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Posts Made By:
kamikaze69
Forum:
Planetarion Suggestions
16 Aug 2005, 23:06
Replies:
16
new priorities
Views:
3,700
Posted By
kamikaze69
Re: new priorities
I wasn't around when these race specific bonuses were around either, but I have one question:
With regards to the race specific engineering modifications (ie. Makhil's original post) will these...
Forum:
Alliance Discussions
15 Aug 2005, 21:44
Replies:
268
Most impressive and most dissapointing alliance so far o_O
Views:
19,226
Posted By
kamikaze69
Re: Most impressive and most dissapointing alliance so far o_O
yeah, I figured as much, there wasn't even so much as a thought of just a simple merger...
If I had to pick another 2 to mention...they would be:
Impressive : Reunion - good to see you guyz...
Forum:
Alliance Discussions
15 Aug 2005, 21:07
Replies:
268
Most impressive and most dissapointing alliance so far o_O
Views:
19,226
Posted By
kamikaze69
Re: Most impressive and most dissapointing alliance so far o_O
Impressive : ND - welldone this round guyz, keep it up!!!
Disappointing : WP - wtf??? 19th rank atm???
Forum:
Alliance Discussions
9 Aug 2005, 14:48
Replies:
102
f-crew Vs ??
Views:
9,719
Posted By
kamikaze69
Re: f-crew Vs ??
nice post barney. VG PoV
Forum:
Alliance Discussions
8 Aug 2005, 23:04
Replies:
102
f-crew Vs ??
Views:
9,719
Posted By
kamikaze69
Re: f-crew Vs ??
This statement is incorrect with regards to F-Crew.
I would say that 70% of attacks made by F-Crew members on other planets in the universe are on ppl with bigger value than their own.
That is...
Forum:
Planetarion Discussions
3 Aug 2005, 14:00
Replies:
11
Fleets Page
Views:
2,036
Posted By
kamikaze69
Re: Fleets Page
ok, my mistake, ty PA team.
If it's any consolation, I find that you can move entire fleets back and forth:
eg. Alpha has returned from an attack, and Beta has also returned from defense. You...
Forum:
Planetarion Discussions
2 Aug 2005, 23:56
Replies:
11
Fleets Page
Views:
2,036
Posted By
kamikaze69
Fleets Page
Ok, since the programmers were not looking at my other thread that I started, I decided to drive home this point:
When moving a SPECIFIC type of ship between fleets, you cannot stack up different...
Forum:
Planetarion Suggestions
1 Aug 2005, 15:19
Replies:
17
Engineering Priorities
Views:
2,897
Posted By
kamikaze69
Re: Engineering Priorities
an armor engineering setting??? wtf??? that will make terrans indestructable!!!
It's hard enough to do damage to a terran as it is, now you want to make them stronger??? while you are at it, are...
Forum:
Planetarion Suggestions
30 Jul 2005, 18:04
Replies:
17
Engineering Priorities
Views:
2,897
Posted By
kamikaze69
Re: Engineering Priorities
it's about this stage of the game where you NEED 3 slots, because you wanna protect your cov ops stuff too.
but you still need mining and research/constructions/production.
3 are still needed,...
Forum:
Planetarion Discussions
30 Jul 2005, 01:01
Replies:
45
You specified an invalid number of ships.???
Views:
3,331
Posted By
kamikaze69
Re: You specified an invalid number of ships.???
sometimes it does matter. On a Java designed website 'Buttons' don't work on Firefox...we have this issue with our network in my workplace, but that's off topic, lets fix this issue.
Forum:
Planetarion Suggestions
29 Jul 2005, 19:05
Replies:
17
Engineering Priorities
Views:
2,897
Posted By
kamikaze69
Re: Engineering Priorities
yeah, there have been multiple threads on this very topic, it is a topical discussion in which the split of like and dislike people is usually 50:50, so we have not persued it.
Do the Mods still...
Forum:
Planetarion Discussions
29 Jul 2005, 15:58
Replies:
3
Tell defenders to recall bug
Views:
1,670
Posted By
kamikaze69
Re: Tell defenders to recall bug
basically that comes under the following categories:
"How long is a piece of string???"
AND
"There are 15 WINDOWS minutes remaining until the completion of this issue"
Forum:
Planetarion Discussions
29 Jul 2005, 15:55
Replies:
45
You specified an invalid number of ships.???
Views:
3,331
Posted By
kamikaze69
Re: You specified an invalid number of ships.???
still no good guyz, I am using Firefox v1.0.6, does that matter any???
