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Forum: Planetarion Discussions 11 May 2010, 21:13
Replies: 119
Views: 33,063
Posted By x-dANGEr
Re: Single targetting to return.. Opinions!!!

I'm actually quite sure that I'm right.

It is a flawed generalization to say "everything is statistics" ))

Simply put, I'm saying a no-brainer here. Why do you bother to justify something else...
Forum: Planetarion Discussions 11 May 2010, 08:26
Replies: 119
Views: 33,063
Posted By x-dANGEr
Re: Single targetting to return.. Opinions!!!

I'm actually quite sure that I'm right.

It is a flawed generalization to say "everything is statistics", which is why I disagree. On one hand, many theories are not based on statistical...
Forum: Planetarion Discussions 10 May 2010, 22:11
Replies: 119
Views: 33,063
Posted By x-dANGEr
Re: Single targetting to return.. Opinions!!!

Thanks for explaining Mz's thoughts! ))

I disagree there.
Forum: Planetarion Suggestions 10 May 2010, 12:34
Replies: 9
Views: 2,973
Posted By x-dANGEr
Re: Private/Public galaxies = gold

They also rank themselves in their own category. Why not make it official?
Forum: Planetarion Suggestions 10 May 2010, 11:32
Replies: 9
Views: 2,973
Posted By x-dANGEr
Re: Private/Public galaxies = gold

It's more about limiting bashing, I suppose.

The way I see it, it guarantees more interaction between people of close levels.

Instead of having a Maxwell-Boltzmann distribution among one...
Forum: Planetarion Discussions 10 May 2010, 10:19
Replies: 119
Views: 33,063
Posted By x-dANGEr
Forum: Planetarion Suggestions 10 May 2010, 10:18
Replies: 9
Views: 2,973
Posted By x-dANGEr
Re: Private/Public galaxies = gold

So you're saying that there shouldn't be separate rankings?
Forum: Planetarion Discussions 10 May 2010, 10:03
Replies: 119
Views: 33,063
Posted By x-dANGEr
Re: Single targetting to return.. Opinions!!!

Would you please care to explain?
Forum: Planetarion Discussions 10 May 2010, 09:43
Replies: 119
Views: 33,063
Posted By x-dANGEr
Re: Single targetting to return.. Opinions!!!

It is not a statistical survey to be too concerned with "samplesize". We all speak of our own experience, doesn't mean that if my experience is close to non-existent, for instance, my opinion shall...
Forum: Planetarion Suggestions 10 May 2010, 09:37
Replies: 9
Views: 2,973
Posted By x-dANGEr
Private/Public galaxies = gold

The idea is quite simple. Private galaxies and public galaxies have (would) split the universe in two categories.

Category one: Eight planet galaxies, large value planets, large score. Action...
Forum: Planetarion Discussions 10 May 2010, 09:08
Replies: 119
Views: 33,063
Posted By x-dANGEr
Re: Single targetting to return.. Opinions!!!

He argued that MT needs you to build three ships only, that cover you against all classes, and this, is boring. ST on the other hand, he said, gives room for thinking out fleet compositions etc.
...
Forum: Alliance Discussions 7 May 2010, 19:03
Replies: 328
Views: 108,328
Posted By x-dANGEr
Re: Asc/THINLYVEILEDTHREAT

Would someone give coords for a way too far observer?! Seems like fun.
Forum: Alliance Discussions 7 May 2010, 10:30
Replies: 294
Views: 61,943
Posted By x-dANGEr
Re: Sad change in planetarion history

Or we could make it a 'lazy' yellow team and just slide into victory through actually reading some formulas..!

Same problem though, has been done so many times before.. ((

P.S. I'm genuinely...
Forum: Planetarion Discussions 7 May 2010, 09:51
Replies: 107
Views: 60,290
Posted By x-dANGEr
Re: Oh dear oh dear

I am looking forward to playing with "stunning graphics, interactive maps, tactical options, commanders, alliances, trade", though, in case I was misunderstood. Actually, I would settle for tactical...
Forum: Alliance Discussions 7 May 2010, 09:47
Replies: 294
Views: 61,943
Posted By x-dANGEr
Re: Sad change in planetarion history

I guess, but that would be less fun than swapping between teams every handful of ticks, till it's forbidden at least ))
Forum: General Discussions 6 May 2010, 22:20
Replies: 53
Views: 14,111
Posted By x-dANGEr
Re: Starcraft 2

I imagine you haven't gone in-depth playing it yet. There are drastic changes.. Sure, each race still has the same general theme, but it is still the same story you know. I guess it is fun. ))
Forum: Alliance Discussions 6 May 2010, 22:06
Replies: 294
Views: 61,943
Posted By x-dANGEr
Re: Sad change in planetarion history

You are sad because the whole universe ganged on a smaller alliance, in no way competing for the #1 spot, and if I got you right, because #1 and #2 were napped.

But you as an alliance, being as...
Forum: Planetarion Discussions 6 May 2010, 17:04
Replies: 107
Views: 60,290
Posted By x-dANGEr
Re: Oh dear oh dear

It's more like you are placing them in your own mouth! ))
Forum: Alliance Discussions 6 May 2010, 17:02
Replies: 294
Views: 61,943
Posted By x-dANGEr
Re: Sad change in planetarion history

I just can't understand what are you arguing about. Apprime has in a way forced all that to happen, and they somewhat "admit" it. What is the disputed point here?
Forum: Alliance Discussions 13 Apr 2010, 17:15
Replies: 15
Views: 5,181
Posted By x-dANGEr
Re: ToF ?

