: 76
Views: 2,732
Posted By Kal
Re: http://www.planetarion.com/

Its still very much a temporary solution. Large amounts of it are currently disabled. We aim to increase the funcitonality over the course of the round.
Forum: Planetarion Discussions 29 Aug 2007, 18:58
Replies: 50
Views: 3,089
Posted By Kal
Re: The open source idea

http://www.planetarion.com/PlanetarionNDA.pdf
Forum: Planetarion Discussions 29 Aug 2007, 17:47
Replies: 50
Views: 3,089
Posted By Kal
Re: The open source idea

If you were being paid an NDA wouldn't be needed as everything in the jolt NDA would be covered by the contract of employment. - the purpose of the NDA is to stop unpaid people damaging jolt, which...
Forum: Planetarion Discussions 29 Aug 2007, 15:27
Replies: 50
Views: 3,089
Posted By Kal
Re: The open source idea

Out of interest have you seen the latest version of the NDA? It really isn't that bad and has certainly improved quite a lot this year.
Forum: Planetarion Discussions 6 Aug 2007, 19:41
Replies: 14
Views: 747
Posted By Kal
Re: Seven week rounds

Admins like holidays as well though - its nice to have period where everyone stops.
Forum: Planetarion Discussions 6 Aug 2007, 15:56
Replies: 14
Views: 747
Posted By Kal
Re: Seven week rounds

Doesn't work like that though becuase you have times of year when people don't want a game running e.g. xmas
Forum: Planetarion Discussions 6 Aug 2007, 10:35
Replies: 14
Views: 747
Posted By Kal
Re: Seven week rounds

From my point of view it makes life easier if things fit well into a year. This means either:

5 7 week rounds
OR
4 8 week rounds

(I'm not sure what it is for 3 rounds per year - I haven't...
Forum: Planetarion Discussions 18 Jul 2007, 13:39
Replies: 99
Views: 6,799
Posted By Kal
Re: Assassin

Best wishes
Forum: Planetarion Discussions 17 Jul 2007, 20:59
Replies: 164
Views: 5,351
Posted By Kal
Re: Who watches the Watchers?

I'd like to say a few words on NDA'd PA staff hosting things for people.

1) Ever since I left NoS I continued and still do control the DNS for e-illuminati.org
2) I host numerous web sites on...
Forum: Planetarion Discussions 14 Jul 2007, 10:36
Replies: 45
Views: 1,822
Posted By Kal
Re: New productionsystem makes it easier to stockpile resources.

why? Just voicing an opinion is not constructive, a reason is needed.
Forum: Planetarion Discussions 13 Jul 2007, 17:41
Replies: 45
Views: 1,822
Posted By Kal
Re: New productionsystem makes it easier to stockpile resources.

large fleets has nothing to do with encouraging or discouraging spending. If ships die it is a motivation to build new ships and spend resources. Therefore encouraging combat and ships dying will...
Forum: Planetarion Discussions 13 Jul 2007, 13:25
Replies: 45
Views: 1,822
Posted By Kal
Re: New productionsystem makes it easier to stockpile resources.

In the same way that spending money is good for economies, spending resources in PA is good for the game - it means there are more roids and ships in the universe and hence more combat and fun.
...
Forum: Planetarion Suggestions 11 Jul 2007, 09:47
Replies: 87
Views: 2,178
Posted By Kal
Re: Make Multying Legal

why would it make zik's obsolete?
Forum: Planetarion Suggestions 10 Jul 2007, 19:23
Replies: 87
Views: 2,178
Posted By Kal
Re: Make Multying Legal

Just for the sake of simplifying things - feel free to assume that hard coded limitations would be possible i.e. a single account could own multiple planets - so you could have a single username and...
Forum: Planetarion Suggestions 27 Jun 2007, 13:23
Replies: 9
Views: 870
Posted By Kal
Re: Flexible Research

If this was done I would do the following:

- when a research completes the next one in the same branch automatically starts
- I'd make it a paid only feature, free accounts would only be able to...
Forum: Planetarion Discussions 27 Jun 2007, 08:55
Replies: 26
Views: 1,173
Posted By Kal
Re: Oh my lord

With research you can pause and start researches which is incredibly useful if you know you are going to be away for a while but don't want to go into vacation mode as you can start a long research....
Forum: Planetarion Suggestions 26 Jun 2007, 21:45
Replies: 28
Views: 1,079
Posted By Kal
Re: Alliance limit needs to be upped: Admittedly I was wrong.

the other alternative would be a dynamic limit.
Forum: Planetarion Discussions 25 Jun 2007, 08:51
Replies: 59
Views: 3,675
Posted By Kal
Re: Round 22 Explained

If you send me a forums pm with some pseudo code that shows what you are doing I'll have a think about a good mathematical approach.
Forum: Planetarion Suggestions 20 Jun 2007, 22:57
Replies: 6
Views: 1,048
Posted By Kal
Re: Skin request

I manged 260 on vodafone for a similar reason.

I'm now on t-mobile with unlimited for 7.50 :)

Note: vodafone now has a similar thing for 7.50, but its a sucky 100Mb limit.
Forum: Planetarion Discussions 19 Jun 2007, 22:59
Replies: 13
Views: 1,210
Posted By Kal
Re: PA - An Analysis

I'm fairly up for this. But I'll make one thing clear, this would not be about desiging the game, it would be a stocktake, finding out where we are, what our options are in fairly high level terms.
...
Forum: Planetarion Discussions 19 Jun 2007, 21:59
Replies: 13
Views: 1,210
Posted By Kal
Re: PA - An Analysis

I was pondering doing a strategic analysis on PA.

But I think before anything like this can happen the precise purpose of it would need clearly defining. i.e. what is it this group would analyse.
Forum: Planetarion Discussions 19 Jun 2007, 10:50
Replies: 174
Views: 6,854
Posted By Kal
Re: R 22 Construction/Production

They don't all *have* to be identical, no. But we made the decision that the old produciton system would offer to many advanatges with dynamic population control. So we made the decision that...
Forum: Planetarion Discussions 19 Jun 2007, 10:21
Replies: 174
Views: 6,854
Posted By Kal
Re: R 22 Construction/Production

There are several replies in this thread saying a) what we have already changed and b) what we are going to change.

In summary:

the max damage form structure killers has bene reduced to 5%...
Forum: Planetarion Discussions 19 Jun 2007, 09:53
Replies: 174
Views: 6,854
Posted By Kal
Re: R 22 Construction/Production

They don't have top be identical (and they arn't), but they do all need to use population in the same way i.e. either allowing population settings to be changed at anytime, or allowing them to only...
Forum: Planetarion Discussions 18 Jun 2007, 21:15
Replies: 174
Views: 6,854
Posted By Kal
Re: R 22 Construction/Production

R22 design was finished and largly coded before the end of the round. Yes a few tweaks might get made based on how a round ended, but the decisions have largly already been made.

Production moved...
Forum: Planetarion Discussions 18 Jun 2007, 12:28
Replies: 174
Views: 6,854
Posted By Kal
Re: R 22 Construction/Production

I'd assume it would at leats get tested for bugs etc. befoe its put on the game server!

I think the basic implementation is that when you make a ship order, by default no factories are assigned....
Forum: Planetarion Discussions 18 Jun 2007, 12:02
Replies: 174
Views: 6,854
Posted By Kal
Re: R 22 Construction/Production

It seems I may have been to quick to dismiss it. We will have a go at doing it, but no promises.
Forum: Planetarion Discussions 18 Jun 2007, 11:36
Replies: 174
Views: 6,854
Posted By Kal
Re: R 22 Construction/Production

I haven't seen survey suggestion - I think its an excellent idea.
Also we have people with most of the skills you describe in the team or available to us. What we really lack is a professional game...
Forum: Planetarion Discussions 18 Jun 2007, 11:30
Replies: 174
Views: 6,854
Posted By Kal
Re: R 22 Construction/Production

I actually really like the idea of assigning factories to an order, I think its pretty neat, but unfortunatly I highly doubt anything like that would be possible given the timescales.
Forum: Planetarion Discussions 18 Jun 2007, 11:28
Replies: 174
Views: 6,854
Posted By Kal
Re: R 22 Construction/Production

I agree it is pretty simple (at least I assume it is), and it does solve one of the immediate problems, however it is a step back from where we want to be with the game. There are other solutions to...
Forum: Planetarion Discussions 18 Jun 2007, 11:22
Replies: 174
Views: 6,854
Posted By Kal
Re: R 22 Construction/Production

When the beta testers give constructive feedback we do listen. The problem is that often despite our best efforts we get people in the beta who don't give feedback beyond "I don't like this feature"....
Forum: Planetarion Discussions 18 Jun 2007, 10:20
Replies: 174
Views: 6,854
Posted By Kal
Re: R 22 Construction/Production

This is my view on complex formulae:

- it doesn't matter how complex a formula is
- a complciated formula doesn't by defintion mean something is complciated
- people shouldn't need to know the...
Forum: Planetarion Discussions 17 Jun 2007, 10:42
Replies: 174
Views: 6,854
Posted By Kal
Re: R 22 Construction/Production

I diagree with all this stuff about resources pilling up - if you have had enough waves land on you to kill most if not all of your factories, then chances are you don;t have many roids left to...
Forum: Planetarion Discussions 17 Jun 2007, 10:11
Replies: 174
Views: 6,854
Posted By Kal
Re: R 22 Construction/Production

hmm? I'm not sure what you mean.
Forum: Planetarion Suggestions 12 Jun 2007, 20:06
Replies: 27
Views: 2,597
Posted By Kal
Re: Warehouses

What I'd be tempted to do, rather than removing the construction limit is introduce the idea of construciton upgrades.

Lets say you have a "basic" warehouse, but you have researched technology...
Forum: Planetarion Suggestions 10 Jun 2007, 15:24
Replies: 5
Views: 1,922
Posted By Kal
Re: vote for the round name included in signup

This is a better idea than the original, however that means the round name ideas are submitted before the previous round ends. I allways like it when round name ideas fit the current climate, thats...
Forum: Planetarion Discussions 10 Jun 2007, 11:24
Replies: 154
Views: 6,433
Posted By Kal
Re: Why should I come back?

No, its not your responsibility. It is PATeam's responsibility to make its customers want to play the game, and want to tell potential customers they should play the game.

This thread is an...
Forum: Planetarion Discussions 10 Jun 2007, 11:15
Replies: 154
Views: 6,433
Posted By Kal
Re: Why should I come back?

