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Posts Made By:
Cowch
Forum:
Planetarion Suggestions
13 Jul 2011, 14:25
Replies:
151
Nighttime protection
Views:
36,051
Posted By
Cowch
Re: Nighttime protection
Reduce prelaunch to 2-3 hours max.
Forum:
Planetarion Suggestions
18 Jun 2011, 14:24
Replies:
15
More options for Alliance Forums.
Views:
4,036
Posted By
Cowch
Re: More options for Alliance Forums.
I use the Com Unit. It gets the job done and I'm not sure what more I would want it to do.
Forum:
Alliance Discussions
21 Mar 2011, 00:54
Replies:
5
DLR r41?
Views:
4,345
Posted By
Cowch
Re: hello
xVx could have won the last round with a smaller tag.
Forum:
Alliance Discussions
5 Mar 2011, 00:46
Replies:
22
Congrats Apprime
Views:
7,132
Posted By
Cowch
Re: Congrats Apprime
Why didn't xvx pull a DunkelGraf and go sign up 5 mediocre planets in the last tick?
Anyway, good job App.
Forum:
Alliance Discussions
25 Feb 2011, 13:55
Replies:
654
PT 403, ND Stands Alone.
Views:
311,531
Posted By
Cowch
Re: PT 403, ND Stands Alone.
shhh... I'd like to pretend that never happened. ;)
Forum:
Alliance Discussions
25 Feb 2011, 03:15
Replies:
654
PT 403, ND Stands Alone.
Views:
311,531
Posted By
Cowch
Re: PT 403, ND Stands Alone.
Clearly the rock/app block was superior to the nd/ct block, so claiming that ct/nd could threaten Rock into attacking app is ridiculous. Rock is simply doing what makes sense by going for the best...
Forum:
Alliance Discussions
25 Feb 2011, 00:14
Replies:
654
PT 403, ND Stands Alone.
Views:
311,531
Posted By
Cowch
Re: PT 403, ND Stands Alone.
Kudos to Rock for playing like an alliance that wants to win. I wish CT were still in this race, but I'm happy to fight alongside Rock.
Forum:
Alliance Discussions
22 Feb 2011, 21:17
Replies:
654
PT 403, ND Stands Alone.
Views:
311,531
Posted By
Cowch
Re: PT 403, ND Stands Alone.
Incorrect. CT is 12mil score and 20k roids behind. I suppose CT could end #2 but that's no better than #3 or #4.
Forum:
Alliance Discussions
22 Feb 2011, 16:56
Replies:
654
PT 403, ND Stands Alone.
Views:
311,531
Posted By
Cowch
Re: PT 403, ND Stands Alone.
#2 is the first loser. Congrats Rock! :salute:
Forum:
Alliance Discussions
22 Feb 2011, 02:29
Replies:
654
PT 403, ND Stands Alone.
Views:
311,531
Posted By
Cowch
Re: PT 403, ND Stands Alone.
I find it unbelievable that ROCK would sit back for the next 250 ticks and not even try for number one. If you grow some stones and want to go for first, I'll fight with you. I have nothing to...
Forum:
Strategic Discussions
28 Jan 2011, 13:29
Replies:
4
Late Start Strategy
Views:
3,556
Posted By
Cowch
Late Start Strategy
With tick 336 approaching, could anyone explain the strategy where late starters act as MoD and hide their value in the gal fund? Which planets do you raid and what fleet do you maintain while...
Forum:
Alliance Discussions
5 Jan 2011, 04:30
Replies:
216
rd 40 predictions... go go go
Views:
83,272
Posted By
Cowch
Re: rd 40 predictions... go go go
1) CT
2) HeX
3) DLR
See previous round predictions for explanation.
Forum:
Planetarion Discussions
18 Dec 2010, 15:15
Replies:
13
As per usual
Views:
5,781
Posted By
Cowch
Re: As per usual
Every round is free.
Forum:
Planetarion Suggestions
6 Nov 2010, 13:20
Replies:
6
bbcode tag for bcalcs
Views:
3,197
Posted By
Cowch
Re: bbcode tag for bcalcs
and...
Forum:
Planetarion Discussions
31 Oct 2010, 23:43
Replies:
24
Jagex
Views:
4,749
Posted By
Cowch
Re: Jagex
Why so many of these posts? Do you people sit around getting your panties all bunched up because Jagex hasn't made any major announcements mid-round within weeks of buying the game?
Forum:
Alliance Discussions
9 Oct 2010, 15:24
Replies:
70
Round 39 predictions
Views:
14,878
Posted By
Cowch
Re: Round 39 predictions
Are any of those Starz? With Titos?
Forum:
Alliance Discussions
9 Oct 2010, 14:18
Replies:
70
Round 39 predictions
Views:
14,878
Posted By
Cowch
Re: Round 39 predictions
What are the three new alliances and who is running them?
Forum:
Planetarion Suggestions
8 Oct 2010, 15:44
Replies:
6
Stat Makers Summary
Views:
2,887
Posted By
Cowch
Re: Stat Makers Summary
I would assume that the stat makers think they're stats are balanced and equally playable.
Maybe JBG or someone will post and fill us in on what their goals are when they make stats?
Forum:
Alliance Discussions
7 Oct 2010, 01:16
Replies:
70
Round 39 predictions
Views:
14,878
Posted By
Cowch
Re: Round 39 predictions
1) CT
2) Horde
3) PATSA
Same rational as last round.
Forum:
Planetarion Discussions
7 Oct 2010, 01:12
Replies:
62
Jagex Introduction / Q&A
Views:
94,199
Posted By
Cowch
Re: Jagex Introduction / Q&A
Really Skiddy? I'm a pretty skeptical person, but I'm fairly encouraged to see this post. Jagex is a real company, not some sweaty penis-wrinkle like zPeti.