Forum:
Planetarion Discussions
28 Jul 2005, 15:07
Replies:
45
You specified an invalid number of ships.???
Views:
3,331
Posted By
kamikaze69
Re: You specified an invalid number of ships.???
I tried about 12 hours ago, no luck there, not sure this morning since I have no fleets to work with yet.
Forum:
Planetarion Discussions
27 Jul 2005, 18:47
Replies:
45
You specified an invalid number of ships.???
Views:
3,331
Posted By
kamikaze69
Re: You specified an invalid number of ships.???
ok, try this Kal:
You are a Xan no doubt...You see your fleet composition if your base??? all the green numbers??? well if you click on one of the numbers, and click ALL and move it to what would...
Forum:
Planetarion Discussions
26 Jul 2005, 21:48
Replies:
45
You specified an invalid number of ships.???
Views:
3,331
Posted By
kamikaze69
Re: You specified an invalid number of ships.???
AND NOW, with pishmishy fixing this, you can only move one type of ship at a time!!!
what happens if I want to send my Mozzies, and my Spids, and my Vips on an attack??? I have to perform the...
Forum:
Planetarion Discussions
25 Jul 2005, 23:33
Replies:
45
You specified an invalid number of ships.???
Views:
3,331
Posted By
kamikaze69
You specified an invalid number of ships.???
Last round, under the fleets page, you could click on the number of a ship in a particular fleet and move ALL to another fleet. Now, if you try and do that same function, it spits out the answer as...
Forum:
Strategic Discussions
19 Jul 2005, 22:29
Replies:
212
new stats
Views:
17,974
Posted By
kamikaze69
Re: new stats
well, if the only complaint you have is the Ghost's Init, lets see if we can make it init 6???
oh, wait a sec, if we drop that, then we will need to make the vips init 5, then make corsairs init 5...
Forum:
Planetarion Discussions
18 Jul 2005, 18:59
Replies:
10
Ship Value
Views:
2,696
Posted By
kamikaze69
Re: Ship Value
that's because that calc takes into the effects of the new armor upgrade for the vips.
Forum:
Strategic Discussions
18 Jul 2005, 17:23
Replies:
212
new stats
Views:
17,974
Posted By
kamikaze69
Re: new stats
not to mention then that the Xan could then see those incs, decide to send his FI/CO and FR/DE (or some other mix depending on what units are at the target bases) fleets out and leave nothing to...
Forum:
Strategic Discussions
18 Jul 2005, 17:21
Replies:
212
new stats
Views:
17,974
Posted By
kamikaze69
Re: new stats
make sure you tell everyone that what you mean about a BS/CRUI fleet. He is talking about a Terran BS/CRUI fleet. If a terran could team up with a cath on that subject though, that would be a good...
Forum:
Strategic Discussions
18 Jul 2005, 03:36
Replies:
212
new stats
Views:
17,974
Posted By
kamikaze69
Re: new stats
just to get you up to speed then Newbie, at the beginning of the Beta round the XPK'ers were init 6 as were the Syren, now they are init 5 meaning that no Terran cannot send his Syren without taking...
Forum:
Planetarion Discussions
15 Jul 2005, 18:28
Replies:
10
Ship Value
Views:
2,696
Posted By
kamikaze69
Re: Ship Value
ok, next question then, how do you work out how many units you kill in battle:
eg.
Large Cath CO fleet:
1000 beetle
1000 vips
500 mozzies
Forum:
Planetarion Suggestions
15 Jul 2005, 18:01
Replies:
9
Graphics
Views:
2,589
Posted By
kamikaze69
Re: Graphics
I don't disagree with your second statement Supersander, about it being a look at it once and then could hardly care less about it. But if you read the original post you will see that my proposition...
Forum:
Planetarion Suggestions
15 Jul 2005, 15:02
Replies:
9
Graphics
Views:
2,589
Posted By
kamikaze69
Re: Graphics
Now, I am no graphics artist, but I have tried my hand at it myself, and have only got 2 sketches done. So I can see where that pessimism comes from. However, I am looking at this as a one time thing...
Forum:
Planetarion Discussions
15 Jul 2005, 14:47
Replies:
10
Ship Value
Views:
2,696
Posted By
kamikaze69
Re: Ship Value
sweet as, ty guyz.
