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Search: Posts Made By: Aragno
Forum: Alliance Recruitment 1 Jun 2013, 17:04
Replies: 17
Views: 5,828
Posted By Aragno
Re: xVx comeback

Wish I had the time to play. But unless the game concept has changed drastically I am simply in the wrong timezone :-)

Nice to see that the game and community is alive and kicking :-)
Forum: Planetarion Discussions 19 Oct 2008, 10:26
Replies: 9
Views: 5,124
Posted By Aragno
Re: xVx bcalc - Source code made public

Should be up again as soon as xVx admins changes DNS to the new IP of the server.
Forum: Planetarion Discussions 11 Aug 2008, 18:50
Replies: 9
Views: 5,124
Posted By Aragno
Re: xVx bcalc - Source code made public

the username and password in the downloaded code should all be
username = username
passowrd = password

Unless I forgot to change some of them :) Ofc you can just look in the source as it would...
Forum: Planetarion Discussions 11 Aug 2008, 06:22
Replies: 9
Views: 5,124
Posted By Aragno
Re: xVx bcalc - Source code made public

TinyAjax is included in the files and is under LGPL license. Apart from that my code is free with no restriction. A small note in the code/app that any spin of is based on my work would be nice but...
Forum: Planetarion Discussions 10 Aug 2008, 20:30
Replies: 9
Views: 5,124
Posted By Aragno
xVx bcalc - Source code made public

I'm sad to say that RL have caught up with me again and I need to leave PA for my second time. Since I will not have the time to update the xVx bcalc either I have made the source available to the...
Forum: Strategic Discussions 22 Mar 2008, 22:28
Replies: 82
Views: 11,837
Posted By Aragno
Re: Round 26 stats

I have a small request to the stats. Can we keep the ship names at 2 words at least? "Tzen Bolt Thrower"

I also think the "location" part of the Etd ship names are wasted. But I am a simple...
Forum: Planetarion Suggestions 16 Mar 2008, 21:44
Replies: 63
Views: 7,137
Posted By Aragno
Re: Fix cathaar by adding more killships

So I spend my res before I land? Don't think that'll help
Forum: Strategic Discussions 29 Dec 2007, 10:17
Replies: 128
Views: 13,623
Posted By Aragno
Re: Round 25: stats

I don't like muliti targeting. The argument for implementing it was to make it easier for newcomers to not waste their res on a wrong ship type and have nothing worth while to defend with? If the...
Forum: Strategic Discussions 16 Dec 2007, 20:34
Replies: 10
Views: 3,244
Posted By Aragno
Re: Scanner Plan

with 20% research labs you will not be able to scan the hard core dist whores. then you need max 2 factories and rest amps.

I'd rather have a high amp scanner than a scanner that gets jgp a few...
Forum: Planetarion Discussions 1 Dec 2007, 12:48
Replies: 70
Views: 8,366
Posted By Aragno
Re: Consecutive cheating revisited

What about the players that are behind proxies on work/uni simply because it's a real bandwidth saver for the work place?
Forum: Planetarion Help Desk 1 Dec 2007, 12:23
Replies: 5
Views: 8,987
Posted By Aragno
Re: Salvage

I agree. You never know what you get any more.
Forum: Strategic Discussions 1 Dec 2007, 12:23
Replies: 21
Views: 4,241
Posted By Aragno
Re: Salvage

I agree. You never know what you get any more.
Forum: Planetarion Discussions 21 Nov 2007, 23:20
Replies: 7
Views: 3,522
Posted By Aragno
Re: xVx battle calculator updated for r24

Thank you for making me aware of the bug. It is now fixed.
Forum: Planetarion Discussions 5 Nov 2007, 15:32
Replies: 7
Views: 3,522
Posted By Aragno
Re: xVx battle calculator updated for r24

Neither logs much

The bcalc saves calcs ofc but there are no coords to save. The bot saves only messages that are to be relayed to offline persons when they get back online. Info also has...
Forum: Planetarion Discussions 3 Nov 2007, 09:45
Replies: 7
Views: 3,522
Posted By Aragno
xVx battle calculator updated for r24

After countless rounds of beta (http://beta.5th-element.org/) :rolleyes: the xVx bcalc is moved to http://bcalc.xvx-hq.net. It is now updated for r24

For those of you who have the effect bot...
Forum: Planetarion Discussions 25 Oct 2007, 08:26
Replies: 80
Views: 8,661
Posted By Aragno
Re: Multi-Class Targetting

Updating bcalcs for this round should be fun :/
Forum: Planetarion Discussions 25 Oct 2007, 08:21
Replies: 80
Views: 8,661
Posted By Aragno
Re: Multi-Class Targetting

I read this a bit different. I see the dmg value ei 10 for harpy being 10*0.6 for t2 and 10*0.3 for t3. What class it fires on first shouldn't have any effect. How would you calc the efficiency if...
Forum: Programming and Discussion 26 Jul 2007, 21:28
Replies: 20
Views: 7,915
Posted By Aragno
Re: PHP IDEs