ToF ftw.
Forum: General Discussions 13 Feb 2010, 09:51
Replies: 27
Views: 7,277
Posted By x-dANGEr
Forum: Planetarion Discussions 6 Feb 2010, 08:39
Replies: 73
Views: 13,511
Posted By x-dANGEr
Re: Single Targeting

With little strategic depth as to what happens in a battle, stats are very hard to balance. Especially when it is affected by the number of planets that go a certain race, and a certain attack fleet,...
Forum: Alliance Discussions 26 Jan 2010, 22:39
Replies: 244
Views: 80,595
Posted By x-dANGEr
Forum: Alliance Discussions 26 Jan 2010, 12:19
Replies: 244
Views: 80,595
Posted By x-dANGEr
Re: round 35 politics

The game is too time-consuming. Some people are willing to invest more time into it. Isn't it that simple?
Forum: Planetarion Suggestions 11 Jan 2010, 09:37
Replies: 11
Views: 6,315
Posted By x-dANGEr
Re: Make attacking more interesting

Well, part of the suggestion is to make battles less predictable enough to be in the gray area for both parties. Would it introduce luck in the game? I don't think so. Calculated risks is the answer....
Forum: Planetarion Suggestions 10 Jan 2010, 23:45
Replies: 11
Views: 6,315
Posted By x-dANGEr
Killing ships for XP

Edit (Appocomaster): split from JBG's thread

The way I see it, there is a problem at the core of the game engine, which requires a more radical change than "ETAs", I do realize what you said...
Forum: Alliance Recruitment 31 Dec 2009, 21:04
Replies: 18
Views: 13,402
Posted By x-dANGEr
Re: Pushing ASS into round 35 :)

Very amazing spirit! I wish you good luck! :)
Forum: Alliance Discussions 30 Mar 2006, 18:33
Replies: 85
Views: 7,406
Posted By x-dANGEr
Re: eXilition & the future.

I'm really sad to disappoint you, but hmm.. He didn't even mention the word 'alliance' in his post:



Damn we.. We make a big deal of nothing, heh.
It surely is sad that eX won't play the next...
Forum: Departing PA Messages 30 Mar 2006, 14:10
Replies: 26
Views: 3,829
Posted By x-dANGEr
Re: furball retires.

Heh, will be anxious for your 'come-back'. Remember to breathe a lot of fresh air, because once you're back here, you'll miss it ;)
Forum: Alliance Discussions 30 Mar 2006, 14:07
Replies: 85
Views: 7,406
Posted By x-dANGEr
Re: eXilition & the future.

Agreed.

You're acutally talking about special events (Whatever) which seem to only happen to you Angels. I don't know if you can see that, but The Fish said that 3 weeks are enough for drastic...
Forum: General Discussions 30 Mar 2006, 13:57
Replies: 29
Views: 2,816
Posted By x-dANGEr
Re: My luck with neighbours...

I think you've done what you were supposed to. Maybe you've understood things wrong, you can never know. The girl is propably with him because she wants to. Otherwise, it is a kidnap situation (I...
Forum: General Discussions 30 Mar 2006, 13:50
Replies: 43
Views: 3,110
Posted By x-dANGEr
Re: What words If any

Exagiratting? Success? The most 2 painful words ever, I don't know how they're written, and I never do write them the same every time. I can do some 'typing' mistakes, such as: alg <-- lag, form <--...
Forum: Planetarion Discussions 29 Mar 2006, 15:51
Replies: 297
Views: 18,128
Posted By x-dANGEr
Re: value, xp, admins, fleets, winner, hate, agony, flaming

Seemingly, Squishy has made the right decision. Though, in a hopeless try of me to get some humor into this thread I posted this: ;)


I think their is really nothing to discuss here. What's done...
Forum: Planetarion Discussions 27 Mar 2006, 15:32
Replies: 297
Views: 18,128
Posted By x-dANGEr
Re: value, xp, admins, fleets, winner, hate, agony, flaming

So let me get this right.. If I ever play in a future PA round, and attack a big planet, and can't get back to JGP my target (Which had enough defence to get all stolen), you will recall it for me?...
Forum: Planetarion Discussions 26 Mar 2006, 18:38
Replies: 297
Views: 18,128
Posted By x-dANGEr
Re: value, xp, admins, fleets, winner, hate, agony, flaming

To be honest, I tend not to agree to the decision. This was simply resulted by all 'value' players not wanting a XP-er to win the round, so they all wanted to suicide their ships on Rain, and what's...
Forum: Planetarion Discussions 21 Mar 2006, 14:50
Replies: 6
Views: 2,198
Posted By x-dANGEr
Re: Fake defence as a mission type?

If it takes to remove the 'fake defence' mission type to take out the 'fake attack' one, I wouldn't mind.
Forum: Planetarion Discussions 20 Mar 2006, 21:28
Replies: 40
Views: 4,409
Posted By x-dANGEr
Re: Your biggest Crash!

For whoever said that netiher arrows or fireblades target FR, ARROWS DID TARGET FR IN R13.. Just a little note.
Forum: Planetarion Discussions 20 Mar 2006, 21:26
Replies: 114
Views: 10,259
Posted By x-dANGEr
Re: A value player winning this round?

Agreed.

// I couldn't say that in a rep (Comment) because it says I have to spread some around the forums before I do it to you.. 0-o
Forum: Planetarion Discussions 20 Mar 2006, 14:44
Replies: 114
Views: 10,259
Posted By x-dANGEr
Re: A value player winning this round?

Hmm.. 9:2:9 is going quite well, another few bumps like this and he's a hero heh. I was wondering, how many days are left for the end of the round? And, mm.. If this round is won by a value player,...
Forum: Planetarion Discussions 17 Mar 2006, 21:11
Replies: 40
Views: 4,409
Posted By x-dANGEr
Re: Your biggest Crash!

Round 13. Whatever Co I get to steal, they just die from a Xan attacking. I remember once stealing around 6k arrows and 5k fireblades, I was happy, but doh, I do prefair sleeping on PA. So I lost...
Forum: Planetarion Discussions 17 Mar 2006, 20:56
Replies: 114
Views: 10,259
Posted By x-dANGEr
Re: A value player winning this round?

Hmm.. Ok, I will try to play as a Distorter "builder" next round I play, if that will tire you furball :P

@idimmu: If it is the way you mentioned, then it can be quite hard, unless, as mentioned...
Forum: Planetarion Suggestions 17 Mar 2006, 12:45
Replies: 42
Views: 3,120
Posted By x-dANGEr
Re: A Great Sollution to XP 'exploiting'.

The same goes for stealing, remember? :P

I think this issue is decided now anyway..
Forum: Planetarion Suggestions 17 Mar 2006, 12:39
Replies: 49
Views: 3,028
Posted By x-dANGEr
Re: Make the Bash Limit work in both directions

I don't want to hijack this thread, but doesn't basing the bash limit on score solve the problem? That simply means, that if their is someone above your rank in score, you can attack him, but you...
Forum: Planetarion Discussions 17 Mar 2006, 12:30
Replies: 114
Views: 10,259
Posted By x-dANGEr
A value player winning this round?

Do you think it's possible for a value player to win this round?

