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Posts Made By:
tokath
Forum:
Planetarion Discussions
21 Oct 2015, 04:55
Replies:
307
Round 64 Welcome to the Forum Thread!
Views:
68,074
Posted By
tokath
Re: Round 64 Welcome to the Forum Thread!
X e r x e s
Forum:
Planetarion Discussions
19 Oct 2014, 08:03
Replies:
337
The Round 59 Welcome to the Forums Thread!
Views:
52,702
Posted By
tokath
Re: The Round 59 Welcome to the Forums Thread!
cousin
Forum:
Planetarion Suggestions
21 Sep 2014, 06:50
Replies:
17
The game takes too L O N G...
Views:
3,919
Posted By
tokath
Re: The game takes too L O N G...
30 min ticks for a couple weeks destroys your sanity nicely too :)
Some varied round options would be interesting though.
Forum:
Planetarion Suggestions
19 Aug 2014, 07:52
Replies:
4
captcha
Views:
3,076
Posted By
tokath
Re: captcha
It's only really blocking the really lazy attempts at bots. With the captcha bypass tools/services around + a little regex it's easy to bypass it with a little code.
I'm all for increasing the...
Forum:
Planetarion Discussions
11 Aug 2014, 03:11
Replies:
303
The Round 58 Welcome to the Forum Thread!
Views:
46,050
Posted By
tokath
Re: The Round 58 Welcome to the Forum Thread!
pacifist
Forum:
Alliance Recruitment
18 Apr 2014, 20:00
Replies:
44
BlackFlag R57
Views:
8,519
Posted By
tokath
Re: BlackFlag R57
The new tags are for everyone's cousins. It's easier to manage them when you can put all your "friends" in the main tag and manage their cousins in increments of 65.
Forum:
Planetarion Discussions
21 Mar 2014, 05:59
Replies:
435
The Welcome To the Forum Thread!
Views:
89,928
Posted By
tokath
Re: The Welcome To the Forum Thread!
Xerxes
Forum:
Alliance Discussions
11 Dec 2013, 03:40
Replies:
296
Round so far r54
Views:
44,163
Posted By
tokath
Re: Round so far r54
Clouds this game has always been shit :D
Thanks Chimpie I learned a new word which is way more useful than the rest of this crap :D
PS the best part of this thread (to be ever so slightly on...
Forum:
Planetarion Suggestions
10 Nov 2013, 03:37
Replies:
7
Xp as a commidity
Views:
2,573
Posted By
tokath
Re: Xp as a commidity
I don't like the idea of each fleet earning xp individually, particularly if it's just for attacking/defending.
However yes to XP being a currency and not something that does nothing good for a...
Forum:
Strategic Discussions
10 Nov 2013, 02:38
Replies:
94
R54 stat discussion: revised Round 52 stats
Views:
55,306
Posted By
tokath
Re: R54 stat discussion: revised Round 52 stats
Indeed they are, my ter escorts are working wonderfully :devil:
Forum:
Alliance Discussions
8 Jun 2013, 05:45
Replies:
128
Round 52 predictions!
Views:
22,155
Posted By
tokath
Re: Round 52 predictions!
I heard it was nd/vik/ct/oddr/everyone else all with timed waves. The mega block has ruined the round before t200 :p
Forum:
Alliance Discussions
30 May 2013, 19:11
Replies:
128
Round 52 predictions!
Views:
22,155
Posted By
tokath
Re: Round 52 predictions!
#1 FAnG due to their awesome strategy of making BB think they're a small tag when in fact FAnG is just the decoy tag. The rest will sit in another tag or no tag in wonderfully fenced gals getting...
Forum:
Planetarion Suggestions
21 May 2013, 01:44
Replies:
10
Havoc alliance limit
Views:
3,418
Posted By
tokath
Re: Havoc alliance limit
where was our nap offer? :p
Forum:
Planetarion Suggestions
21 May 2013, 01:43
Replies:
27
multiple planets
Views:
4,448
Posted By
tokath
Re: multiple planets
badass you make a good point. properly setup bots would be a boon to the new players. Even make an obvious bot gal (hi 1:1 :D) and include it in some truly beginner quests.
Forum:
Alliance Discussions
10 May 2013, 19:54
Replies:
11
LOLWAVE On Cardi
Views:
4,144
Posted By
tokath
Re: LOLWAVE On Cardi
at least zola had the decency to crash :D
Forum:
Planetarion Suggestions
10 May 2013, 01:34
Replies:
19
A suggestion to eliminate roid farms and prevent newbie bashing
Views:
3,620
Posted By
tokath
Re: A suggestion to eliminate roid farms and prevent newbie bashing
I'd remove the "if you attack a planet that is not in a top 15 alliance" or switch it to if you're in a t10/whatever alliance your bash limit is raised to not penalize the newbies making their own...
