User Name
Password
Remember Me?
Planetarion Forums
>
Search Forums
Search Results
Register
FAQ
Members List
Calendar
Arcade
Today's Posts
Search
Search Forums
Advanced Search
Go to Page...
Showing results 1 to 67 of 67
Search took
0.01
seconds.
Search:
Posts Made By:
wades209
Forum:
Planetarion Suggestions
4 Jan 2019, 21:35
Replies:
11
Quest rewards and Def fleet.
Views:
4,695
Posted By
wades209
Re: Quest rewards and Def fleet.
Thanks for the reply.
I don’t think there is anything wrong with the quests it’s more the rewards for each.
My suggestion is to remove resource and roid rewards for any quest which relates to...
Forum:
Planetarion Suggestions
10 Dec 2018, 10:16
Replies:
1
Quest bonus' 2
Views:
2,670
Posted By
wades209
Quest bonus' 2
I wrote a long message about quest rewards but not seeing any indication of any changes or reasons not to..
The most important for me is to take away the resource reward for having roids. Why...
Forum:
Planetarion Suggestions
27 Nov 2018, 13:17
Replies:
11
Quest rewards and Def fleet.
Views:
4,695
Posted By
wades209
Re: Quest rewards and Def fleet.
Its a shame I don’t think this will be acted upon as dev don’t seem to weigh in on discussions. I think they are simple changes that would improve the game hugely.
Forum:
Planetarion Suggestions
20 Nov 2018, 15:05
Replies:
11
Quest rewards and Def fleet.
Views:
4,695
Posted By
wades209
Re: Quest rewards and Def fleet.
Thanks for the feedback. I agree with your comments and the special ship is interesting if it is small amounts.
Do you think it is likely the dev team would make any changes? I think these are...
Forum:
Planetarion Suggestions
20 Nov 2018, 10:30
Replies:
11
Quest rewards and Def fleet.
Views:
4,695
Posted By
wades209
Re: Quest rewards and Def fleet.
Just to add..
The game needs to get back to winning by stealing and defending roids. Not building entirely one ships type for an alliance. That doesn't make sense in the overall spirit of the...
Forum:
Planetarion Suggestions
20 Nov 2018, 10:11
Replies:
11
Quest rewards and Def fleet.
Views:
4,695
Posted By
wades209
Quest rewards and Def fleet.
Sorry its a long one.
After returning for a new round after a number of years away I have really enjoyed aspects of the game and then some parts I can’t see how logically they work. I feel the...
Forum:
Planetarion Suggestions
6 Nov 2018, 13:41
Replies:
33
fleet access.
Views:
9,548
Posted By
wades209
Re: fleet access.
Could agree more that’s my point. Defending together should be a main objective but by each person being involved. Having a fleet available for anyone to use is not a community or playing together. I...
Forum:
Planetarion Suggestions
5 Nov 2018, 09:46
Replies:
33
fleet access.
Views:
9,548
Posted By
wades209
Re: fleet access.
Ok cool mzy.
Do you have any comments on whether my proposed changes would work or benefit the game?
Forum:
Planetarion Suggestions
4 Nov 2018, 20:11
Replies:
33
fleet access.
Views:
9,548
Posted By
wades209
Re: fleet access.
Seems to me there are many that are not 100% happy with how it is now. I think if the fleet def option for ally’s was removed and ally sizes reduced it would create more competitiveness and more of a...
Forum:
Planetarion Suggestions
3 Nov 2018, 15:27
Replies:
33
fleet access.
Views:
9,548
Posted By
wades209
Re: fleet access.
It would be good to get one or more of the game developers to comment on this. I feel quite robbed from upgrading at the moment as the game is so defensive it is not fun. I won’t be upgrading or even...
Forum:
Planetarion Suggestions
2 Nov 2018, 23:20
Replies:
33
fleet access.
Views:
9,548
Posted By
wades209
Re: fleet access.
I don’t think removing attack pre launch is needed. It has always been part of the game and landing more attacks for everyone would make the game more exciting rather than just hoarding roids to...
Forum:
Planetarion Suggestions
2 Nov 2018, 08:55
Replies:
33
fleet access.