Forum:
Strategic Discussions
6 Oct 2010, 12:40
Replies:
78
Round 39 Stats
Views:
32,290
Posted By
Cowch
Re: Round 39 Stats
I dread a round where 40% of the universe is xan with eta 7 ships.
Forum:
Strategic Discussions
6 Oct 2010, 02:23
Replies:
78
Round 39 Stats
Views:
32,290
Posted By
Cowch
Re: Round 39 Stats
Is this a joke?
Forum:
Planetarion Suggestions
5 Oct 2010, 22:45
Replies:
198
Alliance Size for next round
Views:
61,191
Posted By
Cowch
Re: Alliance Size for next round
Halving the alliances isn't going to create more competitive alliances. I'll explain what would happen using CT as my example.
CT has about 30-40 solid, active members. We have trouble...
Forum:
Planetarion Suggestions
4 Oct 2010, 22:40
Replies:
198
Alliance Size for next round
Views:
61,191
Posted By
Cowch
Re: Alliance Size for next round
It wouldn't necessarily be a more competitive setup. As it is now, if the 80 member alliances include 30 or 40 "casual players" and we dropped the tag limit to 40, the casual players would get...
Forum:
Planetarion Suggestions
3 Oct 2010, 14:51
Replies:
198
Alliance Size for next round
Views:
61,191
Posted By
Cowch
Re: Alliance Size for next round
I would enjoy a round with tags around 200. We don't really need more than 5 or 6 alliances for dynamic politics, and it would be nice for more casual players to get to play with hardcore players. ...
Forum:
Strategic Discussions
3 Oct 2010, 14:37
Replies:
23
Round 39 Ship Stats?
Views:
9,589
Posted By
Cowch
Re: Round 39 Ship Stats?
I like single targeting. I'd rather have all my ships hit with %100 power than have to rely on a initiative 7 ship that targets bs with only %60 or whatever it is.
Forum:
Planetarion Suggestions
25 Sep 2010, 00:52
Replies:
198
Alliance Size for next round
Views:
61,191
Posted By
Cowch
Re: Alliance Size for next round
I'm skeptical that enough people would form new alliances to take all the active players.
Forum:
Strategic Discussions
25 Sep 2010, 00:30
Replies:
33
Who We Were R38
Views:
6,454
Posted By
Cowch
Re: Who We Were R38
You are: Soplos (14:3:9) Ter (Clear)
Size: 1,244 118
Value: 4,637,658 109
Score: 5,861,598 105
XP: 20,399 153
I decided to go random since I started a new job this round. Wound up not...
Forum:
Alliance Discussions
15 Aug 2010, 18:30
Replies:
69
Alliance Points System
Views:
13,006
Posted By
Cowch
Re: Alliance Points System
So is at least part of the goal to allow smaller alliances to compete? Because if points are granted based on a formula that compares relative value of alliances, there will be a significant...
Forum:
Planetarion Suggestions
9 Aug 2010, 18:08
Replies:
24
about new fleet page
Views:
4,633
Posted By
Cowch
Re: about new fleet page
The improvement is in not having to load extra pages on your mobile device.
Forum:
Alliance Discussions
9 Aug 2010, 18:07
Replies:
69
Alliance Points System
Views:
13,006
Posted By
Cowch
Re: Alliance Points System
I intend to cry publicly.
Forum:
Alliance Discussions
9 Aug 2010, 16:39
Replies:
69
Alliance Points System
Views:
13,006
Posted By
Cowch
Alliance Points System
Lucian Alliance 208 1 5,764
One man alliances to dominate?
Forum:
Planetarion Suggestions
9 Aug 2010, 16:34
Replies:
24
about new fleet page
Views:
4,633
Posted By
Cowch
Re: about new fleet page
I approve of the change.
Forum:
Planetarion Suggestions
6 Aug 2010, 23:52
Replies:
16
Make the first day fun again
Views:
3,330
Posted By
Cowch
Re: Make the first day fun again
I wish the whole game was just initiating. We could call it Initiatarion.
Forum:
Planetarion Suggestions
6 Aug 2010, 21:58
Replies:
16
Make the first day fun again
Views:
3,330
Posted By
Cowch
Re: Make the first day fun again
I did love the first 72 back then. But, I have sympathy for people who can't pull that marathon. Let's have two methods of starting, one where you get a straight startup bonus and one where you...
Forum:
Planetarion Suggestions
6 Aug 2010, 18:03
Replies:
16
Make the first day fun again
Views:
3,330
Posted By
Cowch
Re: Make the first day fun again
Fair enough. I suppose I will soon join the ranks of those who put sleep above roids, but the first day is very dull. There must be some solution to make it more interesting. As it is now, the...
Forum:
Planetarion Suggestions
6 Aug 2010, 17:16
Replies:
16
Make the first day fun again
Views:
3,330
Posted By
Cowch
Make the first day fun again
Today is the start of the round and I think I will go to bed early. I don't even need to check my planet for 8 hours because I have my constructions queued.
So, I would like to return, at least...
Forum:
Planetarion Discussions
6 Aug 2010, 05:04
Replies:
101
Prelaunch (split)
Views:
23,137
Posted By
Cowch
Re: Prelaunch (split)
I get that mz is saying alliances would completely shift to launching during day time. That would be positive. But without at least some PL, I'm not sure how I would play.
I can launch before I...
Forum:
Planetarion Discussions
5 Aug 2010, 16:18
Replies:
101
Prelaunch (split)
Views:
23,137
Posted By
Cowch
Re: Prelaunch (split)
I can appreciate the arguments for removing PL. Currently, the system is set up so that the fewest number of people are playing when the attacks go, which leaves people who enjoy their sleep out of...
