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Posts Made By:
Patrikc
Forum:
Planetarion Suggestions
5 Oct 2019, 03:51
Replies:
19
Increase CU on wave amp back to 1000
Views:
16,569
Posted By
Patrikc
Re: Increase CU on wave amp back to 1000
Given that massing dists is almost always a bad idea...
Why not make Amps/Dists only a game of cat-and-mouse for incoming scans, and make all other scans unaffected by dists? You get rid of the...
Forum:
Alliance Discussions
8 May 2019, 04:08
Replies:
149
Round 81 Drama thread
Views:
30,679
Posted By
Patrikc
Re: Round 81 Drama thread
How dare you insult Wolf like that, implying that any fleet containing fewer than 3k pods could roid him!
Forum:
Planetarion Suggestions
24 Dec 2018, 18:34
Replies:
3
CHANGES I would like to see implimented...
Views:
3,289
Posted By
Patrikc
Re: CHANGES I would like to see implimented...
If you make Research Transfer available from the start, everyone playing will be immune and it'll be even more of a newbie farm game to finish quests. Security Guard or Agent bribing would be a...
Forum:
Strategic Discussions
1 Oct 2018, 05:55
Replies:
6
R79 stats...
Views:
6,085
Posted By
Patrikc
Re: R79 stats...
Super secret admin pages are no good to us peasants, Jintao!
http://speedgame.planetarion.com/manual.pl?page=stats
http://beta.planetarion.com/manual.pl?page=stats
Forum:
Strategic Discussions
23 Sep 2018, 01:39
Replies:
7
Round 78 Misc Stats
Views:
12,041
Posted By
Patrikc
Re: Round 78 Misc Stats
That information is always made available on: http://beta.planetarion.com/history/history.php?id=8&round=78
Spoiler: 26 hostiles for the winning planet!
Forum:
Alliance Discussions
11 Sep 2018, 14:49
Replies:
105
The Ironborn Backstab
Views:
30,173
Posted By
Patrikc
Re: The Ironborn Backstab
Ah why did I even bother responding to a troll.
Xerxes: I'm not complaining about the crashes themselves, though there is a difference between crashing on one of our four ships vs two of your...
Forum:
Alliance Discussions
11 Sep 2018, 13:41
Replies:
105
The Ironborn Backstab
Views:
30,173
Posted By
Patrikc
Re: The Ironborn Backstab
There's a second class that Buccs hit for which you may need more than just 200k y'know...
And when there's a Cr crash on it's not only value we lose - our Ziks frequently lost 80% of their...
Forum:
Alliance Discussions
11 Sep 2018, 03:34
Replies:
105
The Ironborn Backstab
Views:
30,173
Posted By
Patrikc
Re: The Ironborn Backstab
He is not blaming CT for us losing the war, that is fully our shortcoming. Rather he is saying that we needed more from CT in order to take Ultores down. That they (effectively) declined is within...
Forum:
Planetarion Suggestions
9 Aug 2018, 04:53
Replies:
7
Last 5 covops on covop page
Views:
3,646
Posted By
Patrikc
Re: Last 5 covops on covop page
I really wish people would stop posting this same thread round after round.
Because I wish this were already implemented!
Forum:
Alliance Discussions
31 Jul 2018, 00:15
Replies:
76
ALLY Round 78
Views:
23,981
Posted By
Patrikc
Re: ALLY Round 78
Thanks gm, as if Rhorry doesn't have a big enough ego as it is! :salute:
Forum:
Strategic Discussions
16 May 2018, 21:10
Replies:
44
r77 ship stats proposals
Views:
45,567
Posted By
Patrikc
Re: r77 ship stats proposals
Perhaps the Scarab could be eta 12, or 13 at most?
Forum:
Planetarion Suggestions
25 Feb 2018, 04:45
Replies:
12
So what exactly is the plans to Evolve PA?
Views:
6,422
Posted By
Patrikc
Re: So what exactly is the plans to Evolve PA?
It's not a hack if someone just uses old members' stored passwords and tries them on their new respective alliances' websites.
It is plain stupidity from said members to be using the same password...
Forum:
Strategic Discussions
13 Jan 2018, 00:35
Replies:
75
R75 Shipstats
Views:
28,085
Posted By
Patrikc
Re: R75 Shipstats
It's pointless to complain about stats that are already in use, when the universe numbers (will) speak for themselves.
Communication about stats is also quite disheartening: a day before signups...
Forum:
Planetarion Suggestions
11 Dec 2017, 04:47
Replies:
13
Roid destryoing covops?
Views:
5,217
Posted By
Patrikc
Re: Roid destryoing covops?
My biggest gripe with covert operations has always been that the majority of them are destructive only. Blowing up roids is the perfect example; you gain nothing but a little bit of XP - worse yet,...
Forum:
Strategic Discussions
5 Dec 2017, 00:40
Replies:
9
Round 74 Misc Stats
Views:
5,272
Posted By
Patrikc
Re: Round 74 Misc Stats
If I recall correctly, Bram usually posts a detailed table of who hit whom, and in which timeframe.
Forum:
Alliance Discussions
2 Dec 2017, 17:14
Replies:
71
Round 74 wine thread
Views:
27,572
Posted By
Patrikc
Re: Round 74 wine thread
I disagree!
Forum:
Strategic Discussions
29 Nov 2017, 06:04
Replies:
33
The new base eta feature
Views:
13,117
Posted By
Patrikc
Re: The new base eta feature
Are you calling 21% of my fleet value useless? :confused:
While stealing Fr isn't ideal, Etd has been amazing to fake with!
Forum:
Alliance Discussions
25 Nov 2017, 23:13
Replies:
180
Cheaters always seem to prosper
Views:
61,175
Posted By
Patrikc
Re: Cheaters always seem to prosper
Can we at least agree it should be changed so that a 1 man alliance can't affect another alliance's war benefits?
Forum:
Strategic Discussions
21 Nov 2017, 04:13
Replies:
19
Stats Xmas round 2017
Views:
7,521
Posted By
Patrikc
Re: Stats Xmas round 2017
They look fairly balanced at first glance, though all 3 races can build their 4 attack ships to cover all the bases. Whether the off class ships are worth building (for most planets) will depend on...
Forum:
Planetarion Suggestions
12 Nov 2017, 06:41
Replies:
7
Def points
Views:
4,256
Posted By
Patrikc
Re: Def points
I snapped my fingers and created #1 just for you (https://game.planetarion.com/alliance_member_points_log.pl)
I'm not a fan of #2 because def points are too arbitrary for my liking to base...
Forum:
Strategic Discussions
25 Oct 2017, 04:22
Replies:
7
Unitscan how much % from real fleetsize
Views:
4,917
Posted By
Patrikc
Re: Unitscan how much % from real fleetsize
Whether or not you're even able to cover something, or if you're overcovering something by 40% is a rather large margin of error.
Forum:
Planetarion Suggestions
7 Oct 2017, 21:41
Replies:
276
Nagging over tiny things thread #2
Views:
251,371
Posted By
Patrikc
Re: Nagging over tiny things thread #2
Select all for what? Starting them? I certainly want the choice of which section I want to enable and when.