Forum:
Planetarion Suggestions
10 May 2013, 01:29
Replies:
8
Blue_Esper's Radical Changes to PA
Views:
2,142
Posted By
tokath
Re: Blue_Esper's Radical Changes to PA
Remove races, keep number of ships
-too much importance is placed on what race you go just keep the same quantity and varity of ships
How would this be implemented? Research trees similar to R4...
Forum:
Planetarion Suggestions
10 May 2013, 01:07
Replies:
15
Remove galaxy exiling
Views:
2,561
Posted By
tokath
Re: Remove galaxy exiling
I like this idea and as for the vets we already have this partially in place since we now have static accounts. Could add some other simple limitations/flags to the accounts too.
Forum:
Planetarion Suggestions
2 May 2013, 19:18
Replies:
15
Prelaunch.
Views:
2,577
Posted By
tokath
Re: Prelaunch.
Therein lies the issue. In my experience those that are lazy with pl are just as lazy without it.
Forum:
Planetarion Suggestions
29 Apr 2013, 23:00
Replies:
15
Prelaunch.
Views:
2,577
Posted By
tokath
Re: Prelaunch.
I'm in one of those near perfect timezones for pa (PST/PDT) in it's current state so these generally later launches have actually been beneficial to me.
While the dc'ing does tend to be more...
Forum:
Planetarion Suggestions
29 Apr 2013, 22:52
Replies:
29
Alliance limits
Views:
4,341
Posted By
tokath
Re: Alliance limits
In my experience most alliances aren't interested in being #1, so even those rounds with lower allies limits don't really increase the number vying for #1.
I'm not against removing alliance...
Forum:
Planetarion Suggestions
29 Apr 2013, 22:21
Replies:
9
Covert ops (and SKs) need a change.
Views:
3,527
Posted By
tokath
Re: Covert ops (and SKs) need a change.
Re-balancing cov ops and removing the ability to be completely immune (no need for it if they're no longer focused on destructive trolling) would go a long way towards making it a way to play for the...
Forum:
Alliance Discussions
12 Apr 2013, 22:16
Replies:
163
Military might
Views:
30,575
Posted By
tokath
Re: Military might
That's because Max smokes so much pot and opium he's literally neutral :p
Forum:
Alliance Discussions
5 Apr 2013, 20:40
Replies:
67
No surprise
Views:
16,287
Posted By
tokath
Re: No surprise
The fluffers pay FAnG, not the other way around. It's a privilege to fluff FAnG :D
Forum:
Alliance Discussions
1 Apr 2013, 19:23
Replies:
67
No surprise
Views:
16,287
Posted By
tokath
Re: No surprise
Max you do what you gotta do to win the round ;)
Forum:
Alliance Discussions
27 Mar 2013, 00:11
Replies:
95
Round 51 predictions!
Views:
23,759
Posted By
tokath
Re: Round 51 predictions!
Clearly the best way to play focker style in a defensive round is to get fat, out value your enemies and then annoy the crap out of them :D
Forum:
Alliance Recruitment
1 Mar 2013, 20:30
Replies:
14
Round 5mayhem1
Views:
3,793
Posted By
tokath
Re: Round 5mayhem1
karn sober = not blacked out :D
Forum:
Planetarion Discussions
6 Feb 2013, 19:37
Replies:
28
If You Could Chane One Thing About PA....
Views:
7,756
Posted By
tokath
Re: If You Could Chane One Thing About PA....
get rid of xp or make it something useful :) e.g. give out rewards (roids/resources/cons, maybe ships) when you hit a certain about of xp (at 5k, 10k, 20k, etc kinda thing).
Forum:
Planetarion Discussions
30 Nov 2012, 18:55
Replies:
128
Multihunter idiocy part 91503
Views:
23,324
Posted By
tokath
Re: Multihunter idiocy part 91503
The simple truth is Jagex should hire people for anti-cheating positions that do not have personal relationships with the community. Pulling volunteers from the community to do it is one of the...
Forum:
Planetarion Discussions
10 Nov 2012, 01:25
Replies:
87
If you had to pay an extra credit for a "restricted" feature....
Views:
13,860
Posted By
tokath
Re: If you had to pay an extra credit for a "restricted" feature....
Able to salvage your constructions for say 50% of their construction units, which goes to a pool much like the start up/upgrade bonus, could be nice.