Looking at 16:4:3 and 9:2:9, I think if one of those get to the 8k roids count close enough, he'd be able to. What do you think?...
Forum: Strategic Discussions 17 Mar 2006, 12:20
Replies: 104
Sticky: Game Tactics
Views: 196,906
Posted By x-dANGEr
Re: Game Tactics

You know about some physics law, the power and it's reaction. So, if you really make someone mad, he might get whoever he knows to get you. (Of course, don't worry if you're in #1 alliance, or an...
Forum: Alliance Discussions 16 Mar 2006, 14:49
Replies: 24
Views: 2,599
Posted By x-dANGEr
Re: Very nice, Asc!

It's sad to see that people are so mad because Asc is winning, that they can't believe that anyone is admiring their quite stunning gameplay.
Forum: Alliance Discussions 16 Mar 2006, 12:18
Replies: 24
Views: 2,599
Posted By x-dANGEr
Very nice, Asc!

I'm just stunned of how well you managed to play this round. You now have also got the first Average Score rank, you got above DLR. Very nice! And I give you a big congratz on your so definate win....
Forum: Planetarion Suggestions 16 Mar 2006, 12:10
Replies: 25
Views: 2,908
Posted By x-dANGEr
Re: Bash Limit.

Ah okay :P

I should've taken a look at the stats, but I guess am a little too lazy for that :)
Forum: General Discussions 16 Mar 2006, 12:08
Replies: 82
Views: 4,955
Posted By x-dANGEr
Re: Israel prison break

Hmm.. I'm a muslim, an arab and a palestinean, so I think I deserve my saying in this..
(I'm not living in Palestine though, was forceed to immigration).

I don't know how can some of you blame it...
Forum: Planetarion Suggestions 16 Mar 2006, 11:49
Replies: 25
Views: 2,908
Posted By x-dANGEr
Re: Bash Limit.

That looks to me as a very bad combat report. But as you said, XP makes up for it. You didn't freeze any of his ships, does that mean that he got all no-loss defence ships or that the stats or mocked...
Forum: Planetarion Discussions 16 Mar 2006, 11:43
Replies: 9
Views: 2,293
Posted By x-dANGEr
Re: is this guy a dick or what!!!!!!

Amusing read, well done ;)
Forum: Planetarion Discussions 16 Mar 2006, 11:40
Replies: 31
Views: 3,674
Posted By x-dANGEr
Re: OMG is everybody in PA Forums a professional Whiner?!?

I think I read a research somewhere that whining is good for your health, so that should be a good enough reward for whiners I think..
Forum: Planetarion Discussions 15 Mar 2006, 20:07
Replies: 31
Views: 3,674
Posted By x-dANGEr
Forum: Planetarion Discussions 13 Mar 2006, 14:30
Replies: 109
Views: 9,147
Posted By x-dANGEr
Re: Some facts.

Have they borken the rules by doing that, Fish?

P.S. I'm 'not' playing this round, for all those who bet am Asc lol..
Forum: Planetarion Discussions 12 Mar 2006, 20:28
Replies: 109
Views: 9,147
Posted By x-dANGEr
Re: Some facts.

Wow, this thread took 2 hours to read..
Did he intend to? I'm sure all he wanted to do is to balance the value/xp paths of playing so a first spot can be achieved by both. What caused this round to...
Forum: Planetarion Suggestions 12 Mar 2006, 15:38
Replies: 3
Views: 1,847
Posted By x-dANGEr
Re: Quick thought

Their is no fake defence option btw.. (At least their wasn't when I last played)
Forum: Planetarion Suggestions 10 Mar 2006, 17:04
Replies: 25
Views: 2,908
Posted By x-dANGEr
Re: Bash Limit.

The idea is to base the bash limit on Score. So you can target those lower than you in value, but not those lower than you in score (In a certain percentege of course, like you can't attack people...
Forum: Planetarion Suggestions 10 Mar 2006, 15:18
Replies: 25
Views: 2,908
Posted By x-dANGEr
Re: Bash Limit.

As it appears now, everyone is crying about XP-ers. And the main reason behind that is the situation described in this one sentence: "They have a better rank and their is nothing I can do about it.."...
Forum: Planetarion Suggestions 10 Mar 2006, 13:04
Replies: 25
Views: 2,908
Posted By x-dANGEr
Re: Bash Limit.

Please, don't spam the thread..

As said many times around, XP-ers need to keep their fleets to do well, so if you fleet catch it, and stretch them off their roids, they won't bother you much...
Forum: Planetarion Suggestions 10 Mar 2006, 12:58
Replies: 25
Views: 2,908
Posted By x-dANGEr
Re: Bash Limit.

That's the point. To be able to do something against those who keep bugging you ..
Forum: Planetarion Suggestions 10 Mar 2006, 12:52
Replies: 25
Views: 2,908
Posted By x-dANGEr
Bash Limit.

As it appears now, everyone is crying about XP-ers. And the main reason behind that is the situation described in this one sentence: "They have a better rank and their is nothing I can do about it.."...
Forum: Strategic Discussions 9 Mar 2006, 19:27
Replies: 27
Views: 3,091
Posted By x-dANGEr
Re: On xp, red defense, and alliances...

A very nice strategic game over their. With a dedicated set of members, it would have grabed victory this round :P
Forum: Planetarion Suggestions 9 Mar 2006, 19:21
Replies: 9
Views: 2,204
Posted By x-dANGEr
Re: Changing Xp formula.

Then, that Xan deserves to be roided IMHO. I think we all agree that the stats of this round needs some adjustments. I mean that it should be so, that if a cath lands on someone 2x him, he should...
Forum: General Discussions 8 Mar 2006, 14:50
Replies: 23
Views: 1,716
Posted By x-dANGEr
Re: Save a life

I find this rather strange. People I know would tire theirselves to find a way to help in anyway possible, rather than tiring theirselves to find excuses to justify them not helping.
Forum: Planetarion Discussions 7 Mar 2006, 14:04
Replies: 73
Views: 6,092
Posted By x-dANGEr
Re: XP, stats et al.

I want to go back to the way the game was.
Forum: Planetarion Discussions 6 Mar 2006, 21:26
Replies: 73
Views: 6,092
Posted By x-dANGEr
Re: XP, stats et al.

I think XP is quite good, don't get me wrong. It really decreases the likablity of a stagnation round. But as I said above, people won't accept the idea of being able to win with XP, by simply 3...
Forum: Planetarion Discussions 6 Mar 2006, 20:32
Replies: 73
Views: 6,092
Posted By x-dANGEr
Re: XP, stats et al.