Forum:
Strategic Discussions
6 Oct 2017, 18:22
Replies:
74
Poll:
R74 shipstats choices
Views:
24,022
Posted By
Patrikc
Re: R74 shipstats choices
To prevent anyone else from being surprised, the big changes are Lancer now being EMP at init 1, Beetle moved to init 2. I also believe Mantis was not init 3 before, Cath is now very weak to Cr.
Forum:
Strategic Discussions
4 Oct 2017, 22:47
Replies:
74
Poll:
R74 shipstats choices
Views:
24,022
Posted By
Patrikc
Re: R74 shipstats choices
Also, even ignoring the Nightmare, Fr makes it hard to justify going Bs. Viper being quite efficient along with the Shadow being expensive (targeted less + higher relative armor) means it easily...
Forum:
Strategic Discussions
4 Oct 2017, 19:55
Replies:
74
Poll:
R74 shipstats choices
Views:
24,022
Posted By
Patrikc
Re: R74 shipstats choices
My point is that this is false (http://speedgame.planetarion.com/bcalc.pl?id=jp6tp8y6tx1x5vl), a combination of the two is better against pure EMP. But add any significant Etd fleet to the mix and...
Forum:
Strategic Discussions
4 Oct 2017, 18:27
Replies:
74
Poll:
R74 shipstats choices
Views:
24,022
Posted By
Patrikc
Re: R74 shipstats choices
Harpy isn't quite as bad as I thought with an even Cat:Etd ratio, however I imagine we'll see a fair bit more Cat than Etd.
In bigger battles where the Phantoms have flak, they perform better,...
Forum:
Strategic Discussions
4 Oct 2017, 15:53
Replies:
74
Poll:
R74 shipstats choices
Views:
24,022
Posted By
Patrikc
Re: R74 shipstats choices
Harpy's low ERes will mean it's frozen first. Despite its higher initiative, Phantom will be the better anti Co against any teamed Co inc.
One of the things that could be done to mitigate CO's...
Forum:
Strategic Discussions
2 Oct 2017, 20:48
Replies:
74
Poll:
R74 shipstats choices
Views:
24,022
Posted By
Patrikc
Re: R74 shipstats choices
Also, don't leave stats up to a vote.
Forum:
Strategic Discussions
26 Sep 2017, 17:35
Replies:
104
Round 74 shipstat suggestions
Views:
49,243
Posted By
Patrikc
Re: Round 74 shipstat suggestions
He said good stats.
Forum:
Planetarion Suggestions
23 Sep 2017, 23:04
Replies:
11
Poll:
Fleet Launches
Views:
4,012
Posted By
Patrikc
Re: Fleet Launches
I've brought this up with PA team a few rounds ago, it is working as intended.
Forum:
Strategic Discussions
11 Sep 2017, 22:00
Replies:
104
Round 74 shipstat suggestions
Views:
49,243
Posted By
Patrikc
Re: Round 74 shipstat suggestions
Please don't assume to know what I think or want.
I said no such thing. I only said that you can't ignore it and say it's not your job to deal with cheaters.
I don't see how you can justify...
Forum:
Strategic Discussions
8 Sep 2017, 17:34
Replies:
104
Round 74 shipstat suggestions
Views:
49,243
Posted By
Patrikc
Re: Round 74 shipstat suggestions
The hyperbole continues!
I think allowing Etd/Zik (or any race if done properly) to steal a pod can be done in a non-abusive way.
For example: Xan Fi shoots Co/Fr, prefires everything except...
Forum:
Strategic Discussions
8 Sep 2017, 00:13
Replies:
104
Round 74 shipstat suggestions
Views:
49,243
Posted By
Patrikc
Re: Round 74 shipstat suggestions
Bs is also in a terrible spot, Fr both fires first (Shadow), simultaneously (Unicorn) and has two EMP ships, all with faster traveltime.
The more I look at these the more I feel it's a mistake...
Forum:
Planetarion Suggestions
4 Sep 2017, 17:25
Replies:
6
Number fields for Coords boxes
Views:
4,656
Posted By
Patrikc
Re: Number fields for Coords boxes
Yes please! Especially the second request.
Forum:
Strategic Discussions
28 Aug 2017, 19:48
Replies:
104
Round 74 shipstat suggestions
Views:
49,243
Posted By
Patrikc
Re: Round 74 shipstat suggestions
I'd really like to see it on beta/speedgame to analyze it more efficiently.
For now I'll start with a simple question: what does Zik Fi add to the teamup? Shouldn't it shoot before Co since that...
Forum:
Alliance Discussions
2 Aug 2017, 04:28
Replies:
42
Playerbase / unwanted players / HC responsibilities
Views:
26,128
Posted By
Patrikc
Re: Playerbase / unwanted players / HC responsibilities
Allied alliances do not get their ETA reduced, they just get the ability to defend each other.
I do agree about more counting towards score though. You don't need 20 spots for...
Forum:
Strategic Discussions
2 Aug 2017, 00:40
Replies:
31
Roid mayhem?
Views:
44,502
Posted By
Patrikc
Re: Roid mayhem?
I'd say it's more like saying your dish desperately needs extra seasoning, but you think it tastes fine without.
But if you say not having that third pod is fundamental to your stats, then perhaps...
Forum:
Strategic Discussions
31 Jul 2017, 23:17
Replies:
31
Roid mayhem?
Views:
44,502
Posted By
Patrikc
Re: Roid mayhem?
Whinger!
Forum:
Strategic Discussions
31 Jul 2017, 19:13
Replies:
31
Roid mayhem?
Views:
44,502
Posted By
Patrikc
Re: Roid mayhem?
It's without question that stealing pods would benefit certain strats, I'm not sure how you can call that naivety aside from trying to discredit those disagreeing with you.
I also think you are,...
Forum:
Strategic Discussions
20 Jul 2017, 20:48
Replies:
126
Kai's Rd 73 Stats
Views:
51,663
Posted By
Patrikc
Re: Kai's Rd 73 Stats
To be specific:
Research points to allocate = Base RP * 80
Construction points to allocate = Base CU * 70
I'm fine with things being more moderate, honestly, because Yet always had a big value...
Forum:
Strategic Discussions
20 Jul 2017, 15:35
Replies:
126
Kai's Rd 73 Stats
Views:
51,663
Posted By
Patrikc
Re: Kai's Rd 73 Stats
You can manually set which type of Research a ship needs to be unlocked, regardless of class. Traditionally, SKs have needed Siege Hulls. On a related note, the same goes for Cloak - even an EMP ship...
Forum:
Strategic Discussions
20 Jul 2017, 03:09
Replies:
126
Kai's Rd 73 Stats
Views:
51,663
Posted By
Patrikc
Re: Kai's Rd 73 Stats
If a system is open to abuse, it will be abused. You can complain about those doing it and claim it's not your job to stop it, but in the real world you take it into account. You don't just ignore...
Forum:
Strategic Discussions
15 Jul 2017, 17:56
Replies:
126
Kai's Rd 73 Stats
Views:
51,663
Posted By
Patrikc
Re: Kai's Rd 73 Stats
Ah, that's what he meant with random!
