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Posts Made By:
Wandows
Forum:
Planetarion Discussions
10 Jun 2009, 21:40
Replies:
90
Reduce the alliance tag
Views:
15,152
Posted By
Wandows
Re: Reduce the alliance tag
So, you knowingly and willingly join with a small group of 'elite' players thats far below any alliance limit and now complain the rounds are pointless because you are being outnumbered 2-3 to 1...
Forum:
Planetarion Suggestions
11 May 2009, 20:58
Replies:
52
Alliance Defense Page
Views:
12,891
Posted By
Wandows
Re: Alliance Defense Page
Not sure what the current defence pages look like (since i haven't been playing for quite a while), but with the xVx tools i've experienced similar problems. More and more demands for data while...
Forum:
Planetarion Suggestions
25 Mar 2008, 23:58
Replies:
33
Ingame formula changes to get rid of bashing and salvage-farming
Views:
3,760
Posted By
Wandows
Re: Ingame formula changes to get rid of bashing and salvage-farming
Isn't stopping "unfair" and "unsportive" gameplay the whole purpose of MH?
Farming is allowed ingame (there is no limit on who you can attack apart from the bash limit and being in the same...
Forum:
Planetarion Discussions
13 Mar 2008, 21:42
Replies:
100
Round 26 Announcement
Views:
18,052
Posted By
Wandows
Re: Round 26 Announcement
Why is it so important for you to recruit up to the limit? I seem to recall a certain alliance in the past (VS) who did extremely well while having a far from filled tag when the round started. You...
Forum:
Planetarion Discussions
9 Mar 2008, 23:42
Replies:
100
Round 26 Announcement
Views:
18,052
Posted By
Wandows
Re: Round 26 Announcement
Just because they started doesn't mean they automatically count for a succesfull start of a new alliance (apart from willingness i also mentioned them having to be decent). In r25, according to AR,...
Forum:
Planetarion Discussions
8 Mar 2008, 16:36
Replies:
100
Round 26 Announcement
Views:
18,052
Posted By
Wandows
Re: Round 26 Announcement
No offense, but weren't those alliances doomed to fail sooner rather than later? "Good" alliances will keep a decent/good core of players no matter what the alliance limit is set to. It might not be...
Forum:
Planetarion Suggestions
8 Mar 2008, 11:48
Replies:
86
Remove the scan tech tree
Views:
11,358
Posted By
Wandows
Re: Remove the scan tech tree
Why exactly do you think forcing a certain playstyle upon (new) players is a good thing? By limiting the options players have to compete, you simply limit the growth possibilities of the game. At...
Forum:
Planetarion Suggestions
26 Feb 2008, 22:20
Replies:
32
Limitations
Views:
3,933
Posted By
Wandows
Re: Limitations
Posting in agreement with op. If there is any need for restrictions, or a certain direction of planet development, add it as game feature instead of adding artifical rules to be "fair" and all that...
Forum:
Planetarion Suggestions
17 Feb 2008, 15:47
Replies:
19
New feature; blow up your own constructions
Views:
3,892
Posted By
Wandows
Re: New feature; blow up your own constructions
Errr? Whatever you do with your constructions it affects your round, destroying them would affect it, keeping them would affect it, i don't really see where you are trying to go with this. I for one...
Forum:
Planetarion Suggestions
15 Feb 2008, 09:07
Replies:
35
$$$
Views:
3,958
Posted By
Wandows
Re: $$$
fyp, its much better to have a excited leader(group) who set out to achieve some high goal, than to be lead by a command who is forced to lead a group of players because no one else wanted to...
Forum:
Planetarion Discussions
9 Jan 2008, 15:54
Replies:
55
A Planetarion vision - a manager required?
Views:
6,333
Posted By
Wandows
Re: A Planetarion vision - a manager required?
I think you misunderstand the meaning of longterm development. You NEED a longterm development plan to be able to decide whether suggested features fit in that plan or not. You can use it to check if...
Forum:
Planetarion Discussions
7 Jan 2008, 16:03
Replies:
101
Round 25 MH Announcement
Views:
12,132
Posted By
Wandows
Re: Round 25 MH Announcement
Extra planets is growth? Also, never in the history of PA has there been any evidence of alliance size influencing the growth of the game or the level of enjoyment experienced by the players.
Imo...
Forum:
Planetarion Discussions
6 Jan 2008, 13:16
Replies:
101
Round 25 MH Announcement
Views:
12,132
Posted By
Wandows
Re: Round 25 MH Announcement
Errr, come again? Where in the rules or anywhere in the game manual, are players told they have to get roids in order to play. Generally the thing that makes a game good, interesting and enjoyable...
Forum:
Alliance Discussions
25 Nov 2007, 15:35
Replies:
72
attacking inhabited galaxies
Views:
8,947
Posted By
Wandows
Re: attacking inhabited galaxies
even if that would be the case, what on earth would that have to do with CT? They are #1 by a mile and by the looks of it (based on sandmans), no one is really challanging them either. It only makes...
Forum:
Planetarion Discussions
23 Nov 2007, 10:27
Replies:
7
xVx battle calculator updated for r24
Views:
3,558
Posted By
Wandows
Re: xVx battle calculator updated for r24
luckely i'm let out occassionaly to see what the world is becoming to!
Forum:
Planetarion Help Desk
27 Oct 2007, 12:32
Replies:
2
Does initiative do anything/combat errors
Views:
4,345
Posted By
Wandows
Re: Does initiative do anything/combat errors
Phantoms might have a very low initiative, but they do not target DE. You've mistaken them for Banshees. Also, both his Thiefs and Buccaneers target your FI, the Thiefs kill them, and the Buccaneers...
Forum:
Planetarion Discussions
23 Oct 2007, 09:35
Replies:
80
Multi-Class Targetting
Views:
8,876
Posted By
Wandows
Re: Multi-Class Targetting
Given all targetting is in percentages of the fixed damage ships have, overpowered ships will have influence on alot more ships than they currently do. And given there will be more options to target...
Forum:
Strategic Discussions
22 Oct 2007, 12:51
Replies:
32
Who we were
Views:
4,801
Posted By
Wandows
Re: Who we were
You are: Here I am (4:10:6) Xan (Clear)
Size: 1,355 92
Value: 2,791,436 124
Score: 3,272,456 197
XP: 8,017 765
Total Round Roids: 1,789
Total Lost Roids: 434
Banshee 400,000 Phantom ...
Forum:
Planetarion Suggestions
21 Oct 2007, 13:33
Replies:
14
Population: limits, size, free planets
Views:
4,404
Posted By
Wandows
Re: Population: limits, size, free planets
It would be in the current setup. But by making other population settings more powerful, for example by reducing the bonus on mining per percentage of population (i.e. 0,5:1 instead of 1:1, like...
Forum:
Alliance Discussions
10 Oct 2007, 09:44
Replies:
27
Round 23, the most boring round ever?
Views:
4,250
Posted By
Wandows
Re: Round 23, the most boring round ever?
Given the current game mechanics i think this might be the best PA can get. With few players still willing to spend alot of time organizing groups of players (HC / MO), most alliances rely on the...
Forum:
Planetarion Suggestions
5 Oct 2007, 08:27
Replies:
40
tackling def whores
Views:
5,939
Posted By
Wandows
Re: tackling def whores
My suggestion would be to tackle attack whores: planets only building ony type of roidfleet, with the only purpose of attacking (high value) other players for lots of XP. The game suffers from these...
Forum:
Strategic Discussions
25 Sep 2007, 19:10
Replies:
77
Cathaar
Views:
11,410
Posted By
Wandows
Re: Cathaar
and still more than 3 weeks to play....
Forum:
Planetarion Discussions
8 Sep 2007, 17:42
Replies:
10
Somethings brokened?
Views:
2,624
Posted By
Wandows
Re: Somethings brokened?
It actually works quite simple. Due to the damage rating of the Cutlass, one Cutlass can steal more than its own value in Cathaar CO. This means that while only 13k Cutlass actually opened fire,...
Forum:
Planetarion Suggestions
31 Aug 2007, 22:15
Replies:
15
Update your Advertising much?
Views:
4,745
Posted By
Wandows
Re: Update your Advertising much?
Actually, purely by game definition it is not. Most rounds we've ended with over 100 active alliance tags if i'm not mistaken (and even more alliance tags have existed over the course of a round)....
Forum:
Planetarion Discussions
29 Aug 2007, 18:37
Replies:
50
The open source idea
Views:
8,542
Posted By
Wandows
Re: The open source idea
This obviously makes sense from a business point of view. But generally a business works both ways, they expect their workers to create/maintain a product of which the company has ownership. And in...
Forum:
Strategic Discussions
11 Aug 2007, 10:53
Replies:
20
Who we were
Views:
5,551
Posted By
Wandows
Re: Who we were
You are: Wandows (5:3:9) Zik (Clear)
Size: 1,172 242
Value: 2,795,914 159
Score: 3,419,134 263
XP: 10,387 826
Ships (367,479 total)
Wyvern 58 Dragon 43
Leviathan 19 Spider 2,496...
Forum:
Alliance Discussions
9 Aug 2007, 20:49
Replies:
117
Round Report 5 august 2007
Views:
9,541
Posted By
Wandows
Re: Round Report 5 august 2007
Sure, lets blame the gamer for playing within game limits :salute:. Unlike some ppl seem to think, war* games aren't meant to be nice.
There is quite a big difference between kingmaking and...
Forum:
Strategic Discussions
9 Aug 2007, 18:14
Replies:
37
[Round 22] Terran success
Views:
4,270
Posted By
Wandows
Re: [Round 22] Terran success
The ranger doesn't appear better than Zik ships, it simply is better. Sure, Zik ships have greater efficiency ratings in both attack and defence, but apart from the Rogue (with a 'useless' defence...
Forum:
Planetarion Discussions
6 Aug 2007, 16:59
Replies:
14
Seven week rounds
Views:
2,806
Posted By
Wandows
Re: Seven week rounds
for those ppl vacation mode was invented iirc?
Forum:
Planetarion Discussions
5 Aug 2007, 10:58
Replies:
85
R23: Cluster ETAs
Views:
11,757
Posted By
Wandows
Re: R23: Cluster ETAs
I think the problem with clusters today is that they do not mix with alliance politics due to the random galaxy fill up. It is a problem to combine this randomness with alliance wars (as we see in...
Forum:
Alliance Discussions
1 Aug 2007, 21:58
Replies:
62
Why aren't wars between alliances as profitable as before?
Views:
7,171
Posted By
Wandows
Re: Why isnt wars between alliances as profitable as before?
Well, in terms of score it isn't a big secret that as a player you don't have to do alot to get a reasonable score. The fact alliance scores are made up from individual players their scores, means...
Forum:
Planetarion Discussions
31 Jul 2007, 20:54
Replies:
58
Next round alliance limits
Views:
5,411
Posted By
Wandows
Re: Next round alliance limits
I'm all for removing the alliance limit, or increasing it to 150 (which is pretty close to removing it). I've always hated the fact we had to turn down recruits because of ingame limits. I also know...
Forum:
Alliance Discussions
19 Jul 2007, 22:15
Replies:
98
The alliance limit and its impact on the rankings
Views:
9,333
Posted By
Wandows
Re: Close round so far.
yes, about just as exciting as it currently is for a new or allianceless player to find a (decent) alliance to join that isn't restricted by the ingame limits \o/
Forum:
Planetarion Suggestions
19 Jul 2007, 21:46
Replies:
87
Make Multying Legal
Views:
8,018
Posted By
Wandows
Re: Make Multying Legal
That is true, but chances are the difference will show more. Currently we have a relatively close ranking for planets/accounts, it could be that differences in those rankings will be bigger when...
Forum:
Planetarion Suggestions
19 Jul 2007, 21:15
Replies:
87
Make Multying Legal
Views:
8,018
Posted By
Wandows
Re: Make Multying Legal
That is the point, since all players "have" to do it, the advantage goes to those willing and able to be on at the right times to manage their planets. Depending on the level of interaction and...
Forum:
Planetarion Suggestions
19 Jul 2007, 20:58
Replies:
87
Make Multying Legal
Views:
8,018
Posted By
Wandows
Re: Make Multying Legal
I think he means that, depending on implementation, more planets (regardless of the amount of accounts they are linked to) means you have to spend more time micromanaging (heh) your planets. Thus it...
Forum:
Planetarion Discussions
15 Jul 2007, 04:09
Replies:
54
Large Alliances ruin PA for everybody else
Views:
7,101
Posted By
Wandows
Re: Large Alliances ruin PA for everybody else
I never knew alliance tags were created to keep the game fun. I don't think PA ever had problems being fun without the ingame tags (i actually think it was more fun back then as there weren't any...
Forum:
Planetarion Discussions
14 Jul 2007, 12:55
Replies:
54
Large Alliances ruin PA for everybody else
Views:
7,101
Posted By
Wandows
Re: Large Alliances ruin PA for everybody else
And how does such a setup help? As many ppl said already, an alliance in PA is (or should be) much more than just a tag where a fixed number of planets can be part of, it is a community. Community...
Forum:
Planetarion Suggestions
14 Jul 2007, 11:06
Replies:
20
Ordering
Views:
2,906
Posted By
Wandows
Re: Ordering
By that you're saying that once it technically functions, it should never be subject to change? That would make game development/progess somewhat hard is it?
I think the change to "units" rather...
Forum:
Planetarion Discussions
14 Jul 2007, 10:19
Replies:
24
Combat Report does not agree with published Combat Formlae
Views:
3,678
Posted By
Wandows
Re: Combat Report does not agree with published Combat Formlae
Hard to tell... Rangers and Pirates combined cause some really strange behaviour regarding steal ships dying, actual total ships stolen and how these are spread between different participants. In...
Forum:
Planetarion Suggestions
9 Jul 2007, 18:13
Replies:
34
The Support Planet Rule
Views:
4,042
Posted By
Wandows
Re: The Support Planet Rule
My personal view is that we do not need a support planet rule. I think players should be free to do what is possible within the game limits and that it is up to the designers (or who ever it is...
Forum:
Planetarion Discussions
9 Jul 2007, 17:44
Replies:
244
An Open Letter to the Planetarion Players
Views:
24,789
Posted By
Wandows
Re: An Open Letter to the Planetarion Players
Signed!
I'll sign anything to get rid of that stupid support planet rule, freeeeeeeeeeeeeeeeeeeeeeedom!
Forum:
Planetarion Discussions
7 Jul 2007, 23:02
Replies:
171
Is scanning for someone unfair?
Views:
15,567
Posted By
Wandows
Re: Is scanning for someone unfair?
Yes clearly its so simple, because we have seen it happen over and over again in previous (unlimited alliance size) rounds that there were only two large alliances to fight it out for themselves. In...
Forum:
Planetarion Discussions
5 Jul 2007, 22:02
Replies:
171
Is scanning for someone unfair?
Views:
15,567
Posted By
Wandows
Re: Is scanning for someone unfair?
The bad thing is that we'll never know what happened. I doubt MH are willing (or allowed) to discuss the reasoning behind the closures.
Very interesting will be to see how many alliances will now...
Forum:
Planetarion Discussions
1 Jul 2007, 12:01
Replies:
29
A plea to hc & members of all alliances
Views:
4,164
Posted By
Wandows
Re: A plea to hc & members of all alliances
That would be true if it wasn't for most target lists these days consisting out of roidfat gals/planets rather than truly hostile elements.
Forum:
Planetarion Discussions
29 Jun 2007, 14:43
Replies:
190
Cov Ops
Views:
16,676
Posted By
Wandows
Re: Cov Ops
Even if they are, does that matter? In the past there has never been intervention from PaTeam when it comes to (offensive) coorperation between alliances. Every round tags/alliances team up to target...
Forum:
Planetarion Discussions
29 Jun 2007, 12:26
Replies:
190
Cov Ops
Views:
16,676
Posted By
Wandows
Re: Cov Ops
I personally do not see a huge problem with all this. I might be responsible for a part as i suggested quite an increase in the effectiveness of the covert op government. I think its a good thing, as...
Forum:
Programming and Discussion
27 Jun 2007, 21:11
Replies:
20
PHP IDEs
Views:
8,041
Posted By
Wandows
Re: PHP IDEs
it does http://www.phpeclipse.de, never tried it though, so have no idea how good it is.
Forum:
Planetarion Discussions
27 Jun 2007, 20:51
Replies:
26
Oh my lord
Views:
4,647
Posted By
Wandows
Re: Oh my lord
Personally i like most of the changes made past and this round (so despite what you think Cin, you and the rest of PaTeam have done a good job), specially the potential they have (as already has been...