I think the main problem in keeping XP-ing as 'another way of playing', and giving it the ability to outrun the value way of playing at the end of the round, will cause once more many complaining and...
Forum: Planetarion Suggestions 6 Mar 2006, 20:13
Replies: 10
Views: 1,946
Posted By x-dANGEr
Re: Constructions

I think that maybe destroying constructions for no resources back (Or even pay money to do so) would be a good idea. Just so that if someone needs the space for another type, he can have it.
Forum: Planetarion Discussions 5 Mar 2006, 16:53
Replies: 73
Views: 6,092
Posted By x-dANGEr
Re: XP, stats et al.

I support 4. Adding XP for defence will just add another dimention to whine about and balance. Change the stats, making it 'hard' for people to land on people 2x their size. Not as easy as in this...
Forum: General Discussions 5 Mar 2006, 13:33
Replies: 23
Views: 1,716
Posted By x-dANGEr
Re: Save a life

But I'm not asking you to buy anything. Just a couple of seconds of your life daily. If that will cost you money, then don't. And I'm not even forcing you to.. (Someone neg-ripped me for this saying:...
Forum: Strategic Discussions 5 Mar 2006, 13:30
Replies: 37
Sticky: #Strategy
Views: 87,854
Posted By x-dANGEr
Re: #Strategy

They're lying :D I always try to disagree with someone but they just say right..
Forum: Planetarion Suggestions 4 Mar 2006, 20:39
Replies: 9
Views: 2,204
Posted By x-dANGEr
Re: Changing Xp formula.

How can a Cath land on someone 2x his size and not have losses.. (Yeah, it might be that I'm a noob, but would be semi impossible after early stage..)
Forum: Planetarion Suggestions 4 Mar 2006, 16:31
Replies: 9
Views: 2,204
Posted By x-dANGEr
Re: Changing Xp formula.

That's why their's defence .. I dont think it's easy for some Cath to land on someone 2x it's value without losing much of it's fleet.. (You know, their are alliances..)
Forum: Planetarion Suggestions 4 Mar 2006, 12:58
Replies: 9
Views: 2,204
Posted By x-dANGEr
Re: Changing Xp formula.

Free High XP roids, but not the same as now 0-o
Forum: General Discussions 4 Mar 2006, 12:06
Replies: 23
Views: 1,716
Posted By x-dANGEr
Forum: Planetarion Suggestions 4 Mar 2006, 11:50
Replies: 9
Views: 2,204
Posted By x-dANGEr
Changing Xp formula.

I think the XP formula should be changed, so that if you like lose more than %50 of your ships in any attack, you will get less XP, I basicly mean that it should be so: The more you lose...
Forum: Planetarion Discussions 4 Mar 2006, 11:39
Replies: 34
Views: 2,784
Posted By x-dANGEr
Re: Xan, Ter, Cath and Zik.

That diserves a 'lol'. I played Zik R13 too and it was kinda cool, though what sucked for me is that I only got 7 incomings through the whole round.. They were just scared.. :D
Forum: Planetarion Discussions 4 Mar 2006, 11:21
Replies: 34
Views: 2,784
Posted By x-dANGEr
Xan, Ter, Cath and Zik.

I was checking the forums up and down when this came up in my mind. As a player:

1) What race do you prefair to use?
2) How many have you used each of them?
3) And why you'd use it? (I'm talking...
Forum: General Discussions 4 Mar 2006, 07:37
Replies: 23
Views: 1,716
Posted By x-dANGEr
Re: Save a life

Not that your paying money. A few seconds daily won't cost you millions either.
Forum: Planetarion Suggestions 4 Mar 2006, 07:33
Replies: 42
Views: 3,120
Posted By x-dANGEr
Re: A Great Sollution to XP 'exploiting'.

@Nadar, the XP formula now is dependant on the percent of value loss of the attacker ships too right? Like, If I attack someone 2x my value and get a full cap, but also lose %70 of my ships (Stolen),...
Forum: Planetarion Suggestions 3 Mar 2006, 20:49
Replies: 6
Views: 1,928
Posted By x-dANGEr
Re: Covert Op Idea

What's the point ?
Forum: Planetarion Suggestions 3 Mar 2006, 20:48
Replies: 42
Views: 3,120
Posted By x-dANGEr
Re: A Great Sollution to XP 'exploiting'.

Anyway, I'd like to state that I don't encourage this idea anymore. After all, it will do nothing but complicate the game, and really, it is fun the way it is, and punishing not defencing by no...
Forum: General Discussions 3 Mar 2006, 14:56
Replies: 23
Views: 1,716
Posted By x-dANGEr
Save a life

http://www.rpgdot.com/phpBB2/viewtopic.php?t=1441445
Forum: Strategic Discussions 3 Mar 2006, 10:25
Replies: 104
Sticky: Game Tactics
Views: 196,906
Posted By x-dANGEr
Re: Game Tactics

Also, a simple apology can work sometimes.

I remember attacking a member of LCH (3 fleeting him), but he wasn't yet tagged. He told his HC and I was being fleet catched with 3 waves, I managed to...
Forum: Planetarion Suggestions 3 Mar 2006, 10:22
Replies: 35
Views: 5,015
Posted By x-dANGEr
Re: 3 ideas

1) No, because I want to decide how I want to use my fleets. Maybe playing as a Zik defending with all 3 of them at the start of the round..

2) Because using this, roids will keep travelling in...
Forum: Planetarion Discussions 3 Mar 2006, 10:06
Replies: 76
Views: 4,966
Posted By x-dANGEr
Re: stats killing the round?

I think whining right now won't solve anything. It's said and aknowledged by I think most of us that Terrans had it a little too easy to XP this round. I think it won't be the same next round, and...
Forum: Planetarion Suggestions 2 Mar 2006, 16:34
Replies: 35
Views: 5,015
Posted By x-dANGEr
Re: 3 ideas

1) Nah.
2) Nah.
3) Nah.
4) Even though I suggested this somewhere too, I'd like the basic PA more :) <--- Nah..
Forum: Planetarion Discussions 2 Mar 2006, 12:31
Replies: 76
Views: 4,966
Posted By x-dANGEr
Re: stats killing the round?