Forum:
Planetarion Discussions
15 Jul 2005, 03:24
Replies:
10
Ship Value
Views:
2,696
Posted By
kamikaze69
Re: Ship Value
ok, so fleet cost is the TOTAL number of resources used.....metal, crystal and eonium added together.
and then I divide that by 100.....
sorry for being such a newb.
Forum:
Planetarion Suggestions
15 Jul 2005, 03:04
Replies:
13
[Declined] Old Missions Screen Back
Views:
2,209
Posted By
kamikaze69
Re: Old Missions Screen Back
I like the new system!!! I don't want it to go back...
Since I have freedom of opinion where I am atm, it is MY opinion that the old system can go to hell!!!
I have not had a problem with...
Forum:
Planetarion Discussions
15 Jul 2005, 02:44
Replies:
10
Ship Value
Views:
2,696
Posted By
kamikaze69
Ship Value
I know this is an absolutely stupid question (you can call this a noob question) but how do you calculate ship value??? I have never bothered trying to figure it out, so thought that there is no...
Forum:
Strategic Discussions
14 Jul 2005, 14:37
Replies:
212
new stats
Views:
17,974
Posted By
kamikaze69
Re: new stats
your conclusions are good Newbie. I am playing the beta atm, and I have to admit that without the knowledge I have gained in 200 ticks, I would say that Xan are overpowered and cath are still weak.
...
Forum:
Planetarion Suggestions
13 Jul 2005, 18:17
Replies:
9
Graphics
Views:
2,589
Posted By
kamikaze69
Graphics
I'm not sure if anyone remember's this, but there was talk as to having graphics for the ships of each race. I thought that was a rather cool idea, I can't remember the result of that discussion.
...
Forum:
Planetarion Suggestions
13 Jul 2005, 05:02
Replies:
2
[Approved] Fleet names
Views:
1,613
Posted By
kamikaze69
[Approved] Fleet names
Ok, I know it's only REALLY small, but I thought it would be a BIG thing to a good programmer...
My fleet names are changed, but when I go to send the fleet on a mission using this new system it...
Forum:
Planetarion Discussions
13 Jul 2005, 01:01
Replies:
25
My Race Analysis
Views:
2,970
Posted By
kamikaze69
Re: My Race Analysis
there was one thing that he missed out in his report, albeit not too important.
Xan FR attacking a Zik get hit by clippers too (noticed that while comparing Zik FR and Xan FR results) they would...
Forum:
Planetarion Discussions
13 Jul 2005, 00:38
Replies:
25
My Race Analysis
Views:
2,970
Posted By
kamikaze69
Re: My Race Analysis
I would hardly call them best attacker and best defender, take a look at caths??? if you steal Corvettes left right and centre, then the only thing that a Cath will be weak against is ANOTHER cath CR...
Forum:
Planetarion Discussions
13 Jul 2005, 00:26
Replies:
25
My Race Analysis
Views:
2,970
Posted By
kamikaze69
Re: My Race Analysis
I have just studied it, and I must admit I like the work that you have done with that report!!!
I would like to see a summary on what units people should steal to have a good defense. But I guess...
Forum:
Strategic Discussions
12 Jul 2005, 23:49
Replies:
212
new stats
Views:
17,974
Posted By
kamikaze69
Re: new stats
so go on Keg, over protect yourself on the FI, CO, FR, and DE side of things to make sure that no Xan will get thru you...I will just come in with a cath CR fleet and take your roids from you.
Forum:
Strategic Discussions
10 Jul 2005, 00:19
Replies:
212
new stats
Views:
17,974
Posted By
kamikaze69
Re: new stats
I must have been thinking pulsar. Yeah, it's the pulsar that I was thinking about (they target pegs), and you are saying that you will only make the pegs init lower if there is more of a screen of...
Forum:
Planetarion Help Desk
9 Jul 2005, 17:14
Replies:
2
Round XIV
Views:
2,207
Posted By
kamikaze69
Re: Round XIV
As has been said before in a number of other threads, I will say it here to keep the PA team sane (well at least as sane as they can possibly be since most of them are insane characters).
Due to...
Forum:
Planetarion Suggestions
9 Jul 2005, 17:07
Replies:
22
Production
Views:
2,569
Posted By
kamikaze69
Re: Production
dude, these programmers are not superman programmers (since I am not one either), and besides we don't want to be coming up with these new ideas this close to the opening of the game.
Forum:
Strategic Discussions
9 Jul 2005, 17:05
Replies:
212
new stats
Views:
17,974
Posted By
kamikaze69
Re: new stats
but sents ARE FI I thought.....oh well, I guess I will have to wait and see.....