Forum:
Planetarion Suggestions
6 Nov 2012, 21:30
Replies:
20
Salvage
Views:
3,051
Posted By
tokath
Re: Salvage
One thing that would be interesting to try, (perhaps in a winter round?) is to stop/heavily reduce the salvage caps compared to what they are now. However stolen ships are only counted towards the...
Forum:
Planetarion Discussions
6 Nov 2012, 21:24
Replies:
87
If you had to pay an extra credit for a "restricted" feature....
Views:
13,860
Posted By
tokath
Re: If you had to pay an extra credit for a "restricted" feature....
One thing that would help is to make XP spendable. Could be system similar to games like Tribes Ascend where you can either earn the XP or just buy credits to get the same items. Perhaps having...
Forum:
Planetarion Discussions
3 Nov 2012, 00:58
Replies:
87
If you had to pay an extra credit for a "restricted" feature....
Views:
13,860
Posted By
tokath
Re: Things you might pay an extra credit for?
No I don't think we do. However the bar has been set as to what a credit is worth and anything that costs a credit and delivers less just won't go over well.
Using a credit to turn it into points...
Forum:
Planetarion Discussions
2 Nov 2012, 19:00
Replies:
87
If you had to pay an extra credit for a "restricted" feature....
Views:
13,860
Posted By
tokath
Re: Things you might pay an extra credit for?
The only things imo really worth an entire credit would be full res done or much better additional bonuses.
Micro transaction style things for others would be interesting. Paying to get all of...
Forum:
Planetarion Discussions
1 Nov 2012, 17:42
Replies:
56
"Winter Round" Suggestions
Views:
11,140
Posted By
tokath
Re: "Winter Round" Suggestions
R6-9.5 stats would be fun :)
I like the idea of allowing small bps (definitely no more than 4) mixed with a decent number of randoms and small private gals.
Only allowing self exile would be...
Forum:
Alliance Discussions
30 Oct 2012, 17:51
Replies:
271
Ult and App
Views:
36,302
Posted By
tokath
Re: Ult and App
I think you're in for a surprise :p
http://www.youtube.com/watch?v=cmN2cVOr5W4
Forum:
Planetarion Suggestions
28 Sep 2012, 23:12
Replies:
26
Salvage for stealing
Views:
4,958
Posted By
tokath
Re: Salvage for stealing
Trading has an additional negative impact that adds up along with all the other negatives already placed on stealing as of this round.
Here's an example brep from this round, 30981 pirates "lost"...
Forum:
Planetarion Discussions
28 Sep 2012, 22:34
Replies:
87
If you had to pay an extra credit for a "restricted" feature....
Views:
13,860
Posted By
tokath
Re: If you had to pay an extra credit for a "restricted" feature....
Honestly if it doesn't provide a decent in game boost/advantage I wouldn't pay the cost of another credit to get it. If it's cheaper micro-transaction kind of costs then some of those ideas like...
Forum:
Planetarion Suggestions
28 Sep 2012, 20:34
Replies:
26
Salvage for stealing
Views:
4,958
Posted By
tokath
Re: Salvage for stealing
I disagree with the sharing idea. Zik (and etd to some extent) have a hard enough time already recovering with the recent (stupid) cap and having even less salvage and worse ratios of m/c/e...
Forum:
Alliance Discussions
16 Aug 2012, 22:44
Replies:
49
Fenced gals
Views:
11,922
Posted By
tokath
Re: Fenced gals
Are you saying they don't avoid it early on? The "may" does mean the avoidance can go on for longer :D
Forum:
Alliance Discussions
14 Aug 2012, 17:32
Replies:
49
Fenced gals
Views:
11,922
Posted By
tokath
Re: Fenced gals
Fenced gals may not avoid inc in the long run, however they tend to avoid it in the first couple weeks where everyone is looking for easy roids. After that it really doesn't matter imo as by then if...
Forum:
Planetarion Suggestions
1 Aug 2012, 18:58
Replies:
7
Integrating Population into General Gameplay
Views:
2,019
Posted By
tokath
Re: Integrating Population into General Gameplay
A more narrow tt bonus would be fun. An across the board tt-1 just feels like fi/co would focus on getting that bonus to be near unstoppable. Things like tt-1 to fr/de/cr/bs or tt-1 to in gal...
Forum:
Planetarion Suggestions
31 Jul 2012, 17:43
Replies:
7
Integrating Population into General Gameplay
Views:
2,019
Posted By
tokath
Re: Integrating Population into General Gameplay
I like the idea. I have a hard time seeing how the covops can improve with the current game mechanics. As it is between population/guards/security centers it's easy to 99% of the attempts without...
