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Posts Made By:
Light
Forum:
Alliance Discussions
24 Jun 2015, 19:40
Replies:
140
The PA award ceremony. The real one.
Views:
63,696
Posted By
Light
Re: The PA award ceremony. The real one.
Go back to your corner, the adults are talking.
For what purpose is the channel?
Forum:
Alliance Discussions
24 Jun 2015, 17:15
Replies:
140
The PA award ceremony. The real one.
Views:
63,696
Posted By
Light
Re: The PA award ceremony. The real one.
Can you clarify what the exact point of #alliances is?
Forum:
Alliance Discussions
24 Jun 2015, 14:52
Replies:
140
The PA award ceremony. The real one.
Views:
63,696
Posted By
Light
Re: The PA award ceremony. The real one.
Should push every round to have that channel disbanded, was the worst design decision PA Admin team ever made and that should say a lot.
Forum:
Planetarion Suggestions
19 Nov 2014, 17:56
Replies:
24
Change access options in alliances to NOT support spying so much!!
Views:
9,078
Posted By
Light
Re: Change access options in alliances to NOT support spying so much!!
I wouldn't mind this tweak, more options to customize alliance levels is always welcome.
I dont know the levels required but basic members should be able to view intel on the galaxy page without...
Forum:
Planetarion Suggestions
18 Nov 2014, 12:54
Replies:
41
Limited jumpgates on alliances.
Views:
12,502
Posted By
Light
Re: Limited jumpgates on alliances.
I'd like Value and Score merged into one if this got implemented, so people couldn't see your true value which would allow for people to crash more of there fleets without the world see'ing, allowing...
Forum:
Planetarion Suggestions
15 Nov 2014, 19:42
Replies:
117
Mil Centres
Views:
44,454
Posted By
Light
Re: Mil Centres
Xan XP isnt OP this round, Value players have overtaken the majority of Xan XP'ers and only a few remain now. Yes, the very decent ones who have played well are hanging on to top10 but its yet to be...
Forum:
Strategic Discussions
11 Nov 2014, 19:31
Replies:
28
Judging the quality of stats
Views:
25,787
Posted By
Light
Re: Judging the quality of stats
In my design doc i went with splitting fi/co/fr/de/cr/bs into there own sub category so Ship Research 1 only unlocks Fi for example.
Everyone starts with Fi ships unlocked (Why force research onto...
Forum:
Strategic Discussions
11 Nov 2014, 19:24
Replies:
28
Judging the quality of stats
Views:
25,787
Posted By
Light
Re: Judging the quality of stats
every round has bad stats for someone who made the wrong choice or who isnt enjoying the round. This round had pretty balanced stats, everyone can roid everyone, XP early game, Value mid game, can XP...
Forum:
Strategic Discussions
11 Nov 2014, 15:58
Replies:
28
Judging the quality of stats
Views:
25,787
Posted By
Light
Re: Judging the quality of stats
These stats are pretty balance EOD or are we still complaining Xans are OP?
Forum:
Planetarion Suggestions
10 Nov 2014, 18:04
Replies:
14
Private Galaxies
Views:
4,395
Posted By
Light
Re: Private Galaxies
Priv gals of 6, random gals of 9 lets say to start
At shuffle, it makes random gals have 8-9 players, but as priv gals disband (and new signups), the random gals grow larger and larger.
With...
Forum:
Planetarion Suggestions
7 Nov 2014, 07:45
Replies:
12
This is not Pa
Views:
3,664
Posted By
Light
Re: This is not Pa
Appocomasters design team does seem to of failed on some of the recent additions like mil centre's and cov-op. If only they have the foresight to actually figure out what there changes would do.
Forum:
Planetarion Suggestions
2 Nov 2014, 13:30
Replies:
87
Reset time?
Views:
24,555
Posted By
Light
Re: Reset time?
and afew days later, the Xan dominated top100 is now slowly being overtaken by other races, Terrans holding there roids and caths who constantly land on Xan FI planets are climbing the ranks fast.
Forum:
Planetarion Suggestions
1 Nov 2014, 20:39
Replies:
10
Market place for recruitment ingame
Views:
3,974
Posted By
Light
Re: Market place for recruitment ingame
Problem with that is it provides alliances with a 'noobs' list who are allianceless and so will get no defence. Easy roids!
Forum:
Planetarion Suggestions
30 Oct 2014, 17:55
Replies:
15
Quicky: members in top100
Views:
4,557
Posted By
Light
Re: Quicky: members in top100
This will be a major change introduced next round.
Forum:
Alliance Recruitment
29 Oct 2014, 00:23
Replies:
5
in need off an alliance
Views:
3,799
Posted By
Light
Re: in need off an alliance
strange to see a 'asking for an alliance' thread to actually work :p
Forum:
Alliance Discussions
28 Oct 2014, 18:01
Replies:
340
Round 59 gossip thread
Views:
150,504
Posted By
Light
Re: Round 59 gossip thread
This is the alliance discussion thread, you should of posted this in:
http://pirate.planetarion.com/showthread.php?p=3237338# which is currently emo'ing about PA.
This round is a pure offensive...
Forum:
General Discussions
28 Oct 2014, 15:18
Replies:
22
Ad2460?
Views:
15,697
Posted By
Light
Re: Ad2460?
Micro-transactions are hard to not make it pay2win without having them as novelty items where you may not create the required revenue. However upgraded accounts is a nice compromise between pay2win...
Forum:
General Discussions
28 Oct 2014, 14:35
Replies:
22
Ad2460?
Views:
15,697
Posted By
Light
Re: Ad2460?
I was hoping it'd be the game for me but after reading on your website that it was pay2play, i decided not to even bother signing up for the beta. Shame.
Forum:
Planetarion Suggestions
28 Oct 2014, 13:46
Replies:
87
Reset time?
Views:
24,555
Posted By
Light
Re: Reset time?
So these stats have seen an increase in the playerbase?
It is and it isnt.
In previous rounds, you could block and basically make your galaxy or planet immune to incs. Any incs you get...
Forum:
Planetarion Suggestions
27 Oct 2014, 17:58
Replies:
87
Reset time?
Views:
24,555
Posted By
Light
Re: Reset time?
no, his argument is quiet clear and well thought out....
Xans are OP as top 20 is mainly xans
Xans are struggling to hold onto any roids
Any race and any alliance can land on anyone
Xan race is...
Forum:
Planetarion Suggestions
27 Oct 2014, 16:38
Replies:
87
Reset time?
Views:
24,555
Posted By
Light
Re: Reset time?
its impossible to stop incs, so change your strat to XP and full attacking. Ruin your opponents moral like they seem to be doing to you.
the average roid count for top20 planets is 400, the round...
Forum:
Alliance Discussions
27 Oct 2014, 16:37
Replies:
340
Round 59 gossip thread
Views:
150,504
Posted By
Light
Re: Round 59 gossip thread
Ive heard they have Shit HC's.
Forum:
Planetarion Suggestions
27 Oct 2014, 16:35
Replies:
87
Reset time?
Views:
24,555
Posted By
Light
Re: Reset time?
or, its not even PT200 and we have planets which have capped over 1500 roids already.
Forum:
Planetarion Suggestions
27 Oct 2014, 16:33
Replies:
87
Reset time?
Views:
24,555
Posted By
Light
Re: Reset time?
If defense is impossible and as we can see the top Xans arnt exactly high on Value only XP.. then it doesnt matter if the top20 is mainly one race? thats just due to most people going Xans?
...
Forum:
Planetarion Suggestions
26 Oct 2014, 08:48
Replies:
42
Reward for Disting
Views:
11,106
Posted By
Light
Re: Reward for Disting
Coincidence, talking about dists yesturday.
Asc did a round where they went full dists and while it wasnt OP it caused enough announced the rest of the universe (and still won the round as they...
Forum:
Planetarion Suggestions
21 Oct 2014, 19:10
Replies:
14
Just another future of pa thread..
Views:
5,077
Posted By
Light
Re: Just another future of pa thread..
old PA had research tech tree's, its just good game design by limiting the choices at the beginning of the game where the player is new and slowly expanding those choices as they learn the game (ITS...
Forum:
Alliance Discussions
19 Oct 2014, 17:42
Replies:
48
R59 prediction!
Views:
13,379
Posted By
Light
Re: R59 prediction!
that's usually a very bad sign
Forum:
Planetarion Suggestions
19 Oct 2014, 16:15
Replies:
21
Petition
Views:
5,932
Posted By
Light
Re: Petition
What you're saying about Ace, is the exact same reason Fiery stepped down from being head MH after everyone said the same things about her.
Its not about who's in charge, its that they're all shit...
Forum:
Planetarion Discussions
18 Oct 2014, 20:06
Replies:
337
The Round 59 Welcome to the Forums Thread!
Views:
52,928
Posted By
Light
Re: The Round 59 Welcome to the Forums Thread!
bump, right thread
Forum:
Planetarion Discussions
18 Oct 2014, 20:06
Replies:
303
The Round 58 Welcome to the Forum Thread!
Views:
46,221
Posted By
Light
Re: The Round 58 Welcome to the Forum Thread!
wrong thread
Forum:
Planetarion Discussions
18 Oct 2014, 20:05
Replies:
332
The Round 57 Welcome to the Forum Thread
Views:
51,382
Posted By
Light
Re: The Round 57 Welcome to the Forum Thread
wrong thread...
Forum:
Planetarion Suggestions
16 Oct 2014, 17:32
Replies:
2
Winter round suggestion
Views:
2,599
Posted By
Light
Re: Winter round suggestion
I want 1 race for the winter round, doesnt even need to be coded in, just every race has the same ships + bonuses (but there are more ships and every class has a pod).
Forum:
Planetarion Discussions
16 Oct 2014, 17:31
Replies:
337
The Round 59 Welcome to the Forums Thread!
Views:
52,928
Posted By
Light
Re: The Round 59 Welcome to the Forums Thread!
Light
Forum:
Strategic Discussions
7 Oct 2014, 12:08
Replies:
368
Stats - Round 59 and beyond
Views:
98,651
Posted By
Light
Re: Stats - Round 59 and beyond
Nice stats, love stats with massive holes in them as it means no-one is invincible without help. Can see why the 'top players' don't like them though as they have to actually deal with incomings.
Forum:
General Discussions
18 Sep 2014, 13:59
Replies:
38
FA Fantasy League
Views:
19,966
Posted By
Light
Re: FA Fantasy League
remember to write your teamname down here to get added to the list
Forum:
General Discussions
17 Sep 2014, 23:55
Replies:
38
FA Fantasy League
Views:
19,966
Posted By
Light
Re: FA Fantasy League
its in its 4th week, so you've missed 4 weeks of points out of 30ish.
it isnt time consuming if you watch football, takes 5-15mins a week.
Forum:
General Discussions
17 Sep 2014, 10:42
Replies:
38
FA Fantasy League
Views:
19,966
Posted By
Light
Re: FA Fantasy League
Game week 4 has finished
Rank IrcNick TeamName GW Points Total Points
1 Light Light UTD 76 269
2 ...
Forum:
General Discussions
8 Sep 2014, 20:37
Replies:
38
FA Fantasy League
Views:
19,966
Posted By
Light
Re: FA Fantasy League
readded you, duno why you got deleted :(
Forum:
General Discussions
5 Sep 2014, 00:54
Replies:
38
FA Fantasy League
Views:
19,966
Posted By
Light
Re: FA Fantasy League
Light is just storming away with this!
Rank IrcNick TeamName GW Points Total Points
1 Light Light UTD 77 193 ...
Forum:
General Discussions
19 Aug 2014, 00:27
Replies:
38
FA Fantasy League
Views:
19,966
Posted By
Light
Re: FA Fantasy League
#FantasyPL will be the irc channel if anyone wants to chat about it, got it registering with P now. Will do a run down and overview of the league tomorrow when it properly updates.
Rank IrcNick ...
Forum:
General Discussions
17 Aug 2014, 14:46
Replies:
38
FA Fantasy League
Views:
19,966
Posted By
Light
Re: FA Fantasy League
KaldfjordKillers - ?
Random Rewards - ?
#GTO - ?
The Phantasms - ?
Oil Money FC - ?
Jaxspur - ?
Leave My Arcelona - ?
Need your IRC Nicks ASAP. Anyone know who these people are, tell them to...
Forum:
General Discussions
17 Aug 2014, 11:47
Replies:
38
FA Fantasy League
Views:
19,966
Posted By
Light
Re: FA Fantasy League
Game Week 1 - Day 1 Summary
1 Oil Money FC 43 43
2 It Could Be Sterling 40 40
3 Light UTD 38 38
3 Planetarion Star Sphere...
Forum:
General Discussions
16 Aug 2014, 15:12
Replies:
38
FA Fantasy League
Views:
19,966
Posted By
Light
Re: FA Fantasy League
Sign ups are still open but anyone signing up now will not get points in the first gameweek (but have the advantage of see'ing how decent players are this season).
Still missing a few names to go...
Forum:
General Discussions
14 Aug 2014, 16:59
Replies:
38
FA Fantasy League
Views:
19,966
Posted By
Light
Re: FA Fantasy League
No chance, 1st place credit goes to me, so the credit for being #1 place above appocomaster is still up for grabs though
Forum:
General Discussions
14 Aug 2014, 16:59
Replies:
18
World Cup Fantasy League
Views:
15,500
Posted By
Light
Re: World Cup Fantasy League
wrong thread OvenVilson, you need to head over to http://pirate.planetarion.com/showthread.php?t=200522
Forum:
General Discussions
13 Aug 2014, 09:32
Replies:
38
FA Fantasy League
Views:
19,966
Posted By
Light
Re: FA Fantasy League
wheres your team Paisley!
Forum:
General Discussions
11 Aug 2014, 19:42
Replies:
38
FA Fantasy League
Views:
19,966
Posted By
Light
Re: FA Fantasy League
added everyone to the list.
Starting to get quiet a lot of players so i highly doubt Appocomaster will win :p
Forum:
General Discussions
11 Aug 2014, 19:13
Replies:
38
FA Fantasy League
Views:
19,966
Posted By
Light
Re: FA Fantasy League
Does Appocomaster have to finish 2nd for your bet Ace?
Forum:
Planetarion Discussions
11 Aug 2014, 15:44
Replies:
303
The Round 58 Welcome to the Forum Thread!
Views:
46,221
Posted By
Light
Re: The Round 58 Welcome to the Forum Thread!
Light
Forum:
General Discussions
11 Aug 2014, 09:10
Replies:
38
FA Fantasy League
Views:
19,966
Posted By
Light
Re: FA Fantasy League
less than a week to go now, go signup!
Forum:
General Discussions
31 Jul 2014, 21:53
Replies:
38
FA Fantasy League
Views:
19,966
Posted By
Light
Re: FA Fantasy League
A good rookie article on what to do/not to do: http://www.insidefpl.com/article/31-07-2014/6-signs-that-you-are-a-fantasy-football-rookie
Forum:
General Discussions
30 Jul 2014, 21:13
Replies:
38
FA Fantasy League
Views:
19,966
Posted By
Light
FA Fantasy League
Please Do Not Change Your TeamNames
Season Has started but anyones free to join at any time, signup details are:
Irc Channel: #FantasyPL
Website: http://fantasy.premierleague.com
League...
Forum:
Planetarion Suggestions
8 Mar 2013, 20:40
Replies:
27
Round 51 scan change.
Views:
9,617
Posted By
Light
Re: Round 51 scan change.
Yeah, landing scans ruined dist whoring ages ago but people arnt using that argument, they're using that unit scans will ruin it. These days theres hardly anyone if anyone who actually properly dist...
Forum:
Planetarion Suggestions
8 Mar 2013, 20:31
Replies:
27
Round 51 scan change.
Views:
9,617
Posted By
Light
Re: Round 51 scan change.
the active player base doesnt dist whore and it doesnt kill the game for anyone as they were highly likely to be scanned by an alliance scanner anyway.
The vast majority of the active playerbase...
Forum:
Planetarion Suggestions
8 Mar 2013, 20:08
Replies:
27
Round 51 scan change.
