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Forum: Planetarion Suggestions 30 Sep 2005, 02:14
Replies: 12
Views: 3,050
Posted By Iceman
Re: golden roids..

ROFL dude players who are under 235000 value (the value required to attack 1:1:6 at the end of this round for instance) Clearly arent playing the game. PERIOD. Even if they log in once a day and...
Forum: Planetarion Suggestions 29 Sep 2005, 11:23
Replies: 12
Views: 3,050
Posted By Iceman
Re: golden roids..

its not a silly advantage... infact i think it would make ppl take the golden roids more seriosuly... since they arent.
Forum: Planetarion Suggestions 29 Sep 2005, 06:06
Replies: 12
Views: 3,050
Posted By Iceman
golden roids..

is it possible to make the golden roids jump back to the planet that held it from the last round, ie:

if you ended the round with the metal roid you would be issued another credit as normal (if...
Forum: Planetarion Suggestions 18 May 2005, 00:07
Replies: 147
Views: 15,656
Posted By Iceman
Re: Round 14 Galaxy System

(Paid_Planets_score) + (SUM(Free_Planets_score)*0.5) )/Number_of_Planets

formula is WRONG, this would make the maximum lower, shouldnt it be devidied by number of paid planets + number of free...
Forum: Planetarion Suggestions 25 Apr 2005, 07:19
Replies: 117
Views: 252,553
Posted By Iceman
Re: Score, XP, Value

perfect. lower exp based on lost ships
Forum: Planetarion Suggestions 29 Mar 2005, 05:05
Replies: 31
Views: 3,481
Posted By Iceman
Re: [Discuss] Alliance Tags

yeah ive changed my mind... alliance tags would suk
Forum: Planetarion Suggestions 23 Mar 2005, 10:06
Replies: 32
Views: 3,507
Posted By Iceman
Re: Research ability

i like the research thing. i would definitly use it
Forum: Planetarion Suggestions 22 Mar 2005, 21:08
Replies: 31
Views: 3,481
Posted By Iceman
Re: Alliance Tags

I would personally like to know when im attacking LCH so that i dont get a whole lot of random retal a few hours after i launch
Forum: Planetarion Suggestions 22 Mar 2005, 21:05
Replies: 11
Views: 2,705
Posted By Iceman
Forum: Planetarion Suggestions 22 Mar 2005, 21:00
Replies: 22
Views: 3,759
Posted By Iceman
Forum: Planetarion Suggestions 22 Mar 2005, 20:55
Replies: 32
Views: 3,507
Posted By Iceman
Re: Research ability

i think this only applies to contructions, you wouldnt get a research down to 1 tick to go incase you got attacked :P
Forum: Strategic Discussions 22 Mar 2005, 20:44
Replies: 207
Views: 28,099
Posted By Iceman
Re: Call For Comments: Round 13 Beta 3 Ship Stats

actually thats true...


can you expand?
Forum: Planetarion Suggestions 22 Mar 2005, 12:11
Replies: 32
Views: 3,507
Posted By Iceman
Re: Research ability

yeah reckon aye, if you cancel a construction/ship order on the tick you order it you should get a full refund
Forum: Strategic Discussions 22 Mar 2005, 10:47
Replies: 6
Views: 2,097
Posted By Iceman
Re: Cath Engineering

as cath id go min/res/con
Forum: Planetarion Suggestions 22 Mar 2005, 10:17
Replies: 32
Views: 3,507
Posted By Iceman
Re: Research ability

na i mean like make co ops proportionately stronger too... like 10 times stronger with 10 times the length for security to fall
Forum: Strategic Discussions 22 Mar 2005, 10:15
Replies: 207
Views: 28,099
Posted By Iceman
Re: Call For Comments: Round 13 Beta 3 Ship Stats

yeah i think the stealing system definitly calls for some kind of change like this in the combat engine
Forum: Planetarion Suggestions 22 Mar 2005, 08:10
Replies: 32
Views: 3,507
Posted By Iceman
Re: Research ability

ive always thought you should be able to co-op back researches entirely... well not entirely, i mean it would take scientists a shorter period of time to rediscover technologies. As a whole i think...
Forum: Planetarion Discussions 22 Mar 2005, 08:03
Replies: 68
Views: 7,295
Posted By Iceman
Re: Explaining the Round XIII Galaxy Setup

