User Name
Password

Go Back   Planetarion Forums > Search Forums

Showing results 1 to 207 of 207
Search took 0.01 seconds.
Search: Posts Made By: AdmV0rl0n
Forum: Planetarion Discussions 16 Jul 2010, 14:32
Replies: 188
Views: 111,262
Posted By AdmV0rl0n
Re: If I could make three changes to Planetarion, they'd be .....

Change salvage.
Make the % a bit higher - and make it dependant on size. So if a larger player bashes a smaller one, in simple terms increase the salvage amount for the smaller player. This reduces...
Forum: Planetarion Discussions 13 Jul 2010, 22:13
Replies: 188
Views: 111,262
Posted By AdmV0rl0n
Re: If I could make three changes to Planetarion, they'd be .....

I am bored.

Scanners are support planets and have been for ages.

So change the way the system works.

1. Remove disties from general play.
2. Add disties to a special tech tree.
3. Make...
Forum: Planetarion Discussions 9 Jul 2010, 13:57
Replies: 188
Views: 111,262
Posted By AdmV0rl0n
Re: If I could make three changes to Planetarion, they'd be .....

I think when asking for ideas, its best not to try and limit them to any form. There will be mad ideas, and very bad ideas and all in between. And most ideas either way probably equate to masses of...
Forum: Planetarion Discussions 9 Jul 2010, 11:26
Replies: 188
Views: 111,262
Posted By AdmV0rl0n
Re: If I could make three changes to Planetarion, they'd be .....

JBG - you have been round the block and this place for a long time..

why did you just say that? (I'm not a big fan of alliances, but many are. Would be good to see your considerations on why you...
Forum: Planetarion Discussions 9 Jul 2010, 01:56
Replies: 188
Views: 111,262
Posted By AdmV0rl0n
Re: If I could make three changes to Planetarion, they'd be .....

PA has stayed a bit static for quite some time. I've suggested some changes above, but how about some others that build upon things in game.

1. Government, Population, Factories, Power, Resources...
Forum: Planetarion Discussions 7 Jul 2010, 19:46
Replies: 188
Views: 111,262
Posted By AdmV0rl0n
Re: If I could make three changes to Planetarion, they'd be .....

If that is a rounded belief, then there is a simple answer. Give free creds to players who will offer to play the game as mentors. These 'mentors' operate as an additional support for new players,...
Forum: Planetarion Discussions 6 Jul 2010, 16:46
Replies: 188
Views: 111,262
Posted By AdmV0rl0n
Re: If I could make three changes to Planetarion, they'd be .....

1. Scrap the current commerce system.
Replace with a new one.
Planets generate all resources.
Build a tech tree that is commerce based.
Courier class transport
Ore transporter
Bulk carrier ...
Forum: Planetarion Discussions 1 Jul 2010, 22:45
Replies: 188
Views: 111,262
Posted By AdmV0rl0n
Re: If I could make three changes to Planetarion, they'd be .....

1. Add a new ship type, one applicable to all the races. You might also add an additional ability to the ships via race. The ship type is a stealth carrier.

Race abilities.
Cathaar - The stealth...
Forum: Planetarion Discussions 30 Nov 2007, 15:45
Replies: 76
Views: 12,983
Posted By AdmV0rl0n
Re: Top 5 Most HATED PA players

Well, dropping by, I find this cracker of a thread.

CBA is leading. Well I never...

I had the 'pleasure' of being in a galaxy with CBA.

Karma and reap the whirlwind CBA. I guess your...
Forum: Planetarion Discussions 11 Sep 2007, 13:10
Replies: 3
Views: 2,195
Posted By AdmV0rl0n
Speed

PA is in its purest form. ;)

Anyway, the speedgame was running fine until two galaxies made a NAP. 27.9 and what is now 35.9

Between them they decided to try and steal the top ten and crush...
Forum: Planetarion Suggestions 19 Aug 2007, 19:18
Replies: 16
Views: 3,443
Posted By AdmV0rl0n
Fleets in orbit

What would be the pro and con in allowing fleets to have the option of staying in orbit round a planet?

Currently, fleets have the ability to be at base, in transit out, in transit back home, and...
Forum: Alliance Recruitment 19 Aug 2007, 19:15
Replies: 15
Views: 5,216
Posted By AdmV0rl0n
Re: a 'new' alliance has emerged, TiT recruitement r23

Why would anyone join that rabble? Seriously. I've seen higher forms of life in my sink.
Forum: Planetarion Suggestions 17 Aug 2007, 21:07
Replies: 8
Views: 2,211
Posted By AdmV0rl0n
Re: Solar systems

I like this thread :) And ideas in it.
Forum: Planetarion Suggestions 17 Aug 2007, 16:11
Replies: 17
Views: 3,348
Posted By AdmV0rl0n
Re: Nasty suggestion

No, you and Monroe are right. Its something to contemplate. Your suggestion is pretty good, from where I sit.

What if you amended it on race.

ZIK would get, depending on ship, +1 steal or kill...
Forum: Planetarion Suggestions 17 Aug 2007, 15:54
Replies: 17
Views: 3,348
Posted By AdmV0rl0n
Re: Nasty suggestion

Ahh, ok then. We need to get rid of races. Too complicated.
We need to get rid of ships. One type of ship is all we need.
Lets get rid of those constructions. Too complicated.
Lets just do away...
Forum: Planetarion Suggestions 17 Aug 2007, 15:38
Replies: 17
Views: 3,348
Posted By AdmV0rl0n
Re: Nasty suggestion

Well in this regard you might be right. I share the basic idea of having more customising, and I share you thinking it may be beyond the current game. I suggest these things just to shoot the crap,...
Forum: Planetarion Suggestions 17 Aug 2007, 15:36
Replies: 17
Views: 3,348
Posted By AdmV0rl0n
Re: Nasty suggestion

Well, you might be right. But some players might find a valid and useful way of going with def. No one would be forced to do it.

Also, I'm an advocate of a much larger range of researches and...
Forum: Planetarion Suggestions 17 Aug 2007, 15:34
Replies: 17
Views: 3,348
Posted By AdmV0rl0n
Re: Nasty suggestion

Well, this is what I like in #suggestions. Take a base idea, no matter how off the wall and get into wether its a good idea, doable, or needs a few changes. I'd not factored in cost, so you are def...
Forum: Alliance Discussions 16 Aug 2007, 22:33
Replies: 160
Views: 22,600
Posted By AdmV0rl0n
Talking Re: round 23 predictions

Well, my money is on some fat alliances making a fat big block, ending the round in days in real terms, and one will end up on top through 'diplomacy'. In the meantime PAteam will pick out a few...
Forum: Planetarion Suggestions 16 Aug 2007, 22:29
Replies: 17
Views: 3,348
Posted By AdmV0rl0n
Re: Nasty suggestion

All Alliances could instruct all members to pick attack tree. These vessels can still be used in def you know

*Sigh*
Forum: Planetarion Suggestions 16 Aug 2007, 22:27
Replies: 17
Views: 3,348
Posted By AdmV0rl0n
Re: Nasty suggestion

A tech research path that only works one way and offers 5-6 items is more complicated than other things?

Er....
Forum: Planetarion Suggestions 16 Aug 2007, 21:10
Replies: 17
Views: 3,348
Posted By AdmV0rl0n
Re: Nasty suggestion

No, I did mean single points, not percentages. So, assuming the research tree continues to only have 5-6 branches (example) you are talking +6 armour, or + 6 firepower. Not huge differences, but...
Forum: Planetarion Suggestions 16 Aug 2007, 18:19
Replies: 17
Views: 3,348
Posted By AdmV0rl0n
Nasty suggestion

Tech tree entry, leading to ship changes.

Tech tree allows two paths.

1st Path Defense technology.

2nd Path Attack technology.

Players could only take one path.
The paths could add a...
Forum: Alliance Discussions 16 Aug 2007, 16:20
Replies: 63
Views: 12,051
Posted By AdmV0rl0n
Re: Jenova: As its over, how many planets?

If you were initing roids, you were active. Just so you know, I am one of the few advocates who believes farming should be legal.



You're jumped on me here without understanding where I am...
Forum: Alliance Discussions 16 Aug 2007, 15:59
Replies: 63
Views: 12,051
Posted By AdmV0rl0n
Re: Jenova: As its over, how many planets?