Views:
9,548
Posted By
wades209
Re: fleet access.
I don’t buy that answer that this is always a team game. Yes I agree that it should be alliances and working together should win overall but a few individuals launching def for the majority is not a...
Forum:
Planetarion Suggestions
1 Nov 2018, 14:22
Replies:
33
fleet access.
Views:
9,548
Posted By
wades209
fleet access.
This is my first round back in an few years and have been playing solo.
Why was the feature to allow a alliance to launch a defence fleet of an ally member added?
Does that not go against the...
Forum:
Alliance Recruitment
25 Oct 2018, 15:55
Replies:
2
Solo player looking for alliance
Views:
6,856
Posted By
wades209
Re: Solo player looking for alliance
just to add. i have been playing for a number of tickets already and have a decent fleet and TT4.
Forum:
Planetarion Discussions
25 Oct 2018, 11:21
Replies:
5
Quest bonus'
Views:
5,793
Posted By
wades209
Re: Quest bonus'
Thanks for the comments. I do agree that you can’t change the game for solo play. I just think there are massive advantages of being part of an alliance that gaining extra rewards for gaining roids...
Forum:
Alliance Recruitment
25 Oct 2018, 11:10
Replies:
2
Solo player looking for alliance
Views:
6,856
Posted By
wades209
Solo player looking for alliance
Hi all.
I’m a solo player that is active during the day but not active much over night due to a small child. I am playing as Cat and have played a number of rounds before. I’m not active much in...
Forum:
Planetarion Discussions
24 Oct 2018, 14:13
Replies:
7
Speed Rounds
Views:
19,502
Posted By
wades209
Re: Speed Rounds
Thanks Pit
Forum:
Planetarion Discussions
24 Oct 2018, 12:25
Replies:
5
Quest bonus'
Views:
5,793
Posted By
wades209
Quest bonus'
I'm returning to the game after a few years absence. I'm playing solo as my life at home with a small child means i can't give the time to an alliance but i really enjoy the game. One of the changes...
Forum:
Planetarion Discussions
24 Oct 2018, 12:00
Replies:
7
Speed Rounds
Views:
19,502
Posted By
wades209
Re: Speed Rounds
Also do they still do havoc rounds at the end of the round?
Forum:
Planetarion Discussions
24 Oct 2018, 11:59
Replies:
7
Speed Rounds
Views:
19,502
Posted By
wades209
Speed Rounds
Hi,
Do speed rounds still happen or beta's? I like it to test starting setups.
Forum:
Strategic Discussions
12 Oct 2018, 10:28
Replies:
4
Structure Killers
Views:
4,751
Posted By
wades209
Structure Killers
If I am not in an alliance can i be attacked by Structure killers?
Forum:
Planetarion Suggestions
4 Nov 2014, 14:02
Replies:
87
Reset time?
Views:
24,523
Posted By
wades209
Re: Reset time?
Could not agree more.
Forum:
Planetarion Suggestions
3 Nov 2014, 17:59
Replies:
14
Just another future of pa thread..
Views:
5,063
Posted By
wades209
Re: Just another future of pa thread..
This is a brilliant Idea. would help players who are able to put full time into join allys. etc.
Forum:
Planetarion Suggestions
24 Oct 2014, 12:36
Replies:
14
Just another future of pa thread..
Views:
5,063
Posted By
wades209
Re: Just another future of pa thread..
I think this is a great idea. Change will help mix things up.
Forum:
Planetarion Discussions
19 Oct 2014, 23:29
Replies:
337
The Round 59 Welcome to the Forums Thread!
Views:
52,899
Posted By
wades209
Re: The Round 59 Welcome to the Forums Thread!
Carew
Forum:
Planetarion Suggestions
17 Oct 2014, 12:45
Replies:
22
Round 60 and beyond
Views:
7,608
Posted By
wades209
Re: Round 60 and beyond
Its purely to think which bonus improves their start the most.. so at current you flick research to max until you have that branch done and then flick onto something new cons sec etc. This proposal...