I thought this was a democracy :p
Forum: Strategic Discussions 22 Mar 2005, 07:59
Replies: 207
Views: 28,099
Posted By Iceman
Re: Call For Comments: Round 13 Beta 3 Ship Stats

yah obvoiusly i was waiting for someone to suggest that... but i thought it'd spark more complaints...


so you want PA to bring back the multiple tick attack, sounds okay, i liked it more that...
Forum: Planetarion Discussions 21 Mar 2005, 22:24
Replies: 68
Views: 7,295
Posted By Iceman
Re: Explaining the Round XIII Galaxy Setup

exactly what i was gonna say
Forum: Planetarion Suggestions 21 Mar 2005, 22:21
Replies: 44
Views: 10,083
Posted By Iceman
Re: [Discuss] Research Queuing

there is no question to how much you should be able to que at max... its obvious, 2. more than that would just be cheesy and insane
Forum: Planetarion Suggestions 21 Mar 2005, 22:19
Replies: 32
Views: 3,507
Posted By Iceman
Re: Research ability

yeah expand it sounds good
Forum: Planetarion Suggestions 21 Mar 2005, 22:16
Replies: 9
Views: 2,772
Posted By Iceman
Re: Alliance nick to planet messaging/lookup

bang on ace.

errrr yes, for example if you are in an attack with someone in your alliance and they want to tell you to recall they can jgp and get your coords... ive never had a problem with...
Forum: Strategic Discussions 21 Mar 2005, 22:09
Replies: 207
Views: 28,099
Posted By Iceman
Re: Call For Comments: Round 13 Beta 3 Ship Stats

you know you are absloutely right, if they get no defence you cap max roids... but um hang on isnt that what we all aim for in any other attack? only generally speaking we dont aim to loose our...
Forum: Planetarion Suggestions 21 Mar 2005, 10:38
Replies: 44
Views: 10,083
Posted By Iceman
Re: [Discuss] Research Queuing

you contradicted yourself. 20 percent more expensive for researches would still be free and therefore only applies to constructions but then you say no queing for constructions... clap clap well...
Forum: Planetarion Discussions 21 Mar 2005, 10:00
Replies: 68
Views: 7,295
Posted By Iceman
Re: Explaining the Round XIII Galaxy Setup

hmmm i have to find one more mate then...
Forum: Planetarion Discussions 21 Mar 2005, 08:05
Replies: 68
Views: 7,295
Posted By Iceman
Re: Explaining the Round XIII Galaxy Setup

yeah i definitly find that unfair, what if you only play with one other dude, or if like you play with 4 other dudes and 3 of them have a buddy back already lol. im pretty sure that origionally it...
Forum: Planetarion Suggestions 21 Mar 2005, 07:46
Replies: 9
Views: 2,772
Posted By Iceman
Re: Alliance nick to planet messaging/lookup

i suppose it would be useful but is it worth the effort? any one that needs to speak to you over PA mail should know your coords, else just catch up with you later in IRC
Forum: Planetarion Suggestions 21 Mar 2005, 07:41
Replies: 44
Views: 10,083
Posted By Iceman
Re: [Discuss] Research Queuing

this isnt about inactivity its about not being @rsed getting up in the little hours of the morning to activate your next research... or like if you are going out on friday night and your reseach...
Forum: Planetarion Suggestions 21 Mar 2005, 07:24
Replies: 10
Views: 2,490
Posted By Iceman
Re: Gc

yeah paid accounts more voting power makes sense...
Forum: Planetarion Suggestions 21 Mar 2005, 07:19
Replies: 2
Views: 1,964
Posted By Iceman
Re: Scanning based on ratio like security, not count.