There are clearly factors beyond the user community that form part of an investment decision. However, one of the things that is meant to be good about Planetarion is the community and what goes on...
Forum: Planetarion Discussions 10 Jun 2007, 10:38
Replies: 154
Views: 6,433
Posted By Kal
Re: Why should I come back?

Lets imagine for a moment that someone from jolt is reading this thread (or indeed someone else thinking of buying PA).

Why would anyone invest in the game after reading this?

We have done...
Forum: Planetarion Suggestions 10 Jun 2007, 10:23
Replies: 5
Views: 1,922
Posted By Kal
Re: vote for the round name included in signup

That is indeed the main issue with the idea. We need to the round name decide before we open signups.
Forum: Planetarion Discussions 10 Jun 2007, 10:20
Replies: 20
Views: 1,452
Posted By Kal
Re: I cheated. ;)

that is almost certainly true, yes.
Forum: Planetarion Discussions 9 Jun 2007, 20:23
Replies: 20
Views: 1,452
Posted By Kal
Re: I cheated. ;)

Clearly the game isn't for over 18's only - in the same sense lots of standalone pc and console games arn't. But for the eula's to be legally binding they require agreement with someone who is old...
Forum: Planetarion Discussions 9 Jun 2007, 18:58
Replies: 20
Views: 1,452
Posted By Kal
Re: I cheated. ;)

EULA says you have to be over 18 to play, or get an over 18 person to agree to the EULA. Therefore, we could technically close all people under 16 who didn't get an adult to agree it.
Forum: Planetarion Suggestions 7 Jun 2007, 22:26
Replies: 4
Views: 1,110
Posted By Kal
Re: Private skins

I think the problem there would be that we would get some really, really, really bad skins.

In essence what you describe is what we do now - but we check the skins before they go up.
Forum: Planetarion Discussions 7 Jun 2007, 18:20
Replies: 39
Views: 1,700
Posted By Kal
Re: Longer Round?

It means there are large gaps between rounds and everyone gets bored.
Forum: Planetarion Discussions 5 Jun 2007, 20:58
Replies: 19
Views: 1,042
Posted By Kal
Re: Skins

The code changed a lot for R21 and has changed a lot again for R22 - each round we are moving more things to CSS and generally moving towards W3C compliance - apaprently an early test version of the...
Forum: Planetarion Discussions 5 Jun 2007, 18:11
Replies: 19
Views: 1,042
Posted By Kal
Re: Skins

It would probabaly be easy enough to convert - its a question of someone having the time to do it. If you'd like to volunteer have a chat with Cin or Myk.
Forum: Planetarion Discussions 3 Jun 2007, 18:31
Replies: 35
Views: 3,070
Posted By Kal
Re: Mpogd

Congratulations on helping us win - well done everyone.
Forum: Planetarion Suggestions 2 Jun 2007, 15:01
Replies: 23
Views: 2,720
Posted By Kal
Re: Extra population 'area'

I like my version of the idea :p

Nothing like this is going to go into r22, r23 might be possible, but only as an added thing beyond the other population based plans we have.
Forum: Planetarion Discussions 29 May 2007, 10:32
Replies: 39
Views: 1,700
Posted By Kal
Re: Longer Round?

Off the top of my head, the sensible situations are as follows:

5 7 week rounds
4 9 week rounds

Both of thoose fit into a year reasonably well and both have 3 week gaps from ticks stopping...
Forum: Planetarion Suggestions 28 May 2007, 20:18
Replies: 23
Views: 2,720
Posted By Kal
Re: Extra population 'area'

I think everyone is still misunderstanding me.

Currently finding and inititating roids is a single step. You can find and initate roids at any time, and there is a cost.

My take on the idea...
Forum: Planetarion Suggestions 28 May 2007, 18:52
Replies: 23
Views: 2,720
Posted By Kal
Re: Extra population 'area'

uninitiated yes, but not random is what I have described.

In essence - your population word to discover X roids per tick. You then initiate them when you feel like it.

NOTE: The uninitated...
Forum: Planetarion Suggestions 28 May 2007, 17:08
Replies: 23
Views: 2,720
Posted By Kal
Re: Extra population 'area'

What I would do is as follows:

Use population to find uninitiated roids.
Have the current system to pay for the roids.

I believe that prevents the exponential growth issues, and allows for...
Forum: Planetarion Suggestions 21 May 2007, 18:16
Replies: 14
Views: 1,307
Posted By Kal
Re: Player Trading?

I agree it could be entertaining... and it could also be useful. It gives all alliances an incentive to spot new talent - becuase if you don't spot it you will have to buy it from someone else.
...
Forum: Planetarion Discussions 21 May 2007, 18:07
Replies: 20
Views: 968
Posted By Kal
Re: Population - what are the people for?

I'm personally always up for stealing other people's good ideas :p
Forum: Planetarion Discussions 21 May 2007, 16:04
Replies: 20
Views: 968
Posted By Kal
Re: Population - what are the people for?

At some point population will indeed evolve into something much more exciting - that is very unlikely to be for next round though.
Forum: Planetarion Discussions 18 May 2007, 18:24
Replies: 15
Views: 1,143
Posted By Kal
Re: Next round - start date

thats not allways possible though, it depends when issues are identified. Its allways possible an issue will be detected just before tick start for example.
Forum: Planetarion Discussions 18 May 2007, 16:51
Replies: 15
Views: 1,143
Posted By Kal
Re: Next round - start date

We fully intend to have a short break between rounds.
Forum: Planetarion Discussions 18 May 2007, 09:59
Replies: 15
Views: 1,143
Posted By Kal
Re: Next round - start date

The plan is to have a another short gaps between rounds. So Sometime in June will be the target. This will depend on how testing proceeds, we will not start the round if we arn't happy with the code.
Forum: Planetarion Suggestions 12 May 2007, 19:45
Replies: 2
Views: 578
Posted By Kal
Re: IM client links

I quite like this idea, on a side note, is Google talk big enough theese days to count as big? - I don't know anyone that uses it.
Forum: Planetarion Suggestions 12 May 2007, 19:43
Replies: 16
Views: 1,518
Posted By Kal
Re: 'Welcome to the galaxy'...

I quite like this idea :)
Forum: Planetarion Suggestions 12 May 2007, 19:43
Replies: 24
Views: 1,029
Posted By Kal
Re: Galaxies, buddypacks etc

How is in gal attacks a problem the way I described it? Effectivly the "galaxy" would be the trusted people and the "cluster" would be everyone else. (we could also make it so trusted people can't...
Forum: Planetarion Suggestions 12 May 2007, 16:15
Replies: 24
Views: 1,029
Posted By Kal
Re: Galaxies, buddypacks etc

I'm effectivly merging clusters and galaxies, so in gal attacks isn't nearly as dramatics as it would otherwise be.
Forum: Planetarion Discussions 12 May 2007, 16:10
Replies: 35
Views: 3,070
Posted By Kal
Re: Mpogd

As everyone is bigger by an equal amount why does that make you any more of an attractive target than you were before?
Forum: Planetarion Suggestions 12 May 2007, 14:58
Replies: 24
Views: 1,029
Posted By Kal
Re: Galaxies, buddypacks etc

How about:

Galaxies:
- 10 private (2 bps of 5) + randoms
- default current cluster etas
- allow in galaxy attacking and defending
- trusted galaxy members get current galaxy defence eta
...
Forum: Alliance Discussions 12 May 2007, 10:33
Replies: 72
Views: 5,323
Posted By Kal
Re: Free Round 22

but that form of cheating has nothing todo with what the botstopper is meant to stop i.e. bots.
Forum: Alliance Discussions 12 May 2007, 10:13
Replies: 72
Views: 5,323
Posted By Kal
Re: Free Round 22

Shortening travel time causes the serious issue of people not being able to sleep though.
The scans idea sounds reasonable



pm me a workaround or what you think is badly implemented then...
Forum: Planetarion Suggestions 11 May 2007, 16:56
Replies: 12
Views: 1,308
Posted By Kal
Re: Queue multiple exiles

What I was wondering is if this is the correct use of resources though. As we know PA has limited coding resources. Surely it would be better to invest them in solving the problem, rather than making...
Forum: Planetarion Suggestions 11 May 2007, 07:50
Replies: 12
Views: 1,308
Posted By Kal
Re: Queue multiple exiles

hmm, I understand how you feel about this, but what really concerns me is that you feel that you need to exile three people in a row in the first place. Exile should be a last resort surely?
Forum: Planetarion Discussions 11 May 2007, 07:47
Replies: 35
Views: 3,070
Posted By Kal
Re: Mpogd

We are looking into the first item, and I like the idea of the second.
Forum: Planetarion Discussions 10 May 2007, 21:34
Replies: 35
Views: 3,070
Posted By Kal
Re: Mpogd

Or what we could do is try to find a different thing to win each month.
Forum: Planetarion Suggestions 10 May 2007, 14:41
Replies: 7
Views: 1,057
Posted By Kal
Re: R22 Payments/Donations Suggestions

I like the idea of buying credits and then using them to upgrade other people in future rounds.
Forum: Planetarion Discussions 10 May 2007, 14:28
Replies: 12
Views: 984
Posted By Kal
Re: I played a long time ago - and I have questions! :)

You joke, but that is indeed the case. Last round a free planet won, so free planets can indeed compete with paid ones, paid ones just get a few extra features to help them along.

Based on that...
Forum: Planetarion Discussions 10 May 2007, 14:24
Replies: 35
Views: 3,070
Posted By Kal
Re: Mpogd

It used to mean a lot, yes. However, even now it is relevant, since we entered the top 5 the signups have increased - this does bring us back to the question though of whether we want to actually...
Forum: Planetarion Suggestions 8 May 2007, 23:04
Replies: 6
Views: 1,067
Posted By Kal
Re: wave strength/distortion population settings

I'm unconvinced they would be that penalised - assuming constructions arn't that much like they are today.

Assuming constructions in general are revamped so they require people to staff them,...
Forum: Planetarion Suggestions 8 May 2007, 21:46
Replies: 6
Views: 1,067
Posted By Kal
Re: wave strength/distortion population settings

I like the aim of the idea, but somehow it doesn't seem "right" to me.

