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Search: Posts Made By: Bob_Hunk
Forum: Planetarion Help Desk 14 Dec 2014, 17:44
Replies: 7
Views: 4,080
Posted By Bob_Hunk
Re: Structure Defence Build/Queue button missing?

Hahaha! What an idiot I am! I totally hadn't noticed there were no SK ships! :) D'oh! Thanks for pointing that out everyone. :)
Forum: Planetarion Help Desk 14 Dec 2014, 09:41
Replies: 7
Views: 4,080
Posted By Bob_Hunk
Re: Structure Defence Build/Queue button missing?

Nope, I'm well within my current infrastructure limit and unless the limit on Structure Defence is three then I don't think that's the limit either. :)
Forum: Planetarion Help Desk 14 Dec 2014, 01:10
Replies: 7
Views: 4,080
Posted By Bob_Hunk
Structure Defence Build/Queue button missing?

Hi, the button to build or queue the Structure Defence construction on the Construction page seems to have vanished. I can't see it when viewed on Chrome on the laptop or Chrome or Safari on the...
Forum: Planetarion Suggestions 24 Nov 2014, 12:15
Replies: 44
Views: 8,262
Posted By Bob_Hunk
Re: More planets

Quoted For Truth. :)

Running one planet is enough of a time sink; three would feel like a second job. ;) What proportion of the universe is currently free and what proportion is upgraded (I...
Forum: Planetarion Discussions 20 Nov 2014, 12:10
Replies: 5
Views: 3,523
Posted By Bob_Hunk
Re: cheating

Huh? :confused:
Forum: Planetarion Suggestions 27 Oct 2014, 14:19
Replies: 42
Views: 11,049
Posted By Bob_Hunk
Re: Reward for Disting

But if they have more Dists than you have Amps, you won't be able to Dev scan them to know the percentage you should adjust by. :)

But yes, additional randomness or whatever could be introduced, I...
Forum: Planetarion Suggestions 27 Oct 2014, 12:09
Replies: 42
Views: 11,049
Posted By Bob_Hunk
Re: Reward for Disting

I think Landing scans and Units scans should still work regardless of Distorters, BUT what if every Distorter the target has over the number of Amps the scanner has, the number of reported ships in...
Forum: Planetarion Discussions 17 Oct 2014, 12:01
Replies: 337
Views: 52,774
Posted By Bob_Hunk
Forum: Planetarion Suggestions 3 Oct 2014, 20:15
Replies: 6
Views: 3,005
Posted By Bob_Hunk
Re: New Mechanic: Subvert

Thanks Cochese, ok, I think this can safely dismissed as a terrible idea then, haha! :p ;)
Forum: Planetarion Suggestions 3 Oct 2014, 14:51
Replies: 6
Views: 3,005
Posted By Bob_Hunk
Re: New Mechanic: Subvert

It was? Whoops, sorry, I probably should have remembered that! :rolleyes:
Forum: Planetarion Suggestions 3 Oct 2014, 13:01
Replies: 6
Views: 3,005
Posted By Bob_Hunk
New Mechanic: Subvert

I saw it mentioned in another thread that there was a vague desire to shake things up a bit for R60 by perhaps introducing another race or ship mechanic. So how about...

'Subvert' Type

Ships...
Forum: Strategic Discussions 3 Oct 2014, 11:49
Replies: 368
Views: 98,290
Posted By Bob_Hunk
Re: Stats - Round 59 and beyond

Ah, I see! Thanks for the info booji. :)
Forum: Strategic Discussions 3 Oct 2014, 11:20
Replies: 368
Views: 98,290
Posted By Bob_Hunk
Re: Stats - Round 59 and beyond

I've just returned to PA after a loooong break, and am following this thread with interest. :)

Sorry for the n00bish question, but what do 'MT stats' and 'ST stats' mean in this context?
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