Views:
9,617
Posted By
Light
Re: Round 51 scan change.
unallied planets are new players which we generally want to keep, rather than letting the memberbase continue to shrink.
Dists should be made quicker and cheaper to build and not be used to...
Forum:
Planetarion Suggestions
18 Feb 2013, 15:51
Replies:
3
Changing Galaxy Exile Cost (Bigger = More Expensive)
Views:
1,886
Posted By
Light
Changing Galaxy Exile Cost (Bigger = More Expensive)
Link galaxy exile cost to rank or score and raise it considerably. So it actually costs top galaxies a large amount of resources to exile planets from there already decent galaxy.
Forum:
Planetarion Suggestions
9 Feb 2013, 05:23
Replies:
4
1 time special power for ministers
Views:
2,678
Posted By
Light
Re: 1 time special power for ministers
no, im glad that answered your question.
Forum:
Alliance Discussions
9 Feb 2013, 05:15
Replies:
44
NewDawn
Views:
16,823
Posted By
Light
Re: NewDawn
your own gameplan has to involve other peoples game plan, thats what makes it good politics, you antipate what other people will do given the situation and you get them to join the outcome which...
Forum:
Alliance Discussions
8 Feb 2013, 21:43
Replies:
44
NewDawn
Views:
16,823
Posted By
Light
Re: NewDawn
lol, i'll just ignore that.
I claim CT is shit at politics and when they fail they fall back on 'at least we tried' or the infamous 'its just a rebuilding round'.
Its an achievement for...
Forum:
Alliance Discussions
8 Feb 2013, 19:51
Replies:
44
NewDawn
Views:
16,823
Posted By
Light
Re: NewDawn
http://pirate.planetarion.com/showthread.php?t=197508
^^ the forum thread that gave Asc the win in a hard fought round where any of 4 alliances could of won prior to that thread. Thats good...
Forum:
Alliance Discussions
8 Feb 2013, 18:13
Replies:
44
NewDawn
Views:
16,823
Posted By
Light
Re: NewDawn
ok, lets have a look
Rounds usually comes down to politics, since Asc stopped playing the skill level between the #1 and #2 alliance has grown smaller so politics can win you the round and...
Forum:
Alliance Discussions
8 Feb 2013, 05:07
Replies:
44
NewDawn
Views:
16,823
Posted By
Light
Re: NewDawn
I admittedly haven't been watching PA politics for the past few rounds but there seems to always be one constant, how shit CT is as politics.
You seem to think its an achievement that you hit the...
Forum:
Alliance Discussions
7 Feb 2013, 21:46
Replies:
44
NewDawn
Views:
16,823
Posted By
Light
Re: NewDawn
fixed.
every round you need to rebuild due to being so crap the previous round, its an endless circle of shit.
Forum:
Alliance Discussions
7 Feb 2013, 05:23
Replies:
44
NewDawn
Views:
16,823
Posted By
Light
Re: NewDawn
Is it safe to say this is just a rebuilding round for CT? /me chuckles
Forum:
Planetarion Discussions
24 Jan 2013, 01:24
Replies:
28
If You Could Chane One Thing About PA....
Views:
7,785
Posted By
Light
Re: If You Could Chane One Thing About PA....
scans for everyone
Forum:
Alliance Discussions
19 Jan 2013, 03:25
Replies:
51
Blocks already?
Views:
14,166
Posted By
Light
Re: Blocks already?
with these stats, any alliance which went in with the strat of FR/DE/CR/BS will be a threat to any alliance. These are offensive stats and regardless of numbers, people will land :p
Forum:
Planetarion Discussions
19 Jan 2013, 00:57
Replies:
6
Quest autostartin!
Views:
3,032
Posted By
Light
Re: Quest autostartin!
if you do it that way, people who do the quests will have a better start than people who have them auto completed.
Forum:
Planetarion Discussions
18 Jan 2013, 19:43
Replies:
5
The 'roids arise
Views:
2,877
Posted By
Light
Re: The 'roids arise
Appocomaster coded it in ages ago for a winter round and you know how they dont like to get rid of any code regardless of how good it is for PA, so its now been ported to every round!
Forum:
Planetarion Suggestions
14 Jan 2013, 16:01
Replies:
16
Introduce a new Race
Views:
2,743
Posted By
Light
Re: Introduce a new Race
Now Appocomaster apparently has free reign we should be deleting races not adding to them.
Forum:
Strategic Discussions
12 Jan 2013, 16:44
Replies:
166
mz' R50 Stats
Views:
40,025
Posted By
Light
Re: mz' R50 Stats
cuz 94% of the universe is stupid of course!
its not used by everyone, as what usually happends if everyone jumps on the bandwagon once someone says they've studied the stats and fi/co is...
Forum:
Strategic Discussions
12 Jan 2013, 16:13
Replies:
166
mz' R50 Stats
Views:
40,025
Posted By
Light
Re: mz' R50 Stats
shame most the universe is going Fi/Co or that'd be a good point!
Forum:
Alliance Discussions
12 Jan 2013, 15:07
Replies:
44
Rd 50... who is gonna rule and shizz!!
Views:
12,558
Posted By
Light
Re: Rd 50... who is gonna rule and shizz!!
well this is a rebuilding round for CT so they're not aiming for #1, and ND will fence until it comes to the moment they need to hit the winning alliance and fail to do so.
so whoever isnt CT/ND...
Forum:
Strategic Discussions
12 Jan 2013, 14:56
Replies:
166
mz' R50 Stats
Views:
40,025
Posted By
Light
Re: mz' R50 Stats
ETD FR can land on anybody this round and etd will be so strong offensivelly it will make those that hit ETD planet cry at tick 400 due to all the retals.
yeah you can land on ETD planets but...
Forum:
Strategic Discussions
11 Jan 2013, 21:35
Replies:
166
mz' R50 Stats
Views:
40,025
Posted By
Light
Re: mz' R50 Stats
but it also means you can hit 30% of the universe and 30% of the universe can defend against you easily, while ETD FR is basically immune to Xan Fi incs and can roid the hell out of them.
Forum:
Strategic Discussions
11 Jan 2013, 21:00
Replies:
166
mz' R50 Stats
Views:
40,025
Posted By
Light
Re: mz' R50 Stats
I like these stats as i can see many viable options within them but wondering why the majority of universe has chosen to go fi/co which looks like it may get stagnant towards the middle of the round...
Forum:
Planetarion Discussions
27 Feb 2012, 11:38
Replies:
319
Jagex - Ominously silent
Views:
186,940
Posted By
Light
Re: Jagex - Ominously silent
So...
11th Aug 2011? nothing came from that? when's this new user support coming? and Planetarion being listed on their main site?
11th of Aug, what was it Cin was working on? I dont...
Forum:
Planetarion Discussions
27 Feb 2012, 11:24
Replies:
319
Jagex - Ominously silent
Views:
186,940
Posted By
Light
Re: Jagex - Ominously silent
Just making the point that MarkG is the PA Community Manager for JageX and no-ones even heard of him :p
Forum:
Planetarion Discussions
27 Feb 2012, 10:56
Replies:
319
Jagex - Ominously silent
Views:
186,940
Posted By
Light
Re: Jagex - Ominously silent
stop asking JageX questions, MarkG is the JageX community manager for PA which JageX implemented last year in there last announcement. The least you could do was address him by name.
Forum:
Planetarion Suggestions
8 Dec 2011, 17:47
Replies:
15
change to when the round ends
Views:
4,877
Posted By
Light
Re: change to when the round ends
So you're not fond of the last week antics when it switches from alliance wars to trying to secure #1 planet and galaxy?
So your idea is to implement a secret end date which no-one knows about,...
Forum:
Strategic Discussions
28 Nov 2011, 19:59
Replies:
18
New salvage system
Views:
7,571
Posted By
Light
Re: New salvage system
Isn't the reward for defending the fact that you or your alliance keeps the asteroids it would of otherwise lost?
The reward for a top50 or top10 player defending there alliance is that there...
Forum:
Alliance Discussions
20 Nov 2011, 15:17
Replies:
150
Round over after 450 ticks?
Views:
46,273
Posted By
Light
Re: Round over after 450 ticks?
there's quite often one fort gal but it never looks like an alliance strategy to get everyone in them.
Forum:
Alliance Discussions
20 Nov 2011, 14:12
Replies:
150
Round over after 450 ticks?
Views:
46,273
Posted By
Light
Re: Round over after 450 ticks?
It isnt a new trend, last alliance i remember who always tried to go for full fort galaxys was Asc.
Forum:
Planetarion Suggestions
14 Nov 2011, 12:07
Replies:
8
Alliance Defence Page tool tip addition
Views:
4,087
Posted By
Light
Re: Alliance Defence Page tool tip addition
None but ive seen alot of GUI changes.. so as i said, i'd prefer if they stopped all GUI changes and concentrated on a change that actually matters.
Forum:
Alliance Discussions
13 Nov 2011, 13:12
Replies:
47
Boycotting the Block
Views:
27,856
Posted By
Light
Re: Boycotting the Block
they'll nap in game and then still manage to lose to a 19man tag.
Forum:
Planetarion Suggestions
11 Nov 2011, 06:44
Replies:
8
Alliance Defence Page tool tip addition
Views:
4,087
Posted By
Light
Re: Alliance Defence Page tool tip addition
I'd prefer PA concentrate on gameplay changes rather than tweaks to the GUI.
Forum:
Planetarion Suggestions
8 Nov 2011, 22:30
Replies:
7
Galaxy cooperation
Views:
2,532
Posted By
Light
Re: Galaxy cooperation
It was in my design document to introduce galaxy wide research with the research points coming in a form of research tax which each planet sets (and is adjusted by the MoD).
MoD is in charge of...
Forum:
Planetarion Suggestions
8 Nov 2011, 13:48
Replies:
9
benefits of war
Views:
3,205
Posted By
Light
Re: benefits of war
War is PA is very rarely 1v1, that's why this system would never work. You'll never accept a war from a block of alliances nor would you give the opposition an advantage by accepting one of requests....
Forum:
Planetarion Suggestions
6 Nov 2011, 23:40
Replies:
9
benefits of war
Views:
3,205
Posted By
Light
Re: benefits of war
Then the losing or weaker alliance would simply refuse to accept the war.
Forum:
Strategic Discussions
26 Oct 2011, 13:55
Replies:
35
Sticky:
r34 First Tick Setup
Views:
112,926
Posted By
Light
Re: r34 First Tick Setup
bump for anyone who needs it. Same as usual, the only difference this round is that it may be worth getting a early wave amp (for tick 30ish), so you can do the 2 new scanner quests for free...
Forum:
Planetarion Suggestions
16 Oct 2011, 14:24
Replies:
19
Asteroid shields
Views:
3,618
Posted By
Light
Re: Asteroid shields
I dont think it would make people switch targets, everyone always goes for easy roids and if they think you're easy roids. Then capping 70 roids instead of 80 is still a nice attack.
Forum:
Planetarion Suggestions
16 Oct 2011, 14:22
Replies:
17
Suggestion for Havoc
Views:
3,343
Posted By
Light
Re: Suggestion for Havoc
Ive always thought that at the end of the round, there should be a fun/novelty speed round with a different twist each time. Weither it be small priv gals only, random gals only, no alliances, no...
Forum:
Planetarion Suggestions
10 Oct 2011, 12:51
Replies:
14
Run and Hide
Views:
3,621
Posted By
Light
Re: Run and Hide
stop using the word 'active'; PA does not require you to be active. PA requires you to be online for 20minutes each day at 4am.
Forum:
Planetarion Suggestions
4 Oct 2011, 15:05
Replies:
39
WE hate SK's what do you think ?
Views:
9,451
Posted By
Light
Re: WE hate SK's what do you think ?
'If fking sux when you cant scan your attack'
i'll change your quote from 'incscan' to 'scan'. How do you think casuals, solo, or new players feel when they dont even have access to the basic unit...
Forum:
Planetarion Suggestions
4 Oct 2011, 15:01
Replies:
39
WE hate SK's what do you think ?
Views:
9,451
Posted By
Light
Re: WE hate SK's what do you think ?
You're making the game more complicated for no real gain. Why do we need to add in another class? and reintroduce PDS just to hit that class? The game doesnt change for the better now.
Infact.....
Forum:
Alliance Discussions
18 Aug 2011, 22:44
Replies:
45
Round 43 predictions
Views:
31,212
Posted By
Light
Re: Round 43 predictions
1. Asc
2. Whoever Asc's decides to let live
3. Everyone else has quit.
Forum:
Planetarion Suggestions
17 Aug 2011, 21:42
Replies:
31
JAGEX and the thousands of new planets
Views:
5,752
Posted By
Light
Re: JAGEX and the thousands of new planets
but that if they dont do the ship stuff? :p as its multiple quests.. Incs arrive, Scan, Calc, Move fleet about, Then wait.
Forum:
Planetarion Discussions
17 Aug 2011, 20:18
Replies:
34
Appoco: I ask somewhere else :)
Views:
11,444
Posted By
Light
Re: Appoco: I ask somewhere else :)
you've been saying the same thing for over a year now?
'Been in contact and they're just sorting things out now'
afew months later
'yeah theyve been busy but we've recently spoke and they're...
Forum:
Planetarion Suggestions
17 Aug 2011, 20:15
Replies:
31
JAGEX and the thousands of new planets
Views:
5,752
Posted By
Light
Re: JAGEX and the thousands of new planets
its just for the quest system and teach them the basics, I dont really see how you can have a attacking/defending quest in real-time while taking them through each step of scanning and calcing.
Forum:
Planetarion Suggestions
17 Aug 2011, 12:32
Replies:
31
JAGEX and the thousands of new planets
Views:
5,752
Posted By
Light
Re: JAGEX and the thousands of new planets
Thats pretty simple to do, just add in 2 planets which are just there for show. Then if you have a scan system where people can actually scan, you can setup quests while in protection to attack them...
Forum:
Planetarion Suggestions
17 Aug 2011, 10:58
Replies:
31
JAGEX and the thousands of new planets
Views:
5,752
Posted By
Light
Re: JAGEX and the thousands of new planets
No point splitting the universe up.
Just change protection period to be completed by a quest.
At tick 12, everyone with a buddy pack gets shuffled into there galaxys for the round. Then anyone...
Forum:
Planetarion Suggestions
1 Jul 2011, 11:17
Replies:
5
Havoc
Views:
2,669
Posted By
Light
Re: Havoc
Ive always hated the idea of havoc, would much prefer the game resets and we have a unique speedround with no tags just small priv gals and different rules each time such as golden roids, only one...
Forum:
Planetarion Suggestions
22 Jun 2011, 11:36
Replies:
8
Exile-Galaxies
Views:
3,164
Posted By
Light
Re: Exile-Galaxies
I love it, create more farm galaxys full of inactives that we can roid!
The only problem i can see with this suggestion is how will we organise the attacks on these galaxys? should we do a...
Forum:
Planetarion Discussions
21 Jun 2011, 19:23
Replies:
6
Late Sign-up Question
Views:
4,785
Posted By
Light
Re: Late Sign-up Question
Remember, if you're doing it at tick 313; you'll only have 1tick (1hour) to get into your late gal before you're out of protection.
Forum:
Planetarion Suggestions
20 Jun 2011, 01:16
Replies:
9
Research Labs
Views:
3,533
Posted By
Light
Re: Research Labs
its simple to understand but still requires thought to get the most out of it; Which is what most mechanics should be :)
Constructions currently do not make a difference in the large scheme of...
Forum:
Planetarion Suggestions
19 Jun 2011, 21:43
Replies:
9
Research Labs
Views:
3,533
Posted By
Light
Re: Research Labs
1. each Res lab gives you 10 extra research points per tick is alot less complicated to explain than the current system.
2. The current system has no real room for strategy, you build a res lab...
Forum:
Planetarion Suggestions
19 Jun 2011, 19:30
Replies:
9
Research Labs
Views:
3,533
Posted By
Light
Research Labs
Just wondering why there is a cap on research labs? which makes them unnecessarily complicated for new players.
Wouldnt a better solution be that they give you X amount of research points,...
