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Search: Posts Made By: Truhatred
Forum: Planetarion Discussions 3 Aug 2016, 15:06
Replies: 296
Views: 43,288
Posted By Truhatred
Forum: Planetarion Discussions 19 Mar 2016, 22:08
Replies: 254
Views: 32,395
Posted By Truhatred
Forum: Planetarion Discussions 7 Nov 2015, 18:24
Replies: 307
Views: 67,602
Posted By Truhatred
Forum: Planetarion Discussions 20 Aug 2015, 05:10
Replies: 295
Views: 31,166
Posted By Truhatred
Forum: General Discussions 20 Aug 2015, 05:09
Replies: 3
Views: 3,793
Posted By Truhatred
Forum: Planetarion Suggestions 28 Sep 2014, 15:59
Replies: 10
Views: 3,655
Posted By Truhatred
Re: Cov-op Race change

Ok, if your that set on cov ops being different for every race we can still have that and make it viable for all races. Cath can remain at 70 with 10 re growth. Etd/zik remain as well. But we can...
Forum: Planetarion Suggestions 28 Sep 2014, 07:05
Replies: 10
Views: 3,655
Posted By Truhatred
Re: Cov-op Race change

Cov ops shouldn't be different by race though. To say that it should would be like scanning should be different by race. The only difference the race plays for scanning is if you want to be ter for...
Forum: Planetarion Suggestions 27 Sep 2014, 04:35
Replies: 10
Views: 3,655
Posted By Truhatred
Cov-op Race change

Cov-op stats per race should be static. There shouldn't be 1 race that is the go to race for cov-oping. Every race should start with the same stealth and same regrowth stealth. This being said it...
Forum: Planetarion Discussions 27 Aug 2014, 01:47
Replies: 303
Views: 45,635
Posted By Truhatred
Forum: Strategic Discussions 1 Aug 2014, 12:30
Replies: 135
Views: 32,464
Posted By Truhatred
Re: R58 Papadoc Stats discussion

They traded their structure killer in for a 3rd pod class...
Forum: Strategic Discussions 31 Jul 2014, 15:33
Replies: 135
Views: 32,464
Posted By Truhatred
Re: R58 Papadoc Stats discussion

Tia: there had been situations like that every round. And what's the difference of having a ship fire before one or at the same time really. We could make rogues fire first but that would be way...
Forum: Strategic Discussions 31 Jul 2014, 07:03
Replies: 135
Views: 32,464
Posted By Truhatred
Re: R58 Papadoc Stats discussion

Not hard to lower pegs dmg down some. You have to realize though that every race but ter has fi anti de which will play a huge roll vs them on their attacks. if you think forting DE is an issue then...
Forum: Strategic Discussions 31 Jul 2014, 06:38
Replies: 135
Views: 32,464
Posted By Truhatred
Re: R58 Papadoc Stats discussion

Xan fi could use a small buff maybe. Xan FR is quite strong.
Also to buff xan fi you could look at making Zik have 2 FI class ships so when/if they steal illusions that can steam up with xan.
Forum: Strategic Discussions 31 Jul 2014, 06:36
Replies: 135
Views: 32,464
Posted By Truhatred
Re: R58 Papadoc Stats discussion

I don't get what the problem is with some ships firing upon one another at same init. There is emp and other earlier init ships for a reason. USE THEM. Also why are you all so afraid of ship losses...
Forum: Strategic Discussions 26 Jul 2014, 06:31
Replies: 51
Views: 18,119
Posted By Truhatred
Re: Blue's Stats Discussion

You say the Centaur is there for fr/de forts..... The Centaur and is init 8 and outside the primary DE fleet with Chims at init 7 and in primary DE fleet. Why would anyone build both Cents for anti...
Forum: Strategic Discussions 21 Jul 2014, 06:33
Replies: 150
Views: 58,782
Posted By Truhatred
Re: Round 58 BB stats discussion

Personally, I think this set of stats wont end up with fi/co.
Its easier to defend vs fi/co with no losses or minimal losses than defending vs cr/bs.

Xan goes fi/co with fr anti bs someone that...
Forum: Strategic Discussions 19 Jul 2014, 14:50
Replies: 126
Views: 55,730
Posted By Truhatred
Re: R58 Stats

The stats currently on beta are decent I guess but cath should never have a steal ship that can steal into their attack class. I also miss and don't know why zik never has a "def ship" anymore. Zik...
Forum: Strategic Discussions 19 Jul 2014, 06:31
Replies: 126
Views: 55,730
Posted By Truhatred
Re: R58 Stats

Stats will always suck until all races are treated equal on cov ops!!!! Tired of having to be cath to properly covert op!!!

