User Name
Password
Remember Me?
Planetarion Forums
>
Search Forums
Search Results
Register
FAQ
Members List
Calendar
Arcade
Today's Posts
Search
Search Forums
Advanced Search
Go to Page...
Showing results 1 to 135 of 135
Search took
0.01
seconds.
Search:
Posts Made By:
Lοki
Forum:
Planetarion Suggestions
27 Oct 2009, 11:06
Replies:
21
Bonuses for paid accounts
Views:
5,278
Posted By
Lοki
Re: Bonuses for paid accounts
Any bonus is a bonus, and some people will pay to get it. But I find it odd that you are better off not using it at the start.
A scanner who uses his bonus at tick 0 gets 1 or 2 extra amps. A...
Forum:
Planetarion Discussions
26 Oct 2009, 23:34
Replies:
20
Plans
Views:
6,198
Posted By
Lοki
Re: Plans
This and first
Forum:
Planetarion Discussions
26 Oct 2009, 12:44
Replies:
5
Looking For Buddy Pack
Views:
2,911
Posted By
Lοki
Re: Looking For Buddy Pack
Saves me the exile costs. Besides, people who hang out in the forums usually are more active in the game as well. - or they just like to troll like Linkie :rolleyes:
Forum:
Planetarion Discussions
25 Oct 2009, 16:52
Replies:
5
Looking For Buddy Pack
Views:
2,911
Posted By
Lοki
Looking For Buddy Pack
Hi there. Post if you're looking for a buddy pack.
I haven't been playing for several years so I don't know too many people to team up with. I am looking to create or join a buddy pack which...
Forum:
Planetarion Suggestions
25 Oct 2009, 16:35
Replies:
3
Alternative CAPTCHA
Views:
4,276
Posted By
Lοki
Re: Alternative CAPTCHA
I figured there were enough topics about the captcha so I'll bump an old one instead of making a new thread.
Any captcha can be cracked - be it through OCR or a big database. One could neglect...
Forum:
Planetarion Suggestions
28 Oct 2006, 10:24
Replies:
1
Gal Welcome Message
Views:
1,896
Posted By
Lοki
Gal Welcome Message
Being a GC and all it sometimes gets a bit frustrating to keep figuring out who's active and who's not. It would be a great help to have a box in politics somewhere saying, for example:
Gal...
Forum:
Strategic Discussions
15 Oct 2006, 21:54
Replies:
52
Ship Stat Analysis
Views:
5,373
Posted By
Lοki
Re: Ship Stat Analysis
I must say, Terran, Cathaar and Xan are well balanced! More than I've recently seen. Only zik is a little behind.. but let's see how they'll do a little later on
PA team (almost) did it this time!...
Forum:
Planetarion Discussions
15 Oct 2006, 21:51
Replies:
62
Poll:
Galaxy Banner Competition Voting
Views:
9,342
Posted By
Lοki
Re: Galaxy Banner Competition Voting
I didn't really expect mine to win.. was more kidding. I like it, but there are dozens of galbanners I like at least as much. Some of the above options are certainly not among those dozens ;)
...
Forum:
Planetarion Discussions
15 Oct 2006, 10:37
Replies:
62
Poll:
Galaxy Banner Competition Voting
Views:
9,342
Posted By
Lοki
Re: Galaxy Banner Competition Voting
apparently it is. Admittedly the 1:1 is quite fancy, but option #2 sucks imo. I think funny banners should be in there too. (Only the Sacrifice one is not there because of the gfx.)
Agree. It's...
Forum:
Planetarion Suggestions
15 Oct 2006, 10:30
Replies:
14
How frustrating is this
Views:
2,495
Posted By
Lοki
Re: How frustrating is this
Why not just make it 24 hours again. I doubt that many gals will change their opinion about someone within those 24h. Everyone will take actives even if their score isn't very good (I think),...
Forum:
Planetarion Suggestions
15 Oct 2006, 10:23
Replies:
13
Same Again
Views:
2,601
Posted By
Lοki
Re: Same Again
I wonder why it hasn't been implemented yet as well.
I guess PA team are short on time ;)
Forum:
Planetarion Discussions
14 Oct 2006, 17:38
Replies:
62
Poll:
Galaxy Banner Competition Voting
Views:
9,342
Posted By
Lοki
Re: Galaxy Banner Competition Voting
i like the 1:1 best.. the others vary from quite ok to shitty
the one I entered was better :p:p:)
Forum:
Planetarion Suggestions
13 Oct 2006, 13:35
Replies:
13
Streamline Tech Tree
Views:
2,008
Posted By
Lοki
Re: Streamline Tech Tree
Although you'll find few people with research not on first or second priority, I think you're right. Being a hardcore scanner basically screws your round. The fun really begins when all the important...
Forum:
Alliance Recruitment
6 Oct 2006, 20:02
Replies:
17
[F-Crew] Recruitment Rd 19
Views:
5,283
Posted By
Lοki
Re: [F-Crew] Recruitment Rd 19
have fun, and try to beat ROCK this time! ;)
Forum:
Planetarion Suggestions
25 Sep 2006, 17:22
Replies:
30
2 Ideas
Views:
3,811
Posted By
Lοki
Re: 2 Ideas
A checkbox, default value false, if you want to join those who are about as active/have about the same score? 25% should do I think. 50% would only increase fortification of good gals.
Forum:
Planetarion Suggestions
25 Sep 2006, 17:19
Replies:
40
Log In Questions
Views:
4,355
Posted By
Lοki
Re: Log In Questions
I feel bad whining about this, since PA team actually listened to the complaints and made the questions readable. I don't see why they changed them though ;) (except the capitals :p)
Forum:
Planetarion Suggestions
23 Sep 2006, 15:06
Replies:
13
Quests
Views:
3,079
Posted By
Lοki
Re: Quests
More thoughts? maybe not every quest mentioned should be in, but I think everyone is in fond of Quests. Anyone who doesn't want them to return, and why?
cause if everyone agrees and it gets...