Forum:
Strategic Discussions
11 Jun 2011, 00:50
Replies:
166
Round 42 shipstats discussion
Views:
27,754
Posted By
Light
Re: Round 42 shipstats discussion
but its easy to selfcover or get just one defence fleet to cover it.
If you think ST is about teamups, then what is MT about? You know, where you're required to teamup to land.
ST should...
Forum:
Strategic Discussions
10 Jun 2011, 14:13
Replies:
166
Round 42 shipstats discussion
Views:
27,754
Posted By
Light
Re: Round 42 shipstats discussion
I dont really like these ST stats. To me, ST stats should always be about being offensive as possible and encourage everyone to solo attack. Each race should have a massive glaring hole while also...
Forum:
Alliance Recruitment
9 Jun 2011, 18:57
Replies:
30
New Alliances for R42...
Views:
7,142
Posted By
Light
Re: New Alliances for R42...
Lets ignore the fact that lowering the tag limit will force alliances to kick members who may not want to find a new home anywhere else (i.e. not resulting in 100% of people still playing and in new...
Forum:
Planetarion Suggestions
18 Apr 2011, 15:24
Replies:
11
Message from Commanders for Def Page
Views:
3,672
Posted By
Light
Re: Message from Commanders for Def Page
The point is, this is not a military simulation, its a military game. Its like comparing Starfox to Microsoft Simulator X, then deciding starfox needs all that information and dials.
The other...
Forum:
Alliance Discussions
8 Apr 2011, 11:33
Replies:
96
Round 41 predictions
Views:
41,186
Posted By
Light
Re: Round 41 predictions
1. CT
2. Omega
3. NewDawn
4. Apprime
5. xVx
6. Rock
Duno why i think CT will take it, just think omega will start to fall apart towards the end.
Forum:
Planetarion Discussions
28 Mar 2011, 12:33
Replies:
23
Jagex' conditions for a PA link on their Website
Views:
6,721
Posted By
Light
Re: Jagex' conditions for a PA link on their Website
We dont have any info, we dont have a universal login or proper passport system at the moment, thats whats slowly getting implemented.
Save your complaining for when we actually get linked and get...
Forum:
Planetarion Discussions
28 Mar 2011, 10:55
Replies:
23
Jagex' conditions for a PA link on their Website
Views:
6,721
Posted By
Light
Re: Jagex' conditions for a PA link on their Website
They're linking us to JageX's login and signup system. Which means PA has to change its signup fields and system to allow that to happen.
Forum:
Planetarion Suggestions
27 Mar 2011, 19:33
Replies:
18
Expand the playerbase GO App
Views:
10,160
Posted By
Light
Re: Expand the playerbase GO App
Spend money and time creating something when it will have no real effect on getting more players, no gameplay changes and its only for iphone customers who can play PA from there iphone already.
...
Forum:
Planetarion Suggestions
26 Mar 2011, 02:32
Replies:
18
Expand the playerbase GO App
Views:
10,160
Posted By
Light
Re: Expand the playerbase GO App
Your iphone has a browser, thats all you need.
Forum:
Planetarion Suggestions
21 Mar 2011, 23:50
Replies:
49
Run and hide
Views:
9,415
Posted By
Light
Re: Run and hide
If thats the case, then Zik needs to be reworked not 'run and hide' as farming inactives is to be looked down on in a war game. You're not hitting people who arnt on your side, you're hitting people...
Forum:
Planetarion Suggestions
20 Mar 2011, 21:46
Replies:
49
Run and hide
Views:
9,415
Posted By
Light
Re: Run and hide
nope, if you get attacked then you have to take care of your roids. Your ships should be safe, as without them.. your round is over.
Forum:
Planetarion Suggestions
19 Mar 2011, 20:56
Replies:
49
Run and hide
Views:
9,415
Posted By
Light
Re: Run and hide
Farming casuals or noobs should be punished which seems to be what you're saying is your playstyle.
Forum:
Planetarion Discussions
6 Mar 2011, 21:51
Replies:
36
Time to make donations legal?
Views:
8,424
Posted By
Light
Re: Time to make donations legal?
Just make it so salvage is capped at 100% of defenders losses for the last week. So defence can still defend as usual and not lose value, while people cant donate.
Forum:
Planetarion Discussions
5 Mar 2011, 10:39
Replies:
36
Time to make donations legal?
Views:
8,424
Posted By
Light
Re: Time to make donations legal?
Ive crashed my entire fleet on the last day for about 4 rounds (this round i didnt bother), Never been closed. Its impossible to know whats a real attack and whats a screw up; The only difference is...
Forum:
Alliance Discussions
4 Mar 2011, 21:35
Replies:
654
PT 403, ND Stands Alone.
Views:
312,169
Posted By
Light
Re: PT 403, ND Stands Alone.
Not going to congratulate ODDR on there 6th place finish for being loyal allies to Apprime all round?
As far as Rock goes, 2nd place is worthless.. They took the shot for #1 and it didnt work out,...
Forum:
Planetarion Discussions
1 Mar 2011, 19:21
Replies:
62
Jagex Introduction / Q&A
Views:
94,363
Posted By
Light
Re: Jagex Introduction / Q&A
Announcements been made for next round, no JageX coming to Eorc or even any mention of them.
Forum:
Alliance Discussions
27 Feb 2011, 17:56
Replies:
654
PT 403, ND Stands Alone.
Views:
312,169
Posted By
Light
Re: PT 403, ND Stands Alone.
pretty much correct, just the true issues were also CT and ND wanting Rocks help to destroy the other one if the block knocked Apprime down enough. There was no plans in place to roid Rock dry, just...
Forum:
Alliance Discussions
25 Feb 2011, 13:54
Replies:
654
PT 403, ND Stands Alone.
Views:
312,169
Posted By
Light
Re: PT 403, ND Stands Alone.
I dont really see anyone arguing against this. If you've got a shot to win the round, no matter how remote.. you should always aim for it. Weither you get it or not is a different matter. You've...
Forum:
Alliance Discussions
24 Feb 2011, 20:18
Replies:
654
PT 403, ND Stands Alone.
Views:
312,169
Posted By
Light
Re: PT 403, ND Stands Alone.
I havent been crying that ODDR hasnt joined the fight against Apprime. I never expected they would, having cardi running ODDR means ODDR wouldnt hit Apprime. However, i also dont really see why its...
Forum:
Alliance Discussions
24 Feb 2011, 01:33
Replies:
654
PT 403, ND Stands Alone.
Views:
312,169
Posted By
Light
Re: PT 403, ND Stands Alone.
/me throws a pokeball
/me furiously taps A and B buttons
/me captured a wild Demort
(The Cain way of politic)
Forum:
Planetarion Discussions
24 Feb 2011, 01:23
Replies:
38
Jagex investment
Views:
16,909
Posted By
Light
Re: Jagex investment
At the end of the day, at the moment; it only takes a couple of alliances to switch to Spinners new game to kill PA. We dont have enough players to compete as it is.
Forum:
Alliance Discussions
22 Feb 2011, 16:04
Replies:
654
PT 403, ND Stands Alone.
Views:
312,169
Posted By
Light
Re: PT 403, ND Stands Alone.
1) Yeah, i'll conceed to that.. If its your highest round, you can class it as a achievement.
2) Preround predictions are basically worthless as people dont know the size of alliances or how strong...
Forum:
Alliance Discussions
22 Feb 2011, 15:41
Replies:
654
PT 403, ND Stands Alone.
Views:
312,169
Posted By
Light
Re: PT 403, ND Stands Alone.
Again, xVx was a different situation; They could of settled for #1 by staying with the BG's. If this was the situation this round, we'd be talking about Apprime going to war with Rock pointlessly...
Forum:
Alliance Discussions
22 Feb 2011, 15:28
Replies:
654
PT 403, ND Stands Alone.
Views:
312,169
Posted By
Light
Re: PT 403, ND Stands Alone.
I know Rock wasnt playing for #1 Rank but AngryDuck seems to have a short memory or cant find out how to read previous posts. I wasnt basing that statement on opinion but what Rock HC's and members...
Forum:
Alliance Discussions
22 Feb 2011, 01:00
Replies:
654
PT 403, ND Stands Alone.
Views:
312,169
Posted By
Light
Re: PT 403, ND Stands Alone.
They used 'not playing for rank' as an excuse for there political moves. Now its worked out, they cant pretend they was playing for rank (and if they was, again 2nd is hardly an achievement). Demort...
Forum:
Alliance Discussions
21 Feb 2011, 13:50
Replies:
654
PT 403, ND Stands Alone.
Views:
312,169
Posted By
Light
Re: PT 403, ND Stands Alone.
Finishing 2nd is hardly an achievement, once the Apprime/Rock/ODDR block was formed it was clear that ND/CT would fall. Realistically, It would of been pretty WTF if Rock hadnt managed 2nd place....
Forum:
Planetarion Discussions
21 Feb 2011, 00:47
Replies:
62
Jagex Introduction / Q&A
Views:
94,363
Posted By
Light
Re: Jagex Introduction / Q&A
Been afew weeks, whats the update on this?
Forum:
Alliance Discussions
21 Feb 2011, 00:44
Replies:
654
PT 403, ND Stands Alone.
Views:
312,169
Posted By
Light
Re: PT 403, ND Stands Alone.
And i was right to bad mouth Rock, as only the most stupid political person would base there politics on AD.. Or even worse, base there political decisions on one person who's just a member and not...
Forum:
Alliance Discussions
20 Feb 2011, 03:22
Replies:
654
PT 403, ND Stands Alone.
Views:
312,169
Posted By
Light
Re: PT 403, ND Stands Alone.
How is it 'fail'? Read the first 3 words.. i'll give you a clue "i dont care". Anyone can type .search Korsan into there bots to find which alliance you're in, then try to act superior. However, I...
Forum:
Alliance Discussions
18 Feb 2011, 16:03
Replies:
654
PT 403, ND Stands Alone.
Views:
312,169
Posted By
Light
Re: PT 403, ND Stands Alone.
Ive dont really care which alliance he's in. I had a 1 in 3 shot, as i presume he's either Apprime, ODDR or Rock.
Forum:
Alliance Discussions
18 Feb 2011, 15:58
Replies:
654
PT 403, ND Stands Alone.
Views:
312,169
Posted By
Light
Re: PT 403, ND Stands Alone.
I dont think anyones said anything bad about Apprime this round, you were favourites to win at the start, got blocked against.. then used Rock's inexperience and carDi's influence in ODDR to come...
Forum:
Alliance Discussions
18 Feb 2011, 14:49
Replies:
654
PT 403, ND Stands Alone.
Views:
312,169
Posted By
Light
Re: PT 403, ND Stands Alone.
No, Rock knew that ND was planning on hitting CT once Apprime were out the picture and that CT was planning on hitting ND once Apprime were out the picture.
They knew CT and ND would be fighting...
Forum:
Alliance Discussions
18 Feb 2011, 13:33
Replies:
654
PT 403, ND Stands Alone.
Views:
312,169
Posted By
Light
Re: PT 403, ND Stands Alone.
Logs arnt fake, Im sure Assassin will happily tell you that as he didnt leak any info or discuss anything relevent at the time. What he said was days/weeks after it happends so was no longer...
Forum:
Alliance Discussions
17 Feb 2011, 22:00
Replies:
654
PT 403, ND Stands Alone.
Views:
312,169
Posted By
Light
Re: PT 403, ND Stands Alone.
Ok.. as people cant read or have a shitty memory (or are Max who is always wrong), i'll go through my post and provide either logs or quotes.
<Assassin> we broke the block becuase dealing...
Forum:
Alliance Discussions
17 Feb 2011, 18:08
Replies:
654
PT 403, ND Stands Alone.
Views:
312,169
Posted By
Light
Re: PT 403, ND Stands Alone.
No-one backstabbed Rock, As far as im aware.. Ct and ND both wanted Rock as an ally when the block ended. Rock then thought that was untrustworthy that CT and ND was going to war if the block beat...
Forum:
Alliance Discussions
17 Feb 2011, 02:46
Replies:
654
PT 403, ND Stands Alone.
Views:
312,169
Posted By
Light
Re: PT 403, ND Stands Alone.
If I lay here
If I just lay here
Would you lie with me and just forget the world?
Forum:
Alliance Discussions
13 Feb 2011, 03:22
Replies:
654
PT 403, ND Stands Alone.
Views:
312,169
Posted By
Light
Re: PT 403, ND Stands Alone.
dont speek too soon, plenty of time left to kill there #1 player :)
Forum:
Alliance Discussions
13 Feb 2011, 02:21
Replies:
654
PT 403, ND Stands Alone.
Views:
312,169
Posted By
Light
Re: PT 403, ND Stands Alone.
no, they're playing for fun and apparently getting roided is fun for them!
Forum:
Alliance Discussions
9 Feb 2011, 15:38
Replies:
654
PT 403, ND Stands Alone.
Views:
312,169
Posted By
Light
Re: PT 403, ND Stands Alone.
Its not really crying on the internetz, when all you're doing is pointing out when someones made a mistake politically or when an alliance is being used. The main thing is that if Rock really didnt...
Forum:
Alliance Discussions
9 Feb 2011, 13:08
Replies:
654
PT 403, ND Stands Alone.
Views:
312,169
Posted By
Light
Re: PT 403, ND Stands Alone.
Even if it was the same, JBG would want Asc to win and as Asc are in ND.. it means he would want ND to win. So, even if JBG was pulling the strings in ND, he has no loyality to any other alliance...
Forum:
Alliance Discussions
9 Feb 2011, 12:06
Replies:
654
PT 403, ND Stands Alone.
Views:
312,169
Posted By
Light
Re: PT 403, ND Stands Alone.
lets face reality here, he's got no idea whats going on in his alliance :p
Forum:
Alliance Discussions
9 Feb 2011, 02:32
Replies:
654
PT 403, ND Stands Alone.
Views:
312,169
Posted By
Light
Re: PT 403, ND Stands Alone.
Where was i off the mark?
im sorry, ODDR is and always has been neutral, they also have no affiliation to Apprime and carDi is not running the show. [/ODDR Propoganda]
Forum:
Alliance Discussions
8 Feb 2011, 21:21
Replies:
654
PT 403, ND Stands Alone.
Views:
312,169
Posted By
Light
Re: PT 403, ND Stands Alone.
Is that why you stepped down as HC this round and let carDi take over?
Apprime as carDi told you to.
Now im absolutly confused? You expected that ND/CT/Rock block would last the entire...
Forum:
Alliance Discussions
5 Feb 2011, 19:07
Replies:
654
PT 403, ND Stands Alone.
Views:
312,169
Posted By
Light
Re: PT 403, ND Stands Alone.
I wasnt making assumptions, i just posted 3 alternative political decisions Rock could of done which would of been better for Rock in the short and long term to show that Rock chose to do the worst...
Forum:
Alliance Discussions
4 Feb 2011, 12:44
Replies:
654
PT 403, ND Stands Alone.
Views:
312,169
Posted By
Light
Re: PT 403, ND Stands Alone.
Here's the thing though, CT wanted to try to get you to hit ND after the block had finished and ND wanted to try to get you to help CT after the block had finished. I dont really understand where the...
Forum:
Alliance Discussions
3 Feb 2011, 21:35
Replies:
654
PT 403, ND Stands Alone.
Views:
312,169
Posted By
Light
Re: PT 403, ND Stands Alone.
Ok, in #planetation when you was arguing that Rock was a top-tiered alliance and i said i doubted that they were top-tiered for the majority of rounds.. I then asked if they had ever ended 1st? Now,...
Forum:
Alliance Discussions
3 Feb 2011, 18:09
Replies:
654
PT 403, ND Stands Alone.
Views:
312,169
Posted By
Light
Re: PT 403, ND Stands Alone.
Ok, someones being dishonest here and i dont think its ND...
Lets look at rocks reasons for ending the block:
ND and CT planned to backstab Rock.
ND planned to backstab CT but Rock refused.
CT...
Forum:
Alliance Discussions
3 Feb 2011, 15:52
Replies:
654
PT 403, ND Stands Alone.
Views:
312,169
Posted By
Light
Re: PT 403, ND Stands Alone.
goat up.
Forum:
Alliance Discussions
3 Feb 2011, 13:13
Replies:
654
PT 403, ND Stands Alone.