I'm still trying to work out how you doing a few scans is 'bad', but the 210 member alliance is 'good'. To a very large degree, I believe *scendency to have been basically wrong, in what they did....
Forum: Alliance Discussions 16 Aug 2007, 15:50
Replies: 63
Views: 12,051
Posted By AdmV0rl0n
Re: Jenova: As its over, how many planets?

There is no difference. The fact you cite a 'crappy block' does not change a damn thing.
Forum: Alliance Discussions 16 Aug 2007, 13:14
Replies: 63
Views: 12,051
Posted By AdmV0rl0n
Re: Jenova: As its over, how many planets?

1. Irrelevant.
2. 18 support planets - smoke screened by claiming 'inactive'.
3. The fact the majority of scans were done for Ascendency seems to be lost on you.
4. Had you chosen to, the three...
Forum: Alliance Discussions 15 Aug 2007, 21:17
Replies: 63
Views: 12,051
Posted By AdmV0rl0n
Re: Jenova: As its over, how many planets?

Being public about cheating changes what exactly?
'Oh we are doing this, in public, right here, right now, what ya gonna do PAteam..?'

Course, you can take a big ally, make a deal with another...
Forum: Alliance Discussions 15 Aug 2007, 18:21
Replies: 63
Views: 12,051
Posted By AdmV0rl0n
Re: Jenova: As its over, how many planets?

As I said. I mean't no offense, but straight talking causes it anyway.
And I misinterpret you all the time, you should have got used to it by now ;)
Forum: Alliance Discussions 15 Aug 2007, 18:07
Replies: 63
Views: 12,051
Posted By AdmV0rl0n
Re: Jenova: As its over, how many planets?

----

Basically, I'm going to cut to the chase here, I mean no offense in what I am about to say, IT MAY offend, but its rather just straight comment not meant to offend anyone.

1. Alliances...
Forum: Planetarion Suggestions 14 Aug 2007, 23:57
Replies: 5
Views: 1,873
Posted By AdmV0rl0n
Re: OR Techtree

So, make it orbital.
Make it station-able :) So you can send it to your friend to def for 5 ticks (example), yes, there should be a max that it can stay in orbit.
(The ETA should be +1 More than...
Forum: Planetarion Suggestions 12 Aug 2007, 16:51
Replies: 8
Views: 2,104
Posted By AdmV0rl0n
Re: New class of vessel

scans for other people = support planets ? ;)
Forum: Planetarion Suggestions 12 Aug 2007, 14:42
Replies: 8
Views: 2,104
Posted By AdmV0rl0n
Re: New class of vessel

Not every player has full access to a scanner, or has only limited access, scanners off line, etc.

And, amp whores may have to consider building the constructions to block these vessels, rather...
Forum: Planetarion Suggestions 12 Aug 2007, 12:36
Replies: 8
Views: 2,104
Posted By AdmV0rl0n
New class of vessel

Stealth Scanner ship

This ship in its simplest form, would be a research option. Once researched, it could be sent on a mission to get all the scans from the target planet on the landing tick...
Forum: Planetarion Discussions 11 Aug 2007, 23:39
Replies: 85
Views: 11,521
Posted By AdmV0rl0n
Re: R23: Cluster ETAs

It might. But right now, PATeam are doing something a majority of players don't agree with in their own polling, and its no shock to see alliances chime in supporting what they persued in rounds....
Forum: Planetarion Discussions 11 Aug 2007, 19:56
Replies: 85
Views: 11,521
Posted By AdmV0rl0n
Re: R23: Cluster ETAs

OK, a short post for you.
1. You played solo, maybe you should try helping a gal out. Its a structure just like an alliance is, the same as a buddy pack is.
2. Playing in a galaxy can be fun,...
Forum: Planetarion Discussions 11 Aug 2007, 19:48
Replies: 85
Views: 11,521
Posted By AdmV0rl0n
Re: R23: Cluster ETAs

Oh, no no, I don't want alliances marginalised to destruction. As I said, one of the best things ever to happen was to bring alliance structures, which players build outside the game inside the game....
Forum: Planetarion Discussions 11 Aug 2007, 11:57
Replies: 85
Views: 11,521
Posted By AdmV0rl0n
Re: R23: Cluster ETAs

No, I'm only an exception cos I come here and I bother to say it. Go look up the actual figures on how many players play and are not allied. (Example.)



Firstly, you ain't playing are you? What...
Forum: Planetarion Discussions 11 Aug 2007, 11:04
Replies: 85
Views: 11,521
Posted By AdmV0rl0n
Re: R23: Cluster ETAs

A/They are a thing of the past for YOU, because you have a 70 person structure that is your best vehicle for persuing your aims in the game. That is no reason for the game to go round eradicating...
Forum: Planetarion Discussions 11 Aug 2007, 10:48
Replies: 85
Views: 11,521
Posted By AdmV0rl0n
Re: R23: Cluster ETAs

Appocomaster, you are one of the good guys. Of that there is no doubt. But you are not looking for feedback here. You gain that by the question posed elsewhere that clearly shows 50/50 split on the...
Forum: Alliance Discussions 10 Aug 2007, 23:13
Replies: 117
Views: 9,399
Posted By AdmV0rl0n
Re: Round Report 5 august 2007

ZIKUNION came (as usual, late in round), and found a few people to hook up with. We fought as hard with limited resources as we could, and our aim was, within these limited confines to win the battle...
Forum: Planetarion Suggestions 10 Aug 2007, 12:08
Replies: 11
Views: 2,999
Posted By AdmV0rl0n
Re: Change The Game

I'd be happy to see that 4th fleet come about through a research tree, and even the fake option to be like that too. Both would add to the game. The additional scan as well.

The original post had...
Forum: Planetarion Suggestions 10 Aug 2007, 01:45
Replies: 11
Views: 2,999
Posted By AdmV0rl0n
Re: Change The Game

The additional defense fleet is needed, balance in view of the change in the attacking fleet option. The added def fleets would only offset the changes. The changes I suggest would make landing...
Forum: Planetarion Suggestions 10 Aug 2007, 01:13
Replies: 11
Views: 2,999
Posted By AdmV0rl0n
Re: Change The Game

Point 1, yes, its only there as a slight reaction to the heavier attacking bias care of two. But I like the idea anyway.

Point 2, yes, whole point of posting was to suggest a serious swing back to...
Forum: Planetarion Suggestions 10 Aug 2007, 00:47
Replies: 11
Views: 2,999
Posted By AdmV0rl0n
Change The Game

Taking a slight walk on the wild side here.

This posting is made knowingly with an aim to up the anti so attacking again is primary.

1. Allow players 4 fleets, one a DEF fleet that has a...
Forum: Alliance Discussions 9 Aug 2007, 14:11
Replies: 117
Views: 9,399
Posted By AdmV0rl0n
Re: Round Report 5 august 2007

Whats the point in having alliances limited to 70 if people simply sideline it by large scale political agreements?

If you have mutual defensive pacts, then thats just support planets on mass...
Forum: Strategic Discussions 8 Aug 2007, 20:26
Replies: 37
Views: 4,186
Posted By AdmV0rl0n
Re: [Round 22] Terran success

I'd say in this round, a GREAT deal of skill is needed to even try and play TER with any effect. As for just "build a DE fleet, and Build a BS fleet", which naturally you get later than other races,...
Forum: Strategic Discussions 8 Aug 2007, 16:41
Replies: 37
Views: 4,186
Posted By AdmV0rl0n
Re: Attack Times

But, I can't acknowledge something I patently don't think exists. One player as TER does well because he is in an oustanding gal. Any race, even the worst statistically in PA history can sit in such...
Forum: Strategic Discussions 8 Aug 2007, 15:35
Replies: 37
Views: 4,186
Posted By AdmV0rl0n
Re: Attack Times

Even if they get gal support, alliance support, on an average basis, given all the rather general information, rule of thumb, guesstimation, and evidence, TER is suffering, hard to play, and unless...
Forum: Strategic Discussions 8 Aug 2007, 11:12
Replies: 37
Views: 4,186
Posted By AdmV0rl0n
Re: Attack Times

I probably mislead people. Its not the ship stats alone that I think are the trouble. As I said, its ETA + Research + Cost + Lack of roids.
And I honestly think TER has to have a lot of support from...
Forum: Planetarion Suggestions 8 Aug 2007, 10:45
Replies: 15
Views: 2,963
Posted By AdmV0rl0n
Re: Make Terran Better!!!!!

TER is a really hard place to be right now. Its reflected in the charts as well.