Forum:
Planetarion Discussions
5 Aug 2010, 00:08
Replies:
39
personal data storage
Views:
9,797
Posted By
Cowch
Re: personal data storage
I once got some crap from multi-hunters about my real name. I actually put it in correctly because I don't care, but somehow it got jacked up in their database and they got all fussy about it. The...
Forum:
Strategic Discussions
2 Aug 2010, 18:33
Replies:
2
Best Strategy for Idlers
Views:
2,563
Posted By
Cowch
Re: Best Strategy for Idlers
I played that strategy once a while ago. It is a good defensive strategy.
My other thought was to go etd and spam ghosts so I can fake on terran de fortresses without bothering to even check in...
Forum:
Strategic Discussions
2 Aug 2010, 16:28
Replies:
2
Best Strategy for Idlers
Views:
2,563
Posted By
Cowch
Best Strategy for Idlers
I start a new job at the end of August and my activity will be reduced to a quick check in the morning and a late target pick around launch time. Even that might only happen a few days a week. I'll...
Forum:
Planetarion Discussions
2 Aug 2010, 16:20
Replies:
98
Hi from a Jagex fansite
Views:
41,987
Posted By
Cowch
Re: Hi from a Jagex fansite
Nobody let me bid... I have at least $10 in my bank account. How much did PA go for?
Forum:
Planetarion Discussions
2 Aug 2010, 14:55
Replies:
98
Hi from a Jagex fansite
Views:
41,987
Posted By
Cowch
Re: Hi from a Jagex fansite
I'm concerned about Jagex introducing their players to PA too soon. I think that Jagex forum post where someone described Pa as a "click on this button 500 times to level up game" shows the danger. ...
Forum:
Planetarion Discussions
1 Aug 2010, 00:08
Replies:
98
Hi from a Jagex fansite
Views:
41,987
Posted By
Cowch
Re: Hi from a Jagex fansite
My most sincere hope for Jagex and for our community is that Jagex makes the interface more user friendly, inducing 5k people play the game regularly, making Jagex tons of money. Just don't jack up...
Forum:
Planetarion Suggestions
31 Jul 2010, 00:34
Replies:
6
lazy suggestions by theam and sun tzu
Views:
2,567
Posted By
Cowch
Re: lazy suggestions by theam and sun tzu
I like how Theam pointed out that it was a suggestion by Theam.
Forum:
Planetarion Discussions
30 Jul 2010, 21:39
Replies:
30
Round 38 Changes
Views:
20,379
Posted By
Cowch
Re: Round 38 Changes
1 ship def fleets always gave you 300 xp... do you launch many of them?
Forum:
Planetarion Discussions
30 Jul 2010, 20:26
Replies:
30
Round 38 Changes
Views:
20,379
Posted By
Cowch
Re: Round 38 Changes
I was uncertain about 3 and 4 as well, but I think you have to take into consideration that nicking roids will likely dwarf other score components. Giving points for def is a decent way to keep an...
Forum:
Planetarion Discussions
30 Jul 2010, 18:20
Replies:
98
Hi from a Jagex fansite
Views:
41,987
Posted By
Cowch
Re: Hi from a Jagex fansite
True. But I guess I'm willing to accept any change as long as it doesn't change the core of what planetarion is to me: A team based game that takes discipline, coordination and patience. The fun...
Forum:
Planetarion Discussions
30 Jul 2010, 16:33
Replies:
98
Hi from a Jagex fansite
Views:
41,987
Posted By
Cowch
Re: Hi from a Jagex fansite
Why make a sequel when they can just make Planetarion better? This game has name recognition and a loyal following that is willing to accept change. In fact, we crave change.
Forum:
Planetarion Discussions
28 Jul 2010, 11:58
Replies:
85
New Owner Prediction Thread
Views:
16,249
Posted By
Cowch
Re: New Owner Prediction Thread
It's not a single player game. If it were I wouldn't play it. But the average schmuck signing up for the game doesn't know that he needs to get on IRC and join a team.
Forum:
Planetarion Discussions
27 Jul 2010, 22:46
Replies:
85
New Owner Prediction Thread
Views:
16,249
Posted By
Cowch
Re: New Owner Prediction Thread
Heh... "the PA"
Anyway, this does show the burden of introducing new players to the game. It's a fairly simple on it's face but complicated to get a knack for without help.
The fun part of the...
Forum:
Planetarion Discussions
26 Jul 2010, 23:21
Replies:
85
New Owner Prediction Thread
Views:
16,249
Posted By
Cowch
Re: New Owner Prediction Thread
The mention of creating a sequel suggests they're trying to buy the community and then focus on a new game. I think that's pretty much what zPeti did, and it meant nothing much was contributed to...
Forum:
Strategic Discussions
23 Jul 2010, 14:15
Replies:
153
Round 37 shipsstats discussion thread
Views:
32,409
Posted By
Cowch
Re: Round 37 shipsstats discussion thread
Is there anywhere we can see old round stats? I don't even remember round 36 stats anymore.
Forum:
Planetarion Discussions
21 Jul 2010, 13:35
Replies:
50
Poll:
Round 38 round name
Views:
33,808
Posted By
Cowch
Re: Round 38 round name
You couldn't think of Vengeance of the Sacred?
Forum:
Alliance Discussions
20 Jul 2010, 00:17
Replies:
135
Round 38 predictions
Views:
41,625
Posted By
Cowch
Re: Round 38 predictions
Just in case Mz evaluates our predictions at the end of this round, I'm going to predict an order no on else will so if I win, I win big. Think of it like betting on green in roulette.
1. CT ...
Forum:
Planetarion Suggestions
20 Jul 2010, 00:05
Replies:
13
Why have a galaxy forum?
Views:
3,676
Posted By
Cowch
Re: Why have a galaxy forum?
Not trusting your gal is a much faster way to lose roids than trusting them.
But, whenever I check the forum (which is about twice a round) there is always some n00b pleading for help four weeks...