Forum:
Planetarion Discussions
5 Jul 2012, 21:24
Replies:
81
Prelaunch discussion...again
Views:
21,046
Posted By
tokath
Re: Prelaunch discussion...again
I liked the ability to attack for multiple ticks as it made for some interesting strategies for attack and defense.
Forum:
Planetarion Suggestions
19 Jun 2012, 18:11
Replies:
22
Additional Class - Research Tree
Views:
5,953
Posted By
tokath
Re: Additional Class - Research Tree
I prefer all emp, then at least it feels like i can have some fun ;)
Forum:
Planetarion Suggestions
30 Mar 2012, 19:27
Replies:
149
Alliance Size
Views:
36,197
Posted By
tokath
Re: Alliance Size
I miss those stats and the lean towards minor tweaks between rounds, rather then all new stats :)
After R4 in para/cluster fleet catches were extremely potent, especially against the smaller...
Forum:
Strategic Discussions
28 Nov 2011, 22:14
Replies:
18
New salvage system
Views:
7,565
Posted By
tokath
Re: New salvage system
Salvage definitely needs to be changed as it's not just the top 50/100 planets that are being punished.
I'm currently top 200ish and one of the larger planets in my alliance. The salvage...
Forum:
Planetarion Suggestions
2 Nov 2011, 06:12
Replies:
15
Reduce fr/de and cr/bs ETA to fall in line with fi/co
Views:
3,380
Posted By
tokath
Re: Reduce fr/de and cr/bs ETA to fall in line with fi/co
What about star wars? x-wings can do hyperspace jumps :p
On a more serious note I don't see the point, might as well get rid of them unless they're going to be pretty overpowered.
Forum:
Planetarion Suggestions
29 Oct 2011, 18:41
Replies:
15
Reduce fr/de and cr/bs ETA to fall in line with fi/co
Views:
3,380
Posted By
tokath
Re: Reduce fr/de and cr/bs ETA to fall in line with fi/co
I'd be willing to try it, maybe as a christmas round?
Forum:
Planetarion Suggestions
16 Aug 2011, 16:01
Replies:
31
JAGEX and the thousands of new planets
Views:
5,715
Posted By
tokath
Re: JAGEX and the thousands of new planets
I think #2 is a pretty good suggestion. In many ways it's similar to how I started in r4. There was enough people that we (a gal of mostly friends) didn't have to worry about getting inc from the...
Forum:
Planetarion Suggestions
21 Jul 2011, 05:22
Replies:
151
Nighttime protection
Views:
36,052
Posted By
tokath
Re: Nighttime protection
Sorry, I didn't quote Killeah. It was meant to be a semi-reply to him.
I was just saying that rather than have a time where i couldn't attack at all I wouldn't mind a reduced roid cap during...
Forum:
Planetarion Suggestions
20 Jul 2011, 07:10
Replies:
151
Nighttime protection
Views:
36,052
Posted By
tokath
Re: Nighttime protection
As a west coast american I could live with what's basically a permanently reduced max cap as long as it wasn't a cumulative reduction, otherwise it could end up being a 5% or less cap very quickly....
Forum:
Planetarion Suggestions
11 Jul 2011, 05:46
Replies:
6
battle solutions
Views:
3,642
Posted By
tokath
Re: battle solutions
I like them, from the smaller player's perspective right now xp only seems to be a negative. It just adds to their score and makes them available as a target to a larger amount of people.
Forum:
Planetarion Suggestions
5 Jul 2011, 02:34
Replies:
3
suggestions of an uninspired man
Views:
3,185
Posted By
tokath
Re: suggestions of an uninspired man
I say still allow self exiles, maybe with a limit of five. That way if you have an issue with someone ingal it won't ruin the whole round for you.
Forum:
Strategic Discussions
25 Mar 2003, 14:21
Replies:
35
about Zik stealing
Views:
5,275
Posted By
tokath
heres of couple of breports ...
heres of couple of breports
http://www.pilkara.com/parsers.php?scanid=1721000545
rogues capping pegs and dems under armor
now explain this one to me...
Forum:
Strategic Discussions
6 Mar 2003, 03:29
Replies:
22
Pros and Cons for Fleets
Views:
5,765
Posted By
tokath
id like to see you snag and keep a few k bw U.N....
id like to see you snag and keep a few k bw U.N. :) and especially keep them anywhere near a decent ratio for roiding. without ship farming. i have yet to see any t100 zik (including myself) be able...
Forum:
Strategic Discussions
4 Mar 2003, 22:59
Replies:
41
Zik
Views:
5,804
Posted By
tokath
you're right with just cutlass, cutters, clips,...
you're right with just cutlass, cutters, clips, and rogues for your main ships being built you can be frozen totally and not ruin the cap.