Forum:
Strategic Discussions
21 Jun 2007, 15:59
Replies:
3
ETD Race Bonus'
Views:
2,758
Posted By
Wandows
Re: ETD Race Bonus'
Apparantly we can, this has been noted to PaTeam in the past aswell and hasn't changed sofar. Personally i think the salvage bonus from Etd should be moved to Terran, seeing terran always fire late...
Forum:
Planetarion Discussions
18 Jun 2007, 00:10
Replies:
174
R 22 Construction/Production
Views:
20,432
Posted By
Wandows
Re: R 22 Construction/Production
I guess he is talking about the option of continiously adding ships to existing orders, basicly stopping them from ever being completed untill you want them to be completed. That way you can have a...
Forum:
Planetarion Discussions
12 Jun 2007, 13:59
Replies:
154
Why should I come back?
Views:
17,477
Posted By
Wandows
Re: Why should I come back?
How can defence and attack statistics be subjective when they cover ALL attacks and defences a alliance did, instead of only using the F-Crew related list you posted.
Just because wars in the past...
Forum:
Planetarion Discussions
12 Jun 2007, 13:16
Replies:
154
Why should I come back?
Views:
17,477
Posted By
Wandows
Re: Why should I come back?
That is actually not true. Seperating the score ratings would mean any alliance member can sacrifice its own score for the good of the alliance. You are looking at it from a individual point of view,...
Forum:
Planetarion Discussions
12 Jun 2007, 12:04
Replies:
154
Why should I come back?
Views:
17,477
Posted By
Wandows
Re: Why should I come back?
What kind of crap is this? Sorry, but why on earth should people be reassured that going to war isn't going to end their round? "Soldiers, we are going to war, but don't worry, we are all immume to...
Forum:
Planetarion Discussions
11 Jun 2007, 14:18
Replies:
154
Why should I come back?
Views:
17,477
Posted By
Wandows
Re: Why should I come back?
I disagree, all score shows is who was best a accumulating it. A good example being the round win by Ascendancy, they managed to accumulate most score, but i don't think anyone doubts 1up's military...
Forum:
Planetarion Discussions
11 Jun 2007, 09:08
Replies:
154
Why should I come back?
Views:
17,477
Posted By
Wandows
Re: Why should I come back?
Yes, clearly that is why there are certain MMOPG games are thriving with lots of players, while no one would notice PA? A good game will grow eventually, either by word of mouth (possibly the best...
Forum:
Planetarion Suggestions
9 Jun 2007, 12:49
Replies:
24
allow more targets
Views:
3,892
Posted By
Wandows
Re: allow more targets
The only real reason for a lack of targets would be the general lack of planets/players,which isn't solved by anything you suggested. Like others already said, regardless of your...
Forum:
Alliance Recruitment
5 Jun 2007, 22:14
Replies:
14
ROCK Recruitment R22
Views:
4,280
Posted By
Wandows
Re: ROCK Recruitment R22
Point five of your offer to members almost makes me want to apply :-)
gl for next round Rock!
Forum:
Planetarion Discussions
5 Jun 2007, 10:59
Replies:
152
Congratulations Greenhills
Views:
23,185
Posted By
Wandows
Re: Congratulations Greenhills
There is no mentioning of galaxy, cluster or alliance apart from the benefitting party. Taking this litterally (although it is silly) would mean that it regards any planet that ever did repeated...
Forum:
Strategic Discussions
1 Jun 2007, 23:01
Replies:
41
Who were you?
Views:
6,788
Posted By
Wandows
Re: Who were you?
Proof of Concept (17:2:10) (Eitraides)
Size: 1,133 227
Value: 3,399,673 151
Score: 4,074,133 215
XP: 11,241 609
Ships (550,602 total)
Merchant 250,000 Voyager 156,314
Vendor 50,000 ...
Forum:
Planetarion Discussions
1 Jun 2007, 21:13
Replies:
152
Congratulations Greenhills
Views:
23,185
Posted By
Wandows
Re: Congratulations Greenhills
Yup, congratz with a nice and unexpected win (should have seen it coming after last round ^^).
Forum:
Programming and Discussion
31 May 2007, 13:11
Replies:
7
drupal
Views:
4,266
Posted By
Wandows
Re: drupal
I'm just starting with Drupal to develop a portal for our volleybal club. We currently have a Joomla portal but i'm getting tired of the extremely poor access control it has. Not to mention that...
Forum:
Planetarion Discussions
30 May 2007, 18:53
Replies:
116
OMG , im CHEATING
Views:
18,946
Posted By
Wandows
Re: OMG , im CHEATING
This line alone describes perfectly what is wrong with the current EULA.
Forum:
Planetarion Discussions
30 May 2007, 17:43
Replies:
116
OMG , im CHEATING
Views:
18,946
Posted By
Wandows
Re: OMG , im CHEATING
no no.... close the entire universe, that is alot more fair ofcourse. Because clearly when one planet is being closed for breaking (a/the) rule(s) we all should be closed! Fair is fair after all...
Forum:
Planetarion Discussions
29 May 2007, 18:03
Replies:
39
Longer Round?
Views:
5,665
Posted By
Wandows
Re: Longer Round?
That totally depends on the play style chose. Everyone (being the alliances competing for the win) seems to be used to building up the first 2-3 weeks through galraiding, which indeed does make the...
Forum:
Planetarion Discussions
28 May 2007, 16:12
Replies:
39
Longer Round?
Views:
5,665
Posted By
Wandows
Re: Longer Round?
PaTeam (or Jolt) found it nessecary to fit more rounds into a full year, and apparantly 5 rounds of 7 weeks (and 5 times a 3 week 'between round'-break) fits nicely in a year. I'm not sure if this...
Forum:
Planetarion Suggestions
28 May 2007, 07:33
Replies:
23
Extra population 'area'
Views:
6,841
Posted By
Wandows
Re: Extra population 'area'
Why exactly should big planets be stopped from gaining "lots" of free roids? I personally don't really see the reason for "victim of your own success" implementations like that, apart from a form of...
Forum:
Planetarion Suggestions
27 May 2007, 09:12
Replies:
13
Trusted = scannable
Views:
3,777
Posted By
Wandows
Re: Trusted = scannable
Imo it hardly matters... like Mzyxptlk said, distorters have advantages and disadvantages which you know upfront and choose to play with, the consequence being that ppl who you might need help from...
Forum:
Planetarion Suggestions
22 May 2007, 17:38
Replies:
16
'Welcome to the galaxy'...
Views:
4,223
Posted By
Wandows
Re: 'Welcome to the galaxy'...
Either i'm reading it wrong (very well possible), or you are contradicting yourself?
I think it is a great idea and don't see why it hasn't been implemented yet. As others mentioned a mail is much...
Forum:
Planetarion Suggestions
20 May 2007, 23:14
Replies:
18
Scanner Packs
Views:
4,698
Posted By
Wandows
Re: Scanner Packs
You could introduce it with a form of marketing, where scan planets can offer scans on the market for other players to buy (either in packages or single scans) but then for a considerable higher...
Forum:
Strategic Discussions
19 May 2007, 23:48
Replies:
121
R21 Stats Comments
Views:
13,871
Posted By
Wandows
Re: R21 Stats Comments
Assuming you can get your hands on large amounts of Vipers i guess he is right...
Forum:
Planetarion Discussions
15 May 2007, 18:41
Replies:
25
I blame PA-Crew...
Views:
3,784
Posted By
Wandows
Re: I blame PA-Crew...
luckely the only attacks ever done are galraids. Although i agree its probably small fraction of the player base that might be affected in a negative way by becoming a better target. Most players...
Forum:
Strategic Discussions
15 May 2007, 00:23
Replies:
121
R21 Stats Comments
Views:
13,871
Posted By
Wandows
Re: R21 Stats Comments
Given how last beta was played it was about as helpfull as trying to get a baby to drive a car. Emp generally causes 'problems' in beta's because its near impossible to get defence in time, which...
Forum:
Planetarion Suggestions
13 May 2007, 13:43
Replies:
6
List of tax-dodgers
Views:
2,390
Posted By
Wandows
Re: List of tax-dodgers
The list only shows the planets who allow their alliance to take their taxes from their income (checked on the preference page), they can be listed as "no" if they allow it to be taken but the...
Forum:
Planetarion Discussions
12 May 2007, 19:16
Replies:
35
Mpogd
Views:
8,946
Posted By
Wandows
Re: Mpogd
ow right, i'm terribly sorry. I know i shouldn't play a game according to how i assume the mechanics work, my bad :(. I have been around for many rounds. Basicly non-stop since r3. I have been in...
Forum:
Planetarion Discussions
12 May 2007, 16:56
Replies:
35
Mpogd
Views:
8,946
Posted By
Wandows
Re: Mpogd
.... You seriously should play another round actively and "hardcore" Kal, maybe you understand how some of the game features (don't) work.
There is a "safety" level for having roids per X amount...
Forum:
Planetarion Suggestions
11 May 2007, 17:19
Replies:
12
Queue multiple exiles
Views:
4,071
Posted By
Wandows
Re: Queue multiple exiles
Does it really matter? The largest problem is coming up with solid new design that doesn't have problems like this, as long as the design isn't there you might aswell spend some time on making the...
Forum:
Planetarion Suggestions
11 May 2007, 16:53
Replies:
9
Training galaxy for new players.
Views:
2,147
Posted By
Wandows
Re: Training galaxy for new players.
The bot planets really don't have to be anything intelligent, just some planet with a default fleet (and weakness), roidcounts and planet settings that recovers itself to default after each...
Forum:
Planetarion Suggestions
11 May 2007, 09:06
Replies:
9
Training galaxy for new players.
Views:
2,147
Posted By
Wandows
Re: Training galaxy for new players.
I think this is actually a good idea, let planet signup default to training galaxies (which ofcourse active players know not to pick)
The only thing i'd like to see different is the time they move...
Forum:
Planetarion Suggestions
11 May 2007, 08:07
Replies:
12
Queue multiple exiles
Views:
4,071
Posted By
Wandows
Re: Queue multiple exiles
You should realise that for active players there are alot of really crap planets floating about Kal. As PaTeam its easy to stick to ideals and principles ofcourse since in general you ain't being...
Forum:
Alliance Discussions
10 May 2007, 11:15
Replies:
99
Angel Delight
Views:
11,557
Posted By
Wandows
Re: Angel Delight
On the bright side, at least ppl are fighting this round!
Forum:
Planetarion Suggestions
9 May 2007, 23:11
Replies:
7
R22 Payments/Donations Suggestions
Views:
3,393
Posted By
Wandows
Re: R22 Payments/Donations Suggestions
Well i assume nothing stops you from buying additional credits. There is no limit on how many you can buy or own at any given time, so you could for example purchase 5 credits and give some away to...
Forum:
Alliance Discussions
9 May 2007, 17:26
Replies:
72
Free Round 22
Views:
10,554
Posted By
Wandows
Re: Free Round 22
I do not think a free round will influence the return of the great alliances we had in the past. All of them basicly said they were done with pa in its current form and some said they might return if...
Forum:
Planetarion Discussions
9 May 2007, 17:20
Replies:
12
I played a long time ago - and I have questions! :)
Views:
3,363
Posted By
Wandows
Re: I played a long time ago - and I have questions! :)
In a free round every planet plays as if it was upgraded, so assuming they will not remove buddypacks from the game, it will be possible to team up with some of your mates.
The tutorial...
Forum:
Planetarion Suggestions
9 May 2007, 17:01
Replies:
14
possible way to combat piggying
Views:
3,694
Posted By
Wandows
Re: possible way to combat piggying
Bashing is a valid game tactic. "Exploiting" features is a valid game tactic, since generally exploiting means using features smarter or different than most other players, who then complain over the...
Forum:
Planetarion Suggestions
9 May 2007, 09:11
Replies:
15
The amount of piggybacking this round. Are galaxies too small?
Views:
3,338
Posted By
Wandows
Re: The amount of piggybacking this round. Are galaxies too small?
And likewise it is alot more likely for others to find galaxy members willing enough and with the fleets available to defend them, making solo attacks alot harder to run even with the potential gain...
Forum:
Planetarion Suggestions
9 May 2007, 07:43
Replies:
15
The amount of piggybacking this round. Are galaxies too small?
Views:
3,338
Posted By
Wandows
Re: The amount of piggybacking this round. Are galaxies too small?
There is no solution within the current game mechanics. It is simple logic that attacking the fattest targets would give the most potential gain to your alliance when fighting a war with another...
Forum:
Alliance Discussions
8 May 2007, 21:19
Replies:
91
The only reason WP came back
Views:
12,671
Posted By
Wandows
Re: The only reason WP came back
I'm not sure if this is actually true, sure most of the "leet" players have quit by now, but I think quite alot of existing players do know how to play PA, but very few (if any) can actually be...
Forum:
Strategic Discussions
7 May 2007, 16:05
Replies:
121
R21 Stats Comments
Views:
13,871
Posted By
Wandows
Re: R21 Stats Comments
Stats aren't everything though. The game mechanics do not change by changing the stats, you just change the values ppl use and which are best to use for that round. You still end up sending attack...
Forum:
Alliance Discussions
5 May 2007, 15:07
Replies:
90
WAR pretty please!?
Views:
10,748
Posted By
Wandows
Re: WAR pretty please!?
I wouldn't use the word "dominating" tbh. If the round continues like it is atm, sure some alliance will win like it did last round, but domination is on quite a different (and higher) level.
And...
Forum:
Planetarion Discussions
25 Apr 2007, 11:18
Replies:
36
support planet rule r21
Views:
3,964
Posted By
Wandows
Re: support planet rule r21
And how what does that have to do with anything? yes it was there choise, but there was nothing preventing them from doing it either. By not being in tag they certainly won't have all the benefits in...
Forum:
Planetarion Discussions
23 Apr 2007, 12:17
Replies:
8
Piggybacks, any good solutions?
Views:
2,318
Posted By
Wandows
Re: Piggybacks, any good solutions?
ban attacking?
Forum:
Planetarion Discussions
21 Apr 2007, 11:04
Replies:
36
support planet rule r21
Views:
3,964
Posted By
Wandows
Re: support planet rule r21
Does that matter though? In this case it (apparantly) is done with the intent of growing his own planet, that it means he might give other attackers in a alliance more chance on landing doesn't...
Forum:
Strategic Discussions
21 Apr 2007, 00:17
Replies:
3
Exiling
Views:
2,471
Posted By
Wandows
Re: Exiling
/me smacks aragno
If the cost is the same, it actually has become cheaper. Roids have gotten cheaper, meaning there are more resources in the game (making it slightly cheaper to exile compared to...
Forum:
Alliance Discussions
20 Apr 2007, 10:47
Replies:
19
Successful alliance arrogance
Views:
3,853
Posted By
Wandows
Re: Successful alliance arrogance
There is basicly two things you can do: ignore it knowing it isn't true (would be best), or raise an issue that can never be resolved on AD.
Whether you agree or not, there will always be players...
Forum:
Planetarion Suggestions
19 Apr 2007, 15:10
Replies:
31
Bring back 2nd and 3rd target classes
Views:
5,659
Posted By
Wandows
Re: Bring back 2nd and 3rd target classes
This doesn't count for everything, but imo stats wise, yes. If any idiot can understand the stats, how does that help making a interesting game where you can be surprised? I for one think it is nice...
Forum:
Planetarion Suggestions
19 Apr 2007, 10:50
Replies:
31
Bring back 2nd and 3rd target classes
Views:
5,659
Posted By
Wandows
Re: Bring back 2nd and 3rd target classes
A.. so just because ppl understand the values better, it makes them automatically better to use? Also, i don't see why EMP and Stealing resistance has to be brought in, that is totatally irrelavant...
Forum:
Planetarion Suggestions
18 Apr 2007, 18:43
Replies:
31
Bring back 2nd and 3rd target classes
Views:
5,659
Posted By
Wandows
Re: Bring back 2nd and 3rd target classes
That depends on how you use the values. Taking old weaponspeed / agility in account, you can make the armour and/or agility difference between classes huge. This would make ships designed for taking...
Forum:
Planetarion Suggestions
18 Apr 2007, 15:58
Replies:
10
The Abundance of Capital Letters
Views:
2,752
Posted By
Wandows
Re: The Abundance of Capital Letters
Thats only the Round 21 skin as far as i know. The other skins don't have any (or as much) capitalization in it.
Forum:
Alliance Discussions
18 Apr 2007, 15:55
Replies:
83
Alliances, Support Planets and the EULA
Views:
8,719
Posted By
Wandows
Re: Alliances, Support Planets and the EULA
That totally depends on the definition of fair. Competetive players looks for the easiest/best way to win, by that they look at what the game has to offer and how that can be used to their advantage....
Forum:
Alliance Discussions
18 Apr 2007, 15:25
Replies:
83
Alliances, Support Planets and the EULA
Views:
8,719
Posted By
Wandows
Re: Alliances, Support Planets and the EULA
Actually it is. If you build a feature in, for whatever reason, you should make sure it can only be used the way you intend it to be used. If you do locate a problem with the code that causes it to...