Forum:
Alliance Discussions
11 Apr 2017, 02:27
Replies:
28
R71 Boredom at T214
Views:
14,144
Posted By
Patrikc
Re: R71 Boredom at T214
He's been closed on more than one occasion, so there must've been enough proof for MH.
Forum:
Strategic Discussions
11 Mar 2017, 15:02
Replies:
92
R71 shipstats
Views:
635,942
Posted By
Patrikc
Re: R71 shipstats
More holes doesn't equate to more lands. This works early on, and on less organized alliances perhaps, but when attacking higher up, it just means they cover it with fewer fleets.
Forum:
Strategic Discussions
10 Mar 2017, 17:20
Replies:
92
R71 shipstats
Views:
635,942
Posted By
Patrikc
Re: R71 shipstats
Add "5. defense/support planets will thrive with these stats" and have a summary of why these stats will be even worse than last round's.
Forum:
Alliance Discussions
25 Feb 2017, 19:28
Replies:
16
R70: covop stats
Views:
11,268
Posted By
Patrikc
Re: R70: covop stats
B-Butcher already said he wasn't, why are you quoting unbiased data?!
Forum:
Planetarion Discussions
6 Jan 2017, 18:15
Replies:
7
confirmation of no r70 welcome thread
Views:
5,624
Posted By
Patrikc
Re: confirmation of no r70 welcome thread
That's not the kind of thing you should say to people that are easily irritated!
Forum:
Strategic Discussions
6 Jan 2017, 16:20
Replies:
16
Cow Stats
Views:
25,013
Posted By
Patrikc
Re: Cow Stats
Not sure if serious... There are many things you can do with stats to freshen things up. Stealing before kill/EMP is easily one of the worst ideas. Thankfully Cow knows this, too.
Forum:
Strategic Discussions
30 Dec 2016, 16:33
Replies:
8
Stats for r70 discussion
Views:
6,425
Posted By
Patrikc
Re: Stats for r70 discussion
I understand reducing the number of races makes balancing easier, but changing Etd to a support race with one usable ship is taking it a bit far. :bunny:
Forum:
Strategic Discussions
28 Dec 2016, 19:20
Replies:
16
Cow Stats
Views:
25,013
Posted By
Patrikc
Re: Cow Stats
If you'd spent 3 seconds looking at them you should know the answer.
Though I too am wondering where the actual stats are, 2 days before signups open. Looks like we have another rushed set coming...
Forum:
Alliance Discussions
23 Dec 2016, 01:53
Replies:
556
R70 prediction & drama thread
Views:
6,849,103
Posted By
Patrikc
Re: R70 prediction & drama thread
You're missing an 'l': 'Ball-less'.
Forum:
Planetarion Suggestions
13 Dec 2016, 20:53
Replies:
276
Nagging over tiny things thread #2
Views:
251,371
Posted By
Patrikc
Re: Nagging over tiny things thread #2
That would imply it's aligned left.
As it is, when I want to round off my ships with 65, I type in 650.
Placeholder works for me, too. Whichever is easier.
Forum:
Planetarion Suggestions
12 Dec 2016, 05:41
Replies:
276
Nagging over tiny things thread #2
Views:
251,371
Posted By
Patrikc
Re: Nagging over tiny things thread #2
I really wish the order box on the Production page had the 0 aligned to the left, as it is on most other pages. Clicking on it while on mobile and having to move the cursor to the other side of the 0...
Forum:
Strategic Discussions
9 Dec 2016, 17:23
Replies:
16
Cow Stats
Views:
25,013
Posted By
Patrikc
Re: Cow Stats
That's quite apparent. :p
Forum:
Strategic Discussions
9 Dec 2016, 16:42
Replies:
16
Cow Stats
Views:
25,013
Posted By
Patrikc
Re: Cow Stats
Zik shooting before anyone else is ridiculous. I don't like to use realism as an argument, but in the real world cows only shoot before grass. The rest of the world* prefire cows.
* some...
Forum:
Planetarion Suggestions
26 Nov 2016, 15:55
Replies:
16
Hardcoded relations
Views:
6,038
Posted By
Patrikc
Re: Hardcoded relations
Even a fool can be right sometimes!
My only problem with SKs becoming more common is that it'll just end up with everyone on 10% SD, making both useless, and only noobs will lose structures.
Forum:
Alliance Discussions
20 Nov 2016, 14:39
Replies:
334
Upcomming r69 drama thread!
Views:
106,765
Posted By
Patrikc
Re: Upcomming r69 drama thread!
At least we did it while winning! :banana:
Forum:
Strategic Discussions
13 Oct 2016, 00:34
Replies:
57
Poll:
How many races should their be?
Views:
26,664
Posted By
Patrikc
Re: How many races should their be?
My preference has always been to give Fi/Co one pod, the rest get two, still making it ten pods for five races. Fi/Co is inherently stronger, so limiting teamup options for those two was my way of...
Forum:
Strategic Discussions
12 Oct 2016, 22:55
Replies:
57
Poll:
How many races should their be?
Views:
26,664
Posted By
Patrikc
Re: How many races should their be?
Or remove a shipclass/pod - 5 races with (for example) Fi only being a defense ship.
4 races definitely feels like dumbed down Planetarion. Yes it makes balance easier, but balance is no good if...
Forum:
Strategic Discussions
11 Oct 2016, 16:43
Replies:
16
round changes
Views:
5,819
Posted By
Patrikc
Re: round changes
I think you vastly overestimate the amount of people that cheat with covert ops. Either way, you shouldn't have sympathy for those that cheat, but rather for those that enjoyed something that's now...
Forum:
Strategic Discussions
7 Oct 2016, 18:15
Replies:
86
Next round stats?
Views:
27,964
Posted By
Patrikc
Re: Next round stats?
Or... increase XP?
Keep the same diminishing returns on XP, but give more score per XP?
Forum:
Strategic Discussions
6 Oct 2016, 01:15
Replies:
86
Next round stats?
Views:
27,964
Posted By
Patrikc
Re: Next round stats?
Ter definitely is the better version of Zik at the moment, the only reason to pick Zik over Ter is for the Corsair/Cutlass as defense ships. Both its roiding fleets are outclassed. The Clipper does...
Forum:
Planetarion Discussions
9 Aug 2016, 09:27
Replies:
296
Round 68 Welcome to the Forum Thread
Views:
43,742
Posted By
Patrikc
Re: Round 68 Welcome to the Forum Thread
Patrikc
Forum:
Strategic Discussions
24 Jul 2016, 22:23
Replies:
85
R68 Shipstat proposals
Views:
48,897
Posted By
Patrikc
Re: R68 Shipstat proposals
I'm not sure if I understand what the problem actually is. If you want the Guardian to be less effective T2, why not simply raise all Bs's ERes? (and increase guns on ships with T1 Bs accordingly). ...
Forum:
Alliance Discussions
9 Jul 2016, 00:35
Replies:
476
r67 who will win
Views:
167,369
Posted By
Patrikc
Re: r67 who will win
What it boils down to, and why I drew a comparison to r59's great XP exchange, is that losing roids shouldn't benefit both parties. Legality aside, it's not a healthy part of the game.