Remove Pre-lunch? I don't think pre-lunch is any problem at all, so don't try blaming it eh.. (Not that I'll use it if I play, I usuall woke 4 AM in my normal day anyway.. <--- Diff Time Zone :D )..
Forum: Strategic Discussions 1 Mar 2006, 19:43
Replies: 104
Sticky: Game Tactics
Views: 196,906
Posted By x-dANGEr
Re: Game Tactics

So you mean that when you spend your resources, you give the enemy the bait, so he thinks you are producing ships that kill him, though, you only produced what you need. Heh, I think it could be...
Forum: Planetarion Discussions 1 Mar 2006, 14:42
Replies: 135
Views: 23,673
Posted By x-dANGEr
Re: What Alliance Has The Best Name

A New Dawn.
Howling Rain.
Tides of Fire.
Forum: Planetarion Discussions 1 Mar 2006, 14:28
Replies: 76
Views: 4,966
Posted By x-dANGEr
Re: stats killing the round?

I think that the stats do prompt an easy of way of XP-ing. I mean, I'm a Ter, I only build BS, and I will suicide my attack on anyone exactly 2x my value, and I will surely land, no matter what he...
Forum: Planetarion Suggestions 28 Feb 2006, 14:36
Replies: 42
Views: 3,120
Posted By x-dANGEr
Re: A Great Sollution to XP 'exploiting'.

So on what else you want me to base them on? If we aren't to base formulas on stats assumptions, then we should just say that Cath maybe won't have EMP next round..


The point here is that Cath...
Forum: Planetarion Suggestions 27 Feb 2006, 20:11
Replies: 42
Views: 3,120
Posted By x-dANGEr
Re: A Great Sollution to XP 'exploiting'.

A rough round for Caths then. But everything can be altared next round :P
Forum: Planetarion Suggestions 27 Feb 2006, 19:40
Replies: 42
Views: 3,120
Posted By x-dANGEr
Re: A Great Sollution to XP 'exploiting'.

I don't know about this round, but Caths can still lands very good attacks on 2x bigger planets right? If so, I mean that by not giving Caths XP for defence, it goes quite fair. As they make up for...
Forum: Strategic Discussions 27 Feb 2006, 19:22
Replies: 20
Views: 2,885
Posted By x-dANGEr
Re: Combat Question?

Is this right?
Forum: Planetarion Suggestions 27 Feb 2006, 19:13
Replies: 6
Views: 1,772
Posted By x-dANGEr
Re: Friendly pods

No. I don't agree either.
Forum: Planetarion Suggestions 27 Feb 2006, 19:05
Replies: 42
Views: 3,120
Posted By x-dANGEr
Re: A Great Sollution to XP 'exploiting'.

That's the point. I mean that Cath and Ter would make up for their 'Not-so-cool-in-defence' ships by using them in what they are too cool in (Attacking). That would in someway make those 'suiciders'...
Forum: Planetarion Suggestions 27 Feb 2006, 17:39
Replies: 42
Views: 3,120
Posted By x-dANGEr
Re: A Great Sollution to XP 'exploiting'.

@Nadar: Not that Terrans do have those quite effective defensive ships :P
Forum: Planetarion Suggestions 27 Feb 2006, 17:14
Replies: 25
Views: 2,899
Posted By x-dANGEr
Re: Jammers make the game hostile to newbies

I don't think that anything should be done to the distorters now. It all depends on the community, when you find a new player, it might not be bad bad to give him a few hints about scans.
Forum: Planetarion Suggestions 27 Feb 2006, 17:03
Replies: 42
Views: 3,120
Posted By x-dANGEr
Re: A Great Sollution to XP 'exploiting'.

But Cath ships do have the absolute power of Xp wh0ring and that can be their source of XP.
Forum: Planetarion Suggestions 26 Feb 2006, 14:46
Replies: 42
Views: 3,120
Posted By x-dANGEr
Re: A Great Sollution to XP 'exploiting'.

I meant maybe removing XP for killing ships while attacking, but keeping them their when defending.
Forum: Planetarion Suggestions 26 Feb 2006, 14:45
Replies: 25
Views: 2,899
Posted By x-dANGEr
Re: Jammers make the game hostile to newbies

BUt wouldn't that just make anyone scan you? If no the scanner, the HC/DC or BC, and if not the XP wh0re, maybe his friend?
Forum: Planetarion Suggestions 26 Feb 2006, 14:32
Replies: 42
Views: 3,120
Posted By x-dANGEr
Re: A Great Sollution to XP 'exploiting'.

Yes but everything could be altared just right. I mean, maybe giving XP for defending will do it. At least that will give something to those who's hourly job is defending.. :P
Forum: Planetarion Suggestions 25 Feb 2006, 20:19
Replies: 42
Views: 3,120
Posted By x-dANGEr
A Great Sollution to XP 'exploiting'.

I think it does solve problems, and can be balanced good to make it fair for the value player and the xp player, and will add a new dimention to that game.

Making 'killing ships' and capping...
Forum: Planetarion Discussions 25 Feb 2006, 13:45
Replies: 111
Views: 7,989
Posted By x-dANGEr
Re: Vice Bust for XP wh0res- an idea to deal with this...

I think a good idea to solve the problem is to change the formula. Maybe, making a formula which rewards killing enemy ships and roiding with XP would reduce the problem. As this way, a fleet catch...
Forum: Planetarion Suggestions 9 Nov 2005, 20:17
Replies: 15
Views: 2,081
Posted By x-dANGEr
Re: Defending

Agrees to the idea.
Forum: Alliance Discussions 8 Nov 2005, 15:35
Replies: 51
Views: 7,163
Posted By x-dANGEr
Re: Official eXilition announcement

Doh, and fighting starts..
Forum: Alliance Discussions 7 Nov 2005, 18:04
Replies: 51
Views: 7,163
Posted By x-dANGEr
Re: Official eXilition announcement

What has you got with him, as long as he's not spamming you can do/say nothing to him. He is just expressing his opinon, not that I understand what is that..
Forum: Alliance Discussions 6 Nov 2005, 17:57
Replies: 159
Views: 12,834
Posted By x-dANGEr
Re: One week in

Doh, yes!
Forum: Planetarion Discussions 5 Nov 2005, 20:23
Replies: 60
Views: 6,013
Posted By x-dANGEr
Re: Freebie Spies

Stop pointing fingers, let's figure some sollution rather than that.

