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Search: Posts Made By: Shiprex
Forum: Planetarion Discussions 4 Aug 2006, 15:07
Replies: 86
Views: 9,216
Posted By Shiprex
Re: Rule Update

How about being allocated to an alliance once you sign up ?
Then you'd get the chance to perhaps work with some of the more experienced guys aand learn from them and those same players would get...
Forum: Planetarion Suggestions 3 Aug 2006, 11:25
Replies: 16
Views: 2,637
Posted By Shiprex
Re: Stats initiative change.

I suggested this idea a while back but then low init defenders will rule the roost and for higher inits it would be pointless attacking and the only use would be to defend.

However if it were...
Forum: Planetarion Discussions 1 Aug 2006, 13:20
Replies: 29
Views: 4,615
Posted By Shiprex
Re: Alliance Fund, Tax, Scanners, etc

Although nt entirely on the point the messages about Alliances spoiling the game are valid. My gal is in the top 40 atm and throughtout the game so far we have been lucky with big attacks against us...
Forum: Planetarion Suggestions 25 Jul 2006, 01:33
Replies: 41
Views: 14,891
Posted By Shiprex
Re: a research/construction queueing system

As far as research is concerned I would say that the SKILL involved would come from the 'ORDER' you carry out your constructiosn not on the fact that you were available to be onlin when the previous...
Forum: Strategic Discussions 25 Jul 2006, 01:20
Replies: 13
Views: 2,214
Posted By Shiprex
Re: Invisible scans

Perhaps setting the init the same for defendind ships targetting would make it worth defending against
Forum: Planetarion Discussions 25 Jul 2006, 01:06
Replies: 108
Views: 11,416
Posted By Shiprex
Re: Support Planets

Would eahc new round benefit from hardwied alliances of the same size? Then it would be up to the same top individuals to organise and train the new players and less active ones. As a result these...
Forum: Planetarion Suggestions 11 Jul 2006, 14:13
Replies: 23
Views: 3,510
Posted By Shiprex
Re: BOTs

That would be nice but what if you are under attack before hitting the button or fleets arent home? Can you still go into sleep mode? Suppose it could work in that fleets cant be launched yet can...
Forum: Planetarion Suggestions 11 Jul 2006, 14:03
Replies: 11
Views: 2,616
Posted By Shiprex
Re: Less resources lost when trading

Am i correct in believing that the fee is now 10% for Universal exchanges?
If so how come it still has 25% as the exchnge fee?
Forum: Planetarion Suggestions 6 Jul 2006, 15:37
Replies: 23
Views: 3,510
Posted By Shiprex
Re: BOTs

Some sort of auto report for alliances would be of use then the HC in the alliance can actually take responsibility and make decisions on priorities rather than just defending their mates and not the...
Forum: Planetarion Suggestions 16 Jun 2006, 05:43
Replies: 10
Views: 2,344
Posted By Shiprex
Re: Scans

(a) Or make defence more rewarding
(b) And the opposite is what lands <---bye bye defence fleet
Forum: Planetarion Suggestions 16 Jun 2006, 05:41
Replies: 16
Views: 3,270
Posted By Shiprex
Re: Secondary targetting

Another thought about XP perhaps the XP of an attack is set by the launcher and that XP be divided out amongst the successors so that if it is repelled the defenders gain some by getting a share in...
Forum: Planetarion Suggestions 14 Jun 2006, 23:29
Replies: 16
Views: 3,270
Posted By Shiprex
Re: Secondary targetting

I'm landing for the xp to boost my score, if your def lands then you'll lose 500 of your dragons, i lose quite a bit less but it's worth it for roids and score.

A mail I received from an attacker...
Forum: Strategic Discussions 14 Jun 2006, 21:49
Replies: 13
Views: 2,214
Posted By Shiprex
Thumbs up Invisible scans

CAn someone stop the XAN invisible fleet scan since it is a waste of time trying to defend against it. Xan players dont have to think about it when they are attacking and it gives an unfair advantage...
Forum: Planetarion Suggestions 14 Jun 2006, 00:35
Replies: 10
Views: 2,344
Posted By Shiprex
Re: Scans

The 20% inaccuracy is irrelevant as my experience is that a XAN double my value would build CO/FI fleet and hey look no losses and all def ended up being useless coz he knew the capacity for defence...
Forum: Planetarion Suggestions 14 Jun 2006, 00:25
Replies: 16
Views: 3,270
Posted By Shiprex
Re: Secondary targetting

Surely defence is a good thing? Letting everyone get the chance to see success rather than permanently drop is a good thing. Making it harder for the 24/7 players and alliances would be better as...
Forum: Planetarion Suggestions 14 Jun 2006, 00:15
Replies: 16
Views: 3,270
Posted By Shiprex
Re: Secondary targetting

The point is that what always end up happening is it should be evened out for the defender who may not be in an alliance and thus gets roided regularly more than he can actually roid. The game may...
Forum: Planetarion Suggestions 12 Jun 2006, 17:33
Replies: 11
Views: 2,616
Posted By Shiprex
Re: Less resources lost when trading

Why not just have resources cost to initiate rather than metal to initiate metal? All the taxing issues are dealt with that way. You can control your numer/distribution of roids that way
Forum: Planetarion Suggestions 12 Jun 2006, 17:28
Replies: 10
Views: 2,344
Posted By Shiprex
Re: Scans