Forum:
Alliance Discussions
8 Jul 2016, 14:56
Replies:
476
r67 who will win
Views:
167,369
Posted By
Patrikc
Re: r67 who will win
It's fairly obvious what I meant with 'didn't pay off', and it's getting rather tiring seeing people play dumb: resources given by the roids did not equal or exceed what was paid to initiate them....
Forum:
Alliance Discussions
8 Jul 2016, 07:12
Replies:
476
r67 who will win
Views:
167,369
Posted By
Patrikc
Re: r67 who will win
At risk of sounding like a broken record, I think repeatedly initiating roids knowing they won't pay off, effectively giving them away, is breaking the rules. But either MH disagree or they haven't...
Forum:
Alliance Discussions
8 Jul 2016, 06:04
Replies:
476
r67 who will win
Views:
167,369
Posted By
Patrikc
Re: r67 who will win
This is such a stupid argument, I wish people would stop using it.
a) Not everyone is playing for #1, so they have no reason not to attack/land vs Benneh
b) There are people that are attacking...
Forum:
Planetarion Suggestions
5 Jul 2016, 16:54
Replies:
11
Remove construction limit
Views:
4,828
Posted By
Patrikc
Re: Remove construction limit
It's not so much about making sense to me as it is about making rounds more different from each other. Currently you end every round the same way, with (mostly) the same constructions and the same...
Forum:
Planetarion Suggestions
4 Jul 2016, 22:12
Replies:
11
Remove construction limit
Views:
4,828
Posted By
Patrikc
Re: Remove construction limit
The same argument could be made for Researches, ideally there would be more levels of Research than you could finish in a round, making your choices more impactful and making planets more unique...
Forum:
Alliance Discussions
4 Jul 2016, 05:26
Replies:
476
r67 who will win
Views:
167,369
Posted By
Patrikc
Re: r67 who will win
If that were true, he (talking about #5 as he initiates the most) wouldn't be on 1mil value right now (300 roids would have given 900k value this far in the round). While you're right that of the...
Forum:
Alliance Discussions
4 Jul 2016, 04:20
Replies:
476
r67 who will win
Views:
167,369
Posted By
Patrikc
Re: r67 who will win
I'll accept that people have a different view of what should be legal or not, but let's not pretend to be stupid here - they are not initiating up to 500-750 roids for themselves as even the 300th...
Forum:
Alliance Discussions
22 Jun 2016, 15:25
Replies:
476
r67 who will win
Views:
167,369
Posted By
Patrikc
Re: r67 who will win
They've historically closed planets that initiated like his galmates, though, and I find their inaction on this matter rather puzzling. But I doubt 1-ship defense for 300+ XP will last past this...
Forum:
Alliance Discussions
17 Jun 2016, 15:58
Replies:
476
r67 who will win
Views:
167,369
Posted By
Patrikc
Re: r67 who will win
PA is stuck in a rut because it's over 15 years old.
And something that has been deemed cheating by the MH for years isn't suddenly not cheating because a galmate is benefiting from it. I've no...
Forum:
Alliance Discussions
14 Jun 2016, 11:57
Replies:
476
r67 who will win
Views:
167,369
Posted By
Patrikc
Re: r67 who will win
The problem isn't the 'unconventional strategy', it's that planets like his galmates that constantly initiate roids are normally closed for being farms (no, you don't need to collude with attackers...
Forum:
Planetarion Discussions
2 Jun 2016, 16:01
Replies:
260
Round 67 Welcome to the Forum Thread
Views:
40,805
Posted By
Patrikc
Re: Round 67 Welcome to the Forum Thread
Patrikc
Forum:
Alliance Recruitment
27 May 2016, 19:24
Replies:
8
Sticky:
Round 68 - Alliance Overview
Views:
62,775
Posted By
Patrikc
Re: Round 67 - Alliance Overview
We do but we don't value their vouches very highly.
*gets sheets ready to sleep on the couch*
Forum:
Strategic Discussions
27 May 2016, 18:22
Replies:
85
R68 Shipstat proposals
Views:
48,897
Posted By
Patrikc
Re: R68 Shipstat proposals
Though arguable before, ever since the ability to steal ships through covert ops was introduced, chain stealing has been a non-issue and is an unnecessary restriction.
Forum:
Strategic Discussions
25 May 2016, 19:30
Replies:
85
R68 Shipstat proposals
Views:
48,897
Posted By
Patrikc
Re: R68 Shipstat proposals
For example, the Widow this round will not be stealing because of this rule.
Forum:
Alliance Recruitment
24 May 2016, 10:28
Replies:
8
Sticky:
Round 68 - Alliance Overview
Views:
62,775
Posted By
Patrikc
Re: Round 67 - Alliance Overview
Faceless - Recruitment Status: Vouch Required
Public Channel - n/a
Last Round Rank - 4
Directions to join - Find a current member and have him vouch
Forum:
Strategic Discussions
21 May 2016, 03:31
Replies:
85
R68 Shipstat proposals
Views:
48,897
Posted By
Patrikc
Re: R68 Shipstat proposals
You can't imagine a war between fewer than 5 races? After last round, one could easily make a case for the Terran race needing to recover from its devastating losses.
Besides, PA hasn't been about...
Forum:
Strategic Discussions
19 May 2016, 21:18
Replies:
0
R67 Stats - Patrikc's set
Views:
2,668
Posted By
Patrikc
R67 Stats - Patrikc's set
My set needs to be done by tomorrow, when Jintao will announce which set will be used, so if anyone can see any more improvements now is the chance. No major changes will be made, I'm just looking...
Forum:
Strategic Discussions
18 May 2016, 15:03
Replies:
157
R67 Shipstats proposals
Views:
33,759
Posted By
Patrikc
Re: R67 Shipstats proposals
[re: booji] This is because my draft did not have them in attack classes and Jintao has moved them there recently, as I made them before SKs could only be used in wars (and because I never bother...
Forum:
Strategic Discussions
17 May 2016, 16:22
Replies:
157
R67 Shipstats proposals
Views:
33,759
Posted By
Patrikc
Re: R67 Shipstats proposals
Spider was always T1 Fr in my set (Cath needs it). Jintao suggested moving Co to the Widow entirely rather than a T2 on the Spider. The Spider definitely doesn't need Co T1 as it was before, I think...
Forum:
Planetarion Discussions
16 Apr 2016, 05:21
Replies:
7
Galaxy Sizes r66
Views:
2,841
Posted By
Patrikc
Re: Galaxy Sizes r66
Last time this came up I asked Appocomaster and he did confirm that the number of BPs determine the number of galaxies.
Forum:
Planetarion Discussions
14 Apr 2016, 10:10
Replies:
7
Galaxy Sizes r66
Views:
2,841
Posted By
Patrikc
Galaxy Sizes r66
Personally I think this round's galaxy sizes have been pretty good. I've BP'd with adastra and had another BP of two people join that are active. I quite like the 2+2 OR 3 system.
I do want to...
Forum:
Alliance Discussions
10 Apr 2016, 14:58
Replies:
539
R66 who will win
Views:
472,252
Posted By
Patrikc
Re: R66 who will win
That's a result of having capable and more dedicated players though. Faceless used to be similar (if not to the same extent) but even among the core nowadays the dedication is simply not there.