Forum:
Planetarion Suggestions
17 Oct 2014, 12:27
Replies:
22
Round 60 and beyond
Views:
7,608
Posted By
wades209
Re: Round 60 and beyond
Well you are welcome to contribute rather the criticize me personally!!!
Forum:
Planetarion Suggestions
17 Oct 2014, 12:12
Replies:
22
Round 60 and beyond
Views:
7,608
Posted By
wades209
Re: Round 60 and beyond
Thanks for the feedback. I was just removing the 20-50 due to adding a load branches and thought It may take too long to get right to the end of tech completion.
I thought we should focus on a...
Forum:
Planetarion Suggestions
17 Oct 2014, 12:05
Replies:
22
Round 60 and beyond
Views:
7,608
Posted By
wades209
Re: Round 60 and beyond
I'm not a game developer and have no coding experience but this forum is for making suggestions.. So far since I put the suggestions in only very few of the comments are constructive. I did give it...
Forum:
Planetarion Suggestions
17 Oct 2014, 09:44
Replies:
22
Round 60 and beyond
Views:
7,608
Posted By
wades209
Re: Round 60 and beyond
Its players like you that put others off this game! If you had actually read the post you would have realised that the suggestions made in terms of rewards/bonus' were never set in stone its just the...
Forum:
Planetarion Suggestions
16 Oct 2014, 17:11
Replies:
22
Round 60 and beyond
Views:
7,608
Posted By
wades209
Re: Round 60 and beyond
How? governments are closer linked! population is the one with difference and more player variation.
Forum:
Planetarion Suggestions
16 Oct 2014, 09:01
Replies:
22
Round 60 and beyond
Views:
7,608
Posted By
wades209
Re: Round 60 and beyond
I had seen this and it maybe the way I'm describing this.. but I'm not combining the government population choices. They are still separate and offer different but complimentary bonus to each other....
Forum:
Planetarion Suggestions
14 Oct 2014, 13:24
Replies:
22
Round 60 and beyond
Views:
7,608
Posted By
wades209
Round 60 and beyond
Since I saw Appoco post about ships stats for round 60 and beyond I thought I would have a think about the big picture. This will be my 4th round back after playing here and there since the early...
Forum:
Planetarion Suggestions
8 Oct 2014, 13:00
Replies:
1
new tech tree
Views:
2,109
Posted By
wades209
new tech tree
I have been thinking of a new tech tree idea... It is far from thought through as to the implications or possibility but here goes..
Could we have a design based on research that increases...
Forum:
Planetarion Suggestions
8 Oct 2014, 12:51
Replies:
117
Mil Centres
Views:
44,433
Posted By
wades209
Re: Mil Centres
I knew when I started this thread it would divide players...
This was my 3rd round back after playing here and there over the years. After my first round I complained that the game is too biased...
Forum:
Planetarion Suggestions
6 Oct 2014, 12:09
Replies:
117
Mil Centres
Views:
44,433
Posted By
wades209
Mil Centres
Does anyone else think we should have a cap on Mil Centres? This round proved that just building them pays off and actually holding onto value and defending yourself doesn't get you anywhere.
Forum:
Planetarion Discussions
7 Aug 2014, 12:48
Replies:
303
The Round 58 Welcome to the Forum Thread!
Views:
46,203
Posted By
wades209
Re: The Round 58 Welcome to the Forum Thread!
Carew
Forum:
Planetarion Suggestions
9 Jul 2014, 11:54
Replies:
2
Res Labs part 2
Views:
2,819
Posted By
wades209
Re: Res Labs part 2
Yeah I can see your point. fair enough.
Forum:
Planetarion Suggestions
9 Jul 2014, 11:53
Replies:
41
Havoc
Views:
8,423
Posted By
wades209
Re: Havoc
Yeah I think this should be an option. I agree a change in race might make it more interesting. At least the option. People might be more interested then.
Forum:
Planetarion Suggestions
8 Jul 2014, 12:00
Replies:
41
Havoc
Views:
8,423
Posted By
wades209
Re: Havoc
Wow I love how you come onto every post and claim its never worth PA changing things. Havoc is fun for a number of PA players. It wouldn't need major changes but small things could help. This is a...