As I said, for the first 72 ticks a free account can't see the incoming fleets or the defending once, unless if one planet...
Forum: Planetarion Discussions 5 Nov 2005, 11:35
Replies: 60
Views: 6,013
Posted By x-dANGEr
Re: Freebie Spies

As said before, the fact that gal m8s can scan you whatever distorters you have is still deadly. Maybe a planet can't have that speciality unless it spends 48 hours or if the other planet (scanned...
Forum: Strategic Discussions 15 Oct 2005, 20:56
Replies: 322
Views: 146,027
Posted By x-dANGEr
Re: Stat changes for R15

Man, as I said 100 times, Xan FI/CO fleet sux. First, for the fact that it has 5 same ETA antis, so no ETA advantage. And also, if you want to attack Terrans with it, you gotta focus 'only' on sents...
Forum: Strategic Discussions 14 Oct 2005, 08:36
Replies: 322
Views: 146,027
Posted By x-dANGEr
Re: Stat changes for R15

Don't forget, Ghosts and PKs are Xans only defence VS CR and BS..
Forum: Strategic Discussions 13 Oct 2005, 16:12
Replies: 322
Views: 146,027
Posted By x-dANGEr
Re: Stat changes for R15

Wohoo Wanadows.. Why can't you attack Terrans? Cath firepower is even more than terrans 'high' armor.. And eh come on, you keep saying Cath needs to build more than one ship, One of Cath's attack...
Forum: Strategic Discussions 11 Oct 2005, 21:26
Replies: 322
Views: 146,027
Posted By x-dANGEr
Re: Stat changes for R15

You can't just say put that ship intiative same as that one.. Their is balancing issues, as it is right now, Xan FI fleet already suck for the fact that they need 4 ships to get through and in huge...
Forum: Strategic Discussions 10 Oct 2005, 21:23
Replies: 322
Views: 146,027
Posted By x-dANGEr
Re: Stat changes for R15

Hmmmmm.. One word.. Corsai back to 6.. At least that will leave a gap for Ziks are valnurable and also, their are 2 ticks for alliance defence so it is kinda fair.. And Doh, they can steal anti-DE...
Forum: Strategic Discussions 8 Oct 2005, 09:55
Replies: 322
Views: 146,027
Posted By x-dANGEr
Re: Stat changes for R15

I think it is quite good right now, Tarant is a better ship that both Clipper and Ghost.. So it is quite a deal of numbers.. And also a combo attack between Zik and Cath would be pretty nice, it will...
Forum: Strategic Discussions 7 Oct 2005, 21:31
Replies: 322
Views: 146,027
Posted By x-dANGEr
Re: Stat changes for R15

Seems nice for the time being :p
Forum: Strategic Discussions 4 Oct 2005, 21:17
Replies: 322
Views: 146,027
Posted By x-dANGEr
Re: Stat changes for R15

First of all, Terrran is still a suckage fleet for defence for the fact that their dmg sucks.. And ehmm Clipper and Tarant shoot same time so.. :confused: One more thing that Arrowheads are acutally...
Forum: Strategic Discussions 4 Oct 2005, 12:26
Replies: 322
Views: 146,027
Posted By x-dANGEr
Re: Stat changes for R15

Yea maybe for the fact that Xans weren't that good at all for the fact that their FI was always doomed by Ziks .. Maybe ..

P.S. I didnt play all of it just late of it.. THe only round I played...
Forum: Strategic Discussions 3 Oct 2005, 17:37
Replies: 322
Views: 146,027
Posted By x-dANGEr
Re: Stat changes for R15

Well, a little limitaion to Zik's 'huge' stealing source of power is quite fair I think. And eh come on, you can't compare stealing to freezing or being un fleet-scannable ..
Forum: Strategic Discussions 3 Oct 2005, 17:33
Replies: 322
Views: 146,027
Posted By x-dANGEr
Re: Stat changes for R15

Agrees to Kargool:

If we give a low class FI ship that targets BS/CR we will hugely dispower BS/CR fleets in the uni (You know.. 3 ticks for alliance defence is too huge..) And add if it is a...
Forum: Strategic Discussions 3 Oct 2005, 14:54
Replies: 322
Views: 146,027
Posted By x-dANGEr
Re: Stat changes for R15

Xan is landing deck for Ter BS/CR combo, and the only way to fix that I think it so decrease the intiative of the Ghost a little (6) so that it fires before Syren letting PK fire at Wyvern that...
Forum: Strategic Discussions 2 Oct 2005, 15:46
Replies: 322
Views: 146,027
Posted By x-dANGEr
Re: Stat changes for R15

Only 1 no-loss defence ship (Bomber) but It is not yet clear. If the Xan FR fleet has some fair improvements it might not be avaialable to defend mate. And btw: You should be happy that their is only...
Forum: Strategic Discussions 2 Oct 2005, 15:30
Replies: 322
Views: 146,027
Posted By x-dANGEr
Re: Stat changes for R15

I think that they are fairly fair right now. Just some more fixes on Xan FR fleet, as neither the Ghost or the Bomber target any ship that targets them in return. Which makes them quite useless to...
Forum: Strategic Discussions 1 Oct 2005, 19:32
Replies: 322
Views: 146,027
Posted By x-dANGEr
Re: Stat changes for R15

As I said before, if a Xan wants to pwn a ZIk he easily can produce some Arrows. But I also understand your point, Xan FI did easily go through now you need to add a class to the combination which is...
Forum: Strategic Discussions 1 Oct 2005, 18:57
Replies: 322
Views: 146,027
Posted By x-dANGEr
Re: Stat changes for R15

The Xan FR fleet seems just useless. It only targets 1 anti-FR ship ... If PK is added to it, it will firstly give another class of ships to be targeted which is always bad unless they all cover...
Forum: Strategic Discussions 1 Oct 2005, 16:44
Replies: 322
Views: 146,027
Posted By x-dANGEr
Re: Stat changes for R15

Hmm I saw it quite different though,
as if you add the Arrowhead to the FI fleet. You will target all ships that target you and yes I mean all except for the Scorpion which target the Arrowhead....
Forum: Strategic Discussions 30 Sep 2005, 05:42
Replies: 322
Views: 146,027
Posted By x-dANGEr
Re: Stat changes for R15

Yes I know. I am just saying it is fair ;)
Forum: Strategic Discussions 29 Sep 2005, 12:02
Replies: 322
Views: 146,027
Posted By x-dANGEr
Re: Stat changes for R15

But I think it is even worse for Xans (or the same)... As to attack a Ter, you need pulsars and sents and if you focus only on those you give an easy way for Ziks to have some FI. Besides, their are...
Forum: Planetarion Discussions 2 Jun 2005, 10:20
Replies: 28
Views: 3,507
Posted By x-dANGEr
Re: Structures Killers

Stop whining about SK plz, if i find a cov opper who iskilling me with cov-ops, i would liek to give him a couple of waves and knock his security centeres to the ground. What's bad about that ???
Forum: Planetarion Discussions 6 May 2005, 19:48
Replies: 133
Views: 9,355
Posted By x-dANGEr
Re: Save The Caths...