Forum:
Alliance Discussions
18 Apr 2007, 08:40
Replies:
83
Alliances, Support Planets and the EULA
Views:
8,719
Posted By
Wandows
Re: Alliances, Support Planets and the EULA
I just want to have it clear. The post from Fiery doesn't mention the support planet being part of another alliance / tag, nor any other rules applying in that case. So i assume it means that...
Forum:
Alliance Discussions
18 Apr 2007, 07:56
Replies:
83
Alliances, Support Planets and the EULA
Views:
8,719
Posted By
Wandows
Re: Alliances, Support Planets and the EULA
Since this support rule also covers attacking, i guess we can kiss any coorperation between alliances good bye, or any attempt to fight a coordinated war against a bigger opponent. Since the...
Forum:
Planetarion Suggestions
12 Apr 2007, 11:57
Replies:
24
Cut down research times
Views:
4,385
Posted By
Wandows
Re: Cut down research times
There is a difference between making scan planets 'useless' and simply opening up scanning. Several suggestions have been made past year(s) to change the need for a dedicated scanner without actually...
Forum:
Strategic Discussions
11 Apr 2007, 15:55
Replies:
37
What race to go rd 21: any advice out there?
Views:
5,176
Posted By
Wandows
Re: What race to go rd 21: any advice out there?
Nope, for a short while both the Viper and Roach were tested as kill ships, but apparantly not worth to keep.
Forum:
Planetarion Suggestions
11 Apr 2007, 15:53
Replies:
24
Cut down research times
Views:
4,385
Posted By
Wandows
Re: Cut down research times
Without adding (alot) more researches this will only make it worse really. As now you at least have some difference due to ppl chosing different paths to complete first. If you reduce the research...
Forum:
Planetarion Discussions
11 Apr 2007, 10:02
Replies:
25
Free planets no longer competitive?
Views:
3,867
Posted By
Wandows
Re: Free planets no longer competitive?
Its on the "Free accounts and Payment" page at the bottom. I guess it never got updated with the improved abilities of free accounts.
Forum:
Strategic Discussions
9 Apr 2007, 10:27
Replies:
37
What race to go rd 21: any advice out there?
Views:
5,176
Posted By
Wandows
Re: What race to go rd 21: any advice out there?
With current stats i do not agree that the Cat CR fleet is decent. Sure you will probably need defence when being hit by Cat (as you need defence for any fleet type you are hit by), but the EMP...
Forum:
Planetarion Discussions
26 Mar 2007, 10:39
Replies:
13
Cluster ETA
Views:
3,456
Posted By
Wandows
Re: Cluster ETA
The comparison with old rounds isn't really valid. As other mentioned clusters were bigger then and alliances had more control over the clusters due to 'private' galaxies. In the early rounds (at...
Forum:
Planetarion Suggestions
26 Mar 2007, 10:28
Replies:
11
The 'perfect' Combat Engine.
Views:
2,843
Posted By
Wandows
Re: The 'perfect' Combat Engine.
I know i went a little far by suggesting it, but it doesn't nessecarily have to be as damaging as it may sound. I admit that with the current statistics it would become a mess, and that it most...
Forum:
Planetarion Suggestions
23 Mar 2007, 11:45
Replies:
6
Structure Killers Radical Suggestion?
Views:
2,595
Posted By
Wandows
Re: Structure Killers Radical Suggestion?
I think the problem is more with construction being pretty static (as is everything in this game) rather than structure killers being so annoying. They are almost pointless to build atm as they...
Forum:
Alliance Discussions
22 Mar 2007, 12:10
Replies:
50
Bline
Views:
5,893
Posted By
Wandows
Re: Bline
great! congratulations on winning something nobody really cares about.
Forum:
Planetarion Discussions
22 Mar 2007, 11:03
Replies:
22
ticks?
Views:
3,526
Posted By
Wandows
Re: ticks?
But iirc it worked different back then. Fleet, research, construction and resources were updated @ the tick and after that you just had to wait (a long time) for the battle report of any attacks you...
Forum:
Planetarion Suggestions
21 Mar 2007, 21:36
Replies:
11
The 'perfect' Combat Engine.
Views:
2,843
Posted By
Wandows
The 'perfect' Combat Engine.
As the topic says this thread is about the 'perfect' combat engine (knowing that perfect doesn't exist), according to my own personal preference and believe of what an interesting system would be,...
Forum:
Planetarion Discussions
19 Mar 2007, 16:11
Replies:
7
New Player in Havoc bug??
Views:
2,376
Posted By
Wandows
Re: New Player in Havoc bug??
unfair & havoc in the same sentence? :(
Forum:
Planetarion Discussions
18 Mar 2007, 20:44
Replies:
30
XP, part two
Views:
3,807
Posted By
Wandows
Re: XP, part two
Well, like i said i can't honestly answer that question in hard numbers as currently reducing the effect of the XP formula (given there is a balanced set of stats) means you'll most likely go back to...
Forum:
Planetarion Discussions
18 Mar 2007, 17:32
Replies:
30
XP, part two
Views:
3,807
Posted By
Wandows
Re: XP, part two
How is that so? I explained my thoughts around the score gains that make losing value a reasonable option and my conclusion there is that it isn't damaging enough to crash fleets. I figured the other...
Forum:
Planetarion Discussions
18 Mar 2007, 16:34
Replies:
30
XP, part two
Views:
3,807
Posted By
Wandows
Re: XP, part two
Yup, this is exaclty the problem. There will always be cases that justify losing fleet and cases that are just stupid and the difference is impossible to tell, unless ofcourse an extreme wide case...
Forum:
Planetarion Discussions
18 Mar 2007, 15:27
Replies:
30
XP, part two
Views:
3,807
Posted By
Wandows
Re: XP, part two
Yup, you are correct that previous rounds were balanced better to reduce the effect of XP play (or the ease to do well with it) and this round will hopefully remain as an isolated case. But in the...
Forum:
Strategic Discussions
17 Mar 2007, 00:33
Replies:
32
R20 Who were you?
Views:
5,415
Posted By
Wandows
Re: R20 Who were you?
You are: Hey you (14:6:8) (Clear)
Size: 874 57
Value: 1,969,472 43
Score: 3,473,552 112
XP: 25,068 430
Ships (7,975 total)
Harpy 3,000 Phoenix 2,000
Chimera 985 Drake 600...
Forum:
Planetarion Discussions
16 Mar 2007, 21:49
Replies:
30
XP, part two
Views:
3,807
Posted By
Wandows
Re: XP, part two
Luckely one list of some statistics doesn't show the entire picture now does it. I could explain to you how the combat engine works and how Etd has the most benefit from it due to the cost difference...
Forum:
Planetarion Discussions
16 Mar 2007, 20:25
Replies:
30
XP, part two
Views:
3,807
Posted By
Wandows
Re: XP, part two
Ah ofc.... that is why there are also a lot of Xan, Terran, Cathaar and Zikonian XP players, their pods were also heavily armoured right, and they all had BS pods and Tycoons aswell. Yes, you are...
Forum:
Planetarion Discussions
16 Mar 2007, 16:40
Replies:
30
XP, part two
Views:
3,807
Posted By
Wandows
Re: XP, part two
Heh, get a clue! The current XP and stats formula are both causing the problem, you can't blame just one of them for it. The formula decides how much value is worth sacrificing for roids when hitting...
Forum:
Planetarion Discussions
16 Mar 2007, 16:28
Replies:
30
XP, part two
Views:
3,807
Posted By
Wandows
Re: XP, part two
Well done, unfortunately :(. I guess i should have switched tactic aswell rather than trying to keeping value and a usefull fleet around for me and others, selfishness ftw!
Forum:
Alliance Discussions
15 Mar 2007, 23:45
Replies:
88
Return of The WolfPack
Views:
18,797
Posted By
Wandows
Re: Return of The WolfPack
Nitina?! impossible! he quit after last round! :(
Anyway, welcome back!
Forum:
Alliance Discussions
15 Mar 2007, 17:59
Replies:
18
Kill Bline
Views:
3,081
Posted By
Wandows
Re: Kill Bline
They are this elite group of players who own havoc :(
Forum:
Planetarion Discussions
15 Mar 2007, 16:07
Replies:
59
Xp
Views:
7,716
Posted By
Wandows
Re: Xp
Whatever, why not post your own thoughts under your own nick instead of posting with some lame gimmick account?
Forum:
Planetarion Discussions
15 Mar 2007, 08:48
Replies:
59
Xp
Views:
7,716
Posted By
Wandows
Re: Xp
How am i one sided? I have no problem with there being a form of score, as i said above i have a problem with XP in its current form, not the idea of XP in general. The play style Ascendancy has just...
Forum:
Planetarion Discussions
14 Mar 2007, 22:16
Replies:
75
r21 stats
Views:
8,126
Posted By
Wandows
Re: r21 stats
I must have missed those races on the stats page, can you tell me where it is pls :(
Forum:
Planetarion Discussions
14 Mar 2007, 21:58
Replies:
59
Xp
Views:
7,716
Posted By
Wandows
Re: Xp
Because XP in its current form is bad for the game. It encourages ppl to play a pure attack strategy only, which does the community (and thus the game) more harm than it does good. Sure it might work...
Forum:
Alliance Discussions
13 Mar 2007, 15:40
Replies:
72
so Conspiracy theory care to comment
Views:
8,742
Posted By
Wandows
Re: so Conspiracy theory care to comment
Its not just the amount of wins, but also the way that has been won. This round doesnt even come close to a interesting (let alone spectacular) one in terms of fighting between the top, and that is...
Forum:
Planetarion Discussions
13 Mar 2007, 10:18
Replies:
59
Xp
Views:
7,716
Posted By
Wandows
Re: Xp
I have to agree from the other end of the stick as a 1.6 mil value Terran. I have no problem with there being a reward for smaller planets attacking bigger ones, but it is simply ridicilous to see...
Forum:
Planetarion Suggestions
13 Mar 2007, 09:50
Replies:
35
*Suggestion* PA team approved alliances.
Views:
3,981
Posted By
Wandows
Re: *Suggestion* PA team approved alliances.
Why would you want to do that? Isn't the whole purpose of the alliance system to allow players to meet communities and get 'hooked' on the whole team effort idea? It is not the game admins job to...
Forum:
Planetarion Suggestions
11 Mar 2007, 14:05
Replies:
14
Quests
Views:
2,768
Posted By
Wandows
Re: Quests
We all are :(.
Forum:
Planetarion Help Desk
11 Mar 2007, 12:47
Replies:
12
Roiding and getting roided.
Views:
4,086
Posted By
Wandows
Re: Roiding and getting roided.
It seriously isn't hard to build up a list of gains / losses in roids per planet during the tick and process that array list at the very end of the tick after all battles have been fought. It would...
Forum:
Planetarion Suggestions
10 Mar 2007, 16:04
Replies:
14
Quests
Views:
2,768
Posted By
Wandows
Re: Quests
Tbh i think quests are seriously overrated. They draw away attention from the reasoning behind certain choises or actions taken and i do not see a way where quests will manage to make a new player...
Forum:
Alliance Discussions
10 Mar 2007, 00:40
Replies:
263
Guide to keeping roids and small r20 summary...
Views:
26,290
Posted By
Wandows
Re: Guide to keeping roids and small r20 summary...
Either way it isn't really helping anyone to keep their roids nor a summary of round 20 :(
Forum:
Alliance Discussions
9 Mar 2007, 18:04
Replies:
263
Guide to keeping roids and small r20 summary...
Views:
26,290
Posted By
Wandows
Re: Guide to keeping roids and small r20 summary...
heh, if war is doing galraids and 'maybe' hitting some planets that might be in the other two top3 alliances you are probably right. And the hitting of top10 alliances... come on, everyone hits...
Forum:
Planetarion Suggestions
9 Mar 2007, 17:53
Replies:
82
What I'd change and how I'd do it
Views:
18,682
Posted By
Wandows
Re: What I'd change and how I'd do it
i agree here, it will certainly be easier to grasp for the new players and most likely easier to balance out aswell. But as i said before, just reducing the number of ships isn't the solution, it...
Forum:
Planetarion Suggestions
9 Mar 2007, 15:14
Replies:
27
Random roid discovery
Views:
3,792
Posted By
Wandows
Re: Random roid discovery
No dear god! Lets not have a game where activity and skill are being rewarded :(. I'm sure you don't mean it that way, but if you read the post roid ratio is part of the formula to find new roids....
Forum:
Planetarion Suggestions
9 Mar 2007, 14:28
Replies:
27
Random roid discovery
Views:
3,792
Posted By
Wandows
Re: Random roid discovery
This would actually be solved if you implement it the exact way you described it, as something you find while operating your fleets. No fleet flying = no discovered roids. If the same rough forumula...
Forum:
Alliance Discussions
9 Mar 2007, 12:50
Replies:
263
Guide to keeping roids and small r20 summary...
Views:
26,290
Posted By
Wandows
Re: Guide to keeping roids and small r20 summary...
heh, basicly the top 3 just exists as a tag with the most efficient/active roiders atm. Apart from that the top 3 haven't done anything to put them in the same place as any of the previous dominant...
Forum:
Planetarion Suggestions
9 Mar 2007, 12:40
Replies:
82
What I'd change and how I'd do it
Views:
18,682
Posted By
Wandows
Re: What I'd change and how I'd do it
Very nice suggestions i think, although pretty much limited to tweaks rather than large concept changes which i think we need more (but by request not going in to that ;)).
The only thing i do not...
Forum:
Alliance Discussions
7 Mar 2007, 23:07
Replies:
263
Guide to keeping roids and small r20 summary...
Views:
26,290
Posted By
Wandows
Re: Guide to keeping roids and small r20 summary...
And do you seriously think relatively spoken the incoming for the top 3 are any different than for the the other alliances? I seriously doubt it. Yes you get more incoming, but you also have far more...
Forum:
Planetarion Suggestions
7 Mar 2007, 20:42
Replies:
15
Bash Protection and Clusters
Views:
3,241
Posted By
Wandows
Re: Bash Protection and Clusters
That is not really the point he is trying to make. What he is saying makes sense to some extent. Due to XP, scores are quite close and thus top value players are able to hit quite alot of planets...
Forum:
Alliance Discussions
7 Mar 2007, 20:32
Replies:
263
Guide to keeping roids and small r20 summary...
Views:
26,290
Posted By
Wandows
Re: Guide to keeping roids and small r20 summary...
What you are saying is exactly my point. The winner overall didn't have any different challange than the other alliances. They played exactly the same game as any other alliace (except for a few...
Forum:
Alliance Discussions
7 Mar 2007, 18:53
Replies:
263
Guide to keeping roids and small r20 summary...
Views:
26,290
Posted By
Wandows
Re: Guide to keeping roids and small r20 summary...
I know all of that and agree with everything except for the deserving win part. I do not believe anyone deserves a win without having been properly challanged. I would acknowledge their win, but in...
Forum:
Alliance Discussions
7 Mar 2007, 14:46
Replies:
263
Guide to keeping roids and small r20 summary...
Views:
26,290
Posted By
Wandows
Re: Guide to keeping roids and small r20 summary...
Tbh, who really cares at this point. None of the top alliances deserve the win for just galraiding the entire round and perhaps doing some final 2 on 1 teamup to ensure one will win in the end, it...
Forum:
Alliance Discussions
5 Mar 2007, 18:49
Replies:
263
Guide to keeping roids and small r20 summary...
Views:
26,290
Posted By
Wandows
Re: Guide to keeping roids and small r20 summary...
With the thread title you picked ppl expect a certain objectivity from your post, not just your personaly experience but a general impression of the round. With what you posted a title along the...
Forum:
Planetarion Discussions
5 Mar 2007, 15:19
Replies:
55
Round 20 Review
Views:
8,430
Posted By
Wandows
Re: Round 20 Review
How can you not take in account shipstats when roughly 90% of a rounds experience is decided by how well or poor they are designed. I don't really see the point in the Etd race to begin with, we've...
Forum:
Planetarion Suggestions
5 Mar 2007, 00:37
Replies:
28
An innovative approach towards score
Views:
5,459
Posted By
Wandows
Re: An innovative approach towards score
I think i misunderstood slightly then, I was under the impression the new scoring system would still be used on top of value play instead of being the only thing deciding rank (i didn't really bother...
Forum:
Alliance Discussions
4 Mar 2007, 21:20
Replies:
263
Guide to keeping roids and small r20 summary...
Views:
26,290
Posted By
Wandows
Re: Guide to keeping roids and small r20 summary...
As if that is flaming, i was just trying to explain (in a perhaps non-understandable way for you) your post is just plain wrong (except for the cluster thing and this round being a disaster). Unless...
