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Search: Posts Made By: Ripur
Forum: Planetarion Suggestions 10 May 2004, 00:20
Replies: 4
Views: 2,155
Posted By Ripur
Re: Defence ships

They are called Battle Ship class.
Forum: Planetarion Suggestions 7 May 2004, 06:33
Replies: 18
Views: 2,827
Posted By Ripur
Re: Fleet Analysis and XAN

I can understand not getting uni scans on xan players, but to limit your mil scan to only 3 races and only for incoming fleets makes it pretty god damn useless. Xan are cheap fast powerfull and can...
Forum: Planetarion Suggestions 7 May 2004, 06:28
Replies: 7
Views: 1,868
Posted By Ripur
Re: Multi-Tick attacks

I find one tick attacks much more enjoyable then 3 tick attacks, since i can snag my roids fast and head home to fight off incoming.
Multi tick attacks is a step backwards in PA evolution.
Forum: Planetarion Suggestions 1 May 2004, 01:30
Replies: 3
Views: 2,016
Posted By Ripur
Re: Fleet Movements + MIssions

i liked old school fleet page aswell. don't understand the reason for spliting them up
Forum: Planetarion Suggestions 1 May 2004, 01:28
Replies: 14
Views: 2,273
Posted By Ripur
Re: Some PDS ideas

Yes round 3 Legion's laser turret strong hold was impressive
what was the final count at end round? 3 mil?
Forum: Planetarion Suggestions 30 Apr 2004, 04:53
Replies: 15
Views: 1,776
Posted By Ripur
Re: Not to interesting...but useful

I don't think it's nessicary to place a blocker on minister selection. So far the only abilities discussed that could prove usefull and game changing is the MoW fleet scan power. Now, since that is...
Forum: Planetarion Suggestions 30 Apr 2004, 04:43
Replies: 14
Views: 2,273
Posted By Ripur
Re: Some PDS ideas

So which do guys think worked better
Old school PDS that fired first, excellent damage and good armour?
or round 4(5?) PDS that fired last, had good damage and AMAZING armour?
Forum: Planetarion Suggestions 30 Apr 2004, 04:35
Replies: 21
Views: 2,679
Posted By Ripur
Re: Attack Restrictions, Alliances

Maybe some way to get rid of inactives more effectively? The new exile system is the most effective way to remove an inactive from you gal in any PA round and becuase of it me and my gla have enjoyed...
Forum: Planetarion Suggestions 30 Apr 2004, 04:24
Replies: 20
Views: 3,027
Posted By Ripur
Re: Covert Ops

They should make SCs un-opable.
Forum: Planetarion Suggestions 28 Apr 2004, 22:27
Replies: 15
Views: 1,776
Posted By Ripur
Re: Not to interesting...but useful

while we're at it, make teh MoW able to see ALL fleet movements from his gal.
Forum: Planetarion Suggestions 28 Apr 2004, 01:30
Replies: 14
Views: 2,273
Posted By Ripur
Re: Some PDS ideas

sweet sweet pds
PDS + Cathaar efficientcy+ hacking = turtle
fear my 100 roids and 1mil score
Forum: Planetarion Suggestions 24 Apr 2004, 16:11
Replies: 64
Views: 5,372
Posted By Ripur
Re: A Solution to Alliance Blocking.

While it is true battle groups can form to inflict bashing damage, having counter attacks as your only means of defence isn't that helpful. If you send out a counter attack, you have just thrown in a...
Forum: Planetarion Suggestions 24 Apr 2004, 03:44
Replies: 64
Views: 5,372
Posted By Ripur
Re: A Solution to Alliance Blocking.

basically it's making the Galaxy the only real unit of power. You make galaxies completely random and now the only way to go anywhere is to work togather. Since exiling inactives is easier than ever...
Forum: Planetarion Suggestions 23 Apr 2004, 22:47
Replies: 64
Views: 5,372
Posted By Ripur
Re: A Solution to Alliance Blocking.