Forum:
Strategic Discussions
4 Mar 2003, 22:38
Replies:
33
Current race selections
Views:
5,273
Posted By
tokath
well in r8 my breports were inconsistant with...
well in r8 my breports were inconsistant with some definetely resource based and some that seemed more armor based. i intened to play zik again and do even better than last round which was rather...
Forum:
Strategic Discussions
4 Mar 2003, 22:37
Replies:
22
Pros and Cons for Fleets
Views:
5,765
Posted By
tokath
i heavily disagree with the zik, you dont need...
i heavily disagree with the zik, you dont need stolen ships to be effective. in fact if you get to any decent size theres no way your stolen can keep up with your growth unless you ship farm.
init...
Forum:
Strategic Discussions
26 Nov 2002, 08:00
Replies:
23
the Zik Corsair
Views:
3,601
Posted By
tokath
it kills quite well, compare it to pegs in equal...
it kills quite well, compare it to pegs in equal res over 3 ticks and it holds its own easily. they also provide great flack vs everthing except arrowheads, and are rather nice emp flack too.
Forum:
Strategic Discussions
14 Nov 2002, 22:00
Replies:
28
Why did i pick zik? :(
Views:
4,706
Posted By
tokath
oh pls, wyverns have good init and poor killing...
oh pls, wyverns have good init and poor killing power, even comparing them to buccs instead of clippers (128k compared to 90.5k res to kil 1 wyvern) they loose more.
They cant mass wyvern either...
Forum:
Strategic Discussions
14 Nov 2002, 21:31
Replies:
28
Why did i pick zik? :(
Views:
4,706
Posted By
tokath
actually spiders and harpies are the best fi emp...
actually spiders and harpies are the best fi emp flack. Corsair do have a bigger target range though :)
Doorsdown it doesnt matter if it fires after the peg, you cant rely on stolen...
Forum:
Strategic Discussions
14 Nov 2002, 16:58
Replies:
49
Terran - Cathaar - Xandathrii - Zikonians (Ratios only)
Views:
4,926
Posted By
tokath
well considering my ratios only affect certain...
well considering my ratios only affect certain other ships i'll just give it in simple ratios.
4:2:1:1 corsair:cutlass:sabre:theif (res cost)
2:1 cutter:marauder
2:2:1 clipper:rogue:bucc
i...
Forum:
Strategic Discussions
14 Nov 2002, 16:51
Replies:
28
Why did i pick zik? :(
Views:
4,706
Posted By
tokath
in a battle of equal res cost of pegs and corsair...
in a battle of equal res cost of pegs and corsair they are pretty much equal in kill rate. ie 20k corsair vs 1k pegs is 180k score loss for the corsair and 178k for the pegs in the first tick.
Forum:
Strategic Discussions
11 Nov 2002, 04:35
Replies:
29
Lets talk about zik cause theres not that many zik boards o.o
Views:
4,041
Posted By
tokath
vultures are very usefull on overburn retals...
vultures are very usefull on overburn retals since most ships target fi/co and not co/fi its not hard to get a few in there. But for regular attacks theyre pretty hard to come by enough (if you get...
Forum:
Strategic Discussions
11 Nov 2002, 04:32
Replies:
28
Why did i pick zik? :(
Views:
4,706
Posted By
tokath
cuz ziks are teh sh1t :D (being a rather large...
cuz ziks are teh sh1t :D (being a rather large zik i should know :))
Forum:
Alliance Discussions
7 Nov 2002, 00:07
Replies:
79
your single most outstanding accomplishment
Views:
8,055
Posted By
tokath
my gal getting (i was mow) to t150 in r5 even...
my gal getting (i was mow) to t150 in r5 even though this was the first setup priv gal most of us had been in :)
making t50 in planets r6
experiencing what its like to be bc and hc ranks up...
Forum:
Strategic Discussions
4 Nov 2002, 09:11
Replies:
26
Defender better than gryphon?
Views:
3,690
Posted By
tokath
mmm widow makers, lovely ships to steal such nice...
mmm widow makers, lovely ships to steal such nice emp flack :)
not very good on the anti de/cr debate though :p
Forum:
Strategic Discussions
4 Nov 2002, 06:59
Replies:
26
Defender better than gryphon?
Views:
3,690
Posted By
tokath
defenders are excellent in terms of m sink and...
defenders are excellent in terms of m sink and flack for when roiding other cath. As for def their init gives them a huge advantage when defending a m8 from peg/dem/wyvern incomming in addiiton to...
Showing results 1 to 69 of 69
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