Forum:
Planetarion Discussions
20 Jul 2010, 00:01
Replies:
50
Poll:
Round 38 round name
Views:
33,808
Posted By
Cowch
Re: Round 38 round name
I voted for The Coming Dawn because it was closest to my suggestion: "The Red Dawn." Not only was mine a reference to one of my favorite 80s movies, but I sure do hate waking up to a screen full of...
Forum:
Alliance Discussions
17 Jul 2010, 17:34
Replies:
53
Congratulations Dunkelgraf!
Views:
16,030
Posted By
Cowch
Re: Congratulations Dunkelgraf!
How is alliance score computed? I thought it was only score gained while you were in the tag. Did Dunkel join and then upgrade to get such a score boost in the last tick? I'm just curious about...
Forum:
Alliance Discussions
17 Jul 2010, 03:22
Replies:
73
Congratulations Evolution!
Views:
13,318
Posted By
Cowch
Re: Congratulations Evolution!
Good thing no one ever accused me of being well-informed.
Still... this thing makes me laugh --> :salute:
Forum:
Alliance Discussions
17 Jul 2010, 00:58
Replies:
73
Congratulations Evolution!
Views:
13,318
Posted By
Cowch
Re: Congratulations Evolution!
They added some little 800k planet, didn't they? Evo's score went up only 600k the last tick, which is close to what it was increasing every other tick, so I'm highly skeptical that adding another...
Forum:
Strategic Discussions
16 Jul 2010, 23:04
Replies:
39
Who We Were R37
Views:
12,135
Posted By
Cowch
Re: Who We Were R37
You are: Ublaz (2:10:1) Xan (Clear)
Size: 2,233 11
Value: 5,973,472 39
Score: 6,949,132 41
XP: 16,261 334
I started out the round pretty slow since I thought I would be...
Forum:
Alliance Discussions
15 Jul 2010, 01:30
Replies:
170
Congratz NewDawn
Views:
32,817
Posted By
Cowch
Re: Congratz NewDawn
I don't understand why people would come down on ND. If they won by napping, then it's the other alliances that let them win by not attacking them when they clearly had an advantage in roids and...
Forum:
Planetarion Discussions
15 Jul 2010, 01:21
Replies:
188
If I could make three changes to Planetarion, they'd be .....
Views:
111,862
Posted By
Cowch
Re: If I could make three changes to Planetarion, they'd be .....
It would be interesting to have a more customizable fleet. If race gave you one type of ship, government another and eventually you could research an ability. Maybe start Cath emp; add a few bash...
Forum:
Planetarion Discussions
14 Jul 2010, 17:18
Replies:
188
If I could make three changes to Planetarion, they'd be .....
Views:
111,862
Posted By
Cowch
Re: If I could make three changes to Planetarion, they'd be .....
How about we let people choose between 72 hour or 24 hour protection time? It lets noobs or late starters get a handle on things before the incs roll in.
Forum:
Planetarion Discussions
13 Jul 2010, 13:31
Replies:
188
If I could make three changes to Planetarion, they'd be .....
Views:
111,862
Posted By
Cowch
Re: If I could make three changes to Planetarion, they'd be .....
Can we please change all the text to be about ponies and rainbows instead of space ships and asteroids so we don't have to talk about realism? I guess space kitties aren't absurd enough.
Forum:
Planetarion Discussions
12 Jul 2010, 19:59
Replies:
188
If I could make three changes to Planetarion, they'd be .....
Views:
111,862
Posted By
Cowch
Re: If I could make three changes to Planetarion, they'd be .....
To be clear, that was 37k total resources per tick, not 37k of each. And, I think the alliance tax had been temporarily bumped when I checked. I don't often look at what it is.
Forum:
Planetarion Discussions
11 Jul 2010, 19:51
Replies:
188
If I could make three changes to Planetarion, they'd be .....
Views:
111,862
Posted By
Cowch
Re: If I could make three changes to Planetarion, they'd be .....
Right now I'm basically paying 37k resources per tick for my scans, and likely for smaller planets also. So, it costs a lot for us all.
Forum:
Planetarion Discussions
9 Jul 2010, 22:54
Replies:
188
If I could make three changes to Planetarion, they'd be .....
Views:
111,862
Posted By
Cowch
Re: If I could make three changes to Planetarion, they'd be .....
Well... shit.
Forum:
Planetarion Discussions
9 Jul 2010, 03:35
Replies:
188
If I could make three changes to Planetarion, they'd be .....
Views:
111,862
Posted By
Cowch
Re: If I could make three changes to Planetarion, they'd be .....
There should be a video that shows new people how to do the intro quests with the most hand-holding baby steps in the world. I've introduced smart people to the game who were too stupid (or blind)...
Forum:
Planetarion Discussions
6 Jul 2010, 14:36
Replies:
188
If I could make three changes to Planetarion, they'd be .....
Views:
111,862
Posted By
Cowch
Re: If I could make three changes to Planetarion, they'd be .....
I did like the old system of staying up all night to initiate roids. It gave the beginning of the round a celebratory feeling.
Forum:
Planetarion Discussions
30 Jun 2010, 22:23
Replies:
188
If I could make three changes to Planetarion, they'd be .....
Views:
111,862
Posted By
Cowch
Re: If I could make three changes to Planetarion, they'd be .....
As a way to reward battle: Give xp for destroying enemy value to both attacker and defender. Then offer some way for xp to be converted to value, either as resources, constructions or research.
...
Forum:
Planetarion Suggestions
30 Jun 2010, 02:40
Replies:
26
Encourage Landing on Defense
Views:
20,117
Posted By
Cowch
Re: Encourage Landing on Defense
Making xp a set formula with a set conversion to resources maintains the easy calculable predictability of the attacks. The same goes for salvage for the attacker. These systems basically leave the...
