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Forum: Planetarion Suggestions 18 Jul 2015, 21:56
Replies: 266
Views: 54,507
Posted By Heartless
Re: Nagging over tiny things thread #2

Rename this thread to "mz nagging over tiny things thread #2" because that's what it is. (-;
Forum: Planetarion Suggestions 8 Jul 2015, 22:49
Replies: 266
Views: 54,507
Posted By Heartless
Re: Nagging over tiny things thread #2

Did someone already mention the annoying inconsistency between alliance defense page and galaxy status when it comes to marking ship classes and setting status of incoming hostile fleets?
Forum: Planetarion Suggestions 4 Jul 2015, 23:35
Replies: 266
Views: 54,507
Posted By Heartless
Re: Nagging over tiny things thread #2

Get rid off those "confirm" check boxes on the fleets page. They make recalling fleets near impossible on a phone since their tinyness makes them hard to select, and on some skins it's near...
Forum: Alliance Discussions 1 Jul 2015, 23:33
Replies: 385
Views: 58,708
Posted By Heartless
Re: Second half of the round

I think the most amusing part is that this thread was created just as 2/3's of the round had been played. No wonder so many of you are shit at this game.
Forum: Planetarion Suggestions 30 Jun 2015, 23:12
Replies: 266
Views: 54,507
Posted By Heartless
Re: Nagging over tiny things thread #2

On the universe page, when - for example - sorting by size, I don't get the top 100 planets in size, but rather top 100 score planets ordered by size.
Forum: Planetarion Suggestions 13 Jun 2015, 14:36
Replies: 40
Views: 3,440
Posted By Heartless
Re: On sandbagging

Just remove galaxies as a whole.
Forum: Planetarion Suggestions 5 Jun 2015, 13:33
Replies: 266
Views: 54,507
Posted By Heartless
Re: Nagging over tiny things thread #2

Haven't played in about 5 or 6 years, but here we go:
- having various "confirm" checkboxes is super annoying from a user experience point of view
- so many inconsistences with where to find stuff!...
Forum: Planetarion Discussions 5 Jun 2015, 12:00
Replies: 66
Views: 55,454
Posted By Heartless
Re: Planet Dumps (Last Updated: 10/06/10)

You might also fix the subject of this thread to reflect that the dumps recently changed.

Not to mention that this EOF marker change does not improve anything in terms of validating that a dump...
Forum: Planetarion Discussions 14 Jan 2014, 12:11
Replies: 90
Views: 13,056
Posted By Heartless
Re: Galaxy Thoughts

Hey mz,

remember when we discussed removing galaxies back in 2009? http://pastebin.ca/1587944

Man, those were the times...
Forum: Planetarion Discussions 23 Nov 2013, 14:12
Replies: 25
Views: 2,315
Posted By Heartless
Re: It is people like this ...

You know what's more hilarious than this renaming frenzy? That this game is still going despite a bunch of retards called Multihunters that "help" running it.
Forum: Planetarion Discussions 23 Jan 2011, 23:26
Replies: 45
Views: 7,725
Posted By Heartless
Forum: Planetarion Suggestions 15 Nov 2010, 22:21
Replies: 11
Views: 1,516
Posted By Heartless
Re: remove the automatic report plz

Judging by my experience from before the introduction of prelaunch, you are wrong. Even before prelaunch people were trying to get people from all around the globe to play with them to ensure that...
Forum: Planetarion Discussions 9 Oct 2010, 11:05
Replies: 39
Views: 3,382
Posted By Heartless
Re: Jagex Usernames Rule

So now you educated the forum users, which is OK, but John Doe who signs up reading the EULA only will not realize this. I trust you guys to have this paragraph worded accurately on the eula page by...
Forum: Alliance Discussions 23 Aug 2010, 12:15
Replies: 69
Views: 5,115
Posted By Heartless
Re: Alliance Points System

Yeah but that doesn't contain any numbers backing up his claim either :p
Forum: Alliance Discussions 23 Aug 2010, 10:39
Replies: 69
Views: 5,115
Posted By Heartless
Re: Alliance Points System

Link? I am unable to find any reply of yours in the thread I wrote about a different approach to score, nor do I see any numbers from you in this thread.
Forum: Alliance Discussions 20 Aug 2010, 19:48
Replies: 69
Views: 5,115
Posted By Heartless
Re: Alliance Points System

When would tactical crashing be beneficial? I fail to see a use-case here. You advocate that the xp gains achievable after you crashed your fleet out weight the amount of score you can gain without...
Forum: Alliance Discussions 20 Aug 2010, 12:43
Replies: 69
Views: 5,115
Posted By Heartless
Re: Alliance Points System

No it does not. Constant crashing will not win you any round. If you start arguing with round 16 now, all I am going to say about that is: XP not limited, and bash limit not considering score.
Forum: Planetarion Discussions 18 Aug 2010, 11:18
Replies: 30
Views: 5,910
Posted By Heartless
Re: Round 38 Changes

You got it right, you won't get points if you are not at war (and out-of-ally defense fleets won't get def points either unless they are officially allied with your alliance). The reasons for this...
Forum: Planetarion Suggestions 16 Aug 2010, 20:33
Replies: 21
Views: 2,609
Posted By Heartless
Re: Cluster defence

I think you are talking crap. But hey, let's keep up with selling uninformed opinions without any reasoning whatsoever. :up:
Forum: Planetarion Suggestions 12 Aug 2010, 17:50
Replies: 11
Views: 1,426
Posted By Heartless
Re: Typos need to be fixed.

Pointing out mistakes is not wasting anyone's time except for maybe your own. Overall it is good if people point out issues. :-)

Also, welcome to the forums, be aware that there are quite a few...
Forum: Alliance Discussions 12 Aug 2010, 16:10
Replies: 69
Views: 5,115
Posted By Heartless
Re: Alliance Points System

I do fully agree with your post and thank you for providing even more detailed numbers than what I could pull from the top of my head with regards to experience values from previous rounds.

My...
Forum: Alliance Discussions 10 Aug 2010, 17:48
Replies: 69
Views: 5,115
Posted By Heartless
Re: Alliance Points System

Maybe.

Let us assume the difference at the last day of the round between the leading alliance and the best 1 planet alliance is 250 million points, (1.5m to 251.5m score). So the modifier is...
Forum: Planetarion Suggestions 8 Aug 2010, 23:23
Replies: 18
Views: 1,207
Posted By Heartless
Re: Active Exile Flag

Actually, removing galaxies has not been done because PA team considered it to be too big of a change for players to follow.
Forum: Planetarion Suggestions 8 Aug 2010, 22:46
Replies: 18
Views: 1,207
Posted By Heartless
Re: Active Exile Flag

Just remove galaxies and introduce a different form of geography in the game that does not limit a player's interaction pool this much.
Forum: Planetarion Discussions 5 Aug 2010, 18:43
Replies: 39
Views: 2,762
Posted By Heartless
Re: personal data storage

If I remember correctly this was mainly to have a weapon that could be used to close someone eventually who was presumed to play multiple accounts. Back in the old days people did not really come up...
Forum: Planetarion Discussions 3 Aug 2010, 22:54
Replies: 263
Views: 13,562
Posted By Heartless
Re: Alliance player limit

I like this idea. I really do. Mainly because this can supply adequate replacement of the -1 eta bonus on alliance defense fleets, which could in turn be used to give clusters there -1 on attack and...
Forum: Planetarion Discussions 31 Jul 2010, 20:01
Replies: 30
Views: 5,910
Posted By Heartless
Re: Round 38 Changes

Yes and no. I am currently contemplating whether it is worth cheating on this system or not. Obviously you could play launch-recall games with some alliances you know to gain artificial points that...
Forum: Planetarion Discussions 31 Jul 2010, 18:23
Replies: 30
Views: 5,910
Posted By Heartless
Re: Round 38 Changes

As if roid cap reduction and experience points would not be enough incentive, right?
Forum: Planetarion Discussions 30 Jul 2010, 21:41
Replies: 30
Views: 5,910
Posted By Heartless
Re: Round 38 Changes

Just out of curiosity, is the alliance point system always counting or only when you have declared a proper war on someone?
Forum: Planetarion Discussions 29 Jul 2010, 21:55
Replies: 26
Views: 3,741
Posted By Heartless
Re: Lowering the alliance limits?

Nobody knows, and finding a justification for it is hard as there is at least no statistical evidence for the alliance limits having any impact on the formation / disbanding of alliances competing...
Forum: Planetarion Discussions 28 Jul 2010, 12:46
Replies: 26
Views: 3,741
Posted By Heartless
Re: Lowering the alliance limits?

I wish there would be an active moderator who would just close this thread referring to the other threads that already exist.
Forum: Planetarion Discussions 27 Jul 2010, 16:59
Replies: 85
Views: 5,345
Posted By Heartless
Re: New Owner Prediction Thread

Not if it was a job you voluntarily accepted.
Forum: Planetarion Discussions 26 Jul 2010, 22:40
Replies: 85
Views: 5,345
Posted By Heartless
Re: New Owner Prediction Thread

I would not be surprised if they were just looking for a somewhat known sci-fi brand and then revamp it using War of Legends with different art assets.

Then again I may be wrong on this one....
Forum: Planetarion Suggestions 20 Jul 2010, 19:56
Replies: 13
Views: 1,547
Posted By Heartless
Re: Why have a galaxy forum?

You want to highlight the galaxy forums link as long as there are unread messages. Not just while there are new message on it.
Forum: Planetarion Discussions 20 Jul 2010, 18:32
Replies: 130
Views: 13,055
Posted By Heartless
Re: Dear zPeti part 3

But even Travian is only having an active player base of about 5k people on their .com site. Granted, that is still 10 times the amount PA has.
Forum: Alliance Discussions 17 Jul 2010, 14:36
Replies: 53
Views: 4,578
Posted By Heartless
Re: Congratulations Dunkelgraf!

So you are saying that you haven't seen the football world cup this year?
Forum: Planetarion Discussions 16 Jul 2010, 15:34
Replies: 130
Views: 13,055
Posted By Heartless
Re: Dear zPeti part 3

I hope there'll never be need for any such treatment in Spinner's new game. That log just underlines how broken Planetarion is. :-)
Forum: Planetarion Discussions 15 Jul 2010, 15:51
Replies: 130
Views: 13,055
Posted By Heartless
Re: Dear zPeti part 3

Obviously zPete has been busy earlier this year (http://www.entrepreneurship-interviews.com/blog/24-year-old-entrepreneur-peter-zaborszky-turns-to-profit-when-the-credit-crunch-was-in-full-swing/).
...
Forum: Planetarion Discussions 12 Jul 2010, 19:37
Replies: 188
Views: 37,757
Posted By Heartless
Re: If I could make three changes to Planetarion, they'd be .....

I got lost in my trail of thoughts there ignoring that it is the same outcome, at least I made an ass out of myself there with my initial point. \o/



That's the income of 148 roids a tick, I do...
Forum: Planetarion Discussions 12 Jul 2010, 17:42
Replies: 188
Views: 37,757
Posted By Heartless
Re: If I could make three changes to Planetarion, they'd be .....

Partly disagreeing, scans are expensive. When the drop in ship costs happened scans become 10 times more expensive then they used to be. While this may be less of a problem for alliances - as you...
Forum: Planetarion Discussions 12 Jul 2010, 09:08
Replies: 188
Views: 37,757
Posted By Heartless
Re: If I could make three changes to Planetarion, they'd be .....

Dunkelgraf's point remains valid, though. John Newbie is extremely unlikely to start in a position where he has easy access to scanners.
Forum: Planetarion Discussions 11 Jul 2010, 12:21
Replies: 188
Views: 37,757
Posted By Heartless
Re: If I could make three changes to Planetarion, they'd be .....

Even then it is pointless until someone comes with a clear vision on what the game should be like.
Forum: Planetarion Discussions 2 Jul 2010, 17:27
Replies: 188
Views: 37,757
Posted By Heartless
Re: If I could make three changes to Planetarion, they'd be .....

Maybe I will once I start playing again. But then again that's kind of a catch 22 right there.
Forum: Planetarion Discussions 2 Jul 2010, 16:00
Replies: 188
Views: 37,757
Posted By Heartless
Re: If I could make three changes to Planetarion, they'd be .....

Obviously these goods would still need to travel from the sellers planet to the buyers planet. And then there is also no guarantee that the planet under attack - which these ships are meant for -...
Forum: Planetarion Discussions 1 Jul 2010, 19:02
Replies: 188
Views: 37,757
Posted By Heartless
Re: If I could make three changes to Planetarion, they'd be .....

1) Remove galaxies
2) Improve the combat experience by increasing it's depth (f.e. adding tactics, re-adding cargo ships)
3) Add a universal market where all players can trade everything with each...
Forum: Planetarion Suggestions 27 Jun 2010, 12:55
Replies: 51
Views: 5,972
Posted By Heartless
Re: Galaxy system atm?

Quoting myself for the Nth time: Remove galaxies. Search this forum if you want to know more about why, constantly repeating myself bothers me too much.
Forum: Planetarion Discussions 21 Jun 2010, 00:07
Replies: 153
Views: 14,916
Posted By Heartless
Re: PA Multihunters - Bringing back the lols

What's this thing people call soccer?
Forum: Planetarion Suggestions 1 Jun 2010, 09:49
Replies: 6
Views: 710
Posted By Heartless
Re: c200

Hah, mz, add it to the list of reasons for why galaxies should be removed.
Forum: Planetarion Suggestions 28 May 2010, 01:47
Replies: 28
Views: 2,259
Posted By Heartless
Re: Inactive Reporting - A Population Option?

Benneh, I may not be playing but I am applying the same expectations for you on this forum that I apply for everyone else. There are of course always ideas which, no matter how badly they are...
Forum: Planetarion Suggestions 27 May 2010, 16:42
Replies: 28
Views: 2,259
Posted By Heartless
Re: Inactive Reporting - A Population Option?

Because it is not well presented at all. No arguments for it, how it would improve the gameplay experience etc pp.
Forum: Planetarion Suggestions 27 May 2010, 16:41
Replies: 28
Views: 2,259
Posted By Heartless
Re: Inactive Reporting - A Population Option?