1. Most expensive ships.
2. Ship stats that leave it wide open to wreckage, ie - Harpy and Zik FR.
3. TER can't...
Forum: Strategic Discussions 8 Aug 2007, 10:35
Replies: 57
Views: 5,643
Posted By AdmV0rl0n
Re: Attack Times

The one caveat I see in all the above is that if it comes off, you gain. If you get it wrong, you've lost your roids, and you lose all that fleet time/ETA.

Also, I believe that the game has...
Forum: Strategic Discussions 8 Aug 2007, 10:23
Replies: 37
Views: 4,186
Posted By AdmV0rl0n
Re: Attack Times

But, I beg to differ. One well played TER does not show TER working. You have to take the whole TER population and see how they have done. I don't think TER BS is worse than it was before, but my...
Forum: Strategic Discussions 8 Aug 2007, 00:36
Replies: 57
Views: 5,643
Posted By AdmV0rl0n
Re: Attack Times

I can't speak for the top players or alliances. But I will drop in my own opinions, just for the sake of discussion.

1. We've aimed for 1am/2am launches, and tried to do so en masse. We've only...
Forum: Planetarion Discussions 7 Aug 2007, 16:26
Replies: 40
Views: 5,854
Posted By AdmV0rl0n
Re: Next Round Buddy Packs....

I'm just curious, often PA talk is based round buddy packs, galaxies, and alliances. So, I'll ask.

This round, and the none free round before it, how many people:-

Played in Buddy packs.
How...
Forum: Alliance Discussions 6 Aug 2007, 13:53
Replies: 117
Views: 9,399
Posted By AdmV0rl0n
Re: Round Report 5 august 2007

We're 200k in score behind trans now. So much for the 'unlikely to recover' blurb Kargool.
Forum: Planetarion Suggestions 5 Aug 2007, 17:09
Replies: 9
Views: 2,595
Posted By AdmV0rl0n
Re: The Garbage Collection ship?

I like the basic idea.

In terms of the ships and salvage, the salvage collection is currently capped.
What if salvage from battle was bigger. Say 80% for the sake of argument.

To offset the...
Forum: Alliance Discussions 5 Aug 2007, 14:02
Replies: 117
Views: 9,399
Posted By AdmV0rl0n
Re: Round Report 5 august 2007

Kargool,

We will both recover and reach our aim for this round.

ZU out.
Forum: Planetarion Suggestions 2 Aug 2007, 13:21
Replies: 32
Views: 6,855
Posted By AdmV0rl0n
Re: two additional ship types

I never used the word 'Supership' - others did. I suggested a 'Flagship' and a marine carrier. I suggested an open ended idea of what they might do. I even extended the idea so it worked outside of...
Forum: Programming and Discussion 2 Aug 2007, 12:25
Replies: 7
Views: 3,638
Posted By AdmV0rl0n
Re: XP SP2 Performance Issues

Just some observations. Sadly XP has a crappy CPU sheduler. So even on dual core, you may find things dragging without the task manager really showing you why. But beyond that, Firefox is a mem hog,...
Forum: Planetarion Suggestions 2 Aug 2007, 10:57
Replies: 32
Views: 6,855
Posted By AdmV0rl0n
Talking Re: two additional ship types

But my dear fellow, if you add new ships, its no longer the current combat engine. Whatever any one believes, its been clear to me since I posted the first posting, that the idea would require some...
Forum: Planetarion Suggestions 1 Aug 2007, 14:57
Replies: 32
Views: 6,855
Posted By AdmV0rl0n
Re: two additional ship types

I was not just changing it. I was partly answering people's postings, fleshing out the idea.



The ship stats are riddled with ships that are useless against certain other ships. Again, to be...
Forum: Alliance Discussions 1 Aug 2007, 10:58
Replies: 50
Views: 6,784
Posted By AdmV0rl0n
Re: Round report 27 July. 14 days left of the round.

The game def needs to move back to being a game of war, not merely score..

Ad
Forum: Planetarion Suggestions 31 Jul 2007, 23:58
Replies: 32
Views: 6,855
Posted By AdmV0rl0n
Re: two additional ship types

Yeah, expensive :)
Forum: Planetarion Suggestions 31 Jul 2007, 17:37
Replies: 32
Views: 6,855
Posted By AdmV0rl0n
Re: two additional ship types

There are always going to be 'fundamental flaws' in *any* idea presented, if you then take a position of 'the never changing combat engine', or the 'never changing stats' or 'never changing' anything...
Forum: Planetarion Suggestions 31 Jul 2007, 16:39
Replies: 32
Views: 6,855
Posted By AdmV0rl0n
Re: two additional ship types

I'm not really trying to set anything in stone. I agree with you that the flagship could/should/would echo the race ability :) Or something else.
If the flag ship does nothing, its not worth...
Forum: Planetarion Suggestions 31 Jul 2007, 16:28
Replies: 32
Views: 6,855
Posted By AdmV0rl0n
Re: two additional ship types

I'm taking the basic idea, and discussing changes, when people object.
Would the flagship have more armour? Yes, possibly.
Would the Flagship have some sort of firepower or ability. Yes. Possibly....
Forum: Planetarion Suggestions 31 Jul 2007, 16:21
Replies: 32
Views: 6,855
Posted By AdmV0rl0n
Re: two additional ship types

Marine carriers would be a chassis that is one type of ship. FR? DE? As such, it would be targettable as a member of that class.
A designer of Marine carriers might add armour.
Forum: Planetarion Suggestions 31 Jul 2007, 11:59
Replies: 32
Views: 6,855
Posted By AdmV0rl0n
Re: two additional ship types

Well, the basic idea is simple enough.

Two new ship classes.
Flagships
Marine Carriers.

The flagship has some ability (obviously in discussion of what that might be.)
The marine carrier is...
Forum: Planetarion Suggestions 30 Jul 2007, 21:07
Replies: 32
Views: 6,855
Posted By AdmV0rl0n
Re: two additional ship types

I really don't know where you got some of the above. I only suggested a couple of changes, like 2x the firepower, or 2x the armour. The ships could die if you use the chassis type, or go the stealing...
Forum: Planetarion Suggestions 30 Jul 2007, 16:03
Replies: 32
Views: 6,855
Posted By AdmV0rl0n
Re: two additional ship types

Perhaps the flagship would do something funky
Terran flagship - Kills 10% of the enemy fleet (unless stolen or killed)
Cath flagship - Freezes 10% of the enemy ships (Unless stolen or killed)
Xan...
Forum: Planetarion Suggestions 30 Jul 2007, 15:57
Replies: 32
Views: 6,855
Posted By AdmV0rl0n
Re: two additional ship types

No idea is bad, unless the execution of it leads to:-

Bad things.
Broken balance
Broken game.
Impossible or difficult to code.

The ships are not really 'super' ships, they are just better....
Forum: Planetarion Suggestions 30 Jul 2007, 15:49
Replies: 32
Views: 6,855
Posted By AdmV0rl0n
Re: two additional ship types

They might keep current targeting. Would need a bit of play testing.
No removal of other ships required.
Stealing them with marine carriers would be risky, but fun.
You can only make 1 (or a...
Forum: Planetarion Suggestions 30 Jul 2007, 14:58
Replies: 32
Views: 6,855
Posted By AdmV0rl0n
two additional ship types

Two additional ship types.

1. Flagships
These are vessels that are based upon the largest vessel in each fleet.

Terran
Dragon Chassis
x2 of the firepower, x2 the armour, Init is -1

Xan
Forum: Planetarion Suggestions 29 Jul 2007, 12:37
Replies: 25
Views: 9,620
Posted By AdmV0rl0n
Re: return of the cargo ships

Why is it people always think its better to scope down every single thing to a simple form.

I wish there were twenty ways to go steal res from someone. So long as they have 20 methods to counter...
Forum: Alliance Discussions 28 Jul 2007, 18:30
Replies: 50
Views: 6,784
Posted By AdmV0rl0n
Re: Round report 27 July. 14 days left of the round.

Zikunion have every intention of wiping the floor with you. And Kargool made no mention of us.

PS - Kargool, 27th, AFTER 4 days, only 4 members. Within striking distance now of people who should...
Forum: Alliance Recruitment 28 Jul 2007, 18:26
Replies: 5
Views: 2,576
Posted By AdmV0rl0n
Re: ZikUnion

Seeing as you outed that..