What I'd prefer is to get rid of amps/distorters and have "RF Generators" - each "RF Generator" can produce X RF power,...
Forum: Planetarion Suggestions 7 May 2007, 21:22
Replies: 18
Views: 849
Posted By Kal
Re: Only tweak stats between rounds

are the r17 stats commonly regarded as the most balenced?
Forum: Planetarion Suggestions 7 May 2007, 20:18
Replies: 18
Views: 849
Posted By Kal
Re: Only tweak stats between rounds

The question then becomes: are the r20 or r21 stats the best base?
Forum: Planetarion Suggestions 7 May 2007, 17:20
Replies: 18
Views: 849
Posted By Kal
Re: Only tweak stats between rounds

I think it depends really on how bad the currents rounds stats are - for example if the entire philosophy behind them was flawed then an entirely new set is probabaly needed, but if it would be...
Forum: Planetarion Suggestions 6 May 2007, 13:30
Replies: 2
Views: 1,022
Posted By Kal
Re: Deletion of mails

I'll add this to my list of things to bribe the coders into coding... As I'm low on cash right now I can't gaurantee a particular round - but the idea is good.
Forum: Planetarion Discussions 6 May 2007, 13:29
Replies: 35
Views: 3,070
Posted By Kal
Re: Mpogd

That is one option yes, but we arn't second yet...
Forum: Planetarion Discussions 6 May 2007, 10:59
Replies: 35
Views: 3,070
Posted By Kal
Re: Mpogd

perhaps, but addiction is a strange thing... what they intended may not be that relevant :D
Forum: Planetarion Discussions 6 May 2007, 10:27
Replies: 35
Views: 3,070
Posted By Kal
Re: Mpogd

Wolfpack probabaly helped, yes. But considering we normally loose players, an actual growth suggests that we have got better at retaining thoose that sign up. This is backed up through the...
Forum: Planetarion Discussions 6 May 2007, 10:03
Replies: 35
Views: 3,070
Posted By Kal
Mpogd

This month we want to try to win MPOGD.COM game of the month. We have already increased our rank from 50 to 3 in just over one day. If we have the same increase again we should be ranked 2 by...
Forum: Planetarion Suggestions 6 May 2007, 07:41
Replies: 4
Views: 1,057
Posted By Kal
Re: Revolution

I quite like the way you keep all the negatives.. but I'g go further. Have an "Anarchy" government type - which is simply ALL the negatives of ALL the governments :D
Forum: Planetarion Suggestions 5 May 2007, 13:07
Replies: 6
Views: 898
Posted By Kal
Re: Vote for us and get a reward

but one assumes that you wouldn't be playing the game unless you like it. This is in essence just a counter to the fact that people are lazy surely?
Forum: Planetarion Suggestions 5 May 2007, 11:01
Replies: 16
Views: 1,644
Posted By Kal
Re: Cooperative Attack Option

you misunderstand - if all pods are emped before they "fire" at the roids then no roids are capped.

Its two stages: fireing on the roids - think of it as "marking for teleportation" and then the...
Forum: Planetarion Suggestions 5 May 2007, 08:51
Replies: 16
Views: 1,644
Posted By Kal
Re: Cooperative Attack Option

It's becuase roid capping takes place after the rest of combat and is based simply on the number of ships that survive.

now I could come up with a psuedo science reason... "The astropods roid...
Forum: Planetarion Suggestions 5 May 2007, 08:37
Replies: 6
Views: 898
Posted By Kal
Re: Vote for us and get a reward

We are seriously thinking about something like this. The main issue is that there is probabaly no way to verify if someone voted or not.
Forum: Planetarion Suggestions 27 Apr 2007, 18:40
Replies: 34
Views: 1,226
Posted By Kal
Re: Change or remove xp

Surely killing someones fleet is still useful as it stops them going out roiding or defending other people's roids.
Forum: Planetarion Suggestions 26 Apr 2007, 16:34
Replies: 15
Views: 1,137
Posted By Kal
Re: Alliance scans

Wouldn't this mean the galaxy page (and hence all others) needs to be wider?
Forum: Planetarion Suggestions 25 Apr 2007, 12:03
Replies: 9
Views: 1,573
Posted By Kal
Re: 'Send to trusted'

This sounds sensible to me.
Forum: Planetarion Suggestions 24 Apr 2007, 20:51
Replies: 9
Views: 883
Posted By Kal
Re: Message of the day

I've trimmed it as much as I can without people who put things in it telling me off for removing their stuff...
Forum: Planetarion Discussions 24 Apr 2007, 12:30
Replies: 19
Views: 1,246
Posted By Kal
Re: CT Membercount: How is this possible?

Whether or not this tactic exists isn't hugely relevant to the support planet issue. In that the tactic itself doesn't have to break the rule.

It was a design decision to allow late tagging - as...
Forum: Planetarion Discussions 24 Apr 2007, 09:42
Replies: 19
Views: 1,246
Posted By Kal
Re: CT Membercount: How is this possible?

That depends on what the planets did. If they were actively defending an alliance they were not a "member" of (and not defending anyone else) then they could perhaps be classed as a support planet....
Forum: Planetarion Discussions 23 Apr 2007, 08:55
Replies: 22
Views: 1,938
Posted By Kal
Re: The Exile System

Could have an exemption list - currently when you exile you can't end up in your current galaxy, perhaps the last X galaxies should be exempt as well. The danager here is that if X gets too big then...
Forum: Planetarion Suggestions 21 Apr 2007, 21:40
Replies: 6
Views: 846
Posted By Kal
Re: DopeDs suggestions

If we were to allow demoloition, thats certainly an interesting way to go about doing it.
Forum: Planetarion Suggestions 17 Apr 2007, 13:46
Replies: 9
Views: 1,186
Posted By Kal
Re: Population

I'll make sure this is taken into account for next round. But no point writing anything now as I expect a lot of the formulae around res/con etc. will be changing in someway.
Forum: Alliance Discussions 17 Apr 2007, 11:53
Replies: 83
Views: 2,830
Posted By Kal
Re: Alliances, Support Planets and the EULA

I stated from the start that I didn't know if the rule would be enforced or not - perhaps I should have clarrified that its not a decision for me to take. The only reason I posted was to put forward...
Forum: Alliance Discussions 17 Apr 2007, 10:22
Replies: 83
Views: 2,830
Posted By Kal
Re: Alliances, Support Planets and the EULA

Two things to say here:

1) multiple alliances have been accused of this not just one.
2) A decision will be made on whether to amend the rule, whether to enforce it and how to enforce it in the...
Forum: Alliance Discussions 17 Apr 2007, 10:02
Replies: 83
Views: 2,830
Posted By Kal
Re: Alliances, Support Planets and the EULA

if the hc has no knowledge then by defintion there cannot currently be alliance coordinated support planets can there...
Forum: Alliance Discussions 17 Apr 2007, 09:32
Replies: 83
Views: 2,830
Posted By Kal
Re: Alliances, Support Planets and the EULA

Or the members do not yet have signed up planets, or the planets are signed up but the hc has no knowledge of them in their tools yet.
Forum: Alliance Discussions 17 Apr 2007, 09:17
Replies: 83
Views: 2,830
Posted By Kal
Re: Alliances, Support Planets and the EULA

I am of the firm belief that no current PA alliance has more *planets* than are allowed yet. There are some that think they might end up that way and they are now aware of what the current EULA...
Forum: Alliance Discussions 17 Apr 2007, 08:29
Replies: 83
Views: 2,830
Posted By Kal
Re: Alliances, Support Planets and the EULA

I think its worth remembering the word dedicated in the eula. For a planet to be classed as a support planet for an alliance it not only needs to undertake repeated actions e.g. out of cluster...
Forum: Planetarion Suggestions 17 Apr 2007, 08:18
Replies: 21
Views: 1,311
Posted By Kal
Re: Skins

Indeed, the R21 skin was modelled on thoose sort of ideas.
Forum: Planetarion Discussions 16 Apr 2007, 19:13
Replies: 38
Views: 1,487
Posted By Kal
Re: when is the bloody shuffle

Appoco takes responsibility for the shuffle errors. The following happened to inactives:

FREE planets who were not in vacation, had less than 35 roids and hadn't logged in in the last 24 ticks...
Forum: Planetarion Discussions 16 Apr 2007, 19:05
Replies: 38
Views: 1,487
Posted By Kal
Re: when is the bloody shuffle

Unfortunatly I have been at work all day and the only thing I have access to is forums there. I'm also very busy at work atm so haven't been able to check this thread that often. I'll try to find out...
Forum: Planetarion Discussions 16 Apr 2007, 13:38
Replies: 38
Views: 1,487
Posted By Kal
Re: when is the bloody shuffle

There isn't really a good excuse for this I agree. Hopefully there will be no more big issues this round.
Forum: Planetarion Discussions 16 Apr 2007, 11:48
Replies: 38
Views: 1,487
Posted By Kal
Re: when is the bloody shuffle

from my understanding of what went on - people who happened to set their res/con or inited roids in a 6 minute or so period in tick 36 will have had thoose actions removed.

This will be a very...
Forum: Planetarion Suggestions 16 Apr 2007, 11:36
Replies: 21
Views: 1,311
Posted By Kal
Re: Skins

the css does specifiy if its an image or text - thats why people need to design the skin correctly - we won't be particualrly pleased if the css specifies images that contain text - we'd much prefer...
Forum: Planetarion Discussions 15 Apr 2007, 14:30
Replies: 38
Views: 1,487
Posted By Kal
Forum: Planetarion Discussions 15 Apr 2007, 10:58
Replies: 13
Views: 664
Posted By Kal
Re: Why ****up banners?

From memory, this is something Spinner introduced in round 10.
Forum: Planetarion Suggestions 15 Apr 2007, 10:00
Replies: 21
Views: 1,311
Posted By Kal
Re: Skins

Its also worth noting that with skins, text is preffered for the menu and page headers rather than images - as it makes it much easier for us to change the game without having to redo all the skins.
Forum: Planetarion Suggestions 15 Apr 2007, 01:06
Replies: 21
Views: 1,311
Posted By Kal
Re: Skins

That *should* be fairly easy, and it should be possible to make it a text only skin in any browser I *think*.
Forum: Planetarion Suggestions 30 Mar 2007, 16:18
Replies: 17
Views: 1,054
Posted By Kal
Re: Development of Population and Government

We have copies of all the code since round 14.

You cannot copyright or patent game design/plot ideas. Patents only protect "ways of doing things that would not naturally occur to a normal...
Forum: Planetarion Suggestions 30 Mar 2007, 08:51
Replies: 21
Views: 1,311
Posted By Kal
Re: Skins

Basically the old skins are largly not compatible with the new system.

We are very keen on text based menus (with background images) rather than image absed menus as it gives us much more...
Forum: Planetarion Suggestions 30 Mar 2007, 08:48
Replies: 17
Views: 1,054
Posted By Kal
Re: Development of Population and Government

shocking - you really are predicting our plans...

We were going to bring gender into it as well though - so King/Queen etc.