Forum:
Planetarion Suggestions
9 Sep 2006, 08:07
Replies:
18
More Than One Shuffle
Views:
2,421
Posted By
Lοki
Re: More Than One Shuffle
Why does this thread have more replies than mine :confused:
Niw, I like this suggestion.
NO. This would increase the fortification of good gals. Think of it: every good member they keep,...
Forum:
Planetarion Suggestions
9 Sep 2006, 08:06
Replies:
63
Get rid of Zik!!!
Views:
6,444
Posted By
Lοki
Re: Get rid of Zik!!!
Although Zik is the only race in this game that plays truly different than the others; I kind of like this idea. The problem for Ziks is, though, that they cannot gain many ships while attacking big...
Forum:
Planetarion Suggestions
30 Aug 2006, 19:45
Replies:
13
Quests
Views:
3,079
Posted By
Lοki
Re: Quests
QUOTE from RC Mayhem
No. This would create a 1 ship heavy universe which cant be fun
the top 3 were not my ideas, they were taken from another topic. All the same, the quest could say build at...
Forum:
Planetarion Suggestions
30 Aug 2006, 19:34
Replies:
6
A new exile system
Views:
2,339
Posted By
Lοki
Re: A new exile system
constantly is rather relative cause if you are stuck with someone for 500 ticks, I think people do make effort to def each other. And there's the BP function, altho not as big you can keep your best...
Forum:
Planetarion Suggestions
30 Aug 2006, 16:50
Replies:
6
A new exile system
Views:
2,339
Posted By
Lοki
Re: A new exile system
I think there will be more newbies having advantage from this than those being disadvantaged. What you say is true, but isn't it also true many new people are in gals with no forum posts, irc channel...
Forum:
Planetarion Suggestions
29 Aug 2006, 14:20
Replies:
13
Quests
Views:
3,079
Posted By
Lοki
Quests
I was surprised I didn't find anything when searching the forums for "quest". There's an other topic around here that suggests the return of quests.
Completing these quests could give bonusses,...
Forum:
Planetarion Suggestions
29 Aug 2006, 14:09
Replies:
6
A new exile system
Views:
2,339
Posted By
Lοki
Re: A new exile system
1) Good point. I guess people would have to try and get a lot of value themselves, and then get their gal together in the last 500 ticks. (maybe fuse the last 1000 ticks together?)
2) If you have...
Forum:
Planetarion Suggestions
29 Aug 2006, 13:37
Replies:
6
A new exile system
Views:
2,339
Posted By
Lοki
A new exile system
I recently thought of a new system to keep gals a little balanced without displeasing too many good players. The plan is to shuffle not only at tick 36, but also at tick 500, 1000, 1500 etc. So...
Forum:
Planetarion Suggestions
1 Jul 2006, 08:47
Replies:
9
Fleets format easier
Views:
2,304
Posted By
Lοki
Re: Fleets format easier
True... but It'd be handy to be able to copy paste fleets into ALL bcalcs, and be honest, it's not that much work at all. I think a summary of ship types & numbers per fleet would fit well on the...
Forum:
Planetarion Suggestions
28 Jun 2006, 20:05
Replies:
9
Fleets format easier
Views:
2,304
Posted By
Lοki
Re: Fleets format easier
There's only one that does it... students.bath or something? But suppose I like another calc better, it'd just come in handy.. and it's not that hard to code.
Forum:
Planetarion Suggestions
28 Jun 2006, 20:03
Replies:
9
Change the PR officer rank
Views:
2,274
Posted By
Lοki
Re: Change the PR officer rank
not really simple, it is the best solution though.
8 editable statusses would be best.... Recruit, Member, Recruiter, Scanner, DC, AC, BC, HC. Or Piggy, Pig, Pig Hunter, Sniffler, Agressive Hog,...
Forum:
Planetarion Suggestions
27 Jun 2006, 15:33
Replies:
9
Fleets format easier
Views:
2,304
Posted By
Lοki
Re: Fleets format easier
If the bcalcs don't do anything about it, why shouldn't pa. The classes are still always at missions page!
So i mean, also add a quick overview of ships to fleet page. Don't delete the missions...
Forum:
Planetarion Suggestions
27 Jun 2006, 15:23
Replies:
9
Fleets format easier
Views:
2,304
Posted By
Lοki
Fleets format easier
I'd like to see a summary of fleets and what ships are in it, it could be put at the bottom of the fleets page.
This to make it easier to copy paste fleets into battle calcs.
Now you have on...
Forum:
Planetarion Suggestions
27 Jun 2006, 09:30
Replies:
6
New Covert Ops
Views:
1,950
Posted By
Lοki
Re: New Covert Ops
it depends on the way you look at it. The reduce stealth cov op is a way to prevent someone from eg. cov opping your ally all the time. Not too useful, but more useful than some of the current cov...
Forum:
Planetarion Suggestions
25 Jun 2006, 16:18
Replies:
9
redeploying constuctions
Views:
2,413
Posted By
Lοki
Re: redeploying constuctions
For scanning/distorters you definately want to get as much amps/dists as possible. At the start however, it is better if you keep 20% res labs to make sure you can do unit/news/jgp scans quicker. In...
Forum:
Planetarion Suggestions
25 Jun 2006, 16:14
Replies:
6
New Covert Ops
Views:
1,950
Posted By
Lοki
Re: New Covert Ops
lol ...
Views: 1, which is me xD
Forum:
Planetarion Suggestions
25 Jun 2006, 16:13
Replies:
7
More Golden Roids
Views:
2,234
Posted By
Lοki
Re: More Golden Roids
I don't really like black roids.. it'll probably lead to complaints and people will be happier without them. Golden roids however (should) make people happy :)
The hidden location of golden...