I use Zend Studio and think it's worth the money. I'd recommend you look at the http://www.php-editors.com/ site. It has a basically is a site made up to answer your question

I used textpad...
Forum: Strategic Discussions 29 Apr 2007, 20:39
Replies: 28
Views: 61,366
Posted By Aragno
Re: Useful Links: Round 21

Made a little helper for the new population feature

http://beta.5th-element.org/utils/pop.php
Forum: Planetarion Discussions 26 Apr 2007, 22:03
Replies: 22
Views: 4,651
Posted By Aragno
Re: The Exile System

I'd say predicting where you land would not be that big a problem. As each time you pay more to exile you'd need insane amounts of res to exile enough to be able to predict where you land by any...
Forum: Strategic Discussions 22 Apr 2007, 21:15
Replies: 12
Views: 5,611
Posted By Aragno
Re: Population...htf does it work?

Seems population is a though one this round :p

Here is my version of a calc for pop. Also have all the possible researches so you can see how long each will take with the different research...
Forum: Strategic Discussions 20 Apr 2007, 22:49
Replies: 3
Views: 2,455
Posted By Aragno
Exiling

It seems to me that exileing cost the same now as last round. With ship costs a lot lower it seems that exiling has become a lot worse alternative. You now loose out on much more ships then you...
Forum: Planetarion Discussions 20 Jan 2007, 09:14
Replies: 151
Views: 15,498
Posted By Aragno
Re: zik dying 1:1 ???

Their "advantage" of having a diverse fleet is actually their weakness. Since you trade a streamlined attack fleet for bits and pieces of ships imho.
Forum: Planetarion Discussions 19 Jan 2007, 14:46
Replies: 34
Views: 3,660
Posted By Aragno
Re: Woo, more changes

I rather see a max cap on stealing that the 1:1 that we are getting now. I have played zik many times and I can't see how it can be fun trading you attack fleet for a new one that you can't...
Forum: Planetarion Discussions 17 Jan 2007, 13:34
Replies: 34
Views: 3,660
Posted By Aragno
Re: Woo, more changes

With the zik loosing ships equal to what they gain and still having the lowest init I think they have been weakend to much. That is without having had the time to test it though
Forum: Planetarion Suggestions 16 Jan 2007, 21:38
Replies: 45
Views: 4,649
Posted By Aragno
Re: 'def fleets' made easier

I'm sure more calcs than xVx handels fleetpage and mission scans
Forum: Planetarion Discussions 30 Nov 2006, 21:31
Replies: 56
Views: 7,390
Posted By Aragno
Re: Quicker rounds?

if you reduce game length by 20-40% are you thinking of reducing the cost of a round with the same?

I know some players never upgrade their planets unless they get someone else to pay for them
Forum: Planetarion Discussions 9 Aug 2006, 10:03
Replies: 54
Views: 6,900
Posted By Aragno
Re: PA: You know it's time to quit when...

Yay, I'm not the only one !! :D
Forum: Planetarion Suggestions 4 Aug 2006, 09:49
Replies: 14
Views: 2,524
Posted By Aragno
"Bad" fleet names

lot's of fleets flying now with ass, **** etc in them

just add a *banned words* list and check that against fleets and give them a msg like "The fleet commanders are offended by the choice of the...
Forum: Planetarion Discussions 30 Jul 2006, 10:34
Replies: 65
Views: 7,244
Posted By Aragno
Re: Tactics: Mailing your attacker

To bad you haven't attacked me yet and gotten a mail like that then ;)

I'm a zik and use this tactic. But I only do it to keep the attacker from recalling. Use it as a try to make them think...
Forum: Planetarion Discussions 30 Jul 2006, 10:29
Replies: 66
Views: 7,123
Posted By Aragno
Re: Races

how big is the problem with zik stealing? How many ziks are there in top 10/100 compaird to other races each round?

I know that I love to play zik just for the fun of stealing and trying to...
Forum: Planetarion Suggestions 29 Jun 2006, 22:40
Replies: 9
Views: 2,275
Posted By Aragno
Re: Fleets format easier

http://beta.5th-element.org/ is now updated to handle misson "scans".
Forum: Planetarion Suggestions 29 Jun 2006, 08:56
Replies: 9
Views: 2,275
Posted By Aragno
Re: Fleets format easier

Totaly agree.
Forum: Planetarion Suggestions 29 Jun 2006, 07:47
Replies: 9
Views: 2,275
Posted By Aragno
Re: Fleets format easier

I'll put it on my todo list.

should be a simple regexp

(shipname0|shipnameN)\s+\w{2}\s+\w{2}\s+(\d+)
Just of the top of my mind. Will check it tonight and update

Hmm Seems I was...
Forum: Planetarion Suggestions 29 Jun 2006, 07:24
Replies: 32
Views: 3,561
Posted By Aragno
Re: Alliance Score change

The difference would be that another alliance could not recruit him and get his score as he would enter that new allie with a base of 0. His earned score so far would essentially be lost for allie...
Forum: Planetarion Suggestions 28 Jun 2006, 11:08
Replies: 32
Views: 3,313
Posted By Aragno
Re: A covert op to mess with prelaunched fleets

I'd say that's a better option. This will save the attacked planet from sitting up all nigth waiting for the launch. I think that if you got a prelaunch on you, you will either sitt up and wait or...
Forum: Planetarion Suggestions 28 Jun 2006, 10:12
Replies: 32
Views: 3,313
Posted By Aragno
Re: A covert op to mess with prelaunched fleets

I see prelaunch as a way for players that like to get some sleep before work to still play the game.