yeah it used to be kinda like that where you could send like 100 waves at them and there was an individual chance for each one to succeed... i dunno whether that was better or worse than it is now
Forum: Planetarion Suggestions 21 Mar 2005, 07:16
Replies: 22
Views: 3,759
Posted By Iceman
Re: [Discuss] Constructions For Round 14 onwards

yeah then it would be based on skills again not how many freinds you have \o/
Forum: Strategic Discussions 21 Mar 2005, 06:37
Replies: 207
Views: 28,099
Posted By Iceman
Re: Call For Comments: Round 13 Beta 3 Ship Stats

and good work banned i have yet to match your ability to pay people out as well / often as you do
Forum: Strategic Discussions 21 Mar 2005, 06:31
Replies: 207
Views: 28,099
Posted By Iceman
Re: Call For Comments: Round 13 Beta 3 Ship Stats

zik is meant to be the hardest race to play... if you think theyre stats are bad then dont go them.
all those who want to go zik this round say aye
i personally would not put up with the...
Forum: Planetarion Discussions 20 Mar 2005, 08:16
Replies: 18
Views: 2,960
Posted By Iceman
Re: "You Might be..."

lol you wish
Forum: Strategic Discussions 20 Mar 2005, 08:08
Replies: 207
Views: 28,099
Posted By Iceman
Re: Call For Comments: Round 13 Beta 3 Ship Stats

sometimes you are ter and your alliance picks a gal with no cath :p
its not always that simple aye ;)
Forum: Strategic Discussions 19 Mar 2005, 03:22
Replies: 207
Views: 28,099
Posted By Iceman
Re: Call For Comments: Round 13 Beta 3 Ship Stats

yeah i jgp random pplz.... get on the back of other attacks haha

similar concept
Forum: Planetarion Suggestions 19 Mar 2005, 02:06
Replies: 22
Views: 3,759
Posted By Iceman
Re: [Discuss] Constructions For Round 14 onwards

yeah good point, i mean you could just deal with it :p
Forum: Strategic Discussions 19 Mar 2005, 01:16
Replies: 207
Views: 28,099
Posted By Iceman
Re: Call For Comments: Round 13 Beta 3 Ship Stats

actually i believe shadowmans question was aimed at me ;) and na i was just making the point that there are a million situations where zik can just leech.

lol im glad you found an amusing concept...
Forum: Planetarion Discussions 18 Mar 2005, 03:19
Replies: 15
Views: 3,167
Posted By Iceman
Re: Why Planetarion wont expand (A students point of view)

yeah lol ppl who are good at multing are still doing it... just carefully. lets face it, its easy to multi if you just change yr IP every time you wanna go on a diff account... anyone who believes...
Forum: Planetarion Discussions 17 Mar 2005, 10:56
Replies: 68
Views: 7,295
Posted By Iceman
Forum: Strategic Discussions 17 Mar 2005, 10:48
Replies: 207
Views: 28,099
Posted By Iceman
Re: Call For Comments: Round 13 Beta 3 Ship Stats

yeah dude i read your seminar. i disagree with that one thing, zik will have others ships, ziks could jgp random ppl and give them def just to steal the attacker ships and come out unscathed etc...
Forum: Planetarion Discussions 17 Mar 2005, 10:09
Replies: 68
Views: 7,295
Posted By Iceman
Re: Explaining the Round XIII Galaxy Setup

yeah i mean wed all like to believe that this rounds gonna be the one where like 1k new random ppl join but i suppose its not that likely. thats a different story tho
Forum: Planetarion Suggestions 17 Mar 2005, 09:57
Replies: 19
Views: 3,202
Posted By Iceman
Re: Xan Cloaking -Round 14

tell me if im wrong but arent xan shippies invisible on fleetscan allready?
and isnt that good enuf? i mean invisible on jpg?! talk about dangerous lol
Forum: Planetarion Suggestions 17 Mar 2005, 09:52
Replies: 22
Views: 3,759
Posted By Iceman
Re: [Discuss] Constructions For Round 14 onwards

i like the orbiting amps/dists thing but the bunker sounds a little weird. maybe make the bunker an upgrade under research that can be applied to a set amount of structures for a set cost, like...
Forum: Planetarion Suggestions 17 Mar 2005, 09:36
Replies: 24
Views: 3,198
Posted By Iceman
Re: [Discuss] Universal Aid & Taxation

generally speaking a universial aid thing is a bad idea.