One of the reasons its not in this round is a lack of a decent...
Forum: Planetarion Suggestions 29 Mar 2007, 22:56
Replies: 17
Views: 1,054
Posted By Kal
Re: Development of Population and Government

Well one of the reasons we coded all the population growth stuff for this round, dispite the fact that it serves no purpose yet was to make it easier to do all theese things in the future. In fact...
Forum: Planetarion Suggestions 29 Mar 2007, 21:29
Replies: 17
Views: 1,054
Posted By Kal
Re: Development of Population and Government

This sounds shockingly like the list of plans we have for this year :)
Forum: Alliance Discussions 27 Mar 2007, 16:37
Replies: 16
Views: 1,799
Posted By Kal
Re: Official InSomnia Anouncement

Just as a point of information - I'd view R21 as a spring round and R22 as a summer round.
Forum: Planetarion Discussions 25 Mar 2007, 01:07
Replies: 7
Views: 995
Posted By Kal
Re: r21 ending date

Remember that the XP formula has changed - so it will be different form last round.

The round is planned to be 7 weeks - this will be confirmed in the motd when signups have opened.
Forum: Planetarion Suggestions 24 Mar 2007, 17:15
Replies: 12
Views: 1,176
Posted By Kal
Re: A very little Score idea

If/when we go to a new score system.

I think it would be nice to display score and power - where power is the total damage the planet's fleet can inflict. Thoughts?
Forum: Planetarion Discussions 24 Mar 2007, 14:15
Replies: 32
Views: 1,282
Posted By Kal
Re: R21 start date

In the sense of inviting people to test yes, but there has been significant internal testing on the variety of servers we have. The beta has been used almost purely for stats testing rather than bug...
Forum: Planetarion Discussions 24 Mar 2007, 11:18
Replies: 32
Views: 1,282
Posted By Kal
Re: R21 start date

The delay is to avoid a clash with easter when quite a lot of people go on holiday or do things with family. The *plan* for this year is to have 3 week gaps between end of round and start of new...
Forum: Planetarion Discussions 22 Mar 2007, 15:32
Replies: 32
Views: 3,180
Posted By Kal
Re: Multihunters

http://www.planetarion.com/PlanetarionNDA.pdf
Forum: Planetarion Discussions 22 Mar 2007, 11:13
Replies: 22
Views: 928
Posted By Kal
Re: ticks?

Yes, bits of the ticker are inefficient (primarilly combat), but we do make improvements every round in efficiency of code (both in ticker and on game pages). However theese don't make a signficant...
Forum: Planetarion Discussions 22 Mar 2007, 11:10
Replies: 7
Views: 826
Posted By Kal
Re: Open source ticker

and I thought you mean your were going to recode the entire game ticker for us :(
Forum: Planetarion Suggestions 20 Mar 2007, 13:25
Replies: 33
Views: 1,263
Posted By Kal
Re: Marketing or 'A Free Planet Wins the Round'

I quite like that idea. Currently sg's special events, world cups etc are free - it woould be very interesting to make them only free for thoose who have had a paid round inside say the last year -...
Forum: Planetarion Suggestions 20 Mar 2007, 12:34
Replies: 33
Views: 1,263
Posted By Kal
Re: Marketing or 'A Free Planet Wins the Round'

I disagree - from attarcting new (or returning players) the most important factor is that they can do very well without paying. Once they have signed up it is then our job to give them additional...
Forum: Planetarion Suggestions 20 Mar 2007, 12:09
Replies: 33
Views: 1,263
Posted By Kal
Re: Marketing or 'A Free Planet Wins the Round'

I think the best way to go about doing it is to incorporate it into the announcement about next round that will go on thoose sides. Something like:

Planetarion: Revenge of the free accounts
...
Forum: Planetarion Suggestions 20 Mar 2007, 11:10
Replies: 33
Views: 1,263
Posted By Kal
Re: Marketing or 'A Free Planet Wins the Round'

I'll add some more comments:

The current approach with regards to paid and free accounts is this:
- It should be theoretically possible for a free account to win - this has been domonstrated -...
Forum: Planetarion Suggestions 19 Mar 2007, 20:04
Replies: 33
Views: 1,263
Posted By Kal
Re: Marketing or 'A Free Planet Wins the Round'

When I register PA on all thoose voting sites etc. I register it as a free game with premium pay-for features (if thoose options exist).

R21 will should see some extra pay-for features.
Forum: Planetarion Suggestions 18 Mar 2007, 22:00
Replies: 29
Views: 1,021
Posted By Kal
Re: No last week recruitment

why should the round be ended by an alliance objective though? why not a planet or galaxy objevtive?

I do find the idea interesting though.
Forum: Planetarion Suggestions 18 Mar 2007, 21:59
Replies: 82
Views: 5,294
Posted By Kal
Re: What I'd change and how I'd do it

so you mean, simply put that you don't gain score from donated resources?
Forum: Planetarion Suggestions 18 Mar 2007, 19:49
Replies: 29
Views: 1,021
Posted By Kal
Re: No last week recruitment

ah, that is a rather good point - yes if someone has been entirly tagless it is somewhat an issue
Forum: Planetarion Suggestions 18 Mar 2007, 19:43
Replies: 82
Views: 5,294
Posted By Kal
Re: What I'd change and how I'd do it

From reasing the last few posts, I personally would be in favour of the resources spent option and the current alliance score system.

One question though - perhaps donations shouldn't count as...
Forum: Planetarion Suggestions 18 Mar 2007, 19:38
Replies: 29
Views: 1,021
Posted By Kal
Re: No last week recruitment

the score they have before they join doesn't count remember, so I don;t really see there is a particualrly big issue?
Forum: Planetarion Suggestions 18 Mar 2007, 19:21
Replies: 82
Views: 5,294
Posted By Kal
Re: What I'd change and how I'd do it

So, for example then as far as combat is conerend, is the incentive to cap as many roids as possible (almost) regardless of the cost?

Does that not mean though that people will end up going for...
Forum: Planetarion Suggestions 18 Mar 2007, 17:45
Replies: 82
Views: 5,294
Posted By Kal
Re: What I'd change and how I'd do it

What I'm saying is I think Heartless' score system is an excelent idea. BUT I have no idea how to go about doing it. We need to define:
-what actions should gain score
-how much score each of...
Forum: Planetarion Suggestions 18 Mar 2007, 16:44
Replies: 82
Views: 5,294
Posted By Kal
Re: What I'd change and how I'd do it

well things like alliance limit, ship stats, and exile are probabaly relativly easy - the scoring system is the complex one.

I was thinking about this all earlier while having a chat with...
Forum: Planetarion Suggestions 18 Mar 2007, 15:33
Replies: 82
Views: 5,294
Posted By Kal
Re: What I'd change and how I'd do it

If we wanted to do everything suggested in the OP, but we were unable to do it all in one go, what would be the best order to make the changes in?
Forum: Alliance Discussions 17 Mar 2007, 10:20
Replies: 109
Views: 4,132
Posted By Kal
Re: And now for something different.

Some food for thought:

Yes the stats and xp this round were a mess,

BUT - surely everyone knew all the formulae and stats at the start of the round - if one particular person, group, alliance...
Forum: Planetarion Suggestions 15 Mar 2007, 16:49
Replies: 6
Views: 1,016
Posted By Kal
Re: Zero roid planets

the shuffler doesn't need to know about the rule - it can still build galaxies as normal (would need a mod to leave all 0 roids planets in c200 regardless of paid/free), but its really a simple...
Forum: Planetarion Suggestions 15 Mar 2007, 13:35
Replies: 6
Views: 1,016
Posted By Kal
Re: Zero roid planets

how about putting all planets by default into c200 with first roid initiation moving them to the main universe?
Forum: Planetarion Discussions 13 Mar 2007, 21:48
Replies: 3
Views: 904
Posted By Kal
Re: OMG outbox!

Apparently adding this for alliances is easy - so I'll have a go at trying to get it done for R21 - if it doesn't happen Its becuase when I touch the code things tend to break...
Forum: Planetarion Suggestions 13 Mar 2007, 11:56
Replies: 35
Views: 1,050
Posted By Kal
Re: *Suggestion* PA team approved alliances.

Its a question of terminology and implementation.

There are two extremes
1) PATeam vets all alliances and decides what stamps they should have - this is a bad plan
2) PATeam builds a tool into...
Forum: Planetarion Suggestions 13 Mar 2007, 10:41
Replies: 35
Views: 1,050
Posted By Kal
Re: *Suggestion* PA team approved alliances.

I think people might be looking at this the wrong way and blowing it out of all proportion. For example the stamp could just be an indication of whether the alliance has a recruitment thread, whether...
Forum: Planetarion Suggestions 13 Mar 2007, 09:26
Replies: 8
Views: 854
Posted By Kal
Re: Exiles and Galaxy disbandment

I think removing exile but keeping self-exile would fit with jester's loyalty-exit stuff.

And as a result I'd be keen to improve the way auto-exile works so that the inactives are removed in a...
Forum: Planetarion Suggestions 13 Mar 2007, 09:22
Replies: 35
Views: 1,050
Posted By Kal
Re: *Suggestion* PA team approved alliances.

I didn't think the proposal was for PATeam to "control" alliances - it was for us to add a stamp that would give some level of guidance to new players - sure it won't be 100% reliable - but surely...
Forum: Planetarion Suggestions 13 Mar 2007, 09:19
Replies: 35
Views: 1,050
Posted By Kal
Re: *Suggestion* PA team approved alliances.

I don't for one moment think it would solve all the issues. What it would do though is remove a lot of work for the admins and hence allow them to spend it on more useful tasks than they currently...
Forum: Planetarion Suggestions 12 Mar 2007, 23:51
Replies: 35
Views: 1,050
Posted By Kal
Re: *Suggestion* PA team approved alliances.

It will happen this year if I have to pay for it myself, it is something that is "red" in the team plan, but we have contingencies in place, so hopefully I won't need to pa myself and will be able to...
Forum: Planetarion Suggestions 12 Mar 2007, 21:23
Replies: 35
Views: 1,050
Posted By Kal
Re: *Suggestion* PA team approved alliances.

thats one of the things we'd like to do with alliances and the passport - have it so that the alliance is in essence kept across rounds so you have access to all this sort of information.
Forum: Planetarion Suggestions 11 Mar 2007, 19:31
Replies: 14
Views: 877
Posted By Kal
Re: Quests

I don't think its worth advertising *yet*, I think a few things need to happen first to get the most value out of it. But the plan is certainly to get back on track this year.