Personally I think I'd be so frustrated with "failed" prelaunches that quit in a fit. ...
Forum: Planetarion Suggestions 26 Jun 2006, 12:15
Replies: 15
Views: 3,340
Posted By Aragno
Re: MoW and MoC positions.

Since it is not only the ministers that report incoming I would like to see this option for all players. Nice idea.



Nice ideas. Go go go :)
Forum: Planetarion Discussions 22 Jun 2006, 19:54
Replies: 15
Views: 3,100
Posted By Aragno
Re: The best login question - ever

And when you have questions like "Type this word to log in:" make sure the word is in the generated picture ;)
Forum: Planetarion Discussions 22 Jun 2006, 19:46
Replies: 73
Views: 9,990
Posted By Aragno
Re: Best Girlfriend / Wife quotes

What I hear most is "Got your coords yet". That's what she says now instead of "want to go to bed". Not sure that is a good thing :/
Forum: Planetarion Suggestions 21 Jun 2006, 10:13
Replies: 29
Views: 3,348
Posted By Aragno
Re: construction limits for distorters

Why ruin a valid strategy? It's not like it very common to have close to that number of amps. Personally I'd think that a scanner can have all factories and still scan any planet even the 149 dist...
Forum: Planetarion Suggestions 20 Jun 2006, 14:00
Replies: 13
Views: 2,717
Posted By Aragno
Re: Expansion to the game PLZ

Now this is an idea I'd love to beta test :D
Forum: Planetarion Suggestions 20 Jun 2006, 08:58
Replies: 24
Views: 3,213
Posted By Aragno
Re: BP´s joined

Since when is a buddy pack player a player that grantees an active good player?

I had to self exile out 2 gals due to bad/inactive players in buddy packs. To make it worse this was when players...
Forum: Planetarion Discussions 20 Jun 2006, 08:41
Replies: 54
Views: 8,677
Posted By Aragno
Re: PA on your phone

Got the Imate SP5. Other then javascripts not working and the login question is hard to read at times it works fine with pa
Forum: Planetarion Suggestions 19 Jun 2006, 20:07
Replies: 90
Views: 7,002
Posted By Aragno
Re: I want a Second Planet

From reading the first part of this tread I suggest that rather then adding the option of a second planet remove amps and distorters and start planets with full scan tech. This seems to be what it...
Forum: Planetarion Discussions 19 Jun 2006, 19:19
Replies: 52
Views: 6,771
Posted By Aragno
Re: World Cup setups

A bit late for the single player event but we had a bcalc running during the game and it was given out to anyone who asked in #worldcup. If no major changes are made from the r17 or world cup rules...
Forum: Planetarion Suggestions 18 Jun 2006, 09:34
Replies: 7
Views: 2,256
Posted By Aragno
Re: Illegal Characters

Not security holes maybe but it can cause unexpected in many browsers depending on the charset it's set to use.

Planet/Ruler names should be limited to a regular expression like...
Forum: Strategic Discussions 16 Jun 2006, 13:02
Replies: 9
Views: 2,317
Posted By Aragno
Re: World Cup Ship Stats

From thta post I get that the dead ships formula is the only thing needed as it takes into account the number of ships (total damage on class/number of ships in class) to get the number targted of...
Forum: Strategic Discussions 16 Jun 2006, 11:32
Replies: 9
Views: 2,317
Posted By Aragno
Re: World Cup Ship Stats

Then I would need to add an extra level of targeting to wc bcalc from regular bcalc as that is not how it works in current rounds.

Any chance of a formula page to be added to


worldcup dot...
Forum: Strategic Discussions 15 Jun 2006, 23:50
Replies: 9
Views: 2,317
Posted By Aragno
Re: World Cup Ship Stats

So the current way of doing it is not correct for WC?

dead ships = (total damage on class/number of ships in class) * (number of ships/armour of ships)
Forum: Strategic Discussions 1 Apr 2006, 20:17
Replies: 57
Views: 6,099
Posted By Aragno
Re: Who were you?

You are: freak (20:3:10) (Clear)
Size: 758 412
Value: 1,776,596 270
Score: 3,812,876 511
XP: 33,938 589

Was in vacation mode for my 2 week trip to Thailand and would sacrifice rankings for...
Forum: Planetarion Discussions 1 Jan 2006, 19:24
Replies: 58
Views: 21,821
Posted By Aragno
Thumbs down Re: Espionage

About the time delay.

I played round 2-5. I then quit as I didn't have time as I started at Uni. Just started again this round (15).

If time delay comes into play I know that I for one will...
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