I guess i can put a word or two in from the bottom/middle of the pile
Since round 1 i haven't been in an alliance, and i'm not going to be in an alliance with anyone outside my gal unless i've...
Forum: Planetarion Suggestions 23 Apr 2004, 22:08
Replies: 9
Views: 2,684
Posted By Ripur
Re: Dynamic Eta's

i'm telling ya, if tou want to stop bashing you need to force people to fight targets roughly their own size or larger. the 'you can not attack a target this small' is a good step in the right...
Forum: Planetarion Suggestions 21 Apr 2004, 21:41
Replies: 10
Views: 2,126
Posted By Ripur
Re: More specilization

Yea it would help active gals out alot more than inactive, but generally active gals do better than inactive ones anyways. As for multying, it happens, this won't change that.
If you worry...
Forum: Planetarion Suggestions 21 Apr 2004, 21:30
Replies: 5
Views: 2,127
Posted By Ripur
Re: More Xtreme roid capping

With big advantages for some races attacking another, i really do think the smallest target a player is allowed should be close to his own score. i like 75% but anything over 50% would do.
make...
Forum: Planetarion Suggestions 21 Apr 2004, 21:28
Replies: 75
Views: 6,404
Posted By Ripur
Re: [DISCUSS]R11 Ship Stats

ships eta work like this

Base ETA (which starts at 12 i think) + Lowest FLeet ETA

So if you send a fleet out on a raid and the lowest ETA of any of the ships is say.. 3 you would reach that...
Forum: Planetarion Suggestions 21 Apr 2004, 21:26
Replies: 21
Views: 2,628
Posted By Ripur
Re: Damage allocation

The resources effecientcy is already built into the new stats
Look at the r11 ship stat page and it tells you on average how much bang for you buck each race has (I like how Xans are the most...
Forum: Planetarion Suggestions 21 Apr 2004, 14:33
Replies: 5
Views: 2,127
Posted By Ripur
Re: More Xtreme roid capping

I don't see hwo your argument applies. Yes smaller players have an advantage, but to pull of a raid that envolve hitting someone many times your size, who probably is active, has active gal members,...
Forum: Planetarion Suggestions 21 Apr 2004, 14:21
Replies: 12
Views: 2,013
Posted By Ripur
Re: Mercanries

It would be a nice option for more active newbs who don't have an alliance to get to know people from doing jobs.
Forum: Planetarion Suggestions 21 Apr 2004, 14:12
Replies: 10
Views: 2,126
Posted By Ripur
Re: More specilization

I was figuring it would work like the old mil scan. If you have the res and the amps you can scan anyone to see what ships are in what fleet.
but nothing set in stone, just some suggestions.
Forum: Planetarion Suggestions 21 Apr 2004, 05:09
Replies: 10
Views: 2,126
Posted By Ripur
More specilization

Why not make the races more specialized? This idea of combining Drones and BCs got me thinking of what other cool little perks races could have. Things like race specific structures, race specific...
Forum: Planetarion Suggestions 21 Apr 2004, 04:53
Replies: 12
Views: 2,013
Posted By Ripur
Re: Mercanries

I like merc jobs
Don't think a special race should be made, but an integrated system of paying for contracts needs to be made.
Forum: Planetarion Suggestions 21 Apr 2004, 00:55
Replies: 5
Views: 2,127
Posted By Ripur
More Xtreme roid capping

Why not take the 25% roid cap limit off of a target if it's attackers are all smaller than himself
Say a 20 mil player is hit by 6 4mil players. He would lose say.... 60% of his roids. just...
Forum: Planetarion Suggestions 21 Apr 2004, 00:00
Replies: 21
Views: 2,628
Posted By Ripur
Re: Damage allocation

So is agi and wepspeed coming back in round 11?
Forum: Planetarion Suggestions 20 Apr 2004, 23:58
Replies: 75
Views: 6,404
Posted By Ripur
Re: [DISCUSS]R11 Ship Stats

Does EMP render a ship dead in teh water or just un-able to fire?

Either way, choice B makes teh best sense, and the agi= 0 thing would only be a bonus (assuming wep speed, agi and gun# all come...
Forum: Planetarion Suggestions 18 Apr 2004, 23:17
Replies: 2
Views: 1,626
Posted By Ripur
Re: members attacking recruits

You could just have an alliance that was acutally run well instead of letting everyone in that applied so as to boost their score.
Forum: Planetarion Suggestions 18 Apr 2004, 22:50
Replies: 21
Views: 2,628
Posted By Ripur
Re: Damage allocation

I am in favor of damage pools.
If you look at the math for ship combat with multiple stats in wep speed, manuverabilty damage armour ect. you will end up with 2 important numbers
1. The res put...
Forum: Planetarion Suggestions 18 Apr 2004, 22:15
Replies: 15
Views: 2,103
Posted By Ripur
Re: EMP mechanics