Views:
312,169
Posted By
Light
Re: PT 403, ND Stands Alone.
From Rocks point of view? what should ND of done different? what was there mistake?
Forum:
Alliance Discussions
2 Feb 2011, 23:14
Replies:
216
rd 40 predictions... go go go
Views:
83,525
Posted By
Light
Re: rd 40 predictions... go go go
Sorry, i presumed when he said that ODDR got contacted, that you'd talked to more alliances that i didnt know of and decided on just Ins/ND as viable. Seems he got bad intel, as i dont think anyone...
Forum:
Alliance Discussions
2 Feb 2011, 10:29
Replies:
216
rd 40 predictions... go go go
Views:
83,525
Posted By
Light
Re: rd 40 predictions... go go go
Yes, but what exactly would of happend if you backed App? At that point, as people keep pointing out.. it was 6 alliances vs App.
Greg spread it, so yes.. ODDR spread it :)
Nearly every...
Forum:
Alliance Discussions
1 Feb 2011, 20:06
Replies:
654
PT 403, ND Stands Alone.
Views:
312,169
Posted By
Light
Re: PT 403, ND Stands Alone.
ND wanted to continue hitting Apprime, Rock decided against it then hit CT and ND in successive nights with Apprime and ODDR joining them.
Its fine if you're just playing for fun, then you dont...
Forum:
Alliance Discussions
1 Feb 2011, 20:01
Replies:
216
rd 40 predictions... go go go
Views:
83,525
Posted By
Light
Re: rd 40 predictions... go go go
I heard you had an avoidance agreement with Apprime :)
and theres no block going on? as Rock and App go at each other now and then? hmmmmm?
Rock switching sides happend on sunday?
on sunday,...
Forum:
Alliance Discussions
1 Feb 2011, 17:14
Replies:
216
rd 40 predictions... go go go
Views:
83,525
Posted By
Light
Re: rd 40 predictions... go go go
Spectators can and often do have a better view of the whole game but they can miss vital bits of info. I just dont think Rock is as weak as people are trying to make out, time will tell though.
...
Forum:
Alliance Discussions
1 Feb 2011, 15:42
Replies:
216
rd 40 predictions... go go go
Views:
83,525
Posted By
Light
Re: rd 40 predictions... go go go
In the past maybe.
This round, they was certainly a contender for #1; From what ive seen, they're easily as strong as ND or CT. I get the feeling, you're just looking at the numbers and havent...
Forum:
Alliance Discussions
1 Feb 2011, 14:15
Replies:
216
rd 40 predictions... go go go
Views:
83,525
Posted By
Light
Re: rd 40 predictions... go go go
So does CT and we all know what there reputation is.
The question is why did they make the agreement? The game needed Apprime to be knocked down and 2 nights of incs wasnt enough.
Im...
Forum:
Alliance Discussions
1 Feb 2011, 02:16
Replies:
216
rd 40 predictions... go go go
Views:
83,525
Posted By
Light
Re: rd 40 predictions... go go go
I said at the start of this round, that Rock was just a training alliance. I was wrong as i implied that the members of Rock needed training. By coinicidence i was right, just not as i thought;...
Forum:
Alliance Discussions
1 Feb 2011, 02:04
Replies:
654
PT 403, ND Stands Alone.
Views:
312,169
Posted By
Light
Re: PT 403, ND Stands Alone.
It doesnt matter what anyone does now. Since Rock decided to end the block, Apprime wins. Congratulations everyone, what looked to be a good round has been ended early.
Well played Apprime, not...
Forum:
Alliance Discussions
30 Jan 2011, 19:21
Replies:
216
rd 40 predictions... go go go
Views:
83,525
Posted By
Light
Re: rd 40 predictions... go go go
You broke it down into one line and ignored all the others which imply his post was serious as he was justifying it.
And just bcus he said that it might not be what he actually thought would...
Forum:
Alliance Discussions
30 Jan 2011, 19:05
Replies:
216
rd 40 predictions... go go go
Views:
83,525
Posted By
Light
Re: rd 40 predictions... go go go
huh? He justified why his post said Apprime at the top, that it was when the round looked to be a fencefest.. Then he said 'is my prediction written in blood'? as in, it can change..... and it isnt...
Forum:
Alliance Discussions
30 Jan 2011, 18:43
Replies:
216
rd 40 predictions... go go go
Views:
83,525
Posted By
Light
Re: rd 40 predictions... go go go
Of course he was commenting on his prediction in the past tense, as it was in the past and no longer relevent now theres a block in place.
So he commented on his prediction? then asked 2...
Forum:
Alliance Discussions
30 Jan 2011, 17:42
Replies:
216
rd 40 predictions... go go go
Views:
83,525
Posted By
Light
Re: rd 40 predictions... go go go
Yeah, the point is that the 'No' isn't disregarding the prediction as sarcasm or a joke. Its simply answering the quesiton GM asked himself, which was weither his prediction was made in blood (i.e....
Forum:
Alliance Discussions
30 Jan 2011, 13:15
Replies:
216
rd 40 predictions... go go go
Views:
83,525
Posted By
Light
Re: rd 40 predictions... go go go
He asked 2 questions, then answered them with the no. Not really deeper layers of intelligence.
Let me show you
The prediction i made in this thread was before ticks started, so it was bound to...
Forum:
Alliance Discussions
30 Jan 2011, 12:46
Replies:
216
rd 40 predictions... go go go
Views:
83,525
Posted By
Light
Re: rd 40 predictions... go go go
Lets break his quote down..
So, he made his prediction before the block was formed and when it was likely Apprime was going to run away with the win. He sounds pretty serious there, trying to...
Forum:
Alliance Discussions
30 Jan 2011, 10:26
Replies:
216
rd 40 predictions... go go go
Views:
83,525
Posted By
Light
Re: rd 40 predictions... go go go
You know, that saying 'no' does not mean sarcasm. In his post, he was implying that he made that prediction seriously but it was before the block formed.
So, i'll show you the logic as you cant...
Forum:
Alliance Discussions
30 Jan 2011, 04:26
Replies:
216
rd 40 predictions... go go go
Views:
83,525
Posted By
Light
Re: rd 40 predictions... go go go
The point is, if only 2 alliances do it.. Whats going to happen to the 3rd alliance? They're going to easily go into the distance which makes the war a moot point. Much better if they all fight...
Forum:
Alliance Discussions
29 Jan 2011, 22:05
Replies:
216
rd 40 predictions... go go go
Views:
83,525
Posted By
Light
Re: rd 40 predictions... go go go
CT does not fight 1 on 1, as CT does not have the quality to beat Apprime 1 on 1... As i said, as everyone knows.
ND does not have the quality to beat Apprime 1 on 1.
ODDR does not have the...
Forum:
Alliance Discussions
29 Jan 2011, 20:16
Replies:
216
rd 40 predictions... go go go
Views:
83,525
Posted By
Light
Re: rd 40 predictions... go go go
I dont quiet understand your point?
Are you implying that Apprime is the best alliance this round, so the only honorable thing to do would be for everyone to just sitback and let Apprime win? What...
Forum:
Strategic Discussions
28 Jan 2011, 19:15
Replies:
4
Late Start Strategy
Views:
3,569
Posted By
Light
Re: Late Start Strategy
You init to 500 roids. Then 3 fleet on absolute noobs with the smallest fleet possible or get escorted by bigger planets.
You dump all your resources into the gal fund, so you can get an awesome...
Forum:
Alliance Discussions
28 Jan 2011, 18:10
Replies:
216
rd 40 predictions... go go go
Views:
83,525
Posted By
Light
Re: rd 40 predictions... go go go
no-one said Apprime will be 100% dead in a week.
Forum:
Alliance Discussions
28 Jan 2011, 17:33
Replies:
216
rd 40 predictions... go go go
Views:
83,525
Posted By
Light
Re: rd 40 predictions... go go go
As far as im aware, ODDR is not part of the alliances which are currently PTargetting Apprime? Just heard that ODDR is 'hitting some apprime planets' as in galaxy raiding.
Its mainly morale...
Forum:
Alliance Discussions
28 Jan 2011, 14:57
Replies:
216
rd 40 predictions... go go go
Views:
83,525
Posted By
Light
Re: rd 40 predictions... go go go
Im fairly certain, when Apprime wins.. It'll be CT's fault for fighting someone for 2nd place.
Forum:
Alliance Discussions
28 Jan 2011, 13:58
Replies:
216
rd 40 predictions... go go go
Views:
83,525
Posted By
Light
Re: rd 40 predictions... go go go
Looks like you caught it too early, considering GM says he was being serious as well :)
'The objective was'? Why are you talking in past tense? Now i could be completly wrong and CT wants to...
Forum:
Alliance Discussions
28 Jan 2011, 11:54
Replies:
216
rd 40 predictions... go go go
Views:
83,525
Posted By
Light
Re: rd 40 predictions... go go go
Its never enough to win.... Blocks very very rarely ever stay together long enough to secure the win. Once Apprime slips down the rankings, the block will fail and then Apprime will climb the...
Forum:
Alliance Discussions
28 Jan 2011, 03:33
Replies:
216
rd 40 predictions... go go go
Views:
83,525
Posted By
Light
Re: rd 40 predictions... go go go
You seriously decided to wait until we was 1/3rd of the way through the round until you make your prediction?
Then on top of that, you dont even predict that CT will be able to stop Apprime? after...
Forum:
Alliance Discussions
21 Jan 2011, 02:53
Replies:
216
rd 40 predictions... go go go
Views:
83,525
Posted By
Light
Re: rd 40 predictions... go go go
Round 31 was a pretty bizarre round considering there was only 2 competiting alliances, Asc (a well established and strong alliance) and xVx (a training alliance with a influx of decent members but...
Forum:
Alliance Discussions
21 Jan 2011, 01:46
Replies:
216
rd 40 predictions... go go go
Views:
83,525
Posted By
Light
Re: rd 40 predictions... go go go
Then if they're not a training alliance.. they're an incredibly shit alliance. I mean, aiming for top6 when you're ranked 3 and your main rivals in rank are ODDR and CT? lol.
Plus, didnt they...
Forum:
Planetarion Suggestions
20 Jan 2011, 19:09
Replies:
2
Turbo boosts!
Views:
2,052
Posted By
Light
Re: Turbo boosts!
Yes, Gabriel came up with this suggestion then afew rounds back JBG bought the idea back up again.
but no to fuelcosts, you can have a overrburn system without them.
Forum:
Planetarion Suggestions
20 Jan 2011, 03:43
Replies:
7
New rankings
Views:
3,220
Posted By
Light
Re: New rankings
Smaller alliances wouldnt be able to concentrate on alliance rankings, as the bigger alliances will still have the firepower to absolutly pwn them if they're competiting with them. Its the same as if...
Forum:
Planetarion Discussions
20 Jan 2011, 03:37
Replies:
45
multihunters are utter fail
Views:
13,015
Posted By
Light
Re: multihunters are utter fail
I dont really have a problem with the MH's regarding ruler/planet names anymore. Yes, they should be renamed to default things like Ruler001 of Planet001 until the player gets the chance to rename...
Forum:
Alliance Discussions
20 Jan 2011, 03:24
Replies:
216
rd 40 predictions... go go go
Views:
83,525
Posted By
Light
Re: rd 40 predictions... go go go
After 120 ticks and the size of alliances are now known, i'd alter my prediction slightly (considering Imperia and Asc arnt playing).
#1 Apprime
#2 ND
#3 CT
#4 ODDR
#5 Rock
Still going to...
Forum:
Planetarion Discussions
18 Jan 2011, 04:11
Replies:
62
Jagex Introduction / Q&A
Views:
94,363
Posted By
Light
Re: Jagex Introduction / Q&A
lol wtf? lying at least means they're communicating so they at least slightly care about the community. Blatently ignoring the community for 6months while also lying about giving us 2 members of...
Forum:
Alliance Discussions
16 Jan 2011, 16:36
Replies:
216
rd 40 predictions... go go go
Views:
83,525
Posted By
Light
Re: rd 40 predictions... go go go
I'd be surprised if Asc doesnt win this tbh.
Forum:
Planetarion Discussions
15 Jan 2011, 17:04
Replies:
62
Jagex Introduction / Q&A
Views:
94,363
Posted By
Light
Re: Jagex Introduction / Q&A
As you deleted my responces, i'll retype them.
It does not matter how big JageX is. Planetarion has been given a 'Community Manager', it is irrelevent that JageX has 400+ people when we have...
Forum:
Strategic Discussions
14 Jan 2011, 21:14
Replies:
93
R40 Shipstats?
Views:
26,236
Posted By
Light
Re: R40 Shipstats?
and 4 of them are.
1 is for the more casual player or a player in a smaller alliance where defence is unlikely. ETD is also pretty strong for galaxy oriented players (and there are alot of players...
Forum:
Strategic Discussions
14 Jan 2011, 20:19
Replies:
93
R40 Shipstats?
Views:
26,236
Posted By
Light
Re: R40 Shipstats?
So every race has to be viable for your alliances playstyle? what about the solo or casual players? Seems like ETD is awesome for them.
Forum:
Strategic Discussions
14 Jan 2011, 17:38
Replies:
93
R40 Shipstats?
Views:
26,236
Posted By
Light
Re: R40 Shipstats?
This is quiet possibly the worst way you could argue that stats arnt or are balanced.
It doesnt matter how much of the universe went one race and how many ended in the top100. The top100 is...
Forum:
Strategic Discussions
14 Jan 2011, 17:29
Replies:
93
R40 Shipstats?
Views:
26,236
Posted By
Light
Re: R40 Shipstats?
Hungover now and checked the stats, Xan Fi/Co is the way to go!
As for people complaining about ETD not being an alliance race, that doesnt mean it isnt balanced. Have you ever stopped to think...
Forum:
Strategic Discussions
14 Jan 2011, 17:26
Replies:
35
Sticky:
r34 First Tick Setup
Views:
112,926
Posted By
Light
Re: r34 First Tick Setup
What happends is the PA Team implement slight tweaks which renders other things useless or bad but they dont alter those useless or bad things. There's afew things wrong with startup now:
1....
Forum:
Strategic Discussions
14 Jan 2011, 05:16
Replies:
93
R40 Shipstats?
Views:
26,236
Posted By
Light
Re: R40 Shipstats?
I will sign up tomorrow when im not drunk.
but my opinion, without looking at the stats is... Fi/Co is the way to go! Preferably Xan if they're not completly shit.
Forum:
Alliance Discussions
14 Jan 2011, 05:14
Replies:
80
Who would you like to see return
Views:
44,958
Posted By
Light
Re: Who would you like to see return
Blah Blah Blah, ND and CT are clearly the best alliances ever. You dont think so? who else has the bollocks to nap everyone? every single round?
Fury wouldnt have the courage to nap everyone for...
Forum:
Alliance Discussions
11 Jan 2011, 17:39
Replies:
80
Who would you like to see return
Views:
44,958
Posted By
Light
Re: Who would you like to see return
Any.
The problem with PA isnt the alliances, its that we only ever have one top-tier alliance competiting. If you add 2 alliances which are roughly equally matched and can stand up to each other...
Forum:
Strategic Discussions
5 Jan 2011, 18:43
Replies:
93
R40 Shipstats?
Views:
26,236
Posted By
Light
Re: R40 Shipstats?
not really, its just what happends when you ban alliances ingame. People go into the round, think theres no alliances as they arnt ingame but in reality, alliances are still around and have been...
Forum:
Alliance Discussions
5 Jan 2011, 18:34
Replies:
216
rd 40 predictions... go go go
Views:
83,525
Posted By
Light
Re: rd 40 predictions... go go go
Never under-estimate CT and ND's ability to think of new ways to make the round even worse.
As far as predictions goes:
#1: Apprime
#2: ND
#3: CT
#4: Imperia
#5: Asc.
Apprime is strong...
Forum:
Strategic Discussions
26 Dec 2010, 04:56
Replies:
39
Best Fleet in Holiday Round ?
Views:
12,821
Posted By
Light
Re: Best Fleet in Holiday Round ?
Nope, Xan CR > *
Top 10 planets will all be Xan by the end of the round.