Forum:
Alliance Discussions
4 Mar 2007, 20:35
Replies:
263
Guide to keeping roids and small r20 summary...
Views:
26,290
Posted By
Wandows
Re: Guide to keeping roids and small r20 summary...
awww, you got roided? ;(
P.S. if the only ones getting defence were HC or DC, i have no idea what those alliance ppl were talking about previously when they said it was hard to find DC's and HC's...
Forum:
Planetarion Suggestions
4 Mar 2007, 14:35
Replies:
28
An innovative approach towards score
Views:
5,459
Posted By
Wandows
Re: An innovative approach towards score
I already said it would he somewhat harsh to punish a planet twice (losing value and removing XP on top of it). I just agree with Phil that the main problem i see in XP is that it allows a steady...
Forum:
Planetarion Suggestions
4 Mar 2007, 14:18
Replies:
28
An innovative approach towards score
Views:
5,459
Posted By
Wandows
Re: An innovative approach towards score
I am with Phil on this, although i see more tactical use in XP. Instead of having it as a fixed score, use it in a way that will make your planet stronger by adding bonusses of some kind, a player ...
Forum:
Alliance Discussions
4 Mar 2007, 02:07
Replies:
48
Things are hotting up in the kitchen
Views:
4,468
Posted By
Wandows
Re: Things are hotting up in the kitchen
Your impression is wrong then. They basicly been doing galraids the entire round bar a few exceptions
typo ;/
Forum:
Planetarion Suggestions
3 Mar 2007, 00:13
Replies:
42
Reforming Roid Distributions
Views:
4,947
Posted By
Wandows
Re: The final word on how roiding works (!)
How on earth can you call a space game realistic. You can't compare this with real life, this is a fake/simulated world with fixed borders and boundries. You can't honestly believe it is in the best...
Forum:
Planetarion Discussions
2 Mar 2007, 19:26
Replies:
29
#Pa.Poker
Views:
4,942
Posted By
Wandows
Re: #Pa.Poker
I was under the impression the poker game would be normal prize of all buy-in's won by the top X and on top of that the first 3 would get a credit? Might be i understood it wrong with the way i'm...
Forum:
Planetarion Discussions
2 Mar 2007, 19:12
Replies:
29
#Pa.Poker
Views:
4,942
Posted By
Wandows
Re: #Pa.Poker
Although to some extent you are right Leigon, you do have to realise not everyone on this forum is of legal age to gamble online (or in some countries its even completely forbidden). So the negative...
Forum:
Planetarion Discussions
2 Mar 2007, 19:06
Replies:
29
#Pa.Poker
Views:
4,942
Posted By
Wandows
Re: #Pa.Poker
I know that, but i might expect to much from the readers here :(. I would assume it would be obvious to those who would signup that it means they have to invest money in a gambling game/portal, thus...
Forum:
Planetarion Discussions
2 Mar 2007, 18:36
Replies:
29
#Pa.Poker
Views:
4,942
Posted By
Wandows
Re: #Pa.Poker
Well opposed to all the "positive" reactions above, i think its a nice idea. The setup might have been a bit shakey, but events like this can be very nice are fun to do (if you can spend money online...
Forum:
Planetarion Suggestions
2 Mar 2007, 13:28
Replies:
42
Reforming Roid Distributions
Views:
4,947
Posted By
Wandows
Re: The final word on how roiding works (!)
Any system with a unfair benefit based on how shitty or good your planet may be is flawed. Do ppl need to be punished for doing well? I do not think so (hell i'm being punished enough by all those XP...
Forum:
Planetarion Help Desk
1 Mar 2007, 16:30
Replies:
12
Roiding and getting roided.
Views:
4,086
Posted By
Wandows
Re: Roiding and getting roided.
It basicly depends on signup time (user/planet id) from what i have seen. Not quite sure about the exact order, but what happes is that your target ticks before your planet ticks. You get the battle...
Forum:
Planetarion Suggestions
1 Mar 2007, 10:45
Replies:
13
Default Race
Views:
2,579
Posted By
Wandows
Re: Default Race
idd, combined with a direct link to race description/stats it would probably be the best thing to do!
Forum:
Planetarion Suggestions
1 Mar 2007, 10:37
Replies:
11
'Accept incoming jgp'
Views:
2,670
Posted By
Wandows
Re: 'Accept incoming jgp'
Didn't the "we see spies everywhere" lobby manage to convince Pa it was better not to be able to scan galaxy mates like you can scan alliance mates for the sole purpose of disabling ingal spies from...
Forum:
Planetarion Discussions
28 Feb 2007, 21:25
Replies:
39
Round end date is 16th of March
Views:
4,941
Posted By
Wandows
Re: Round end date is 16th of March
Can you somewhat explain the need to fit a number of rounds into one exact year? I still don't get why it has to be planned like that, the only thing that it does is making things needlessly...
Forum:
Planetarion Discussions
28 Feb 2007, 15:25
Replies:
39
Round end date is 16th of March
Views:
4,941
Posted By
Wandows
Re: Round end date is 16th of March
i like this actually, infact i'd also love to have a far larger techree that is impossible to (even come close to) complete in a round. Why? Because it would force players to make choices again...
Forum:
Planetarion Discussions
28 Feb 2007, 12:03
Replies:
49
Calling all Dinosaurs! Tar pit this way ---->
Views:
6,447
Posted By
Wandows
Re: Calling all Dinosaurs! Tar pit this way ---->
I agree with Troll, XP whoring is just to easy. Stats do have a large impact on it, and it is important PaTeam realises they are killing the core of the game with stats like this. I know XP players...
Forum:
Planetarion Discussions
28 Feb 2007, 11:30
Replies:
39
Round end date is 16th of March
Views:
4,941
Posted By
Wandows
Re: Round end date is 16th of March
Please... the change in position was mostly thanks to Omen dropping a few members, this doesn't show anything about how 'active' the game is. I for one will probably be glad the round is over soon...
Forum:
Planetarion Suggestions
27 Feb 2007, 17:30
Replies:
13
Default Race
Views:
2,579
Posted By
Wandows
Default Race
I seem to recall another thread about this (which race should be default as signup race), but couldn't find it with the search option so a new one. Feel free to merge it if it still exists.
I know...
Forum:
Planetarion Suggestions
27 Feb 2007, 14:57
Replies:
11
Constructions
Views:
2,915
Posted By
Wandows
Re: Constructions
But surely it would help if you gave some impression of how far and in which direction you want things like micromanagement to go? There are almost endless posibilties with it and i'm sure there are...
Forum:
Planetarion Suggestions
27 Feb 2007, 12:33
Replies:
11
Constructions
Views:
2,915
Posted By
Wandows
Re: Constructions
Great idea this! nothing to add to it (apart from all the other similar options in micromanagement that can be combined with this).
its funny actually, i think it is the common believe from...
Forum:
Planetarion Discussions
26 Feb 2007, 16:30
Replies:
28
New Planets Signing up
Views:
5,551
Posted By
Wandows
Re: New Planets Signing up
i agree with Kal, anyone with the phone numbers of PaTeam head members? Surely that is the best way of giving them someone in the know to talk to!
Forum:
Alliance Discussions
25 Feb 2007, 17:50
Replies:
105
How many is too many?
Views:
10,270
Posted By
Wandows
Re: How many is too many?
The only thing i agree with is that prelaunch for defence is somewhat of a must to have (for not being able to defend more than one tick with a fleet). But the attack argument is just silly. Sure atm...
Forum:
Alliance Discussions
25 Feb 2007, 15:48
Replies:
105
How many is too many?
Views:
10,270
Posted By
Wandows
Re: How many is too many?
For the love of god... The game has 24 ticks in a day. Where does it say EVERYTHING has to happen during a 6 tick period at night? Can you point me to that section of the manual pls, as i seemed to...
Forum:
Planetarion Suggestions
22 Feb 2007, 21:46
Replies:
5
Graphics!
Views:
2,318
Posted By
Wandows
Re: Graphics!
Its hardly a more skins only issue imo, i rather go back to one skin for the entire game (or 1 per race). On the internet looks are important, without the looks no one will even bother to check the...
Forum:
Alliance Discussions
22 Feb 2007, 19:53
Replies:
427
So, who's winning?
Views:
35,842
Posted By
Wandows
Re: So, who's winning?
However, no one in PA is put in the position where they have to be the black player. Unlike chess, PA doesn't distribute the right to deal the first blow to one party, the right is there for any...
Forum:
Planetarion Discussions
22 Feb 2007, 14:00
Replies:
15
Ziks stealing dead ships?
Views:
2,901
Posted By
Wandows
Re: Ziks stealing dead ships?
@ Veil05. The round 20 stats are located here (http://manual.planetarion.com/manual.php?page=stats), i suggest you read/memorize em.
Forum:
Planetarion Discussions
21 Feb 2007, 15:57
Replies:
15
Ziks stealing dead ships?
Views:
2,901
Posted By
Wandows
Re: Ziks stealing dead ships?
337 Buccaneer (5.6M) will steal: 280 Widowmaker (7.3M)C, 324 Tarantula (9.1M)C, 312 Roach (8.7M)C, 247 Hornet (8.2M)C.
And since you will lose up to 1:1 value (rounded down to the nearest ships),...
Forum:
Planetarion Suggestions
19 Feb 2007, 12:45
Replies:
11
fleet slots
Views:
2,234
Posted By
Wandows
Re: fleet slots
Yes ofcourse its harder to play teh game when you're an idiot. Sorry, but if you seriously think the game is 'harder' when you are at a low rank you are wrong. Reasons that would make the game idd...
Forum:
Planetarion Discussions
18 Feb 2007, 23:52
Replies:
31
Eitraides - The Race of the XP Whore?
Views:
3,862
Posted By
Wandows
Re: Eitraides - The Race of the XP Whore?
With r16 as exception XP whores never won a round though. So if you are really playing for the win, you might question the choise of actually playing XP whore instead of value heavy.
Mind you the...
Forum:
Alliance Discussions
18 Feb 2007, 23:41
Replies:
140
"Blocks"
Views:
15,819
Posted By
Wandows
Re: "Blocks"
Well, currently of all alliances VGN still has most roids, thus should still make most income and most value. So in that sense they still have a (value) growing lead over the others despite losing 5k...
Forum:
Alliance Discussions
17 Feb 2007, 12:42
Replies:
427
So, who's winning?
Views:
35,842
Posted By
Wandows
Re: So, who's winning?
Its basic law, you are innocent untill proven guilty. Good criminals will get away with whatever it is they did aswell. They may have done something bad, but as long as their isn't substantial proof...
Forum:
Planetarion Discussions
16 Feb 2007, 19:49
Replies:
52
Freebies worth playing?!
Views:
6,766
Posted By
Wandows
Re: Freebies worth playing?!
Personally i rather have a leet skin that blows ppl away as default. If you seriously suggest the skin should be a reason to upgrade your account i think something is wrong with the game. Ppl should...
Forum:
Planetarion Discussions
15 Feb 2007, 10:59
Replies:
31
Eitraides - The Race of the XP Whore?
Views:
3,862
Posted By
Wandows
Re: Eitraides - The Race of the XP Whore?
refineries! It's all in the refineries!
Forum:
Planetarion Discussions
12 Feb 2007, 22:15
Replies:
115
The supreme #1
Views:
12,199
Posted By
Wandows
Re: The supreme #1
I'd say Guinness doesn't mix with anything, horrible drink :(
Forum:
Strategic Discussions
9 Feb 2007, 01:01
Replies:
13
A Strategy Guide for R20
Views:
4,101
Posted By
Wandows
Re: A Strategy Guide for R20
yeah, the descriptions of the stats are a little optimistic compared to the real situation. Although in theory they are right about the offensive potential of all fleets (apart from a few race pos...
Forum:
Planetarion Discussions
8 Feb 2007, 00:27
Replies:
151
zik dying 1:1 ???
Views:
15,844
Posted By
Wandows
Re: zik dying 1:1 ???
Simple really, the Marauders would die upon stealing the FR fleet. But due to them having the same initiative as the Buccaneer, the dying Marauders would infact be stolen instead by the Buccaneers....
Forum:
Planetarion Suggestions
7 Feb 2007, 18:07
Replies:
8
Remove alliance merge system
Views:
1,984
Posted By
Wandows
Re: Remove alliance merge system
That might be so, but there is a 'big' difference between being able to merge for victory or having to fight for it. I think merges are good to some extent (as others mentioned above), since it will...
Forum:
Planetarion Discussions
4 Feb 2007, 00:43
Replies:
42
The Eitraides, a good surprise ?
Views:
6,092
Posted By
Wandows
Re: The Eitraides, a good surprise ?
Tbh, i don't think Etd adds that much. They may even have helped making the stats more defensive as having more races using the same six existing ship classes will most likely lead to more free...
Forum:
Planetarion Suggestions
1 Feb 2007, 11:34
Replies:
10
Change in downtime procedure.
Views:
2,201
Posted By
Wandows
Re: Change in downtime procedure.
Can't you just shut up or post something usefull? I'm posting this to improve upong the existing procedure. Incase you didn't know, procedures change everywhere all the time if they don't seem to be...
Forum:
Alliance Discussions
31 Jan 2007, 15:41
Replies:
177
Official Prehistoric Monkeys Announcement
Views:
16,819
Posted By
Wandows
Re: Official Prehistoric Monkeys Announcement
Tbh, i don't see your problem wakey. If you play for fun and community and to train, i personally wouldn't mind anyone person leaving on the first poach attempt from a random alliance. Good riddance...
Forum:
Planetarion Suggestions
31 Jan 2007, 13:59
Replies:
10
Change in downtime procedure.
Views:
2,201
Posted By
Wandows
Change in downtime procedure.
With the "discussion" about the current downtime going on in planetarion discussion (http://pirate.planetarion.com/showthread.php?t=193685) about the fairness of the current solution, i figured it...
Forum:
Planetarion Discussions
27 Jan 2007, 20:02
Replies:
151
zik dying 1:1 ???
Views:
15,844
Posted By
Wandows
Re: zik dying 1:1 ???
this is not true. It calcs how much value should be lost in stealing ships, and bases each fleet its value loss on the damage it did on the target ships (iirc from beta) compared to the other steal...
Forum:
Planetarion Discussions
25 Jan 2007, 17:56
Replies:
20
Poll:
Do people like Cathaar 'guns' and empres?
Views:
7,031
Posted By
Wandows
Re: Do people like Cathaar 'guns' and empres?
Just like looking at a door means the house must be perfect. You said it yourself already, guns, emp resistance and ship value all have influence on the outcome. I seriously don't get what i so hard...
Forum:
Planetarion Discussions
19 Jan 2007, 19:44
Replies:
34
Woo, more changes
Views:
3,709
Posted By
Wandows
Re: Woo, more changes
Well i had assumed it would be like roids, where you can't steal more roids then the pods you send can take. Hence you shouldn't be able to steal more value than the ships you send to steal have, but...
Forum:
Planetarion Discussions
19 Jan 2007, 19:40
Replies:
34
Woo, more changes
Views:
3,709
Posted By
Wandows
Re: Woo, more changes
And are you basing that assumption solely on an external source? If the manual says the ratio of dying steal ships is 1 on 1 in value of stolen ships we have no reason to doubt that. And if those...
Forum:
Planetarion Discussions
19 Jan 2007, 17:39
Replies:
34
Woo, more changes
Views:
3,709
Posted By
Wandows
Re: Woo, more changes
Correct, i started playing halfway through r3, but in either case i felt it didn't matter as stealing was reintroduced with succes by the new Zikonian race in round 6, so whatever had happened before...
Forum:
Planetarion Discussions
19 Jan 2007, 15:44
Replies:
34
Woo, more changes
Views:
3,709
Posted By
Wandows
Re: Woo, more changes
Just to be fair, the reason Zik steal ships dying was taken out of the game had absolute nothing to do with the feature itself. I'm not sure of which Planetarion "generation" you are, but i assume by...
Forum:
Planetarion Discussions
18 Jan 2007, 18:54
Replies:
20
Poll:
Do people like Cathaar 'guns' and empres?
Views:
7,031
Posted By
Wandows
Re: Do people like Cathaar 'guns' and empres?
guns & emp res tyvm! :-)
Why.. read Satyr's post above mine. It adds more dept to the statistics allowing (for example) heavily armoured ships to be weak vs Cathaar EMP without making EMP...
Forum:
Planetarion Discussions
12 Jan 2007, 14:19
Replies:
99
With Marv gone
Views:
11,036
Posted By
Wandows
Re: With Marv gone
regardless of whether idler is applying for the support function or as developer...
I don't really understand where it matters that Idler (or anyone else for that matter) needs to have any knowledge...