Can you show us some good facts that support your theory here? While I do not disbelief that a good portion got through because it went without getting reported, I am also pretty sure that there are...
Forum: Planetarion Suggestions 24 May 2010, 12:31
Replies: 25
Views: 1,703
Posted By Heartless
Re: Startup

Wrong approach to the problem. Instead of automating a process that's boring it would be more meaningful to turn this boring process into something that is more fun.
Forum: Planetarion Discussions 19 May 2010, 19:33
Replies: 134
Views: 11,518
Posted By Heartless
Re: Favourite rounds!

Round 4, as it showed me what this game could be about. After that it has been a constant decline of joy.
Forum: Planetarion Discussions 24 Apr 2010, 12:06
Replies: 275
Views: 57,616
Posted By Heartless
Re: donation whores

Nothing wrong with sleeping at night, we used to do that a lot in Ascendancy, too. At least in the early rounds.
Forum: Alliance Discussions 5 Apr 2010, 00:03
Replies: 147
Views: 13,222
Posted By Heartless
Re: NewDawn and P3nguins

Round 3, Legion and Xanadu making that "block" for round 3 and round 4.
Forum: Planetarion Suggestions 2 Apr 2010, 17:43
Replies: 8
Views: 1,121
Posted By Heartless
Re: Construction change

There was a change in how cost is calculated, wasn't there?
Forum: Planetarion Discussions 31 Mar 2010, 17:42
Replies: 275
Views: 57,616
Posted By Heartless
Re: donation whores

:-( Stop getting out of my head, anyway.
Forum: Planetarion Discussions 31 Mar 2010, 16:45
Replies: 275
Views: 57,616
Posted By Heartless
Re: donation whores

What? Are you insane? For a start, of course every galaxy has the same strategies available at the beginning. Is there any galaxy which does not start with 0 roids or without a donation button? No?...
Forum: Planetarion Discussions 31 Mar 2010, 11:58
Replies: 275
Views: 57,616
Posted By Heartless
Re: donation whores

Oh for christs sake, can we please ban everyone who is using the term "unfair advantage"? Any advantage is unfair by definition, unless everyone has it, in which case it is not an advantage anymore....
Forum: Planetarion Suggestions 30 Mar 2010, 14:31
Replies: 11
Views: 1,210
Posted By Heartless
Re: Last Breath

I am amazed that people still think that advertising alone will save the game.
Forum: Planetarion Discussions 30 Mar 2010, 12:56
Replies: 275
Views: 57,616
Posted By Heartless
Re: donation whores

Hey, keep on restricting the game to offer room for even less creativity and you make sure that I will never ever play again. So PA might lose you but they may get me back. ;-)
Forum: Alliance Recruitment 29 Mar 2010, 23:47
Replies: 16
Views: 2,390
Posted By Heartless
Re: #AllianceRecruitment

Is it recruitment for the federal army of reservist marines perhaps?
Forum: Planetarion Discussions 28 Mar 2010, 10:30
Replies: 32
Views: 2,152
Posted By Heartless
Re: My thriumphs, my mistakes

I never said that I don't want any geography at all, nor did I say that I don't want people to play together. I suggest you read this thread...
Forum: Planetarion Discussions 28 Mar 2010, 00:47
Replies: 32
Views: 2,152
Posted By Heartless
Re: My thriumphs, my mistakes

As I said many, many times before: Remove galaxies.
Forum: Alliance Discussions 24 Mar 2010, 07:31
Replies: 109
Views: 15,004
Posted By Heartless
Re: are people serious?

You will find that Asc has provided a retirement home for a lot of alliances.
Forum: Planetarion Discussions 22 Mar 2010, 19:28
Replies: 275
Views: 57,616
Posted By Heartless
Re: donation whores

****s sake. Light and Makhil, what do you want this game to be then. A straight forward way where everyone can only do exactly the same things? This unnecessary complication and limitation is, among...
Forum: Planetarion Discussions 22 Mar 2010, 16:19
Replies: 275
Views: 57,616
Posted By Heartless
Re: donation whores

I sense a strategy here. FC everyone who gets into his bash limit.
Forum: Planetarion Suggestions 15 Mar 2010, 14:14
Replies: 29
Views: 2,167
Posted By Heartless
Re: Implement some form of geography

Ditto, even though I'd prefer the stuff we two discussed over whatever solution that involves clusters and galaxies.
Forum: Alliance Discussions 14 Mar 2010, 22:36
Replies: 109
Views: 15,004
Posted By Heartless
Re: are people serious?

We never denied going for the win when we intended on doing so. I think the problem is more that every other alliance (except for Apprime) is amazingly shit so that even when we did not set a round...
Forum: Planetarion Discussions 14 Mar 2010, 18:15
Replies: 25
Views: 2,502
Posted By Heartless
Re: Buddy packs/private galaxies?

In that case I think we should all be a lot more disappointed that the most significant change are private galaxies instead of getting entertaining gameplay.
Forum: Planetarion Discussions 14 Mar 2010, 17:28
Replies: 25
Views: 2,502
Posted By Heartless
Re: Buddy packs/private galaxies?

No, because you are not outlining the reasons for your estimation. For example at the end of the day your skills can be as good as possible when the stuff you have to face is Codethulhu in which case...
Forum: Planetarion Discussions 8 Mar 2010, 00:12
Replies: 21
Views: 2,726
Posted By Heartless
Re: new appearance

Foreign affairs fits for galaxy status, considering that your galaxy is sort of foreign territory.

Only downside is, as mz already pointed out, the insane width. There's some spare horizontal...
Forum: Planetarion Discussions 7 Mar 2010, 19:54
Replies: 21
Views: 2,726
Posted By Heartless
Re: new appearance

Screenshots?
Forum: Planetarion Suggestions 6 Mar 2010, 22:13
Replies: 15
Views: 1,607
Posted By Heartless
Re: Producers of Planetarion please read, GREAT ideas.

It's OK, zPeti is supposed to find you guys those resources.
Forum: Planetarion Suggestions 6 Mar 2010, 14:04
Replies: 15
Views: 1,607
Posted By Heartless
Re: Producers of Planetarion please read, GREAT ideas.

Customization is always allowing players to identify more with the game, so it would be worth it. But then again, I don't think PA has the resources to get this done ;-)
Forum: Planetarion Suggestions 5 Mar 2010, 19:57
Replies: 23
Views: 5,140
Posted By Heartless
Re: Universal marketing and other stuff, micromanagement and so on...

Or, if he bumps them, he should at least provide proper reasoning and stuff. So far it is always just a bunch of random ideas without any back up arguments.
Forum: Planetarion Discussions 4 Mar 2010, 12:09
Replies: 53
Views: 3,899
Posted By Heartless
Re: "this is a special round"

The only inconsistency I see with the new changes is the need for private galaxies. While this clearly addresses the issue of "core galaxies" by allowing every alliance to easily achieve these, it...
Forum: Planetarion Discussions 28 Feb 2010, 12:42
Replies: 17
Views: 2,187
Posted By Heartless
Re: returning fleet

And even if, especially with regards to work there might always be something that you cannot foresee to prevent you from checking Planetarion.

On the other hand, though, this would completely...
Forum: Strategic Discussions 25 Feb 2010, 19:28
Replies: 82
Views: 5,331
Posted By Heartless
Re: Round 36

Proposed this a couple of times already, apparently it is too much of an alien for most people.
Forum: Alliance Discussions 22 Feb 2010, 20:37
Replies: 38
Views: 4,188
Posted By Heartless
Re: looking to the future

It's a vicious circle, really. The game is annoyingly one dimensional and still relies upon this brutal high value / high activity way of playing. This means that of course those people will gather...
Forum: Alliance Discussions 18 Feb 2010, 15:04
Replies: 145
Views: 24,330
Posted By Heartless
Re: Round 35 Predictions

Stop reading PA suggestions forums, that's stuff we are preaching since ages now. ;-)
Forum: Planetarion Discussions 11 Feb 2010, 12:51
Replies: 20
Views: 3,028
Posted By Heartless
Re: Game Feed

Golan has pointed out what would make the feed interesting and unique, as the current version is something that already is obvious from the bot files.

One way or another, it is frustrating to see...
Forum: Planetarion Suggestions 8 Feb 2010, 15:36
Replies: 11
Views: 1,900
Posted By Heartless
Re: Incoming scans clarification

Actually the scan is designed to show you the number of cloaked ships, so it only makes sense to also show it in a proper way. If you want less obvious information then it should be done properly by...
Forum: Alliance Discussions 1 Feb 2010, 01:01
Replies: 244
Views: 46,723
Posted By Heartless
Re: round 35 politics

Check news scans and round history on the planets attacking you. I do agree that it is kind of hard, if not even impossible, to make a good take at the first wave or two, but after that it is pretty...
Forum: Alliance Discussions 31 Jan 2010, 13:26
Replies: 244
Views: 46,723
Posted By Heartless
Re: round 35 politics

Or maybe you just can't make well educated guesses from the information you have available. Hah, looks like skill wins rounds after all ;-)
Forum: Alliance Discussions 31 Jan 2010, 01:56
Replies: 244
Views: 46,723
Posted By Heartless
Re: round 35 politics

Yeah, because a self-jgp + au wouldn't have given the same information. So what next, ban your members from prelaunching? I don't know why you make such a fuss, Ascendancy won multiple rounds without...
Forum: Alliance Discussions 30 Jan 2010, 17:58
Replies: 244
Views: 46,723
Posted By Heartless
Re: round 35 politics

A set of hints for CT:

1) At this point in time your coordinates are well known.
2) In Ascendancy we are openly discussing all our attacks and waves and whatever else all the time.

And a...
Forum: Planetarion Suggestions 30 Jan 2010, 17:47
Replies: 26
Views: 3,612
Posted By Heartless
Re: Pa api

Be aware that an API for a browser-game would actually make no sense if you can play the game through it - unless you want to make sure that your user interfaces gets as few traffic as possible, and...
Forum: Alliance Discussions 26 Jan 2010, 20:03
Replies: 22
Views: 7,359
Posted By Heartless
Re: The Ministry Teaching Courses present: ROI (Return on Investment)

If everyone follows it he might actually have a chance at winning, too!
Forum: Planetarion Suggestions 20 Jan 2010, 23:40
Replies: 24
Views: 2,866
Posted By Heartless
Re: IRC client

Or one could just do this the proper way:

- Tell players that IRC is not a requirement but rather one of many different tools to improve communication and thus get more of the game experience
-...
Forum: Planetarion Discussions 18 Jan 2010, 17:56
Replies: 30
Views: 4,379
Posted By Heartless
Re: Dear zPeti - the response

It's been that since Jolt bought it aeons ago.
Forum: Planetarion Suggestions 16 Jan 2010, 13:43
Replies: 18
Views: 2,614
Posted By Heartless
Re: Game Direction

Seconded.

Even though I am sure you also mean a redesign coming along with it. Basically creating a whole new game.

Everything else is just water drops on a very hot stone.
Forum: Planetarion Discussions 13 Jan 2010, 20:25
Replies: 104
Views: 10,722
Posted By Heartless
Re: Oh dear oh dear

Yeah that might be, however, the announcement read:

"A planet in an alliance can only be defended by other members of the alliance or his galaxy"

Which means that a planet not in an alliance...
Forum: Planetarion Discussions 13 Jan 2010, 17:33
Replies: 104
Views: 10,722
Posted By Heartless
Re: Oh dear oh dear

Isn't it possible to send defense to whomever you want as long as you are not in an alliance? Seems like not THAT bad to me if it should be that way. Would make sense as clusters and galaxies are...
Forum: Planetarion Discussions 13 Jan 2010, 12:49
Replies: 73
Views: 5,973
Posted By Heartless
Re: Fort Gals

Activity should not be rewarded over anything else. If that would be the case we should just get a single button which increases your score by one everytime you click on it.

However, I do agree...
Forum: Planetarion Suggestions 10 Jan 2010, 17:45
Replies: 32
Views: 3,824
Posted By Heartless
Re: Make attacking more interesting

Making a decision certainly is the result of an action taken, but a game should not reward you just because you take the same action over and over again.
Forum: Planetarion Suggestions 9 Jan 2010, 15:47
Replies: 32
Views: 3,824
Posted By Heartless
Re: Make attacking more interesting

No, the point of any game is to reward decisions.
Forum: Planetarion Discussions 3 Jan 2010, 12:26
Replies: 73
Views: 5,973
Posted By Heartless
Re: Fort Gals

And it's certainly the late starter's mistake that he is not getting attacked, right? The only solution to deal with "fort galaxies" is to actually hit them. But nobody wants to do that because that...
Forum: Planetarion Discussions 2 Jan 2010, 22:02
Replies: 41
Views: 2,665
Posted By Heartless
Re: 10th anniversary

Unlike your flaming his post is actually quite reasonable and well written.

I think this occasion just shows once again that PA Team is not competent enough to actually run this game in a matter...
Forum: Planetarion Discussions 2 Jan 2010, 22:00
Replies: 73
Views: 5,973
Posted By Heartless
Re: Fort Gals

The problem obviously is "never coming on IRC". Unlike 10 years ago, most people do not know about this communication method called "IRC". They are all using twitter / facebook / skype some other...
Forum: Planetarion Suggestions 2 Jan 2010, 21:56
Replies: 9
Views: 1,221
Posted By Heartless
Re: Hull change

Didn't you suggest this before without any good reason? Or was that someone else?
Forum: Planetarion Suggestions 31 Dec 2009, 16:30
Replies: 21
Views: 2,609
Posted By Heartless
Re: Cluster defence

"Hardly anyone uses it, so let's remove it from the game" is exactly the reason why Planetarion became so boring. It lacks choice.