Forum:
Alliance Discussions
26 Dec 2010, 04:55
Replies:
76
Christmas round: heated debate
Views:
15,571
Posted By
Light
Re: Christmas round: heated debate
It takes skill to nap the universe, i think there's only afew players capable of such a task.
Forum:
Planetarion Discussions
26 Dec 2010, 04:54
Replies:
19
Private Galaxy Recruitment Agency :D
Views:
8,478
Posted By
Light
Re: Private Galaxy Recruitment Agency :D
Elviz nap'd the universe.
Forum:
Alliance Discussions
24 Dec 2010, 22:04
Replies:
76
Christmas round: heated debate
Views:
15,571
Posted By
Light
Re: Christmas round: heated debate
The no alliance system, which is basically 8man tags shows what happends if you were to reduce the alliance limit to 20-30 people. It takes the skill out of the game, as you can easily overwelm a...
Forum:
Strategic Discussions
20 Dec 2010, 03:29
Replies:
39
Best Fleet in Holiday Round ?
Views:
12,821
Posted By
Light
Re: Best Fleet in Holiday Round ?
Its mainly due to Xans buying ships to hit other Xans. It means its hard to cover Co or DE incs, as people have bought ships to combat them. Overtime though, Xan dominated gals should get stronger...
Forum:
Alliance Discussions
18 Dec 2010, 17:52
Replies:
27
Important Ascendancy announcement.
Views:
8,276
Posted By
Light
Re: Important Ascendancy announcement.
Asc seems to be recruiting anybody it can at the moment, to try and ensure RR doesnt get roided by The Horde again next round. Its a bold tactic, we'll see if it works!
Forum:
Planetarion Discussions
18 Dec 2010, 17:50
Replies:
13
As per usual
Views:
5,812
Posted By
Light
Re: As per usual
At the time of this thread, it wasnt delayed by an hour.. It had missed 2 ticks and there was no PA Team member online at the time, with Appocomaster saying earlier that he wouldnt be back till late....
Forum:
Planetarion Suggestions
18 Dec 2010, 11:02
Replies:
46
A new emp.
Views:
8,692
Posted By
Light
Re: A new emp.
Basically, when you've got an idea.. You've got to clearly explain why it should be changed and the reasons for it. Your reasons were clearly wrong and EMP is infact fine at the moment if the stats...
Forum:
Planetarion Discussions
17 Dec 2010, 21:57
Replies:
13
As per usual
Views:
5,812
Posted By
Light
Re: As per usual
The main problem is now, they cant start it until tomorrow afternoon now. As people will not be checking every couple of hours to see if the PA Team have realised and as its 30min ticks.. You've got...
Forum:
Strategic Discussions
17 Dec 2010, 17:01
Replies:
4
Strategy for Winter Round
Views:
4,410
Posted By
Light
Re: Strategy for Winter Round
Ive looked over the shipstats and for Xan's id recommend
Prancer: 10%
Rudolph: 20%
Zwarte Piet: 20%
Belsnickel: 40%
Knecht Ruprecht: 10%
As a rough guide on what your ship ratios should...
Forum:
Planetarion Suggestions
17 Dec 2010, 15:24
Replies:
46
A new emp.
Views:
8,692
Posted By
Light
Re: A new emp.
No, as ETD Co which was all EMP was the best race/combo and dominated the top100.
The main reason Cath was so bad, is that there was so few top players playing Cath, as most people who would...
Forum:
Strategic Discussions
17 Dec 2010, 01:53
Replies:
4
Strategy for Winter Round
Views:
4,410
Posted By
Light
Re: Strategy for Winter Round
TLDR Version of the TLDR Version for RR|Away
1. Click random buttons
2. Get roided by The Horde
3. Emo
Forum:
Strategic Discussions
17 Dec 2010, 01:20
Replies:
4
Strategy for Winter Round
Views:
4,410
Posted By
Light
Re: Strategy for Winter Round
TLDR Version for experienced/active players:
Start Quests
Take Resource Bonus
Init 92 of each roid
Use startup research on HTC 1 and HTC 2
Set Government to Demo
Set Population to the standard...
Forum:
Strategic Discussions
16 Dec 2010, 23:57
Replies:
4
Strategy for Winter Round
Views:
4,410
Posted By
Light
Strategy for Winter Round
I thought that we might get afew new players who signup to the game during this 'fun round', so thought i'd post again how players should setup there planets, which race to pick and what strategys to...
Forum:
Strategic Discussions
16 Dec 2010, 21:10
Replies:
39
Best Fleet in Holiday Round ?
Views:
12,821
Posted By
Light
Re: Best Fleet in Holiday Round ?
Xan CR can roid Xan CR with this init change...
Forum:
Strategic Discussions
16 Dec 2010, 19:49
Replies:
39
Best Fleet in Holiday Round ?
Views:
12,821
Posted By
Light
Re: Best Fleet in Holiday Round ?
Santa's init has been changed, so will look over the stats again tonight as its a pretty big shift. Means Xan CR can now roid the universe.
Forum:
Planetarion Suggestions
16 Dec 2010, 19:38
Replies:
46
A new emp.
Views:
8,692
Posted By
Light
Re: A new emp.
I predicted pretty much this pre-round to Appocomaster, although i didnt think it would end up that extreme. It was a problem with the stats/peoples perception, not the mechanics.
Cath are an...
Forum:
Strategic Discussions
16 Dec 2010, 02:17
Replies:
39
Best Fleet in Holiday Round ?
Views:
12,821
Posted By
Light
Re: Best Fleet in Holiday Round ?
With a heavy Xan CR gal, you're more than likely immune to Xan CR attacks with a nice surplus of santa's. Then again, if everyone goes this tactic, you're going to struggle to land on everyone elses...
Forum:
Alliance Discussions
15 Dec 2010, 21:55
Replies:
77
Congratulations Apprime, HaSu and 7:6
Views:
17,821
Posted By
Light
Re: Congratulations Apprime, HaSu and 7:6
of course but then you've got the problem that bigger alliances are more likely to get annoyed at the offensive power of 2 BG's working together, and as such, will be more likely to retaliate and go...
Forum:
Strategic Discussions
15 Dec 2010, 21:47
Replies:
39
Best Fleet in Holiday Round ?
Views:
12,821
Posted By
Light
Re: Best Fleet in Holiday Round ?
Basically, most people refuse to type there opinions in public until someone respected (who is well known to be able to read the stats) has posted there opinion. So they can agree with basically what...
Forum:
Alliance Discussions
15 Dec 2010, 21:17
Replies:
77
Congratulations Apprime, HaSu and 7:6
Views:
17,821
Posted By
Light
Re: Congratulations Apprime, HaSu and 7:6
They wasnt really a force to be reckoned with, they vastly outnumbered Asc when added there numbers together but Asc could hold there own against them. It was only when it became xVx+BGs that Asc got...
Forum:
Alliance Discussions
8 Dec 2010, 15:03
Replies:
28
Exciting end to round??
Views:
7,324
Posted By
Light
Re: Exciting end to round??
Strange thing is, if anyone of those alliances actually wanted to win there battle. All they'd have to do is add an allianceless player and they've won. I mean, at the moment.. i'd add 3mil score to...
Forum:
Alliance Discussions
6 Dec 2010, 16:11
Replies:
49
words in da streets...
Views:
11,645
Posted By
Light
Re: words in da streets...
but once you organised defence, the attacks would recall 99% of the time? So the def doesnt gain anything anyway? Either the attack got covered and they should of recalled anyway, or the attack wasnt...
Forum:
Alliance Discussions
1 Dec 2010, 16:33
Replies:
64
Why have the extra week?
Views:
21,457
Posted By
Light
Re: Why have the extra week?
but isnt that what the community usually argues against? That people dont want the PA Team to set limits and stop people doing things out-of-the-box. If we take the tag limit as an example which is...
Forum:
Alliance Discussions
29 Nov 2010, 02:29
Replies:
64
Why have the extra week?
Views:
21,457
Posted By
Light
Re: Why have the extra week?
Not really, you're directly ruining the rounds of people who are probably too casual to get into a top alliance but still want to give PA a go.
In essence, you're exactly whats wrong with PA...
Forum:
Alliance Discussions
29 Nov 2010, 02:20
Replies:
64
Why have the extra week?
Views:
21,457
Posted By
Light
Re: Why have the extra week?
to be honest, i really dont see how Asc can justify going to war with a training alliance; It really is just lol. Before this round turned to shit, wasnt you saying to imp that you'd be behind them...
Forum:
Planetarion Discussions
25 Nov 2010, 00:54
Replies:
91
Christmas Mini Round
Views:
19,127
Posted By
Light
Re: Christmas Mini Round
So for once, the actives know what the casuals feel like :)
Forum:
Planetarion Discussions
24 Nov 2010, 22:54
Replies:
91
Christmas Mini Round
Views:
19,127
Posted By
Light
Re: Christmas Mini Round
I dont see what would be wrong with 30minute ticks. You can alter the ETA's to give people the same time as now to get defence, so it doesnt put a strain on them but it also allows two attacks a day...
Forum:
Planetarion Discussions
24 Nov 2010, 19:10
Replies:
91
Christmas Mini Round
Views:
19,127
Posted By
Light
Re: Christmas Mini Round
Its not really a crappy christmas themed round. Its a 4 week round (effectively 8weeks with 30mins ticks), It doesnt have to have christmas names everywhere :p
Forum:
Planetarion Discussions
24 Nov 2010, 19:01
Replies:
91
Christmas Mini Round
Views:
19,127
Posted By
Light
Re: Christmas Mini Round
Dont think you quiet understand.. its a fun miniround in december; Not a complete re-code of any system. There's not that much that can be changed except formula's and simple edits.
Forum:
Planetarion Discussions
24 Nov 2010, 17:55
Replies:
45
multihunters are utter fail
Views:
13,015
Posted By
Light
Re: multihunters are utter fail
The way i see planet/ruler names which have a double meaning, is that if i got a child to read it.. would they understand/know the offensive meaning? If not, then the planet shouldnt be closed.....
Forum:
Planetarion Discussions
24 Nov 2010, 17:49
Replies:
91
Christmas Mini Round
Views:
19,127
Posted By
Light
Re: Christmas Mini Round
Ive gone over what i'd do on irc but i'll post it here.
1 Race (you say its too much work to do for 1 round, but you can simply make each races stats/ships the same)
Shipstats need to be...
Forum:
Planetarion Suggestions
21 Nov 2010, 03:23
Replies:
2
Cripple run and hide
Views:
2,258
Posted By
Light
Re: Cripple run and hide
http://pirate.planetarion.com/showthread.php?t=198992
For a more detailed thread on why getting rid of run and hide is a bad idea :)
Forum:
Planetarion Discussions
21 Nov 2010, 03:13
Replies:
45
multihunters are utter fail
Views:
13,015
Posted By
Light
Re: multihunters are utter fail
I know what the system is, i was repling to your post which implied people were complaining about the system.. When in reality, they was complaining about the MH's being over-zealous in what they...
Forum:
Planetarion Discussions
20 Nov 2010, 17:28
Replies:
45
multihunters are utter fail
Views:
13,015
Posted By
Light
Re: multihunters are utter fail
I dont think its the system people are complaining about Judge, as long as the MH send a mail out when they rename a planet/fleet saying that its been renamed and they are free to join #multihunters...
Forum:
Alliance Discussions
19 Nov 2010, 14:50
Replies:
25
Ascendancy
Views:
5,728
Posted By
Light
Re: Ascendancy
The hairloss is due to old age and has been happening for ages!
Forum:
Alliance Discussions
18 Nov 2010, 08:44
Replies:
118
Apprime & Imperia
Views:
58,409
Posted By
Light
Re: Apprime & Imperia
I was clearing up your memory.
Forum:
Alliance Discussions
18 Nov 2010, 01:18
Replies:
118
Apprime & Imperia
Views:
58,409
Posted By
Light
Re: Apprime & Imperia
Your memory is highly flawed.
xVx helped the block annhilate Asc and take most of there roids in the space of a week (or 2?). Then it became a case of 2 alliances vs the BG's but that point is...
Forum:
Strategic Discussions
17 Nov 2010, 14:00
Replies:
78
Round 39 Stats
Views:
32,370
Posted By
Light
Re: Round 39 Stats
<Light> i think the top10 will be mainly Xan/ETD Fi/Co
<Light> with 2 Terrans and 1 Zik :oP
<Light> no cath
<Light> and im logging this!
Was the prediction i made on the night stats became...
Forum:
Planetarion Suggestions
16 Nov 2010, 03:03
Replies:
11
remove the automatic report plz
Views:
3,593
Posted By
Light
Re: remove the automatic report plz
I disagree with all of above.
Forum:
Departing PA Messages
16 Nov 2010, 03:02
Replies:
5
m0 saying goodbye
Views:
3,455
Posted By
Light
Re: m0 saying goodbye
goodbye sweet love.
Forum:
Planetarion Suggestions
15 Nov 2010, 13:42
Replies:
11
remove the automatic report plz
Views:
3,593
Posted By
Light
Re: remove the automatic report plz
Its a two way thing, in one way it helps casual players by allowing them to attack at the optimum time. In the other way it kills casual players as everyone is now launching when they arnt online.
Forum:
Planetarion Suggestions
14 Nov 2010, 15:16
Replies:
2
Facebook / Twitter comercials?
Views:
2,516
Posted By
Light
Re: Facebook / Twitter comercials?
As PA sucks.
PA needs to fix itself before you can bother advertising or we'll get an influx of players who login once then leave. Its why JageX hasnt put the game on there pages yet, as they need...
Forum:
Alliance Discussions
9 Nov 2010, 23:36
Replies:
112
Imperia and their mum
Views:
36,575
Posted By
Light
Re: Imperia and their mum
Fixed?
Forum:
Alliance Discussions
9 Nov 2010, 18:02
Replies:
112
Imperia and their mum
Views:
36,575
Posted By
Light
Re: Imperia and their mum
I dont really see why App would hit imp if imp doesnt want to fight them for #1. Apprimes biggest problem every round, is that they have no alliances who are friendly towards them as they constantly...
Forum:
Alliance Discussions
8 Nov 2010, 19:28
Replies:
112
Imperia and their mum
Views:
36,575
Posted By
Light
Re: Imperia and their mum
ND isnt in 2nd, so this round still has potential!
Forum:
Alliance Discussions
3 Nov 2010, 15:17
Replies:
71
What? Again?
Views:
15,948
Posted By
Light
Re: What? Again?
Nope, lets go through what will happen when we lower tag to 60.
Nov 03 11:38:20 -Munin- Apprime Members: 75
Nov 03 11:38:23 -Munin- Imperia Members: 87
Nov 03 11:38:15 -Munin- Ascenancy Members:...
Forum:
General Discussions
2 Nov 2010, 23:39
Replies:
2
The Times Online
Views:
2,755
Posted By
Light
Re: The Times Online
Depending on the actual CPM, financially they are doing at least two to four times better than they were before
Readers dont matter when you're making double, triple or quadruple what you was...
Forum:
Planetarion Suggestions
1 Nov 2010, 14:43
Replies:
18
Galaxy Fund Banking System
Views:
5,748
Posted By
Light
Re: Galaxy Fund Banking System
This seems like a great idea, now late starters can earn interest while they hide there score in the gal fund! [/sarcasm]
Forum:
Alliance Discussions
28 Oct 2010, 02:04
Replies:
12
Imperia announcement regarding the horde
Views:
5,018
Posted By
Light
Re: Imperia announcement regarding the horde
To be fair, all the top alliances should nap the training alliances.. instead most use them for farms.
Forum:
Alliance Discussions
22 Oct 2010, 01:20
Replies:
50
Comparetheallyname.com
Views:
12,369
Posted By
Light
Re: Comparetheallyname.com
If they ok'd the 2nd name, then its no-longer you at fault as you had the name cleared by them.. So even if after a discuess between the MH's that your name was unacceptable, they should of offered...
Forum:
Planetarion Discussions
18 Oct 2010, 01:32
Replies:
39
Mr. Netgamers 2010... and A Bold New Project?
