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Search: Posts Made By: ReVolt
Forum: Planetarion Suggestions 7 Oct 2010, 21:03
Replies: 27
Views: 13,118
Posted By ReVolt
Re: Planetarion - Put an Axe through it

It's true, there is to many features to this game and cutting some of them out may be of benefit. But i think it would be better to give people a choice to specilise in a specific way.

For...
Forum: Planetarion Suggestions 1 Oct 2010, 23:47
Replies: 10
Views: 3,378
Posted By ReVolt
Re: Cancel PLed ingal def on exiled planets

You could add further complexity to it by not allowing new fleets to be sent.

While yes it could be abused how would the person who is doing the abuse know that the planet's going to be exiled. ...
Forum: Planetarion Suggestions 1 Oct 2010, 23:43
Replies: 22
Views: 4,338
Posted By ReVolt
Re: Run and Hide fleet option

In Reply to Kenny, dude you need to learn how to talk to people. Your post was both childish and offensive.

While it's true you can steal ships while defending most attackers will recall with too...
Forum: Planetarion Suggestions 1 Oct 2010, 22:29
Replies: 22
Views: 4,338
Posted By ReVolt
Run and Hide fleet option

So after a long absence from PA i returned to round 38. I though playing ZIK would be fun for steeling ships.

Turns out there's some new fangled option to have your fleet run and hide. Now while...
Forum: Planetarion Suggestions 1 Oct 2010, 22:22
Replies: 10
Views: 3,378
Posted By ReVolt
Re: Cancel PLed ingal def on exiled planets

I think the simple solution (maybe not for coding it) would be to allow the Exile to happen but the move does not take place until all incoming fleets have landed. That way in gal defence still works...
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