Forum:
Planetarion Suggestions
29 Jun 2010, 17:18
Replies:
26
Encourage Landing on Defense
Views:
20,117
Posted By
Cowch
Re: Encourage Landing on Defense
If there were any hope for my more complicated system it would probably need both of Mz's recommendations. Calculate xp based on enemy value lost, and eliminate the all emp race.
There have been...
Forum:
Planetarion Suggestions
29 Jun 2010, 17:13
Replies:
5
giving xp another value
Views:
6,366
Posted By
Cowch
Re: giving xp another value
I think xp was originally introduced to help smaller planets catch up. But if you play for xp, all you get is bump in rank and then you slowly slide back down. The chart looks like a series of...
Forum:
Planetarion Suggestions
29 Jun 2010, 05:20
Replies:
26
Encourage Landing on Defense
Views:
20,117
Posted By
Cowch
Re: Encourage Landing on Defense
Ship losses on both sides are indeed what I'm after. I also want to encourage risk taking. So I want to create a system where there is incentive for both sides to accept losses, but some risk of...
Forum:
Planetarion Suggestions
29 Jun 2010, 00:55
Replies:
26
Encourage Landing on Defense
Views:
20,117
Posted By
Cowch
Encourage Landing on Defense
One of the things I think is lame about the game is teaming up three to four times the number of ships you need to land on a planet, and then landing on no def. So, I came up with this idea to...
Forum:
Planetarion Discussions
23 Jun 2010, 16:43
Replies:
153
PA Multihunters - Bringing back the lols
Views:
40,901
Posted By
Cowch
Re: PA Multihunters - Bringing back the lols
Changing mutlihunters might be hard, but there needs to be a way to get them to stop acting like a bunch of little babies.
Here is my banner that they deleted. Now you can all still enjoy it as...
Forum:
Strategic Discussions
5 Mar 2010, 01:07
Replies:
6
The case against the lolfence
Views:
3,544
Posted By
Cowch
Re: The case against the lolfence
I isn't about becoming a top player or gal. Maybe it does work for that, but I don't really care. It's about becoming a top alliance and fencing isn't going to get us there. I'm really tired of...
Forum:
Strategic Discussions
4 Mar 2010, 21:25
Replies:
6
The case against the lolfence
Views:
3,544
Posted By
Cowch
The case against the lolfence
I am glad private galaxies are back, but I am concerned that they are going to be used for lolfencing and make a round that was even worse than the last one.
There are quite a few people, who I...
Forum:
Planetarion Discussions
4 Mar 2010, 17:31
Replies:
53
"this is a special round"
Views:
14,477
Posted By
Cowch
Re: "this is a special round"
lolfences are going to force us into blocks, and that is going to force us to fight against the fortress alliances and I am going to scream until my throat is bloody. Please, please, please, please,...
Forum:
Alliance Discussions
3 Mar 2010, 15:32
Replies:
129
Round 36 predictions
Views:
72,591
Posted By
Cowch
Re: Round 36 predictions
Please God in heaven, don't make the alliances try to lolfence in the private gals. If I have to spend another round as part of a five alliance block bashing our head off of well-run fortress...
Forum:
Strategic Discussions
2 Mar 2010, 20:31
Replies:
155
Round 36 Stats
Views:
34,948
Posted By
Cowch
Re: Round 36 Stats
If I had a dollar for every person who showed up 5 hours before ticks start and asked what race to play...
Personally, my best round was as Terran fortress so I'd like to try that again. I slept...
Forum:
Strategic Discussions
2 Mar 2010, 18:11
Replies:
155
Round 36 Stats
Views:
34,948
Posted By
Cowch
Re: Round 36 Stats
Centaur Destroyer Fr - - Norm 6 14 30 22 76 215 175 175 530 389 Etd
typo: 14 guns for a normal ship?
Forum:
Strategic Discussions
2 Mar 2010, 17:28
Replies:
155
Round 36 Stats
Views:
34,948
Posted By
Cowch
Re: Round 36 Stats
Ah, didn't see the scorpion.
I'm not in love with the idea either. But, with a shitty enough D/C and the fact that it would be worthless in ally def, it could work. Huge benefit to fortress...
Forum:
Strategic Discussions
2 Mar 2010, 17:23
Replies:
155
Round 36 Stats
Views:
34,948
Posted By
Cowch
Re: Round 36 Stats
Half-baked idea: Create one or two bs/cr ships that target fi/co inefficiently. Slows fi/co down without nerfing it all to hell.
Forum:
Strategic Discussions
2 Mar 2010, 00:58
Replies:
155
Round 36 Stats
Views:
34,948
Posted By
Cowch
Re: Round 36 Stats
Fair enough. He can see my plea as well.
Would be nice to know if we will have private gals so I can start planning my de fortress. Yes, I play fortress because I am lazy and not very good.
Forum:
Strategic Discussions
2 Mar 2010, 00:19
Replies:
155
Round 36 Stats
Views:
34,948
Posted By
Cowch
Re: Round 36 Stats
Will you name one of the Terran pods the Hungry Hungry Hippo?
Forum:
Strategic Discussions
26 Feb 2010, 05:22
Replies:
82
Round 36
Views:
12,755
Posted By
Cowch
Re: Round 36
5 man BPs = 14 man fortress gals with oog def bashing 10 man private gals with no oog def. At least make it take longer to set up a traditional fortress galaxy.
I still think private gals and...
Forum:
Strategic Discussions
25 Feb 2010, 23:58
Replies:
82
Round 36
Views:
12,755
Posted By
Cowch
Re: Round 36
If the private gal members are untagged, why would it be a lolfence? I presume people would compete for top gal at that point. Having untagged members in a private gal wouldn't really do a tag any...