Forum:
Planetarion Discussions
5 Jan 2007, 20:32
Replies:
91
New Changes
Views:
8,207
Posted By
Wandows
Re: New Changes
XP vs value is a stupid discussion anyway. There will always be ppl liking it and disliking it. I'm not to bothered with XP, but i try to play more for value just because i like to have a more...
Forum:
Planetarion Discussions
2 Jan 2007, 16:05
Replies:
91
New Changes
Views:
8,207
Posted By
Wandows
Re: New Changes
To me the problem is that PA in its current state isn't easy to fiddle with. The game is to straight forward to allow most of the changes they announced earlier to make a better game. I'd consider it...
Forum:
Alliance Discussions
2 Jan 2007, 15:39
Replies:
67
Fakenicking
Views:
7,633
Posted By
Wandows
Re: Fakenicking
although to me the way it is stored doesn't really matter, encrypted data doesnt nessecarily mean you are able to decrypt it aswell. Hashing (http://en.wikipedia.org/wiki/Cryptographic_hash_function)...
Forum:
Alliance Discussions
30 Dec 2006, 12:21
Replies:
67
Fakenicking
Views:
7,633
Posted By
Wandows
Re: Fakenicking
I'm not sure if storing phone numbers is actually a moral choice. It is one of the few solid identifiers left in the game with everyone trying to hide behind fake nicks and defence channels/bots. If...
Forum:
Planetarion Discussions
21 Dec 2006, 14:36
Replies:
37
Rankings in general
Views:
4,499
Posted By
Wandows
Re: Rankings in general
I'm not to sure about that. The alliance ranking would still have the leading alliance (the one with most total score) on top, hence they can still see which alliance is the strongest and decide on...
Forum:
Planetarion Discussions
21 Dec 2006, 12:08
Replies:
37
Rankings in general
Views:
4,499
Posted By
Wandows
Re: Rankings in general
In terms of alliance rankings i think they are far to open for everyone to see, and that can generally make the game boring. I personally would be more interested in a alliance ranking (based on...
Forum:
Alliance Recruitment
14 Dec 2006, 23:37
Replies:
18
Crusade - Havoc Alliance
Views:
3,372
Posted By
Wandows
Re: Crusade - Havoc Alliance
It was havoc ffs, who cares? :(
Forum:
Planetarion Discussions
14 Dec 2006, 02:05
Replies:
244
Round 20 Changes
Views:
23,723
Posted By
Wandows
Re: Round 20 Changes
The alliance with the most value doesn't have to be the strongest. Much like Alexander the Great (some 45,000 troops) with his victory over Persia (allegedly 1,000,000 troops) in the Battle of...
Forum:
Alliance Discussions
12 Dec 2006, 19:02
Replies:
25
Official InSomnia Havoc Anouncement
Views:
3,161
Posted By
Wandows
Re: Official InSomnia Havoc Anouncement
You have no idea how it works NitinA!, they'll merge with CRUSADE on the last day of havoc to beat Bline
Forum:
Planetarion Discussions
11 Dec 2006, 14:11
Replies:
14
Why wasn't the salvage change announced?
Views:
2,824
Posted By
Wandows
Re: Why wasn't the salvage change announced?
Yeah you're right there, but i meant it somewhat compensates as its easier to get resources from elsewhere to compensate for not getting any salvage from stolen ships. I doesn't fix the Zik problem,...
Forum:
Planetarion Discussions
11 Dec 2006, 14:00
Replies:
14
Why wasn't the salvage change announced?
Views:
2,824
Posted By
Wandows
Re: Why wasn't the salvage change announced?
It was doubled for this round after these figures had been used in some speedgame without anyone complaining or noticing it. I noticed it about 3 or 4 weeks into the round and at that point verified...
Forum:
Strategic Discussions
10 Dec 2006, 21:39
Replies:
25
Who we were
Views:
3,314
Posted By
Wandows
Re: Who we were
I have no idea, they were sleeping mostly or complaining about/laughing at random things. Not to mention the fact they kept rubbing in the fact i mislaunched 2 defence fleets (sent fleets to NitinA...
Forum:
Strategic Discussions
10 Dec 2006, 14:30
Replies:
25
Who we were
Views:
3,314
Posted By
Wandows
Re: Who we were
You are: Tired Soldier (9:4:11) (Clear)
Size: 786 246
Value: 1,680,351 345
Score: 4,907,451 191
XP: 53,785 124
Ships (23,250 total)
Beetle 8,500 Viper 1,000
Scarab 4,000 ...
Forum:
Planetarion Suggestions
8 Dec 2006, 16:39
Replies:
56
'Fix' the combat engine its damage distribution
Views:
6,767
Posted By
Wandows
Re: 'Fix' the combat engine its damage distribution
Well in that sense, i didn't enjoy seeing my planet get roided time after time by waves of Zik FI who barely get passed my EMP, but thanks to them having some cheap Xan FI flak and the current...
Forum:
Planetarion Suggestions
8 Dec 2006, 00:12
Replies:
56
'Fix' the combat engine its damage distribution
Views:
6,767
Posted By
Wandows
Re: 'Fix' the combat engine its damage distribution
Hmm i fail to see why everyone here seems to have such a hard time grasping the original problem i tried to explain here. 90% of the post go about how the ship targetting works, we all know how it...
Forum:
Programming and Discussion
7 Dec 2006, 00:10
Replies:
15
Java Project
Views:
2,474
Posted By
Wandows
Re: Java Project
Although i have no idea what your actual code looks like and it has been a while since i fooled around in Java, i'll give it a go...
This doesn't make a whole lot of sense in a program. How...
Forum:
Planetarion Suggestions
6 Dec 2006, 23:09
Replies:
56
'Fix' the combat engine its damage distribution
Views:
6,767
Posted By
Wandows
Re: 'Fix' the combat engine its damage distribution
The problem i initially stated is imo reason enough. Certain ship combinations get way to powerfull in the current game, a great example being Zik fleetcatches that contain numerous Xan FI. They can...
Forum:
Alliance Discussions
6 Dec 2006, 15:58
Replies:
75
Last week of PA R19
Views:
8,226
Posted By
Wandows
Re: Last week of PA R19
ain't you Cathaar?
Forum:
Planetarion Suggestions
5 Dec 2006, 13:38
Replies:
56
'Fix' the combat engine its damage distribution
Views:
6,767
Posted By
Wandows
Re: 'Fix' the combat engine its damage distribution
Ofcourse i know that, which is also one of the problems as Cathaar EMP attacks are quite easy to make expensive that way by having cheap ships flak the ships you want to target them with, a good...
Forum:
Planetarion Suggestions
5 Dec 2006, 02:40
Replies:
56
'Fix' the combat engine its damage distribution
Views:
6,767
Posted By
Wandows
Re: 'Fix' the combat engine its damage distribution
Red-, if you had any idea about the way the combat engine works, you'd know what i'm talking about here. This thread is about how EMP guns or damage is being distributed amongst target ships, not...
Forum:
Planetarion Suggestions
3 Dec 2006, 23:17
Replies:
56
'Fix' the combat engine its damage distribution
Views:
6,767
Posted By
Wandows
Re: 'Fix' the combat engine its damage distribution
You are correct Sov! I meant it to work like the old rounds, instead of firing on already stunned / killed / stolen ships, make it fire on the ones that are still alive. The initial distribution by...
Forum:
Alliance Discussions
3 Dec 2006, 14:52
Replies:
75
Last week of PA R19
Views:
8,226
Posted By
Wandows
Re: Last week of PA R19
Yes! We in xVx are proud to have been able to help eXi win! I'm sure eXi will agree that thanks to us being one of their most hostile alliances up untill the point where FO and ND started hitting...
Forum:
Planetarion Suggestions
3 Dec 2006, 14:05
Replies:
56
'Fix' the combat engine its damage distribution
Views:
6,767
Posted By
Wandows
'Fix' the combat engine its damage distribution
Now i know this is an issue that is playing since forever, but it really started to annoy me this round. I think it is save to say that most ppl find the current combat engine lacking in certain...
Forum:
Alliance Discussions
25 Nov 2006, 13:52
Replies:
181
eXilition
Views:
19,267
Posted By
Wandows
Re: eXilition
I don't see where lokken says ND are heroes really. All he does is stating the reasons for ND to nap eXi and not to bother helping the Angels/ToF/VsN block with hitting eXi. He even admits that in...
Forum:
Alliance Discussions
25 Nov 2006, 01:17
Replies:
175
ND whats your plan?
Views:
17,195
Posted By
Wandows
Re: ND whats your plan?
That still doesn't give him the right to join in with some fellow ND'ers on a FC though :(
Forum:
Planetarion Help Desk
23 Nov 2006, 00:06
Replies:
18
Alliance merges
Views:
2,677
Posted By
Wandows
Re: Alliance merges
As for my post you are correct, i could have created it in a better state, but as i clicked the submit button the first time i realised (and apparantly was right there) my post could be explained...
Forum:
Planetarion Help Desk
22 Nov 2006, 23:24
Replies:
18
Alliance merges
Views:
2,677
Posted By
Wandows
Re: Alliance merges
Please, learn to read, or don't bother to reply. Where did i state the VsN / P|M merge wasn't bad? Where did i say the exploited this feature in a different way? And perhaps i may admit my "joke"...
Forum:
Alliance Discussions
22 Nov 2006, 19:14
Replies:
61
Tomen? Gomen? Tgvomen? Omentgv?
Views:
7,436
Posted By
Wandows
Re: Tomen? Gomen? Tgvomen? Omentgv?
Actually, they both merged. TGV took in SiN, and Omen went to Angels, or the other way around. So two times half right makes it right?
Forum:
Planetarion Help Desk
22 Nov 2006, 18:41
Replies:
18
Alliance merges
Views:
2,677
Posted By
Wandows
Re: Alliance merges
Because everyone at this time just agrees that "Furious Omen" is a crappy name and very bad marketing for Planetarion, as others mentioned "Amen" was alot more appropriate.
Edit:
Also, i think...
Forum:
Planetarion Discussions
22 Nov 2006, 17:05
Replies:
15
A Silent (or at least very quiet) Departure
Views:
3,088
Posted By
Wandows
Re: A Silent (or at least very quiet) Departure
Thanks for all the hours of work on the game Kloopy! you rock! hope you get everything sorted out, and gl in the real life and with all the other things you have planned!
Forum:
Alliance Discussions
22 Nov 2006, 12:14
Replies:
30
Where are all the (ex-)Angels going?
Views:
3,209
Posted By
Wandows
Re: Where are all the (ex-)Angels going?
If there was a mutual agreement on roiding the out of tags ofc, it could always go like this: "Omfg! stop roiding me! i'm coming back into the tag already :(".
Forum:
Alliance Discussions
21 Nov 2006, 01:21
Replies:
155
"Where did all the angels go?"
Views:
23,428
Posted By
Wandows
Re: "Where did all the angels go?"
I think Omen and Angels are making a brilliant move. Just when i thought there was nothing interesting to read or talk about on AD, they pull a stunt like this. I applaud them!
Game-wise it...
Forum:
Alliance Discussions
20 Nov 2006, 09:14
Replies:
175
ND whats your plan?
Views:
17,195
Posted By
Wandows
Re: ND whats your plan?
Actually, you could say ND are brilliant for using Angels tactics against them! They might have enough lead to take it through till the end, in which case they can be (somewhat) applauded for letting...
Forum:
Planetarion Discussions
19 Nov 2006, 17:26
Replies:
12
EULA Reloaded
Views:
2,592
Posted By
Wandows
Re: EULA Reloaded
Heh, you seriously do not want to rewite the EULA, you know how long it would become with all the exceptions to the rules and such. Personally i think the best solution is to remove every single line...
Forum:
Alliance Discussions
19 Nov 2006, 16:43
Replies:
175
ND whats your plan?
Views:
17,195
Posted By
Wandows
Re: ND whats your plan?
Thats a oversimplification of the increasing value when spending resources. 150 resources is 1 value point, where 100 resources spent on ships is also 1 value point. So basicly the value only...
Forum:
Planetarion Discussions
19 Nov 2006, 13:18
Replies:
29
Whats happening with PAN development?
Views:
3,194
Posted By
Wandows
Re: Whats happening with PAN development?
Seriously though, it might be hard to grasp, but have you ever considered there just might (i say might!) be ppl here that just can't be arsed spending time on creating/altering a product for free so...
Forum:
Planetarion Discussions
18 Nov 2006, 11:37
Replies:
29
Whats happening with PAN development?
Views:
3,194
Posted By
Wandows
Re: Whats happening with PAN development?
I'm not sure about the priorities, but i wouldn't class the alliance fund and the galaxy system as the key features of this game. Hence the "ow so great improvement" PAN doesn't appear to be more...
Forum:
Alliance Discussions
17 Nov 2006, 23:03
Replies:
40
ToF/Angels/Vsn/(P|M) - Block
Views:
5,185
Posted By
Wandows
Re: ToF/Angels/Vsn/(P|M) - Block
Just because some ppl happen to know eachother doesn't mean alliances are involved in planning it all. You might be aware alot of players know eachother, whether they are in the same alliance or not....
Forum:
Planetarion Discussions
17 Nov 2006, 19:28
Replies:
29
Whats happening with PAN development?
Views:
3,194
Posted By
Wandows
Re: Whats happening with PAN development?
No idea, but if thats the case PAN can hardly have been an improvement on PaX so all in all good it was cancelled then i guess. Hope the new team (if that is still doing something) is actually...
Forum:
Planetarion Suggestions
17 Nov 2006, 16:02
Replies:
15
Planet Reset/Delete
Views:
2,386
Posted By
Wandows
Re: Planet Reset/Delete
I never said i didn't agree to the reset option, like you said as a paying customer you should have the right to decide what to with your planet (apart from cheating oviously). I however do think its...
Forum:
Planetarion Discussions
17 Nov 2006, 15:01
Replies:
29
Whats happening with PAN development?
Views:
3,194
Posted By
Wandows
Re: Whats happening with PAN development?
No one knows :(
Forum:
Planetarion Suggestions
17 Nov 2006, 15:00
Replies:
15
Planet Reset/Delete
Views:
2,386
Posted By
Wandows
Re: Planet Reset/Delete
He does have a point, whether he understands the exact procedure or not. Taking the 1500 roids example from Chika it means a considerable drop in roids in the universe that can be targetted by the...
Forum:
Planetarion Discussions
17 Nov 2006, 13:03
Replies:
25
Planetarion portal
Views:
3,230
Posted By
Wandows
Re: Planetarion portal
I still check it about once a week to see if there is some new and interesting stuff to read about the game, but usually there isn't :(. In either case i don't like the way it looks and the way it is...
Forum:
Planetarion Suggestions
17 Nov 2006, 12:58
Replies:
15
Planet Reset/Delete
Views:
2,386
Posted By
Wandows
Re: Planet Reset/Delete
you can change race aswell afaik
Edit:
Forum:
Planetarion Suggestions
15 Nov 2006, 02:26
Replies:
13
No Alliancetags!
Views:
2,537
Posted By
Wandows
Re: No Alliancetags!
Actually Kargool, i think you are wrong here. Since PaX there haven't been any developments worth mentioning to PA really. Its more like returning features from pre-PaX that have been 'developed'...
Forum:
Planetarion Suggestions
13 Nov 2006, 02:08
Replies:
20
How 'bout a LITTLE unknown to the game
Views:
3,221
Posted By
Wandows
Re: How 'bout a LITTLE unknown to the game
Tbh, knowing the exact outcome of a battle doesn't matter a whole lot in the game. What does matter is defence being available or not, and that has little to do with knowing what is incoming as most...
Forum:
Planetarion Help Desk
12 Nov 2006, 00:20
Replies:
11
Working out EXP
Views:
2,632
Posted By
Wandows
Re: Working out EXP
wasn't the cap put on after the Gerbie 'incident'?
Forum:
Alliance Discussions
9 Nov 2006, 16:34
Replies:
388
Official Angels Announcment
Views:
39,705
Posted By
Wandows
Re: Official Angels Announcment
For the love of god, stop making these random accusations and get your intel straight. At this moment xVx is not, nor has any intention, to be involved in any side of this poor excuse of a war. We...
Forum:
Alliance Discussions
9 Nov 2006, 00:37
Replies:
388
Official Angels Announcment
Views:
39,705
Posted By
Wandows
Re: Official Angels Announcment
Heh, thats the fighting spirit alright! Correct me if i'm wrong (i'm not that up to date on who plays in which alliance), but your block should be perfectly capable of dealing with eXi themselves....
Forum:
Alliance Discussions
8 Nov 2006, 20:38
Replies:
388
Official Angels Announcment
Views:
39,705
Posted By
Wandows
Re: Official Angels Announcment
Err, i think i know what we decide for what reason alot better than you do, don't you agree? I know of every desicion made the past rounds on a political level and the reasoning why and have no...