Just remember that good stats and bad stats don't always make up the...
Forum: Planetarion Discussions 22 Jun 2014, 02:09
Replies: 332
Views: 50,826
Posted By Truhatred
Forum: Planetarion Discussions 7 Jan 2014, 03:49
Replies: 90
Views: 24,135
Posted By Truhatred
Re: Galaxy Thoughts

If you read up I had already suggested this.
Forum: Planetarion Discussions 5 Jan 2014, 05:45
Replies: 90
Views: 24,135
Posted By Truhatred
Re: Galaxy Thoughts

First I would like to state that there are a lot of good suggestions to this thread. Also I am one of the people that like to do the "SuperBP's" I do it because I myself don't enjoy being in a...
Forum: Planetarion Discussions 4 Jan 2014, 00:56
Replies: 32
Views: 8,898
Posted By Truhatred
Re: Feedback requested: Covert Ops

I could say the same about dists/fc's/refinery's/cores

These are all things that if just went away people would be able to have an easier time figuring out what they want to build or research...
Forum: Planetarion Discussions 5 Dec 2013, 16:32
Replies: 32
Views: 8,898
Posted By Truhatred
Re: Feedback requested: Covert Ops

The new cov ops are great and actually make it useful to go cov op from beginning to end without just hacking resources. The problem I see currently is mostly with Warp Drive. This needs to be...
Forum: Strategic Discussions 28 Oct 2013, 07:00
Replies: 94
Views: 54,962
Posted By Truhatred
Re: R54 stat discussion: revised Round 52 stats

More than likely if these stats remain where they are people that play zik will sadly get disappointed. The same happened in round 50 to me and with the added ships at fi/co class it will be worse....
Forum: Strategic Discussions 22 Jul 2013, 07:25
Replies: 121
Views: 49,993
Posted By Truhatred
Re: Round 53 stats

Also id like to mention spiders are completely worthless. They were worthless this round and worthless in this next round. They either need to be "norm" attk or init before beets. Makes no sense to...
Forum: Strategic Discussions 22 Jul 2013, 06:09
Replies: 121
Views: 49,993
Posted By Truhatred
Re: Round 53 stats

I doubt u would see much FI in the round if these stats stick. Having both zik/etd with ships that kill FI for free makes FI kinda garbage. Anyone with half a brain would just build enough to kill a...
Forum: Planetarion Suggestions 1 Jul 2012, 05:27
Replies: 13
Views: 3,290
Posted By Truhatred
Re: Has there been a round without...

You could just make it to where you can only defend in galaxy or cluster so alliances wouldn't be able to always defend everything. But then i think people would just spam exile and reset until they...
Forum: Planetarion Suggestions 28 Jun 2012, 22:07
Replies: 153
Views: 35,736
Posted By Truhatred
Re: Ally limits

I guess at the end of the day it might not matter about alliance size. I guess I am just unhappy with how the last few rounds have played out and want to see some sort of change. I don't have much...
Forum: Planetarion Suggestions 28 Jun 2012, 03:41
Replies: 153
Views: 35,736
Posted By Truhatred
Re: Ally limits

Your not going to change my Opinion on this matter. And so far all that has been proved in this post is that theres about 3-4 people for it according to the posts and 3-4 against it and 1-3 people...
Forum: Planetarion Suggestions 28 Jun 2012, 03:40
Replies: 153
Views: 35,736
Posted By Truhatred
Re: Ally limits

To be honest it would be easier for new players to get a top position due to the fact the major allies should be at a constant war with each other which would allow the smaller(not as skilled)...
Forum: Planetarion Suggestions 28 Jun 2012, 03:36
Replies: 153
Views: 35,736
Posted By Truhatred
Re: Ally limits

When was the last round tag sizes were at 35? and I will look at that data then.
Forum: Planetarion Suggestions 28 Jun 2012, 03:35
Replies: 153
Views: 35,736
Posted By Truhatred
Re: Ally limits

if thats the case then xVx recruit 30 more people to have a good number to compete vs the other 3 major allies. yes?
Forum: Planetarion Suggestions 27 Jun 2012, 20:28
Replies: 153
Views: 35,736
Posted By Truhatred
Re: Ally limits

Either way tho the game loses members and if you want to talk odds and potentional odds like poker Im down. The odds that I quit(I know that me quitting is hardly making anyone upset but thats not...
Forum: Planetarion Suggestions 27 Jun 2012, 11:53
Replies: 153
Views: 35,736
Posted By Truhatred
Re: Ally limits

I am aware of everyone's Theorycraft. This would also be the reason I state my other suggestion within the thread about players making a 4th competing alliance to get away from 3.

You say people...
Forum: Planetarion Suggestions 27 Jun 2012, 00:34
Replies: 153
Views: 35,736
Posted By Truhatred
Re: Ally limits

I wouldn't want it to be everyone vs ult 35 max ally or 70. I wouldn't want it to be everyone vs CT/Haven/Insert ally here. I want to get away from the fact when 2 top allies team vs the other the...
Forum: Planetarion Suggestions 26 Jun 2012, 12:40
Replies: 153
Views: 35,736
Posted By Truhatred
Re: Ally limits

Then make a new one with people like myself. That would be the whole point of the process.