Forum:
Planetarion Suggestions
15 Jun 2006, 16:42
Replies:
6
New Covert Ops
Views:
1,950
Posted By
Lοki
New Covert Ops
As there are lots of threads about cov ops, and few ever get through, I think it's a good idea to summarize it and finally get some new cov ops in the game :)
Steal Roids cov op - quite the...
Forum:
Planetarion Suggestions
15 Jun 2006, 16:20
Replies:
7
More Golden Roids
Views:
2,234
Posted By
Lοki
More Golden Roids
I'd like to put more golden roids into the universe... It's nice but one construction roid on a very very big planet that always gets def isn't really exciting.. which is why I'd suggest:
5x...
Forum:
Planetarion Suggestions
14 Jun 2006, 18:02
Replies:
10
Exciling
Views:
2,345
Posted By
Lοki
Re: Exciling
If you do this you will perhaps gain a little more newbies, but cause a lot of experienced players to quit the game. It's just not fun to be around with a lot of inactives. Newbies are OK to me but...
Forum:
Planetarion Suggestions
14 Jun 2006, 17:52
Replies:
7
Illegal Characters
Views:
2,287
Posted By
Lοki
Re: Illegal Characters
But I'm sure PA team has proper care :D
" is indeed the end of a string, though it is possible in any language to let a program know it's part of the string and not the end of it.
Even so, é ò...
Forum:
Planetarion Suggestions
13 Jun 2006, 18:31
Replies:
7
Illegal Characters
Views:
2,287
Posted By
Lοki
Illegal Characters
This is not as important nore interesting as the other threads, but just something that would be a nice addition. And not too hard to code I'd say.
I'd like to see a few extra characters in...
Forum:
Planetarion Suggestions
13 Jun 2006, 18:20
Replies:
10
Scans
Views:
2,366
Posted By
Lοki
Re: Scans
Thought the random factor was 20%...
but I wouldn't like this. It would take even more time to find a target for most people, you'll have to guess more and scuicide more. I like a scan and a...
Forum:
Planetarion Suggestions
5 Jun 2006, 09:15
Replies:
134
[DISCUSS]Bot Plannets
Views:
16,526
Posted By
Lοki
Re: [DISCUSS]Bot Plannets
I wouldn't like the idea of bots in the game. If I attack I want some person out there to think "sheet, my roids are gone" or it's not fun anymore... it's the people that I play this game for, not...
Forum:
Planetarion Suggestions
21 May 2006, 16:00
Replies:
10
Anti-bash
Views:
2,679
Posted By
Lοki
Re: Anti-bash
ANYONE with 3 million value could attack someone with value higher than 500k, almost certainly someone with value over 1m and probably someone with 2 million value. If they choose me as a target it...
Forum:
Planetarion Suggestions
21 May 2006, 09:53
Replies:
10
Anti-bash
Views:
2,679
Posted By
Lοki
Anti-bash
This round there's something out of place. How can it be that a guy with 3 million value attacks someone at 10% of his value, and about 15% of his roids? (And 40% of his score). I know there are lots...
Forum:
Planetarion Suggestions
21 May 2006, 09:47
Replies:
90
I want a Second Planet
Views:
7,130
Posted By
Lοki
Re: I want a Second Planet
Not allowing them to be in the same alliance would cause things like a pack of alliances, one for score and one for scanning. I don't see why they can't stay in the same alliance.
Better not be in...
Forum:
Planetarion Suggestions
13 May 2006, 18:16
Replies:
63
Lose The Questions
Views:
13,333
Posted By
Lοki
Re: Lose The Questions
Wouldn't it be possible to just ask for three random letters/numbers? That's what most sites do. Like J6k printed in several colors with an overlap. At least everyone can answer those ;)
"The...
Forum:
Planetarion Suggestions
13 May 2006, 18:13
Replies:
10
Delay Production Cov Op
Views:
2,494
Posted By
Lοki
Re: Delay Production Cov Op
kick (don't know if it's allowed, but hey. someone needs to look at it :) )
Forum:
Planetarion Suggestions
7 May 2006, 11:04
Replies:
10
Delay Production Cov Op
Views:
2,494
Posted By
Lοki
Re: Delay Production Cov Op
As said, you can also steal someone's resources if he doesn't do anything about it. That's a punishment for being "smart" as well. The problem with this resources-saving up thing, is that smaller...
Forum:
Planetarion Suggestions
3 May 2006, 19:20
Replies:
10
Delay Production Cov Op
Views:
2,494
Posted By
Lοki
Delay Production Cov Op
I think a covert operation to delay production would be nice. It'd really make cov ops worth researching. Like cats with 14 million each stocked, who spend 2 million and say they'll kill your fleet....
Forum:
Planetarion Suggestions
3 May 2006, 18:24
Replies:
41
a research/construction queueing system
Views:
14,979
Posted By
Lοki
Re: a research/construction queueing system
I really agree to this. The winners shouldn't be decided by the amount of time they have. ;)
Forum:
Planetarion Suggestions
11 Apr 2006, 20:01
Replies:
5
Making Def Fleets Easier
Views:
1,782
Posted By
Lοki
Re: Making Def Fleets Easier
Good idea, though actually there are battle calculators that take pastes from missions :)
Forum:
Planetarion Suggestions
11 Apr 2006, 19:58
Replies:
23
A standard, predetermined procedure for what happens when PA goes down
Views:
4,393
Posted By
Lοki
Re: A standard, predetermined procedure for what happens when PA goes down
Anything, as long as you don't donate us resources again.
Everyone suddenly had 6m resources to defend theirselves last time... I say just 24 hour stop and make the round last longer, and pull...