Forum:
Alliance Discussions
8 Nov 2006, 18:56
Replies:
388
Official Angels Announcment
Views:
39,705
Posted By
Wandows
Re: Official Angels Announcment
not that i really care, but how do you nap an alliance without exchanging coords? its quite hard to avoid eachother without knowing what to avoid isn't it?
Forum:
Alliance Discussions
8 Nov 2006, 18:52
Replies:
388
Official Angels Announcment
Views:
39,705
Posted By
Wandows
Re: Official Angels Announcment
Excuse me? why should we (as in xVx) care? In our state we weren't a contender for the #1 position this round. There are 4 well-sized and apparantly organized alliances ahead of eXi (VsN remains to...
Forum:
Alliance Discussions
8 Nov 2006, 17:49
Replies:
388
Official Angels Announcment
Views:
39,705
Posted By
Wandows
Re: Official Angels Announcment
i'm not VsN, i'm xVx :-).
wub ya too ^^
Forum:
Alliance Discussions
8 Nov 2006, 13:49
Replies:
388
Official Angels Announcment
Views:
39,705
Posted By
Wandows
Re: Official Angels Announcment
wooohooo, my alliance is in a block, thanks for informing me Sjor! Guess i have to set quite a few alliances to friendly in our arby now ;/
Forum:
Alliance Discussions
7 Nov 2006, 16:00
Replies:
125
Vision and Post|Mortum
Views:
11,415
Posted By
Wandows
Re: Vision and Post|Mortum
This is not what i meant. I would have (and did) considered every option that would allow VsN to strengthen itself, but there were limits to what i found acceptable considering the alliance history...
Forum:
Alliance Discussions
7 Nov 2006, 01:20
Replies:
125
Vision and Post|Mortum
Views:
11,415
Posted By
Wandows
Re: Vision and Post|Mortum
Although i agree with some points of your post (concerning the increasing strength of VsN as a whole), as former HC and command member of the old VsN i have to say that i personally do not believe...
Forum:
Alliance Discussions
6 Nov 2006, 16:15
Replies:
126
What have alliances turned into...
Views:
13,191
Posted By
Wandows
Re: What have alliances turned into...
actually, with news scan you can still check at which eta the ships were launched. In the past i always checked with newsies if i wasn't sure about the defence sent. In NitinA's example i guess its...
Forum:
Planetarion Suggestions
2 Nov 2006, 17:02
Replies:
7
The possibility of having alliance chat threads
Views:
1,778
Posted By
Wandows
Re: The possibility of having alliance chat threads
I think he means something like the ng gallery reply system. allowing ppl to post short messages and present it in an irc-like manner for 'slow-chat'. Afaik that is not allowed on AD.
Forum:
Planetarion Discussions
1 Nov 2006, 20:23
Replies:
86
Alliance size
Views:
8,021
Posted By
Wandows
Re: Alliance size
True its speculation, but i have quite a few rounds of experience in the lower tiers of the (alliance/galaxy/planet) rankings and like think i am quite capable of understanding their problems and the...
Forum:
Planetarion Discussions
1 Nov 2006, 20:05
Replies:
86
Alliance size
Views:
8,021
Posted By
Wandows
Re: Alliance size
I disagree. I haven't seen one person come up with good reason as to why a smaller limit would be better for the game. It basicly comes down to 'it being more fun'. Why do you think 30 member...
Forum:
Planetarion Discussions
1 Nov 2006, 17:04
Replies:
86
Alliance size
Views:
8,021
Posted By
Wandows
Re: Alliance size
Yes you are correct, the active players generally won't have alot of problems with it as they will do good regardless of the limits set (they will have support of an active group of players whether...
Forum:
Planetarion Discussions
1 Nov 2006, 16:03
Replies:
86
Alliance size
Views:
8,021
Posted By
Wandows
Re: Alliance size
I think you are thinking of it as an easy change that won't have alot of effects apart from creating more alliances. Lets run a short show down for my alliance (as an example, based on wanting to...
Forum:
Alliance Discussions
1 Nov 2006, 00:24
Replies:
272
eXilition are ranked #7
Views:
26,152
Posted By
Wandows
Re: eXilition are ranked #7
I think we're all used to the typical habbit of no one wanting to give it a shot untill its to late (just praying the inevitable won't happen), and then they have no shame in saying "but it is...
Forum:
Planetarion Discussions
31 Oct 2006, 23:52
Replies:
86
Alliance size
Views:
8,021
Posted By
Wandows
Re: Alliance size
To add to it:
I do not believe that current limits are bad (between 60 and 80). I do think the current implementation of the limits is crap to say the least. Previous rounds seemed to work out...
Forum:
Planetarion Discussions
31 Oct 2006, 23:46
Replies:
86
Alliance size
Views:
8,021
Posted By
Wandows
Re: Alliance size
What alot of people seem to forget with this 'fantastic' idea is that it will shift power completely to the top players/alliances. Only they will have the members and activity to run a half decent...
Forum:
Planetarion Discussions
31 Oct 2006, 23:14
Replies:
144
Alvin Chng
Views:
36,165
Posted By
Wandows
Re: Alvin Chng
This is indeed very sad news :(
RIP h3ll
Forum:
Planetarion Discussions
28 Oct 2006, 10:05
Replies:
8
Round 20 beta testing
Views:
2,776
Posted By
Wandows
Re: Round 20 beta testing
I strongly advice against this approach. In 9 out of 10 (or even 10 out of 10) cases the changes made just before the round started usually fked something up, because it wasn't tested thoroughly in a...
Forum:
Alliance Discussions
23 Oct 2006, 18:03
Replies:
50
Making the War
Views:
6,446
Posted By
Wandows
Re: Making the War
Not to say anything about the fact 'we' lost, nor change anything about what you said as your points have been proven in the past. The eXi vs xVx war is quite a bad example of to how to run a decent...
Forum:
Planetarion Suggestions
21 Oct 2006, 11:41
Replies:
22
Research/construction suggestions
Views:
2,966
Posted By
Wandows
Re: Research/construction suggestions
I'm sorry i wasn't clear enough, but i meant both SK's and Covert Oppers.
As for a counter-example. I think you are aware of the fact that eXi last round actively seeked out scanners that could...
Forum:
Planetarion Suggestions
18 Oct 2006, 16:31
Replies:
22
Research/construction suggestions
Views:
2,966
Posted By
Wandows
Re: Research/construction suggestions
I like this!
Ow, and while we are at it, some rebuild construction queue would be nice aswell. Atm its 'way to easy' to ruin some construction whore (be it distorter / amp or finance) his round by...
Forum:
Planetarion Suggestions
15 Oct 2006, 14:07
Replies:
7
First wave distorters is useless?
Views:
1,709
Posted By
Wandows
Re: First wave distorters is useless?
i'm not sure about that wakey, i think he meant it should only affect the first distorter you make, not any following it (those will all work by the "(amps+1) distorter = unscannable" rule) . In...
Forum:
Planetarion Suggestions
15 Oct 2006, 13:04
Replies:
7
First wave distorters is useless?
Views:
1,709
Posted By
Wandows
Re: First wave distorters is useless?
I don't see why it should be changed so that 1 distorter has any usefull effect. Its not like 1 distorter is gonna stop any half decent scanner from scanning you, and personally i don't believe that...
Forum:
Planetarion Discussions
13 Oct 2006, 13:24
Replies:
8
Update Vision / xVx parser
Views:
3,589
Posted By
Wandows
Re: Update Vision / xVx parser
Unfortunately the bcalc is written in C (or is it C++) and that is not my area of expertise, Altor|Away has been the one on our side maintaining the bcalc and updated it for each round. He's...
Forum:
Planetarion Suggestions
13 Oct 2006, 13:11
Replies:
20
Fix Planet Resets
Views:
2,049
Posted By
Wandows
Re: Fix Planet Resets
Thanks for the quick reply Appoc! But i agree to what you and Sid said that the best thing to do would be using the last 16 ticks for no new inc instead of the entire 24 hours, and a limited use of...
Forum:
Planetarion Suggestions
11 Oct 2006, 14:34
Replies:
20
Fix Planet Resets
Views:
2,049
Posted By
Wandows
Fix Planet Resets
Just when i thought PA was going in the right direction i find myself in a new interesting position (i have to admit i never encountered this before).
Today was the day i decided to launch my...
Forum:
Planetarion Discussions
10 Oct 2006, 19:46
Replies:
8
Update Vision / xVx parser
Views:
3,589
Posted By
Wandows
Update Vision / xVx parser
After 2 rounds of not doing to much with the public parser i decided to put a little extra work in the Parser and updated it for use in round 19.
The update includes:
Bug fix that caused...
Forum:
Planetarion Discussions
3 Oct 2006, 18:39
Replies:
86
Alliance size
Views:
8,021
Posted By
Wandows
Re: Alliance size
I'm sorry, but it seems you missed the word 'example' in my post. I merely pointed out a way of doing this. It can easily be linked to alliance rankings, or be based on alliance planet average vs...
Forum:
Planetarion Discussions
1 Oct 2006, 18:36
Replies:
86
Alliance size
Views:
8,021
Posted By
Wandows
Re: Alliance size
On the current setup for alliance limits (60 score counting members, 80 as max members in tag) Night-Sky had the following idea:
Stick to it like it is. But instead of allowing anyone to be...
Forum:
Planetarion Discussions
1 Oct 2006, 17:15
Replies:
86
Alliance size
Views:
8,021
Posted By
Wandows
Re: Alliance size
I doubt it :/.
Anyway as i said on #planetarion. It doesn't really change anything to the setup. What matters for most alliances is the amount of ppl they can recruit to help them out as alliance,...
Forum:
Planetarion Discussions
29 Sep 2006, 11:32
Replies:
56
New Combat (Related) Features
Views:
11,924
Posted By
Wandows
Re: New Combat (Related) Features
Thats why i added the quotes around it ;).
Exactly what i meant with multiple targetting. Fighters flakking for Corvetters in an EMP battle simply can't happen in the current game. You have...
Forum:
Planetarion Discussions
29 Sep 2006, 08:34
Replies:
56
New Combat (Related) Features
Views:
11,924
Posted By
Wandows
Re: New Combat (Related) Features
You are forgetting though that those are stat "mistakes", not EMP resistance problems. In the old rounds it worked different due to the 2nd/3rd targettings allowing ppl to send in other classes...
Forum:
Planetarion Discussions
28 Sep 2006, 22:35
Replies:
56
New Combat (Related) Features
Views:
11,924
Posted By
Wandows
Re: New Combat (Related) Features
actually, as far as i remember military scans only showed ships the ships the target could make or had stolen and not the whole shiplist present in the game.
As for parsers being created for it,...
Forum:
Planetarion Suggestions
22 Sep 2006, 00:29
Replies:
13
Pa Manual
Views:
2,772
Posted By
Wandows
Re: Pa Manual
Also, the manual should be written from a game point of view. Atm it is extremely hard to find usefull information in the manual. Sure all pages have a mile-long list of options and what not more,...
Forum:
Planetarion Suggestions
21 Sep 2006, 23:10
Replies:
18
Community interaction: beyond galaxies
Views:
3,782
Posted By
Wandows
Re: Community interaction: beyond galaxies
I'm not quite sure if the galaxies in itself are the problem. The current alliance setup basicly forces alliance players to be 'selfish' and not bother to much with their galaxy (apart from their bp...
Forum:
Planetarion Suggestions
21 Sep 2006, 09:50
Replies:
13
Pa Manual
Views:
2,772
Posted By
Wandows
Re: Pa Manual
A good start would be a 'graphical' techtree :-). Although the game currently isn't really complicated when it comes to researches and constructions, i've always found a more graphical overview (box...
Forum:
Planetarion Discussions
20 Sep 2006, 21:27
Replies:
238
how do you become pa team
Views:
20,012
Posted By
Wandows
Re: how do you become pa team
The thing is, in order to get Jolt out of PA, i suppose they have to be in it first. The only thing that really shows Jolt are actually present is the banners on the forum and the portal (haha, look,...
Forum:
Planetarion Discussions
13 Sep 2006, 12:15
Replies:
78
[Private] Game development
Views:
5,479
Posted By
Wandows
Re: [Private] Game development
And how many of those have actually been initiated by a PaTeam member? Most threads are still started by players and eventually get some feedback from PaTeam never to hear about again.
I'm...
Forum:
Planetarion Discussions
13 Sep 2006, 11:57
Replies:
78
[Private] Game development
Views:
5,479
Posted By
Wandows
Re: [Private] Game development
You should realize that any player being able to comment on game ideas and features is already a big step forward compared to the current situation. And to say it won't work to get a reflection is...
Forum:
Planetarion Discussions
13 Sep 2006, 09:11
Replies:
78
[Private] Game development
Views:
5,479
Posted By
Wandows
Re: [Private] Game development
So, what is it going to be, NDA's or not? Personally i will never sign a NDA for something i do voluntarily. I can understand Jolt wants it that way, but what i don't understand is that they lay...
Forum:
Planetarion Discussions
12 Sep 2006, 23:37
Replies:
66
Alliance limits Round 19
Views:
8,397
Posted By
Wandows
Re: Alliance limits Round 19
As has been said before, that is a choice you make as alliance. Nothing stops you from recruiting more 'average/poor' players to get your rank up. The fact you choose not to is your own dicision,...
Forum:
Planetarion Discussions
12 Sep 2006, 23:12
Replies:
78
[Private] Game development
Views:
5,479
Posted By
Wandows
Re: [Private] Game development
The thing is, this won't happen unless Jolt loosen up a bit. From what i experienced the sole reason for having it all private is the NDA stuff that Jolts wants in place. And the reason for that is...
Forum:
Planetarion Discussions
12 Sep 2006, 19:20
Replies:
238
how do you become pa team
Views:
20,012
Posted By
Wandows
Re: how do you become pa team
regardless of the stat issue he does have a point remy (though i don't agree to the tone set in the op).
Past rounds haven't really shown an active PaTeam. There seem to be only a handfull of ppl...
Forum:
Planetarion Suggestions
10 Sep 2006, 23:46
Replies:
86
Pa is dying
Views:
9,423
Posted By
Wandows
Re: Pa is dying
The thing is though, that alot of things said here have been said for years now without much (if anything) actually changing. Personally i don't see much use anymore in posting ideas/comments on...
Forum:
Planetarion Suggestions
7 Sep 2006, 20:33
Replies:
63
Get rid of Zik!!!
Views:
6,449
Posted By
Wandows
Re: Get rid of Zik!!!
This is seriously a stupid reply, it makes quite a big difference for a fleet to be shot down and getting salvage for it to be able to rebuild atleast a part. Where a Zik steals an entire fleet...
Forum:
Planetarion Discussions
5 Sep 2006, 21:44
Replies:
64
Planetarion Articles & News
Views:
7,308
Posted By
Wandows
Re: Planetarion Articles & News
Personally i think there should be 2 different ways of doing it. Constant updates on the portal, whenever something interesting/worth mentioning happens within the game, post interviews with the...
Forum:
Planetarion Discussions
5 Sep 2006, 17:42
Replies:
64
Planetarion Articles & News
Views:
7,308
Posted By
Wandows
Re: Planetarion Articles & News
I would read it, won't have the time to contribute. As some said before though, i think this should definatly be a very big part of the portal, the more lively the game looks to visiters the better....
Forum:
Alliance Recruitment
5 Sep 2006, 17:34
Replies:
27
VisioN
Views:
7,030
Posted By
Wandows
Re: VisioN
Arrr my old home :-), GL!
P.S. bad bad bad, stealing my idea ;) *hugs*
Forum:
Planetarion Discussions
4 Sep 2006, 01:03
Replies:
12
Round 19 and something I don't like
Views:
2,817
Posted By
Wandows
Re: Round 19 and something I don't like
In the offensive sense you can still fake indeed (although harder as you will always need fleets with the same visible amount of units), but defence wise it makes faking near to impossible as it will...
Forum:
Planetarion Suggestions
27 Aug 2006, 17:42
Replies:
28
Potential changes to XP for Round 19
Views:
3,465
Posted By
Wandows
Re: Exilition please play next round please please please
Erm, i think you somewhat misunderstood me. I'm not saying XP whores are bad, i actually like the fact there is a second way to win (just as i enjoyed seeing Asc win that round). I do however think...
Forum:
Planetarion Suggestions
27 Aug 2006, 14:27
Replies:
28
Potential changes to XP for Round 19
Views:
3,465
Posted By
Wandows
Re: Exilition please play next round please please please
I don't think everyone is nessecarily against there being two ways to go, XP and Value. The problem is a bit like a pure value round having Ziks, it is an imbalance that is impossible to fix in the...