Additionally, this increases the possible pool of contacts for...
Forum: Planetarion Suggestions 28 Dec 2009, 15:34
Replies: 17
Views: 1,542
Posted By Heartless
Re: Transparancy for the Alliance Reps and/or Dev Forums

Good suggestion. Transparency always helps. And adds quite some entertainment when you see your alliances' reps talking out of their arse.
Forum: Planetarion Suggestions 28 Dec 2009, 15:32
Replies: 26
Views: 1,648
Posted By Heartless
Re: to prevent alliance hopping

The best way to prevent people from leaving your alliance is to make them feel comfortable there. Nothing else helps.
Forum: Planetarion Discussions 28 Dec 2009, 15:30
Replies: 76
Views: 4,710
Posted By Heartless
Re: Changes for next round

The "problem" with the "noobs" is that they most likely have not understood what PA is all about. Of course, PA team not knowing what PA should be all about does not help the issue at hand, but the...
Forum: Planetarion Discussions 27 Dec 2009, 20:13
Replies: 76
Views: 4,710
Posted By Heartless
Re: Changes for next round

It's amusing that PA Team is more worried about stopping (so far) valid strategies instead of making the game attract more players.
Forum: Planetarion Discussions 27 Dec 2009, 12:30
Replies: 64
Views: 6,278
Posted By Heartless
Re: Planetarion the game we love to hate

Well, obviously the problem we are facing here is that the game is only fun with many players (because it is designed that way) but it doesn't attract many players. So there are the options of a)...
Forum: Planetarion Discussions 26 Dec 2009, 12:06
Replies: 64
Views: 6,278
Posted By Heartless
Re: Planetarion the game we love to hate

And unsurprisingly you have a very low % of users in the browser-based sci-fi game segment. Stop putting arbitrary limits in place that make the game uninteresting for 99.9% of the market.
Forum: Planetarion Suggestions 28 Oct 2009, 14:49
Replies: 3
Views: 716
Posted By Heartless
Re: Scanning Chance... again

Not necessarily. If the game is too predictable, then adding some randomness is good in ensuring that people do not get bored to death.

However, scan system needs a serious revamping anyway, so my...
Forum: Planetarion Suggestions 28 Oct 2009, 14:47
Replies: 15
Views: 1,366
Posted By Heartless
Re: Disable "Run and Hide" during havoc

How about you just disable havoc completely ... people should do these kinds of things during a normal round already, instead of playing sim planet during the round and then going into normal pa mode...
Forum: Planetarion Discussions 27 Oct 2009, 10:35
Replies: 75
Views: 5,444
Posted By Heartless
Re: How exactly are new multihunters picked?

Hey wait, I always thought a trial period was to see if someone actually has exactly those abilities? Why are those being tested *after* the trial?
Forum: Planetarion Suggestions 1 Oct 2009, 19:47
Replies: 7
Views: 945
Posted By Heartless
Re: intel gathering cov op mission

Which is a principle I question. But I don't think I can be arsed to write more about this.
Forum: Planetarion Suggestions 30 Sep 2009, 14:21
Replies: 7
Views: 945
Posted By Heartless
Re: intel gathering cov op mission

In my opinion, we should look into covert ops as a replacement for the scans system. So this could be an option for an additional covert operation.
Forum: Planetarion Suggestions 29 Sep 2009, 14:58
Replies: 49
Views: 3,380
Posted By Heartless
Re: a multi round ??

One thing upfront: I am greatly disappointed by your reply. There is still no reasoning for your points of view. It is therefore blatantly obvious that you really did not put any effort into this...
Forum: Planetarion Suggestions 28 Sep 2009, 18:13
Replies: 49
Views: 3,380
Posted By Heartless
Re: a multi round ??

Errr, am I just too blind to spot that particular post or have you just made that evaluation bit up?



Not disagreeing on this point, but you might want to consider actually defending your ideas...
Forum: Planetarion Suggestions 27 Sep 2009, 18:57
Replies: 49
Views: 3,380
Posted By Heartless
Re: a multi round ??

While everyone else seems to start discussing semantic of a suggestion, I just go and argue against the original points. Pay attention kids, you can learn a lesson here.



That's idiotic. You...
Forum: Planetarion Discussions 22 Sep 2009, 23:13
Replies: 93
Views: 6,518
Posted By Heartless
Re: Explanations of new closure rules by MHs, plz?

I have not seen a single MH stating that this was the reason for the closure. And I guess we will not see such a statement anyway. You guys are just stirring up shit for nothing.
Forum: Planetarion Discussions 22 Sep 2009, 21:52
Replies: 93
Views: 6,518
Posted By Heartless
Forum: Alliance Discussions 20 Sep 2009, 13:45
Replies: 259
Views: 16,900
Posted By Heartless
Forum: Planetarion Discussions 20 Sep 2009, 05:10
Replies: 35
Views: 3,908
Posted By Heartless
Re: PAteam and top rate comedy

Unlike you I do actually have quite some experience developing AAA video games from which I can tell that some things appear easy but by far are not to do easily.
Anyway, my comment was not aimed...
Forum: Alliance Discussions 20 Sep 2009, 05:05
Replies: 259
Views: 16,900
Posted By Heartless
Re: Ascendancy v Apprime

If they keep getting closed at this pace, they probably need allies to actually being able to hit us at all. It seems that after all not everything is fair in love and war.
Forum: Alliance Discussions 19 Sep 2009, 22:05
Replies: 179
Views: 13,462
Posted By Heartless
Re: Proposal for the creation of the roundly block against Apprime

Intel says about 10 million more value for Apprime. Too bad we cannot have the dumps confirm this!
Forum: Alliance Discussions 19 Sep 2009, 21:28
Replies: 179
Views: 13,462
Posted By Heartless
Re: Proposal for the creation of the roundly block against Apprime

I do actually disagree on the dominant position. Admittedly, Asc has caught up a lot over the past week or so - but on the one hand Apprime still has more roids they are mining (= they are...
Forum: Alliance Discussions 19 Sep 2009, 21:14
Replies: 179
Views: 13,462
Posted By Heartless
Re: Proposal for the creation of the roundly block against Apprime

Given last weeks growth rates, I would guess that Asc can win the round without actually starting a war.

Especially now where Apprime is lacking one of their key members as he is closed (hahaha...
Forum: Alliance Discussions 19 Sep 2009, 21:11
Replies: 21
Views: 2,229
Posted By Heartless
Re: ROCK and Politics and Alliances

In all fairness, Ascendancy also sometimes worked with ROCK in recent rounds.
Forum: Alliance Discussions 19 Sep 2009, 20:04
Replies: 21
Views: 2,229
Posted By Heartless
Re: ROCK and Politics and Alliances

And, as everyone knows, as soon as such things have to be stated in public, it means they are most likely not true.

I shall see how these things will turn out!
Forum: Planetarion Suggestions 19 Sep 2009, 12:07
Replies: 4
Views: 596
Posted By Heartless
Re: Save news from scan

That's a question, not a suggestion.

Leads to other questions though. Why would you want to do that? How would it improve the game?
Forum: Planetarion Suggestions 16 Sep 2009, 16:54
Replies: 37
Views: 2,127
Posted By Heartless
Re: Substract XP for hitting smaller targets

And reintroduce the focus on value only for ranking, eliminating smart usage of fleets from the outcome of your round? Just no, really, just no.

Especially since there is no reason for having yet...
Forum: Planetarion Suggestions 15 Sep 2009, 06:22
Replies: 9
Views: 835
Posted By Heartless
Re: EORA - End of rounds awards

Yeah, let us invent even more meaningless things so that everyone can be a winner. In all honesty, where does this improve the game?
Forum: Planetarion Suggestions 15 Sep 2009, 06:20
Replies: 4
Hi
Views: 559
Posted By Heartless
Re: Hi

There is no reason on why this would improve gameplay, let alone why scanners in alliances should get that advantage.

As such: no.
Forum: Planetarion Suggestions 12 Sep 2009, 18:42
Replies: 12
Views: 1,137
Posted By Heartless
Re: Run and Hide

In all fairness, since "Run and Hide" is not the default setting, they should have been remembering their decision to set their base fleet as such.
Forum: Planetarion Suggestions 8 Sep 2009, 12:40
Replies: 13
Views: 1,544
Posted By Heartless
Re: Using unique constraints

Well if PA's database would be designed correctly this wouldn't be an issue.
Forum: Alliance Discussions 6 Sep 2009, 17:41
Replies: 179
Views: 13,462
Posted By Heartless
Re: Proposal for the creation of the roundly block against Apprime

Read the manual to learn how alliance score is calculated. Trying to ignore the game mechanics is just idiotic.
Forum: Planetarion Discussions 5 Sep 2009, 10:42
Replies: 7
Views: 1,398
Posted By Heartless
Re: Reset ?

You are wrong. It is very possible to come closer together, when doing it right.
Forum: Alliance Discussions 3 Sep 2009, 12:43
Replies: 179
Views: 13,462
Posted By Heartless
Re: Proposal for the creation of the roundly block against Apprime

Just out of curiosity, how can anyone enjoy a round in a strategy game without doing anything except for repetitive gal raids?
Forum: Planetarion Suggestions 2 Sep 2009, 13:25
Replies: 20
Views: 1,339
Posted By Heartless
Re: Research Queuing

It brings you choice, and that is what a game mainly consists of. Choosing between options and then see how the outcome will be.
Forum: Planetarion Suggestions 1 Sep 2009, 19:01
Replies: 20
Views: 1,339
Posted By Heartless
Re: Research Queuing

I disagree with removing protection, no matter for how it is done. I do agree it is boring, but there is a definate need for protection, at least for the newbie planets, and especially for planets...
Forum: Planetarion Suggestions 31 Aug 2009, 16:58
Replies: 7
Views: 668
Posted By Heartless
Re: Change Protection...

I think the issue is not protection in itself, but rather that the game is not a sandbox as in the early days, but totally restricted to doing the very same stuff for everyone at the beginning. It's...
Forum: Planetarion Suggestions 31 Aug 2009, 08:21
Replies: 20
Views: 1,339
Posted By Heartless
Re: Research Queuing

In full support of a research queue without penalties. Whether it would be that the last stopped research will be continued or you can select the one that is to be done next (like with constructions)...
Forum: Planetarion Discussions 26 Aug 2009, 13:37
Replies: 35
Views: 3,908
Posted By Heartless
Re: PAteam and top rate comedy

Because 'doing something for free' is not an excuse to do it exceptionally badly. Additionally, when the best excuse you can come up with is 'we are doing this for free' and 'we do not have time for...
Forum: Planetarion Discussions 25 Aug 2009, 18:53
Replies: 35
Views: 3,908
Posted By Heartless
Re: PAteam and top rate comedy

To Cins defense: Quite a few changes which seem to be 'cosmetic' turn out to be relatively huge efforts on the coding side. On the other hand, there should still be some prioritizing of major...
Forum: Planetarion Suggestions 23 Aug 2009, 14:05
Replies: 5
Views: 944
Posted By Heartless
Suggestion Forums Improvements

So, after having had my rant about a lack of feedback from the developers on this forum, I thought it'd be much better to suggest how this forum can be improved.

1) Add active moderators.

With...
Forum: Planetarion Suggestions 23 Aug 2009, 13:47
Replies: 45
Views: 3,551
Posted By Heartless
Re: Notifications on in-game events

Fair enough, but I doubt that you and Appoco both have been busy all the time this thread (and other interesting suggestions) were open for discussion. Which is one of my criticisms: Why have...
Forum: Planetarion Suggestions 22 Aug 2009, 15:34
Replies: 5
Views: 959
Posted By Heartless
Re: adjustable population growth

On topic:

While having the size of your planets population do something more worthwhile is certainly interesting, there has to be some care with regards to how it helps to improve the gameplay...
Forum: Planetarion Discussions 21 Aug 2009, 23:25
Replies: 15
Views: 1,323
Posted By Heartless
Re: Run like the french

Multihunters would suddenly have a hard time justifying some of their warnings, though, considering the game starts using such a language as well ;-)
Forum: Planetarion Suggestions 20 Aug 2009, 15:54
Replies: 13
Views: 1,033
Posted By Heartless
Re: Good idea...

Why is it a good idea, how does this improve the overall gameplay experience - and so on.
Forum: Planetarion Suggestions 20 Aug 2009, 12:38
Replies: 45
Views: 3,551
Posted By Heartless
Re: Notifications on in-game events

*Bump*

Is there any word from Cin or Appoco as to why this was not implemented for round 33?
Forum: Alliance Discussions 13 Aug 2009, 23:08
Replies: 127
Views: 18,534
Posted By Heartless
Re: What happened with ct today?

But that's only because CT can only get a free win when nobody else is left playing the game, apart from them.
Forum: Alliance Discussions 13 Aug 2009, 13:34
Replies: 127
Views: 18,534
Posted By Heartless
Re: What happened with ct today?

There is nothing wrong with that, though - and it's not just about integration. It's also that when you take in a huge group of people you simply have to trust them with things, and just keep on...
Forum: Planetarion Suggestions 7 Aug 2009, 17:16
Replies: 28
Views: 2,078
Posted By Heartless
Re: Vacation Mode Changes

Which comes at some penalty, though - namely, at least 72 ticks of falling behind.
Forum: Planetarion Suggestions 7 Aug 2009, 10:03
Replies: 28
Views: 2,078
Posted By Heartless
Re: Vacation Mode Changes

It's a great suggestion if you want to shrink the universe even further.
Forum: Planetarion Suggestions 7 Aug 2009, 09:17
Replies: 28
Views: 2,078
Posted By Heartless
Re: Vacation Mode Changes

Could not agree more. Each round is taking a couple of weeks of playtime, if you delibaretly ignore things until it is too late, it is your fault, and not the fault of the game mechanics.
Forum: Planetarion Suggestions 5 Aug 2009, 09:19
Replies: 18
Views: 1,521
Posted By Heartless
Re: Personal Intel feature

I still think that joining an alliance should automatically tag a planet up publically to everyone. Maybe I'll create a thread on that once again at some point.
Forum: Planetarion Discussions 31 Jul 2009, 11:46
Replies: 90
Views: 3,964
Posted By Heartless
Re: Officers, a dying race?