Forum:
Planetarion Suggestions
11 Apr 2006, 19:49
Replies:
5
races
Views:
1,561
Posted By
Lοki
Re: races
Go and play PLA-NETIA, you'll love it ;)
www.plan-etia.net
only without the "-" cuz it bans the word ********
(or is it actually not allowed to say that name at all?)
Forum:
Strategic Discussions
11 Apr 2006, 19:46
Replies:
59
Races next round - how will they do?
Views:
4,751
Posted By
Lοki
Re: Races next round - how will they do?
I have the feeling that none of the races will do really bad... I think there'll be many many xans and ziks though.
Every race has it's upsides and downsides...
Forum:
Planetarion Suggestions
11 Apr 2006, 08:29
Replies:
6
Remove C200 from ranks...
Views:
1,903
Posted By
Lοki
Re: Remove C200 from ranks...
Would be handy
Forum:
Planetarion Discussions
10 Apr 2006, 20:40
Replies:
199
Oh come on...XP formula..
Views:
15,155
Posted By
Lοki
Re: Oh come on...XP formula..
xp is an alternative style of winning. Yes, it was probably too strong last round but there's no reason to forbid it. And at that calculation above: No planet of 100k value will have 800 roids on...
Forum:
Planetarion Suggestions
10 Apr 2006, 20:35
Replies:
33
[Discuss] Covert-Op Addition - Treason
Views:
4,825
Posted By
Lοki
Re: [Discuss] Covert-Op Addition - Treason
stealing blue prints would be a nice cov op I think, if highly inefficient and limited to 3 ship kinds. Or perhaps even 1 ship kind.
It would add entire new strategies to the game :)
Forum:
Planetarion Suggestions
8 Apr 2006, 15:22
Replies:
20
[again] New Races
Views:
3,287
Posted By
Lοki
Re: [again] New Races
I like new races, but it's pretty hard to think of something that is balanced (not too much (dis)advantages) AND new. A second zik race wouldn't work well I think.
Forum:
Alliance Recruitment
3 Apr 2006, 19:25
Replies:
37
[F-Crew] Recruitment R17
Views:
5,375
Posted By
Lοki
Re: [F-Crew] Recruitment R17
Better?
We are the best already! :D
[F-Crew]:
Fun
-
Forum:
Planetarion Suggestions
31 Mar 2006, 19:15
Replies:
2
Applicants
Views:
1,662
Posted By
Lοki
Re: Applicants
kick...
Forum:
Planetarion Suggestions
31 Mar 2006, 19:13
Replies:
63
Lose The Questions
Views:
13,333
Posted By
Lοki
Re: Lose The Questions
Don't remove the questions. I say, alter them.
http://img89.imageshack.us/img89/1349/example8qh.jpg
Why not just a few random characters/cyphers? like BF4S2. No bot will know and it's a lot...
Forum:
Planetarion Suggestions
26 Mar 2006, 13:40
Replies:
1
Constructions Page
Views:
1,962
Posted By
Lοki
Re: Constructions Page
if Kloopy can find 5 mins free time I agree :)
Forum:
Planetarion Suggestions
25 Mar 2006, 20:34
Replies:
2
No recruitment in last week
Views:
2,302
Posted By
Lοki
No recruitment in last week
I've noticed the past few ticks of this round and it doesn't look pretty. Alliances do their best to get out of top 5 so that they can recruit a 5m score member to boost themselves back in again.
...
Forum:
Planetarion Suggestions
25 Mar 2006, 20:10
Replies:
2
Applicants
Views:
1,662
Posted By
Lοki
Applicants
I was talking to Appoco somewhere during the round... I doubt he remembers though so I'll post this suggestion again :p
It is about the fact that if you have planet access in an alliance, you...
Forum:
Planetarion Discussions
3 Jan 2006, 10:38
Replies:
43
Free PA round - Late?
Views:
8,756
Posted By
Lοki
Re: Free PA round - Late?
I never play other rounds than the normal ones. I don't like the other rounds...
I say, start a new round when the scripting is ready! :)
Forum:
Planetarion Discussions
3 Jan 2006, 09:49
Replies:
58
Espionage
Views:
21,970
Posted By
Lοki
Re: Espionage
(Sorry for not reading the entire page... ;) )
I think cov ops should be made better. They are too bad at this point and for most players hardly worth researching. Top players have so many...
Forum:
Planetarion Suggestions
6 Dec 2005, 18:56
Replies:
16
Exile votes
Views:
2,628
Posted By
Lοki
Re: Exile votes
No, there is not. :p
You see, if they don't get irc or the game, the "mail" button isn't that hard to find, especially if it's lighting up red. If they can't get to irc they should at least have...
Forum:
Planetarion Suggestions
28 Nov 2005, 16:21
Replies:
21
New Ideas For Covert Operations
Views:
2,857
Posted By
Lοki
Re: New Ideas For Covert Operations
they do not...
YET.
And i didn't say you suggested a cov op either,
Forum:
Planetarion Suggestions
25 Nov 2005, 16:57
Replies:
21
New Ideas For Covert Operations
Views:
2,857
Posted By
Lοki
Re: New Ideas For Covert Operations
Don't agree. Cov ops can serve for information gathering just as well. If you could STOP a fleet from attacking, that would make the entire universe passive of people just stopping attackers.
...
Forum:
Planetarion Suggestions
25 Nov 2005, 16:52
Replies:
14
Different form of defence against structure killers
Views:
3,083
Posted By
Lοki
Re: Different form of defence against structure killers
My opinion?
Delete SK's from the game. They don't give anything. Their SOLE use is bashing a target.
Forum:
Planetarion Discussions
23 Nov 2005, 21:13
Replies:
14
CH Log 16/11/2005
Views:
2,321
Posted By
Lοki
Re: CH Log 16/11/2005
Eh.... i think i read somewhere we would get some kind of preview of how things should look on the exceptions page... - but that page has been offline for quite a while now.