PA makes very...
Forum: Planetarion Suggestions 11 Mar 2007, 10:52
Replies: 35
Views: 1,050
Posted By Kal
Re: *Suggestion* PA team approved alliances.

fine, but do you not think that if the people in #alliances didn't agree with out choices that they might get rather annoyed and shout at us? To my knowledge there have been no major complaints about...
Forum: Planetarion Suggestions 11 Mar 2007, 10:44
Replies: 35
Views: 1,050
Posted By Kal
Re: *Suggestion* PA team approved alliances.

I actually think this is a very interesting idea. I don;t see it as a way of stopping alliances form forming in game, but having the ability to indicate to new players where might be a good place to...
Forum: Planetarion Discussions 11 Mar 2007, 10:38
Replies: 75
Views: 2,265
Posted By Kal
Re: r21 stats

That was the original plan, however I think its entirly fair that Appocomaster decided he had to priortise university over PA and as such did not have time to complete the engine (instead he modded...
Forum: Planetarion Discussions 10 Mar 2007, 23:00
Replies: 75
Views: 2,265
Posted By Kal
Re: r21 stats

I'm fairly certain stealing was a direct replacement, so its not possible without changing the code.
Forum: Planetarion Discussions 10 Mar 2007, 16:11
Replies: 75
Views: 2,265
Posted By Kal
Re: r21 stats

I think Sovereign is having a go at making some stats that could be played with in betas.
Forum: Planetarion Suggestions 10 Mar 2007, 16:10
Replies: 14
Views: 877
Posted By Kal
Re: Quests

I think quests would need to be more advanced than they were previously to have the desired teaching effect. I'd be inclined to have two types of quests:

1) similar to the tutorials system that...
Forum: Planetarion Suggestions 8 Mar 2007, 21:44
Replies: 82
Views: 5,294
Posted By Kal
Re: What I'd change and how I'd do it

alliance limits - if they go, would it follow that alliance merging has to go (ignore the other issues with alliance merging for now...)
Forum: Planetarion Suggestions 8 Mar 2007, 21:33
Replies: 82
Views: 5,294
Posted By Kal
Re: What I'd change and how I'd do it

query: in gal attacks - wouldn't people just end up killing the people they didn;t like/farming new players and then exiling them?
Forum: Planetarion Suggestions 8 Mar 2007, 21:31
Replies: 82
Views: 5,294
Posted By Kal
Re: What I'd change and how I'd do it

currently alliances can recruit X people of any score, then after that another Y below a certain criteria. Would you wish to remove both the X and Y limits?
Forum: Planetarion Suggestions 8 Mar 2007, 21:19
Replies: 82
Views: 5,294
Posted By Kal
Re: What I'd change and how I'd do it

query: galaxy solution, would you also remove exile and self exile?

query: alliances, in the short erm if you rmeoved the member limit, would you kepe the current score system?
Forum: Planetarion Discussions 7 Mar 2007, 10:00
Replies: 55
Views: 3,275
Posted By Kal
Re: Round 20 Review

There don't have to be 10 para's its a simple config change to have a different number. But there seems to be some debate over whether more galaxies in a "cluster" would be a good thing or not.

...
Forum: Planetarion Discussions 5 Mar 2007, 23:12
Replies: 55
Views: 3,275
Posted By Kal
Re: Round 20 Review

hmm, so sort of proper geography within the cluster - that would be very interesting... and it would force you to have defence pacts etc...
Forum: Planetarion Discussions 5 Mar 2007, 20:36
Replies: 55
Views: 3,275
Posted By Kal
Re: Round 20 Review

20 galaxies in a cluster? more?
Forum: Planetarion Discussions 5 Mar 2007, 19:40
Replies: 55
Views: 3,275
Posted By Kal
Re: Round 20 Review

6 races = 2 pod's of each class, which makes it easier to balence out attack fleets.

i.e. if number of races = number of classes balencing is easier.
Forum: Planetarion Discussions 5 Mar 2007, 19:17
Replies: 55
Views: 3,275
Posted By Kal
Re: Round 20 Review

So how could we improve clusters?



Some have suggested that 6 races is the optimum for ease of balencing, would you agree?
Forum: Planetarion Discussions 5 Mar 2007, 15:59
Replies: 55
Views: 3,275
Posted By Kal
Re: Round 20 Review

talking about the number of races and how it impacts on stats balencing is fine, I just want to avoid rants about how bad the actual stats were, becuase we know they were bad.

Wandows: what would...
Forum: Planetarion Discussions 5 Mar 2007, 14:30
Replies: 55
Views: 3,275
Posted By Kal
Round 20 Review

I'd like to have a discussion about how round 20 went, focussing on a few key areas:

Etd
Clusters
free/paid accounts

I'd like to focus on the top level issues rather than specifics so for...
Forum: Planetarion Suggestions 5 Mar 2007, 10:41
Replies: 28
Views: 1,944
Posted By Kal
Re: An innovative approach towards score

On the subject of scans, I don;t think its the qualit of scan that should reward as such, but more the usefullness of the scan. Scans for the sake of scans should not generate scans - scans that have...
Forum: Planetarion Suggestions 4 Mar 2007, 13:14
Replies: 28
Views: 1,944
Posted By Kal
Re: An innovative approach towards score

I agree fully with the principle - and in a sense it is what XP is actually (you get "score" for actions that are deemed worthwhile). The problem is that the current XP implementation is relativly...
Forum: Planetarion Discussions 2 Mar 2007, 12:25
Replies: 8
Views: 1,002
Posted By Kal
Re: Useful sites PA should be on

NG actually update news when people give them news to put up - the problem is that we haven;t ever really given them any... I know its not a major priority, but it might as well be one of the sites...
Forum: Planetarion Discussions 2 Mar 2007, 11:25
Replies: 8
Views: 1,002
Posted By Kal
Useful sites PA should be on

I'm trying to locate website that accept news submissions about games like PA e.g. news articles on when the next round will start etc.

My current list is:
http://worldonlinegames.com <--...
Forum: Planetarion Suggestions 1 Mar 2007, 11:35
Replies: 13
Views: 810
Posted By Kal
Re: Default Race

With a more excting signup system e.g. you pick race based on a picture and a text based description and a sumamry of the differences between them - there would be no defualt race and people could...
Forum: Planetarion Suggestions 1 Mar 2007, 11:33
Replies: 11
Views: 806
Posted By Kal
Re: 'Accept incoming jgp'

what about changing it entirly... assume dists block anyone (inc. alliance) - what if you simply had the power to toggle them on and off - meaning if you were online its a simple on/off job while...
Forum: Planetarion Discussions 28 Feb 2007, 22:49
Replies: 39
Views: 1,411
Posted By Kal
Re: Round end date is 16th of March

he asked for the last 16 rounds of costs - that includes buying it, paying spinner, etc. The last paid coder was Kloopy last year.
Forum: Planetarion Discussions 28 Feb 2007, 22:26
Replies: 39
Views: 1,411
Posted By Kal
Re: Round end date is 16th of March

Recouping costs of buying PA, server costs, paid coders (spinner, pishmishy, kloopy), biffy's time spent on the game. When you think about it PA doesn't really bring in that much money. For example...
Forum: Planetarion Discussions 28 Feb 2007, 21:41
Replies: 39
Views: 1,411
Posted By Kal
Re: Round end date is 16th of March

its not just about when players want to be free, its also about when PATeam, the support team etc. are going to be available. There is a strong possibility that there will be periods of time over the...
Forum: Planetarion Discussions 28 Feb 2007, 21:18
Replies: 39
Views: 1,411
Posted By Kal
Re: Round end date is 16th of March

I really do understand your positiion. And in many ways it would be good for us if we extended the round - more coding/testing time etc. However, I have to look at the big picture. If this round...
Forum: Planetarion Discussions 28 Feb 2007, 20:50
Replies: 39
Views: 1,411
Posted By Kal
Re: Round end date is 16th of March

I don't think there is any need to lengthen the round beyond the stated end date. A round of Planetarion lasts from the announced start date to the announced end date. There is no set or defined...
Forum: Planetarion Discussions 28 Feb 2007, 20:34
Replies: 39
Views: 1,411
Posted By Kal
Re: Round end date is 16th of March

All I can do is apologise and make a personal promise to do my best to ensure it doesn't happen again.

However, I am slightly surprised it wasn't more common knowledge as the subject of how long...
Forum: Planetarion Discussions 28 Feb 2007, 20:22
Replies: 39
Views: 1,411
Posted By Kal
Re: Round end date is 16th of March

It was an oversight on our part not including the round end date at the start of the round - normally the round end date is permenantly listed on the MOTD from the time signups open.
Forum: Planetarion Discussions 28 Feb 2007, 20:08
Replies: 39
Views: 1,411
Posted By Kal
Re: Round end date is 16th of March

http://pirate.planetarion.com/showthread.php?t=193183 <-- a quick search reveals one of the threads on round length, but there are many others.

Shorter rounds have many benefits:
1) More focussed...
Forum: Planetarion Discussions 28 Feb 2007, 18:29
Replies: 39
Views: 1,411
Posted By Kal
Re: Round end date is 16th of March

Its not simple a case of the overall inflation figures really - you also need to take into account sector specifc inflation i.e. how much prices have been changing in the online gaming sector etc.
...
Forum: Planetarion Discussions 28 Feb 2007, 18:26
Replies: 39
Views: 1,411
Posted By Kal
Re: Round end date is 16th of March

Round 21 is now what I would term "feature complete", the code still needs various bits of testing and tweaking, but the features are now all there.

Things that still need doing:
ticker fix to...
Forum: Planetarion Discussions 28 Feb 2007, 18:21
Replies: 39
Views: 1,411
Posted By Kal
Re: Round end date is 16th of March

The prices have dropped in real terms as they have stayed static for many years and not increased as a result of inflation. Thus jolt's effective income from a credit has dropped considerably over...
Forum: Planetarion Discussions 28 Feb 2007, 18:20
Replies: 39
Views: 1,411
Posted By Kal
Re: Round end date is 16th of March

3 week gap = 1 week havoc, 2 week signups.
Forum: Planetarion Discussions 27 Feb 2007, 23:45
Replies: 39
Views: 1,411
Posted By Kal
Re: Round end date is 16th of March

A while back on this forum there was a discussion about how long rounds should be. Based on that we decided to try out 7 week rounds. The "plan" is to try to have 5 7 week rounds in a year with very...
Forum: Planetarion Suggestions 27 Feb 2007, 21:52
Replies: 13
Views: 810
Posted By Kal
Re: Default Race

I think it should be ter, but the stats need to better support that.
Forum: Planetarion Suggestions 27 Feb 2007, 16:52
Replies: 11
Views: 1,001
Posted By Kal
Re: Constructions

We want more micromanegemnt features in the game - this is clear from the announcement we gave at the end of last year about this year. Many of the recent suggestions (from Arfy in particular) could...
Forum: Planetarion Suggestions 27 Feb 2007, 13:46
Replies: 11
Views: 1,001
Posted By Kal
Re: Constructions

I meant we in PATeam should keep quiet on micromanagement suggestions until we have built our new micromanagement platform - as any comment now would be largly irelevant as things won't necessaily...
Forum: Planetarion Suggestions 27 Feb 2007, 10:53
Replies: 11
Views: 1,001
Posted By Kal
Re: Constructions

The reason for a cap on construction is to force people to make long term decisions about their constructions. Your proposal has a similar effect and would vaguely fit into our plans for the game....
Forum: Planetarion Suggestions 26 Feb 2007, 18:57
Replies: 12
Views: 993
Posted By Kal
Re: A way to spur on the newbies - Advisors

I personally believe that quests would be easy to do than a decent advisers system... Though I do think advisers would be nice.

