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Posts Made By:
Ripur
Forum:
Planetarion Suggestions
10 May 2004, 00:20
Replies:
4
Defence ships
Views:
2,155
Posted By
Ripur
Re: Defence ships
They are called Battle Ship class.
Forum:
Planetarion Suggestions
7 May 2004, 06:33
Replies:
18
Fleet Analysis and XAN
Views:
2,827
Posted By
Ripur
Re: Fleet Analysis and XAN
I can understand not getting uni scans on xan players, but to limit your mil scan to only 3 races and only for incoming fleets makes it pretty god damn useless. Xan are cheap fast powerfull and can...
Forum:
Planetarion Suggestions
7 May 2004, 06:28
Replies:
7
Multi-Tick attacks
Views:
1,868
Posted By
Ripur
Re: Multi-Tick attacks
I find one tick attacks much more enjoyable then 3 tick attacks, since i can snag my roids fast and head home to fight off incoming.
Multi tick attacks is a step backwards in PA evolution.
Forum:
Planetarion Suggestions
1 May 2004, 01:30
Replies:
3
Fleet Movements + MIssions
Views:
2,016
Posted By
Ripur
Re: Fleet Movements + MIssions
i liked old school fleet page aswell. don't understand the reason for spliting them up
Forum:
Planetarion Suggestions
1 May 2004, 01:28
Replies:
14
Some PDS ideas
Views:
2,273
Posted By
Ripur
Re: Some PDS ideas
Yes round 3 Legion's laser turret strong hold was impressive
what was the final count at end round? 3 mil?
Forum:
Planetarion Suggestions
30 Apr 2004, 04:53
Replies:
15
Not to interesting...but useful
Views:
1,776
Posted By
Ripur
Re: Not to interesting...but useful
I don't think it's nessicary to place a blocker on minister selection. So far the only abilities discussed that could prove usefull and game changing is the MoW fleet scan power. Now, since that is...
Forum:
Planetarion Suggestions
30 Apr 2004, 04:43
Replies:
14
Some PDS ideas
Views:
2,273
Posted By
Ripur
Re: Some PDS ideas
So which do guys think worked better
Old school PDS that fired first, excellent damage and good armour?
or round 4(5?) PDS that fired last, had good damage and AMAZING armour?
Forum:
Planetarion Suggestions
30 Apr 2004, 04:35
Replies:
21
Attack Restrictions, Alliances
Views:
2,679
Posted By
Ripur
Re: Attack Restrictions, Alliances
Maybe some way to get rid of inactives more effectively? The new exile system is the most effective way to remove an inactive from you gal in any PA round and becuase of it me and my gla have enjoyed...
Forum:
Planetarion Suggestions
30 Apr 2004, 04:24
Replies:
20
Covert Ops
Views:
3,027
Posted By
Ripur
Re: Covert Ops
They should make SCs un-opable.
Forum:
Planetarion Suggestions
28 Apr 2004, 22:27
Replies:
15
Not to interesting...but useful
Views:
1,776
Posted By
Ripur
Re: Not to interesting...but useful
while we're at it, make teh MoW able to see ALL fleet movements from his gal.
Forum:
Planetarion Suggestions
28 Apr 2004, 01:30
Replies:
14
Some PDS ideas
Views:
2,273
Posted By
Ripur
Re: Some PDS ideas
sweet sweet pds
PDS + Cathaar efficientcy+ hacking = turtle
fear my 100 roids and 1mil score
Forum:
Planetarion Suggestions
24 Apr 2004, 16:11
Replies:
64
A Solution to Alliance Blocking.
Views:
5,372
Posted By
Ripur
Re: A Solution to Alliance Blocking.
While it is true battle groups can form to inflict bashing damage, having counter attacks as your only means of defence isn't that helpful. If you send out a counter attack, you have just thrown in a...
Forum:
Planetarion Suggestions
24 Apr 2004, 03:44
Replies:
64
A Solution to Alliance Blocking.
Views:
5,372
Posted By
Ripur
Re: A Solution to Alliance Blocking.
basically it's making the Galaxy the only real unit of power. You make galaxies completely random and now the only way to go anywhere is to work togather. Since exiling inactives is easier than ever...
Forum:
Planetarion Suggestions
23 Apr 2004, 22:47
Replies:
64
A Solution to Alliance Blocking.
Views:
5,372
Posted By
Ripur
Re: A Solution to Alliance Blocking.
I guess i can put a word or two in from the bottom/middle of the pile
Since round 1 i haven't been in an alliance, and i'm not going to be in an alliance with anyone outside my gal unless i've...
Forum:
Planetarion Suggestions
23 Apr 2004, 22:08
Replies:
9
Dynamic Eta's
Views:
2,684
Posted By
Ripur
Re: Dynamic Eta's
i'm telling ya, if tou want to stop bashing you need to force people to fight targets roughly their own size or larger. the 'you can not attack a target this small' is a good step in the right...
