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Posts Made By:
rpsmith
Forum:
Planetarion Suggestions
9 Oct 2008, 22:47
Replies:
8
Ingal defence fleets
Views:
5,255
Posted By
rpsmith
Re: Ingal defence fleets
We already do the lawyering by claiming their crashed resources and filing petitions against attacks by launching retals:)
Forum:
Planetarion Suggestions
8 Oct 2008, 21:58
Replies:
35
1 player = 1 galaxy
Views:
8,820
Posted By
rpsmith
Re: 1 player = 1 galaxy
Colonization was meant as occupation of the moons. Like coverop agents just colonists needed to opperate moon stations. Maybe a bit much just indicating some possible variables to challenge people...
Forum:
Planetarion Suggestions
8 Oct 2008, 20:27
Replies:
35
1 player = 1 galaxy
Views:
8,820
Posted By
rpsmith
Re: 1 player = 1 galaxy
Ah, now moons sound easier like large roids with different colonization abilities. Maybe even spacestations that can act as defense only (limit on number allowed per planet and moon). Interesting...
Forum:
Planetarion Suggestions
5 Aug 2008, 20:51
Replies:
14
Fleet Recalls
Views:
3,547
Posted By
rpsmith
Re: Fleet Recalls
Well you could always set it as optional somewhere. Where a planet could deny auto recalls. Just a thought.
Forum:
Planetarion Suggestions
5 Aug 2008, 18:29
Replies:
14
Fleet Recalls
Views:
3,547
Posted By
rpsmith
Re: Fleet Recalls
OOPS, I stand corrected. I did not take fleet crashes in consideration in for the attacker. Thankfully I got through my first round without one on the attack. I did have 2 defensive fleet...
Forum:
Planetarion Suggestions
5 Aug 2008, 10:34
Replies:
14
Fleet Recalls
Views:
3,547
Posted By
rpsmith
Fleet Recalls
A. Allow for the planet under attack to not only send a recall notice but allow for the notice to automatically recall the defense to its home planet.
B. (This one probably is much more...
Forum:
Alliance Discussions
2 Aug 2008, 21:45
Replies:
60
this might help
Views:
11,764
Posted By
rpsmith
Re: this might help
Why not just have a forum thread that is for game news items from the alliances (maybe bg's and gals) . No replies allowed in the thread, only news. Of course the reporters would have their own...
Forum:
Planetarion Suggestions
31 Jul 2008, 19:15
Replies:
20
Covert Ops and Secrets
Views:
10,033
Posted By
rpsmith
Re: Covert Ops and Secrets
Simple thought; put alliance tags on the top 100 launchers on the launch ranking page.
Just there and people will still have to connect the dots. It would provide a starting point for all...
Forum:
Planetarion Suggestions
30 Jul 2008, 18:52
Replies:
20
Covert Ops and Secrets
Views:
10,033
Posted By
rpsmith
Re: Covert Ops and Secrets
No, that I understand, maybe not how much, but that it does exist like a shadow to the game. The present situation (time constraints rl) with resources, construction time, production, etc. limits...
Forum:
Planetarion Suggestions
29 Jul 2008, 23:09
Replies:
20
Covert Ops and Secrets
Views:
10,033
Posted By
rpsmith
Re: Covert Ops and Secrets
Ah, I agree here. As a point, if a zik can capture a ship is it not reasonable they would take POW's? Unless their gov't is totally against interigation would they not be able to get information...
Forum:
Planetarion Suggestions
29 Jul 2008, 18:42
Replies:
20
Covert Ops and Secrets
Views:
10,033
Posted By
rpsmith
Re: Covert Ops and Secrets
Oh, I understood but since I was a noob, did not spend the extra time, the comment fit me. Whether it was directed at me does not matter. I should not have responded to the comment (it obviously...
Forum:
Planetarion Suggestions
29 Jul 2008, 13:59
Replies:
20
Covert Ops and Secrets
Views:
10,033
Posted By
rpsmith
Re: Covert Ops and Secrets
Okay so I am an utter moron. I was also a total noob to the game. Many aspects of the game are a without a lot of time investment and connections are beyond the average first time player. I was...
Forum:
Planetarion Suggestions
28 Jul 2008, 14:06
Replies:
20
Covert Ops and Secrets
Views:
10,033
Posted By
rpsmith
Covert Ops and Secrets
My first suggestion is to make a covert op available to all players that allows them to see a planet's connection even if only vaguely. EXP: an earlier on obtainable op that would allow a planet to...
Forum:
Planetarion Discussions
28 Jul 2008, 13:12
Replies:
41
How much is PA worth? really!
Views:
8,750
Posted By
rpsmith
Re: How much is PA worth? really!
2 cents in U.S. coinage. Unless changes are made to make new players feel like part of the game instead of pawns for the top Alliances.
Unless you can attract paying membership or advertising...
Showing results 1 to 14 of 14
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