Forum:
Planetarion Suggestions
8 Jul 2014, 10:38
Replies:
41
Havoc
Views:
8,423
Posted By
wades209
Re: Havoc
Maybe we could shuffle but have small bps. maybe around 3 and gals max 6-7?
Forum:
Planetarion Suggestions
7 Jul 2014, 12:01
Replies:
2
Res Labs part 2
Views:
2,819
Posted By
wades209
Res Labs part 2
Last time I posted on this I don't think I added much constructive suggestion. I think res labs don't hold their bonus long enough. I would increase it to 1 in 10 buildings rather than 1 in 5 for max...
Forum:
Planetarion Suggestions
7 Jul 2014, 11:56
Replies:
41
Havoc
Views:
8,423
Posted By
wades209
Havoc
I liked how havoc was last round with no allys etc.
My suggestion for this one would be to have to re sign up so only active havoc players are playing and therefore no stupid inactives being...
Forum:
Planetarion Suggestions
9 Jun 2014, 16:50
Replies:
4
Res Labs
Views:
2,401
Posted By
wades209
Re: Res Labs
Sorry I don't mean that they have no use.. but I just think they should hold eff for longer than 1 in 5 cons. what do you think?
Forum:
Planetarion Suggestions
9 Jun 2014, 16:48
Replies:
4
Res Labs
Views:
2,401
Posted By
wades209
Res Labs
Does anyone else find res labs become useless? Can we make them last longer for example 1 per 10 buildings for max eff? Therefore making them more useful?
Forum:
Planetarion Discussions
29 May 2014, 08:49
Replies:
332
The Round 57 Welcome to the Forum Thread
Views:
51,361
Posted By
wades209
Re: The Round 57 Welcome to the Forum Thread
Sw209
Forum:
Planetarion Suggestions
22 Apr 2014, 13:29
Replies:
15
first round back
Views:
3,987
Posted By
wades209
first round back
Hi guys.
This was my first round back in a couple of years. I thought I would give some feedback to see what you guys think. I know some of my thoughts/suggestions will not appeal to some of the...
Forum:
Planetarion Suggestions
31 Mar 2014, 19:16
Replies:
12
Closed planet scans
Views:
3,440
Posted By
wades209
Re: Closed planet scans
just put closed planets under protection in brackets so we know not to scan them. simple.
Forum:
Planetarion Suggestions
31 Mar 2014, 18:29
Replies:
12
Closed planet scans
Views:
3,440
Posted By
wades209
Closed planet scans
I think scanning closed planets should block scanning aswell.. Its frustrating scanning a planet to see it is closed and I can do no attack covert op but yet I have wasted resource on scanning it. So...
Forum:
Planetarion Suggestions
31 Mar 2014, 11:17
Replies:
3
PA time
Views:
2,043
Posted By
wades209
Re: PA time
But with def and att don't we all do it by LT eta etc.. so I think having a time zone change option would allow you to plan production construction a little better?
Forum:
Planetarion Suggestions
31 Mar 2014, 10:50
Replies:
3
PA time
Views:
2,043
Posted By
wades209
PA time
As the clocks changed on sunday in the UK the time for estimated production etc is one hour out. Is there already a way to change this if not could we have a timezone option in preferences to bring...
Forum:
Planetarion Discussions
20 Mar 2014, 15:05
Replies:
435
The Welcome To the Forum Thread!
Views:
90,275
Posted By
wades209
Re: The Welcome To the Forum Thread!
Sw209
Forum:
Planetarion Suggestions
12 Mar 2014, 23:49
Replies:
43
Structure Killers
Views:
6,950
Posted By
wades209
Re: Structure Killers
Then maybe dists need to be look at.. still no need for SKs
Forum:
Planetarion Suggestions
12 Mar 2014, 16:31
Replies:
43
Structure Killers
Views:
6,950
Posted By
wades209
Re: Structure Killers
It maybe 4-5 ticks of roids but its much longer in time to rebuild!
Forum:
Planetarion Suggestions
12 Mar 2014, 11:15
Replies:
43
Structure Killers
Views:
6,950
Posted By
wades209
Re: Structure Killers
agreed
Forum:
Planetarion Suggestions
12 Mar 2014, 10:54
Replies:
43
Structure Killers
Views:
6,950
Posted By
wades209
Re: Structure Killers
but you won't get new players when you make things to difficult. Surely a bigger galaxy is more fun.