Forum:
Planetarion Suggestions
9 Jul 2005, 08:07
Replies:
22
Production
Views:
2,569
Posted By
kamikaze69
Re: Production
basically chronological order...hmmm...kinda makes sense since that is the way most things are programmed nowadays...hmmm...
Forum:
Strategic Discussions
9 Jul 2005, 08:06
Replies:
212
new stats
Views:
17,974
Posted By
kamikaze69
Re: new stats
only a small fortune???
Forum:
Planetarion Suggestions
8 Jul 2005, 21:04
Replies:
22
Production
Views:
2,569
Posted By
kamikaze69
Re: Production
ofcourse you would try to find a way to cheat being a terran Rocko............
Forum:
Planetarion Discussions
8 Jul 2005, 21:01
Replies:
40
Worries about the new stats
Views:
4,111
Posted By
kamikaze69
Re: Worries about the new stats
I concur, that is a very valid point. But then most noobs think that they are stat balancing programmers.
Forum:
Strategic Discussions
8 Jul 2005, 13:57
Replies:
212
new stats
Views:
17,974
Posted By
kamikaze69
Re: new stats
Yeah, Rocko, it's kinda obvious that your are a Terran by heart...Maybe init 4, but definately not init 1...lol
Forum:
Planetarion Suggestions
8 Jul 2005, 13:55
Replies:
66
[Discuss] The Removal of the Prelaunch option
Views:
19,382
Posted By
kamikaze69
Re: [Discuss] The Removal of the Prelaunch option
good points Ultimate Newbie, anyone got any more to add???
If not, this thread could almost be closed.....
Forum:
Planetarion Suggestions
8 Jul 2005, 13:52
Replies:
22
Production
Views:
2,569
Posted By
kamikaze69
Re: Production
that system is already implemented Ultimate Newbie???
Forum:
Planetarion Suggestions
6 Jul 2005, 22:46
Replies:
10
[Approved] Record Member Info
Views:
2,241
Posted By
kamikaze69
Re: Record Member Info
you mean have the same sort of system we have in the PA forums (just take a look in the area just below your avatar) but in the alliance structure within the game???
Hmmm, any coders think they...
Forum:
Strategic Discussions
6 Jul 2005, 21:12
Replies:
212
new stats
Views:
17,974
Posted By
kamikaze69
Re: new stats
and here I was thinking that it was to be a public thing.....
Forum:
Strategic Discussions
6 Jul 2005, 21:01
Replies:
212
new stats
Views:
17,974
Posted By
kamikaze69
Re: new stats
yay, ty Furball. Where can we find the latest stats then?
Forum:
Strategic Discussions
6 Jul 2005, 20:51
Replies:
212
new stats
Views:
17,974
Posted By
kamikaze69
Re: new stats
this is currently what Appocomaster is proposing as the ship stats, but there is a balancing issue between Cath and Xan atm (just trying to sum up boys in one recent post).
...
Forum:
Planetarion Discussions
6 Jul 2005, 20:20
Replies:
231
the NEW exeption system!
Views:
15,394
Posted By
kamikaze69
Re: the NEW exeption system!
oh btw, there are 153 posts by my count now, and 42 of them are yours xontas, so you can't really say that it's the same ppl over and over again.....1 in every 3 posts.....that's not a thread, that's...
Forum:
Planetarion Discussions
6 Jul 2005, 20:16
Replies:
231
the NEW exeption system!
Views:
15,394
Posted By
kamikaze69
Re: the NEW exeption system!
ok xontas, you wanna see a fresh new face with a genuine opinion of the system??? Try this on for size.
With the discussion of the removal of the pre-launch system, I forsee that there will be...
Forum:
Planetarion Suggestions
6 Jul 2005, 15:10
Replies:
22
Production
Views:
2,569
Posted By
kamikaze69
Re: Production
that still raises the coding issue I mentioned above.....
if you want 25% worth of resources in FI and you have some really random number that means that you use 24.92% of your resources then the...
Forum:
Planetarion Suggestions
6 Jul 2005, 14:17
Replies:
10
[Declined] Free PA!!!!
Views:
1,974
Posted By
kamikaze69
Re: Free PA!!!!
swirve seems to manage not charging for gameplay and yet has been up and running for the last 5-8 years, so I wonder how they do it???