Views:
7,715
Posted By
Light
Re: Mr. Netgamers 2010... and A Bold New Project?
In other words, you cant easily find noobs to farm :p
Forum:
Strategic Discussions
14 Oct 2010, 19:41
Replies:
35
Sticky:
r34 First Tick Setup
Views:
112,926
Posted By
Light
Re: r34 First Tick Setup
Thats what i mean, theres no overcomplicated startup now we have the startup bonus.
Take Resource Startup Bonus
Init roids (-8 of each type to the amount you want)
Do quests in any order and...
Forum:
Planetarion Suggestions
14 Oct 2010, 19:40
Replies:
255
Nagging over tiny things
Views:
450,864
Posted By
Light
Re: Nagging over tiny things
All experienced players need, new or inexperienced players dont really understand the shuffle :p
Forum:
Strategic Discussions
14 Oct 2010, 18:29
Replies:
35
Sticky:
r34 First Tick Setup
Views:
112,926
Posted By
Light
Re: r34 First Tick Setup
This isnt really that important now we have the startup bonus.. as before it gave up almost a 50-80% roid increase on someone who didnt use this method but now its only afew k resources.
Just init...
Forum:
Planetarion Discussions
14 Oct 2010, 13:51
Replies:
39
Mr. Netgamers 2010... and A Bold New Project?
Views:
7,715
Posted By
Light
Re: Mr. Netgamers 2010... and A Bold New Project?
A public scan database everyone can use!
Forum:
Strategic Discussions
11 Oct 2010, 14:59
Replies:
78
Round 39 Stats
Views:
32,370
Posted By
Light
Re: Round 39 Stats
Im highly tempted to go ETD Co this round, it seems to be the Fi/Co fleet that Cath should of had. The efficiency is pretty good along with the armor and has a nice anti CR/BS emp ship as well. The...
Forum:
Alliance Recruitment
10 Oct 2010, 22:02
Replies:
22
Ascendancy Recruitment
Views:
11,166
Posted By
Light
Re: Ascendancy Recruitment
I know why, i was pretty much anti-Asc on these forums when i came back to Planetarion which annoyed afew of there members :p
and, i applied ages ago.. now im allianceless as i dont really want...
Forum:
Alliance Recruitment
10 Oct 2010, 18:15
Replies:
22
Ascendancy Recruitment
Views:
11,166
Posted By
Light
Re: Ascendancy Recruitment
I got veto'd 5 times! now i have to idle allianceless
Forum:
Planetarion Discussions
9 Oct 2010, 00:13
Replies:
39
Jagex Usernames Rule
Views:
8,050
Posted By
Light
Re: Jagex Usernames Rule
I dont see why were now allowed to rename our planet/ruler names though if the breech the rule, as people dont know jagex staff or usernames it seems unfair? Its a step in the right direction though.
Forum:
Planetarion Suggestions
8 Oct 2010, 18:44
Replies:
6
Stat Makers Summary
Views:
2,892
Posted By
Light
Re: Stat Makers Summary
If he's done it right, he wont really say.. Xans have to go Fi but i put in FR for no reason. Zik have to go FR but they can also go CR but its crap. He'll explain why how the races interact with...
Forum:
Alliance Discussions
8 Oct 2010, 13:23
Replies:
70
Round 39 predictions
Views:
14,960
Posted By
Light
Re: Round 39 predictions
I already made my prediction before Wishmaster announced he was bringing Omen back :p
Forum:
Alliance Discussions
8 Oct 2010, 11:55
Replies:
70
Round 39 predictions
Views:
14,960
Posted By
Light
Re: Round 39 predictions
How come no-one is putting Omen in the top3?
Forum:
Planetarion Suggestions
8 Oct 2010, 11:52
Replies:
27
Planetarion - Put an Axe through it
Views:
13,179
Posted By
Light
Re: Planetarion - Put an Axe through it
There currently isnt any features in Planetarion which reward pure activity. The only features in the game reward people who come online for 1-2 ticks a night to send defence and 1-2 in the evening...
Forum:
Planetarion Suggestions
7 Oct 2010, 22:19
Replies:
27
Planetarion - Put an Axe through it
Views:
13,179
Posted By
Light
Re: Planetarion - Put an Axe through it
You cannot play the game without having access to scans. You need to know what ships a planet has in order to attack them and you need to know what ships a planet has in order to defend there...
Forum:
Alliance Discussions
7 Oct 2010, 19:09
Replies:
70
Round 39 predictions
Views:
14,960
Posted By
Light
Re: Round 39 predictions
The fact that ND is your only real competition at the moment? unless im mistaken.
Forum:
Alliance Discussions
7 Oct 2010, 15:21
Replies:
70
Round 39 predictions
Views:
14,960
Posted By
Light
Re: Round 39 predictions
one round they might not be shit, we cant give up hope!
Forum:
Alliance Discussions
7 Oct 2010, 13:11
Replies:
70
Round 39 predictions
Views:
14,960
Posted By
Light
Re: Round 39 predictions
Asc
ND
Apprime
Conspiracy
New Alliance
I think ND have a point to prove, now they played an active role in one of the worst rounds PA has ever had. So they'll be more likely to go to war...
Forum:
Planetarion Suggestions
6 Oct 2010, 13:52
Replies:
198
Alliance Size for next round
Views:
61,490
Posted By
Light
Re: Alliance Size for next round
There's multiple things which ruined the game, the main being the lack of time the PA Team have which isnt the PA Team's fault either as they're voluntry. If you havent noticed, there hasnt been been...
Forum:
Planetarion Suggestions
6 Oct 2010, 10:52
Replies:
198
Alliance Size for next round
Views:
61,490
Posted By
Light
Re: Alliance Size for next round
So they were shit and it had nothing to do with the tag limit.
I mean, we now have CT/NFI/ASC alliances saying how difficult it is to find HC's/DC's and BC's. Yet, you ignore all those points and...
Forum:
Planetarion Suggestions
6 Oct 2010, 10:47
Replies:
198
Alliance Size for next round
Views:
61,490
Posted By
Light
Re: Alliance Size for next round
I took a glance at the final rankings and thought you had 30 members must of read it wrong :p but Night-Sky said you're not a training alliance anymore, so got that wrong as well :p
Active...
Forum:
Planetarion Suggestions
5 Oct 2010, 20:55
Replies:
198
Alliance Size for next round
Views:
61,490
Posted By
Light
Re: Alliance Size for next round
k then, lets take this round:
NFI, NewDawn, Asc, Conspiracy, ODDR and The Horde were all within 10 members of each at the end of the round. So these are the alliances stagnating the round due to too...
Forum:
Planetarion Suggestions
5 Oct 2010, 18:56
Replies:
198
Alliance Size for next round
Views:
61,490
Posted By
Light
Re: Alliance Size for next round
Im just not following your logic? Lets take your ND analogy...
Before Tag Drop: ND is 1 competitive alliance with casual and hardcore players.
After Tag Drop: ND is 1 competitive alliance, a...
Forum:
Planetarion Discussions
5 Oct 2010, 18:51
Replies:
64
Alliance Points Breakdown
Views:
33,839
Posted By
Light
Re: Alliance Points Breakdown
I knew Osiris should of been named Elusive :(
Forum:
Planetarion Suggestions
5 Oct 2010, 00:10
Replies:
28
Round 39 stats?vote!!!
Views:
6,246
Posted By
Light
Re: Round 39 stats?vote!!!
A sausage sandwich! but not the pig kind.
Forum:
Planetarion Discussions
4 Oct 2010, 18:55
Replies:
64
Alliance Points Breakdown
Views:
33,839
Posted By
Light
Re: Alliance Points Breakdown
'huge blocks', they tend to be 1-2 big alliances with the smaller alliances joining in.
Blocks tend to form when one alliance has more quality than the other alliances and starts to pull away (or...
Forum:
Planetarion Suggestions
4 Oct 2010, 13:16
Replies:
198
Alliance Size for next round
Views:
61,490
Posted By
Light
Re: Alliance Size for next round
A 200 tag alliance wont have 200 properly active players, the higher tag allows the alliance to recruit worse off players. So you could argue that those in the horde would be recruited into the other...
Forum:
Planetarion Discussions
4 Oct 2010, 13:12
Replies:
64
Alliance Points Breakdown
Views:
33,839
Posted By
Light
Re: Alliance Points Breakdown
Then alliances will nap without using the ingame feature.
So, how would a tag of 40 compete against 3 tags of 40? thats 40 vs 120 before we even start the round.
The smaller the tag, the...
Forum:
Planetarion Discussions
4 Oct 2010, 09:41
Replies:
64
Alliance Points Breakdown
Views:
33,839
Posted By
Light
Re: Alliance Points Breakdown
We do that already, its called the alliance ranking system which ranks by score (which is mainly value).
It then avoids pure numbers taking the #1 spot by the alliance tag, which only a smaller...
Forum:
Strategic Discussions
4 Oct 2010, 00:11
Replies:
23
Round 39 Ship Stats?
Views:
9,616
Posted By
Light
Re: Round 39 Ship Stats?
You said you was quitting last time it was ST :p
Forum:
Planetarion Suggestions
3 Oct 2010, 17:57
Replies:
20
Startup suggestion
Views:
5,344
Posted By
Light
Re: Startup suggestion
Firstly, learning the basics of attacking and defending should not be trial and error when its the core of the game. Without teaching them that, then it makes everything else trivial.. It does not...
Forum:
Planetarion Suggestions
3 Oct 2010, 14:49
Replies:
198
Alliance Size for next round
Views:
61,490
Posted By
Light
Re: Alliance Size for next round
You've got to give them time..
although, it isnt really looking that good.
1. They didnt turn up to CH.
2. We havent heard anything from them since that CH.
3. They gave us a JageX community...
Forum:
Planetarion Suggestions
3 Oct 2010, 14:45
Replies:
82
What I'd change and how I'd do it
Views:
18,682
Posted By
Light
Re: What I'd change and how I'd do it
I hate that rule anyway.
It was just put in as a reaction to people dedicating there round to defending but it effectively stopped any defence co-operation and ruined clusters as an option (yes,...
Forum:
Planetarion Suggestions
3 Oct 2010, 14:39
Replies:
20
Startup suggestion
Views:
5,344
Posted By
Light
Re: Startup suggestion
but shouldnt the page where you select those things already have descriptions of what each means? We dont need to auto-guide them at signup when we can just explain what the choice means on the page...
Forum:
Planetarion Suggestions
3 Oct 2010, 14:24
Replies:
82
What I'd change and how I'd do it
Views:
18,682
Posted By
Light
Re: What I'd change and how I'd do it
I hadnt noticed this thread but i tend to agree with most of the changes, although.. heavily disagree with some.
1. The alliance tag? I dislike it in the game but i dont really mind it if its set...
Forum:
Planetarion Discussions
3 Oct 2010, 14:06
Replies:
64
Alliance Points Breakdown
Views:
33,839
Posted By
Light
Re: Alliance Points Breakdown
Bored of a ranking system which ranks alliances by how good/strong they are? So we need to change the ranking system which has nothing to do with strength or value?
Forum:
Planetarion Suggestions
3 Oct 2010, 01:50
Replies:
86
Planetarion Redesign
Views:
20,775
Posted By
Light
Re: Planetarion Redesign
Yes.
1. You're making it easier for players to attack them.
2. You're making it harder to defend themselves.
3. You're making it harder for them to gain more value/score compared to lower ranked...
Forum:
Planetarion Suggestions
3 Oct 2010, 01:42
Replies:
198
Alliance Size for next round
Views:
61,490
Posted By
Light
Re: Alliance Size for next round
but those 5 serious alliances contain most of the active players. So while it only effects the minority of alliances, it effects the bulk of the active players.
Its not putting more concern,...
Forum:
Planetarion Suggestions
2 Oct 2010, 23:44
Replies:
86
Planetarion Redesign
Views:
20,775
Posted By
Light
Re: Planetarion Redesign
Dont get me wrong, i agree a proper XP system would reduce noob bashing (by how much is up for debate).
However, the issue im having is weither PA should go further down the XP route and its also...
Forum:
Planetarion Suggestions
2 Oct 2010, 23:42
Replies:
20
Startup suggestion
Views:
5,344
Posted By
Light
Re: Startup suggestion
The only reason the quest system irritates experienced players is that it isnt implemented properly. The current quest system is broken as experienced players have to complete the quests in a certain...
Forum:
Planetarion Suggestions
2 Oct 2010, 23:31
Replies:
22
Run and Hide fleet option
Views:
4,362
Posted By
Light
Re: Run and Hide fleet option
Ive always had a problem with the Zik stealing mechanic anyway. I love the idea of stealing ships and certainly wouldnt ever recommend removing them. However, arguing that 'run and hide' ruins a ziks...
Forum:
Planetarion Suggestions
2 Oct 2010, 23:30
Replies:
198
Alliance Size for next round
Views:
61,490
Posted By
Light
Re: Alliance Size for next round
Being a moderator does not mean that the poster has to remain completly neutral when posting in opinion threads. A moderator can still post his/her opinion on Planetarion strategys, alliances or...
Forum:
Alliance Discussions
1 Oct 2010, 13:46
Replies:
75
Worst Alliance EVA!!
Views:
45,969
Posted By
Light
Re: Worst Alliance EVA!!
but strangly, no matter what you change, ND would of always finished #2.
Forum:
Planetarion Suggestions
1 Oct 2010, 10:20
Replies:
20
Startup suggestion
Views:
5,344
Posted By
Light
Re: Startup suggestion
As i said earlier, anything is better than the current quest system. The question is more of, do we want to improve the quest system or abandon it and turn it into hints and tips along the way.
...
Forum:
Planetarion Suggestions
1 Oct 2010, 00:37
Replies:
20
Startup suggestion
Views:
5,344
Posted By
Light
Re: Startup suggestion
Not really, a quest system would be ALOT better than a simple alert system for the new player. The only thing is, it requires more work to keep it updated.
That is one hell of a signup...
Forum:
Planetarion Suggestions
30 Sep 2010, 14:45
Replies:
198
Alliance Size for next round
Views:
61,490
Posted By
Light
Re: Alliance Size for next round
Your whole argument hinges on the fact that lower tag limit = more alliances. When its been shown time and time again, that lowering the tag limit does not create more alliances. Those players kicked...
Forum:
Planetarion Discussions
30 Sep 2010, 14:43
Replies:
64
Alliance Points Breakdown
Views:
33,839
Posted By
Light
Re: Alliance Points Breakdown
I dont really see the points in APS, what is wrong with ranking the alliances based on strength (value)?
Why are we trying to construction a ranking system where everyone has a chance? regardless...
Forum:
Planetarion Suggestions
30 Sep 2010, 14:37
Replies:
20
Startup suggestion
Views:
5,344
Posted By
Light
Re: Startup suggestion
Anything at this point is better than the current system in Planetarion which amounts to 'initiate 9 asteroids'.
As for helping new players, the main problem with Planetarion is that nearly...
Forum:
Planetarion Suggestions
30 Sep 2010, 10:30
Replies:
198
Alliance Size for next round
Views:
61,490
Posted By
Light
Re: Alliance Size for next round
He was stating a fact which happends to be correct.
Take a look at this thread, all the evidence gathered for the tag limits points to them having no real impact on the amount of alliances...
Forum:
Planetarion Suggestions
25 Sep 2010, 02:31
Replies:
198
Alliance Size for next round
Views:
61,490
Posted By
Light
Re: Alliance Size for next round
its not more diverse politics, its just block wars. PA hasnt had interesting and indepth politics in along time. I admit im wrong when im wrong and when i joined PA again i misjudged Asc, They were...
Forum:
Planetarion Suggestions
25 Sep 2010, 02:19
Replies:
198
Alliance Size for next round
Views:
61,490
Posted By
Light
Re: Alliance Size for next round
Lets take your recent posts shall we...
You say, each player should get 5 planets to themselves! and 25 planets to a galaxy. Awesome suggestion, top notch.. no idea why no-one followed up the...
Forum:
Planetarion Suggestions
24 Sep 2010, 13:22
Replies:
86
Planetarion Redesign
Views:
20,775
Posted By
Light
Re: Planetarion Redesign
So, lets look at this.. im a low ranked planet.