I'm always hyping...
Forum:
Planetarion Suggestions
23 Nov 2005, 19:01
Replies:
42
XP for defence
Views:
3,390
Posted By
Lοki
Re: XP for defence
Then why do we even BOTHER to think of this? 42 k score in a round for someone defending alot won't help. Most attackers WILL recall when they are defended against.
Forum:
Planetarion Suggestions
23 Nov 2005, 18:58
Replies:
21
New Ideas For Covert Operations
Views:
2,857
Posted By
Lοki
Re: New Ideas For Covert Operations
PA is not realistic ;)
I think cov ops should have use, and I think just scanning someone to know what exactly is heading where is way too easy. And there are enough scan types already.
Forum:
Planetarion Suggestions
23 Nov 2005, 16:43
Replies:
21
New Ideas For Covert Operations
Views:
2,857
Posted By
Lοki
Re: New Ideas For Covert Operations
That could be an idea... though indeed one zik would have advantage over another for having a certain type of ship... so i'd say you can choose your ship type. combo fleets are always nice - for the...
Forum:
Planetarion Suggestions
23 Nov 2005, 15:15
Replies:
32
Composing galaxies after shuffle
Views:
3,178
Posted By
Lοki
Re: Composing galaxies after shuffle
That's not the problem. The guys don't launch many fleets and don't come to IRC, and BECAUSE OF THAT they are small. Anyone putting some effort in it will understand the game. And the system you just...
Forum:
Planetarion Suggestions
23 Nov 2005, 15:08
Replies:
21
New Ideas For Covert Operations
Views:
2,857
Posted By
Lοki
Re: New Ideas For Covert Operations
That's exactly why I suggested it. When being a cov opper, you'll have to sacrifice your first engineering spot to security (probable). If you want to make sure you won't be cov opped, you should do...
Forum:
Planetarion Suggestions
22 Nov 2005, 10:07
Replies:
21
New Ideas For Covert Operations
Views:
2,857
Posted By
Lοki
New Ideas For Covert Operations
There have been a lot of topics concerning covert ops, all of them end up dead because noone bothers about cov ops. I think they are fun but they are not useful enough. It'd be fun if people really...
Forum:
Planetarion Suggestions
22 Nov 2005, 10:00
Replies:
32
Composing galaxies after shuffle
Views:
3,178
Posted By
Lοki
Re: Composing galaxies after shuffle
True.... but noob bashing doesn't give that much xp, does it?
How about, ONLY for exiles, if you have a higher activity than the average in your gal, you have a chance of 50 to 75% of ending up...
Forum:
Planetarion Suggestions
22 Nov 2005, 09:45
Replies:
8
Global scan?
Views:
2,379
Posted By
Lοki
Re: Global scan?
I agree with the scan galaxy button, but I don't agree on the P/S/T scan... You'd pay 3000 for a planet scan instead of 1000? So not GUNJF, i'd say PSTUNJF, and once you've researched P, S and T,...
Forum:
Planetarion Suggestions
21 Nov 2005, 18:59
Replies:
13
The 4th Slot
Views:
2,172
Posted By
Lοki
Re: The 4th Slot
When i read in-galaxy defense slot i'm not thinking about a general perpose slot.
So how about 2 slots? would increase tactical appealing :p
Forum:
Planetarion Suggestions
21 Nov 2005, 18:54
Replies:
27
Next round start date
Views:
3,476
Posted By
Lοki
Re: Next round start date
Would help attracting new players to the game and achieve your goal of twice as many players... With speedgames you won't get a lot of new players I think... it's already hard enough to get the hang...
Forum:
Planetarion Suggestions
21 Nov 2005, 18:48
Replies:
42
XP for defence
Views:
3,390
Posted By
Lοki
Re: XP for defence
About the original idea:
I think this can be abused... you could send a fleet with 1 ship to a galmate that is under attack, then recall after the tick, if you don't need your fleet for one tick....
Forum:
Planetarion Suggestions
19 Nov 2005, 09:40
Replies:
13
The 4th Slot
Views:
2,172
Posted By
Lοki
The 4th Slot
This is an idea that has already been discussed several times. Though each time the slot was meant to defend your gal, cluster or alliance.
This time, however, I suggest the 4th slot. A 4th slot...
Forum:
Planetarion Suggestions
19 Nov 2005, 09:30
Replies:
32
Composing galaxies after shuffle
Views:
3,178
Posted By
Lοki
Re: Composing galaxies after shuffle
I think we should do this... Indeed apoco, activity means not just one day. As i said in my opening post (I think), how about something like xp/ticks_played? Or something like that. Value, score,...
Forum:
Planetarion Suggestions
13 Nov 2005, 09:36
Replies:
62
New race(s)
Views:
6,009
Posted By
Lοki
Re: New race(s)
Or the multiple races idea :D
Forum:
Planetarion Suggestions
12 Nov 2005, 14:09
Replies:
62
New race(s)
Views:
6,009
Posted By
Lοki
Re: New race(s)
True. Though is quite a big difference. But the ships should have a very high cost and low armour. This would make a sort of cat/zik combo fleet: stun ships then use the slow ones to steal roids.
...
Forum:
Planetarion Suggestions
12 Nov 2005, 14:03
Replies:
32
Composing galaxies after shuffle
Views:
3,178
Posted By
Lοki
Re: Composing galaxies after shuffle
Don't really agree. I think people should get to be with people of about the same activity. If you have say score that is in the top 100 of the universe, take a random gal in the top thirty and place...
Forum:
Planetarion Suggestions
11 Nov 2005, 18:16
Replies:
62
New race(s)
Views:
6,009
Posted By
Lοki
Re: New race(s)
How about ships that reflect? They can take a certain amount of damage without dieing. They should take damage BEFORE other ships of their kind do. So they die first. You can use them to shield as...