Forum:
Strategic Discussions
6 Jul 2005, 14:04
Replies:
212
new stats
Views:
17,974
Posted By
kamikaze69
Re: new stats
and here, I am thinking to myself it's actually the other way around.....should be a good round methinks.
once you have updated the stats Appocomaster, can you please post the URL link back in...
Forum:
Planetarion Discussions
5 Jul 2005, 19:56
Replies:
231
the NEW exeption system!
Views:
15,394
Posted By
kamikaze69
Re: the NEW exeption system!
then can someone code it please???
Forum:
Strategic Discussions
5 Jul 2005, 19:45
Replies:
212
new stats
Views:
17,974
Posted By
kamikaze69
Re: new stats
I see what you are concerned about Appocomaster, you are worried about the whole balancing between Cath and Xan. In my opinion: if you want to make Cath's a stronger race than last age then make the...
Forum:
Planetarion Suggestions
5 Jul 2005, 19:07
Replies:
66
[Discuss] The Removal of the Prelaunch option
Views:
19,382
Posted By
kamikaze69
Re: [Discuss] The Removal of the Prelaunch option
What ever happened to introducing the idea of a 1 timezone alliance??? Removing the pre-launch will weaken the strength of those big alliance attacks, because even though the majority of most...
Forum:
Alliance Recruitment
5 Jul 2005, 18:56
Replies:
74
The Farnborough Crew [F-Crew] recruitment thread for round 14
Views:
12,207
Posted By
kamikaze69
Re: The Farnborough Crew [F-Crew] recruitment thread for round 14
your signature is a good start, but unless you can come up with something a little more original your not insane enough yet....
lets get to work boys, what's the new signature then???
Forum:
Planetarion Suggestions
5 Jul 2005, 18:52
Replies:
22
Production
Views:
2,569
Posted By
kamikaze69
Re: Production
you could also inadvertently miscode your calculations in game and obtain loopholes easier.....
eg.
If miscoded, you could order 100000 of each resource to VSH FI use up the 100000 of each...
Forum:
Strategic Discussions
5 Jul 2005, 18:47
Replies:
212
new stats
Views:
17,974
Posted By
kamikaze69
Re: new stats
remember that a newbie will then suicide all his units, leaving him open for retal, whereas a season PA player will then look to see what units he doesn't need to much of and leave them for base...
Forum:
Strategic Discussions
5 Jul 2005, 17:52
Replies:
212
new stats
Views:
17,974
Posted By
kamikaze69
Re: new stats
I agree with Rocko's latest post about swapping the targets of the Roach and the Guardian around.....and with it goes the Armor/Cost and Damage/Cost.
eg....
Forum:
Planetarion Suggestions
5 Jul 2005, 15:59
Replies:
66
[Discuss] The Removal of the Prelaunch option
Views:
19,382
Posted By
kamikaze69
Re: [Discuss] The Removal of the Prelaunch option
but the point is that we are FORCING alliances to stop the big co-ordinated alliance attacks.....making the game more enjoyable for the individual.....
Do you not see that??? Did I not make that...
Forum:
Planetarion Suggestions
1 Jul 2005, 19:57
Replies:
19
Display Warning for multiing implications
Views:
2,776
Posted By
kamikaze69
Re: Display Warning for multiing implications
dude...where is your av then???
Forum:
Alliance Recruitment
30 Jun 2005, 19:00
Replies:
74
The Farnborough Crew [F-Crew] recruitment thread for round 14
Views:
12,207
Posted By
kamikaze69
Re: The Farnborough Crew [F-Crew] recruitment thread for round 14
/me would chase Artuaistic down, but can't access mIRC from his work comp
/me knows hylands was not kidding
/me will kill wakey with his "pulp fiction bonk stick" (known as something else to FC...
Forum:
Planetarion Suggestions
30 Jun 2005, 14:22
Replies:
19
Display Warning for multiing implications
Views:
2,776
Posted By
kamikaze69
Re: Display Warning for multiing implications
Kal, is this message only found on the FAQ???
Would it not be a smart idea to have a script for it to show up on the Overview message where the PA team types it's messages??? Try to drive home the...
Forum:
Alliance Recruitment
29 Jun 2005, 17:15
Replies:
9
[CdT] & [PT] Recruitment Thread
Views:
3,313
Posted By
kamikaze69
Re: [CdT] & [PT] Recruitment Thread
Well, at least one thing is constant...I have just run thru Wakey's big long post to check for grammatical and spelling errors, 3 grammar and ~15 spelling errors (being rather lenient).....that must...