Advertising does not help. Keep in mind that a lot of people played this game already in their earlier time, and then there is also a huge amount of competitors available in the browser game market,...
Forum: Planetarion Suggestions 31 Jul 2009, 11:34
Replies: 37
Views: 2,127
Posted By Heartless
Re: Substract XP for hitting smaller targets

That's the main cause why this game is utterly boring. There is only one way to succeed, too one-dimensional. That should be addressed instead of allowing newbie bashing.



Sounds like an...
Forum: Planetarion Suggestions 31 Jul 2009, 09:33
Replies: 37
Views: 2,127
Posted By Heartless
Re: Substract XP for hitting smaller targets

For one, Game Design is not a democratic process. Sure, you should listen to what your players say and evaluate it carefully, but they should not dictate your game mechanics. Problem with...
Forum: Planetarion Suggestions 30 Jul 2009, 18:11
Replies: 37
Views: 2,127
Posted By Heartless
Re: Substract XP for hitting smaller targets

I am not quite sure if I would agree to that, since there is a fundamental difference between value and score, and how both get generated. If you consider score instead of value for roid capping,...
Forum: Alliance Discussions 30 Jul 2009, 17:46
Replies: 127
Views: 18,534
Posted By Heartless
Re: What happened with ct today?

That remains to be seen. I don't know if p3nguins managed to take decent precautions by napping / cooperating with some of the smaller alliances, or if they have some more permanent agreement with...
Forum: Alliance Discussions 30 Jul 2009, 15:06
Replies: 127
Views: 18,534
Posted By Heartless
Re: What happened with ct today?

Ground Control to Wishmaster, Ground Control to Wishmaster... did you forget taking your pills today? Suffering from some space-related spleen? It is from a mathematical point of view amazingly...
Forum: Planetarion Suggestions 30 Jul 2009, 10:07
Replies: 37
Views: 2,127
Posted By Heartless
Re: Substract XP for hitting smaller targets

Yeah but I was mainly refering to the whole concept of removing something that was achieved, so even going down to 1 xp to 0 xp is too much already.



Which is why people like mz and me...
Forum: Planetarion Suggestions 29 Jul 2009, 09:17
Replies: 37
Views: 2,127
Posted By Heartless
Re: Substract XP for hitting smaller targets

Err, guys, as much as I like your idea of encouraging bigger targets, having negative XP is not the way to go. Why on earth do you want to have any player's score removed? If it's just about giving...
Forum: Alliance Discussions 28 Jul 2009, 17:57
Replies: 127
Views: 18,534
Posted By Heartless
Re: What happened with ct today?

You mean you always die half way through the round because you forgot to take security measure when interacting with other players?
Forum: Alliance Discussions 28 Jul 2009, 17:37
Replies: 127
Views: 18,534
Posted By Heartless
Re: What happened with ct today?

What do you expect, that Ascendancy sits back and allows CT to roid them?
Forum: Alliance Discussions 28 Jul 2009, 16:45
Replies: 127
Views: 18,534
Posted By Heartless
Re: What happened with ct today?

Indeed. It is always a mistake to not focus on your direct competition.
Forum: Alliance Discussions 24 Jul 2009, 16:33
Replies: 72
Views: 6,379
Posted By Heartless
Re: Ascrime

Let's all NAP each other and play Sim-Tarion... christ's sake. This game seems to be driven by us in Ascendancy only. If it wouldn't be for us everyone would just stick to galaxy raids and that's it....
Forum: Planetarion Suggestions 24 Jul 2009, 09:34
Replies: 25
Views: 1,679
Posted By Heartless
Re: Delay Defence Mission XP

Nail -> Head. Well said. And, speaking of which, I shall prod Hude so we can put some license onto froglet or something.
Forum: Planetarion Suggestions 23 Jul 2009, 14:14
Replies: 92
Views: 18,312
Posted By Heartless
Re: Remove Galaxies

Speaking of idiocy: repeating a fallacy is not making you look intelligent.

If you would read carefully through mz's and my argumentation then you would notice that we are not excluding the...
Forum: Planetarion Suggestions 23 Jul 2009, 14:08
Replies: 25
Views: 1,679
Posted By Heartless
Re: Delay Defence Mission XP

For one, if you want to be effective, there is need for precision - and effectivity distinguishes between success and failure.
Apart from that, if you want to be able to know what alliance used...
Forum: Planetarion Suggestions 23 Jul 2009, 11:20
Replies: 25
Views: 1,679
Posted By Heartless
Re: Delay Defence Mission XP

I am also disagreeing with delaying XP gained from defense.

For starters, we end up with a special case handling on the implementation: The current tick modulo 13 rule does not work for the end of...
Forum: Planetarion Suggestions 22 Jul 2009, 13:41
Replies: 92
Views: 18,312
Posted By Heartless
Re: Remove Galaxies

You did not follow up on backing up your reasons once they were wrong, though. And even before they were proven wrong they mainly consisted of fallacia.



I am looking for an argument, indeed....
Forum: Planetarion Suggestions 22 Jul 2009, 09:24
Replies: 92
Views: 18,312
Posted By Heartless
Re: Remove Galaxies

I am very well aware that there are always players which are ruthless and so on. But after all, that's what you get everywhere in live and is something that especially happens in a space strategy...
Forum: Planetarion Suggestions 21 Jul 2009, 14:34
Replies: 16
Views: 1,537
Posted By Heartless
Re: Alliance/Galaxy Defence Mission

No problem with that part. As it does make sense to share fleet information within your alliance and a lot of alliances automate that already anyway. It does, however, take out one reason to...
Forum: Planetarion Suggestions 21 Jul 2009, 10:57
Replies: 16
Views: 1,537
Posted By Heartless
Re: Alliance/Galaxy Defence Mission

Not seeing any improvement of the game with this, so I don't think this is needed.
Forum: Planetarion Suggestions 21 Jul 2009, 10:51
Replies: 92
Views: 18,312
Posted By Heartless
Re: Remove Galaxies

So we are agreeing that communicaton is vital, this is good. As this lays a foundation for our discussion. It now boils down to our definition of 'likeliness of communication'. To me this definition...
Forum: Planetarion Suggestions 20 Jul 2009, 12:15
Replies: 16
Views: 1,537
Posted By Heartless
Re: Alliance/Galaxy Defence Mission

And where would this improve the game? Why should this be implemented?
Forum: Planetarion Suggestions 16 Jul 2009, 13:14
Replies: 92
Views: 18,312
Posted By Heartless
Re: Remove Galaxies

Please keep on elaborating! So far you have not really discussed any real issues at hand, instead you are just trying to avoid a discussion about this (why?).



Don't underestimate the user....
Forum: Planetarion Suggestions 15 Jul 2009, 17:21
Replies: 92
Views: 18,312
Posted By Heartless
Re: Remove Galaxies

But where is that different from today?



Are you people actually reading my argument on this? Galaxies are limiting the communication market, unnecessarily LIMITING new people's chances to find...
Forum: Planetarion Suggestions 15 Jul 2009, 10:07
Replies: 92
Views: 18,312
Posted By Heartless
Re: Remove Galaxies

Snipping the rest of the post because mz pointed out why it's not going to work out (it's just rebranding the same piece of shit all over).

Anyway, on to the part I quoted. One major thought...
Forum: Planetarion Suggestions 14 Jul 2009, 16:27
Replies: 27
Views: 1,932
Posted By Heartless
Re: Galaxy Entrance Thresholds

We did not have that since round 3 at least. It's always been the (galaxy eta) or (universe eta +- modifications from ship class and research) for travel. Except was overburn, but overburn is not...
Forum: Planetarion Suggestions 14 Jul 2009, 13:08
Replies: 27
Views: 1,932
Posted By Heartless
Re: Galaxy Entrance Thresholds

While I do not disagree with the statement that removing galaxies should be discussed in the proper thread for it, I would like to point out that I posted this reminder about that idea mainly because...
Forum: Planetarion Suggestions 14 Jul 2009, 11:19
Replies: 27
Views: 1,932
Posted By Heartless
Re: Galaxy Entrance Thresholds

I would like to repeat myself:

Remove galaxies.
Instead, have planets distributed in a sphere, where people can choose on sign up to be placed completely random, or to be placed in a specific...
Forum: Planetarion Suggestions 9 Jul 2009, 17:58
Replies: 27
Views: 1,932
Posted By Heartless
Forum: Alliance Discussions 8 Jul 2009, 10:15
Replies: 156
Views: 13,359
Posted By Heartless
Re: No drama?

Your own mistake for bp'ing with Apprime people.
Forum: Alliance Discussions 4 Jul 2009, 16:45
Replies: 156
Views: 13,359
Posted By Heartless
Re: No drama?

Obviously you are missing mz's reference to this movie / novel (http://en.wikipedia.org/wiki/All_Quiet_on_the_Western_Front). I haven't read it, but we've watched the original b/w movie back in...
Forum: Planetarion Suggestions 2 Jul 2009, 20:37
Replies: 17
Views: 1,435
Posted By Heartless
Re: Keep capped roid until fleet returns

Hi Cin! When are you going to fix that production counts to value bug then?
Forum: Planetarion Suggestions 2 Jul 2009, 09:56
Replies: 17
Views: 1,435
Posted By Heartless
Re: Keep capped roid until fleet returns

I thought they fixed this a couple of rounds ago?
Forum: Planetarion Suggestions 1 Jul 2009, 18:40
Replies: 35
Views: 1,959
Posted By Heartless
Re: Game changing ideas.

That is because stopping stagnation requires you to remove any potential for getting into a leading position. Which in turn is not wanted because it removes the option for rankings and domination....
Forum: Planetarion Suggestions 1 Jul 2009, 17:44
Replies: 35
Views: 1,959
Posted By Heartless
Re: Game changing ideas.

Maybe you want to elaborate your definition of 'playing well'. Ultimately the top spot is the reward, as such if you are not up there you did not 'play well' at all.

Apart from that the top spots...
Forum: Planetarion Suggestions 1 Jul 2009, 15:59
Replies: 35
Views: 1,959
Posted By Heartless
Re: Game changing ideas.

In other words: Maximize the potential for exponential growth while at the same minimize the influx of new roids into the universe? If that is what you wanted to say there, then please get off the...
Forum: Planetarion Discussions 30 Jun 2009, 22:46
Replies: 19
Views: 1,895
Posted By Heartless
Re: What's the new cap rate thing?

With the difference being that those new additions were not (bull) shit but urgently required changes in order to stop that newbie bashing and force people into actually picking decent fights.

But...
Forum: Planetarion Suggestions 28 Jun 2009, 14:18
Replies: 12
Views: 1,336
Posted By Heartless
Re: Remove limits on population settings, with side effects.

I did perfectly understand the way you want this to work, don't worry about that. The point is that there are enough time slots in this game where you can afford having -100% shipwrights /...
Forum: Planetarion Suggestions 27 Jun 2009, 05:53
Replies: 12
Views: 1,336
Posted By Heartless
Re: Remove limits on population settings, with side effects.

Does not add any real game play in terms of "choices the player has to take" but instead offers something "for those in the know" to exploit early on.

In other words: I dislike this.
Forum: Planetarion Discussions 25 Jun 2009, 22:04
Replies: 67
Views: 4,471
Posted By Heartless
Re: A plea to the developers of PA

Well, the problem is, since Cath do not kill they are everyone's favourite target. Bigger Caths will probably also hit smaller caths - because "it's easy roids". Being EMP based is exactly the reason...
Forum: Planetarion Suggestions 25 Jun 2009, 17:07
Replies: 32
Views: 2,256
Posted By Heartless
Re: Regarding Sks

This is a good point actually. We could have SK's kill up to x% of the Security guards as well. I like this, as it points out a flaw in the game mechanics, let's give it more thought.
Forum: Planetarion Suggestions 25 Jun 2009, 13:30
Replies: 35
Views: 1,959
Posted By Heartless
Re: Game changing ideas.

Let me answer the latter part of the question first, as it is not really related to your first question: Limiting planets with higher roid counts in the way it currently is also prevents early round...
Forum: Alliance Discussions 25 Jun 2009, 12:18
Replies: 18
Views: 2,726
Posted By Heartless
Re: Cabeza Round 32

Errr, having done a lot of work in both, I have to say that it is more the other way round ;-) ... off-topic, programming language flame fests ahoi :-D
Forum: Planetarion Suggestions 25 Jun 2009, 12:15
Replies: 35
Views: 1,959
Posted By Heartless
Re: Game changing ideas.

You are misunderstanding mz. He is saying that the currently system already provides 'easy to learn, hard to master'.
Forum: Planetarion Suggestions 23 Jun 2009, 17:09
Replies: 6
Views: 1,122
Posted By Heartless
Re: SK's and roiding

Do it like with roid distribution:

if the value spread between SKs and Pods is, let's say, 60% SK's and 40% pods, then you destroy 60% * (upper SK cap) structures and cap 40% * (upper roid cap).
...
Forum: Planetarion Discussions 20 Jun 2009, 00:19
Replies: 71
Views: 5,054
Posted By Heartless
Re: Update

Yes and no. Micropayments are the way forward, but they should not rely upon such gameplay influencing features. Instead, make micro payments for comfort functions - f.e. sms notifications, a...
Forum: Planetarion Suggestions 18 Jun 2009, 15:09
Replies: 45
Views: 3,551
Posted By Heartless
Re: Notifications on in-game events

Was it? I don't remember - hence why I made this post.



Full agreement from my side.