Forum:
Planetarion Suggestions
21 Apr 2004, 21:41
Replies:
10
More specilization
Views:
2,126
Posted By
Ripur
Re: More specilization
Yea it would help active gals out alot more than inactive, but generally active gals do better than inactive ones anyways. As for multying, it happens, this won't change that.
If you worry...
Forum:
Planetarion Suggestions
21 Apr 2004, 21:30
Replies:
5
More Xtreme roid capping
Views:
2,127
Posted By
Ripur
Re: More Xtreme roid capping
With big advantages for some races attacking another, i really do think the smallest target a player is allowed should be close to his own score. i like 75% but anything over 50% would do.
make...
Forum:
Planetarion Suggestions
21 Apr 2004, 21:28
Replies:
75
[DISCUSS]R11 Ship Stats
Views:
6,404
Posted By
Ripur
Re: [DISCUSS]R11 Ship Stats
ships eta work like this
Base ETA (which starts at 12 i think) + Lowest FLeet ETA
So if you send a fleet out on a raid and the lowest ETA of any of the ships is say.. 3 you would reach that...
Forum:
Planetarion Suggestions
21 Apr 2004, 21:26
Replies:
21
Damage allocation
Views:
2,628
Posted By
Ripur
Re: Damage allocation
The resources effecientcy is already built into the new stats
Look at the r11 ship stat page and it tells you on average how much bang for you buck each race has (I like how Xans are the most...
Forum:
Planetarion Suggestions
21 Apr 2004, 14:33
Replies:
5
More Xtreme roid capping
Views:
2,127
Posted By
Ripur
Re: More Xtreme roid capping
I don't see hwo your argument applies. Yes smaller players have an advantage, but to pull of a raid that envolve hitting someone many times your size, who probably is active, has active gal members,...
Forum:
Planetarion Suggestions
21 Apr 2004, 14:21
Replies:
12
Mercanries
Views:
2,013
Posted By
Ripur
Re: Mercanries
It would be a nice option for more active newbs who don't have an alliance to get to know people from doing jobs.
Forum:
Planetarion Suggestions
21 Apr 2004, 14:12
Replies:
10
More specilization
Views:
2,126
Posted By
Ripur
Re: More specilization
I was figuring it would work like the old mil scan. If you have the res and the amps you can scan anyone to see what ships are in what fleet.
but nothing set in stone, just some suggestions.
Forum:
Planetarion Suggestions
21 Apr 2004, 05:09
Replies:
10
More specilization
Views:
2,126
Posted By
Ripur
More specilization
Why not make the races more specialized? This idea of combining Drones and BCs got me thinking of what other cool little perks races could have. Things like race specific structures, race specific...
Forum:
Planetarion Suggestions
21 Apr 2004, 04:53
Replies:
12
Mercanries
Views:
2,013
Posted By
Ripur
Re: Mercanries
I like merc jobs
Don't think a special race should be made, but an integrated system of paying for contracts needs to be made.
Forum:
Planetarion Suggestions
21 Apr 2004, 00:55
Replies:
5
More Xtreme roid capping
Views:
2,127
Posted By
Ripur
More Xtreme roid capping
Why not take the 25% roid cap limit off of a target if it's attackers are all smaller than himself
Say a 20 mil player is hit by 6 4mil players. He would lose say.... 60% of his roids. just...
Forum:
Planetarion Suggestions
21 Apr 2004, 00:00
Replies:
21
Damage allocation
Views:
2,628
Posted By
Ripur
Re: Damage allocation
So is agi and wepspeed coming back in round 11?
Forum:
Planetarion Suggestions
20 Apr 2004, 23:58
Replies:
75
[DISCUSS]R11 Ship Stats
Views:
6,404
Posted By
Ripur
Re: [DISCUSS]R11 Ship Stats
Does EMP render a ship dead in teh water or just un-able to fire?
Either way, choice B makes teh best sense, and the agi= 0 thing would only be a bonus (assuming wep speed, agi and gun# all come...
Forum:
Planetarion Suggestions
18 Apr 2004, 23:17
Replies:
2
members attacking recruits
Views:
1,626
Posted By
Ripur
Re: members attacking recruits
You could just have an alliance that was acutally run well instead of letting everyone in that applied so as to boost their score.
Forum:
Planetarion Suggestions
18 Apr 2004, 22:50
Replies:
21
Damage allocation
Views:
2,628
Posted By
Ripur
Re: Damage allocation
I am in favor of damage pools.
If you look at the math for ship combat with multiple stats in wep speed, manuverabilty damage armour ect. you will end up with 2 important numbers
1. The res put...
Forum:
Planetarion Suggestions
18 Apr 2004, 22:15
Replies:
15
EMP mechanics
Views:
2,103
Posted By
Ripur
Re: EMP mechanics
Method 2 makes damage much simplier and you can classify the races in a general sense such as
Terran- Dam- Good, Armour - Great
Cath- Dam- Great, Armour- Great, special EMP
Xan- Dam Great, Armour-...