I agree not, Cath should go for XP this round, not value, unlike Ziks, so it is kind of eavened, Ziks have value, you have XP...
Forum: Planetarion Suggestions 25 Apr 2005, 14:07
Replies: 117
Views: 251,410
Posted By x-dANGEr
Re: Score, XP, Value

That was me, BTW!
Forum: Planetarion Suggestions 24 Apr 2005, 12:47
Replies: 54
Views: 10,692
Posted By x-dANGEr
Re: Attacking vs. Defending

I don't think so, it is fair i guess, even if you lose roids, you can get them back, what's wrong about it. What morale crap, you need roids, go attack, that's all... IMO
Forum: Planetarion Suggestions 24 Apr 2005, 12:46
Replies: 117
Views: 251,410
Posted By x-dANGEr
Re: Score, XP, Value

Well! I have a suggestion that might remove this spot which everone is taking advantage of(espieicially Terrans and Cathaars), What about making some formula that if you lose more than half of your...
Forum: Planetarion Suggestions 27 Mar 2005, 14:50
Replies: 75
Views: 12,625
Posted By x-dANGEr
Re: Round 14 Potential Feature - Advanced Quests

That was my post in the unregistered name :eek:
Forum: Planetarion Discussions 23 Mar 2005, 16:31
Replies: 157
Views: 15,710
Posted By x-dANGEr
Re: Special Asteroids

Yeah, i like your idea noah...
Forum: Strategic Discussions 23 Mar 2005, 14:47
Replies: 29
Views: 7,770
Posted By x-dANGEr
Re: Round 13 Race Overview

Nice! BUt, i would like to know what race owns Cath??

Terr Owns Zik ??
Cath Owns Xan ???
etc....

(give them to me plz. :P )
Forum: Planetarion Suggestions 30 Dec 2004, 20:15
Replies: 17
Views: 2,889
Posted By x-dANGEr
Re: [Discuss] Some way of inferring what ingal defense is

Wouldn't this reduce the imortance of JGPs, thsi way, you can just make a news scan.
Forum: Planetarion Suggestions 20 Dec 2004, 14:08
Replies: 17
Views: 2,889
Posted By x-dANGEr
Re: [Discuss] Some way of inferring what ingal defense is

Well, i think this is where tactic comes, i attacked soem one with frigates, he had about 8k friendlies going to him, i scanned all of them and checked waht ships do they have, some1 had some drakes,...
Forum: Planetarion Suggestions 19 Dec 2004, 19:06
Replies: 26
Views: 3,548
Posted By x-dANGEr
Re: [Discuss] More differences in races!

Sorry for taking too much to reply, but you know, VIRUSES :mad: :mad: :mad: !!!!!!!

Terrans:

Research: Research some kind of the weapons and armor of the ships making them more tougher, more...
Forum: Planetarion Suggestions 16 Dec 2004, 15:28
Replies: 52
Views: 5,433
Posted By x-dANGEr
Re: Allowing mission changes in-flight

Well, that happenedn with me sometime and all my fleet got TOAST(ISP down), but i think the suggestion you are talking about will mkae very much hadred for galaxies to make it on their own, you are...
Forum: Planetarion Suggestions 16 Dec 2004, 15:19
Replies: 26
Views: 3,548
Posted By x-dANGEr
Re: More differences in races!

Well, i figured out some ideas, but sorry i forgot them, consider them in this thread tommorow ;) .
Forum: Planetarion Suggestions 14 Dec 2004, 18:26
Replies: 26
Views: 3,548
Posted By x-dANGEr
Re: [Discuss] More differences in races!

Well, i didn't really give a thought for waht the Unique things should be, but you guys should try to come up with sth., it will make the game a whole a lot of more than sweet(not sure if taht...
Forum: Planetarion Suggestions 13 Dec 2004, 19:04
Replies: 26
Views: 3,548
Posted By x-dANGEr
More differences in races!

As i see from PA skins, it appears that Terrans are not some race of tech, they are a brutal race, while Zik appears to be a tech race not brutal, so i suggest more differences than just ships...
Forum: Planetarion Suggestions 13 Dec 2004, 19:01
Replies: 17
Views: 3,358
Posted By x-dANGEr
Re: [Discuss] Interesting Suggestions for the production page!

So how are you going to decide if it is accepted or not, you will try to balance it and if it didn't work you won't accept!!!
Forum: Planetarion Suggestions 13 Dec 2004, 17:56
Replies: 17
Views: 3,358
Posted By x-dANGEr
Forum: Planetarion Suggestions 12 Dec 2004, 14:03
Replies: 17
Views: 3,358
Posted By x-dANGEr
Forum: Planetarion Suggestions 11 Dec 2004, 15:24
Replies: 17
Views: 3,358
Posted By x-dANGEr
Re: [Discuss] Interesting Suggestions for the production page!

Well, i think there are no design fees in making ships, it is just like making tanks in real life, Tanks which have already knows designs, engines and everything else.


Well, it won't mkae that...
Forum: Planetarion Suggestions 11 Dec 2004, 10:09
Replies: 20
Views: 2,872
Posted By x-dANGEr
Re: Tactical Retreating

This option will mkae a bug which is contained by this way in defending, people will send high value ships without considering waht can they target, so the will build just battleshipss for defence...
Forum: Planetarion Suggestions 11 Dec 2004, 09:58
Replies: 17
Views: 3,358
Posted By x-dANGEr
Re: [Discuss] Interesting Suggestions for the production page!

No, you just order another certain amount of ships from the same kind, but the sum of their building points should not exceed 1000. So, approved or Declined>???
Forum: Planetarion Suggestions 10 Dec 2004, 19:11
Replies: 17
Views: 3,358
Posted By x-dANGEr
Re: [Discuss] Interesting Suggestions for the production page!

Until now you are right! Unless you have 2 light factories, you can order one to make pulsars and the other to make Vassaraks.


Yes, you need to finsih all the pulsars before you can start...
Forum: Planetarion Suggestions 9 Dec 2004, 19:23
Replies: 17
Views: 3,358
Posted By x-dANGEr
Re: [Discuss] Interesting Suggestions for the production page!

I guess you are the ruler of your planet, aren't you, how will your poor workers dare to say that, Btw: there is no money, it is just resources to build the ship, so they refund minus cuz there are...
Forum: Planetarion Suggestions 7 Dec 2004, 19:02
Replies: 17
Views: 3,358
Posted By x-dANGEr
Interesting Suggestions for the production page!