This is not part of this suggestion. You are panicking without a cause for it.
Forum: Planetarion Suggestions 17 Jun 2009, 14:43
Replies: 45
Views: 3,551
Posted By Heartless
Re: Notifications on in-game events

If you only attack thinking that your target will not be noticed about his incoming anyway then you are doing it wrong anyway. Also, just because a notification is sent out it still does not mean...
Forum: Planetarion Discussions 16 Jun 2009, 10:27
Replies: 67
Views: 4,471
Posted By Heartless
Re: A plea to the developers of PA

Full agreement from my side, I think somewhere on PS is a 2 year old post of mine advocating exactly this.
Forum: Planetarion Suggestions 14 Jun 2009, 13:27
Replies: 45
Views: 3,551
Posted By Heartless
Re: Notifications on in-game events

So basically you want activity just for activity's sake? What is wrong with giving people a chance to get a notification from the game? I guess it is probably easier to have most players constantly...
Forum: Planetarion Discussions 14 Jun 2009, 13:23
Replies: 25
Views: 4,161
Posted By Heartless
Re: Round 31: Final Analysis

It's not our fault if the tags that want to win any sort of tag competition are too retarded to actually create a competent tag. That won't even change with reduced alliance limits.
Forum: Planetarion Suggestions 13 Jun 2009, 15:02
Replies: 92
Views: 18,312
Posted By Heartless
Re: Remove Galaxies

Second fail. Read my post again, try for a third time.
Forum: Alliance Discussions 13 Jun 2009, 04:57
Replies: 36
Views: 4,138
Posted By Heartless
Re: Insomnia - The Farewell

Circle jerks are annoying. Stop this Jonas.
Forum: Planetarion Suggestions 13 Jun 2009, 04:56
Replies: 92
Views: 18,312
Posted By Heartless
Re: Remove Galaxies

In short: your suggestion sucks.

It's not well presented - no reasons why this benefits new players - and you are limiting people's options of cooperation.
Forum: Planetarion Suggestions 11 Jun 2009, 08:44
Replies: 45
Views: 3,551
Posted By Heartless
Re: Notifications on in-game events

I was very well aware of the launch / recall possibility - I do not see that problem, though. With my original suggestion you could simply turn those notifications of. And, as you might see from my...
Forum: Planetarion Suggestions 10 Jun 2009, 23:26
Replies: 45
Views: 3,551
Posted By Heartless
Re: Notifications on in-game events

E-Mails generate relatively low amounts of traffic. Assuming that standard notification e-mail can be kept to 4 KB of data, and 1 GB of traffic with a decent bandwidth costs less than 10$, it would...
Forum: Planetarion Suggestions 10 Jun 2009, 23:02
Replies: 45
Views: 3,551
Posted By Heartless
Notifications on in-game events

This suggestion is actually pretty simple, but opens up a rather large path that we could walk down.

Add an option where a player can select about what kind of ingame events he wants to receive an...
Forum: Planetarion Suggestions 10 Jun 2009, 22:50
Replies: 14
Views: 1,315
Posted By Heartless
Re: Improve Incomming Scan

I did agree it is information, I just dispute the fact that it is useful information at all, since for the attackers it is way too easy to mask their real intentions by prelaunching on someone with,...
Forum: Planetarion Suggestions 10 Jun 2009, 20:36
Replies: 14
Views: 1,315
Posted By Heartless
Re: Improve Incomming Scan

Oh? How do you know that from the jgp or incoming scan? I do agree that you might get some sort of (false) alert from seeing such a fleet. But it's something that you cannot really rely upon anyway
Forum: Planetarion Suggestions 10 Jun 2009, 20:27
Replies: 14
Views: 1,315
Posted By Heartless
Re: Improve Incomming Scan

Where does this **** over actives? So far, if you are active, you might see: "Oh, I have prelaunched incs" but you still don't know when or if you will get incoming at all. But feel free to elaborate...
Forum: Planetarion Suggestions 10 Jun 2009, 19:33
Replies: 14
Views: 1,315
Posted By Heartless
Re: Improve Incomming Scan

I think not showing prelaunched fleets on a JGP could be fun.
Forum: Planetarion Discussions 10 Jun 2009, 00:54
Replies: 72
Views: 6,200
Posted By Heartless
Re: Round 32 Changes

Totally agreeing there. It's a limit that's not going to help anyone. It's been brought in to make "tags" comparable. Clearly that's not a way to do it. Basing a tag ranking on average score for...
Forum: Alliance Discussions 9 Jun 2009, 21:59
Replies: 249
Views: 17,244
Posted By Heartless
Re: Worst ever political PA decisions!!!

Doesn't change the fact that Asc did it. Whatever the circumstances. Our own view, or at least my personal one, is that apart from last round we were not better, but just less shit than everyone else.
Forum: Planetarion Discussions 9 Jun 2009, 20:56
Replies: 72
Views: 6,200
Posted By Heartless
Re: Round 32 Changes

To make a long answer short: Use the search function for mz's graphs. Take a look at them. Notice that we have been as far down as 60 per alliance tag and it still did not change things.
Forum: Planetarion Discussions 9 Jun 2009, 20:03
Replies: 90
Views: 6,236
Posted By Heartless
Re: Reduce the alliance tag

No it has not? Make up your mind maybe. It looks like you are constantly changing the reason for creating the BGs to support any sort of argument the BG members bring up.
Apart from that, there's no...
Forum: Planetarion Discussions 9 Jun 2009, 19:57
Replies: 90
Views: 6,236
Posted By Heartless
Re: Reduce the alliance tag

Wrong forum, and useless suggestion. For the first aspect a moderator might want to move this to Planetarion suggestions where it'll luckily just be another pointless thread about this topic.
Forum: Planetarion Discussions 9 Jun 2009, 19:42
Replies: 72
Views: 6,200
Posted By Heartless
Re: Round 32 Changes

No it's not, and it should not be. With that premise, please go and reconsider why people tend to play games and why they get frustrated with Planetarion when they a) do not sign up at PT 0, and/or...
Forum: Planetarion Discussions 9 Jun 2009, 03:06
Replies: 72
Views: 6,200
Posted By Heartless
Re: Round 32 Changes

Pointless, really. Just remove it completely, please.

Far more important: Has the defense page been fixed already so that nobody can overwrite each others changes? I didn't take a look at it this...
Forum: Planetarion Discussions 8 Jun 2009, 23:07
Replies: 72
Views: 6,200
Posted By Heartless
Re: Round 32 Changes

I like the changes. I really do. For the first time in a long time I have to say: good stuff right there Appoco!
Forum: Alliance Discussions 4 Jun 2009, 19:57
Replies: 249
Views: 17,244
Posted By Heartless
Re: Worst ever political PA decisions!!!

The BGs blocking for a cause they could have achieved far easier by forming an alliance preround.

Handing round 9 to EET by deciding to roid WNAR galaxies, Phraktos deciding to backstab in round...
Forum: Alliance Discussions 1 Jun 2009, 16:04
Replies: 302
Views: 23,705
Posted By Heartless
Re: xVx - statement

I did not say that, all I said was that mid-round we decided that the activity required to actually compete with the sheer overwhelming numbers was something we were not interested in and thus acted...
Forum: Alliance Discussions 1 Jun 2009, 15:45
Replies: 302
Views: 23,705
Posted By Heartless
Re: xVx - statement

Yeah. At least from what I read on those forums that was the intention of almost all BGs around this time, no?



What? A round goes several weeks, if you notice you cannot achieve your original...
Forum: Alliance Discussions 1 Jun 2009, 14:04
Replies: 302
Views: 23,705
Posted By Heartless
Re: xVx - statement

Since I am actually not playing this round I can only say what I witnessed going on in Ascendancy this round.

It started off with some sort of "OK, let's have a relaxed round, we got our 3 in a...
Forum: Alliance Discussions 25 May 2009, 23:20
Replies: 302
Views: 23,705
Posted By Heartless
Re: xVx - statement

I never thought I'd say this, but I do agree with Rinoa.

Just out of curiousity: What did the BGs expect as the outcome of hitting xvx, especially after Asc openly declared that they changed their...
Forum: Planetarion Suggestions 24 May 2009, 19:42
Replies: 20
Views: 1,633
Posted By Heartless
Re: Set Base Fleet to not take part in battle

Why? Please elaborate on how this improves the gameplay experience for people.
Forum: Alliance Discussions 24 May 2009, 11:50
Replies: 188
Views: 13,363
Posted By Heartless
Re: xVx naps Ascendancy

It's still not Ascendancy's fault if people prefer to play with us instead of you. It's not our responsibility to ensure that people go to a different alliance.
Forum: Alliance Discussions 23 May 2009, 16:54
Replies: 188
Views: 13,363
Posted By Heartless
Re: xVx naps Ascendancy

Judging by sandmans that did no harm to Asc, though. They constantly grew and grew and grew. That did not change before xvx joined in. So no, I would not say that the BGs were the problem.
Forum: Alliance Discussions 23 May 2009, 12:54
Replies: 30
Views: 2,577
Posted By Heartless
Re: Ascendancy Recruitment Policy (ARP!)

Hold on for a second... I always thought we would recruit every man and his dog? Even you were allowed in, after all ;)



Well, the 90 members is a hardcoded ingame limit which means "only 90...
Forum: Planetarion Suggestions 22 May 2009, 09:58
Replies: 20
Views: 1,633
Posted By Heartless
Re: Set Base Fleet to not take part in battle

You'd still lose asteroids and structures, so it's not really a kind of vacation mode.
Forum: Planetarion Suggestions 22 May 2009, 08:16
Replies: 20
Views: 1,633
Posted By Heartless
Re: Set Base Fleet to not take part in battle

I disagree. It should never be rewarding to hit small, inactive planets. Not even zik.
Forum: Planetarion Suggestions 21 May 2009, 15:02
Replies: 20
Views: 1,633
Posted By Heartless
Re: Set Base Fleet to not take part in battle

I like the idea of base fleet not taking part in combat. It's giving new people a place to save their stuff in, without having to be active 24/7. And we all know that nothing is more frustrating than...
Forum: Planetarion Suggestions 19 May 2009, 18:44
Replies: 92
Views: 18,312
Posted By Heartless
Re: Remove Galaxies

As you might have noticed, I stated that this is still an issue - however, the issue is existing already. What you fail to realize is that over the course of the past few rounds alliances started to...
Forum: Planetarion Suggestions 19 May 2009, 17:36
Replies: 92
Views: 18,312
Posted By Heartless
Re: Remove Galaxies

The basic idea of removing galaxies is, in my opinion, the best solution available to solve a lot of currently existing issues.

However, there are indeed quite a few things that must be adapted...
Forum: Planetarion Suggestions 13 May 2009, 09:21
Replies: 23
Views: 1,341
Posted By Heartless
Re: A purpose for bot planets

Err, I'm not quite sure I understand your reasoning here. You say raw resources should cost less because otherwise you could simply create non-removable value with producing ships? That's non-sense....
Forum: Planetarion Suggestions 12 May 2009, 17:21
Replies: 23
Views: 1,341
Posted By Heartless
Re: A purpose for bot planets

First of all, sorry for stepping into the middle of a discussion.



What would be the reason for making raw resources count less? I don't see any improved gameplay experience by making all...
Forum: Planetarion Suggestions 12 May 2009, 11:30
Replies: 23
Views: 1,341
Posted By Heartless
Re: A purpose for bot planets

I think PA Team should simply ignore this. If those bot planets are in an alliance player's bash, fair enough, that's a valid target then.

Also, if it is mainly alliance players hitting those...
Forum: Planetarion Suggestions 11 May 2009, 10:05
Replies: 128
Views: 5,446
Posted By Heartless
Re: Why changing salvage sucked ass and please change it back next round

While that is actually happening, it is a player's responsibility (and not the game's) to ensure that he/she can offer adequate defense fleets. I guess that's something we both agree on, and while...
Forum: Planetarion Suggestions 7 May 2009, 23:48
Replies: 12
Views: 898
Posted By Heartless
Re: Did you know....

I like this.
Forum: Alliance Discussions 7 May 2009, 23:45
Replies: 101
Views: 4,977
Posted By Heartless
Re: OOGOOA defence / support planets

Well, I can only speak for myself, but facing a block of multiple alliances makes me want to play again. If even just to cover all those def calls.

Sorry guys, but I guess that's one of those "asc...
Forum: Planetarion Discussions 7 May 2009, 16:57
Replies: 52
Views: 4,891
Posted By Heartless
Re: Some further observations

Oh, OK, agreed. But then again, for clearification, I did not want to reply to your post, just wanted to point out why Kal's idea of multi-tick attacks would be counter-productive to solve this...
Forum: Planetarion Discussions 7 May 2009, 09:10
Replies: 52
Views: 4,891
Posted By Heartless
Re: Some further observations

No they did all have the chance for full cap. Since it was value based capping back then, though, you could end up with not capping max after combat tick one in case you destroyed the planets fleet,...
Forum: Planetarion Discussions 7 May 2009, 08:43
Replies: 52
Views: 4,891
Posted By Heartless
Re: Some further observations

As mz already said: it's because multi-wave attacks work. And it is much safer for a raid to be effective to focus on a few targets instead of stretching your firepower over most likely too many...
Forum: Alliance Discussions 4 May 2009, 17:33
Replies: 152
Views: 7,929
Posted By Heartless
Re: Ascendancy, the future?

Entertainment or death.
Forum: Alliance Discussions 4 May 2009, 10:17
Replies: 81
Views: 6,743
Posted By Heartless
Re: Anti Asc Allstars?

JBG has obviously just been quoted for example. While he did indeed do most of the backbone work for the past three rounds (at least, probably more, I don't remember) there's enough potential...
Forum: Planetarion Suggestions 4 May 2009, 10:08
Replies: 5
Views: 991
Posted By Heartless
Re: galaxy defense page

Agreed, that's a problem. I have nothing against allowing a setting of which kind of galaxy members can use the page (f.e. trusted, wanted, all).