Yes, ZU talked to 6 parties, with an aim of building a base of *25* players with solid score/value/ roids, and 35 Mill in total, which ball park would be 17th place.
...
Forum: Alliance Discussions 27 Jul 2007, 14:41
Replies: 50
Views: 6,784
Posted By AdmV0rl0n
Re: Round report 27 July. 14 days left of the round.

ZikUnion was off your list. You will pay Kargool, you will pay.

AdmV
Forum: Alliance Recruitment 26 Jul 2007, 15:21
Replies: 5
Views: 2,576
Posted By AdmV0rl0n
Re: ZikUnion

35TH after one day in action. Top 30 here we come.

Ad:devil:
Forum: Alliance Recruitment 25 Jul 2007, 14:59
Replies: 5
Views: 2,576
Posted By AdmV0rl0n
Re: ZikUnion

But, I did not want to write up a good one.
PS. Smudge, as ever, You will be converted.

PPS. Zikunion is 42nd in the universe. After one tick. With only one member. Without trying..
Forum: Alliance Recruitment 25 Jul 2007, 13:02
Replies: 5
Views: 2,576
Posted By AdmV0rl0n
ZikUnion

Yes. Its back. As usual, starting late in round, when all the fat 'serious' alliances are in business and overflowing with 70 members.

What we offer you.
Not much.

We'll organise the...
Forum: General Discussions 20 Jul 2007, 13:00
Replies: 13
Views: 5,027
Posted By AdmV0rl0n
Re: laptop hunt

There is a sale/ auction on here, in case anyone wants stuff on the cheap

http://www.mcscom.co.uk/section.php?xSec=57
Forum: Planetarion Suggestions 20 Jul 2007, 11:00
Replies: 14
Views: 3,408
Posted By AdmV0rl0n
Re: Transparent Hunting

Fooling the MHs?
Excuse me, but, The multi-Hunters have a tool set. This toolset either shows someone cheating, or it doesn't. Either someone does 90% of their scans out of tag or they don't....
Forum: Planetarion Suggestions 19 Jul 2007, 21:04
Replies: 87
Views: 7,798
Posted By AdmV0rl0n
Re: Make Multying Legal

All of the players have to manage their planets. As for micromanagement, the truth is the planets take very little to look after in real terms. People who want to log in only once a day could still...
Forum: Planetarion Suggestions 19 Jul 2007, 20:50
Replies: 87
Views: 7,798
Posted By AdmV0rl0n
Re: Make Multying Legal

Erm, it would be One account. You'd just have planet screens like you have fleet screens now (ish..)

Ad
Forum: Planetarion Suggestions 19 Jul 2007, 20:48
Replies: 87
Views: 7,798
Posted By AdmV0rl0n
Re: Make Multying Legal

Phil being the long time guy, nominally, what he says has a venerable wisdom. In this case, boringly, he is wrong.

But then, Phil and I never agree on much.
Forum: Planetarion Discussions 19 Jul 2007, 18:49
Replies: 99
Views: 13,330
Posted By AdmV0rl0n
Re: Assassin

Assman got waved :(

Get well soon Ass

Ad
Forum: Planetarion Suggestions 19 Jul 2007, 18:26
Replies: 87
Views: 7,798
Posted By AdmV0rl0n
Re: Make Multying Legal

If we are talking about single accounts, and an open ended method for players to have more planets, and so long as this operates in a linear way

Players > Galaxies = Bigger > Alliances = Bigger...
Forum: Planetarion Discussions 19 Jul 2007, 16:23
Replies: 21
Views: 4,213
Posted By AdmV0rl0n
Re: Round 23 scangalaxies -lets make them!

Everyone misunderstands me at least once a day.
Forum: Planetarion Suggestions 19 Jul 2007, 16:19
Replies: 7
Views: 2,148
Posted By AdmV0rl0n
Re: Alliances, and warfare

Just so the background is covered. I took this :-
-----------------------------------
How to make the game more warlike.

All war usually has seeds in resources. Until now, PA has been focused on...
Forum: Planetarion Suggestions 19 Jul 2007, 16:10
Replies: 7
Views: 2,148
Posted By AdmV0rl0n
Re: Alliances, and warfare

I accept that if I put something up like this, that it may need refinement, in particular, there may be aspects as suggested that are impossible or bad to 'code' for.

Indeed, usually when writing...
Forum: Planetarion Suggestions 19 Jul 2007, 15:25
Replies: 7
Views: 2,148
Posted By AdmV0rl0n
Alliances, and warfare

PA had alliances added a long time ago. Parts of the game now have infrastructure in terms of alliances.

Today, Alliances tend to block and form NAPs. the game is riddled with peace, and often...
Forum: Planetarion Suggestions 19 Jul 2007, 12:33
Replies: 87
Views: 7,798
Posted By AdmV0rl0n
Re: Make Multying Legal

Coding out problems is the answer. Make it legal or code in the limit.
Forum: Planetarion Suggestions 19 Jul 2007, 12:31
Replies: 87
Views: 7,798
Posted By AdmV0rl0n
Re: Make Multying Legal

Bashing already has limits set in game. Examples are 25% of roid cap. As for more rules, please, PLEASE drill this through. Not MORE rules. Less rules. You just alter the bash limits in game. You can...
Forum: Planetarion Suggestions 19 Jul 2007, 12:21
Replies: 87
Views: 7,798
Posted By AdmV0rl0n
Re: Make Multying Legal

To take your point in hand.
The cheating claim is one that comes from the Multi issue. Please understand, If I have 5 planets, and you can have 5 planets, neither of us is a cheat. If you send your...
Forum: Planetarion Suggestions 19 Jul 2007, 12:10
Replies: 87
Views: 7,798
Posted By AdmV0rl0n
Re: Make Multying Legal

Thus the myth that multi's are bad in the game gets handed down through the generations.

If everyone can have as many planets as they wish, and use them in whatever innovative method they can,...
Forum: Planetarion Discussions 19 Jul 2007, 11:33
Replies: 21
Views: 4,213
Posted By AdmV0rl0n
Re: Round 23 scangalaxies -lets make them!

For good or bad, I believe this has the look and feel of a community attempt to side step the 70 user limit set by game admins. I personally don't like the 70 player limit, but see your actions, and...
Forum: Planetarion Suggestions 19 Jul 2007, 11:27
Replies: 87
Views: 7,798
Posted By AdmV0rl0n
Re: Make Multying Legal

There are lots of theories people have in PA.

1. That players who have more than one planet are bad.
2. That having more than one planet is bad.
3. That the game is thought to be skill based,...
Forum: Planetarion Discussions 18 Jul 2007, 12:12
Replies: 142
Views: 14,980
Posted By AdmV0rl0n
Re: Who watches the Watchers?

Yes, I apologise for some of my annoyance in posting. To me its exceptionally clear that in that gal they *had* to work together. And that they clearly stated that it was not until the last days they...
Forum: Planetarion Discussions 17 Jul 2007, 21:41
Replies: 142
Views: 14,980
Posted By AdmV0rl0n
Re: Who watches the Watchers?

The problem is that the premise, for example, that 7 guys worked a whole round to just help Greenhills is false. The choice of Greenhills and the background to it are in the threaded link I left. The...
Forum: Planetarion Discussions 17 Jul 2007, 18:24
Replies: 142
Views: 14,980
Posted By AdmV0rl0n
Re: Who watches the Watchers?

No, it is some of you whom do not understand the reality of what happened.
http://pirate.planetarion.com/showthread.php?t=194598&highlight=Greenhills
Read it. Take *careful note* of what is said by...
Forum: Planetarion Discussions 17 Jul 2007, 18:09
Replies: 142
Views: 14,980
Posted By AdmV0rl0n
Re: Who watches the Watchers?

The same applies to Galaxies.



They had fleets? You just claimed they existed only to support Greenhills, something that you and others in this thread have basically lied about to further your...
Forum: Planetarion Discussions 17 Jul 2007, 17:58
Replies: 142
Views: 14,980
Posted By AdmV0rl0n
Re: Who watches the Watchers?

I challenge your statement. Proove it. If everyone in that gal 'only supported' Greenhills, then the gal would have not been able to do what it did.
Forum: Planetarion Discussions 17 Jul 2007, 17:33
Replies: 142
Views: 14,980
Posted By AdmV0rl0n
Re: Who watches the Watchers?

I feel sorry for Kileman. No one likes to lose in the home stretch.