Now guys i have two suggestions for the production page which will make it a little harder to produce ships and a ittle sweeter:

1)First:
A little suggestion for the percent of money yuo get back...
Forum: Planetarion Suggestions 25 Nov 2004, 16:17
Replies: 8
Views: 2,121
Posted By x-dANGEr
Re: Attack Page

Yeah, it is a very good idea in my opinion.
Forum: Planetarion Suggestions 20 Nov 2004, 15:24
Replies: 151
Views: 16,431
Posted By x-dANGEr
Forum: Planetarion Suggestions 19 Nov 2004, 12:14
Replies: 151
Views: 16,431
Posted By x-dANGEr
Re: Round XIII Galaxies

Well! i put this idea, if some gal in round 12 want to stay as they are in round 13, you should the following, like when you register in round 13, you are asked if you want to stay in your previous...
Forum: Planetarion Suggestions 16 Nov 2004, 15:34
Replies: 21
Views: 2,856
Posted By x-dANGEr
Re: Attacking + Defending same planet

PLz. do sth. to the subverting command, it is like you have 2abilities, the abilty to freeze enemy ships, then plant them with explosions.
Forum: Planetarion Discussions 16 Nov 2004, 15:26
Replies: 33
Views: 3,578
Posted By x-dANGEr
Re: It wasn't like this in the 'good old days'

I am with mist in this one, the goal of the game isn't staying awake until evry1 finsh their sleep, i guess every1 around here has a social life and other interests including sleeping, you want to...
Forum: Planetarion Discussions 15 Nov 2004, 08:02
Replies: 36
Views: 3,349
Posted By x-dANGEr
Re: Covert ops

I noticed tha the rewarding of covert ops is really low, i sent 50 agents to sabotage, all waht they did is destroying 16 ships,12 corsairs, 3 cutlass and 1 bucaneer, it makes, 50k for nothing, and...
Forum: Planetarion Discussions 14 Nov 2004, 07:38
Replies: 22
Views: 3,889
Posted By x-dANGEr
Re: Sub ship Combat

If it is like this, then Zik gets a very big combat bonus which defenitely mkaes them the strongest race in this round, followed by Cath, then Xan, then at last Terran.
Forum: Planetarion Discussions 13 Nov 2004, 09:34
Replies: 18
Views: 2,964
Posted By x-dANGEr
Re: Small skin issue

Well, it is my favourite skin.
Forum: Planetarion Discussions 13 Nov 2004, 09:24
Replies: 22
Views: 3,889
Posted By x-dANGEr
Re: Sub ship Combat

As i asked in #support, they told me that in calculating battle, subverted ships are considered as frozen one, they don't calculate their damage neither on the enemy nor on the team owns them, they...
Forum: Planetarion Discussions 13 Nov 2004, 09:19
Replies: 45
Views: 3,848
Posted By x-dANGEr
Re: Mistake in Manual

Zik and Cath are so much stronger that Terran and Xan in General, but when we come in face to face, you can say that Terran is stronger that Cath because of Drake which pervents Defender ships from...
Forum: Planetarion Discussions 13 Nov 2004, 09:15
Replies: 36
Views: 3,349
Posted By x-dANGEr
Re: Covert ops

Is anyone around???
Forum: Planetarion Discussions 12 Nov 2004, 10:00
Replies: 36
Views: 3,349
Posted By x-dANGEr
Re: Covert ops

SO??? Is tehre any exp. for covert ops or not???
Forum: Planetarion Discussions 12 Nov 2004, 09:05
Replies: 45
Views: 3,848
Posted By x-dANGEr
Re: Xan's intiative.

You all talk about Xan intiative, what about their fighters and corvettes, what about Terran; the weakest race in the game, Terran's ships' intiative starts from 4-6, if a Terran wants to attack a...
Forum: Planetarion Discussions 11 Nov 2004, 20:04
Replies: 45
Views: 3,848
Posted By x-dANGEr
Re: Mistake in Manual

Well, i see that terran are the weakest race this round, in the top 50 their are 5 terrans and 6 xans, the problem is when xan attack terran, it is IMPOSSIBLE to stop them, terrans don't have except...
Forum: Planetarion Discussions 2 Nov 2004, 13:41
Replies: 36
Views: 3,349
Posted By x-dANGEr
Re: Covert ops

Don't forget that covert operations are unlike battles, they are harder to get as if you want to get a good result from the operation, you need to have more covert ops in it, but when you increse the...
Forum: Planetarion Help Desk 2 Nov 2004, 13:27
Replies: 5
Views: 2,192
Posted By x-dANGEr
Re: com net.

Isn't there any way to make com unit workable to me, as there isn't IRC on exvery place i go.
Forum: Planetarion Discussions 17 Oct 2004, 12:57
Replies: 4
Views: 2,089
Posted By x-dANGEr
Ships Average.

What is the average of ships, i mean a professioanl player would have 100 ships??? I eamn is it enough to make 10 ships, 40 ships, ...???
Forum: Planetarion Help Desk 17 Oct 2004, 12:54
Replies: 5
Views: 2,192
Posted By x-dANGEr
Re: com net.

Where can i get mIRC from???
Forum: Planetarion Help Desk 16 Oct 2004, 20:37
Replies: 5
Views: 2,192
Posted By x-dANGEr
com net.

Plz. ste by step how can i log in.
When i enter my nickname which is x-dANGEr this appears:
[21:34] Connecting...
[21:34] Logging in...
[21:34] -- *** Looking up your hostname
[21:34] -- ***...
Forum: Planetarion Discussions 16 Oct 2004, 07:28
Replies: 41
Views: 3,470
Posted By x-dANGEr
Re: The new way to balance things

I have one comment, it seems taht there is a saying in this place says that only paid(upgraded)planets are active, i can't see why, i see taht a lot of planets aren't active, but i am and myplanet is...
Forum: Planetarion Help Desk 16 Oct 2004, 07:18
Replies: 2
Views: 1,869
Posted By x-dANGEr
Re: Producing Units.

Thanks alot.
Forum: Planetarion Help Desk 15 Oct 2004, 07:31
Replies: 2
Views: 1,869
Posted By x-dANGEr
Producing Units.

I Built a light factory and i can't peoduce untis, it tells me that i mustresearch Fighter Class Hulls to make the factory functional, i can't find that research though.
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