However, I do also think that galaxies should be...
Forum: Planetarion Suggestions 4 May 2009, 07:47
Replies: 5
Views: 991
Posted By Heartless
Re: galaxy defense page

Everyone should be able to use it, if it is implemented. For the sole reason that in a lot of galaxies there is no minister online when the shit hits the fan.
Forum: Planetarion Discussions 3 May 2009, 09:16
Replies: 18
Views: 1,996
Posted By Heartless
Re: Planetarion Development Blog

Even afterwards you could simply integrate that existing blogspot thing.
Forum: Planetarion Suggestions 2 May 2009, 18:48
Replies: 24
Views: 7,655
Posted By Heartless
Re: Galaxy Disband

Yeah, but from a game design point of view that's an utterly stupid approach to solving problems.
Forum: Planetarion Suggestions 2 May 2009, 17:35
Replies: 24
Views: 7,655
Posted By Heartless
Re: Galaxy Disband

No, galaxies are an artificial limit on people you can interact with in this game. What builds up a lot of interest in MMOs is that people can interact with each other - first within the game before...
Forum: Planetarion Suggestions 2 May 2009, 17:24
Replies: 24
Views: 7,655
Posted By Heartless
Re: Galaxy Disband

Imho, galaxies should be removed and players should be placed in a sphere-shaped universe. Add in more options for players to interact with each other (more than just attacking / defending / cov...
Forum: Planetarion Discussions 1 May 2009, 14:30
Replies: 79
Views: 11,887
Posted By Heartless
Re: Planetarion redesign update

That recent update rocks. Even though the logo still disturbs me, I do agree that it fits in nicely (for the time being at least).
Forum: Planetarion Suggestions 1 May 2009, 10:45
Replies: 8
Views: 1,529
Posted By Heartless
Re: Back to basics

I disagree with this suggestion.
The primary reason is that you do not promote the game that people are supposed to play, but instead a version of the game that had so many issues in itself that...
Forum: Planetarion Suggestions 30 Apr 2009, 17:22
Replies: 72
Views: 8,237
Posted By Heartless
Re: Drastically lower alliance tag limit

It's actually not bollocks but the way game mechanics work. Only 60 people in your tag count towards your alliances score. And only for the time they actually were in no other tag.
I do, however,...
Forum: Planetarion Discussions 30 Apr 2009, 13:36
Replies: 13
Views: 1,498
Posted By Heartless
Re: My encounter with PA

Hello Veridic, welcome back to Planetarion. You might want to take a look at the Planetarion Suggestions forum. There is an interesting debate about alliance size going on right away.
Forum: Planetarion Suggestions 30 Apr 2009, 13:26
Replies: 72
Views: 8,237
Posted By Heartless
Re: Drastically lower alliance tag limit

The playing field is level already. Despite the fact that only 2/3 of a tag's members currently count to the alliance score, there's also the option for every alliance to recruit the same amount of...
Forum: Planetarion Suggestions 30 Apr 2009, 11:10
Replies: 72
Views: 8,237
Posted By Heartless
Re: Drastically lower alliance tag limit

What I pointed out in your post is not trolling, it's called aporia (http://en.wikipedia.org/wiki/Aporia). Arguably, my last lines might come close to what's called trolling, fair enough. I shall...
Forum: Planetarion Suggestions 30 Apr 2009, 10:44
Replies: 72
Views: 8,237
Posted By Heartless
Re: Drastically lower alliance tag limit

Err, make up your mind. First you say that it will be boredom breaking the domination of a current alliance. I am not disagreeing with that hypothesis, as it does not just sound plausible but has...
Forum: Planetarion Suggestions 30 Apr 2009, 10:28
Replies: 72
Views: 8,237
Posted By Heartless
Re: Drastically lower alliance tag limit

Where did you get that illusion from that Asc people will be bored if they have to split over several tags? You are underestimating us. Ascendancy, even in the rounds where we did not play for the #1...
Forum: Planetarion Suggestions 30 Apr 2009, 09:37
Replies: 72
Views: 8,237
Posted By Heartless
Re: Drastically lower alliance tag limit

This is exactly what (at least a lot of people in) Ascendancy are actually favouring over artificially limiting alliances: If you want people to not play for Ascendancy then go and make them want to...
Forum: Planetarion Suggestions 29 Apr 2009, 21:10
Replies: 72
Views: 8,237
Posted By Heartless
Re: Drastically lower alliance tag limit

Thing is, there won't be an Asc A vs. Asc B team. It might just mean that more people in Ascendancy will take a laid back approach and play support planets for the tag that will form. Well, either...
Forum: Planetarion Discussions 24 Apr 2009, 16:04
Replies: 79
Views: 11,887
Posted By Heartless
Re: Planetarion redesign update

On a totally unrelated site note I have to say: the redesign blog is brilliant! That's something that PA Team could / should use to keep people informed. Incorporate it into the portal somehow and...
Forum: Planetarion Discussions 24 Apr 2009, 13:23
Replies: 79
Views: 11,887
Posted By Heartless
Re: Planetarion redesign update

No, you really don't want to attract players like us (I hope so at least). The market formed by us is way too small to provide a sustainable business - why else would Fifth Season have gone out of...
Forum: Alliance Discussions 21 Apr 2009, 21:46
Replies: 84
Views: 12,517
Posted By Heartless
Re: round 31 predictions

And it appears my first prediction for round 31 has already turned into truth!

http://pastebin.myrror.net/1908464968
Forum: Planetarion Discussions 21 Apr 2009, 10:10
Replies: 17
Views: 1,998
Posted By Heartless
Re: Advanced quests rewards ?

Errr, and here I thought I did both of it last round!
Forum: Alliance Discussions 20 Apr 2009, 17:23
Replies: 433
Views: 92,217
Posted By Heartless
Re: R31 rumour thread

Last time I checked there were still 1k+ planets or so not in Asc. So there should be quite some potential left for building up an opposition.



Eventually we will all be bored enough by the...
Forum: Alliance Discussions 20 Apr 2009, 16:58
Replies: 433
Views: 92,217
Posted By Heartless
Re: R31 rumour thread

It's hardly Ascendancy's fault when people don't want to play with other alliances. So why should we reject them?
Forum: Alliance Discussions 19 Apr 2009, 15:04
Replies: 84
Views: 12,517
Posted By Heartless
Re: round 31 predictions

#1 Ascendancy, as usual.

No FAnG in the final top 10 ally listings because they'll do what they do best: Implode and disband mid-round, or merge with another alliance.
Forum: Planetarion Discussions 17 Apr 2009, 20:48
Replies: 102
Views: 10,584
Posted By Heartless
Re: New Portal & Skins

Perfectly understandable. On the other hand, this was Pete's first change. And it was a pretty radical one. So yeah, he should get his fair shot of attempts when approaching things.

Overall it...
Forum: Planetarion Discussions 17 Apr 2009, 20:03
Replies: 102
Views: 10,584
Posted By Heartless
Re: New Portal & Skins

Actually I have to admit that the way feedback was presented was not necessarily nice. However, it is how most people react on these forums when they do not like something.

Personally I am happy...
Forum: Planetarion Suggestions 16 Apr 2009, 17:56
Replies: 28
Views: 2,184
Posted By Heartless
Re: Marketing

Viral marketing is the best bet you can take at this very moment. There is no use in investing any money into advertising an outdated, unattractive game which still lives from its brand and the old...
Forum: Alliance Discussions 9 Apr 2009, 10:31
Replies: 94
Views: 6,439
Posted By Heartless
Re: AD mods

By sending everyone like you a textbook on "how to argue your position".
Forum: Planetarion Discussions 8 Apr 2009, 18:26
Replies: 43
Views: 2,490
Posted By Heartless
Re: Me, myself and Remy(A lovesong for stupidity)

In this case they made a decision based upon assumptions. That's pretty much the main issue I have with it. It's enough that they are already executive and judicative in one instance, adding...
Forum: Alliance Discussions 4 Apr 2009, 14:48
Replies: 218
Views: 32,426
Posted By Heartless
Re: hirr politics

Yeah but I do not see the rule that explicitely says that I may not suicide my fleet somewhere.
Forum: Alliance Discussions 4 Apr 2009, 13:55
Replies: 218
Views: 32,426
Posted By Heartless
Re: hirr politics

I don't see the problem, really. The game mechanics allow this outcome so it is perfectly valid. I am a bit astonished to actually see people in my alliance crying about that, when Ascendancy has...
Forum: Planetarion Discussions 1 Apr 2009, 21:49
Replies: 37
Views: 2,893
Posted By Heartless
Re: so. rollback or end round now?

It would be, if it would be the full 5 days we are missing.
Forum: Planetarion Discussions 1 Apr 2009, 07:48
Replies: 139
Views: 8,998
Posted By Heartless
Re: Alliance size

Membrivio: Thanks for clearing this up. Especially thanks for bringing up these numbers, I just checked them myself and they are actually interesting.

I guess we're pretty much on a downward...
Forum: Planetarion Discussions 31 Mar 2009, 21:03
Replies: 139
Views: 8,998
Posted By Heartless
Re: Alliance size

That's not what I wanted to say there... :-)



With "such a situation" I was refering to "decreasing alliance size". Because even if that happens, it does not help to improve an alliance like...
Forum: Planetarion Discussions 31 Mar 2009, 17:43
Replies: 139
Views: 8,998
Posted By Heartless
Re: Alliance size

Without much quoting, I do quite like Membrivio's statement right there. This does, however, raise a question: is alliance size really that important in such a situation? Wouldn't it benefit Orbit...
Forum: Planetarion Suggestions 31 Mar 2009, 11:18
Replies: 14
Views: 1,133
Posted By Heartless
Re: A question about KISS

Well, you reap what you sow. So if you are not sowing anything you aren't really going to have something to reap.
Forum: Planetarion Discussions 30 Mar 2009, 20:24
Replies: 139
Views: 8,998
Posted By Heartless
Re: Alliance size

And don't forget transcendancy.
Forum: Alliance Discussions 27 Mar 2009, 11:01
Replies: 97
Views: 8,216
Posted By Heartless
Re: I got it right!!!

Please do, I am not going to play anyway :-D
Forum: Alliance Discussions 27 Mar 2009, 10:38
Replies: 97
Views: 8,216
Posted By Heartless
Re: I got it right!!!

Well I for one think that it is not over yet. Admittedly, we are in the lead now even when ND release all their production. But still, there's a week to go. Have 3 of our top 60's crash on ND and we...
Forum: Planetarion Discussions 26 Mar 2009, 22:45
Replies: 20
Views: 1,670
Posted By Heartless
Re: Alliance limit

Well, you should obviously do exactly those calculations. Sorry if this sounds utterly arrogant, but that's exactly what the game designer responsible for balancing is doing in our company: running a...
Forum: Planetarion Discussions 26 Mar 2009, 22:06
Replies: 20
Views: 1,670
Posted By Heartless
Re: Alliance limit

If you don't know your game's mechanics then I really suggest you and zPeti start something from scratch where you two are fully aware how game mechanics work.
Forum: Alliance Discussions 26 Mar 2009, 20:47
Replies: 172
Views: 13,710
Posted By Heartless
Re: Congratulations Ascendancy

Actually we have a constant turn-over of people. There are lots of people in Omen this round that were Asc last round. And I think the main reason why people like being in Ascendancy simply is the...
Forum: Planetarion Discussions 26 Mar 2009, 20:39
Replies: 20
Views: 1,670
Posted By Heartless
Re: Alliance limit

Wrong. Absolutely Wrong. HC's and BC's will have the interests of their alliance in mind when making a statement regarding to this. What you really want is make up your very own mind on how alliances...
Forum: Planetarion Suggestions 26 Mar 2009, 18:17
Replies: 9
Views: 842
Posted By Heartless
Re: Intregrate IRC into the report button

Not disagreeing there. I didn't say that IRC should leave PA either. I just said it should not be a requirement. Especially since the largest possible customer base is not using IRC, nor has an...
Forum: Planetarion Suggestions 26 Mar 2009, 11:59
Replies: 33
Views: 1,811
Posted By Heartless
Re: Remove redundant historical features and simplify game

... which then again will be filtered out by most spam filters because no sane human being wants to use HTML and, even worse, pictures in e-Mails. So unless there are two versions available of it, it...
Forum: Planetarion Discussions 26 Mar 2009, 11:58
Replies: 32
Views: 4,850
Posted By Heartless
Re: Round 31+ Proposed Downtime Procedure

Assumption is the mother of all ****-ups though ;)
Forum: Planetarion Discussions 26 Mar 2009, 11:33
Replies: 32
Views: 4,850
Posted By Heartless
Re: Round 31+ Proposed Downtime Procedure

And what happens if it is down for one tick? I only see the situation of less and more than 1 tick.

But apart from that, yes, sounds very promising so far.
Forum: Planetarion Suggestions 26 Mar 2009, 11:22
Replies: 9
Views: 842
Posted By Heartless
Re: Intregrate IRC into the report button

No, the mistake in first place is that alliances rely on IRC. They should not. The ingame tools are great for organizing defense! It just seems that a lot of alliances disagree with that point of...
Forum: Planetarion Suggestions 26 Mar 2009, 11:12
Replies: 14
Views: 1,133
Posted By Heartless
Re: A question about KISS

And that, ladies and gentlemen, is exactly the reason why PA is boring and not attracting players. Give us some actual depth in gameplay instead of this pile of one-dimensional playing style...
Forum: Planetarion Suggestions 25 Mar 2009, 22:41
Replies: 25
Views: 1,671
Posted By Heartless
Re: get rid of sleep deprivation

Simple solution: Allow "account sitting" in a way that every planet can name up to two other people that can sit the account and have limited access to it, i.e. start cons/res and launch fleets only....
Forum: Planetarion Suggestions 25 Mar 2009, 18:09
Replies: 33
Views: 1,811
Posted By Heartless
Re: Remove redundant historical features and simplify game

This has been tried time and time again, but it looks like there are hardly any people left which actually care about such things.
Forum: Planetarion Suggestions 25 Mar 2009, 17:50
Replies: 31
Views: 1,832
Posted By Heartless
Re: Salvage is too high

Yes and no. Salvage is definitely pretty damn high, but on the other hand it's also the only thing that actually makes waging war worthwhile in this game, so tipping that value too much down you'd...
Forum: Planetarion Discussions 25 Mar 2009, 17:27
Replies: 139
Views: 8,998
Posted By Heartless
Re: Alliance size

Maybe. But as a measurement for e-penises they might still do in such a sphere shaped universe. Much better than "galaxies" anyway.



Actually it would. No matter how one wants to put it,...
Forum: Planetarion Suggestions 25 Mar 2009, 16:36
Replies: 9
Views: 842
Posted By Heartless
Re: Intregrate IRC into the report button

I am against it. This game should NOT have IRC as a "system requirement". I admit, IRC is a nice protocol to use when it comes to organizing, but that is about it.

