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Posts Made By:
TBBTNut
Forum:
Planetarion Discussions
18 Mar 2016, 21:40
Replies:
254
Round 66 Welcome to the forum thread!
Views:
32,400
Posted By
TBBTNut
Re: Round 66 Welcome to the forum thread!
TBBTNut
Forum:
Planetarion Discussions
13 Oct 2015, 17:39
Replies:
307
Round 64 Welcome to the Forum Thread!
Views:
67,622
Posted By
TBBTNut
Re: Round 64 Welcome to the Forum Thread!
TBBTNut :salute:
Forum:
Planetarion Discussions
29 Aug 2015, 13:18
Replies:
4
Planetarion UK Gathering 03/10/15
Views:
2,855
Posted By
TBBTNut
Re: Planetarion UK Gathering 03/10/15
E-mailed you Rap. I'm on early shift that day (05:30-14:30) so can join you afterwards for a while but can only have 1 or 2 to drink as will be on early again next day.
Forum:
Planetarion Discussions
7 Aug 2015, 20:52
Replies:
295
Round 63 Welcome to the Forum Thread
Views:
31,181
Posted By
TBBTNut
Re: Round 63 Welcome to the Forum Thread
TBBTNut
Forum:
Planetarion Discussions
19 Mar 2015, 17:31
Replies:
266
Round 61 Welcome to the Forum Thread!
Views:
28,452
Posted By
TBBTNut
Re: Round 61 Welcome to the Forum Thread!
TBBTNut
Forum:
Planetarion Suggestions
16 Mar 2014, 00:01
Replies:
25
New Military/Gov't Spies CovOp
Views:
6,382
Posted By
TBBTNut
Re: New Military/Gov't Spies CovOp
Thank You for actually commenting on my original post instead of just going with the current conversation about the pros and cons of scrapping CovOps completely.
On that note we need CovOps to help...
Forum:
Planetarion Discussions
15 Mar 2014, 13:47
Replies:
435
The Welcome To the Forum Thread!
Views:
89,249
Posted By
TBBTNut
Re: The Welcome To the Forum Thread!
TBBTNut
Forum:
Planetarion Suggestions
13 Mar 2014, 21:33
Replies:
8
Politics::Minister Abilities (Galactic Commander)
Views:
2,526
Posted By
TBBTNut
Re: Politics::Minister Abilities (Galactic Commander)
TheoDD you gone off topic. The topic is GC taking the abilities of other Ministers if those Ministers are set to 'None' (suggested change of existing policy).
Forum:
Planetarion Suggestions
13 Mar 2014, 17:40
Replies:
8
Politics::Minister Abilities (Galactic Commander)
Views:
2,526
Posted By
TBBTNut
Re: Politics::Minister Abilities (Galactic Commander)
That's simple then.. whilst the GC holds more than just his/her own position, the Exile tab should be disabled, and any current Exiles pending votes will be automatically cancelled but the exile fee...
Forum:
Planetarion Suggestions
13 Mar 2014, 16:19
Replies:
8
Politics::Minister Abilities (Galactic Commander)
Views:
2,526
Posted By
TBBTNut
Politics::Minister Abilities (Galactic Commander)
I think, given the GC can unassign Ministers (set to 'None'), he/she should be able to take on the roles of all three Ministers if he/she so chooses. Especially during Havoc & Winter rounds when even...
Forum:
Planetarion Suggestions
13 Mar 2014, 16:05
Replies:
25
New Military/Gov't Spies CovOp
Views:
6,382
Posted By
TBBTNut
Re: New Military/Gov't Spies CovOp
The appeal here is that it's information that, as a wave, would spoil the strategic element of the game therefore needs to be harder to obtain.
I didn't know this :/
Forum:
Planetarion Suggestions
13 Mar 2014, 15:50
Replies:
25
New Military/Gov't Spies CovOp
Views:
6,382
Posted By
TBBTNut
New Military/Gov't Spies CovOp
I propose a new CovOp to do no damage, but to simply return tactical data including (but not limited to)
Current Gov't Type (and if in Anarchy: how many ticks remain)
Current Base Fleet behaviour...
Forum:
Planetarion Suggestions
23 Feb 2014, 16:16
Replies:
5
Random Suggestions
Views:
2,313
Posted By
TBBTNut
Re: Random Suggestions
Politics
--Galactic Commander should also have the abilities of MoC, MoD, and MoW. Yes, GC can already message the Galaxy (MoC ability), but has no access to Galaxy Fund (MoD ability) or MoW...
Showing results 1 to 13 of 13
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