But "mockery of the planet ranks if one assumes they are designed to reflect individual effort and "skill" over the course of a...
Forum: Planetarion Discussions 17 Jul 2007, 16:48
Replies: 142
Views: 14,980
Posted By AdmV0rl0n
Re: Who watches the Watchers?

The alliance which by the numbers you post here might be 10 times larger than the piddly little Galaxy.



Off course they co-operated. And a poverty stricken, lowly useless galaxy can't match...
Forum: Planetarion Discussions 17 Jul 2007, 16:06
Replies: 164
Views: 19,954
Posted By AdmV0rl0n
Re: Who watches the Watchers?

The current system is unjust.
Hence what I said was players should get a public warning, and the reason should be show, with evidence. If repeated, then they get closed, and evidence disclosed.
...
Forum: Planetarion Discussions 17 Jul 2007, 15:59
Replies: 142
Views: 14,980
Posted By AdmV0rl0n
Re: Who watches the Watchers?

No, the Galaxy fund is limited to giving res to the gal that is below average. And its you who is missing the point totally, to do this required significant effort, planning, defense of the gal...
Forum: Planetarion Discussions 17 Jul 2007, 14:07
Replies: 142
Views: 14,980
Posted By AdmV0rl0n
Re: Who watches the Watchers?

Greenhills was limited in what he could do. When talking about this, you need to talk about the galaxy, which in winning committed to 'team work', co-operation, and unity, items that underwrite and...
Forum: Planetarion Discussions 17 Jul 2007, 14:04
Replies: 142
Views: 14,980
Posted By AdmV0rl0n
Re: Who watches the Watchers?

The galaxy fund was there, its in the game by design. There is no basis whatsoever for claiming that someone should have been closed and deleted.
1. It took great co-operation in that galaxy to pull...
Forum: Planetarion Discussions 17 Jul 2007, 13:52
Replies: 164
Views: 19,954
Posted By AdmV0rl0n
Re: Who watches the Watchers?

You quoted the stipulation about the EULA. The same EULA that sets out a rule premise then goes on to state organisations, and specifically states Galaxies and Alliances. That EULA?
Forum: Planetarion Discussions 17 Jul 2007, 13:47
Replies: 142
Views: 14,980
Posted By AdmV0rl0n
Re: Who watches the Watchers?

Not in the EULA it is not.
And incredibly, what was said to me was that on the one hand, it was going to be applied like hemaroid creme and chili powder on Alliance / players who broke the section,...
Forum: Planetarion Discussions 17 Jul 2007, 13:15
Replies: 142
Views: 14,980
Posted By AdmV0rl0n
Re: Who watches the Watchers?

Why should the donation limit have been put in there at all.

I'll tell you why.
1. To satisfy all the alliance crying antics.
2. To diminish one more way of winning, and try yet again to set...
Forum: Alliance Discussions 17 Jul 2007, 11:37
Replies: 43
Views: 4,377
Posted By AdmV0rl0n
Re: How seriously is the free round being taken?

I play for fun. And thats the only reason I play the game at all.
Its the reason why i first came along in R9 and have played the odd round depending on freetime.

I have never been under any...
Forum: Planetarion Discussions 17 Jul 2007, 11:27
Replies: 164
Views: 19,954
Posted By AdmV0rl0n
Re: Who watches the Watchers?

Dear Fiery,

I previously wrote in these forums that one of the missing features of the MH investigations is the open transparent information about 'cheating'. I also stated that it would be a...
Forum: Planetarion Discussions 17 Jul 2007, 10:48
Replies: 24
Views: 3,615
Posted By AdmV0rl0n
Re: Combat Report does not agree with published Combat Formlae

Combat
Save 540
Combat report for combat at Avonmore (13:3:12)
Attacking fleets: 1 Defending fleets: 3
SHIP Att Killed Held Stolen Def Killed Held Stolen
Cutlass 105840 55274 26373 0 0 0...
Forum: Planetarion Discussions 14 Jul 2007, 12:40
Replies: 54
Views: 6,988
Posted By AdmV0rl0n
Re: Large Alliances ruin PA for everybody else

The problem with Alliances is that its all about getting 70 people with the biggest fleets/biggest score/biggest roids/biggest XP.

You could amend that 70 to be 700 or 35, it don't matter.

What...
Forum: Planetarion Discussions 9 Jul 2007, 20:37
Replies: 244
Views: 24,394
Posted By AdmV0rl0n
Re: An Open Letter to the Planetarion Players

Originally Posted by EULA
(f) Support Accounts are accounts which are dedicated to undertaking specific
and repeated actions which result in an unfair benefit for a
planet/organisation, where an...
Forum: Planetarion Discussions 9 Jul 2007, 20:13
Replies: 244
Views: 24,394
Posted By AdmV0rl0n
Re: An Open Letter to the Planetarion Players

No, and I don't believe we would see any possible logic in the answer.
And here is a bloody clue for you, They players should not have to ask, YOU and PA team should specify it if you happen to know...
Forum: Planetarion Discussions 8 Jul 2007, 11:57
Replies: 71
Views: 7,380
Posted By AdmV0rl0n
Re: End of my round allready. thx guys!

Before this round started, this problem was staring people in the face.

Nothing was done to compensate or make a correction.

I happen to believe that instead of constantly closing the scope of...
Forum: Planetarion Discussions 21 Jun 2007, 20:44
Replies: 174
Views: 20,035
Posted By AdmV0rl0n
Re: R 22 Construction/Production

Erm, I suggested elsewhere that there actually be like 3 slots (like fleets if you like), for construction, and three for tech tree, with the limit on how they are used being available res,...
Forum: Planetarion Suggestions 21 Jun 2007, 17:55
Replies: 4
Views: 2,659
Posted By AdmV0rl0n
Re: Shorten overall construction times

Might I pose a question. With tech tree and constructions now being tied to population, why are you limited to one of each kind. Let us have three slots like fleets, for each, that people can use,...
Forum: Planetarion Discussions 21 Jun 2007, 14:35
Replies: 174
Views: 20,035
Posted By AdmV0rl0n
Re: R 22 Construction/Production

You don't have to stop there. SKs could be upgradable too, but *explensive*.

An Arms race in game between players, excellent !
Forum: Planetarion Discussions 21 Jun 2007, 10:54
Replies: 174
Views: 20,035
Posted By AdmV0rl0n
Re: R 22 Construction/Production

I suggested in another thread that PA needs to think about strategy. One of my suggestions was about factories.

1. Factories have a fixed amount they can build per tick. Thus you add some logic to...
Forum: Planetarion Suggestions 20 Jun 2007, 19:34
Replies: 20
Views: 2,871
Posted By AdmV0rl0n
Re: Fleet slot in tech tree

The races merely add interest to the game. The tech tree should do the game. As for the issue of differences between the races, these differences should be there, but solvable over time. In war,...
Forum: Planetarion Suggestions 20 Jun 2007, 16:31
Replies: 20
Views: 2,871
Posted By AdmV0rl0n
Re: Fleet slot in tech tree

If the above is right, and I'm not saying it is, thats not a reason for eliminating the races. Its a reason for developing new interesting things in tech trees, and beyond that, its merely a balance...
Forum: Planetarion Suggestions 20 Jun 2007, 15:07
Replies: 20
Views: 2,871
Posted By AdmV0rl0n
Re: Fleet slot in tech tree

Its meant to be a wargame, though, is it not.
And war is a diverse, complex thing. Some of you really seem unhappy with that.
Forum: Planetarion Suggestions 20 Jun 2007, 14:57
Replies: 20
Views: 2,871
Posted By AdmV0rl0n
Re: Fleet slot in tech tree

Frankly, I agree. Fleet slots are wholly artificial limitations. They are probably there for various reasons, but generals should be able to deploy their troops how they see fit. How is PA any...
Forum: Planetarion Suggestions 20 Jun 2007, 12:50
Replies: 20
Views: 2,871
Posted By AdmV0rl0n
Re: Fleet slot in tech tree

Well its a two sided thing really. Yes, it means players have more flexibility. On the other hand, it would have knock on effects, more ships out, smaller fleet sizes potentially, more action,...
Forum: Planetarion Suggestions 20 Jun 2007, 11:54
Replies: 20
Views: 2,871
Posted By AdmV0rl0n
Re: Fleet slot in tech tree

The tree could be expanded a great deal. As could the factories.

1. Fleet Radar Upgrade. Allows ships to leave factory airspace.
2. Ship Guidance Upgrade. Allows vessels initial guidance for...
Forum: Planetarion Suggestions 19 Jun 2007, 17:52
Replies: 2
Views: 3,054
Posted By AdmV0rl0n
So... factories, populations

I have vaguely followed the constructions changes from Beta.