Forum:
Strategic Discussions
25 Feb 2010, 23:41
Replies:
82
Round 36
Views:
12,755
Posted By
Cowch
Re: Round 36
I support fortress galaxies of any type, but I think it would be more interesting to play a round with untagged fortresses as we were discussing earlier in the thread.
Forum:
Strategic Discussions
25 Feb 2010, 21:04
Replies:
82
Round 36
Views:
12,755
Posted By
Cowch
Re: Round 36
Is this really a change from the current system? All it would do is make it so App/Asc are in their fortress gals from the start of the round.
Forum:
Alliance Recruitment
25 Feb 2010, 20:53
Replies:
4
The Crushing Squad!
Views:
3,546
Posted By
Cowch
Re: The Crushing Squad!
I've never started an alliance, but I think it's customary to introduce your HC and announce an IRC channel...
Forum:
Strategic Discussions
25 Feb 2010, 19:45
Replies:
82
Round 36
Views:
12,755
Posted By
Cowch
Re: Round 36
I think gal size would have to be tied to alliance size. If alliances are limited to 50 tagged member for a def pool, then private gals would have to have 15 or so members. And, galaxies would have...
Forum:
Strategic Discussions
25 Feb 2010, 18:31
Replies:
82
Round 36
Views:
12,755
Posted By
Cowch
Re: Round 36
It would be a very offensive round, and politics would be much more interesting than: "Hey, let's all block up against App/Asc and crash!"
I would be concerned about people creating fortresses...
Forum:
Strategic Discussions
25 Feb 2010, 17:25
Replies:
82
Round 36
Views:
12,755
Posted By
Cowch
Re: Round 36
I say let's try it. There can't possibly be a round worse than this one.
Forum:
Strategic Discussions
25 Feb 2010, 16:51
Replies:
82
Round 36
Views:
12,755
Posted By
Cowch
Re: Round 36
I don't really see a reason to make private gals smaller than random gals, if those private gals are unable to receive oog def. If two alliances with 80-100 active planets decided to slam a private...
Forum:
Strategic Discussions
24 Feb 2010, 21:06
Replies:
82
Round 36
Views:
12,755
Posted By
Cowch
Re: Round 36
Right. I'm sure you understood this, but to be sure everyone does: I mean it must be ok for everyone in x:x to always attack with Blue Tuba, every night and be part of their irc tools/webby. I'm not...
Forum:
Strategic Discussions
24 Feb 2010, 20:24
Replies:
82
Round 36
Views:
12,755
Posted By
Cowch
Re: Round 36
That idea is ok as long as it is explicitly allowed for those galaxies to still attack with tagged planets. Otherwise we get back into the same enforcement problem created by "support planets"...
Forum:
Strategic Discussions
23 Feb 2010, 23:57
Replies:
82
Round 36
Views:
12,755
Posted By
Cowch
Re: Round 36
I don't know anything about the coding, but if the system can get BPs together and Assign randoms to galaxies with those BPs, it shouldn't be hard for it to create some private galaxies and some...
Forum:
Strategic Discussions
23 Feb 2010, 04:18
Replies:
82
Round 36
Views:
12,755
Posted By
Cowch
Re: Round 36
If the goal is to have more galaxies, then all we need are small galaxies, not small BPs. I would like to try 5 man private galaxies.
Forum:
Strategic Discussions
22 Feb 2010, 00:20
Replies:
82
Round 36
Views:
12,755
Posted By
Cowch
Re: Round 36
3 player BPs really screwed my round. I made a lot of crappy decisions on my own, but landing in a gal with nothing but n00b cats with 500 roids made it pretty hard to get a good start.
Forum:
Alliance Recruitment
13 Feb 2010, 21:16
Replies:
34
Conspiracy Theory, looking to the future
Views:
8,385
Posted By
Cowch
Re: Conspiracy Theory, looking to the future
Can I join CT? My mom will vouch for how much I play video games.
Forum:
Strategic Discussions
21 Dec 2009, 00:13
Replies:
5
Day Raiding
Views:
2,581
Posted By
Cowch
Re: Day Raiding
I read this guide when I first joined CT. It was good for me as a cath and I got a lot of roids with it. But soloing isn't very good for a terran.
Forum:
Planetarion Suggestions
18 Dec 2009, 18:39
Replies:
11
Once more and for good
Views:
2,802
Posted By
Cowch
Re: Once more and for good
Pawns will be pawns no matter what the stats or what type of galaxies there are. For the people who play that way: join a new alliance, or get more active in the one you're in.
Forum:
Alliance Discussions
17 Dec 2009, 20:57
Replies:
110
Support planet rule
Views:
23,464
Posted By
Cowch
Re: Support planet rule
People still cheat, it's just not the kind of multi-stuff we used to see. Back in the day everyone had their own planet for scans, two or three for attacking with and a host of farms across the...
Forum:
Strategic Discussions
17 Dec 2009, 16:51
Replies:
279
Round 34 Stats
Views:
187,038
Posted By
Cowch
Re: Round 34 Stats
I agree with JBG. It's not about whether single-targeting or multi-targeting is the best system for ever and ever. It's about making a few significant changes from round to round so that the...
Forum:
Planetarion Suggestions
15 Dec 2009, 18:52
Replies:
10
Stop making me meet new people
Views:
2,928
Posted By
Cowch
Re: Stop making me meet new people
So alliances can have large support planets in a fortress galaxy, they just don't contribute to score? I don't object, as long as the rule is that support planets are allowed. Expecting...
Forum:
Planetarion Suggestions
15 Dec 2009, 18:33
Replies:
10
Stop making me meet new people
Views:
2,928
Posted By
Cowch
Re: Stop making me meet new people
If you did ban people in private gals from joining a tag, would you hardcode no out of gal def? or no out of cluster def? Multihunters really aren't willing/capable of policing the rules, so...