Forum:
Planetarion Suggestions
11 Nov 2005, 17:27
Replies:
32
Composing galaxies after shuffle
Views:
3,178
Posted By
Lοki
Re: Composing galaxies after shuffle
Yes, it does. But this is a game, not real life. It's really annoying when you are active and your galaxy doesn't know what IRC is. YOU DESERVE BETTER. When people try to be active and do something...
Forum:
Planetarion Suggestions
10 Nov 2005, 17:17
Replies:
32
Composing galaxies after shuffle
Views:
3,178
Posted By
Lοki
Composing galaxies after shuffle
This round, for the third time in a row, I had to use the self-exile button. I think it's not nessicary. I know there is some kind of strategy behind the ordening of gals. But I often end up in a bad...
Forum:
Planetarion Suggestions
13 Sep 2005, 08:30
Replies:
26
Jumpgate scan
Views:
2,931
Posted By
Lοki
Re: Jumpgate scan
Ok, so how about the 2nd option:
The other option could be to just make it easier: you can do a jumpgate scan on someone IF YOU HAVE A FREE SLOT (or a fleet that is not on its way yet) instead of...
Forum:
Planetarion Suggestions
10 Sep 2005, 09:13
Replies:
26
Jumpgate scan
Views:
2,931
Posted By
Lοki
Jumpgate scan
It happens so often. You need a jumpgate scan for someone, but you have 3 fleets out. It's also really annoying to cancel an attack/defense mission that was ordered the same tick, to then set a new...
Forum:
Planetarion Suggestions
30 Aug 2005, 15:28
Replies:
20
Covert Ops
Views:
3,027
Posted By
Lοki
Re: Covert Ops
The next time somebody gives a reaction to this topic, please don't complain about how bad the system is or ask where the delete button is located. (just let your account die I guess). Complaining...
Forum:
Planetarion Suggestions
28 Aug 2005, 14:44
Replies:
20
Covert Ops
Views:
3,027
Posted By
Lοki
Re: Covert Ops
There are already that many threads about cov ops, I'll just write my comments here. It appears so that many people think cov ops have become nearly useless. The best thing to do with them is to...
Forum:
Planetarion Suggestions
15 Aug 2005, 09:49
Replies:
9
Under Protection...........
Views:
2,801
Posted By
Lοki
Re: Under Protection...........
The alliance thing is nonsense. I was misinformed about that... nd the title of that other thread doesn't express what's discussed so I missed it, sry.
So how about the red button saying "I am...
Forum:
Planetarion Suggestions
11 Aug 2005, 21:20
Replies:
9
Under Protection...........
Views:
2,801
Posted By
Lοki
Re: Under Protection...........
that was my first thought :)
though experienced players may notice that stealing roids works better than initiating them :D
Forum:
Planetarion Suggestions
11 Aug 2005, 18:35
Replies:
9
Under Protection...........
Views:
2,801
Posted By
Lοki
Under Protection...........
Yesterday I came home from a holiday and made a new PA account. Today I'm quite bored because there's nothing you can do yet except for making roids and building a couple of ships... You cannot even...
Forum:
Planetarion Suggestions
27 Jun 2005, 08:18
Replies:
69
[Discuss]A New Race Is Born
Views:
7,212
Posted By
Lοki
Re: [Discuss]A New Race Is Born
It may just be me, but I don't think Mek's race will be popular... Personally I'd not like to rebuild ships everytime again. When you aren't there for a week, all your progress will be lost again......
Forum:
Planetarion Suggestions
27 Jun 2005, 08:12
Replies:
21
New Score Formula?
Views:
2,908
Posted By
Lοki
Re: New Score Formula?
I still think this is the easiest way to get things done :D
Forum:
Planetarion Suggestions
27 Jun 2005, 08:06
Replies:
23
[Declined] New Idea for the Next Round
Views:
2,753
Posted By
Lοki
Re: New Idea for the Next Round
I like apocomaster's idea :)
Forum:
Planetarion Suggestions
25 Jun 2005, 08:14
Replies:
69
[Discuss]A New Race Is Born
Views:
7,212
Posted By
Lοki
Re: [Discuss]A New Race Is Born
Idd. Or you could have read page 1... =/
The idea sounds good to me... But when you lose many ships attacking a planet, you won't attack that planet most of the times. So to make it valuable...
Forum:
Planetarion Suggestions
22 Jun 2005, 20:20
Replies:
69
[Discuss]A New Race Is Born
Views:
7,212
Posted By
Lοki
Re: [Discuss]A New Race Is Born
The potential is there, we just need to work things out a bit more...
This topic is ofc also usable to purpose merging races. In fact you'd create a new race ;)
Though I don't know if the current...
Forum:
Planetarion Suggestions
22 Jun 2005, 20:09
Replies:
11
yet another balance/stealing idea
Views:
1,918
Posted By
Lοki
Re: yet another balance/stealing idea
Caths are bad enough this way. Don't make it worse. EMP is stronger than killing, right?
Forum:
Planetarion Suggestions
22 Jun 2005, 11:07
Replies:
69
[Discuss]A New Race Is Born
Views:
7,212
Posted By
Lοki
Re: [Discuss]A New Race Is Born
You mean +3 research... takes longer and a 3 DEcrease on production time... FASTER. Btw, i'd make this +2 and -1. Imagine -3... you'd be able to build ships in like 3 ticks...
And a race NOT...