i second that if a universial aid programme is introduced
Forum: Planetarion Discussions 17 Mar 2005, 09:01
Replies: 68
Views: 7,295
Posted By Iceman
Re: Explaining the Round XIII Galaxy Setup

rofl couldnt have put it better myself
Forum: Strategic Discussions 17 Mar 2005, 06:23
Replies: 207
Views: 28,099
Posted By Iceman
Re: Call For Comments: Round 13 Beta 3 Ship Stats

numbers will sell out that kind of attack i would imagine, or like i say you wont have enough beetles. and if they do find out what your sending (guessing or old fashioned fleetscan ;)) then they...
Forum: Strategic Discussions 17 Mar 2005, 06:08
Replies: 207
Views: 28,099
Posted By Iceman
Re: Call For Comments: Round 13 Beta 3 Ship Stats

lol yeah cause arrows wont pwn vipers... oh wait they will oh okay i see now you are wrong lol glad we cleared that up
and as for beetles? your gonna need a fair few to stop xan's fi, i mean they...
Forum: Strategic Discussions 17 Mar 2005, 05:48
Replies: 207
Views: 28,099
Posted By Iceman
Re: Call For Comments: Round 13 Beta 3 Ship Stats

hehe lol i didnt know 1up was so suicidal
Forum: Strategic Discussions 17 Mar 2005, 05:25
Replies: 207
Views: 28,099
Posted By Iceman
Re: Call For Comments: Round 13 Beta 3 Ship Stats

erm i wouldnt send my harpies into sentinels... maybe you would. ill accept sents maybe but thats huge losses right there... maybe you havent handled many def calls before... and beetles are emp......
Forum: Strategic Discussions 17 Mar 2005, 05:16
Replies: 207
Views: 28,099
Posted By Iceman
Re: Call For Comments: Round 13 Beta 3 Ship Stats

er... your asuming that the zik is sending zik ships arent you.
how naive
Forum: Planetarion Discussions 17 Mar 2005, 04:56
Replies: 68
Views: 7,295
Posted By Iceman
Re: Explaining the Round XIII Galaxy Setup

lol i am hoping it wont get to like 20 players a gal, attacks barley land as it is and double the galmates means double the ingal def... lol it will be interesting.
Forum: Planetarion Discussions 17 Mar 2005, 04:45
Replies: 15
Views: 3,167
Posted By Iceman
Re: Why Planetarion wont expand (A students point of view)

phh lol forget multiple browsers on one pc, what stops someone from logging into multiple computers at a public place.... remember this was the actual situation, LAN'ed pcs on one connection
Forum: Strategic Discussions 16 Mar 2005, 07:24
Replies: 207
Views: 28,099
Posted By Iceman
Re: Call For Comments: Round 13 Beta 3 Ship Stats

face it, most ppl are gonna wanna do zik cause of the stealing. if you make that too good they can feild armies of everyones race that own everything. like take for example mass buccs, if you have...
Forum: Planetarion Discussions 16 Mar 2005, 07:00
Replies: 15
Views: 3,167
Posted By Iceman
Re: Why Planetarion wont expand (A students point of view)

same gal, pc's right next to each other, same time, like oosh oosh oosh launch
Forum: Planetarion Discussions 16 Mar 2005, 06:23
Replies: 5
Views: 2,815
Posted By Iceman
Re: ship stats

heh thanks..
Forum: Planetarion Discussions 15 Mar 2005, 07:23
Replies: 15
Views: 3,167
Posted By Iceman
Re: Why Planetarion wont expand (A students point of view)

thats probably luck dude, lol. and as for school, i got banned in r11 along with 2 of my mates from us using computers from our school logins in the library... reason we were using them is to launch...
Forum: Planetarion Discussions 15 Mar 2005, 07:15
Replies: 5
Views: 2,815
Posted By Iceman
ship stats