And I don't expect everyone to agree with my opinion, but I don't think you really should shoot it down...
Forum: Planetarion Suggestions 26 Jun 2012, 12:38
Replies: 153
Views: 35,736
Posted By Truhatred
Re: Ally limits

How do you even think they will get into the best group lol? Considering to join CT/Ult/Haven you most likely have to know 2 people in each that will vouch for you being a GOOD player not a NEW...
Forum: Planetarion Suggestions 25 Jun 2012, 16:40
Replies: 153
Views: 35,736
Posted By Truhatred
Re: Ally limits

Just started yesterday brosky! let me tell ya...

When did the game actually pull people in to play?
I never said "Oh back in the day there were all these allies competing for #1".
I simply am...
Forum: Planetarion Suggestions 25 Jun 2012, 02:58
Replies: 153
Views: 35,736
Posted By Truhatred
Re: Ally limits

Spinner if your actually talking about making players pay more $ into the game for the advantages instead of having bigger number allies. I don't think that would work. We already put in 7$(US...
Forum: Planetarion Suggestions 24 Jun 2012, 22:03
Replies: 153
Views: 35,736
Posted By Truhatred
Re: Ally limits

And as far as the alliances go for the membercount currently you will see that the top 3 allies have 70+ where as most the 4-8th allies stay around 50ish in numbers. Thats a HUGE difference. these...
Forum: Planetarion Suggestions 24 Jun 2012, 22:00
Replies: 153
Views: 35,736
Posted By Truhatred
Re: Ally limits

Amnion I believe your wrong in the sense that ult would just become more Elite if alliance sizes dropped. As some of ults benefits is they have quite a bit of active people and people willing to log...
Forum: Planetarion Suggestions 24 Jun 2012, 16:08
Replies: 153
Views: 35,736
Posted By Truhatred
Re: Ally limits

You might not be willing to spend 1p forest but some people are willing to help donate and fund for smsbot's like myself. one person doesn't have to carry everything into a new ally. and TBH as far...
Forum: Planetarion Suggestions 24 Jun 2012, 03:45
Replies: 153
Views: 35,736
Posted By Truhatred
Re: Ally limits

You could of lead out with that link to start Amnion. I agree with some of your points as well. You would need HC's scanners BC's etc. I can't speak for Grog but I know many DLR that would take 16 of...
Forum: Planetarion Suggestions 24 Jun 2012, 01:43
Replies: 153
Views: 35,736
Posted By Truhatred
Re: Ally limits

You cant agree with the argument that we should try something new when something that we've been doing doesn't really bring new players to the game?....

That would mean you could also say:
Let's...
Forum: Planetarion Suggestions 23 Jun 2012, 21:28
Replies: 153
Views: 35,736
Posted By Truhatred
Re: Ally limits

1)No matter how many times you can crunch numbers on a topic you wont know for sure until you try it.
2)Unless PA is gaining in number of players currently there is no reason not to try this. Making...
Forum: Planetarion Suggestions 23 Jun 2012, 01:35
Replies: 153
Views: 35,736
Posted By Truhatred
Re: Ally limits

The 35 best in most allies wouldnt know how to defend. As from what ive seen most people on top have the most attk fleets and fewest def fleets.
Not to mention you would lose 105 def fleets if...
Forum: Planetarion Suggestions 22 Jun 2012, 21:16
Replies: 153
Views: 35,736
Posted By Truhatred
Re: Ally limits

Don't know about most of you all but its been a long time since i enjoyed a round from tick start to end. Usually goes to half way point and you see a clear winner. Recently though its gone to tick...
Forum: Planetarion Suggestions 22 Jun 2012, 19:28
Replies: 153
Views: 35,736
Posted By Truhatred
Ally limits

Personally I believe the only way to keep the game going at the moment is to cut ally limits in half. Some of you will say that Ult will just create 2 seperate allies or w/e that's fine. Ct can do...
Forum: Planetarion Suggestions 25 May 2011, 16:01
Replies: 45
Views: 15,610
Posted By Truhatred
Re: Bring back single targetting

Doesnt that make it harder for newer people to play the game as they have no one to attk with.
Forum: Planetarion Suggestions 25 May 2011, 04:35
Replies: 45
Views: 15,610
Posted By Truhatred
Re: Bring back single targetting

Ter DE sucks tbh, biggest hole ive ever seen. Ter DE doesnt attk CO, and xan has Co anti DE thats. Ter DE couldnt even land a DE attk vs any xan or xan fake/real def.
Forum: Planetarion Discussions 6 Jan 2009, 07:43
Replies: 38
Views: 6,371
Posted By Truhatred
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