Forum:
Planetarion Suggestions
28 Jun 2005, 18:29
Replies:
13
[Declined] Defence Outpost
Views:
2,465
Posted By
kamikaze69
Re: Defence Outpost
I never liked them myself...
Forum:
Planetarion Suggestions
27 Jun 2005, 21:00
Replies:
12
[Discuss] Suggestion to resource trading (roid initing and others)
Views:
2,292
Posted By
kamikaze69
Re: Suggestion to resource trading (roid initing and others)
there have been many times that I experienced in R13 where that would have been a very useful idea...
I give it a thumbs up :up:
Forum:
Alliance Recruitment
27 Jun 2005, 20:29
Replies:
74
The Farnborough Crew [F-Crew] recruitment thread for round 14
Views:
12,207
Posted By
kamikaze69
Re: The Farnborough Crew [F-Crew] recruitment thread for round 14
Of course you aren't kiddin hylands, I wouldn't wish Wakey any luck for the next round and I intend on being in F-crew myself for R14. In fact, I think the reason why I wouldn't wish Wakey any luck...
Forum:
Planetarion Suggestions
22 Jun 2005, 16:41
Replies:
6
[Declined] Showing off the XP
Views:
2,006
Posted By
kamikaze69
Re: Showing off the XP
I like the Top 100 XP listing idea myself!!!
Forum:
Planetarion Suggestions
22 Jun 2005, 16:38
Replies:
66
[Discuss] The Removal of the Prelaunch option
Views:
19,382
Posted By
kamikaze69
Re: [Discuss] The Removal of the Prelaunch option
You guyz are missing the point, if you remove the pre-launch option out of the game then alliance attacks cannot be as co-ordinated as before therefore making the game more enjoyable to everyone...
Forum:
Alliance Discussions
16 May 2005, 09:33
Replies:
28
F-Crews Secret Weapon: Wakeys Feet
Views:
3,626
Posted By
kamikaze69
Re: F-Crews Secret Weapon: Wakeys Feet
The guyz in our team have come up with only a few number of names for a truly original Wakey's Feet. Just wanted to get a little feedback from what we have brainstormed so far.
In addition to what...
Forum:
Planetarion Suggestions
5 May 2005, 11:41
Replies:
15
[Discuss] Fleet Recall Failsafe
Views:
2,699
Posted By
kamikaze69
Re: Fleet Recall Failsafe
I have seen it before, where that sort of thing has happened, the funny thing was, this guy in a channel I was in was giving us jpg's and accidentally recalled his attack fleet rather than his jpg...
Forum:
Planetarion Suggestions
2 May 2005, 04:19
Replies:
27
[Discuss] Allow freebies to research
Views:
2,882
Posted By
kamikaze69
Re: Allow freebies to research
I think that he is saying that FREE accounts should be able to research the entire research system instead of being capped as certain stages, like only being able to research warpgate.
Instead,...
Forum:
Planetarion Suggestions
2 May 2005, 02:54
Replies:
5
[Discuss] Security Engineering rev reqd???
Views:
1,631
Posted By
kamikaze69
Re: Security Engineering rev reqd???
On the otherside of the coin tho, you have me. I have already told you what I have in the way of Security related modifications, and yet I can't even break a 40% success rate!!!
I have wasted SO...
Forum:
Planetarion Suggestions
1 May 2005, 02:26
Replies:
5
[Discuss] Security Engineering rev reqd???
Views:
1,631
Posted By
kamikaze69
Re: Security Engineering rev reqd???
On the Covert ops screen, it tells you you BASE stealth and BASE alertness, your security engineering AND your Security Centres will NOT show up of the values that your Covert Ops page. The...
Forum:
Planetarion Suggestions
29 Apr 2005, 15:12
Replies:
33
[Discuss] Covert-Op Addition - Treason
Views:
4,803
Posted By
kamikaze69
Re: [Discuss] Covert-Op Addition - Treason
I like the idea of treason, and I like the idea of stalling, just come up with a better name that stalling, like maybe Jumpgate Sabotage/Tampering???
However I definately agree with Vapula, Power...
Forum:
Planetarion Suggestions
29 Apr 2005, 14:41
Replies:
5
[Discuss] Security Engineering rev reqd???
Views:
1,631
Posted By
kamikaze69
[Discuss] Security Engineering rev reqd???
I had this idea while I was doing a covert op myself. How is it that I Zik (myself) with 20% sec centres (overkill) and 1st level Security Engineering cannot break a Xan with absolutely nothing in...
Showing results 1 to 80 of 80
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