Forum:
Strategic Discussions
15 Dec 2009, 17:01
Replies:
279
Round 34 Stats
Views:
187,038
Posted By
Cowch
Re: Round 34 Stats
Anything that helps solo attack is good with me. Here is the idea I posted elsewhere, but this seems to be the place where the stats discussion is taking place.
...
Forum:
Planetarion Suggestions
15 Dec 2009, 16:37
Replies:
11
A suggestion for Stats
Views:
2,699
Posted By
Cowch
Re: A suggestion for Stats
I didn't play r25, but I could see how frustrating it would be to get landed on by a planet a quarter your size.
The goal here is to create a more offensive system, and one that encourages a...
Forum:
Planetarion Suggestions
15 Dec 2009, 07:18
Replies:
11
A suggestion for Stats
Views:
2,699
Posted By
Cowch
A suggestion for Stats
The basic idea is that terran, zik, xan and etd all have a gap in their defense. Cath gets a full set because they get about 5 times the number of incs the rest the races do. But, they aren't...
Forum:
Planetarion Suggestions
13 Dec 2009, 15:37
Replies:
105
Make a big change
Views:
14,460
Posted By
Cowch
Re: Make a big change
I think that's what Makhil is going for. Not complete stagnation, but something to slow the constant attacks of a no-def round. The key would be to find the amount of fuel costs which reasonably...
Forum:
Alliance Discussions
12 Dec 2009, 23:53
Replies:
367
Round 34 officially over
Views:
100,552
Posted By
Cowch
Re: Round 34 officially over
Both of those have been goals of mine at one time or another.
Forum:
Planetarion Discussions
12 Dec 2009, 19:50
Replies:
7
Garshaw
Views:
2,981
Posted By
Cowch
Tok'ra! That's it. Yes Knight Theamion, that...
Tok'ra! That's it. Yes Knight Theamion, that was ridiculously easy to find with a search. :p Sorry I didn't think of it.
Thanks guys!
Forum:
Planetarion Discussions
12 Dec 2009, 17:37
Replies:
7
Garshaw
Views:
2,981
Posted By
Cowch
Re: Garshaw
I was a long time ago, and there were a lot of bigger, more well-known alliances so people may not have even been aware of our little noob-club. This question may be beyond the collective memory of...
Forum:
Planetarion Suggestions
12 Dec 2009, 06:45
Replies:
105
Make a big change
Views:
14,460
Posted By
Cowch
Re: Make a big change
- fi/co shows up eta 5 or 6? I need to sleep!
- I like reintroducing fuel costs as a way of limiting the number of attacks you could pull off. There should probably be something to limit attacks...
Forum:
Planetarion Suggestions
12 Dec 2009, 00:56
Replies:
5
Full round block war.
Views:
2,120
Posted By
Cowch
Re: Full round block war.
Good point. I guess at that point the competition would have to be for top planet. Although, I agree a full round would be a bit long for this.
What if it was 4 clusters? Would that mix things...
Forum:
Planetarion Suggestions
12 Dec 2009, 00:28
Replies:
14
Two allies per galaxy
Views:
3,554
Posted By
Cowch
Re: Two allies per galaxy
You have accurately described buddy packs. But my idea was to change that. See, you would form a buddy pack, then the shuffler would place two buddy packs in a galaxy and then add randoms.
...
Forum:
Planetarion Suggestions
11 Dec 2009, 19:34
Replies:
5
Full round block war.
Views:
2,120
Posted By
Cowch
Re: Full round block war.
Hahaha.
Well, I think the traditional alliances we have now would end up out the window. You would just have to start from scratch and scramble to assemble a cluster alliance as fast as possible....
Forum:
Planetarion Suggestions
11 Dec 2009, 19:19
Replies:
5
Full round block war.
Views:
2,120
Posted By
Cowch
Full round block war.
Here is an idea that requires less coding than the last:
Eliminate galaxies. Make clusters -2 eta for def. Only have 2 clusters.
Make it so you can only exile within the cluster you start in....
Forum:
Planetarion Suggestions
11 Dec 2009, 18:25
Replies:
14
Two allies per galaxy
Views:
3,554
Posted By
Cowch
Re: Two allies per galaxy
It is too bad admin don't come on the forums. I think multiple pods classes, and even the idea for races was born here.
Anyway, sorry to imply you are a child. I can see from you're join date...
Forum:
Planetarion Suggestions
11 Dec 2009, 17:19
Replies:
14
Two allies per galaxy
Views:
3,554
Posted By
Cowch
Re: Two allies per galaxy
Why can't I post the beginning of an idea and then let the creativity of others influence it until it's a workable idea? That's how we used to do it in rounds 3-5ish, back when the suggestions forum...
Forum:
Planetarion Discussions
11 Dec 2009, 16:35
Replies:
7
Garshaw
Views:
2,981
Posted By
Cowch
Garshaw
Anyone remember a guy named Garshaw from rounds 3-5ish? I'm trying to remember the name of his alliance.
It was pretty small, if I remember correctly and might have changed names to Blackstar...
Forum:
Planetarion Suggestions
11 Dec 2009, 15:58
Replies:
14
Two allies per galaxy
Views:
3,554
Posted By
Cowch
Re: Two allies per galaxy
Hmmm... some flaming would at least point out the deficiencies in the idea so we could work on improving it. I know it's not a perfect idea, and I tried to point out the most egregious problems.
...
Forum:
Planetarion Suggestions
11 Dec 2009, 14:42
Replies:
14
Two allies per galaxy
Views:
3,554
Posted By
Cowch
Re: Two allies per galaxy
People generally seem to like this idea, so it doesn't get flamed and languishes in obscurity.
Shall we agree that my idea is perfect and petition that it be implemented next round? :D
Also, I...