Forum:
Alliance Discussions
25 Aug 2006, 18:15
Replies:
50
Sk's,.. Hypothetical
Views:
4,942
Posted By
Wandows
Re: Sk's,.. Hypothetical
I don't really see why anyone needs an excuse to hit a scan/cov-op planet in any way. This is a war game where battles are supposed to take place, if a planets it's strong point is its amps, you...
Forum:
Planetarion Discussions
25 Aug 2006, 15:49
Replies:
36
Cheating accusations - not in the open
Views:
4,121
Posted By
Wandows
Re: Cheating accusations - not in the open
couldn't agree more. I would still love to see a public board with all planet coords & nicks including the offence and what action was taken (only planets that have found to be in violation of the...
Forum:
Planetarion Discussions
23 Aug 2006, 11:11
Replies:
18
Plz Reactive Score Bashlimit
Views:
2,966
Posted By
Wandows
Re: Plz Reactive Score Bashlimit
As far as i can see it is meant to have both above the %-tage before being able to attack that target (stated by the 'AND'). Not that i agree to have it that way (i much rather have it the 'OR' way),...
Forum:
Planetarion Discussions
22 Aug 2006, 14:39
Replies:
22
Salvage for Stealing
Views:
2,737
Posted By
Wandows
Re: Salvage for Stealing
Ow Soveh.. sorry, you misread it. I know of that attempt and how it failed, hence putting the calculation based on actual planet values instead of fleet values involved would solve the problem, as...
Forum:
Planetarion Discussions
22 Aug 2006, 13:01
Replies:
22
Salvage for Stealing
Views:
2,737
Posted By
Wandows
Re: Salvage for Stealing
I'm sorry, but if you can't stand losing ships in a wargame you shouldn't bother to play at all. In the past, when planetarion peaked, it was (from where i was standing as a middle class planet)...
Forum:
Planetarion Discussions
21 Aug 2006, 13:03
Replies:
22
Salvage for Stealing
Views:
2,737
Posted By
Wandows
Re: Salvage for Stealing
Tbh, capping stealing isn't the answer either imho. The more caps you put into the game the more boring it will become as there is little to nothing left to actually play for. The bashing problem is...
Forum:
Planetarion Suggestions
18 Aug 2006, 22:44
Replies:
7
Xp
Views:
1,945
Posted By
Wandows
Re: Xp
i'm still for the return of dying steal ships combined their initiative being between the normal ships (kill/emp) and pods, thus init 20 or so. This would make Zik a tad harder to roid (as swapping...
Forum:
Planetarion Suggestions
16 Aug 2006, 17:53
Replies:
3
New pods
Views:
1,921
Posted By
Wandows
Re: New pods
This can be fairly easy done by the return of EMP resistance and steal ships dying when stealing (ofc farming would still give advantages, but atleast at a price, currently its free). But seeing...
Forum:
Planetarion Discussions
16 Aug 2006, 17:09
Replies:
23
Time for a PA team overhaul?
Views:
3,237
Posted By
Wandows
Re: Time for a PA team overhaul?
You are comparing to completely different things. Do you seriously expect this game to suddenly have a massive increase in the player base if "all the evil ppl" in this community suddenly turn nice....
Forum:
Planetarion Discussions
15 Aug 2006, 17:32
Replies:
23
Time for a PA team overhaul?
Views:
3,237
Posted By
Wandows
Re: Time for a PA team overhaul?
Hahaha, sorry, i can't help it but i just have to laugh at this. Since when is it the responsibilty for volunteers to make money for a company that doesn't give a **** about the product anyway. I...
Forum:
Planetarion Suggestions
14 Aug 2006, 16:54
Replies:
17
Keep it real, FREE ROUND!!!!
Views:
2,913
Posted By
Wandows
Re: Keep it real, FREE ROUND!!!!
I know that there have been several ppl with decent ranked free planets, but from what i gathered they were (mostly) experienced players. This makes a vey big difference compared they new players as...
Forum:
Planetarion Suggestions
14 Aug 2006, 16:20
Replies:
17
Keep it real, FREE ROUND!!!!
Views:
2,913
Posted By
Wandows
Re: Keep it real, FREE ROUND!!!!
I think the best solution for PA would be another payment setup than they currently have, instead of having free rounds, as the free rounds don't really get new players to stick around if the have to...
Forum:
Planetarion Suggestions
12 Aug 2006, 13:16
Replies:
4
Different approach to Experience?
Views:
2,240
Posted By
Wandows
Different approach to Experience?
Note, i posted this in another thread but it was somewhat off-topic there, hence a different thread for it
I know alot of people got used to XP being either a big or small part of a...
Forum:
Planetarion Suggestions
11 Aug 2006, 19:14
Replies:
23
New portal design
Views:
3,780
Posted By
Wandows
Re: New portal design
I mentioned that about 3 rounds ago repeatadly, you can have all the neat features ingame you want, but as long as the game looks bad/boring/dead from the outside no one will ever use them :).
And...
Forum:
Alliance Discussions
11 Aug 2006, 18:13
Replies:
525
Congratulations eXilition
Views:
57,135
Posted By
Wandows
Re: Congratulations eXilition
Nope, sorry, never have been and never will be :-). I just like a challange more than going for a boring default option.
Forum:
Alliance Discussions
11 Aug 2006, 18:01
Replies:
525
Congratulations eXilition
Views:
57,135
Posted By
Wandows
Re: Congratulations eXilition
Although i agree to the fact that its questionable if an alliance should (knowingly) serve as flak for another, since when is taking no risk at all growing a spine. Its easier to say no and do...
Forum:
Alliance Discussions
11 Aug 2006, 17:56
Replies:
525
Congratulations eXilition
Views:
57,135
Posted By
Wandows
Re: Congratulations eXilition
Taking another one, which had no such intentions, with them in the process clearly didn't bother you even a little bit. In either case i'm glad that you showed that you're an alliance that should...
Forum:
Alliance Discussions
11 Aug 2006, 17:38
Replies:
525
Congratulations eXilition
Views:
57,135
Posted By
Wandows
Re: Congratulations eXilition
Now Paisley, lets not twist the facts that your alliance agreed to do something and then didn't do it, something they always were strongly against (see Achilles post on the previous page with some...
Forum:
Alliance Discussions
11 Aug 2006, 16:35
Replies:
525
Congratulations eXilition
Views:
57,135
Posted By
Wandows
Re: Congratulations eXilition
If that is the case then its obvious Subh HC hardly any control over their members as i've seen atleast several waves from xVx alone that were defended ingal by Subh members.
If you manage to...
Forum:
Planetarion Suggestions
11 Aug 2006, 16:01
Replies:
36
Value & Experience
Views:
12,885
Posted By
Wandows
Re: Value & Experience
Edit - moved to a new thread as it is somewhat off-topic here
Forum:
Planetarion Suggestions
10 Aug 2006, 21:59
Replies:
8
Multiple targets
Views:
2,713
Posted By
Wandows
Re: Multiple targets
well... to bring out new ideas for 'PAN' (if that ever happens) in combination with weaponspeed and agility. I feel those 2 values can be alot better used to deepen out strategy and hopefully...
Forum:
Planetarion Suggestions
10 Aug 2006, 17:17
Replies:
8
Multiple targets
Views:
2,713
Posted By
Wandows
Re: Multiple targets
personally i would love to see second/third targetting back in combination with weaponspeed & agility, it atlaest made the stats alot more interesting than what they are today. But then again, there...
Forum:
Planetarion Discussions
4 Aug 2006, 18:51
Replies:
99
This is why PA has no players left
Views:
10,340
Posted By
Wandows
Re: This is why PA has no players left
What about a different approach to exile? The game keeps track of planet activities, and only planets that haven't logged in (or actively played their planet) for say 24 hours (without being in...
Forum:
Alliance Discussions
28 Jul 2006, 20:44
Replies:
108
1up you guys losing?
Views:
11,920
Posted By
Wandows
Re: 1up you guys losing?
I seriously don't get why this needs to be discussed. Coordslists are relatively easy to come by these days by asking around in other alliances (swapping info, or just for 'good old sake'). As long...
Forum:
Planetarion Discussions
4 Jul 2006, 10:26
Replies:
47
Changes in the Alliance Score System
Views:
14,636
Posted By
Wandows
Re: Changes in the Alliance Score System
from what i gather about the new system, i still miss the distinction between value and score (=value+XP). If you really want this to actually reflect the best alliance the system should imho make...
Forum:
Strategic Discussions
3 Jul 2006, 11:20
Replies:
46
The end of Xan?
Views:
3,862
Posted By
Wandows
Re: The end of Xan?
Just because there is a race in the universe capable of roiding Xan doesn't mean that Xan is worthless. I have to admit i haven't had a close look on the stats yet, but most races have to cope with...
Forum:
Planetarion Suggestions
20 Jun 2006, 15:42
Replies:
13
Expansion to the game PLZ
Views:
2,758
Posted By
Wandows
Re: Expansion to the game PLZ
You have my support! it would certainly allow for far more ppl to be interested in the game, as there (in the ideal case) would be many ways to get to a top planet without actually destroying the...
Forum:
Planetarion Suggestions
20 Jun 2006, 13:04
Replies:
13
Expansion to the game PLZ
Views:
2,758
Posted By
Wandows
Re: Expansion to the game PLZ
If you really want to get more diversity, i think you'd be looking into specific leader characteristics a ruler can choose. I.e. merchant who gets more resources out of his roids, warlord who has a...
Forum:
Planetarion Suggestions
16 Jun 2006, 10:28
Replies:
8
Havoc-The zik paradise
Views:
3,133
Posted By
Wandows
Re: Havoc-The zik paradise
this won't change anything really. Havoc is simply the domain of ziks, they can still farm the ppl who spend their resources on ships when they are offline, there is nothing you can do to stop that....
Forum:
Alliance Discussions
13 Jun 2006, 12:31
Replies:
17
The Logbook - Back for Round 17
Views:
3,440
Posted By
Wandows
Re: The Logbook - Back for Round 17
Overall i liked the way it was written, for an (atm) outsider like me it atleast gave me some impression of what was happening. It could do with a bit more info on who is/was fighting who the past...
Forum:
Alliance Discussions
3 Jun 2006, 18:43
Replies:
261
are 1 up playing this rd
Views:
21,298
Posted By
Wandows
Re: are 1 up playing this rd
seems to be obvious with none of the other contenders daring to try and stop them (and ofc the typical planet nap - help save my own rank - actions ain't helping that either), it must be getting...
Forum:
Alliance Recruitment
19 Apr 2006, 22:15
Replies:
19
Dark Warriors recruitment is open
Views:
4,607
Posted By
Wandows
Re: Dark Warriors recruitment is open
gl BD :-), and all the others in your alliance ofc ;)
Forum:
Planetarion Suggestions
19 Apr 2006, 21:56
Replies:
12
PHP and user friendliness
Views:
1,862
Posted By
Wandows
Re: PHP and user friendliness
or you can simply write it all out, its a bit longer, but i suppose anyone can understand that?
XP = roids * bravery factor
bravery factor = 5 * score bravery * value bravery
score bravery =...
Forum:
Alliance Discussions
30 Mar 2006, 15:09
Replies:
52
Round 16 circle jerk...
Views:
5,506
Posted By
Wandows
Re: Round 16 circle jerk...
Since i haven't been playing this round... i'd like to thank Ascendancy for making it rather fun/entertaining to follow the rounds development on sandmans alliance ranking and parts of AD, well done...
Forum:
Planetarion Discussions
26 Mar 2006, 15:57
Replies:
57
Roid capping vs stealing
Views:
10,037
Posted By
Wandows
Re: Roid capping vs stealing
Actually.. i am not sure about the first part. Changing stealing to shoot before pods means its less interesting for attackers to suicide-swap pods for roids, since they won't get the roids anymore...
Forum:
Planetarion Discussions
22 Mar 2006, 23:45
Replies:
5
IRC and gal-forum: strange things happen...
Views:
1,701
Posted By
Wandows
Re: IRC and gal-forum: strange things happen...
Disconnected with a g-lined message means either you or someone using the same hostmask as you has been banned from using the server (which means you or that other person must have been quite norty)....
Forum:
Planetarion Discussions
18 Mar 2006, 12:29
Replies:
6
Fake Attack mission type
Views:
1,983
Posted By
Wandows
Re: Fake Attack mission type
Fake attack is basicly only usefull if you want to fill up a alliance raid and know for 100% sure that you won't be there to recall (and/or there is nothing else usefull you can do with your fleet)....
Forum:
Alliance Discussions
15 Mar 2006, 15:31
Replies:
94
Whats the political status? :D
Views:
6,790
Posted By
Wandows
Re: Whats the political status? :D
I am sorry to ruin ur thought, but being quite involved in xVx last round, i know for certain that we never took targets for or from eXilition, we played our own game (apart from having a nap with...
Forum:
Alliance Discussions
14 Mar 2006, 19:45
Replies:
72
F-crew finish 3rd?
Views:
5,704
Posted By
Wandows
Re: F-crew finish 3rd?
I guess it depends on what you call beating them. Yes you might have a better end rank then they will have, but like others said already, with heaving 20-30 more members than any of the other...
Forum:
Alliance Discussions
13 Mar 2006, 20:20
Replies:
153
stopping ascendency
Views:
11,243
Posted By
Wandows
Re: stopping ascendency
winning the round? :rolleyes:
Forum:
Planetarion Discussions
9 Mar 2006, 18:35
Replies:
11
Messed up traveltime cost me fleet
Views:
1,838
Posted By
Wandows
Re: Messed up traveltime cost me fleet
Thats nothing new and works the same as normal launches, you order a launch with eta 5 defence, but the target won't actually see the ships untill they are eta 4 (which is once they set flight to the...
Forum:
Planetarion Discussions
6 Jan 2006, 03:32
Replies:
60
Has to be said
Views:
8,166
Posted By
Wandows
Re: Has to be said
tbh, being able to recruit to double your size through the round sux. It means that alliances who might have been based on playing with friends and have some fun will have no choice but to boot ppl...
Forum:
Alliance Discussions
28 Dec 2005, 12:30
Replies:
102
Top planets per alliance ...
Views:
10,964
Posted By
Wandows
Re: Top planets per alliance ...
I don't get this reply tbh. All i see is Kjel making a relatively unbiased analysis of the top100 planets listing reasons for certain alliances having a high amount of top100 planets or not. I don't...
Forum:
Planetarion Discussions
27 Dec 2005, 00:42
Replies:
58
Espionage
Views:
21,979
Posted By
Wandows
Re: Espionage
Open community tools ftw ;)
Round 13 #70 (http://www.clawofdarkness.com/pawiki/index.php/Round_13:Planet_Ranks)
Round 14 #63 (http://www.clawofdarkness.com/pawiki/index.php/Round_14:Planet_Ranks)...
Forum:
Strategic Discussions
25 Dec 2005, 23:49
Replies:
14
Your fleet this round?
Views:
2,580
Posted By
Wandows
Re: Your fleet this round?
Phoenix 418 Gryphon 90
Drake 81 Pegasus 18
Chimera 20 Syren 5
Dragon 5 Wyvern 5
Lynx 24 Leviathan 8
Behemoth 9 Beetle 359
Viper 1763 Widowmaker 94
Scarab...
Forum:
Planetarion Discussions
25 Dec 2005, 21:50
Replies:
3
Corsairs
Views:
2,609
Posted By
Wandows
Re: Corsairs
Its a bit late for a thread like this ain't it? :P
I think by now everyone knows that Corsairs aren't any good, and that what they might be good at (killing Zik FR) vsharraks do alot better. But i...
Forum:
Alliance Discussions
19 Dec 2005, 13:44
Replies:
184
Newdawn, Press '1' for your 2 week notice...
Views:
13,440
Posted By
Wandows
Re: Newdawn, Press '1' for your 2 week notice...
Although you might be right about 1ups military strength compared to yours at this point.. i so far haven't seen eXi proving that they are capable of winning a round by themselves, where as 1up did...
Forum:
Alliance Discussions
16 Dec 2005, 01:21
Replies:
142
#1 = best alliance?
Views:
13,372
Posted By
Wandows
Re: #1 = best alliance?
from experience i can say it can be quite demorilzing to lose 922 roids in a round when you never get above owning 200 :( (not that i ever quit a round, but still ;))
Forum:
Alliance Discussions
16 Dec 2005, 00:41
Replies:
142
#1 = best alliance?
Views:
13,372
Posted By
Wandows
Re: #1 = best alliance?
tbh, i can safely say you should be able to expect some support from your buddy pack when needed (not saying you will always get it, but i am sure regurarly would be an acceptable expectation),...
Forum:
Planetarion Discussions
13 Dec 2005, 15:43
Replies:
5
Galaxy forums comedy
Views:
2,207
Posted By
Wandows
Re: Galaxy forums comedy
most of the forum posts from my gal have been removed..