Forum:
Planetarion Suggestions
22 Jun 2005, 10:56
Replies:
23
[Declined] New Idea for the Next Round
Views:
2,753
Posted By
Lοki
Re: New Idea for the Next Round
agree... but I think it wouldn't cause problems as the entire universe would have eta on first priority :p
Forum:
Planetarion Suggestions
22 Jun 2005, 10:55
Replies:
11
yet another balance/stealing idea
Views:
1,918
Posted By
Lοki
Re: yet another balance/stealing idea
First, Luck is about the easiest thing to code. Even I can do it :D It requires like ONE line of coding ;)
About the idea:
/me adds this to the list of making Zik less overpowered.
I think we...
Forum:
Planetarion Suggestions
22 Jun 2005, 10:52
Replies:
21
New Score Formula?
Views:
2,908
Posted By
Lοki
Re: New Score Formula?
Wouldn't it be just better if you would adjust 60 to the race? That would simplify calculations and when you make 60 -> 80, a guy'd just gain 133% score (by xp). (100% is the current situation ofc)...
Forum:
Planetarion Suggestions
21 Jun 2005, 14:11
Replies:
69
[Discuss]A New Race Is Born
Views:
7,212
Posted By
Lοki
Re: [Discuss]A New Race Is Born
Perhaps like half of them? One class (including roider) that does not destroy itself and one that does :D
***think I placed some things in the wrong order***
Perhaps this is hard to code,...
Forum:
Planetarion Discussions
20 Jun 2005, 20:42
Replies:
9
r14
Views:
2,339
Posted By
Lοki
Re: r14
Why wasting time on making a universe when you can do it faster? :p
Forum:
Planetarion Discussions
20 Jun 2005, 20:41
Replies:
24
Global summary of next round's changes
Views:
3,109
Posted By
Lοki
Re: Global summary of next round's changes
So when I see everything like normal, but this in capital letters, that guy DID type like this? :)
Forum:
Planetarion Suggestions
20 Jun 2005, 19:07
Replies:
69
[Discuss]A New Race Is Born
Views:
7,212
Posted By
Lοki
Re: [Discuss]A New Race Is Born
A self destruct race :D
Devasting ships once they hit, but will always die: either killed or not killed. They can be stopped, of cource. Only roiders will survive after an attack: the roids can't...
Forum:
Planetarion Discussions
20 Jun 2005, 18:57
Replies:
24
Global summary of next round's changes
Views:
3,109
Posted By
Lοki
Re: Global summary of next round's changes
You're probably right... but I see the speedgame more like a "test" to see if this way of doing it works.
Forum:
Planetarion Discussions
20 Jun 2005, 07:54
Replies:
24
Global summary of next round's changes
Views:
3,109
Posted By
Lοki
Re: Global summary of next round's changes
Idd :D
however the stats for making cath better and zik less overpowered are not in there :rolleyes:
Forum:
Planetarion Discussions
19 Jun 2005, 08:16
Replies:
24
Global summary of next round's changes
Views:
3,109
Posted By
Lοki
Re: Global summary of next round's changes
when will that be? I thought that was in two weeks or so... wouldn't it be time to start coding then?
Forum:
Planetarion Suggestions
18 Jun 2005, 19:18
Replies:
6
Spying on Technology
Views:
1,714
Posted By
Lοki
Re: Spying on Technology
I searched for "technology" in titles, but after reading the two results i decided it hadn't been discussed yet...
Forum:
Planetarion Discussions
18 Jun 2005, 19:18
Replies:
24
Global summary of next round's changes
Views:
3,109
Posted By
Lοki
Global summary of next round's changes
Wouldn't it be nice to have a list of changes? I know there is an approved/disapproved board, but wouldn't it be handier to put it all together?
(I'm very curious about the race stats. How will...
Forum:
Planetarion Suggestions
18 Jun 2005, 19:04
Replies:
6
Spying on Technology
Views:
1,714
Posted By
Lοki
Spying on Technology
I just came up with an idea: what if you could steal technology?
I'm not talking about taking it away at other planets and bring them back to tick 1, I'm just talking about some kind of Spy: he...
Forum:
Planetarion Suggestions
18 Jun 2005, 18:38
Replies:
34
Defence Turret
Views:
5,593
Posted By
Lοki
Re: Defence Turret
You made a point. But think about it: suppose you have a Xan sending 10000 vsh, 5000 daggers and 100 structure killers. You might kill all 10000 vsh, 1500 daggers and 40 SK's. You'd still lose the...
Forum:
Planetarion Suggestions
7 Jun 2005, 17:44
Replies:
14
[Discuss]Destroy the Construction Killers
Views:
2,698
Posted By
Lοki
Re: Destroy the Construction Killers
*disagrees*
What is the exact purpose of killing constructions?
Forum:
Planetarion Suggestions
7 Jun 2005, 17:33
Replies:
16
[Discuss] Deleting mail
Views:
2,478
Posted By
Lοki
Re: [Discuss] Deleting mail
Or you could just not misclick :p
Tbh, this has never happened to me...
And what would you purpose, Ult. Newbie? Have a button like "Delete all mail except for the ones about funny little Timmy"?...
Forum:
Planetarion Suggestions
7 Jun 2005, 17:30
Replies:
6
[Discuss]You've got mail
Views:
2,402
Posted By
Lοki
Re: You've got mail
It's easier than the current system. Though I wouldn't use it, because I always delete mail, it would be helpful for those who have an entire list.
People here seem to have something against ease....
Forum:
Planetarion Suggestions
7 Jun 2005, 17:11
Replies:
14
[Discuss]Destroy the Construction Killers
Views:
2,698
Posted By
Lοki
Re: Destroy the Construction Killers
My compromise I just thought of:
Let structure killers kill buildings, EXCLUDING FACTORIES.
:) if a few amps go down, ok. if a res lab goes down, ok. if a refinery goes down ok. if a factory goes...
Forum:
Planetarion Suggestions
7 Jun 2005, 17:04
Replies:
7
[Discuss]Galaxy Ministers
Views:
2,433
Posted By
Lοki
Re: Galaxy Ministers
Excuse me? more than one people? :p
They can feel more special by being gc.