How about hiding the races and actual ships though Like only give say 1200 Fighters, 3000 Corvettes etc rather than current 800 Harpy 400 Mandrake. Thus allowing only the most skillful to make a...
Forum: Planetarion Suggestions 12 Jun 2006, 13:06
Replies: 16
Views: 3,270
Posted By Shiprex
Secondary targetting

This game is way to predicatable. The reason for this is that some ship types are redundant. Take for instance Harpy/mandrake and syren. You can have tons of them but they are though they are...
Forum: Planetarion Suggestions 10 Jun 2006, 19:44
Replies: 10
Views: 2,344
Posted By Shiprex
Scans

I find the the intelligence gianed from one scan (fleet/unit) is too detailed. Makes the game too easy. I would like to see the target planet race hidden apart from alliance/gal mates and that only...
Forum: Alliance Recruitment 19 Mar 2006, 19:57
Replies: 25
Views: 8,932
Posted By Shiprex
Re: Blade Of Scythe Recruitment R16 + R17

First time I played this game as an alliance member and I joined late but that has been aided with the help and advice of the guys and has meant I will probably stick around for some more PA as it...
Forum: Planetarion Suggestions 18 Mar 2006, 17:47
Replies: 15
Views: 2,318
Posted By Shiprex
Re: Ship target classes

The coding issue. All it takes is altering the current numbers for ship type, damage, armour and cost. Afterall if you build a fleet of solid ultra strong fighters with anti CR weapons then why not...
Forum: Planetarion Suggestions 17 Mar 2006, 00:54
Replies: 42
Views: 3,119
Posted By Shiprex
Re: A Great Sollution to XP 'exploiting'.

EMP shold mean when a ship is frozen it stays frozen until killed or stolen. It acts as flak for attacking fleets and can distort reports on a planet. A bit like ships sunk near a port to hinder...
Forum: Planetarion Suggestions 17 Mar 2006, 00:25
Replies: 15
Views: 2,318
Posted By Shiprex
Re: Ship target classes

What about a ship type that can have different weapon types to target different ship types just with different effect on each type. Bit like different loading specification on an attack helicopter...
Forum: Planetarion Suggestions 26 Feb 2006, 17:19
Replies: 7
Views: 2,384
Posted By Shiprex
Re: Change ship targeting

Maybe not the right thread this one but on the same vein:

1. In your reseach/construction you can build ships of varying proportion
2. You can research armour allowing you to make strong ships...
Forum: Planetarion Suggestions 26 Feb 2006, 16:59
Replies: 42
Views: 3,119
Posted By Shiprex
Re: A Great Sollution to XP 'exploiting'.

Perhaps there should be alimit to the amount of XP available in a battle. Stopping an attacking ship means the attacker keeps his ship and so loses nothing. Killing an attacking ship means the...
Forum: Planetarion Suggestions 26 Feb 2006, 16:50
Replies: 16
Views: 2,893
Posted By Shiprex
Re: ETA at missions screen page just WRONG.

I think they should just allow the drop down choice state what tick you want to arrive at rather than +1, +2 etc then you would know exactly when things would happen
Forum: Planetarion Discussions 26 Feb 2006, 15:31
Replies: 111
Views: 7,989
Posted By Shiprex
Re: Vice Bust for XP wh0res- an idea to deal with this...

100% with those who think XP is a good thing. Think of the imbalance in effect an attack by a CAT fleet can have on a defender. Nothing at all and they can keep their value score.

Surely this is...
Forum: Planetarion Suggestions 25 Feb 2006, 03:45
Replies: 41
Views: 14,891
Posted By Shiprex
Re: a research/construction queueing system

If this is supposed to be as realistic a scenario based game then there should be the ability to make plans and if you like even programs that your development could follow. Then people who want to...
Forum: Planetarion Suggestions 23 Feb 2006, 01:39
Replies: 25
Views: 3,219
Posted By Shiprex
Re: Make PA £1 a go

Ever considered introducing it to schools?

Younger kids you may think dont have a long attention span but that is not quite the case. if you had some way of accessing your account through your...
Forum: Planetarion Suggestions 23 Feb 2006, 01:29
Replies: 6
Views: 1,772
Posted By Shiprex
Re: Friendly pods

Also means that you dont grow fast as well so you'd have to be a bit dull to build defensive only fleets.
Forum: Strategic Discussions 23 Feb 2006, 01:24
Replies: 6
Views: 2,132
Posted By Shiprex
Re: Zik and Cat- A lovely combination

Totally agree with you there. I am a returning player from R3/4 and this info is useful for me to use as a member of an alliance.
Thanks
Forum: Planetarion Suggestions 22 Feb 2006, 01:27
Replies: 6
Views: 1,772
Posted By Shiprex
Re: Friendly pods

And why not costs 10 times as much as a FI roughly?
Forum: Planetarion Suggestions 22 Feb 2006, 01:26
Replies: 25
Views: 3,219
Posted By Shiprex
Re: Make PA £1 a go

Seems like some are suggesting ways to improve and perhaps this isnt the correct thread to make this suggestion but what about a graphical battle report rather than the current data sheet style that...
Forum: Planetarion Suggestions 22 Feb 2006, 01:14
Replies: 6
Views: 1,772
Posted By Shiprex
Friendly pods

What about allowing friendly pods (ie home and/or defending) be able to keep hold of or steal back pods taken in an attack?

Some may say that for those who have FI class pods this is too easy but...
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