...
Forum:
Strategic Discussions
9 Apr 2016, 06:22
Replies:
157
R67 Shipstats proposals
Views:
33,759
Posted By
Patrikc
Re: R67 Shipstats proposals
Not a bad write up, BB.
Etd Fi, specifically the Sylph, probably needs to be stronger in order for it to do what it's supposed to: strike quick and hard vs planets that either have their Fr out or...
Forum:
Alliance Discussions
8 Apr 2016, 20:53
Replies:
539
R66 who will win
Views:
472,252
Posted By
Patrikc
Re: R66 who will win
Add to this that (some) Mercenaries are building Refs and value while they escort Ultores with no intention to land themselves, it makes sense people see them as one alliance.
Forum:
Strategic Discussions
6 Apr 2016, 17:59
Replies:
157
R67 Shipstats proposals
Views:
33,759
Posted By
Patrikc
Re: R67 Shipstats proposals
They can already steal Fi?..
Doing this also removes Frig's ability to attack anything, sorry but that's a terrible change.
Forum:
Strategic Discussions
6 Apr 2016, 05:17
Replies:
157
R67 Shipstats proposals
Views:
33,759
Posted By
Patrikc
Re: R67 Shipstats proposals
No, he has not, and I would not redo them for that reason.
Forum:
Strategic Discussions
5 Apr 2016, 21:22
Replies:
157
R67 Shipstats proposals
Views:
33,759
Posted By
Patrikc
Re: R67 Shipstats proposals
Ah indeed, a few weeks of playing have faded away the details in my mind, I guess. :p
Forum:
Strategic Discussions
5 Apr 2016, 17:06
Replies:
157
R67 Shipstats proposals
Views:
33,759
Posted By
Patrikc
Re: R67 Shipstats proposals
They are up at beta (http://beta.planetarion.com/manual.pl?page=stats).
In my opinion, higher class ships should be better than same ETA ships, and there were plenty of alliance options. Only Etd...
Forum:
Strategic Discussions
4 Apr 2016, 07:34
Replies:
157
R67 Shipstats proposals
Views:
33,759
Posted By
Patrikc
Re: R67 Shipstats proposals
As I've said before I can make a set very similar to the one I submitted except without Fr/De targeting each other, making it much less defensive.
Forum:
Alliance Discussions
2 Apr 2016, 05:11
Replies:
539
R66 who will win
Views:
472,252
Posted By
Patrikc
Re: R66 who will win
Are we thinking about the same timeframe? The last 2-3 days we hit nothing but Norse.
Unfortunately there are no Whatsapp logs, but even us members were talking about that possible outcome a...
Forum:
Strategic Discussions
31 Mar 2016, 22:33
Replies:
157
R67 Shipstats proposals
Views:
33,759
Posted By
Patrikc
Re: R67 Shipstats proposals
BB actually makes a good point or a helpful post every now and then; the difficulty lies in identifying it!
I'll reformat my set to be more alike what people want, but I won't go past submitting...
Forum:
Strategic Discussions
23 Mar 2016, 08:38
Replies:
109
R67 bb set discussion
Views:
29,239
Posted By
Patrikc
Re: R67 bb set discussion
His point was that Xan with 3 pods will never be balanced, no matter the conditions.
Forum:
Planetarion Discussions
23 Mar 2016, 02:59
Replies:
254
Round 66 Welcome to the forum thread!
Views:
32,732
Posted By
Patrikc
Re: Round 66 Welcome to the forum thread!
bahama_mama
Forum:
Planetarion Discussions
23 Mar 2016, 02:58
Replies:
254
Round 66 Welcome to the forum thread!
Views:
32,732
Posted By
Patrikc
Re: Round 66 Welcome to the forum thread!
coolkat
Forum:
Strategic Discussions
22 Mar 2016, 19:25
Replies:
109
R67 bb set discussion
Views:
29,239
Posted By
Patrikc
Re: R67 bb set discussion
I think you missed his point... somehow...
Forum:
Strategic Discussions
20 Mar 2016, 01:03
Replies:
169
Poll:
R66 Stat opinions
Views:
37,016
Posted By
Patrikc
Re: R66 Stat opinions
Because MT stats tend to be more defensive, as people tend to put value in attack fleets more than defense fleets and in ST they don't overlap much. The new alliance fleet feature also makes it...
Forum:
Strategic Discussions
19 Mar 2016, 15:28
Replies:
169
Poll:
R66 Stat opinions
Views:
37,016
Posted By
Patrikc
Re: R66 Stat opinions
My take away from it was that my stats were not chosen because of negative feedback, and the alliance fleet feature was a convenient excuse to change to ST. According to Jintao, the complaints were...
Forum:
Planetarion Discussions
18 Mar 2016, 19:57
Replies:
254
Round 66 Welcome to the forum thread!
Views:
32,732
Posted By
Patrikc
Re: Round 66 Welcome to the forum thread!
Patrikc
Forum:
Strategic Discussions
13 Mar 2016, 04:11
Replies:
169
Poll:
R66 Stat opinions
Views:
37,016
Posted By
Patrikc
Re: R66 Stat opinions
piqued my interest*
I never said my stats were fort stats. I said I wanted it to be an option, but not without weaknesses. Yet somehow building 3 ships to shoot at 4 nowadays is 'too defensive'....
Forum:
Strategic Discussions
12 Mar 2016, 18:59
Replies:
169
Poll:
R66 Stat opinions
Views:
37,016
Posted By
Patrikc
Re: R66 Stat opinions
Not just that, people were complaining about lack of ally def in my stats; mine had 4 races with Fi anti-Co and 3 Co anti-Fi. These stats only 3 races with ally def vs Fi, Co, Fr, and De.
Have...
Forum:
Alliance Discussions
8 Mar 2016, 04:38
Replies:
497
R65. Who wins?
Views:
115,324
Posted By
Patrikc
Re: R65. Who wins?
I think it's more a matter of self preservation; if Ult (or any alliance, really) runs away with the round then anyone not in that alliance will have a very hard time holding onto roids. It's...
Forum:
Alliance Discussions
5 Mar 2016, 20:45
Replies:
497
R65. Who wins?
Views:
115,324
Posted By
Patrikc
Re: R65. Who wins?
It was actually one of the planets that often sends unsolicited def that crashed at my place, not having a phone number in the bot to be reached.
There are a few things Faceless could/should have...
Forum:
Strategic Discussions
5 Mar 2016, 04:49
Replies:
109
r66 Changes
Views:
20,449
Posted By
Patrikc
Re: r66 Changes
I even quoted the part about BPs...
I think at the very least this is a change we can play with for a round. People act like a change like this is the end of the world and quite frankly it does...
Forum:
Strategic Discussions
5 Mar 2016, 03:14
Replies:
109
r66 Changes
Views:
20,449
Posted By
Patrikc
Re: r66 Changes
That doesn't make any sense, how does this not help their coverage? And how exactly does that benefit Ult the most? They already have the most people that ARE willing to wake up.
Read the post?