Method 2 makes damage much simplier and you can classify the races in a general sense such as
Terran- Dam- Good, Armour - Great
Cath- Dam- Great, Armour- Great, special EMP
Xan- Dam Great, Armour-...
Forum: Planetarion Suggestions 18 Apr 2004, 18:38
Replies: 75
Views: 6,404
Posted By Ripur
Re: [DISCUSS]R11 Ship Stats

While i haven't had time to play with a battle calc to see if the new stats are ballanced, i do liek the general gist of the new fleets

Alot of people don't take into account that certain races...
Forum: Planetarion Suggestions 10 Apr 2004, 20:04
Replies: 14
Views: 2,020
Posted By Ripur
Forum: Planetarion Suggestions 10 Apr 2004, 19:52
Replies: 20
Views: 2,390
Posted By Ripur
Re: stealing ships

I kinda like the new system, as it can be very devistating to an attack or deffender with just a handfull of subversionships. It might make more sense if subveryted ships could be targeted and...
Forum: Planetarion Suggestions 2 Apr 2004, 05:45
Replies: 14
Views: 2,020
Posted By Ripur
Re: Covert ops have been nerfed too much

i think the 'destroy structure' op is ment to be the thorn in large players' sides. I can scan anyone in the top 10 and they all have 1 of each ship factory. If by chance an op strikes one of those...
Forum: Alliance Recruitment 28 Mar 2004, 05:13
Replies: 15
Views: 2,803
Posted By Ripur
Re: Le resistance

le resistance in action

http://pirate.planetarion.com/showthread.php?t=176163
Forum: Strategic Discussions 28 Mar 2004, 05:11
Replies: 25
Views: 4,165
Posted By Ripur
Re: Covert Ops / free accounts

Lets see...that's 11 succesful hits

:banana: :banana: :banana: :banana: :banana: :banana: :banana: :banana: :banana: :banana: :banana:

le resistance!
Forum: Strategic Discussions 27 Mar 2004, 15:45
Replies: 25
Views: 4,165
Posted By Ripur
Re: This Is Retarted!!!!!!!!!!!!!!

yep
Le resistance moves on!

Look on the bright side, he doesn't have Exploding Fist abilities
Forum: Strategic Discussions 26 Mar 2004, 16:10
Replies: 8
Views: 3,348
Posted By Ripur
Re: good surprise

While i can understand the want to have a small player come out as best as possible in a conflict, it seems unfair that the Zik should be made less combat effective in that an attacker of same size...
Forum: Alliance Recruitment 26 Mar 2004, 15:53
Replies: 15
Views: 2,803
Posted By Ripur
Re: Le resistance

well i'm going off the manual info on that, so it could be wrong. Still, blowing up structures and roids is good fun for all! By 'all' i mean 'me'.
Forum: Alliance Recruitment 26 Mar 2004, 15:47
Replies: 15
Views: 2,803
Posted By Ripur
Re: Le resistance

what, I can't talk in my own thread? Which i have to mentoin was at the top of the forum when i answered
Forum: Alliance Recruitment 26 Mar 2004, 15:40
Replies: 15
Views: 2,803
Posted By Ripur
Re: Le resistance

therookie?
Forum: Alliance Recruitment 26 Mar 2004, 05:02
Replies: 15
Views: 2,803
Posted By Ripur
Le resistance

Hey boys and girl, It's 150 ticks into the great game of PA and you know what that means, right? The universe has settled into a clustering of the HAVES (alliance people) and the HAVE NOTS (the rest...
Forum: Strategic Discussions 25 Mar 2004, 23:19
Replies: 8
Views: 3,348
Posted By Ripur
Re: good surprise

why not simply make a rule that if a ship has no other targets to fire at, it will attack Sub/emp ships (assuming it is a targetable class)
Forum: Planetarion Discussions 24 Mar 2004, 04:45
Replies: 14
Views: 2,512
Posted By Ripur
Re: Cloaked ships

wow that 20% research bonus is killer if they are already working on cruisers.
Forum: Strategic Discussions 21 Mar 2004, 08:22
Replies: 30
Views: 3,966
Posted By Ripur
Re: Race and Fleet Composition R10.5

I like the odd tactics that can occur from unexpected Zik forces. Also, with covert ops and more need for information before a raid hits, playing a support role could prove very benificial for the...
Showing results 1 to 45 of 45

 
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