We know there are lots of cool things we could do with the game, and...
Forum: Planetarion Discussions 26 Feb 2007, 18:51
Replies: 28
Views: 1,456
Posted By Kal
Re: New Planets Signing up

No I didn't dismiss any idea. I suggested that the original idea of putting people in c200 would be better if it was for only 36 ticks as then planets would be treated equally regardless of when they...
Forum: Planetarion Discussions 26 Feb 2007, 15:27
Replies: 28
Views: 1,456
Posted By Kal
Re: New Planets Signing up

The best way to cover it up is to give them people to interact with - and we cannot relyl on that being on IRC.
Forum: Planetarion Discussions 26 Feb 2007, 10:26
Replies: 28
Views: 1,456
Posted By Kal
Re: New Planets Signing up

the issue is though that while a planet is in protection its owner will get very bored and quit if they don't have a galaxy to talk to. Perhaps though 36 ticks would make sense i.e. time you are...
Forum: Planetarion Discussions 25 Feb 2007, 00:48
Replies: 28
Views: 1,456
Posted By Kal
Re: New Planets Signing up

I also think we could well be better off without exile.
Forum: Planetarion Suggestions 23 Feb 2007, 17:12
Replies: 8
Views: 1,092
Posted By Kal
Re: Suggestion

what do you mean by "rules"?
Forum: Planetarion Discussions 22 Feb 2007, 22:51
Replies: 52
Views: 2,288
Posted By Kal
Re: Freebies worth playing?!

so from that point of view things that might be useful are:

1) anything that promotes skill over activity
2) an improved manual
3) a quest like system

?
Forum: Planetarion Suggestions 22 Feb 2007, 22:00
Replies: 5
Views: 695
Posted By Kal
Re: Graphics!

While I agree that it would be nice to get some graphics professionally produced it is rather expensive (we have looked into it in the past). It is perhaps something we can revisit once the...
Forum: Planetarion Suggestions 22 Feb 2007, 21:29
Replies: 5
Views: 695
Posted By Kal
Re: Graphics!

We would love people to create fun and exciting skins - but we don't really have the skills internally to do it. The best we can really do is offer support to people as to how the skin system works.
Forum: Planetarion Suggestions 22 Feb 2007, 18:24
Replies: 17
Views: 978
Posted By Kal
Re: Galaxy Prioritations

The plans we announced for this year that we have so far stuck to.
Forum: Planetarion Suggestions 22 Feb 2007, 11:00
Replies: 17
Views: 978
Posted By Kal
Re: Galaxy Prioritations

I like the general ideas presented here, and they would *vaguely* speaking fit into the general future plans for the game :)
Forum: Planetarion Suggestions 22 Feb 2007, 10:49
Replies: 6
Views: 653
Posted By Kal
Re: [minor adjustment] Wavescreen & stored scans

I think this would be a good idea myself.
Forum: Planetarion Suggestions 20 Feb 2007, 21:47
Replies: 46
Views: 1,173
Posted By Kal
Re: restrictions

Back to jer's topic:

' point - this is technically possible, but it would require us to modify a fair amount of code and then to LOTS of testing to prevent potential security issues.

[] point -...
Forum: Planetarion Suggestions 20 Feb 2007, 21:22
Replies: 46
Views: 1,173
Posted By Kal
Re: restrictions

I remain convinced that there must be a way to allow sleep without simplifying the game. The game should require skill rather than being online at 3 am.
Forum: Planetarion Suggestions 20 Feb 2007, 21:15
Replies: 46
Views: 1,173
Posted By Kal
Re: restrictions

I know, but as you know I'm in favour of trying to develop the game so that you can play it and sleep.
Forum: Planetarion Suggestions 20 Feb 2007, 20:42
Replies: 46
Views: 1,173
Posted By Kal
Re: restrictions

I don't think anyone ever meant it would be a game families would play together, but it is a game that young people might play.
Forum: Planetarion Suggestions 20 Feb 2007, 20:34
Replies: 46
Views: 1,173
Posted By Kal
Re: restrictions

but you don't need to stay up - you can prelaunch
Forum: Planetarion Suggestions 20 Feb 2007, 17:29
Replies: 46
Views: 1,173
Posted By Kal
Re: restrictions

Text based browser games arn't exactly attractive to any market though, not just 11-14 year olds. I do however know of quite a few young people who are addicited to things that arn't that different...
Forum: Planetarion Discussions 20 Feb 2007, 17:26
Replies: 27
Views: 1,419
Posted By Kal
Re: forums IRC channel

For reference the #forums channel has now been delaminated from everything that is officially Planetarion related. There are now no mentions of it as a place to go if you have forums issues or need a...
Forum: Planetarion Suggestions 20 Feb 2007, 15:48
Replies: 46
Views: 1,173
Posted By Kal
Re: restrictions

good idea.
Forum: Planetarion Suggestions 20 Feb 2007, 15:26
Replies: 46
Views: 1,173
Posted By Kal
Re: restrictions

You may have noticed that our current strategy invovled making free accounts better - we want people to use thoose free accounts and to be able to enjoy the game. If they start playing young, some...
Forum: Planetarion Suggestions 20 Feb 2007, 14:43
Replies: 46
Views: 1,173
Posted By Kal
Re: restrictions

I think debate is warranted on the technical game issues presented. I personally have no issues with the first two points, I like the current score system and hence personally don't want to remove...
Forum: Planetarion Discussions 19 Feb 2007, 12:24
Replies: 52
Views: 2,288
Posted By Kal
Re: Freebies worth playing?!

Read up for why there is no advertising - in essence if people arn't going out and saying the game is good, then chances are advertising will also fail - why advertise a game if the current players...
Forum: Planetarion Discussions 18 Feb 2007, 19:29
Replies: 52
Views: 2,288
Posted By Kal
Re: Freebies worth playing?!

No, what I'm more saying is when you happen to be tlaking to your friends in thoose communities you could point out how PA has and is changing and how some of the reasons they orginally choose to...
Forum: Planetarion Discussions 18 Feb 2007, 16:44
Replies: 52
Views: 2,288
Posted By Kal
Re: Freebies worth playing?!

Yes, clearly the game needs to improve in many many areas. However, the game is still better than some of the other games out there that our community is familiar with e.g. pia and dom. While clearly...
Forum: Planetarion Discussions 18 Feb 2007, 12:12
Replies: 52
Views: 2,288
Posted By Kal
Re: Freebies worth playing?!

On the issue of the decline, I think its worth pointing out that we can't judge this round until it has finished. At the start of this round I was very worried, but the numbers are increasing at a...
Forum: Planetarion Discussions 17 Feb 2007, 10:02
Replies: 52
Views: 2,288
Posted By Kal
Re: Freebies worth playing?!

Well... not if I get all the investment I want this year. Jolt are more than willing to invest if they can be convinced of the merits on a case by case basis.
Forum: Planetarion Discussions 16 Feb 2007, 19:59
Replies: 52
Views: 2,288
Posted By Kal
Re: Freebies worth playing?!

http://www.planetarion.com/PAdata.png

Thats all the data I have along with some calculations based upon it. Things in red are estimates.
Forum: Planetarion Discussions 16 Feb 2007, 19:51
Replies: 52
Views: 2,288
Posted By Kal
Re: Freebies worth playing?!

only paid accounts can be in bps anyway
Forum: Planetarion Discussions 16 Feb 2007, 19:50
Replies: 52
Views: 2,288
Posted By Kal
Re: Freebies worth playing?!

This is the percentage of accounts that are paid for the last 4 rounds:
55%
52%
66%
56%

Last round was somewhat unusual with such a high upgrade percentage, but this round is pretty standard...
Forum: Planetarion Discussions 16 Feb 2007, 19:45
Replies: 52
Views: 2,288
Posted By Kal
Re: Freebies worth playing?!

well actually - no - the free accouns should ideally have as default as example of what is possible with the new skinning system. This way they get excited and think that they will get even more cool...
Forum: Planetarion Discussions 15 Feb 2007, 16:32
Replies: 52
Views: 2,288
Posted By Kal
Re: Freebies worth playing?!

I'm glad people feel this way. We put a lot of effort into this redesign and as it seems to be working reasonably well we may have done something right for once.

I'd like to throw in some...
Forum: Planetarion Suggestions 15 Feb 2007, 16:30
Replies: 11
Views: 640
Posted By Kal
Re: Move the portal off the front page.

I believe google probaably gives itself an automatic high ranking :p

I don't see why we can't have a simple first screen that is useful to new visitors and captures interest that isn't also a...
Forum: Planetarion Suggestions 15 Feb 2007, 16:27
Replies: 11
Views: 640
Posted By Kal
Re: Move the portal off the front page.

its a question of which of the sites you want to be highest in the rankings though (and hence which you want people searhcing for the game to find). Google quite often returns multiple sites for the...
Forum: Planetarion Suggestions 14 Feb 2007, 19:39
Replies: 11
Views: 640
Posted By Kal
Re: Move the portal off the front page.

A spash screen can never be the main www.planetarion.com page.