I remember some posting something along the lines of
"We have to declare war against X:Y, their #1,#2 and #6 are attacking us, which is...
Forum:
Planetarion Discussions
11 Dec 2005, 21:56
Replies:
113
Poll:
Alliance sizes for free round
Views:
14,165
Posted By
Wandows
Re: Alliance sizes for free round
i voted for current setup, simply because i don't think reducing the alliance limit further will be good for the game. Getting a decent and dedicated command team to run a alliance is hard enough as...
Forum:
Planetarion Suggestions
7 Dec 2005, 15:56
Replies:
12
Amount of resources from Asteroids
Views:
1,992
Posted By
Wandows
Re: Amount of resources from Asteroids
actually the relative difference doesn't change at all.... say alliance X had 20k roids and loses the 10k in 1 tick to alliance B who also have 20k roids (like your example).
Currently, A would be...
Forum:
Planetarion Discussions
7 Dec 2005, 12:38
Replies:
75
Future Combat System
Views:
6,628
Posted By
Wandows
Re: Future Combat System
isn't it a skill to make ur target go mad by recalling resending the entire day on him(be it with fake & real waves or only real ones)? Whats the point in playing for active ppl if even the most...
Forum:
Strategic Discussions
30 Nov 2005, 22:03
Replies:
15
Attacking the big boys
Views:
3,115
Posted By
Wandows
Re: Attacking the big boys
Well if you want advice, i guess you should post some more information, as its impossible to tell what you might do wrong from this post. Things like your fleet configuration and the type of targets...
Forum:
Planetarion Discussions
25 Nov 2005, 18:14
Replies:
18
Moving / Exiling Planets.
Views:
2,375
Posted By
Wandows
Re: Moving / Exiling Planets.
HAHAHAHAHAH, sorry but that is just bs, you have any idea how expensive it becomes after a number of 'failed' attempts? Exiling is a self-fullfilling phrophecy of bad luck, land in a bad gal, get...
Forum:
Alliance Discussions
21 Nov 2005, 22:03
Replies:
222
Insomnia declares war on LCH
Views:
20,017
Posted By
Wandows
Re: Insomnia declares war on LCH
Gooo LCH! /me pets Remy/Ace & Co, show them what ur made off! :cool:
(also gl to insomnia ;))
Forum:
Planetarion Suggestions
19 Nov 2005, 11:22
Replies:
32
Composing galaxies after shuffle
Views:
3,178
Posted By
Wandows
Re: Composing galaxies after shuffle
The fun thing about a activity based exile program, is that we get all these active gals, and you can immediatly after the shuffle see which gals are filled with noobs who over roid themself.......
Forum:
Alliance Discussions
18 Nov 2005, 01:24
Replies:
226
Nd
Views:
17,592
Posted By
Wandows
Re: Nd
It does when its a fair fight yeah, but i don't consider attacking alliances half ur size by targeting them specifically as anything that comes remotely close to behaviour of a respectable top...
Forum:
Alliance Discussions
18 Nov 2005, 01:20
Replies:
226
Nd
Views:
17,592
Posted By
Wandows
Re: Nd
Instead you rather be around in the top by going 'all out' on alliances that are alot smaller then you are! Sure makes you deserve that top spot now does it :\
Forum:
Alliance Discussions
17 Nov 2005, 00:02
Replies:
67
Subh declares war on TGV
Views:
11,097
Posted By
Wandows
Re: Subh declares war on TGV
wiiiiiiiiiiii, and so the old (real) AD comes back again (perhaps?)!
GL to both parties :)
Forum:
Alliance Discussions
16 Nov 2005, 19:50
Replies:
214
Angels vs eXilition - a battle
Views:
17,506
Posted By
Wandows
Re: Angels vs eXilition - a battle
I guess winner could be classified as gaining from their direct opponets, ND doesn't seem to be interfering with that battle and hunts the (much) smaller lower ranked alliances for easy roids. They...
Forum:
Planetarion Suggestions
14 Nov 2005, 00:48
Replies:
4
Eula
Views:
1,631
Posted By
Wandows
Re: Eula
i actually wasted 15 minutes of my time putting the signup EULA on a HTML page layout :(
Forum:
Alliance Discussions
13 Nov 2005, 01:29
Replies:
143
1up - come on dudes!
Views:
15,213
Posted By
Wandows
Re: 1up - come on dudes!
This is bull tbh, so far i never seen eXi defending their 'last-round' win against the universe in the following round. 1up however have always played and defended their 'master-of-the-universe'...
Forum:
Planetarion Discussions
11 Nov 2005, 11:39
Replies:
24
protecting the small guys?
Views:
2,365
Posted By
Wandows
Re: protecting the small guys?
Tbh, things won't change as long as you can maxcap any player within your bashlimit. Some ppl simply don't bother to attack a 300k value planet with 400 roids when they just as easy can hit a 150k...
Forum:
Planetarion Suggestions
11 Nov 2005, 01:08
Replies:
32
Composing galaxies after shuffle
Views:
3,178
Posted By
Wandows
Re: Composing galaxies after shuffle
baaah.. READ! :P, i said 'top 25 gals being the first 25 gals with open spots'. If the first 30 gals on the ranking are all full, the top 25 for exile would be galrank 31-55 (any gals with max...
Forum:
Planetarion Suggestions
10 Nov 2005, 20:53
Replies:
32
Composing galaxies after shuffle
Views:
3,178
Posted By
Wandows
Re: Composing galaxies after shuffle
Perhaps a mix would be nice?
A person that self-exiles automatically is randomly placed in the top 25 gals with a spare spot (thus not top 25 ranked, but the first 25 gals from the #1down that...
Forum:
Planetarion Suggestions
10 Nov 2005, 20:08
Replies:
32
Composing galaxies after shuffle
Views:
3,178
Posted By
Wandows
Re: Composing galaxies after shuffle
If i get this right, it basicly means you want a system like a 3rd world country, the rich get even richer, and the poor even poorer. Don't get me wrong here, i understand its annoying to not have a...
Forum:
Planetarion Suggestions
10 Nov 2005, 16:29
Replies:
62
New race(s)
Views:
6,011
Posted By
Wandows
Re: New race(s)
/me wakes Soveh up, i said podclass, the pod itself would obviously have the same charactaristics as the other races pods.
For attacks you still need to flak ur pods, as they target only has to...
Forum:
Planetarion Suggestions
10 Nov 2005, 11:51
Replies:
62
New race(s)
Views:
6,011
Posted By
Wandows
Re: New race(s)
I like it actually :)! Besides, with initiative alot could be 'fixed'. If you have kill ships, the way damange is distributed doesn't matter. Unlink early rounds weaponspeed and agility don't play a...
Forum:
Planetarion Suggestions
8 Nov 2005, 21:55
Replies:
10
[Suggestion] Decrease research time
Views:
1,655
Posted By
Wandows
Re: [Suggestion] Decrease research time
The only thing that bothers me is having to research for asteroid mining. But then again, like Bashar said, its what makes the game interesting. The current game is pretty straight forward, and one...
Forum:
Alliance Discussions
8 Nov 2005, 13:00
Replies:
169
is it happening, and if so, what's being done
Views:
16,564
Posted By
Wandows
Re: is it happening, and if so, what's being done
I think you missed my point. I don't want MH to tell us how they work, but i would like to see results of their work. A simple list of cheaters caught & the given punishment would do imho. As the...
Forum:
Alliance Discussions
8 Nov 2005, 11:22
Replies:
169
is it happening, and if so, what's being done
Views:
16,564
Posted By
Wandows
Re: is it happening, and if so, what's being done
Tbh, they can be as effective as they like, but as long as we don't hear anything about what they do we won't know that. I personally am in favour to name and shame all cheaters, that way we atleast...
Forum:
Planetarion Suggestions
2 Nov 2005, 16:22
Replies:
22
0 or 8 in the security question
Views:
3,619
Posted By
Wandows
Re: 0 or 8 in the security question
I don't think its that big a issue, if you can't read it properly, take a guess and try again if you are wrong? I never been locked out and make quite some mistakes when trying to login (usually at...
Forum:
Alliance Discussions
29 Oct 2005, 10:40
Replies:
25
[LCH] and [LEECH]
Views:
3,967
Posted By
Wandows
Re: [LCH] and [LEECH]
Just admit it, its one of your alliance its training wings!
Forum:
Strategic Discussions
13 Oct 2005, 19:09
Replies:
322
Stat changes for R15
Views:
147,230
Posted By
Wandows
Re: Stat changes for R15
To put it short, the major reason why Cathaar need a 'strong' attack fleet compared to other races, is that EMP doesn't scare away defence. Kill and steal ships tend to make a target run if you do...
Forum:
Strategic Discussions
13 Oct 2005, 14:41
Replies:
322
Stat changes for R15
Views:
147,230
Posted By
Wandows
Re: Stat changes for R15
I don't really see how, like you said, the one thing they have to target, they are weaker against. Both Ter and Zik have FR anti-CO, and Cath and Xan have free killers. With ingal def (which last...
Forum:
Planetarion Suggestions
13 Oct 2005, 13:45
Replies:
24
[Discuss] XP for successfull defense
Views:
3,190
Posted By
Wandows
Re: [Discuss] XP for successfull defense
If you read the example formula's posted by Appocomaster and myself, succesfull defence would be defence where a battle took place. Just like you only get XP for attacking when you actually land....
Forum:
Planetarion Suggestions
13 Oct 2005, 13:30
Replies:
24
[Discuss] XP for successfull defense
Views:
3,190
Posted By
Wandows
Re: [Discuss] XP for successfull defense
hmm, you are right. Remind me not to post again when i am busy with alot of other things :(
though i suppose, if you invert the attackers_bravery to defenders_bravery ( = 20 - attackers_bravery)...
Forum:
Strategic Discussions
13 Oct 2005, 13:08
Replies:
322
Stat changes for R15
Views:
147,230
Posted By
Wandows
Re: Stat changes for R15
Why o why do Cathaar always have to pay a heavy price after they had 1 okeyish round :/.
The effectiveness of the CO fleet has been pretty much removed. They can't kill anymore, which means anyone...
Forum:
Planetarion Suggestions
12 Oct 2005, 14:23
Replies:
24
[Discuss] XP for successfull defense
Views:
3,190
Posted By
Wandows
Re: [Discuss] XP for successfull defense
why not 'simply' base it on the XP the attacker would have gotten for the saved roids?
For example:
Say i am attacking a planet of my own value, giving me a bravery factor of 10. The target has...
Forum:
Alliance Discussions
12 Oct 2005, 13:47
Replies:
332
Predictions R15
Views:
26,600
Posted By
Wandows
Re: Predictions R15
lol, you sure know how to ignore 90% of a post and just use the last 3 lines for your reply. The point of Zoro is that he never napped 1up for his own planet its benefit. He could have taken a planet...
Forum:
Alliance Discussions
12 Oct 2005, 10:12
Replies:
332
Predictions R15
Views:
26,600
Posted By
Wandows
Re: Predictions R15
I consider any planet who gets a planet nap a traitor to his alliance, ppl who do it, no matter what the circumstances are, won't get any respect from me. I rather be bashed into the ground then...
Forum:
Alliance Discussions
9 Oct 2005, 15:48
Replies:
332
Predictions R15
Views:
26,600
Posted By
Wandows
Re: Predictions R15
Though i agree with you to some extent, there is a part where i don't agree. It definatly isn't in every alliance its best interest to hit 1up (or whoever is the leading alliance at that point)....
Forum:
Alliance Discussions
6 Oct 2005, 00:42
Replies:
148
R14 Top 100 Planets
Views:
14,378
Posted By
Wandows
Re: R14 Top 100 Planets
I think the point he is trying to make that finishing top 10 while having additional naps for your planet (with the enemy?) is not exactly a great achievement. The best of the best (in my eyes) would...
Forum:
Strategic Discussions
1 Oct 2005, 13:04
Replies:
322
Stat changes for R15
Views:
147,230
Posted By
Wandows
Re: Stat changes for R15
i understand that its annyoing, but its infact totally irrelavent to a stat discussion. Unless we get to a point where races can only attack planets below their value cuz their attack fleets are to...
Forum:
Strategic Discussions
29 Sep 2005, 22:38
Replies:
21
Fleet this round
Views:
3,636
Posted By
Wandows
Re: Fleet this round
Ships (25,103 total)
Phoenix 16 Spider 7,000
Beetle 4,369 Viper 4,846
Black Widow 1,000 Scarab 700
Tarantula 610 Roach 1,100
Scorpion 200 Mosquito 1,114
Hornet 100 ...
Forum:
Alliance Discussions
28 Sep 2005, 14:24
Replies:
57
Reunion
Views:
7,759
Posted By
Wandows
Re: Reunion
pfft, the only reason for you to get that score was that you kept roiding nubjes, especiall me :( You are evil i say! evil!
Forum:
Alliance Discussions
28 Sep 2005, 10:42
Replies:
57
Reunion
Views:
7,759
Posted By
Wandows
Re: Reunion
I don't think you never were a contender. You became #1for a short while didn't you, would have have broken the nap with 1up at that point, who knows what would have happened, teaming with ND you...
Forum:
Strategic Discussions
27 Sep 2005, 23:53
Replies:
322
Stat changes for R15
Views:
147,230
Posted By
Wandows
Re: Stat changes for R15
Actually, i can't believe that the Gryphon is made FI. It will make CO fleets even worse as there will be even more defence available against it this way. I might be a tad biased as i simply like...
Forum:
Alliance Discussions
27 Sep 2005, 16:48
Replies:
57
Reunion
Views:
7,759
Posted By
Wandows
Re: Reunion
eventhough i somewhat agree with this there are always 2 sides to every story. We all know that not breaking a nap with the #1 when they clearly won/are winning will get you the angry mob of the #1...
Forum:
Strategic Discussions
25 Sep 2005, 11:50
Replies:
322
Stat changes for R15
Views:
147,230
Posted By
Wandows
Re: Stat changes for R15
Might be a solution, not sure how they would cope with alot of losses though (seeing the armour of Xan ships), but i think the number of ships could make up for that.
lol, right. Doing that...
Forum:
Strategic Discussions
24 Sep 2005, 11:35
Replies:
322
Stat changes for R15
Views:
147,230
Posted By
Wandows
Re: Stat changes for R15
Current stats look nice idd :).
On a different note, not sure where to best put this:
It might be a good thing to reduce the costs of terran ships a bit (keeping the dam/cost & arm/cost the...
Forum:
Strategic Discussions
19 Sep 2005, 11:23
Replies:
322
Stat changes for R15
Views:
147,230
Posted By
Wandows
Re: Stat changes for R15
i am aware of the better efficiency of the Guardian compared to the armour of the Xan DE, however with Xan getting a rather decent DE attack fleet we are bound to see alot of DE heavy Xan, which...
Forum:
Strategic Discussions
18 Sep 2005, 23:20
Replies:
322
Stat changes for R15
Views:
147,230
Posted By
Wandows
Re: Stat changes for R15
tbh Cath offense fleets are meant to be "extremely" powerfull, they really on a good offence as their defence ain't all that great. I can tell from experience (as medium sized Cath) that whenever...
Forum:
Planetarion Suggestions
16 Sep 2005, 18:21
Replies:
12
XP to Value Conversion
Views:
2,345
Posted By
Wandows
Re: XP to Value Conversion
another note though, it might be nice to allow the planet to choose which resources he gets from the XP, for exampe if i would want 6 mil E from 1000 XP points it should be possible. If even...
Forum:
Planetarion Suggestions
16 Sep 2005, 15:27
Replies:
12
XP to Value Conversion
Views:
2,345
Posted By
Wandows
Re: XP to Value Conversion
This could be ruled out by making the switch last a x amount of ticks just like you don't get new ships the minute your order them.
It a interesting concept i have to say, might mean i could...
Forum:
Alliance Discussions
16 Sep 2005, 10:45
Replies:
57
Reunion
Views:
7,759
Posted By
Wandows
Re: Reunion
They are mean bashers!!!!
/me tickles jupp
Forum:
Planetarion Discussions
15 Sep 2005, 23:18
Replies:
54
Last days of fun
Views:
7,182
Posted By
Wandows
Re: Last days of fun
pfft, easy for the napped party to say :D
Ontopic, this round ain't really to short imho. Yes it turns out there is a early winner due to most of the opposition collapsing one way or another...
Forum:
Alliance Discussions
15 Sep 2005, 00:00
Replies:
290
OK. Newdawn
Views:
25,206
Posted By
Wandows
Re: OK. Newdawn
tbh, yes you can question the fair motives of allowing planets naps (taking in account block forming etc etc), but in essence its the planets (and alliance HC) that allow themselves to get those naps...
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