What speaks against giving all...
Forum: Planetarion Suggestions 25 Mar 2009, 16:31
Replies: 52
Views: 4,392
Posted By Heartless
Re: Alliance Defense Page

Thanks for the feedback, if it won't get in this round no harm is done I guess. :-)

It's somewhat critical, so better go safe and give it a test phase before going live. Maybe if it's in for...
Forum: Planetarion Discussions 25 Mar 2009, 15:14
Replies: 139
Views: 8,998
Posted By Heartless
Re: Alliance size

Rather throw away galaxies and implement a sphere-based universe. But nah, that would most likely be a way too big change in PA Team's eyes even though it would solve all the hassle with galaxies,...
Forum: Planetarion Discussions 25 Mar 2009, 15:12
Replies: 139
Views: 8,998
Posted By Heartless
Re: Alliance size

There shouldn't be a limit on alliance members at all, really. Maybe keep a limit on how many alliance members contribute to alliance score, but that's all. If people don't want to play in alliance X...
Forum: Planetarion Suggestions 25 Mar 2009, 14:54
Replies: 52
Views: 4,392
Posted By Heartless
Re: Alliance Defense Page

So, cin, it really is great to see you doing all that work on improving the page.

But did you also work on the most annoying bug - the overwriting each other's changes problem? I am also fine...
Forum: Planetarion Discussions 25 Mar 2009, 01:12
Replies: 23
Views: 2,132
Posted By Heartless
Re: Start of Next Round

Monday. Because I hate those and I won't play anyway.
Forum: Planetarion Discussions 17 Mar 2009, 11:13
Replies: 50
Views: 3,216
Posted By Heartless
Re: Bashing.

No, formulae is not a problem at all. The problem is how you present it to the players. If you explain it with "the smaller you are the more salvage you get" then everyone understands it.
Forum: Alliance Discussions 17 Mar 2009, 11:11
Replies: 665
Views: 47,889
Posted By Heartless
Re: An open message to Planetarion

Then they were caught and punished by deletion. Otherwise you wouldn't know if they cheated.

nqp
Forum: Alliance Discussions 16 Mar 2009, 20:49
Replies: 665
Views: 47,889
Posted By Heartless
Re: An open message to Planetarion

QFT.

According to the game mechanics the alliance deserving #1 is the one with most score. Now everyone, go figure out how you can ensure that you get enough score to deserve that #1 spot.
Forum: Planetarion Discussions 15 Mar 2009, 11:46
Replies: 112
Views: 7,155
Posted By Heartless
Re: Keeping new Players / new chat

Market research is good, just make sure you also ask the customers which aren't using your product, because they do usually deliver far more important information than us, your fellow customers.
Forum: Alliance Discussions 15 Mar 2009, 04:14
Replies: 665
Views: 47,889
Posted By Heartless
Re: An open message to Planetarion

Yes ell, but you should also realize that the "feelings" in asc and omen will pretty much be: "BUT NOT THEM!" in such a situation.
Forum: Alliance Discussions 14 Mar 2009, 14:18
Replies: 67
Views: 5,344
Posted By Heartless
Re: Difference between Round 30 Alliances

If Omen had 100 Wishmasters you'd have kicked each other after pt 72.
Forum: Alliance Discussions 13 Mar 2009, 16:59
Replies: 665
Views: 47,889
Posted By Heartless
Re: An open message to Planetarion

Right, for the next person claiming that Asc gained on the top alliances the last three days - Please go and hang yourself:


Munin> apenis for Omen is 23231257 score long. This makes Omen rank: 4...
Forum: Alliance Discussions 13 Mar 2009, 15:19
Replies: 665
Views: 47,889
Posted By Heartless
Re: An open message to Planetarion

Last tick at least, with about 400 roids. Wow. Those 400 roids must be very special to close the value gap on which we are still far behind.
Forum: Planetarion Suggestions 13 Mar 2009, 09:06
Replies: 18
Views: 1,661
Posted By Heartless
Re: Ideas against fencesitting

It is only partly a problem in thie community. The main problem is simply that war in this game is not beneficial. From a purely economical point of view the return-on-investment is utterly bad in...
Forum: Planetarion Suggestions 11 Mar 2009, 14:26
Replies: 52
Views: 4,392
Posted By Heartless
Re: Alliance Defense Page

Yeah but what if the other person had ticked exactly the same box? This is essentially the problem that there is, a lack of conflict resolution mechanisms.
Forum: Planetarion Suggestions 11 Mar 2009, 13:20
Replies: 52
Views: 4,392
Posted By Heartless
Re: Alliance Defense Page

A golden rule of GUI design: Prevent the user from making a mistake. Please see post #3 again.
Forum: Planetarion Suggestions 11 Mar 2009, 12:34
Replies: 52
Views: 4,392
Posted By Heartless
Re: Alliance Defense Page

No, the speed increase is not really helping the issue either. The page might load faster, but if I keep it opened for 10 minutes before I commit any changes then there's still a 10 minute window in...
Forum: Planetarion Suggestions 11 Mar 2009, 11:26
Replies: 52
Views: 4,392
Posted By Heartless
Re: Alliance Defense Page

Green would be confusing with the def fleets sent. Greying Out is used for fleets that recalled, so maybe use blue or something for calls that are covered.
Forum: Planetarion Suggestions 11 Mar 2009, 06:24
Replies: 52
Views: 4,392
Posted By Heartless
Re: Alliance Defense Page

Does not solve the problem I described.
Forum: Alliance Discussions 10 Mar 2009, 16:47
Replies: 665
Views: 47,889
Posted By Heartless
Re: An open message to Planetarion

Get your facts straight, you seem to be unable to read Sandmans.
Forum: Planetarion Discussions 8 Mar 2009, 23:17
Replies: 84
Poll: Round Length
Views: 9,107
Posted By Heartless
Re: Round Length

I guess Fubra is trying to figure out what their current customers would prefer and try to design the game more into the direction of the player's preferences.

But just in case I am wrong on that...
Forum: Planetarion Suggestions 7 Mar 2009, 03:47
Replies: 20
Views: 1,730
Posted By Heartless
Re: Downtimes influencing length of the rounds

Technically it did not last 10 weeks then. Downtimes cause a conflict between a duration X and an end date Y.
However, I can perfectly understand that you are tired of this round already, Wishy ;-)
Forum: Alliance Discussions 6 Mar 2009, 16:04
Replies: 665
Views: 47,889
Posted By Heartless
Re: An open message to Planetarion

Yeah right. That is why they are still behind Ascendancy despite us receiving so much more fleets of incoming. In all honestly, they lost twice against us. I fail to picture them taking down CT when...
Forum: Alliance Discussions 6 Mar 2009, 15:10
Replies: 665
Views: 47,889
Posted By Heartless
Re: An open message to Planetarion

Indeed. Even though without an interest in levelling the playing field it doesn't mean a 1:3 chance for the remaining 3 alliances that want to win. It's more like CT 60%, ND 35%, Omen 5% or something...
Forum: Alliance Discussions 6 Mar 2009, 15:01
Replies: 665
Views: 47,889
Posted By Heartless
Re: An open message to Planetarion

Fair opinion, I guess everyone in Ascendancy can see that point.



Also a fair opinion, except that the #1 contendors will be CT and, at a maximum.,either ND or Omen, depending upon which...
Forum: Alliance Discussions 6 Mar 2009, 14:43
Replies: 665
Views: 47,889
Posted By Heartless
Re: An open message to Planetarion

It would be plain idiocy not to seek help when you realize that you can no longer achieve your goals without it. "Help us win, or we'll make sure you don't" is a little oversimplification of this...
Forum: Alliance Discussions 6 Mar 2009, 13:41
Replies: 665
Views: 47,889
Posted By Heartless
Re: An open message to Planetarion

We have always been an alliance that evaluated their current position and options over and over again and then decided what would offer us the most fun. Clearly, if winning the round is not an option...
Forum: Planetarion Suggestions 6 Mar 2009, 12:43
Replies: 20
Views: 1,730
Posted By Heartless
Downtimes influencing length of the rounds

Since the length of a round can greatly influence its outcome (due to the amount of possible fleet usage, resources mined and various other things), I suggest to move the end date of a round into the...
Forum: General Discussions 3 Mar 2009, 17:18
Replies: 50
Views: 3,993
Posted By Heartless
Re: Riddles!

Elitism. NEXT!
Forum: Alliance Discussions 1 Mar 2009, 16:41
Replies: 188
Views: 12,176
Posted By Heartless
Re: Because of the long round!!

Too bad I don't log channels as my gal channel is where quite some more interesting things were said, but anyway, here you go with a log between gc and me (http://code.bulix.org/wstk7q-69889?raw). I...
Forum: Alliance Discussions 28 Feb 2009, 16:59
Replies: 188
Views: 12,176
Posted By Heartless
Re: Because of the long round!!

Well, you can go and be more precise or I can go and link that log (and I guess green_cat is going to hate me for that). Nobody's got to lose anything here, we're just trying to give people a more...
Forum: Alliance Discussions 28 Feb 2009, 11:58
Replies: 188
Views: 12,176
Posted By Heartless
Re: Because of the long round!!

Well he was kind enough to not mention VGN in here, which NAP'd you right before tick start and set their aim to "stop ascendancy from winning" (at least according to the VGN people in my galaxy). So...
Forum: Alliance Discussions 25 Feb 2009, 18:48
Replies: 58
Views: 5,649
Posted By Heartless
Re: ASS declares war on the sneaky gluttons of Orbit!!

You will notice that this is exactly the issue with "war" in Planetarion. You run out of worthy targets all too soon, winning a war means to go that extra mile of pain and hit the worse targets for...
Forum: Alliance Discussions 24 Feb 2009, 17:09
Replies: 58
Views: 5,649
Posted By Heartless
Re: ASS declares war on the sneaky gluttons of Orbit!!

The remaining 20% are as big as Orbit all together? ;-)

SCNR abusing pulled-out-of-the-hat statistics the same way you did.
Forum: Alliance Discussions 24 Feb 2009, 15:19
Replies: 435
Views: 38,726
Posted By Heartless
Re: Round 30 - Gamethread

Actually he was a member once, if I remember this correctly (he didn't play a planet though). Like Zhil and mazzelaar. And KillGhost I think.
Forum: Planetarion Suggestions 23 Feb 2009, 16:51
Replies: 52
Views: 4,392
Posted By Heartless
Re: Alliance Defense Page

No, what I mean is that whenever I change the status of a fleet it automatically updates the database entry for that fleet in the background, as well that defense calls comment (even though there...
Forum: Planetarion Suggestions 22 Feb 2009, 21:55
Replies: 52
Views: 4,392
Posted By Heartless
Re: Alliance Defense Page

Actually I have two ideas in my mind. One would be an AJAX-like system where the page polls the server in a given time amount and updates some of its contents accordingly, and also to use something...
Forum: Planetarion Suggestions 22 Feb 2009, 10:31
Replies: 52
Views: 4,392
Posted By Heartless
Alliance Defense Page

I really like that page, it is greatly improving the usual work when doing defense calls. However, there is one major drawback:

When two people are editing at the same time one person overwrites...
Forum: Alliance Discussions 19 Feb 2009, 16:42
Replies: 435
Views: 38,726
Posted By Heartless
Re: Round 30 - Gamethread

Quoting meaningless numbers doesn't make your posts look less rubbish. The inherent flaw here being that the roid count is taken from all members of an alliance, while the score is only taken from...
Forum: Alliance Discussions 19 Feb 2009, 16:35
Replies: 43
Views: 3,572
Posted By Heartless
Re: Ascendancy/Omen - Light at the end of the tunnel

That's true for planetarion's community meta-game. For the game itself it is already answered by mz: Rank, which is determined by score, which again is determined by value and xp.
Forum: Planetarion Discussions 7 Feb 2009, 22:47
Replies: 18
Views: 4,117
Posted By Heartless
Re: New Fast Dump Processing Code

No problem digging this up. I don't know what Shyne did with that file, but if you are looking for a pa dump file importer, check out Munin:

http://github.com/andreaja/munin/
Forum: Planetarion Discussions 6 Feb 2009, 11:18
Replies: 49
Views: 3,343
Posted By Heartless
Re: To PATEAM

No, no it does not. It's purely in the hands of OMAC and it seems pretty much sealed what happens. Those people called PA Team failed for long enough to make a proper game out of PA again.
Forum: Planetarion Discussions 23 Jan 2009, 18:54
Replies: 105
Views: 9,918
Posted By Heartless
Re: Omac

Agreeing to a huge point here. But it's not just that. It's mainly that PA isnt even thought of as a game at all.
Forum: Planetarion Suggestions 11 Jan 2009, 14:17
Replies: 29
Views: 1,948
Posted By Heartless
Re: Change to Scan IDs

Thanks for quoting the perl documentation, now go back and read Knuth to understand what I tried to tell you. It's in Volume Two of TAOCP.
Forum: Planetarion Suggestions 11 Jan 2009, 09:59
Replies: 21
Views: 1,850
Posted By Heartless
Re: In game arbi

Or we just do it properly and flag alliances right next to each planet, like a couple of other successful games do (f.e. Travian).
Forum: Planetarion Suggestions 11 Jan 2009, 09:54
Replies: 29
Views: 1,948
Posted By Heartless
Re: Change to Scan IDs

You might want to read Knuth and then reconsider whether a "random" number is simple or not. Granted, in this case there are quite a few less constraints on the "random" number's quality, but...
Forum: Strategic Discussions 1 Jan 2009, 12:15
Replies: 16
Views: 2,379
Posted By Heartless
Re: Re-visiting the steal ship formula

It would open up for a whole new level of depth in combat, which is _cool_ and not messy. Cool because you can make more decisions on how you want to attack, and - as Sid Meier already said a long...
Forum: Planetarion Discussions 28 Dec 2008, 13:43
Replies: 47
Views: 4,346
Posted By Heartless
Re: What alliance wins best rep award?

But eXi never committed collective suicide as an alliance when they got incoming. Phraktos did.
Forum: Planetarion Suggestions 22 Dec 2008, 17:53
Replies: 179
Views: 13,637
Posted By Heartless
Re: Bring back private galaxies...