At the end of the round, if i hit any top player and i can still hit and cap any top player without defence.
I get 17.58k XP gain.
35160000 of...
Forum:
Planetarion Suggestions
23 Sep 2010, 17:52
Replies:
86
Planetarion Redesign
Views:
20,775
Posted By
Light
Re: Planetarion Redesign
Im really not a fan of XP at all but i'll give it more thought.
I seriously do not like your shipvalue or trade in idea though. If the player gains resources from an attack, they should get it...
Forum:
Planetarion Suggestions
23 Sep 2010, 17:39
Replies:
198
Alliance Size for next round
Views:
61,490
Posted By
Light
Re: Alliance Size for next round
Delete the tag limit.
Its been shown time and time again, that the tag limit does not force competition or better the game in any way. It only serves to allow crappier alliances to stand a chance...
Forum:
Planetarion Suggestions
23 Sep 2010, 09:36
Replies:
86
Planetarion Redesign
Views:
20,775
Posted By
Light
Re: Planetarion Redesign
Ive been trying to find my planet history but cant.. I jumped to #1 on XP at the beginning of this round due to BS rushing..
I hit 3 top players and landed on 2 of them while i had hardly any...
Forum:
Planetarion Suggestions
22 Sep 2010, 20:57
Replies:
86
Planetarion Redesign
Views:
20,775
Posted By
Light
Re: Planetarion Redesign
It makes it harder to defend anyone. We can certainly make PA attack centred and take away the defending portion of the game but i'd find that rather boring especially with the lack of social...
Forum:
Planetarion Suggestions
22 Sep 2010, 14:28
Replies:
86
Planetarion Redesign
Views:
20,775
Posted By
Light
Re: Planetarion Redesign
The cheaper you make it to land for roids, the harder it becomes to defend. As this game is centred about defending each other, you cant just make defending extremly hard to do.
Salvage doesnt...
Forum:
General Discussions
21 Sep 2010, 20:00
Replies:
3
Medicinal Marijuana
Views:
3,061
Posted By
Light
Re: Medicinal Marijuana
Is the state wide increase just restricted to california? or have other states seen a rise in drug use due to the recession :)
Forum:
Planetarion Suggestions
21 Sep 2010, 16:54
Replies:
86
Planetarion Redesign
Views:
20,775
Posted By
Light
Re: Planetarion Redesign
Its not really complicated when theirs an easy to follow tree to view. Its basically a 1+1=2 formula, which is extremly easy and not really complicated. It allows for more depth and strategy than a...
Forum:
Planetarion Discussions
21 Sep 2010, 13:21
Replies:
35
Rewarding shitness
Views:
8,264
Posted By
Light
Re: Rewarding shitness
If you're deleting the vac mode option in the last week of the game, it should just remove the option to go into vac mode, not pull everyone out of it.
Forum:
Planetarion Suggestions
21 Sep 2010, 13:19
Replies:
86
Planetarion Redesign
Views:
20,775
Posted By
Light
Re: Planetarion Redesign
I explained above that salvage does not encourage lands when its balanced properly, it just helps new players rebuild losses when they get pwned.
A % based thats high, only makes attacking much...
Forum:
Planetarion Suggestions
21 Sep 2010, 13:11
Replies:
86
Planetarion Redesign
Views:
20,775
Posted By
Light
Re: Planetarion Redesign
Not really, as the further down the tech tree, the better the ships are. It wouldnt just be a case of research hulls 1 and get all tier 1 ships, you have to research the actual ship. People can...
Forum:
Planetarion Suggestions
21 Sep 2010, 12:21
Replies:
86
Planetarion Redesign
Views:
20,775
Posted By
Light
Re: Planetarion Redesign
The thing is, you've still got races and still got to balance them as you're forcing a choice which is irreversable. You've just changed the race from startup to choosing in the tech-tree.
This...
Forum:
Planetarion Suggestions
21 Sep 2010, 11:30
Replies:
86
Planetarion Redesign
Views:
20,775
Posted By
Light
Re: Planetarion Redesign
How would people feel about the deletion of races? and instead you just choose what ships you want via the tech tree (So Steal, EMP, Cloak would still exist).
Forum:
Planetarion Suggestions
20 Sep 2010, 18:17
Replies:
8
Round lenght
Views:
2,560
Posted By
Light
Re: Round lenght
Seven weeks are usually the perfect length for rounds, its only when ND or CT manage to get to 1st or 2nd that it becomes a boring round.
Forum:
Planetarion Discussions
20 Sep 2010, 17:12
Replies:
168
Replace the incompetent MH staff
Views:
62,847
Posted By
Light
Re: Replace the incompetent MH staff
See, this is the reason though.. we've ended up with a game which greatest strength is its community and social interaction which encourages players to only talk and communicate with people inside...
Forum:
Planetarion Suggestions
19 Sep 2010, 23:21
Replies:
12
PDS against SKs
Views:
4,016
Posted By
Light
Re: PDS against SKs
Obviously he meant that SK's would be in a class of their own with only PDS targetting that class.
However, i hate SK's and i hate PDS, so if SK's are a problem.. i'd just say delete SK's.
Forum:
Planetarion Suggestions
19 Sep 2010, 23:12
Replies:
86
Planetarion Redesign
Views:
20,775
Posted By
Light
Re: Planetarion Redesign
Not really, as i doubt i'll be able to solve the problem in a way the community would accept.
The problem is that when you take the problem down to its basic roots, its that you need your fleet...
Forum:
Planetarion Discussions
19 Sep 2010, 22:58
Replies:
168
Replace the incompetent MH staff
Views:
62,847
Posted By
Light
Re: Replace the incompetent MH staff
Ive always hated the support rule and i completly hate defence being hard-coded.
Why does the game restrist the social aspect? when its one of the most important and fun bits of the game....
Forum:
Alliance Discussions
19 Sep 2010, 15:29
Replies:
64
Worst Round EVA
Views:
12,211
Posted By
Light
Re: Worst Round EVA
What else could of happend? Asc and xVx were the only two alliances playing with a full-ish tag? no-one else was anywhere near them. If Asc went down, xVx had won.
My alliances?
Rock - Played in...
Forum:
Planetarion Suggestions
18 Sep 2010, 11:18
Replies:
86
Planetarion Redesign
Views:
20,775
Posted By
Light
Re: Planetarion Redesign
Believe me, i havent forgot about that. The two main problems in that design document which i purposly ignored were the lack of combat and the 4am attacks. I was in a rush and figuring out mechanics...
Forum:
Planetarion Suggestions
18 Sep 2010, 11:15
Replies:
86
Planetarion Redesign
Views:
20,775
Posted By
Light
Re: Planetarion Redesign
Sorry, been busy with work the past few days but ive nearly finished my proper design document. Most the work is done, just got to finish the appendix and numbers now.
I think the new...
Forum:
Planetarion Discussions
18 Sep 2010, 10:56
Replies:
168
Replace the incompetent MH staff
Views:
62,847
Posted By
Light
Re: Replace the incompetent MH staff
Only one planet ever
This is the thing, 'starting next round'. The question remains that it should of been changed ages ago and not took multiple threads flaming multihunters for it to happen....
Forum:
Alliance Discussions
13 Sep 2010, 23:00
Replies:
25
So, apparently there's a ruck going on
Views:
4,625
Posted By
Light
Re: So, apparently there's a ruck going on
This thread is full of lies, nothing is going on in PA for the rest of the round :p
Forum:
Planetarion Discussions
13 Sep 2010, 22:56
Replies:
168
Replace the incompetent MH staff
Views:
62,847
Posted By
Light
Re: Replace the incompetent MH staff
tbh, i dont see why you even needed to play the game to tell that some rules were absolutly stupid with the punishment too harsh.
Id stake a guess, that the vast majority (over 80%) of closures...
Forum:
Alliance Discussions
13 Sep 2010, 16:30
Replies:
64
Worst Round EVA
Views:
12,211
Posted By
Light
Re: Worst Round EVA
So, 13 rounds ago.. ND did something? Ever since i came back at r29.. All ive seen of ND's proud history is that they have a round where they could win but decide to be shit, then for afew rounds...
Forum:
Planetarion Suggestions
13 Sep 2010, 16:16
Replies:
27
Planetarion - Put an Axe through it
Views:
13,179
Posted By
Light
Re: Planetarion - Put an Axe through it
The points the same though whatever the limit is. The PA community has shown time and time again, that it cannot regulate itself in order to ensure a fun round for everyone.
Im wondering, if this...
Forum:
Alliance Discussions
13 Sep 2010, 14:42
Replies:
64
Worst Round EVA
Views:
12,211
Posted By
Light
Re: Worst Round EVA
/me stands by her ND and CT are shit alliances stance, which she has taken for years now and its served her well.
How many times will they settle for 2nd before they decide 'hey, for once in our...
Forum:
Planetarion Suggestions
13 Sep 2010, 13:53
Replies:
27
Planetarion - Put an Axe through it
Views:
13,179
Posted By
Light
Re: Planetarion - Put an Axe through it
Thats not really due to the system changing though. People dont land when theirs losses now due to the evolution of the meta-game and the fact that with a much lower user-base its alot more likely...
Forum:
Planetarion Suggestions
13 Sep 2010, 13:01
Replies:
86
Planetarion Redesign
Views:
20,775
Posted By
Light
Re: Planetarion Redesign
Yes, starting to get abit too complicated for the first step :p
Forum:
Planetarion Suggestions
13 Sep 2010, 13:00
Replies:
13
Why have a galaxy forum?
Views:
3,701
Posted By
Light
Re: Why have a galaxy forum?
We cant choose how many randoms go into buddy packs. Its just however many buddy packs their are, the randoms get sorted into them. So sometimes we have smaller galaxys if there are lots of buddy...
Forum:
Planetarion Suggestions
13 Sep 2010, 12:52
Replies:
27
Planetarion - Put an Axe through it
Views:
13,179
Posted By
Light
Re: Planetarion - Put an Axe through it
Putting an axe through everything does not make a interesting, tactical, strategic or newb friendly game.
Care to comment on my suggestions? As i havent implemented anything new, just...
Forum:
Planetarion Discussions
13 Sep 2010, 12:27
Replies:
168
Replace the incompetent MH staff
Views:
62,847
Posted By
Light
Re: Replace the incompetent MH staff
Thats what this thread is about, custom names should not be a reason for closure when the multihunters have the ability to simply change the name (and in the case of fleets, remove the ability to...
Forum:
Planetarion Suggestions
12 Sep 2010, 15:26
Replies:
86
Planetarion Redesign
Views:
20,775
Posted By
Light
Re: Planetarion Redesign
This is one of the idea's for the future development of population but at the moment i dont really have any concrete ideas for it, let alone the benefits it would bring.
But the concept is that...
Forum:
Planetarion Suggestions
12 Sep 2010, 11:00
Replies:
86
Planetarion Redesign
Views:
20,775
Posted By
Light
Re: Planetarion Redesign
It is designed to be the easiest to understand way of doing it.
1 population in mining = 1 roid mined.
1 population in research = 1 research point per tick.
1 population in construction = 1...
Forum:
Planetarion Suggestions
12 Sep 2010, 10:57
Replies:
86
Planetarion Redesign
Views:
20,775
Posted By
Light
Re: Planetarion Redesign
I'll aim to get my updated (non-rushed) design document out by next sunday where i'll have the tech-tree and go through multiple different strategys the population system allows (and the drawbacks)...
Forum:
Planetarion Suggestions
12 Sep 2010, 09:42
Replies:
86
Planetarion Redesign
Views:
20,775
Posted By
Light
Re: Planetarion Redesign
The cap is through constructions.
A player can choose what he wants to assign his population to, one player might decide to build research labs to get their population into research to rush...
Forum:
Planetarion Suggestions
11 Sep 2010, 13:37
Replies:
86
Planetarion Redesign
Views:
20,775
Posted By
Light
Re: Planetarion Redesign
I cant really comment on your other ideas, as i dont really see what problem they're solving and i always heavily disagree with the idea that nerfing something down to its simplest form is better for...
Forum:
Planetarion Suggestions
10 Sep 2010, 19:11
Replies:
86
Planetarion Redesign
Views:
20,775
Posted By
Light
Re: Planetarion Redesign
Thank you, just remember this is a VERY rough draft i rushed through.
No idea, Its not my choice.
I've done this for fun, not to be paid; The PA Team isnt even paid :p
Forum:
Planetarion Suggestions
10 Sep 2010, 00:23
Replies:
86
Planetarion Redesign
Views:
20,775
Posted By
Light
Re: Planetarion Redesign
but anything research system forces players to choose which area's to prioritise. A tree just allows the game to put less desirable researches which would otherwise be ignored in the path of highly...
Forum:
Planetarion Suggestions
9 Sep 2010, 18:33
Replies:
86
Planetarion Redesign
Views:
20,775
Posted By
Light
Re: Planetarion Redesign
I think it offers more choice and direction. It forces players to go into branches they might otherwise of ignored which means players will want to go into every branch and be forced into choosing...
Forum:
Planetarion Suggestions
9 Sep 2010, 17:46
Replies:
86
Planetarion Redesign
Views:
20,775
Posted By
Light
Planetarion Redesign
The following document is my Design ideas for where to take Planetarion under JageX. Its primary focus is to alter planetarion in the slightest way possible in order to make the game accessible for...
Forum:
Planetarion Discussions
4 Sep 2010, 13:37
Replies:
168
Replace the incompetent MH staff
Views:
62,847
Posted By
Light
Re: Replace the incompetent MH staff
Thats why im all for the 'if you abuse the priviledge, its taken away' as if its a minor abuse which you dont even think is offensive, its not as if its gamechanging.
Should just be if your fleet...
Forum:
Planetarion Suggestions
2 Sep 2010, 21:36
Replies:
10
Cancel PLed ingal def on exiled planets
Views:
3,390
Posted By
Light
Re: Cancel PLed ingal def on exiled planets
Its not entitled to recieve def fleets with that eta anymore but prelaunched fleets by all accounts have already been order with that eta. The target planet does not have the option to get new ingal...
Forum:
Departing PA Messages
2 Sep 2010, 17:38
Replies:
19
I'm Retiring
Views:
5,287
Posted By
Light
Re: I'm Retiring
Goodbye Santa, loved playing with you in Planetarion and ********** :)
Will miss you :(
Forum:
Planetarion Discussions
2 Sep 2010, 16:43
Replies:
168
Replace the incompetent MH staff
Views:
62,847
Posted By
Light
Re: Replace the incompetent MH staff
Annie isnt just an IRC nick, its also a common name or nickname. Although, size of chicken breasts should of been a perfectly good rename. If i was MH, i'd of just changed it to "Size of Kilas...
Forum:
Planetarion Discussions
1 Sep 2010, 19:16
Replies:
168
Replace the incompetent MH staff
Views:
62,847
Posted By
Light
Re: Replace the incompetent MH staff
That was my original point, that custom names on anything should never be a reason for closure.. when you can simply rename it for them (and disable there option to change it).
but DK said it...
Forum:
Planetarion Suggestions
1 Sep 2010, 16:54
Replies:
10
Cancel PLed ingal def on exiled planets
Views:
3,390
Posted By
Light
Re: Cancel PLed ingal def on exiled planets
The planet in question could of been wanted by the person defending him but the rest of the gal didnt.
If the all galaxy dislike the planet, then they wouldnt be defending him.
Forum:
Planetarion Discussions
1 Sep 2010, 16:53
Replies:
168
Replace the incompetent MH staff
Views:
62,847
Posted By
Light
Re: Replace the incompetent MH staff
Then tbh, i dont really see what the MH's did wrong.
They deemed it offensive, it doesnt matter if you think it is or not as your opinion is void.
I searched yesturday for other cases game have...
Forum:
Planetarion Discussions
31 Aug 2010, 18:37
Replies:
168
Replace the incompetent MH staff
Views:
62,847
Posted By
Light
Re: Replace the incompetent MH staff
Cant you discuss with your team, future rule and procedure changes so we stop having planets closed for trivial reasons?
Closure should be for planets you dont wish to play Planetarion again due...