Forum:
Strategic Discussions
4 Mar 2016, 23:49
Replies:
112
R66 ship stats
Views:
34,088
Posted By
Patrikc
Re: R66 ship stats
I'd like to know the size of BPs before putting a stamp on the stats in order to possibly make small adjustments.
I just hope Appocomaster isn't waiting with his stamp on BP size until a set has...
Forum:
Alliance Discussions
4 Mar 2016, 15:58
Replies:
278
R65 Inc stats
Views:
73,201
Posted By
Patrikc
Re: R65 Inc stats
Nice try, Wouter's second account.
Forum:
Strategic Discussions
29 Feb 2016, 22:28
Replies:
112
R66 ship stats
Views:
34,088
Posted By
Patrikc
Re: R66 ship stats
Why do Xan need 6 ships? They only need 5 by my count, unless they want the threat of both Co and De. The fact that they can funnel it all into 2 classes is why the Co fleet is split in 3.
I agree...
Forum:
Strategic Discussions
29 Feb 2016, 22:21
Replies:
112
R66 ship stats
Views:
34,088
Posted By
Patrikc
Re: R66 ship stats
Which is why I am strongly suggesting reducing it, and have made these stats with 6-7 planet galaxies in mind.
EMP shouldn't go over 160 except in specific cases, so this will be tuned.
...
Forum:
Strategic Discussions
29 Feb 2016, 16:37
Replies:
112
R66 ship stats
Views:
34,088
Posted By
Patrikc
Re: R66 ship stats
Illusion is costs nearly double to make faking with just pods riskier, but it has no effect on real attacks as its armor and ERes are in line with the other Co.
I don't see a problem with an EMP...
Forum:
Strategic Discussions
29 Feb 2016, 07:45
Replies:
112
R66 ship stats
Views:
34,088
Posted By
Patrikc
Re: R66 ship stats
Constructive criticism is always welcome.
Just an extra ship, it'll be deleted when moved to beta server.
Forum:
Strategic Discussions
28 Feb 2016, 19:28
Replies:
112
R66 ship stats
Views:
34,088
Posted By
Patrikc
Re: R66 ship stats
They have been done and are in the final step of tweaking. You can find them at http://speedgame.planetarion.com/manual.pl?page=stats currently.
I like to think they are an improved version of...
Forum:
Planetarion Suggestions
27 Feb 2016, 16:44
Replies:
83
Poll:
r66 - The Random One
Views:
12,396
Posted By
Patrikc
Re: r66 - The Random One
I'm quite sure that is how galaxies are created and sorted, though. There will have been a few 3 man BPs but those are in the minority.
Forum:
Planetarion Suggestions
26 Feb 2016, 23:56
Replies:
13
So structure defence
Views:
5,113
Posted By
Patrikc
Re: So structure defence
Excellent suggestion, Mz.
I'm not a fan of 'destructive gameplay' at all (killing others without any gain for yourself), so I've wanted to make SKs exclusively used in wars, but this would...
Forum:
Planetarion Suggestions
26 Feb 2016, 16:04
Replies:
83
Poll:
r66 - The Random One
Views:
12,396
Posted By
Patrikc
Re: r66 - The Random One
Are you just pulling that out of your arse? I don't have the exact numbers but my memory, supported by Kia, suggests the average galaxy size was around 7 planets after the shuffle, implying more...
Forum:
Planetarion Suggestions
26 Feb 2016, 04:56
Replies:
83
Poll:
r66 - The Random One
Views:
12,396
Posted By
Patrikc
Re: r66 - The Random One
Just because the playing field is level doesn't mean the game will actually be fun, and insulting anyone that does not share your opinion (on something which you seem to be missing the point of) does...
Forum:
Planetarion Suggestions
25 Feb 2016, 02:05
Replies:
83
Poll:
r66 - The Random One
Views:
12,396
Posted By
Patrikc
Re: r66 - The Random One
Your friends being in your alliance but not your galaxy makes them do that?
Forum:
Planetarion Suggestions
25 Feb 2016, 00:53
Replies:
83
Poll:
r66 - The Random One
Views:
12,396
Posted By
Patrikc
Re: r66 - The Random One
What part of random galaxies prevents you from playing with them?
Forum:
Alliance Discussions
23 Feb 2016, 16:31
Replies:
497
R65. Who wins?
Views:
115,324
Posted By
Patrikc
Re: R65. Who wins?
Yes, that is the correct conclusion. When the pool of players gets to this point, and after this many rounds have passed, it is only natural that the best players have gravitated towards each other....
Forum:
Alliance Discussions
23 Feb 2016, 14:20
Replies:
497
R65. Who wins?
Views:
115,324
Posted By
Patrikc
Re: R65. Who wins?
No Mz, we're all big meanies for picking on poor Ultores! :p
Hah.
Forum:
Planetarion Suggestions
23 Feb 2016, 04:02
Replies:
47
Change of buddypack system
Views:
11,745
Posted By
Patrikc
Re: Change of buddypack system
I am absolutely in favour of smaller BPs and thereby more galaxies - on more than one occasion I've yelled at PA Team for increasing it to 4/5. For the current state of the game, that's too big. Full...
Forum:
Alliance Discussions
21 Feb 2016, 07:15
Replies:
497
R65. Who wins?
Views:
115,324
Posted By
Patrikc
Re: R65. Who wins?
You're right eksero, let's raise the tag limit to 600 and all join Ultores!
Forum:
Alliance Discussions
19 Feb 2016, 18:46
Replies:
497
R65. Who wins?
Views:
115,324
Posted By
Patrikc
Re: R65. Who wins?
You're right in saying this isn't new, Ascendancy was a league or two above the rest until Apprime was formed back in r32. And I'm not saying they're impossible to beat, they may even lose this...
Forum:
Alliance Discussions
19 Feb 2016, 15:40
Replies:
497
R65. Who wins?
Views:
115,324
Posted By
Patrikc
Re: R65. Who wins?
It's a shame this thread has devolved into a mud slinging contest (though it is AD after all), rather than having a meaningful discussion on an issue that is oh so important. And while it is...
Forum:
Alliance Discussions
18 Feb 2016, 06:44
Replies:
497
R65. Who wins?
Views:
115,324
Posted By
Patrikc
Re: R65. Who wins?
I'm not trying to make it into anything, Kenny secured the win for us, but I distinctly remember checking to see if we would have won without his + the random players' scores and seeing that we were...
Forum:
Alliance Discussions
17 Feb 2016, 15:25
Replies:
497
R65. Who wins?
Views:
115,324
Posted By
Patrikc
Re: R65. Who wins?
Correct. In the end, the two players we had plus the player that 'defected', were enough to win the round. I think even without the 'defector' it was just barely in our favour, but too close for...
Forum:
Planetarion Suggestions
5 Feb 2016, 04:24
Replies:
39
Recall bug!
Views:
6,536
Posted By
Patrikc
Re: Recall bug!
So you're saying that PA was loading slow, and to prevent any mishaps from happening it gave you an error and made you order it again?
Sounds like it is working exactly as intended...
Forum:
Planetarion Suggestions
31 Jan 2016, 19:19
Replies:
39
Recall bug!
Views:
6,536
Posted By
Patrikc
Re: Recall bug!
Why don't you people actually confirm that it has recalled?