My initial view is that if more factories are needed for production, and this equates to a more likely outcome, that some players will...
Forum: Planetarion Discussions 19 Jun 2007, 15:54
Replies: 20
Views: 7,942
Posted By AdmV0rl0n
Re: I cheated. ;)

I had a very good point indeed. And I expressed it in a light hearted way so I would have hoped people would understand things, as well as accept the genial way I raised the issue.

As for those...
Forum: Planetarion Discussions 10 Jun 2007, 00:01
Replies: 20
Views: 7,942
Posted By AdmV0rl0n
Re: I cheated. ;)

I'm quite sure that if ever tested legally, which no one wants, that the EULA would be a very tricky area. Its not likely someone would take legal action given the low cost, and it would be quite...
Forum: Planetarion Discussions 9 Jun 2007, 20:05
Replies: 116
Views: 18,378
Posted By AdmV0rl0n
Re: OMG , im CHEATING

No, I'm not modifying my postings just to keep you from whining.
Forum: Planetarion Discussions 9 Jun 2007, 20:01
Replies: 20
Views: 7,942
Posted By AdmV0rl0n
Re: I cheated. ;)

You know, this is thin ice. Seriously. Even if an adult clicks 'I agree', making that legal link between that person and the person you close is dubious. Click through EULAs are very shaky legally...
Forum: Planetarion Discussions 9 Jun 2007, 18:44
Replies: 20
Views: 7,942
Posted By AdmV0rl0n
Re: I cheated. ;)

Erm, if you follow that line, click through EULA's are at best wobbly. And thats just in the UK. You may have noted that both Gateway and Second life are in legal action over EULAs.

Further, lets...
Forum: Planetarion Discussions 9 Jun 2007, 11:36
Replies: 20
Views: 7,942
Posted By AdmV0rl0n
Re: I cheated. ;)

---

Well, that's your take. EULA's are very grey legally. And allowing one party to edit it means that one might argue such a contract still holds water. But thats all besides the point. I posted...
Forum: Planetarion Discussions 9 Jun 2007, 11:14
Replies: 20
Views: 7,942
Posted By AdmV0rl0n
I cheated. ;)

OK, so, first off, just to say I advised PAteam of this, so it should a loophole closed.

On signup the EULA is (or by the time you read this.. was) editable before clicking 'I agree'.
...
Forum: Planetarion Discussions 8 Jun 2007, 16:19
Replies: 154
Views: 17,152
Posted By AdmV0rl0n
Re: Why should I come back?

There are times when I think people 'attempting' to get people closed, without a very clear and decent reason should work the other way. Wasting 'police' time is also a crime ;)
Forum: Planetarion Discussions 7 Jun 2007, 19:51
Replies: 152
Views: 22,676
Posted By AdmV0rl0n
Re: Congratulations Greenhills

You will find mindless drivel somewhere in every post of mine! ;)
Forum: Planetarion Discussions 7 Jun 2007, 17:47
Replies: 152
Views: 22,676
Posted By AdmV0rl0n
Re: Congratulations Greenhills

Looking at this, I am first glad that a galaxy first and formost stuck together, and hatched a plan, and put one over on all the alliances. (Mainly because I have a view that this should be a players...
Forum: Planetarion Discussions 7 Jun 2007, 16:54
Replies: 66
Views: 169,073
Posted By AdmV0rl0n
Re: Planet Dumps (Last Updated: 12/04/06)

All the above is valid, bar 'Those people using tools built from the dump files do not have an advantage over the standard player.' - which I don't honestly believe is right at all. But the rest is...
Forum: Planetarion Discussions 7 Jun 2007, 16:48
Replies: 66
Views: 169,073
Posted By AdmV0rl0n
Re: Planet Dumps (Last Updated: 12/04/06)

Rather than take it as a complaint, take it more as an observation.
Forum: Planetarion Discussions 7 Jun 2007, 15:00
Replies: 66
Views: 169,073
Posted By AdmV0rl0n
Re: Planet Dumps (Last Updated: 12/04/06)

I was not really asking, rather merely suggesting things. If the useful links thread is in the overview, then its along the lines of my thinking of putting things in the game where they really should...
Forum: Planetarion Discussions 7 Jun 2007, 14:40
Replies: 116
Views: 18,378
Posted By AdmV0rl0n
Re: OMG , im CHEATING

Being punished by Fiery is something we should all want. But no, AHEM, be serious.

Ok, more seriously, Bintara was guilty of being very dumb. From the basic info floating around, The planet he...
Forum: Planetarion Discussions 7 Jun 2007, 14:14
Replies: 66
Views: 169,073
Posted By AdmV0rl0n
Re: Planet Dumps (Last Updated: 12/04/06)

I too think the botfiles seem to fly in the face of the original intention of the game.
Forum: Planetarion Discussions 7 Jun 2007, 14:03
Replies: 154
Views: 17,152
Posted By AdmV0rl0n
Re: Why should I come back?

--------------

Do you really want to get into that?
I think in this case, as I said, my feeling is that it was in fact taken on board. I don't think it actually helps to now go and string up two...
Forum: Planetarion Discussions 7 Jun 2007, 13:02
Replies: 154
Views: 17,152
Posted By AdmV0rl0n
Re: Why should I come back?

The multihunters have a difficult job. Its the kind of job no one will thank you for. I think also, to be fair, the PAteam have taken on board some of the comments about this case. So its not all...
Forum: Planetarion Discussions 7 Jun 2007, 10:42
Replies: 154
Views: 17,152
Posted By AdmV0rl0n
Forum: Planetarion Discussions 7 Jun 2007, 10:39
Replies: 66
Views: 169,073
Posted By AdmV0rl0n
Re: Planet Dumps (Last Updated: 12/04/06)

1. The thread being a sticky changes what? That patently does not answer the suggestion - it really rather looks quite an ignorant response.

2. Showing a thread in the forums. OK, fine, that is ok...
Forum: Planetarion Discussions 7 Jun 2007, 00:54
Replies: 66
Views: 169,073
Posted By AdmV0rl0n
Re: Planet Dumps (Last Updated: 12/04/06)

Point 3 and 4 do not contradict one another. You need to consider the points again. However, at least you've taken a peek at it. This is not about me being right, and everyone or some others being...
Forum: Planetarion Discussions 6 Jun 2007, 21:26
Replies: 66
Views: 169,073
Posted By AdmV0rl0n
Re: Planet Dumps (Last Updated: 12/04/06)

Well, there are a few reasons. Obviously, this is once again, my wacky point of view.

1. The dumps are not shown or listed in the EULA or indeed in the manual.

2. I accept they are covered in...
Forum: Planetarion Discussions 6 Jun 2007, 17:59
Replies: 154
Views: 17,152
Posted By AdmV0rl0n
Re: Why should I come back?

1. The game team does indeed seem extremely lacking in courtesy, but its worse. There is currently a level of disdain and ignorance, as well as outright blind doctrine floating round

2. More and...
Forum: Planetarion Discussions 5 Jun 2007, 22:16
Replies: 7
Views: 2,699
Posted By AdmV0rl0n
Re: Rules!

--------------------

An early out line. Sections of 18 are listed from EULA.
Sections under 'Rules' are suggestions for Rulesin manual replacing parts of the EULA.

18. Cheating
This section...
Forum: Planetarion Discussions 5 Jun 2007, 19:51
Replies: 7
Views: 2,699
Posted By AdmV0rl0n
Talking Re: Rules!

Chess and Planetarion have some basic points that are the same. A game of strategy, and a set of tools and options one can make. Some people have cited that the game cannot be coded in a way that...
Forum: Planetarion Discussions 5 Jun 2007, 16:58
Replies: 58
Views: 7,786
Posted By AdmV0rl0n
Re: Rules enforcement

Dear All, I have posted a thread under Rules! which might help address some of the in thread comments here.

I suggested the rules be cleaned up.

As an addition, if you have the rules written up...
Forum: Planetarion Discussions 5 Jun 2007, 15:25
Replies: 7
Views: 2,699
Posted By AdmV0rl0n
Re: Rules!

In a computer game of chess, you cannot make an illegal move.
That being said, the EULA should cover things like the legal aspect, racism, pornography, you know, the wide array of legalise required....
Forum: Planetarion Discussions 5 Jun 2007, 14:49
Replies: 7
Views: 2,699
Posted By AdmV0rl0n
Rules!