Forum:
Planetarion Suggestions
12 Mar 2014, 10:40
Replies:
43
Structure Killers
Views:
6,950
Posted By
wades209
Re: Structure Killers
I vote for removing SK all together. there are no good for beginners
Forum:
Planetarion Suggestions
11 Mar 2014, 13:38
Replies:
43
Structure Killers
Views:
6,950
Posted By
wades209
Re: Structure Killers
the only way I see SK being even slightly fair is if you could build SK def on you planet outside fleet who fire at SK only, but this would make SK pointless anyway.
Forum:
Planetarion Suggestions
11 Mar 2014, 13:36
Replies:
43
Structure Killers
Views:
6,950
Posted By
wades209
Re: Structure Killers
I just don't see the point in SK. I think it hinders beginner players who like to develop there planet but have large alliances landing on them so they have to run and then the constructions are...
Forum:
Planetarion Suggestions
11 Mar 2014, 00:07
Replies:
43
Structure Killers
Views:
6,950
Posted By
wades209
Structure Killers
Does anyone actually think structure killers are worth having in the game? It just seems that its abit crazy you spend good time on something like structures and then someone massive can just come...
Forum:
Strategic Discussions
10 Mar 2014, 12:12
Replies:
4
start up bonus
Views:
5,990
Posted By
wades209
Re: start up bonus
and is it a limit of 20 constructions until the first infrastructure upgrade?
Forum:
Strategic Discussions
10 Mar 2014, 12:06
Replies:
4
start up bonus
Views:
5,990
Posted By
wades209
Re: start up bonus
thanks.
Forum:
Strategic Discussions
10 Mar 2014, 11:39
Replies:
4
start up bonus
Views:
5,990
Posted By
wades209
start up bonus
How many Research points and Construction units do you get when upgrading on tick 1?
Forum:
Strategic Discussions
8 Mar 2014, 11:18
Replies:
3
New round start up.
Views:
5,074
Posted By
wades209
Re: New round start up.
Where can I find Lights start up guide?
Edit: Found it!!!
Forum:
Strategic Discussions
8 Mar 2014, 11:12
Replies:
1
beta round
Views:
3,973
Posted By
wades209
beta round
Is there any plans for any 1 min tick beta tests? it would be good to get some start up practice. plus happy to help test the new stats.
Forum:
Strategic Discussions
8 Mar 2014, 10:33
Replies:
3
New round start up.
Views:
5,074
Posted By
wades209
New round start up.
Does anyone have any tips on a research construction order for a new start up... plus governments etc. I have been away from PA for around 2 years and looking to have a go again.
Forum:
Alliance Recruitment
8 Mar 2014, 10:32
Replies:
11
Looking to join
Views:
3,371
Posted By
wades209
Looking to join
Hi guys I'm looking for a alliance for next round . Haven't played in around 2 years but like to help with def scans etc.
Showing results 1 to 67 of 67
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Planetarion Administration
Announcements
Forums Issues
Planetarion Help Desk
Planetarion Related Forums
Planetarion Discussions
Departing PA Messages
Planetarion Race History
Planetarion Suggestions
Planetarion Change Tracker
Alliance Discussions
Alliance Recruitment
Strategic Discussions
Non Planetarion Discussions
General Discussions
Clownshoe Corner
Programming and Discussion
Hardware and Tech Support
Roleplaying
All times are GMT +1. The time now is
04:27
.
-- Planetarion 2.0
---- Planetarion 2.0 - Nuclear Ashes
------ Planetarion 2.0 - Mobile Infantry
-- Round 10 Default
-- Round 8-9 Default
-- Round 5-7 Default
-- Greenpepper
-- LairyFish
-- Dreammaker
-- Xmas Style
-- Retro v1
-- Retro v2
-- Pro-Vizion
-- AlienSkin
-- Pro-Vizion(Small)
-- Pro Vizion Thin
Planetarion
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©2002 - 2018