I am with jer on that one. Compromises just for the sake of having compromises are shit. There is nothing wrong with banning people in private galaxies from joining an alliance.
Forum: Planetarion Suggestions 15 Dec 2008, 19:41
Replies: 179
Views: 13,637
Posted By Heartless
Re: Bring back private galaxies...

But exiling is available to everyone, so this is really not an argument that supports private galaxies.



The current system is the trade off between a two-class PA and pure randomness. It's...
Forum: Planetarion Suggestions 13 Dec 2008, 13:16
Replies: 6
Views: 1,280
Posted By Heartless
Re: Show Fleet Landing Tick

I do agree with this, however, don't **** up the data there. If you want it to show, make it dynamically adjusted with the current prelaunch value, and display it this way:

Galaxy ETA: 5 (Lands:...
Forum: Planetarion Discussions 13 Dec 2008, 13:11
Replies: 10
Views: 1,881
Posted By Heartless
Re: Planet Archive

Thanks!

You don't happen to have alliance dumps, too, right? ;-)
Forum: Alliance Discussions 13 Dec 2008, 01:29
Replies: 42
Views: 4,696
Posted By Heartless
Re: Dear ASS

The world needs more sexy shoeless god(esse)s of war! (http://logo.cafepress.com/1/1221917.4071471.jpg)
Forum: Alliance Discussions 12 Dec 2008, 20:18
Replies: 172
Views: 15,100
Posted By Heartless
Re: So yeh enough of this Asc > *, but my alliance coulda been better if crap

Still annoyed because Tum and me beat you at TC over and over again? :-D
Forum: Alliance Discussions 11 Dec 2008, 17:34
Replies: 53
Views: 6,051
Posted By Heartless
Re: Weathering a storm

Assuming that your alliance is bigger than any of the attacking alliances...

Primary goal in such a situation should be to limit the growth of your most direct opponent. Reason for this is simple:...
Forum: Planetarion Discussions 8 Oct 2008, 09:21
Replies: 18
Views: 5,401
Posted By Heartless
Re: An IRC bot for alliances

I am not going to disagree on that point. After all, as mz already pointed out, Munin was developed originally for the sole purposes of making life in Ascendancy as easy as possible (yeah, we are all...
Forum: Alliance Discussions 3 Oct 2008, 21:53
Replies: 19
Views: 2,818
Posted By Heartless
Re: Round 28 top100 list

Because Game was his mentor.
Forum: Alliance Discussions 3 Oct 2008, 21:17
Replies: 19
Views: 2,818
Posted By Heartless
Re: Round 28 top100 list

You are 13 minutes late with that request.
Forum: Planetarion Discussions 22 Sep 2008, 18:04
Replies: 12
Views: 1,722
Posted By Heartless
Re: Production Formulas

Let's also mention that the multiplication by 2 is much faster than calculating the power of 2.
Forum: Alliance Discussions 20 Sep 2008, 17:39
Replies: 49
Views: 3,965
Posted By Heartless
Re: Whats up with the top galaxy

I hate to kill the basis of your argument there, but the case for Asc is that we probably didnt have that many people bothering to make an impact last round. I know that a good bunch of people in Asc...
Forum: Alliance Discussions 19 Sep 2008, 17:51
Replies: 49
Views: 3,965
Posted By Heartless
Re: Whats up with the top galaxy

Nobody claims we are perfect. We are, however, less shit at this game than the rest of you.
Forum: Alliance Discussions 18 Sep 2008, 21:44
Replies: 49
Views: 3,965
Posted By Heartless
Re: Whats up with the top galaxy

No clue. At my planet I traded a couple of roids for 32 million resources from salvage. Quite some profit there :-)
Forum: Alliance Discussions 14 Sep 2008, 23:32
Replies: 150
Views: 12,343
Posted By Heartless
Re: Lets Get This Round Started - Fence Sitting Over

What is so tough about cooperating? "Hey, let's hit alliance X. We would like to take on those and those gals, which ones do you want?". Cooperation sorted. Well almost, agreed, but - unless someone...
Forum: Alliance Discussions 14 Sep 2008, 15:24
Replies: 65
Views: 5,273
Posted By Heartless
Re: United Fleets

So we shall welcome the united salvage.

SCNR.
Forum: Alliance Discussions 13 Sep 2008, 01:41
Replies: 150
Views: 12,343
Posted By Heartless
Re: Lets Get This Round Started - Fence Sitting Over

Believe it or not, but yeah, we DID have an easy ride so far. And it looks like that streak will continue until the end of this round. Ashaming.



It is a bit early to congratulate us, I think....
Forum: Alliance Discussions 12 Sep 2008, 09:22
Replies: 150
Views: 12,343
Posted By Heartless
Re: Lets Get This Round Started - Fence Sitting Over

Not even with their VGN and VSN buddies they ever really hit us. So that shows the amount of willingness Conspiracy Theory have when it comes to waging a war.

From my point of view CT just...
Forum: Alliance Discussions 11 Sep 2008, 20:32
Replies: 150
Views: 12,343
Posted By Heartless
Re: Lets Get This Round Started - Fence Sitting Over

It is probably because the other alliance in the top 3 was so far too scared to do anything. Probably that alliance is now going to jump on a bandwagon but so far they were unwilled to wage war...
Forum: Alliance Discussions 11 Sep 2008, 06:59
Replies: 150
Views: 12,343
Posted By Heartless
Re: Lets Get This Round Started - Fence Sitting Over

Finally a second ranked alliance with balls. Good game there, let's meet (and meat) each other on the battlefield.
Forum: Alliance Discussions 8 Sep 2008, 16:01
Replies: 75
Views: 6,607
Posted By Heartless
Re: I wonder...

Elviz has left the building (http://game.planetarion.com/show_news.pl?id=2728). Or something like that.
Forum: Alliance Discussions 3 Sep 2008, 22:59
Replies: 75
Views: 6,607
Posted By Heartless
Re: I wonder...

We told him to wait with that until elviz got done.
Forum: Alliance Discussions 2 Sep 2008, 19:02
Replies: 75
Views: 6,607
Posted By Heartless
Re: I wonder...

Indeed, elviz is contributing a lot of defense points for your members which defend him.
Forum: Planetarion Suggestions 30 Aug 2008, 20:39
Replies: 9
Views: 1,482
Posted By Heartless
Re: Alliance mail on planet deletion

You got mz wrong there. The member is not deleted from the tools, it is just that there is no lookup anymore for the planet that got deleted. Which makes it about a gazillion times harder to figure...
Forum: Alliance Discussions 25 Aug 2008, 20:22
Replies: 29
Views: 4,290
Posted By Heartless
Re: Ascendancy leading from the front

Too true. It is not like alliances would not have coords of the other alliances. We just make it more interesting for everyone by tagging early. Including ourselves.
Forum: Planetarion Discussions 21 Aug 2008, 06:38
Replies: 47
Views: 3,277
Posted By Heartless
Re: quite amusing

It was the first step of my masterplan to steal half a million CT xan fr ;-)
Forum: Planetarion Discussions 20 Aug 2008, 16:47
Replies: 47
Views: 3,277
Posted By Heartless
Re: quite amusing

That was before r22 no? When we both inited 100 roids only ;D

PA Wiki says r21 ;-)
Forum: Planetarion Suggestions 13 Aug 2008, 12:51
Replies: 14
Views: 1,166
Posted By Heartless
Re: Resources

Actually resources have changed. Ultimately "scans", "Population", "ships" are also resources in this game. So simplifying m/c/e to "money" (or "raw materials") would be an interesting step,...
Forum: Planetarion Discussions 6 Aug 2008, 12:21
Replies: 57
Views: 4,834
Posted By Heartless
Re: Making production last forever without cheating

By pure definition it cannot be a technical bug because the designer classed it as intentional. Of course, we could now go to the point where we talk about design bugs, but here it obviously boils...
Forum: Alliance Discussions 3 Aug 2008, 14:42
Replies: 286
Views: 23,649
Posted By Heartless
Re: r28 predictions

First: Me / My Galaxy / My alliance
Second to last place: you / your galaxy / your alliance.

(There's nothing better than a healthy amount of arrogance on these forums ;-)
Forum: Planetarion Discussions 19 Jul 2008, 13:03
Replies: 19
Views: 4,598
Posted By Heartless
Re: Planetarion Quit Thread - If you stopped playing, please read and reply

I think the time this game demands from someone is a main reason for me to skip rounds every now and then. However, lately there has also come the boredom factor.

Basically this game is too...
Forum: Alliance Discussions 3 Jul 2008, 18:11
Replies: 85
Views: 4,186
Posted By Heartless
Re: Interpreting the EULA.

It's also trivial to simple write a script that sends a full HTTP request (as such, dear Phil^, your statement of 'simply switch GET vars to POST vars' does not really cut it there), then fetches the...
Forum: Planetarion Suggestions 21 May 2008, 09:39
Replies: 119
Views: 3,783
Posted By Heartless
Re: Round 27 - increase alliance memberlimit to 100

As Gate pointed out correctly: Just because there are lower memberlimits it does not necessarily inspire people to form new alliances. It is actually much more likely to drive people away because why...
Forum: Alliance Discussions 20 May 2008, 20:32
Replies: 29
Views: 2,196
Posted By Heartless
Re: Congrats Ascendancy

True, r16 that thing secured our victory.
Forum: Alliance Discussions 18 May 2008, 19:23
Replies: 29
Views: 2,196
Posted By Heartless
Re: Congrats Ascendancy

Indeed, we just ended #1 alliance. But in the end, everyone in this game loses ;)
Forum: Alliance Discussions 14 May 2008, 22:03
Replies: 25
Views: 1,480
Posted By Heartless
Re: Alliace Code

Munin's also up for grabs somewhere on these forums. That is Ascendancy's god like bot.
Forum: Alliance Discussions 11 May 2008, 21:19
Replies: 96
Views: 4,087
Posted By Heartless
Re: Denial or STOOM FTW?

Now now, let's not forget that we also had half of the universe teaming up on STOOM alone for weird, unproven accusations cheating. Also, Denial are married with Nox since PT 0.

However, time...
Forum: Planetarion Discussions 6 May 2008, 13:02
Replies: 24
Views: 2,882
Posted By Heartless
Re: Lack of willing to change = demise of Planetarion

I'd say far less. I haven't really played this round (= attacked three times, defended about a dozen times) and I am top 800. So I'd rather estimate to 500-600 active (=attacking / defending somewhat...
Forum: Alliance Discussions 28 Apr 2008, 00:01
Replies: 362
Views: 12,653
Posted By Heartless
Re: Given the recent rumours I've heard...

I heard ascendancy cheated by hiding in the STOOMTHEREVIVAL tag!
Also, having so many STOOM based fleet names obviously points out into multying!

And last but not least, I heard that some of...
Forum: Alliance Discussions 24 Apr 2008, 22:59
Replies: 102
Views: 5,184
Posted By Heartless
Re: 1up Vs eXilition

1up, Max being the reason to name :-P
Forum: Planetarion Suggestions 24 Apr 2008, 13:17
Replies: 8
Views: 816
Posted By Heartless
Re: 1:1 to be disallowed from defending bot planets

3rd time now, yeah. One could say I should learn, but I refuse to believe that this is the correct approach towards bot planets ;-)
Forum: Planetarion Suggestions 24 Apr 2008, 12:27
Replies: 8
Views: 816
Posted By Heartless
1:1 to be disallowed from defending bot planets

As the title says, a simple suggestion. Those planets are supposed to help the small guys grow, yet the small guys can impossibly grow when the bots get defended.
Forum: Planetarion Suggestions 24 Mar 2008, 18:52
Replies: 1
Views: 605
Posted By Heartless
Re: multiple alliance tags / block problem / support planet rule

If you would have used the search function then you would have found that this has been suggested several times already ;)

Fully agreeing with that concept, though.
Forum: Planetarion Suggestions 21 Mar 2008, 14:15
Replies: 29
Views: 1,201
Posted By Heartless
Re: a new way to calculate xp??

We should also add that when you lose ships you get punished already because it reduces your tactical choices and growth potential. Anyway, there is a discussion about changing the scoring system...
Forum: Alliance Discussions 12 Mar 2008, 11:13
Replies: 31
Views: 2,816
Posted By Heartless
Re: [gsu] is comming back

Welcome back. Let's see if the multihunters read this, too ;-)
Forum: Planetarion Discussions 9 Mar 2008, 13:33
Replies: 100
Views: 4,838
Posted By Heartless
Re: Round 26 Announcement

Blame them for that choice then.
Forum: Alliance Discussions 8 Mar 2008, 23:31
Replies: 341
Views: 21,250
Posted By Heartless
Re: Round 26 Predictions?

Ascendancy makes its members well aware that they cannot expect anything. They have to achieve things themselves. We are no kindergarden where nannies are required to make the little children feel...
Forum: Alliance Discussions 8 Mar 2008, 22:45
Replies: 341
Views: 21,250
Posted By Heartless
Re: Round 26 Predictions?

Hey, Ascendancy is constantly finishing higher than TGV. And we have no officers.
Forum: Alliance Discussions 8 Mar 2008, 22:44
Replies: 341
Views: 21,250
Posted By Heartless
Re: Round 26 Predictions?

Hm. Let's see. What did we do to start with the scattered hierarchy... oh right, we simply gave everyone full arbiter access and told people "don't be shit". Granted, members must be able to have a...
Forum: Alliance Discussions 8 Mar 2008, 22:32
Replies: 341
Views: 21,250
Posted By Heartless
Re: Round 26 Predictions?

Use a scattered hierarchy then, not a linear one!
Forum: Planetarion Discussions 8 Mar 2008, 22:29
Replies: 100
Views: 4,838
Posted By Heartless
Re: Round 26 Announcement

Not exactly, but sort of, yes.
Forum: Planetarion Discussions 8 Mar 2008, 20:54
Replies: 100
Views: 4,838
Posted By Heartless
Re: Round 26 Announcement

Reducing the races would not improve Planetarion. Reworking races so that they share most of the ships in the universe and each race has only a 0 to 2 race specific ships combined with races giving...
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