Forum:
Planetarion Suggestions
18 Apr 2004, 18:38
Replies:
75
[DISCUSS]R11 Ship Stats
Views:
6,404
Posted By
Ripur
Re: [DISCUSS]R11 Ship Stats
While i haven't had time to play with a battle calc to see if the new stats are ballanced, i do liek the general gist of the new fleets
Alot of people don't take into account that certain races...
Forum:
Planetarion Suggestions
10 Apr 2004, 20:04
Replies:
14
[APPROVED][ISH]Covert ops have been nerfed too much
Views:
2,020
Posted By
Ripur
Re: Covert ops have been nerfed too much
neither does bashing
Forum:
Planetarion Suggestions
10 Apr 2004, 19:52
Replies:
20
[APPROVED]stealing ships
Views:
2,390
Posted By
Ripur
Re: stealing ships
I kinda like the new system, as it can be very devistating to an attack or deffender with just a handfull of subversionships. It might make more sense if subveryted ships could be targeted and...
Forum:
Planetarion Suggestions
2 Apr 2004, 05:45
Replies:
14
[APPROVED][ISH]Covert ops have been nerfed too much
Views:
2,020
Posted By
Ripur
Re: Covert ops have been nerfed too much
i think the 'destroy structure' op is ment to be the thorn in large players' sides. I can scan anyone in the top 10 and they all have 1 of each ship factory. If by chance an op strikes one of those...
Forum:
Alliance Recruitment
28 Mar 2004, 05:13
Replies:
15
Le resistance
Views:
2,803
Posted By
Ripur
Re: Le resistance
le resistance in action
http://pirate.planetarion.com/showthread.php?t=176163
Forum:
Strategic Discussions
28 Mar 2004, 05:11
Replies:
25
Covert Ops / free accounts
Views:
4,165
Posted By
Ripur
Re: Covert Ops / free accounts
Lets see...that's 11 succesful hits
:banana: :banana: :banana: :banana: :banana: :banana: :banana: :banana: :banana: :banana: :banana:
le resistance!
Forum:
Strategic Discussions
27 Mar 2004, 15:45
Replies:
25
Covert Ops / free accounts
Views:
4,165
Posted By
Ripur
Re: This Is Retarted!!!!!!!!!!!!!!
yep
Le resistance moves on!
Look on the bright side, he doesn't have Exploding Fist abilities
Forum:
Strategic Discussions
26 Mar 2004, 16:10
Replies:
8
good surprise
Views:
3,348
Posted By
Ripur
Re: good surprise
While i can understand the want to have a small player come out as best as possible in a conflict, it seems unfair that the Zik should be made less combat effective in that an attacker of same size...
Forum:
Alliance Recruitment
26 Mar 2004, 15:53
Replies:
15
Le resistance
Views:
2,803
Posted By
Ripur
Re: Le resistance
well i'm going off the manual info on that, so it could be wrong. Still, blowing up structures and roids is good fun for all! By 'all' i mean 'me'.
Forum:
Alliance Recruitment
26 Mar 2004, 15:47
Replies:
15
Le resistance
Views:
2,803
Posted By
Ripur
Re: Le resistance
what, I can't talk in my own thread? Which i have to mentoin was at the top of the forum when i answered
Forum:
Alliance Recruitment
26 Mar 2004, 15:40
Replies:
15
Le resistance
Views:
2,803
Posted By
Ripur
Re: Le resistance
therookie?
Forum:
Alliance Recruitment
26 Mar 2004, 05:02
Replies:
15
Le resistance
Views:
2,803
Posted By
Ripur
Le resistance
Hey boys and girl, It's 150 ticks into the great game of PA and you know what that means, right? The universe has settled into a clustering of the HAVES (alliance people) and the HAVE NOTS (the rest...
Forum:
Strategic Discussions
25 Mar 2004, 23:19
Replies:
8
good surprise
Views:
3,348
Posted By
Ripur
Re: good surprise
why not simply make a rule that if a ship has no other targets to fire at, it will attack Sub/emp ships (assuming it is a targetable class)
Forum:
Planetarion Discussions
24 Mar 2004, 04:45
Replies:
14
Cloaked ships
Views:
2,512
Posted By
Ripur
Re: Cloaked ships
wow that 20% research bonus is killer if they are already working on cruisers.
Forum:
Strategic Discussions
21 Mar 2004, 08:22
Replies:
30
Poll:
Race and Fleet Composition R10.5
Views:
3,966
Posted By
Ripur
Re: Race and Fleet Composition R10.5
I like the odd tactics that can occur from unexpected Zik forces. Also, with covert ops and more need for information before a raid hits, playing a support role could prove very benificial for the...
Showing results 1 to 45 of 45
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