Forum:
Planetarion Discussions
31 Aug 2010, 18:30
Replies:
168
Replace the incompetent MH staff
Views:
62,847
Posted By
Light
Re: Replace the incompetent MH staff
but isnt that the thing? I know MH cant comment on individual cases but what they can comment on is procedures used on those types of cases and what they're planning on doing each round with those...
Forum:
Planetarion Discussions
31 Aug 2010, 15:28
Replies:
168
Replace the incompetent MH staff
Views:
62,847
Posted By
Light
Re: Replace the incompetent MH staff
I think it was said in a previous thread that those tools are now available to MH but they havent changed any of the procedures and instead continue to closure first method.
but it will...
Forum:
Planetarion Discussions
31 Aug 2010, 14:39
Replies:
168
Replace the incompetent MH staff
Views:
62,847
Posted By
Light
Re: Replace the incompetent MH staff
The name rules should just be:
Abusive/Inappropriate in the game Messages, Fleetname(s), Galaxy Banner, Galaxy Name, in the game Forum Posts (Galaxy and Alliance), Message from Commander
...
Forum:
Planetarion Discussions
31 Aug 2010, 14:27
Replies:
168
Replace the incompetent MH staff
Views:
62,847
Posted By
Light
Re: Replace the incompetent MH staff
As you wrote the current document, may i ask why you decided to keep it in that players have to report to #multihunters after any warning or get closed?
I just dont understand it at all, ive tried...
Forum:
Planetarion Discussions
31 Aug 2010, 12:49
Replies:
168
Replace the incompetent MH staff
Views:
62,847
Posted By
Light
Re: Replace the incompetent MH staff
As they deemed it possible to cause offensive or that its inappropriate as this is not a 18+ game.
no matter what team you put in, there will always be cases where you disagree with what they...
Forum:
Planetarion Discussions
31 Aug 2010, 12:09
Replies:
168
Replace the incompetent MH staff
Views:
62,847
Posted By
Light
Re: Replace the incompetent MH staff
Yes, thats a pretty standard EULA for offensive names. Its not there to show you how the report function works, how the judgements are made or what the procedures are. Its in the EULA to give the...
Forum:
Planetarion Discussions
31 Aug 2010, 11:43
Replies:
168
Replace the incompetent MH staff
Views:
62,847
Posted By
Light
Re: Replace the incompetent MH staff
Im now confused to what your actually trying to suggest?
Are you actually arguing for a system where anyone can report anything offensive? and the planet in question is forced to change name...
Forum:
Planetarion Discussions
31 Aug 2010, 11:35
Replies:
168
Replace the incompetent MH staff
Views:
62,847
Posted By
Light
Re: Replace the incompetent MH staff
Then it probably wont be closed. Its not your job to deem planets offensive, its the MultiHunters duty.. you can only flag planets for there review.
There will be times you disagree, there will be...
Forum:
Planetarion Discussions
31 Aug 2010, 11:27
Replies:
168
Replace the incompetent MH staff
Views:
62,847
Posted By
Light
Re: Replace the incompetent MH staff
Something being offensive is highly subjective and there is really little point arguing about it. If the MH's find a certain name offensive, then they should change that name. I do not disagree with...
Forum:
Planetarion Discussions
31 Aug 2010, 09:13
Replies:
168
Replace the incompetent MH staff
Views:
62,847
Posted By
Light
Re: Replace the incompetent MH staff
Thats basically the only commenti have whenever the subject of MH's come up. In this case, its simply "why close someone for an offensive name? especially a borderline offensive name? when you have...
Forum:
Alliance Discussions
20 Aug 2010, 20:39
Replies:
69
Alliance Points System
Views:
13,054
Posted By
Light
Re: Alliance Points System
The thing is, the community now regards crashing as any land which wont repay the individual planet within 2-3 days.
What that means is we now have a game where combat is avoided at all costs and...
Forum:
Planetarion Discussions
20 Aug 2010, 14:08
Replies:
16
The Problem with Eonium
Views:
9,067
Posted By
Light
Re: The Problem with Eonium
Im currently going through alot of PA and redesigning it for fun, so dont want to really give away everything now.
but basically, no universal trading, no galaxy trading (galaxy fund exists still...
Forum:
Planetarion Discussions
20 Aug 2010, 12:27
Replies:
16
The Problem with Eonium
Views:
9,067
Posted By
Light
Re: The Problem with Eonium
Im a fan of bringing meaning back into the resources, as at the moment.. there might as well only be 1 resource type rather than 3.
I was thinking more along the lines of brining back eonium fuel...
Forum:
Planetarion Discussions
17 Aug 2010, 22:47
Replies:
16
The Problem with Eonium
Views:
9,067
Posted By
Light
Re: The Problem with Eonium
Fuel costs restricted movement in the game, as the game is about attacking and defending where constantly moving your fleet is the best option fuel costs proved to be a hinderance.
It didnt add...
Forum:
Planetarion Suggestions
13 Aug 2010, 11:06
Replies:
14
Credit Bonus Modification
Views:
4,294
Posted By
Light
Re: Credit Bonus Modification
We have more paid accounts at the moment than free accounts while also allowing free accounts to play the game comfortably and maybe even win it.
We do not need to give more resource or heavy...
Forum:
Planetarion Suggestions
7 Aug 2010, 10:28
Replies:
16
Make the first day fun again
Views:
3,337
Posted By
Light
Re: Make the first day fun again
I do think its abit boring that we basically only have to login once during protection to que the next cons/res but its certainly better than init'ing roids every tick for 12hours.
My original...
Forum:
Planetarion Discussions
6 Aug 2010, 15:24
Replies:
101
Prelaunch (split)
Views:
23,232
Posted By
Light
Re: Prelaunch (split)
I'd like to see a round with +1 prelaunch for attacking (defence prelaunch remains the same as now). +1 doesnt mean you can still do the 4am attacks, as 3am is just as bad for most people who find...
Forum:
Planetarion Discussions
6 Aug 2010, 10:31
Replies:
101
Prelaunch (split)
Views:
23,232
Posted By
Light
Re: Prelaunch (split)
again, being online for 5minutes at 4am is hardly rewarding activity. You're rewarding the timezone someone lives in or there personal situation which may or may not allow them to be awake at that...
Forum:
Planetarion Discussions
5 Aug 2010, 11:25
Replies:
101
Prelaunch (split)
Views:
23,232
Posted By
Light
Re: Prelaunch (split)
I understand that..well i dont really... Why would there be the same number of def fleets if theres less night time attacking going on? If only 2 allys are launching at night still, why would every...
Forum:
Planetarion Discussions
5 Aug 2010, 09:05
Replies:
39
personal data storage
Views:
9,880
Posted By
Light
Re: personal data storage
Isnt that based on IP? :)
Forum:
Planetarion Discussions
5 Aug 2010, 07:31
Replies:
101
Prelaunch (split)
Views:
23,232
Posted By
Light
Re: Prelaunch (split)
but the amount of daytime defence would remain the same.. The most efficient time to launch will always be in the middle of the night, due to that being when the def pool is the most likely to be the...
Forum:
Planetarion Discussions
4 Aug 2010, 23:03
Replies:
101
Prelaunch (split)
Views:
23,232
Posted By
Light
Re: Hi from a Jagex fansite
Why is being around during the nights rewarding activity? Activity is time online, someone from europe who spends 12hours playing PA during the day should not be rewarded? but if someone america...
Forum:
Planetarion Discussions
4 Aug 2010, 19:55
Replies:
101
Prelaunch (split)
Views:
23,232
Posted By
Light
Re: Hi from a Jagex fansite
What is activeness? You say we should reward it? but as far as i can see, you need to be online at 9pm PL and then online at 4am for 5mins to send defence. This is hardly being extremly active, its...
Forum:
Planetarion Discussions
4 Aug 2010, 19:46
Replies:
101
Prelaunch (split)
Views:
23,232
Posted By
Light
Re: Hi from a Jagex fansite
The advantage from launching when everyone else launches isnt gained from prelaunch, otherwise everyone else would just launch at midnight.
The advantage from launching when there is the least...
Forum:
Planetarion Discussions
4 Aug 2010, 19:36
Replies:
101
Prelaunch (split)
Views:
23,232
Posted By
Light
Re: Hi from a Jagex fansite
but theres still a portion of the community which is hardcore and would still launch at 3-6am giving them a huge advantage over everyone else.
Forum:
Planetarion Discussions
4 Aug 2010, 19:18
Replies:
39
personal data storage
Views:
9,880
Posted By
Light
Re: personal data storage
This account has been closed by the game admins.
Yup, they're pretty strict :p
http://pastebin.com/ReYsHwJJ
Forum:
Planetarion Discussions
4 Aug 2010, 13:26
Replies:
101
Prelaunch (split)
Views:
23,232
Posted By
Light
Re: Hi from a Jagex fansite
Ive never really thought about it, always considered prelaunch to even the playingfield as far as attacking goes. Everyone can prelaunch there attack and get the same attacking benefit from launching...
Forum:
Planetarion Discussions
2 Aug 2010, 14:25
Replies:
98
Hi from a Jagex fansite
Views:
42,117
Posted By
Light
Re: Hi from a Jagex fansite
I'd be interested to know why they bought the game in the first place, whats they're aim and where do/did they see PA going when they bought it? :p PA isnt even close to the best sci-fi browser based...
Forum:
Planetarion Discussions
2 Aug 2010, 14:12
Replies:
98
Hi from a Jagex fansite
Views:
42,117
Posted By
Light
Re: Hi from a Jagex fansite
I was reading your blogpost, presume its yours? http://xelronia.blogspot.com/2010/07/planetarion.html
and afew points to correct:
Planetarion is highly competitive and requires alot of time to...
Forum:
Strategic Discussions
31 Jul 2010, 16:32
Replies:
20
r38 ... why initiate more than 200 roids before tick 1 ?
Views:
5,755
Posted By
Light
Re: r38 ... why initiate more than 200 roids before tick 1 ?
init to 200 if you're CR/BS rushing.
init to 300 if you're new or not sure.
init to 450 if you want to take a risk.
I personally always init to 450 as i dont like to play catchup, plus with your...
Forum:
Planetarion Discussions
31 Jul 2010, 16:27
Replies:
30
Round 38 Changes
Views:
20,454
Posted By
Light
Re: Round 38 Changes
Looks ok but i'd prefer if 1 accounted for the planet rank as well, so if you land on the #1 planet you'd get more points than landing on a #370 rank planet. Otherwise you're just saying that noob...
Forum:
Planetarion Discussions
30 Jul 2010, 14:30
Replies:
98
Hi from a Jagex fansite
Views:
42,117
Posted By
Light
Re: Hi from a Jagex fansite
Its one thing i dont really understand, why would they buy PA just to make a new game? Theres no gaurentee that the PA community will switch over to galaxytarion when they release it.
Forum:
Planetarion Discussions
30 Jul 2010, 11:42
Replies:
98
Hi from a Jagex fansite
Views:
42,117
Posted By
Light
Re: Hi from a Jagex fansite
I presume the credits are lowered temporarily to make it seem less bad when there's a rollback or downtime this round. I'm guessing we havent moved servers yet and when we do, there's bound to be at...
Forum:
Planetarion Discussions
29 Jul 2010, 22:14
Replies:
98
Hi from a Jagex fansite
Views:
42,117
Posted By
Light
Re: Hi from a Jagex fansite
Fairly sure the no advertising rule is aimed at advertising rival games from other developers. Would be abit stupid to implement a 'no mentioning the owners other games'.
Forum:
Planetarion Discussions
27 Jul 2010, 22:04
Replies:
85
New Owner Prediction Thread
Views:
16,358
Posted By
Light
Re: New Owner Prediction Thread
That is the first impression of a new player, If its not the case.. its not the new players fault, its the games fault for giving off the wrong impression through poor design.
Thats actually...
Forum:
Planetarion Discussions
27 Jul 2010, 21:54
Replies:
26
Lowering the alliance limits?
Views:
8,438
Posted By
Light
Re: Lowering the alliance limits?
We've tried lowering the alliance limit, it doesnt do anything extra.. We dont automatically get new alliances popping up as the playerbase only has so many people willing to take the time to be a HC...
Forum:
Planetarion Discussions
26 Jul 2010, 22:13
Replies:
31
Dear Jagex
Views:
6,711
Posted By
Light
Re: Dear Jagex
Dear Jagex.
Ignore Kennys and Kargools forum posts, they like to troll owners and then complain when owners ignore there troll posts.
PA only needs 2 things
1: an active coder (The current PA...
Forum:
Planetarion Discussions
26 Jul 2010, 22:12
Replies:
85
New Owner Prediction Thread
Views:
16,358
Posted By
Light
Re: New Owner Prediction Thread
Every change ever suggested or implemented, you've posted on the forums that you'd quit PA if it happend :p
Forum:
Alliance Discussions
17 Jul 2010, 22:53
Replies:
73
Congratulations Evolution!
Views:
13,356
Posted By
Light
Re: Congratulations Evolution!
Shouldnt they work on addressing that problem though? rather than ignoring it, so they can get a better shot at #1 and not fold as soon as war comes (and they get activly targeted).
Forum:
Planetarion Discussions
17 Jul 2010, 02:05
Replies:
130
Dear zPeti part 3
Views:
39,461
Posted By
Light
Re: Dear zPeti part 3
Lets face facts here, get your game out ASAP so the active community can move on.
Forum:
Alliance Discussions
17 Jul 2010, 02:02
Replies:
73
Congratulations Evolution!
Views:
13,356
Posted By
Light
Re: Congratulations Evolution!
maybe one time, you could finish #1.
You should aim for a 18mil lead with 24ticks to go, maybe you wont crash that away :salute:
Forum:
Alliance Discussions
17 Jul 2010, 01:55
Replies:
73
Congratulations Evolution!
Views:
13,356
Posted By
Light
Re: Congratulations Evolution!
You didnt win it in anyone elses eyes.
Forum:
Alliance Discussions
17 Jul 2010, 01:54
Replies:
170
Congratz NewDawn
Views:
32,920
Posted By
Light
Re: Congratz NewDawn
Congratulations ND, you got what you deserved!
Forum:
Alliance Discussions
16 Jul 2010, 19:01
Replies:
170
Congratz NewDawn
Views:
32,920
Posted By
Light
Re: Congratz NewDawn
As thats all they ever aim for, remember :p
Forum:
Alliance Discussions
16 Jul 2010, 18:50
Replies:
170
Congratz NewDawn
Views:
32,920
Posted By
Light
Re: Congratz NewDawn
Congratulations ND :salute:
maybe next round......
Forum:
Alliance Discussions
14 Jul 2010, 22:46
Replies:
170
Congratz NewDawn
Views:
32,920
Posted By
Light
Re: Congratz NewDawn
ND and CT have proved time and time again what is wrong with PA. Avoiding incomings shouldnt lead to #1, fighting wars and winning should.
Forum:
Planetarion Discussions
9 Jul 2010, 15:10
Replies:
188
If I could make three changes to Planetarion, they'd be .....
Views:
112,067
Posted By
Light
Re: If I could make three changes to Planetarion, they'd be .....
The one race idea isnt exactly the same as 'completly taking the race choices out of the game', instead they would be implemented in the tech tree. So that people dont have to make a massive game...
Forum:
Planetarion Suggestions
7 Jul 2010, 13:12
Replies:
21
Limit the numbers of research labs you can build
Views:
5,557
Posted By
Light
Re: Limit the numbers of research labs you can build
Your 'research' shows that the method at which people are told they need 20% of current constructions in research labs for maximum bonus needs to be changed. Not that there needs to be a limit,...
Forum:
General Discussions
4 Jul 2010, 14:47
Replies:
15
World Cup Betting
Views:
8,685
Posted By
Light
Re: World Cup Betting
If you've made a skybet account, go to freebets.. and type FINAL into the promotional code box for a free £5 bet on the outright winner of the worldcup.
Forum:
Alliance Discussions
3 Jul 2010, 12:10
Replies:
98
Round 37 = Boring?
Views:
20,188
Posted By
Light
Re: Round 37 = Boring?
Who's 9:1:22?
Seems Asc let him crash defence \o/
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