While I agree the portal needs significant work to become user friendly and attractive, a splash screen simply does not fulfill the...
Forum: Planetarion Discussions 10 Feb 2007, 15:34
Replies: 27
Views: 1,784
Posted By Kal
Re: Portal Developer Needed

Given that PATeam has never asked for anything like this from Jolt before, and that jolt have generally been good at providing paid coding resources, then I don't think there really are that many...
Forum: Planetarion Discussions 10 Feb 2007, 14:35
Replies: 27
Views: 1,784
Posted By Kal
Re: Portal Developer Needed

They were only passed on a few days ago, so there is no reason to doubt anything at this stage.
Forum: Planetarion Discussions 10 Feb 2007, 10:27
Replies: 27
Views: 1,784
Posted By Kal
Re: Portal Developer Needed

All of the bids we received have been passed onto Jolt for consideration. Hopefully there will be a decision in the near future.
Forum: Planetarion Discussions 6 Feb 2007, 14:48
Replies: 20
Views: 1,112
Posted By Kal
Re: Dear PA Team, when...

all constructive feedback is good feedback. If feedback allows you to make a better decision next time, or to improve the way you operate then it is good. If feedback only annoys, upsets or angers...
Forum: Planetarion Suggestions 2 Feb 2007, 15:17
Replies: 8
Views: 710
Posted By Kal
Re: Free Exile After Shuffle

how do u know if a galaxy will work out in only 10 ticks. the entire premise behind a lot of the exile restrictions in place is that people should be allowed 24 ticks to proove themselves.

Its...
Forum: Planetarion Discussions 27 Jan 2007, 10:07
Replies: 10
Views: 796
Posted By Kal
Re: Newspaper skin

Cin is chief skin converter.
Forum: Planetarion Discussions 24 Jan 2007, 09:30
Replies: 5
Views: 719
Posted By Kal
Re: old skins missing

With the new skins system what we did was look at the old skins and see which were popular, we also looked at which were high quality. If they were popular or of high quality we prioritised them for...
Forum: Planetarion Suggestions 23 Jan 2007, 09:49
Replies: 11
Views: 683
Posted By Kal
Re: Nitpicking point

I like the name of the Eitraides structure killer, I'll be sad if it gets changed :/
Forum: Planetarion Suggestions 18 Jan 2007, 17:02
Replies: 12
Views: 632
Posted By Kal
Re: Parallels>Clusters ?

I was simply negating one fo your reasons for the change, not saying anything was impossible.

I believe that clusters are a better size to work with than parallels, but we shall see what happens...
Forum: Planetarion Suggestions 18 Jan 2007, 16:03
Replies: 12
Views: 632
Posted By Kal
Re: Parallels>Clusters ?

1) NO the shuffle doesn't - the shuffle balences galaxy count over the clusters so that the maximum difference in number of galaxies in a cluster is 1.

e.g. if there were 3 clusters and 28...
Forum: Planetarion Suggestions 18 Jan 2007, 14:49
Replies: 12
Views: 632
Posted By Kal
Re: Parallels>Clusters ?

Point 1, the shuffle doesn;t allow that.

Point 2, I think in parallel peace is entirly unmaintainable and as such the weaker gals will get killed much more easily than with clusters

Point 3,...
Forum: Planetarion Discussions 18 Jan 2007, 14:42
Replies: 151
Views: 5,943
Posted By Kal
Re: zik dying 1:1 ???

I think its worth remembering that zik are meant to be the "hardest" race to play at. Its also worth pointing out it should be possible for any race to do well, assuming a player of the correct skill...
Forum: Planetarion Discussions 17 Jan 2007, 00:10
Replies: 99
Views: 3,464
Posted By Kal
Re: With Marv gone

Planetarion has many administrators. Planetarion has one head of Development. Three coders work on the game - Appoco, Cin and Myk. Cin in particular has done a huge amount of coding in the run up to...
Forum: Planetarion Discussions 14 Jan 2007, 23:42
Replies: 99
Views: 3,464
Posted By Kal
Re: With Marv gone

from memory i was t60 in r10 and t15 in r11, but i might have my rounds mixed up.

I think Appoco did reasonably well while playing and if I recall correctly cin has been t100 while playing in 1:1...
Forum: Planetarion Discussions 14 Jan 2007, 21:17
Replies: 99
Views: 3,464
Posted By Kal
Re: With Marv gone

I semi-resent that, I was more than capable of fencesitting my way to the top 15 :p
Forum: Planetarion Discussions 14 Jan 2007, 18:13
Replies: 99
Views: 3,464
Posted By Kal
Re: With Marv gone

If idler has vision etc. he should join the development team and help us, he doesn't need to be in PATeam.
Forum: Planetarion Discussions 14 Jan 2007, 11:36
Replies: 99
Views: 3,464
Posted By Kal
Re: With Marv gone

there are other junior teams...

there is a development team, a portal team, the mh team etc.

If someone wants to help coding any part of the game they are welcom to come and talk to us, but an...
Forum: Planetarion Discussions 13 Jan 2007, 19:10
Replies: 99
Views: 3,464
Posted By Kal
Re: With Marv gone

Precisly - and we do do reshuffles within PATeam. To continue the analogy, Margaret Beckett was a known person, Tony therefore knew she would be capable of doing the job. We in PATeam have no idea...
Forum: Planetarion Discussions 13 Jan 2007, 16:32
Replies: 99
Views: 3,464
Posted By Kal
Re: With Marv gone

To use your Brittish politics analogy, there are also loads of junior ministers who run various parts of the departments. Now assuming idler was willing to sign an NDA, and assuming the CV he...
Forum: Planetarion Discussions 12 Jan 2007, 15:25
Replies: 99
Views: 3,464
Posted By Kal
Re: With Marv gone

To me the Head of Support Team role is one of the hardest and also most boring jobs their is.

It involves the following:
1) Managing the support team, making sure they know how to answer...
Forum: Planetarion Discussions 12 Jan 2007, 09:30
Replies: 99
Views: 3,464
Posted By Kal
Re: With Marv gone

I'l try to post somethign constructive.

With idler's historic experience he would probabaly be an asset to PATeam in some way. However he almost certainly knows very little about the shupport...
Forum: Planetarion Discussions 31 Dec 2006, 01:59
Replies: 91
Views: 3,514
Posted By Kal
Re: New Changes

Basically: adding cluster etas stretches individuals loaylities in multiple directions. Having different rankings done in different ways forces people to play in different ways for different groups....
Forum: Planetarion Discussions 31 Dec 2006, 00:49
Replies: 91
Views: 3,514
Posted By Kal
Re: New Changes

This change was made becuase we admit that we didn't see the full effect of this particualar change when combined with the other announced changes. We feel that now the culmination of all of the...
Forum: Planetarion Discussions 28 Dec 2006, 23:32
Replies: 27
Views: 1,784
Posted By Kal
Re: Portal Developer Needed

We have recieved our first spec/quote :)

So far only one other person has expressed info though (I'll be sending them out info to provide a quote ASAP)

So, if you know anyone who might be...
Forum: Planetarion Discussions 28 Dec 2006, 11:20
Replies: 27
Views: 1,784
Posted By Kal
Re: Portal Developer Needed

If this goes ahaed (I haven't had anyone get in touch yet), then it would be jolt paying for the work assuming that the bids we recived looked solid and reliable etc.
Forum: Planetarion Discussions 23 Dec 2006, 13:20
Replies: 27
Views: 1,784
Posted By Kal
Portal Developer Needed

Earlier this year we promised that a new portal and a system where uses can have a single login for life would be produced next year. This was something that was originally going to be coded by...
Forum: Planetarion Suggestions 22 Dec 2006, 10:35
Replies: 27
Views: 1,004
Posted By Kal
Re: Fog of War (kind of)

I'm not convinced they'd be able to grow fast enough to win the round by doing that from the start. And if they were doing this late round I'd suggets that once you are visible you shouldn;t be able...
Forum: Planetarion Discussions 21 Dec 2006, 15:16
Replies: 49
Views: 1,756
Posted By Kal
Re: Universe structure in general (will not affect r20)

I would be inclined to agree, and before everyone jumps in and says random is awful etc. - doesn;t that depend on the galaxy size, the galaxy tools, the alliance setup (defence eta advantage etc.)
...
Forum: Planetarion Suggestions 21 Dec 2006, 13:52
Replies: 27
Views: 1,004
Posted By Kal
Re: Fog of War (kind of)

it would make sense that things don;t show on rankings until they can be seen... that said... wouldn;t a lot of this really upset alliances?
Forum: Planetarion Suggestions 21 Dec 2006, 11:34
Replies: 27
Views: 1,004
Posted By Kal
Re: Fog of War (kind of)

how would u grow though? there is a limit to what u can do through in gal attacks (and that doens;t exactly promote galaxy growth) - if you can;t see out how do u get your roids etc.
Forum: Planetarion Suggestions 21 Dec 2006, 11:26
Replies: 27
Views: 1,004
Posted By Kal
Re: Fog of War (kind of)

surely you would have it so that if your galaxy can;t see out, then your galaxy can;t be seen? If your cluster can't see out, your cluster can't be seen?
Forum: Planetarion Discussions 21 Dec 2006, 09:27
Replies: 49
Views: 1,756
Posted By Kal
Re: Universe structure in general (will not affect r20)

I think one of the big questions that needs to be answered is this:

Can the game and the community support more than 2 loyalty groups?

In essence we require a minimum of 2:
1) people you...
Forum: Planetarion Discussions 21 Dec 2006, 09:24
Replies: 37
Views: 1,456
Posted By Kal
Re: Rankings in general

Something I don't understand, and perhaps people can help me on this, is why would not having a ranking for say alliances destroy alliances? I mean in the olden days there was no ranking in game and...
Forum: Planetarion Suggestions 21 Dec 2006, 08:59
Replies: 27
Views: 1,004
Posted By Kal
Re: Fog of War (kind of)

Now thats a very interesting idea, the reason I think this is that it adds a learning curve to the game and becuase very specific actions are required it makes things along the lines of an in game...
Forum: Planetarion Suggestions 20 Dec 2006, 17:46
Replies: 23
Views: 1,068
Posted By Kal
Re: Overview access levels

now thats a great idea!
Forum: Planetarion Suggestions 20 Dec 2006, 16:56
Replies: 23
Views: 1,068
Posted By Kal
Re: Overview access levels

on a related note - if this were done, should any other parts of the galaxy system be restricted if someone is not approved? (or also if they are set to not-wanted)
Forum: Planetarion Discussions 19 Dec 2006, 21:29
Replies: 49
Views: 1,756
Posted By Kal
Re: Universe structure in general (will not affect r20)

basically I want to start with top level concepts and then see how the current systems map to thoose and hence idenitfy the problem areas.

For example there was the suggestion above that there...
Forum: Planetarion Discussions 19 Dec 2006, 19:15
Replies: 49
Views: 1,756
Posted By Kal
Re: Universe structure in general (will not affect r20)

I have nothing against having 3 groups that way u describe them - but I think we do need to be clear on the purpsoe of the groups and hence how they should be balenced relative to each other.
Forum: Planetarion Discussions 19 Dec 2006, 18:37
Replies: 49
Views: 1,756
Posted By Kal
Re: Universe structure in general (will not affect r20)

I want people to walk away from the current idea of what exists in the universe at the moment.