Currently the MoW and MoC are pretty useless. But I'd encourage adding some other abilities to their powers. So...
Forum:
Planetarion Suggestions
7 Jun 2005, 16:55
Replies:
5
[Discuss]A new race
Views:
2,056
Posted By
Lοki
Re: A new race
The idea of a new race is good. But not in this case. You'd attack a target blindly. If you like teleporting think of something better to do with it.
Forum:
Planetarion Suggestions
7 Jun 2005, 16:51
Replies:
69
[Discuss]A New Race Is Born
Views:
7,212
Posted By
Lοki
Re: A New Race Is Born
Hadn't thought of that... what was subverting again? I believe it was that Ziks turned your own ships on against you but they were still yours?
Good idea. We'd have a stealing and a subverting...
Forum:
Planetarion Suggestions
7 Jun 2005, 11:03
Replies:
69
[Discuss]A New Race Is Born
Views:
7,212
Posted By
Lοki
Re: A New Race Is Born
A new race is not a bad idea. Perhaps MY race is a bad idea. ;) As for the pds, we could have every race build pds and the defensive races' pds would be very powerful. Then anti structures would hit...
Forum:
Planetarion Suggestions
6 Jun 2005, 18:24
Replies:
69
[Discuss]A New Race Is Born
Views:
7,212
Posted By
Lοki
[Discuss]A New Race Is Born
How about some innovation?
How about some more diversity in this game?
How about a new race?
How about a race, with extremely good defense, and extremely weak attack? Higher max alertness,...
Forum:
Planetarion Suggestions
6 Jun 2005, 18:19
Replies:
7
[Discuss]Galaxy Ministers
Views:
2,433
Posted By
Lοki
[Discuss]Galaxy Ministers
Who needs a MoC or a MoW in a gal?
#1. Who needs a MoC in a gal? His job isn't that huge. He just watches the forum. Most forums will not really be spammed over if they are cleaned like once a...
Forum:
Planetarion Suggestions
6 Jun 2005, 18:09
Replies:
14
[Discuss]Destroy the Construction Killers
Views:
2,698
Posted By
Lοki
[Discuss]Destroy the Construction Killers
I think there is something weird about construction killers. You are not ought to destroy people. You are only ought to roid them. This is to prevent people from being totally slaughtered, as stated...
Forum:
Planetarion Suggestions
5 Jun 2005, 07:58
Replies:
34
[Discuss] Few Ideas
Views:
3,933
Posted By
Lοki
Re: Few Ideas
If you gain 1000 roids a week, don't you deserve it to have a high score & value?
Forum:
Planetarion Suggestions
2 Jun 2005, 15:50
Replies:
34
[Discuss] Few Ideas
Views:
3,933
Posted By
Lοki
Re: Few Ideas
I see what you mean. Though there are 20 members in a gal and eventually 100 in an alliance. Some of them couldn't defend in that case. But that's the same with battleship anti-x. If the incoming is...
Forum:
Planetarion Suggestions
2 Jun 2005, 15:28
Replies:
7
[Discuss] better golden roids
Views:
2,018
Posted By
Lοki
Re: better golden roids
This a good idea :D I also preposed somewhere to make the golden roids better. But your idea is better because the advantage won't be for only one planet.
Forum:
Planetarion Suggestions
1 Jun 2005, 18:19
Replies:
34
[Discuss] Few Ideas
Views:
3,933
Posted By
Lοki
Re: Few Ideas
***For all people who read the first three lines and stopped***
Well, you might be right, but you give the wrong reasons. though in the next sentence you made a point, this line would mean the...
Forum:
Planetarion Suggestions
31 May 2005, 17:53
Replies:
34
[Discuss] Few Ideas
Views:
3,933
Posted By
Lοki
[Discuss] Few Ideas
I have a... lot of ideas:
#1. Let people donate money to planets within their alliance. It would be of great help to pay for assistance with attacks etc. If i need a few other-race ships to help...
Forum:
Planetarion Discussions
31 May 2005, 16:48
Replies:
81
Amusing Fleet names
Views:
11,842
Posted By
Lοki
Re: Amusing Fleet names
My fleets are called Zik Cat and Ter.
As you may guess, i'm xan :p
There are also ppl here who have "Ter Cat Zik Zik Xan Ter Xan" as a fleet name.
****INcoming REport*****
x.x.x x.x.x Ter...
Forum:
Planetarion Discussions
21 May 2005, 08:36
Replies:
3
Skins
Views:
1,736
Posted By
Lοki
Skins
I'm making a new skin for planetarion. I looked everywhere but i can't find where or how to post it. I believe you can get a free credit for skins? Does everyone with a decent skin get one, or just...
Showing results 1 to 135 of 135
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Planetarion Administration
Announcements
Forums Issues
Planetarion Help Desk
Planetarion Related Forums
Planetarion Discussions
Departing PA Messages
Planetarion Race History
Planetarion Suggestions
Planetarion Change Tracker
Alliance Discussions
Alliance Recruitment
Strategic Discussions
Non Planetarion Discussions
General Discussions
Clownshoe Corner
Programming and Discussion
Hardware and Tech Support
Roleplaying
All times are GMT +1. The time now is
23:10
.
-- Planetarion 2.0
---- Planetarion 2.0 - Nuclear Ashes
------ Planetarion 2.0 - Mobile Infantry
-- Round 10 Default
-- Round 8-9 Default
-- Round 5-7 Default
-- Greenpepper
-- LairyFish
-- Dreammaker
-- Xmas Style
-- Retro v1
-- Retro v2
-- Pro-Vizion
-- AlienSkin
-- Pro-Vizion(Small)
-- Pro Vizion Thin
Planetarion
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©2002 - 2018