Forum:
Planetarion Suggestions
9 Dec 2009, 16:44
Replies:
14
Two allies per galaxy
Views:
3,554
Posted By
Cowch
Two allies per galaxy
Since I originally proposed this idea in JBG's thread, I'll be the one to give it its own thread. As I said before, every time I think about this idea I come up with reasons why I don't like it. ...
Forum:
Planetarion Suggestions
9 Dec 2009, 01:54
Replies:
105
Make a big change
Views:
14,460
Posted By
Cowch
Re: Make a big change
Champions is an interesting idea. Of course, alliances could already decide at the beginning of their round that they want to flagship and rule 10 of the top 50 spots.
Forum:
Planetarion Suggestions
9 Dec 2009, 01:22
Replies:
105
Make a big change
Views:
14,460
Posted By
Cowch
Re: Make a big change
Instead of ten planets, why not just let people have 25 or 30 fleet slots and increase resources by a factor of 10? I don't love either idea, but that would be easier than having 10 planets.
If...
Forum:
Planetarion Suggestions
8 Dec 2009, 20:01
Replies:
105
Make a big change
Views:
14,460
Posted By
Cowch
Re: Make a big change
It's an idea that needs a lot more thought to work. But every time I do that, it hurts my brain and I give up.
Forum:
Planetarion Suggestions
8 Dec 2009, 19:31
Replies:
105
Make a big change
Views:
14,460
Posted By
Cowch
Re: Make a big change
My prefered change would be small galaxies (which I made a post on).
Or, make it so only 30 can tag before shuffle, and then you can only tag randoms in galaxies with two or members of that...
Forum:
Alliance Discussions
8 Dec 2009, 19:22
Replies:
110
Support planet rule
Views:
23,464
Posted By
Cowch
Re: Support planet rule
A lot of rules are broken, often. I agree with JBG; either hardcode it, or scrap the rule. I prefer hardcoding no def outside of alliance or cluster.
Multihunters miss too much stuff like xans...
Forum:
Planetarion Suggestions
8 Dec 2009, 15:33
Replies:
15
Making life easier.
Views:
12,541
Posted By
Cowch
Re: Making life easier.
Life is supposed to be hard. I think they should remove scans and all attacking fleets get a x2 bonus on damage. :p
Good ideas! Calcing during this war is pretty time consuming when there are 10...
Forum:
Planetarion Suggestions
7 Dec 2009, 19:09
Replies:
22
Make every galaxy a small fortress
Views:
4,016
Posted By
Cowch
Re: Make every galaxy a small fortress
I guess I'm less concerned with stopping fortresses as I am with making sure we all get to play in one. It's kind of fun to be in a fortress, but it's fun to attack them too.
Forum:
Planetarion Suggestions
6 Dec 2009, 18:35
Replies:
22
Make every galaxy a small fortress
Views:
4,016
Posted By
Cowch
Re: Make every galaxy a small fortress
rUl3r,
I agree with everything you wrote in your last post. But, I can't single handedly affect the sort of change where all of the non-fortress alliances start hitting big galaxies after a week....
Forum:
Planetarion Suggestions
6 Dec 2009, 17:36
Replies:
5
Changes to construction costs
Views:
2,458
Posted By
Cowch
Re: Changes to construction costs
Unless I'm doing the math wrong, I think constructions stop being worth it (in terms of points) after 50. That is, you get more points by using the resources for ships than you do for...
Forum:
Planetarion Suggestions
6 Dec 2009, 17:17
Replies:
22
Make every galaxy a small fortress
Views:
4,016
Posted By
Cowch
Re: Make every galaxy a small fortress
Removing exiling would leave good players in galaxies full of inactives. That leaves one good target standing above a galaxy that can't help him, and he gets roided all day long for xp.
rUI3r,...
Forum:
Planetarion Suggestions
5 Dec 2009, 21:11
Replies:
22
Make every galaxy a small fortress
Views:
4,016
Posted By
Cowch
Re: Make every galaxy a small fortress
I'm not trying to protect small planets or small galaxies. I'm trying to promote warfare amongst the big guys. I want galaxies to fill up with big planets, and I want those large galaxies to have...
Forum:
Planetarion Suggestions
5 Dec 2009, 04:07
Replies:
22
Make every galaxy a small fortress
Views:
4,016
Posted By
Cowch
Re: Make every galaxy a small fortress
Why? As it is now, there is still a separation between the top 20 or so galaxies and the rest. Those top galaxies never get incs, or only get them during block wars.
Let the mediocre galaxies...
Forum:
Planetarion Suggestions
4 Dec 2009, 20:51
Replies:
22
Make every galaxy a small fortress
Views:
4,016
Posted By
Cowch
Make every galaxy a small fortress
Bring back private galaxies, and/or reduce the size of galaxies to 5 or 8. A lot of people propose smaller buddy packs or limits on exiling as a way to stop the fortresses, but, if every galaxy was a...
Forum:
Alliance Discussions
4 Dec 2009, 20:24
Replies:
367
Round 34 officially over
Views:
100,552
Posted By
Cowch
Re: Round 34 officially over
I like JBG's idea of going for something other than top Alliance. Let's all meet in some neutral location (Switzerland?) and fist fight. Last man standing wins.
Forum:
General Discussions
22 Nov 2003, 18:34
Replies:
12
Ye gods!
Views:
2,885
Posted By
Cowch
Re: Ye gods!
The definition of walrus is almost as amusing as a donkey punch.
Forum:
Planetarion Suggestions
18 Nov 2003, 21:16
Replies:
11
Allies And Communications Suggestion
Views:
4,094
Posted By
Cowch
Re: Allies And Communications Suggestion
I really like the suggestion of it being like the galaxy screen but if it is to much coding (I admit I know nothign about coding) then a simpler (but less satisfying) solution would be to add the...
Showing results 1 to 143 of 143
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