Dear Planetarion team, gamers, players, inactives, everyone else,

I am about to upset some of you. But before you get fruity, read this all and take it easy. It is after all only a suggestion, or...
Forum: Planetarion Discussions 18 Dec 2006, 17:29
Replies: 114
Views: 12,046
Posted By AdmV0rl0n
Re: Have Multihunters lost the plot??

Yes, well, there you have it, the logical, open ended approach, where MHs can deem anything illegal and close you. Yummy.
Forum: Planetarion Discussions 18 Dec 2006, 16:28
Replies: 114
Views: 12,046
Posted By AdmV0rl0n
Re: Have Multihunters lost the plot??

-------------------------------------------------

I refer to you the start of the thread. And why the thread started. You seemingly believe that MHs and closing people is finite. It may be in the...
Forum: Planetarion Discussions 17 Dec 2006, 20:38
Replies: 114
Views: 12,046
Posted By AdmV0rl0n
Re: Have Multihunters lost the plot??

Because, the game needs to be fun to play. Seeing people you know closed for stupid shit is not adding to the game. For 99% of us, the fun is what we play for, and being closed for being 1200th place...
Forum: Planetarion Discussions 17 Dec 2006, 16:08
Replies: 114
Views: 12,046
Posted By AdmV0rl0n
Re: Have Multihunters lost the plot??

There are already too few players.

Multi Hunters should not close planets, only take action against them.
In documented cases, and I use some small examples, but others should not beyond the...
Forum: Alliance Discussions 13 Dec 2006, 22:18
Replies: 3
Views: 2,206
Posted By AdmV0rl0n
Talking Zikunion Announcement

In round 17 (speedround or Havoc... I forget) ZIKUNION hosted the #strikefleet channel.

This channel was opened in the final day so that everyone could muster round the clock attacks against the...
Forum: Alliance Recruitment 7 Dec 2006, 18:48
Replies: 27
Views: 4,639
Posted By AdmV0rl0n
Re: Zikunion Recruiting

Zikunion has started its final offensives - We aim to unseat Heroic if we can.

Doing so will be a creditable and acceptable result from this round for ZU.

AdmV0rl0n
Forum: Alliance Recruitment 6 Dec 2006, 18:52
Replies: 27
Views: 4,639
Posted By AdmV0rl0n
Re: Zikunion Recruiting

CBA said""
"AdmV0rl0n, you need to organise yourself better and your alliance like has been pointed out by the likes of Wakey, the reason you got yourself into a position where you did not like...
Forum: Planetarion Suggestions 30 Nov 2006, 11:44
Replies: 79
Views: 7,117
Posted By AdmV0rl0n
Re: Fleetcatch

In this case, Gladiator left the alliance for more than 72 (rather a lot more..) hours before being assassinated. So to some degree, although interesting from a discussion point, the above doesn't...
Forum: Planetarion Suggestions 29 Nov 2006, 18:20
Replies: 79
Views: 7,117
Posted By AdmV0rl0n
Re: Fleetcatch

I think things have been a bit misunderstood in the thread. No one here has issues with Fleet catches. Not even Gladiator.
And the only real suggestions were only in a case where a none alligned...
Forum: Planetarion Suggestions 29 Nov 2006, 17:05
Replies: 79
Views: 7,117
Posted By AdmV0rl0n
Re: Fleetcatch

Your post, like Furball's, is a tedious little affair. I pondered not answering it. The response given (by Sov) WAS AN EFFING SHOUTING RESPONSE NOT WORTHY OF A 5 YEAR OLD. Know what I mean.

I...
Forum: Planetarion Suggestions 29 Nov 2006, 15:51
Replies: 79
Views: 7,117
Posted By AdmV0rl0n
Re: Fleetcatch

-------------------

I'm not at liberty right now to disclose 'evidence' or even discuss it beyond what has been said, perhaps after the round is complete. Even if such evidence were posted, the...
Forum: Planetarion Suggestions 28 Nov 2006, 17:55
Replies: 79
Views: 7,117
Posted By AdmV0rl0n
Re: Fleetcatch

----------------------

I'm confident the attacking alliance knew exactly what it was doing. The smokescreening and bull about Intel not being know is claptrap.
If I want to speak to Sov's bitch,...
Forum: Planetarion Suggestions 28 Nov 2006, 17:47
Replies: 79
Views: 7,117
Posted By AdmV0rl0n
Re: Fleetcatch

---------------------------

1. Gladiator was targetted for elimination. The discussion about wether or not an alliance did this to eliminate him, break him, or attack what they saw as an alliance...
Forum: Planetarion Suggestions 28 Nov 2006, 17:26
Replies: 79
Views: 7,117
Posted By AdmV0rl0n
Re: Fleetcatch

Gladiator was alliance less for *at least* a number of days before this happened. At least you've stopped yelling.

MOD EDIT: Please don't quote lengthy posts in order to add a one-line response. ...
Forum: Planetarion Suggestions 28 Nov 2006, 16:32
Replies: 79
Views: 7,117
Posted By AdmV0rl0n
Re: Fleetcatch

It doesn't matter if they send 5 or 25 fleets to fleetcatch (or attack) you.

a) It's allowed.

-----------------------------------

Hey, its allowed, so its good. Great!
...
Forum: Planetarion Suggestions 28 Nov 2006, 16:25
Replies: 79
Views: 7,117
Posted By AdmV0rl0n
Re: Fleetcatch

First, note, and note it carefully, the init is only affected in this senario. Its affected because of the senario. It was ONLY a possible suggestion, as were others. I and anyone else would be open...
Forum: Planetarion Suggestions 28 Nov 2006, 15:20
Replies: 79
Views: 7,117
Posted By AdmV0rl0n
Re: Fleetcatch

--------------------------

Yes, we do it. And if you happen to be in a mass alliance attack on an un-alligned planet and you suffer, GOOD.

And please, stop shouting like some brain damaged loon...
Forum: Planetarion Suggestions 28 Nov 2006, 14:37
Replies: 79
Views: 7,117
Posted By AdmV0rl0n
Re: Fleetcatch

------------------

The game has slide to the point where it is almost wholly alliance based. It did not start off that way, it shouldn't end that way either. We need galaxies back, we need...
Forum: Alliance Discussions 27 Nov 2006, 11:55
Replies: 3
Views: 2,734
Posted By AdmV0rl0n
Re: Round 19 Alliance Overview

ZikUnion
---------
Public channel = #strikefleet
How to join? Send an in game request, via the alliance screen.
Requirements. None really, We take new players, old players, drunk players, good...
Forum: Alliance Recruitment 27 Nov 2006, 01:18
Replies: 27
Views: 4,639
Posted By AdmV0rl0n
Re: Zikunion Recruiting

------------------------

ZU has got itself in a creditable position from a late standing start. While obviously not threatening larger or more organised units, I want to credit my guys for their...
Forum: Alliance Discussions 24 Nov 2006, 17:06
Replies: 55
Views: 7,233
Posted By AdmV0rl0n
Re: The rules for being a player, as stated by me.

-----

I never said that, others concluded that, if you have issues with THEIR conclusions, take that up with them.

As for the rest of your answer, I noted you did'nt call in your alliance on...
Forum: Alliance Discussions 24 Nov 2006, 14:29
Replies: 55
Views: 7,233
Posted By AdmV0rl0n
Re: The rules for being a player, as stated by me.

1. I'm a nice Gal mate to have.
2. I've posted because of what I've seen. Its not about roid losses, or ship losses (you can wander over to sandmans, my history is easy enough to examine.), but...
Forum: Alliance Discussions 24 Nov 2006, 11:44
Replies: 55
Views: 7,233
Posted By AdmV0rl0n
Re: The rules for being a player, as stated by me.

-----

No, the unfortunate case in question was more complex, the buddy pack that ran 8/7, and this included the officers, were in on the act. Getting defense IN GAL becomes impossible, or close to...
Forum: Alliance Discussions 23 Nov 2006, 19:03
Replies: 55
Views: 7,233
Posted By AdmV0rl0n
Re: The rules for being a player, as stated by me.

A farm is a planet run voluntarily by an individual for the purpose of providing roids either for another individual or for another of his own planets. Farming is the process of taking roids from a...
Forum: Alliance Discussions 23 Nov 2006, 18:43
Replies: 55
Views: 7,233
Posted By AdmV0rl0n
Re: The rules for being a player, as stated by me.