The Server is currently being configured. Please check back soon.

where can i check ship stats when this happens.. or anything else PA for that matter... can anyone help me?
Forum: Planetarion Discussions 4 Feb 2005, 22:44
Replies: 21
Views: 3,715
Posted By Iceman
Re: Another Speedgame

well unless you are running a very cunning bot i doubt you are cheating hahaha
Forum: Planetarion Discussions 4 Feb 2005, 20:12
Replies: 21
Views: 3,715
Posted By Iceman
Re: Another Speedgame

yeah but everyone can stay up for 24 hours for a speedgame... no real need for account sharing anyways but i suppose its more likley than multing... and if you arent ingal you can still get def in...
Forum: Planetarion Discussions 4 Feb 2005, 18:34
Replies: 21
Views: 3,715
Posted By Iceman
Re: Another Speedgame

yeah dudei know, but my point is that PA still bans you if your accounts interact too much... and the whole point of doing the speedgame together like that is for defence....
Forum: Planetarion Discussions 4 Feb 2005, 05:54
Replies: 21
Views: 3,715
Posted By Iceman
Re: Another Speedgame

how does the "multi hunting" work in the speedgames, surley the rules must be different! i mean what if you want to have yr mates round, hook up to yr router and when you get incs organise def within...
Forum: Planetarion Discussions 4 Feb 2005, 05:36
Replies: 52
Views: 18,753
Posted By Iceman
Re: R13 Name - VOTE!

i cant understand how some of those names made it up there aye. I'm impressed with a couple, but cmon guys ships in the night? its like space there isnt even like night... and even better is...
Forum: Planetarion Discussions 13 Jan 2005, 02:21
Replies: 83
Views: 9,289
Posted By Iceman
Re: Speedgames?

10 days is allright... 2 weeks ideally right? but remember you dont HAVE to play ;)
my only concern is will the ticks actually be 1 min

/me remembers last round
Forum: Planetarion Suggestions 23 Dec 2004, 11:11
Replies: 137
Views: 14,468
Posted By Iceman
Re: Future Alliance Feature - Defence

void as irc is instant, and this is primarily for galmates (tell me if im wrong)
ingame tools are like email, or this thread. You have to go looking for the def calls, checking the page, thats why...
Forum: Planetarion Suggestions 23 Dec 2004, 11:07
Replies: 137
Views: 14,468
Posted By Iceman
Re: Future Alliance Feature - Defence

most gals have a system where they report their galmates defcalls straight to a bot on irc anyways. the delay is a problem i think, i know i wouldnt use it... but like alot of ppl say newbs need this...
Forum: Planetarion Suggestions 12 Dec 2004, 00:52
Replies: 114
Views: 14,512
Posted By Iceman
Re: Round XIII Production Page

if any of you were on 56k you would have already complained about Hellcats massive pic in this forum waa waa waa

i dont think enough people are still using 56k for it to be much of a concern...
Forum: Planetarion Discussions 6 Dec 2004, 04:44
Replies: 14
Views: 2,552
Posted By Iceman
Re: r13 Gal setup

so basically we get to play with 2 of our mates (max) using buddy code
Forum: Planetarion Discussions 5 Dec 2004, 11:56
Replies: 14
Views: 2,552
Posted By Iceman
r13 Gal setup

how is it all gonna work, ive looked but cant find any info on it :(
do we even know yet?
Forum: Planetarion Suggestions 5 Dec 2004, 11:48
Replies: 7
Views: 2,227
Posted By Iceman
Re: Better IRC instructions for newbs.

its true!