PA doesn't let you use old pages to prevent an action being performed twice, so it will give you an error when you try. Just use a fresh...
Forum:
Planetarion Discussions
29 Jan 2016, 00:32
Replies:
320
Round 65 Welcome to the Forum Thread!
Views:
41,361
Posted By
Patrikc
Re: Round 65 Welcome to the Forum Thread!
HellKicker
Forum:
Planetarion Suggestions
28 Jan 2016, 02:06
Replies:
23
Changing the Covert Op's Tech Tree
Views:
5,115
Posted By
Patrikc
Re: Changing the Covert Op's Tech Tree
How exactly do you prevent someone from creating a planet #2, building some ships with primarily pods, and never/rarely logging in again while stealing from planet #1? It is impossible to stop or...
Forum:
Strategic Discussions
27 Jan 2016, 19:59
Replies:
105
R65 Ship Stats proposals
Views:
35,281
Posted By
Patrikc
Re: R65 Ship Stats proposals
You can't really use absolute numbers and percentages interchangeably like that, Tia. Zik is actually represented at the top slightly above average: 16.7% of all planets are Zik, 24% of the top 50...
Forum:
Strategic Discussions
26 Jan 2016, 19:54
Replies:
105
R65 Ship Stats proposals
Views:
35,281
Posted By
Patrikc
Re: R65 Ship Stats proposals
These stats were better in round 61 honestly, the changes to them seem rushed, out of place and very questionable. While there are multiple strategies available, there is a big imbalance between...
Forum:
Alliance Discussions
14 Jan 2016, 17:13
Replies:
47
At what point is there not enough players?
Views:
14,629
Posted By
Patrikc
Re: At what point is there not enough players?
I'd much rather have the length known from the start, so you can plan your strategy accordingly.
Forum:
Planetarion Discussions
11 Jan 2016, 15:00
Replies:
320
Round 65 Welcome to the Forum Thread!
Views:
41,361
Posted By
Patrikc
Re: Round 65 Welcome to the Forum Thread!
Patrikc
Forum:
Alliance Discussions
9 Jan 2016, 18:00
Replies:
47
At what point is there not enough players?
Views:
14,629
Posted By
Patrikc
Re: At what point is there not enough players?
I was pretty surprised at the low planet count as well. Honestly, having 5 weeks between rounds (Dec 4 - Jan 8) is terrible - havoc and the christmas round aren't taken seriously by many people...
Forum:
Planetarion Suggestions
4 Jan 2016, 21:31
Replies:
31
Change to Steal
Views:
11,605
Posted By
Patrikc
Re: Change to Steal
100% or 5% gain makes no difference as it has the same issue: it will benefit the few, meaning you have to take those few into account when creating stats - making Zik as a whole worse.
You can...
Forum:
Planetarion Suggestions
4 Jan 2016, 19:29
Replies:
31
Change to Steal
Views:
11,605
Posted By
Patrikc
Re: Change to Steal
I'll reiterate the main issue here as well: it is impossible to balance no-loss stealing. Either Zik is good and you'll see at least 8/10 lucky/superactive Ziks in top10, or you take those 'lucky'...
Forum:
Strategic Discussions
26 Dec 2015, 21:30
Replies:
114
BB stats r65(again)
Views:
27,357
Posted By
Patrikc
Re: BB stats r65(again)
sigh ok
Tia said that your house was cold because the window was broken. A day later, you (being a professional window install person!) go to the hardware store and buy a new window and install it...
Forum:
Strategic Discussions
26 Dec 2015, 16:03
Replies:
114
BB stats r65(again)
Views:
27,357
Posted By
Patrikc
Re: BB stats r65(again)
That you can't call someone wrong by looking at a calc he made 5 days ago, as I'm quite sure it had a different outcome then. I believe you lowered Ter Bs damage, for example, which was in Tia's calc...
Forum:
Strategic Discussions
26 Dec 2015, 05:53
Replies:
114
BB stats r65(again)
Views:
27,357
Posted By
Patrikc
Re: BB stats r65(again)
Keep in mind that was almost a week ago - the stats have changed and will affect old calcs.
Forum:
Strategic Discussions
24 Dec 2015, 01:32
Replies:
105
R65 Ship Stats proposals
Views:
35,281
Posted By
Patrikc
Re: R65 Ship Stats proposals
One of the stats proposed would be without suicide-stealing, I don't see how it's derailing the thread (though I highly doubt it is going to be used).
Forum:
Strategic Discussions
23 Dec 2015, 15:43
Replies:
105
R65 Ship Stats proposals
Views:
35,281
Posted By
Patrikc
Re: R65 Ship Stats proposals
Because the issues with it are blatantly obvious. Zik would be either balanced for the majority and insanely strong for a few 'lucky' people, or it would be weak for most to prevent those extreme...
Forum:
Alliance Discussions
1 Dec 2015, 13:24
Replies:
434
R64 predictions
Views:
97,655
Posted By
Patrikc
Re: R64 predictions
Especially when he has multiple votes on who wins the contest.:banana:
Forum:
Strategic Discussions
8 Nov 2015, 05:46
Replies:
105
R65 Ship Stats proposals
Views:
35,281
Posted By
Patrikc
Re: R65 Ship Stats proposals
If something is taken out of the game because it is awful or broken, there is no reason to put it back in just to see if it will work this time.
There is no situation in which stealing at no cost...
Forum:
Strategic Discussions
5 Nov 2015, 00:32
Replies:
55
R64 Stats - Who is editing them? can we have a say/help.
Views:
13,453
Posted By
Patrikc
Re: R64 Stats - Who is editing them? can we have a say/help.
Yesterday.
Forum:
Strategic Discussions
2 Nov 2015, 01:36
Replies:
55
R64 Stats - Who is editing them? can we have a say/help.
Views:
13,453
Posted By
Patrikc
Re: R64 Stats - Who is editing them? can we have a say/help.
It's two-fold, in fact: ships twice as expensive not only get targeted less because of lower numbers, but are also more resistant.
http://game.planetarion.com/bcalc.pl?id=ukw365h2388as5d
While...
Forum:
Strategic Discussions
1 Nov 2015, 15:03
Replies:
55
R64 Stats - Who is editing them? can we have a say/help.
Views:
13,453
Posted By
Patrikc
Re: R64 Stats - Who is editing them? can we have a say/help.
Personally I prefer it this way, because when used properly it creates an interesting mechanic. Especially with EMP interacting with higher init EMP.
For example, if Spider hits Beetle first, but...
Forum:
Planetarion Discussions
16 Oct 2015, 20:18
Replies:
307
Round 64 Welcome to the Forum Thread!
Views:
68,098
Posted By
Patrikc
Re: Round 64 Welcome to the Forum Thread!
Patrikc
Forum:
Strategic Discussions
14 Oct 2015, 22:15
Replies:
55
R64 Stats - Who is editing them? can we have a say/help.
Views:
13,453
Posted By
Patrikc
Re: R64 Stats - Who is editing them? can we have a say/help.
I don't believe Appoco is being paid anything, fyi, only Cin is/was (assuming Lunar_Lamp donates any profit PA makes).