1. Gal members calling in their alliance to hammer other gal members in their own gals.

Thats a form of farming for your alliance RIGHT there. Sure the target is a none voluntary farm, but that is...
Forum: Alliance Discussions 23 Nov 2006, 18:17
Replies: 55
Views: 7,233
Posted By AdmV0rl0n
Re: The rules for being a player, as stated by me.

I can only point you to 1-4 so you can re-read it.

It seems the moral boundaries that exist in terms of farming (clearly seen as bad) are simply ignored in other areas of the game. While that is...
Forum: Alliance Discussions 23 Nov 2006, 17:38
Replies: 55
Views: 7,233
Posted By AdmV0rl0n
Re: The rules for being a player, as stated by me.

No, but the context was totally flawed. The might well just be disloyal, its not how he claimed. They don't have loyalty to the gal against the alliance, they just have no loyalty in such cases.
...
Forum: Alliance Discussions 23 Nov 2006, 17:21
Replies: 55
Views: 7,233
Posted By AdmV0rl0n
Re: The rules for being a player, as stated by me.

Point 1 - Gals taking on alliances. Give me a break
Nothing here really works, although I'm sure you think your post was very amusing. Very few gals work as a unit against alliances. Very few gals,...
Forum: Alliance Discussions 23 Nov 2006, 16:45
Replies: 55
Views: 7,233
Posted By AdmV0rl0n
The rules for being a player, as stated by me.

Having watched this round, and seen a few things, I figured I'm gonna say it, even though others don't, won't, or simply dun care.

The Galaxy system is being torn to shreds. I've seen it all this...
Forum: Alliance Recruitment 19 Nov 2006, 20:20
Replies: 27
Views: 4,639
Posted By AdmV0rl0n
Re: Zikunion Recruiting

Zikunion continue to make progress. Top 25 from nowhere, and we aim to be higher before end of round.

Given the background, the lowly aim of ending up top20 would be a worthy achievement for us....
Forum: Alliance Recruitment 6 Nov 2006, 14:40
Replies: 27
Views: 4,639
Posted By AdmV0rl0n
Re: Zikunion Recruiting

Dear Wakey,

Thanks again for the feedback.

The idea of having a lightweight alliance, one that basically offered a place to new players in particular seemed attractive in the beginning.

Our...
Forum: Alliance Recruitment 1 Nov 2006, 22:30
Replies: 27
Views: 4,639
Posted By AdmV0rl0n
Re: Zikunion Recruiting

I appreciate the comments.

Its not that we merely ignore the comments. In basic terms, while we are reagrded as small and pointless, if someone really wants to waste their time in 'spying' - fine....
Forum: Alliance Recruitment 1 Nov 2006, 15:44
Replies: 27
Views: 4,639
Posted By AdmV0rl0n
Re: Zikunion Recruiting

Well, its wandered off topic somewhat.

So to get back to the core issue, if you want an alliance, feel free to link up with Zikunion. We welcome ziks in particular, but others are welcome.

Ad
Forum: Alliance Recruitment 31 Oct 2006, 18:41
Replies: 27
Views: 4,639
Posted By AdmV0rl0n
Re: Zikunion Recruiting

Because we are somewhat focused on a particular plan in terms of play. That focus is not so much about roids, but other assets.

Ad
Forum: Alliance Recruitment 31 Oct 2006, 09:01
Replies: 27
Views: 4,639
Posted By AdmV0rl0n
Re: Zikunion Recruiting

Not true.

All players are welcome. But if it were true, why should it not be allowed?

Ad
Forum: Alliance Recruitment 30 Oct 2006, 21:33
Replies: 27
Views: 4,639
Posted By AdmV0rl0n
Re: Zikunion Recruiting

We don't mention IRC because the channels are not public and will not be public.

Players can join in the normal way, via the alliance screen, select alliance, make application.

Ad
Forum: Alliance Recruitment 30 Oct 2006, 19:07
Replies: 27
Views: 4,639
Posted By AdmV0rl0n
Zikunion Recruiting

Zikunion has little previous in PA. Its basically new, and fits in with people who don't really class as vets in the game.

It does'nt have fancy in-channel bots, it does'nt have a homepage or...
Forum: Planetarion Suggestions 19 May 2006, 11:03
Replies: 31
Views: 5,142
Posted By AdmV0rl0n
Re: Ship stats

I hate NEW threads :P

ROIDS ROIDS ROIDS.

OK - so, couple of ideas on roids.

You currently have normal roids in three classes.
E
M
C
Forum: Planetarion Suggestions 18 May 2006, 19:00
Replies: 31
Views: 5,142
Posted By AdmV0rl0n
Re: Ship stats

As you can donate funds to a gal.. how about being able to init roids for a gal?

The roids could be stolent by raiders. Any successful raids on gal mean you lose some gal roids. If you def the gal...
Forum: Planetarion Suggestions 18 May 2006, 14:49
Replies: 31
Views: 5,142
Posted By AdmV0rl0n
Re: Ship stats

Hi, You wrote in ****

**Ultimate Newbie - Ok, a moment of clarification here. Do you mean that your race (eg, Xan) has Two Fighters. You are then able to choose two of the possible four (for...
Forum: Planetarion Suggestions 18 May 2006, 12:18
Replies: 31
Views: 5,142
Posted By AdmV0rl0n
Re: Ship stats

Hi Stubbsy:

Random or good/bad luck can happen, thats life. Chaos theory and what can go wrong might. :)

About the ships, look, you could have more ships but with laid out details, or you could...
Forum: Planetarion Suggestions 18 May 2006, 10:29
Replies: 31
Views: 5,142
Posted By AdmV0rl0n
Re: Ship stats

Dear Ultimate Newbie, and everyone,

Please bear in mind the nature of the rough outline and there may well be things in there that need changing. I'm not suggesting any of this is 'finished'.
...
Forum: Planetarion Suggestions 18 May 2006, 00:11
Replies: 31
Views: 5,142
Posted By AdmV0rl0n
Re: Ship stats

also...
what about a race called the Xeno?
They could mimic other races ships at build time, albeit at a cost, or maybe performance penalty..or similar
Forum: Planetarion Suggestions 17 May 2006, 23:57
Replies: 31
Views: 5,142
Posted By AdmV0rl0n
Re: Ship stats

Generally speaking.. the stats are mainly, with a few exceptions, akin to ships that fight small, or small to medium, or medium to large. You could tweak things so that the secondary fire really...
Forum: Planetarion Suggestions 17 May 2006, 23:06
Replies: 31
Views: 5,142
Posted By AdmV0rl0n
Re: Ship stats

Erm,

"I stopped reading after
Quote:
So, for example, if you are a Zik, you may as well forget everything, and go build a CO fleet."

This was your kind of contribution. And you are asking...
Forum: Planetarion Suggestions 17 May 2006, 15:01
Replies: 31
Views: 5,142
Posted By AdmV0rl0n
Re: Ship stats

Dear Xelnega and Clogg:

You may not have liked that I said as for example, if you are a Zik, you may as well go build a CO fleet - SORRY, but its true. And you can apply a ship type and pretty...
Forum: Planetarion Suggestions 16 May 2006, 22:50
Replies: 31
Views: 5,142
Posted By AdmV0rl0n
Re: Ship stats

The reason for so many vessels is pretty simple. Right now, the PA universe comes down to pick your race, then go and pick the only ship type that actually works.

So, for example, if you are a...
Forum: Planetarion Suggestions 16 May 2006, 16:57
Replies: 31
Views: 5,142
Posted By AdmV0rl0n
Re: Ship stats

Sorry about the formatting above. These are off the wall stats, they'd need more thought than I have given just yet.
Forum: Planetarion Suggestions 16 May 2006, 16:55
Replies: 31
Views: 5,142
Posted By AdmV0rl0n
Re: Ship stats

some crazy ship stats..

Ship name Class Kill CL Cul Special Init Armour KC Dam. Cul Dam E C M ARM/CST DAM/CST RACE Extra Note...
Forum: Planetarion Suggestions 16 May 2006, 16:54
Replies: 31
Views: 5,142
Posted By AdmV0rl0n
Ship stats

Dear everyone,

I know you all love the current stats, but I don't ;P

Enhancements please:
More ships.
Each class should have hulls / designs that cater for more than one target class. Thus...
Showing results 1 to 207 of 207

 
Forum Jump

All times are GMT +1. The time now is 03:35.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©2002 - 2018