when you sign up, in the account activation email or something there should be a link to IRC help and the mIRC dowload page so ppl can get right onto this if they havent before :)
Forum: Planetarion Suggestions 5 Dec 2004, 11:32
Replies: 30
Views: 2,669
Posted By Iceman
Re: [Discuss] Balance Factor

i like this, its at the admins discresion
Forum: Planetarion Discussions 5 Dec 2004, 11:12
Replies: 50
Views: 6,447
Posted By Iceman
Re: Loyal gal m8s :/

>_< this isnt actually what i meant, alerting alliances for ingal def is never a problem no matter how hostile they are, its when that alliance attacks your gal that problems arise
Forum: Planetarion Discussions 3 Dec 2004, 04:36
Replies: 38
Views: 2,705
Posted By Iceman
Re: The difference between...

fair point mist.

why dont you remove the buying credits bulk discount deal to discourage ppl from being multis!
Forum: Planetarion Discussions 3 Dec 2004, 01:28
Replies: 38
Views: 2,705
Posted By Iceman
Re: The difference between...

are you sure about this? Maybe it should still be illegal but do something about the IP thing, maybe settle for a less effective way of catching people, i think this would benefit the honest player...
Forum: Planetarion Discussions 3 Dec 2004, 01:20
Replies: 50
Views: 6,447
Posted By Iceman
Re: Loyal gal m8s :/

they dont have to get offline times they just say "we are attacking your gal now, you can not provide them with defence nor alert their alliances for them" and quite often this lets some of the...
Forum: Planetarion Suggestions 3 Dec 2004, 01:07
Replies: 114
Views: 14,512
Posted By Iceman
Re: Round XIII Production Page

the concept shapes of the graphics are ok but like i say sketches are better, not like crappy sketches i draw (should i put them forward anyways?, maybe send me an email too :)) but like...
Forum: Planetarion Suggestions 2 Dec 2004, 14:02
Replies: 40
Views: 5,333
Posted By Iceman
Re: [Discuss] Why do PPL dis pds part -2 (new idea)

make PDS. make PDS a structure. Make more structure killers/structure killers more versatile. make it strategey based like the ships are now, make it another thing to think about. as PDS would be...
Forum: Planetarion Suggestions 2 Dec 2004, 13:32
Replies: 76
Views: 12,783
Posted By Iceman
Re: [Discuss] PA Merchandising

lol i think sqeezy stress roids is funni but i wouldnt buy one!
Mug is a definite. Lol true that spiders and beetles all the way! why dont you cat's build more of them i ask?
Forum: Planetarion Suggestions 2 Dec 2004, 13:25
Replies: 29
Views: 3,645
Posted By Iceman
Re: Random targets.

i dont think its a flaw i think its how its supposed to be, each Race has a primary target and a primary threat. But frequently you will find that the remaining race is one that can defend very...
Forum: Planetarion Suggestions 2 Dec 2004, 12:57
Replies: 30
Views: 3,510
Posted By Iceman
Re: Selective Defence - NOT AUTO RECALL

yer i agree aye the problem is rooted to deep within the zikonian race and if it was to be changed the only proper way is to abolish subversion, everyone knows zik smells anyway

and yes i do say...
Forum: Planetarion Discussions 2 Dec 2004, 12:06
Replies: 50
Views: 6,447
Posted By Iceman
Re: Loyal gal m8s :/

reckon PA should try a no alliances round then, clusters would be the alliances, and there'd be no probelms with loyalties because the whole gal is in yr cluster (funnily enough)
Forum: Planetarion Discussions 2 Dec 2004, 07:09
Replies: 38
Views: 2,705
Posted By Iceman
Re: The difference between...

i think the whole ip adress way of identifying cheaters doenst work, but i am unable to come up with a better suggestion. I got closed last round along with a mate because he logged in at my house ...
Forum: Planetarion Suggestions 2 Dec 2004, 06:37
Replies: 114
Views: 14,512
Posted By Iceman
Re: Production!

The pics should be a manual thing not a production page thing, but maybe have a small icon sized pic for the ship on the production page (that you can turn off if you’re still on stone age dial up). ...
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