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Forum: Planetarion Suggestions 12 Jan 2006, 12:19
Replies: 47
Views: 15,694
Posted By Hunk
Re: Shortening Prelaunch

The biggest complaint against this idea seems to be that it'll be harder to keep ships safe on defence prelaunch. As for using fake attacks to keep ships safe, that's just silly. Apart from the risks...
Forum: Planetarion Suggestions 7 Dec 2004, 08:48
Replies: 22
Views: 2,951
Posted By Hunk
Re: [Discuss] PDS as Structures.

Yes, I think Gerbie makes the point nicely. It would be stupidly expensive for a planet to continue building PDS so they always had over 20% (and so the PDS was not destroyable by the structure...
Forum: Planetarion Suggestions 7 Dec 2004, 01:14
Replies: 22
Views: 2,951
Posted By Hunk
Re: [Discuss] PDS as Structures.

I did check to see if there was a similar thread, but I missed it I'm afraid, otherwise I would have done. :(

- Hunk
Forum: Planetarion Suggestions 7 Dec 2004, 00:49
Replies: 22
Views: 2,951
Posted By Hunk
Re: [Discuss] PDS as Structures.

Structures are better bash-wise because, according to the manual, you can only destroy 20% of a planets structure at a time, whereas there'd be no such limit if the PDS were treated as ships.
Also...
Forum: Planetarion Suggestions 6 Dec 2004, 23:36
Replies: 22
Views: 2,951
Posted By Hunk
Re: PDS as Structures.

Unless I'm mistaken, the other thread was talking about structures that only targetted structure killers. I might not have been clear enough, but I was thinking of generally targetting the structure...
Forum: Planetarion Suggestions 6 Dec 2004, 23:09
Replies: 22
Views: 2,951
Posted By Hunk
Talking PDS as Structures.

Hi all,
first post on the suggestions forum, etc.
Anyway, I've been thinking about this for a while; what if we could build structures that acted as PDS? I'd quite like to see PDS back, but...
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