I simply put want two groups:
1) a group of people u know and can relly on - they will defend you...
Forum: Planetarion Discussions 19 Dec 2006, 18:28
Replies: 49
Views: 1,756
Posted By Kal
Re: Universe structure in general (will not affect r20)

does that answer any of my questions? or does it cleverly answer them and sugets we don't need alliances/clusters at all?
Forum: Planetarion Discussions 19 Dec 2006, 18:20
Replies: 49
Views: 1,756
Posted By Kal
Universe structure in general (will not affect r20)

Alliances, clusters, galaxies, planets.

This is probabaly too many different groups to satisfy.

Planets obviously must stay.

I want one group for meeting new people and one group for...
Forum: Planetarion Discussions 19 Dec 2006, 18:15
Replies: 37
Views: 1,456
Posted By Kal
Rankings in general

There has been a lot of debate about the round 20 proposed rankings changes.

So this is a general question on rankings.

Should there be alliance rankings?
Should there be galaxy rankings?...
Forum: Planetarion Discussions 19 Dec 2006, 17:01
Replies: 244
Views: 6,452
Posted By Kal
Re: Round 20 Changes

Well actually people wouldn't be able to have 100% accurate alliance rankings without the game giving out information. Its all about changing the emphasis.
Forum: Planetarion Discussions 19 Dec 2006, 16:07
Replies: 244
Views: 6,452
Posted By Kal
Re: Round 20 Changes

Its only been very preliminary so far. I only posted it becuase I was shocked by hwat was said. Yes it waa a poor sample etc, but at least it means I won't be going to start a marketing campaign...
Forum: Planetarion Discussions 19 Dec 2006, 15:27
Replies: 244
Views: 6,452
Posted By Kal
Re: Round 20 Changes

u misunderstand, the point the people were making wasn't that bashing exists - it exists in all games, but in the other games the people help u get over your losses. in essence the people were saying...
Forum: Planetarion Discussions 19 Dec 2006, 12:38
Replies: 244
Views: 6,452
Posted By Kal
Re: Round 20 Changes

I very much understand what you are saying, but we can't have a universe setup that caters to every single type of game play. While you will be in a galaxy with two less friends than last round,...
Forum: Planetarion Suggestions 19 Dec 2006, 12:10
Replies: 23
Views: 1,068
Posted By Kal
Re: Overview access levels

I very much like this idea :)
Forum: Planetarion Discussions 19 Dec 2006, 12:09
Replies: 244
Views: 6,452
Posted By Kal
Re: Round 20 Changes

I still don't understand why people can't be in a tag with their friends...
Forum: Planetarion Discussions 19 Dec 2006, 12:04
Replies: 244
Views: 6,452
Posted By Kal
Re: Round 20 Changes

I couldn't agree more with all of that, as you say though, how to do some of that is the question. Though Appoco and I have discussed the idea of using the r19 alliance score system for galaxies.
Forum: Planetarion Discussions 19 Dec 2006, 11:58
Replies: 244
Views: 6,452
Posted By Kal
Re: Round 20 Changes

I want to comment on this bit. And say simply that you can play with your friends. The current galaxy setup is designed to help you meet new people - especially new players (so you can teach them the...
Forum: Planetarion Discussions 19 Dec 2006, 11:06
Replies: 244
Views: 6,452
Posted By Kal
Re: Round 20 Changes

The changes presented will create a more interesting and varied game. This directly leads to the creation of a game that in general more people will wish to play. That does not mean that the current...
Forum: Planetarion Suggestions 17 Dec 2006, 20:28
Replies: 14
Views: 688
Posted By Kal
Re: an ez gfx add?

I'll tell you now then :p

If anyone wants to do graphics for in game, portal, game.planetarion.com, they have (depending on which site) considerable control over the entire layout.
Forum: Planetarion Discussions 17 Dec 2006, 20:24
Replies: 7
Views: 756
Posted By Kal
Re: Speed rounds and R20

thats my plan for appoco... but don't tell him...
Forum: Planetarion Suggestions 17 Dec 2006, 12:46
Replies: 14
Views: 688
Posted By Kal
Re: an ez gfx add?

changing the code isn't much of an issue :)

In fact the last person to redesign the page simply supplied all of the code and all the images.
Forum: Planetarion Suggestions 16 Dec 2006, 19:19
Replies: 76
Views: 4,032
Posted By Kal
Re: [Discuss] PA Merchandising

small update on this:

we do want to get the cafepress shop back up and running, and with the current strength of the dollar it is probabaly the cheapest option. However we are lacking in people...
Forum: Planetarion Discussions 16 Dec 2006, 12:43
Replies: 244
Views: 6,452
Posted By Kal
Re: Round 20 Changes

I'm not sure in "reality" that they would compliment each other - in life there are always decisions and compromises to make.
Forum: Planetarion Discussions 16 Dec 2006, 12:36
Replies: 244
Views: 6,452
Posted By Kal
Re: Round 20 Changes

One of the interesting possibilites we could see next round is an alliance could play for its memebr's sucess - potentially somehting like a #15-15 ranked alliances could end up dominating the planet...
Forum: Planetarion Discussions 16 Dec 2006, 12:33
Replies: 7
Views: 756
Posted By Kal
Re: Speed rounds and R20

I believe Appoco is contemplating some kind of "crazy" speedgame, but I'm sure we will think of something to fit in the gap :)
Forum: Planetarion Discussions 16 Dec 2006, 11:45
Replies: 244
Views: 6,452
Posted By Kal
Re: Round 20 Changes

it is agsint the rules yes - but its also not an effective tactic as at the very least they would have to wait until after the shuffle to do it. exiling is probabaly a more effective way to do it.
Forum: Planetarion Discussions 15 Dec 2006, 20:47
Replies: 244
Views: 6,452
Posted By Kal
Re: Round 20 Changes

The announcement you quote is for our 2007 plans, so you can expect changes addressing the noted areas over the course of 2007.


I can see on your first point that the announcement might...
Forum: Planetarion Suggestions 15 Dec 2006, 20:41
Replies: 14
Views: 688
Posted By Kal
Re: an ez gfx add?

I have nothing against putting a prettier splash screen at game.planetarion.com and beta.planetarion.com

But it would require some graphics people...
Forum: Planetarion Discussions 15 Dec 2006, 20:10
Replies: 244
Views: 6,452
Posted By Kal
Re: Round 20 Changes

Squishy and JBG are both PATeam members

We needed to announce most of the changes that effect alliances because the alliances told us they needed to know things so they could plan.
Forum: Planetarion Discussions 15 Dec 2006, 20:04
Replies: 244
Views: 6,452
Posted By Kal
Re: Round 20 Changes

From reading this thread I don't believe there is a community consensus on the announced changes. Some people like some changes and hate others, some hate them all, some like them all. This is the...
Forum: Planetarion Discussions 15 Dec 2006, 19:39
Replies: 244
Views: 6,452
Posted By Kal
Re: Round 20 Changes

I'm going to comment on a couple of points raised:

1) Some people have complained about a lack of PATeam responses in this thread. However there have been several responses from JBG and Squishy...
Forum: Planetarion Suggestions 13 Dec 2006, 11:50
Replies: 3
Views: 413
Posted By Kal
Re: Important - NO .. Annoying -YES

I'm convinced we changed this becuase people complained?

u could just right click on them and choose how u want to open them etc.
Forum: Planetarion Discussions 11 Dec 2006, 20:37
Replies: 56
Views: 2,109
Posted By Kal
Re: Quicker rounds?

7 week rounds effectly demnd 5 round sper year with 3 week gap from tick stop to tick start.

That means no time for public betas between rounds and means that speed games between roudns would...
Forum: Planetarion Discussions 10 Dec 2006, 19:20
Replies: 56
Views: 2,109
Posted By Kal
Re: Quicker rounds?

I'm assuming I still need to make sure there is no main round running over the xmas-new year period? fitting whole rounds into a year is harder than it might sound...
Forum: Planetarion Suggestions 10 Dec 2006, 12:11
Replies: 9
Views: 607
Posted By Kal
Re: New Cov-op

I quite like the changing a mission from real to fake idea (but not sure on vice versa).

Simialr the moving ships idea has merit - say for example twice as many ships can be moved as can be...
Forum: Planetarion Discussions 9 Dec 2006, 15:24
Replies: 56
Views: 2,109
Posted By Kal
Re: Quicker rounds?

Last round was 9 weeks.

I've bene looking at next rounds scheduling and I'm struggling to find a senisble way to fit rounds in... 4 8 week rounds leaves too big a gap between rounds, and 5 7 week...
Forum: Planetarion Discussions 7 Dec 2006, 22:00
Replies: 26
Views: 1,025
Posted By Kal
Re: We Want You - Portal Columnists & Round 20 Skin

I quite like the skin in IE7 (though I'm not sure if it looks how its meant to or not.)
Forum: Planetarion Discussions 7 Dec 2006, 00:29
Replies: 56
Views: 2,109
Posted By Kal
Re: Quicker rounds?

Thats a very good idea, and I see no reason why we can't start to do things along thoose lines next year, as I now plan round dates a stupidly long time in advance. However I still maintain that it...
Forum: Planetarion Discussions 6 Dec 2006, 23:15
Replies: 56
Views: 2,109
Posted By Kal
Re: Quicker rounds?

maybe cirtical was a poor choice of words, important would have bene better.

Here is an example.

new player 1 signs up.

a short time later the round ends, he may or may not have got into...
Forum: Planetarion Discussions 6 Dec 2006, 23:09
Replies: 26
Views: 1,025
Posted By Kal
Re: We Want You - Portal Columnists & Round 20 Skin

As Leshy says the current code is a step forward, and becuase of the nature of the pax code Spinner originally created its far from easy to fix all the issues. So its not going to be fixed in the...
Forum: Planetarion Discussions 5 Dec 2006, 09:14
Replies: 26
Views: 1,025
Posted By Kal
Re: We Want You - Portal Columnists & Round 20 Skin

Not at all, if you read the CSS, the images can be positioned anywhere around the main content area, the menus can also be positioned so they stay on the screen when you scroll up and down the main...
Forum: Planetarion Discussions 3 Dec 2006, 18:57
Replies: 26
Views: 1,025
Posted By Kal
Re: We Want You - Portal Columnists & Round 20 Skin

They still have to be image based, but you can make the images very simple and hence small.
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