Forum:
Strategic Discussions
14 Oct 2015, 17:13
Replies:
55
R64 Stats - Who is editing them? can we have a say/help.
Views:
13,453
Posted By
Patrikc
Re: R64 Stats - Who is editing them? can we have a say/help.
Xan can roid every race with at least one of its fleets, except itself, and is only roided by EMP or Etd Fr. Ter might be ok with its huge armour, but mass Xan would do very well in these stats.
...
Forum:
Strategic Discussions
11 Oct 2015, 20:24
Replies:
275
Santa Stats
Views:
52,553
Posted By
Patrikc
Re: Santa Stats
These are probably the definition of balanced but boring.
It's quite disappointing after looking at Santa's stats for so long, while they perhaps were not balanced, they'd almost definitely be...
Forum:
Strategic Discussions
1 Oct 2015, 01:11
Replies:
275
Santa Stats
Views:
52,553
Posted By
Patrikc
Re: Santa Stats
Because someone opposing your opinion is a whiner of course.
Santa: what exactly is going to roid Xan aside from Xan and emp? They seem pretty darn good after all these changes, I fear for another...
Forum:
Strategic Discussions
29 Sep 2015, 13:24
Replies:
275
Santa Stats
Views:
52,553
Posted By
Patrikc
Re: Santa Stats
Salvage was 'fixed' for stealing on defense, so that you'd never end up with more value from salvage than before. But if you don't lose any ships to begin with, and damage more value than you lose,...
Forum:
Strategic Discussions
19 Sep 2015, 13:38
Replies:
275
Santa Stats
Views:
52,553
Posted By
Patrikc
Re: Santa Stats
Link is dead.
Forum:
Planetarion Discussions
13 Aug 2015, 18:59
Replies:
295
Round 63 Welcome to the Forum Thread
Views:
31,697
Posted By
Patrikc
Re: Round 63 Welcome to the Forum Thread
Patrikc
Forum:
Planetarion Suggestions
8 Aug 2015, 14:08
Replies:
276
Nagging over tiny things thread #2
Views:
251,371
Posted By
Patrikc
Re: Nagging over tiny things thread #2
Back in the day, people didn't join the tag until they had incomings in order to hide the strength (member count) of the alliance. Nowadays, as Mz said, it's because you have to wait to be accepted...
Forum:
Strategic Discussions
31 Jul 2015, 16:40
Replies:
55
Yet another set of stats
Views:
13,746
Posted By
Patrikc
Re: Yet another set of stats
But Ter is already firing first at Fr with Dragon.
Forum:
Strategic Discussions
30 Jul 2015, 21:07
Replies:
55
Yet another set of stats
Views:
13,746
Posted By
Patrikc
Re: Yet another set of stats
Naming two strong anti-DE ships (Wyv/Phoenix) that are in the same race that has the strong Destroyer class isn't a very good argument, Tia. You'd just end up with a lot of Ters with Zik support.
Forum:
Strategic Discussions
30 Jul 2015, 18:47
Replies:
102
R63 stats
Views:
26,816
Posted By
Patrikc
Re: R63 stats
There are a lot of 0-loss defenses against solo attackers though, Etd can get a 140% value steal on Xan Fi with no risk attached.
Forum:
Strategic Discussions
27 May 2015, 14:51
Replies:
228
Blue's Stat Set Rnd 62
Views:
55,906
Posted By
Patrikc
Re: Blue's Stat Set Rnd 62
It doesn't look all that high to me aside from the Scarab (which seems intentional as compensation for its slow init). The Roach's eff seems fine...
Forum:
Strategic Discussions
6 May 2015, 18:32
Replies:
132
Round 61 stats
Views:
34,944
Posted By
Patrikc
Re: Round 61 stats
There's a balance to be struck (or a choice to be made) when it comes to cost differences. Make Capital ships too expensive, and you just have hope the target doesn't keep his anti-Fi/Co home or he...
Forum:
Planetarion Suggestions
16 Apr 2015, 14:48
Replies:
276
Nagging over tiny things thread #2
Views:
251,371
Posted By
Patrikc
Re: Nagging over tiny things thread #2
That seems like a browser issue though, I doubt PATeam can fix how those fields behave.
Forum:
Planetarion Discussions
15 Apr 2015, 14:44
Replies:
266
Round 61 Welcome to the Forum Thread!
Views:
28,757
Posted By
Patrikc
Re: Round 61 Welcome to the Forum Thread!
Actually it's once per planet; I could post "Influence" and you'd end up getting the roids. ;)
Forum:
Planetarion Discussions
13 Apr 2015, 10:10
Replies:
266
Round 61 Welcome to the Forum Thread!
Views:
28,757
Posted By
Patrikc
Re: Round 61 Welcome to the Forum Thread!
Patrikc
Forum:
Alliance Discussions
9 Apr 2015, 18:51
Replies:
131
This time of the round
Views:
18,791
Posted By
Patrikc
Re: This time of the round
From my point of view, some of them were in BF last round as defense/support planets, but as we were going to take a more active role this round they were removed to make room for more active...
Forum:
Alliance Discussions
9 Apr 2015, 05:58
Replies:
131
This time of the round
Views:
18,791
Posted By
Patrikc
Re: This time of the round
No planet has left BF tag in over a week as far as I can see.
Forum:
Strategic Discussions
6 Apr 2015, 20:50
Replies:
32
Round 62 stats?
Views:
7,168
Posted By
Patrikc
Re: Round 62 stats?
I propose we appoint a committee to determine whether or not we should have a committee!
Forum:
Strategic Discussions
5 Apr 2015, 19:38
Replies:
32
Round 62 stats?
Views:
7,168
Posted By
Patrikc
Re: Round 62 stats?
I was under the impression that this group would be limited to humans.
Forum:
Planetarion Suggestions
29 Mar 2015, 01:09
Replies:
38
Production cost variance -5% to +5% new in R61 - Ditch it (Its a suggestion!)
Views:
6,038
Posted By
Patrikc
Re: Production cost variance -5% to +5% new in R61 - Ditch it (Its a suggestion!)
If only, then it would be deleted.
Forum:
Alliance Discussions
27 Mar 2015, 05:58
Replies:
155
R61 predictions
Views:
27,558
Posted By
Patrikc
Re: R61 predictions
He'd still have to beat 1:1.
Forum:
Planetarion Suggestions
24 Mar 2015, 08:59
Replies:
38
Production cost variance -5% to +5% new in R61 - Ditch it (Its a suggestion!)
Views:
6,038
Posted By
Patrikc
Re: Production cost variance -5% to +5% new in R61 - Ditch it (Its a suggestion!)
I'd argue that the 'real thing' would be a much more complex formula.
Forum:
Planetarion Suggestions
24 Mar 2015, 05:31
Replies:
38
Production cost variance -5% to +5% new in R61 - Ditch it (Its a suggestion!)
Views:
6,038
Posted By
Patrikc
Re: Production cost variance -5% to +5% new in R61 - Ditch it (Its a suggestion!)
I know, which is why I said it's not the perfect solution - it's a bandaid fix for this round that should be (relatively) easily implemented. I've yet to hear any ship be anything other than 5% up or...
Forum:
Planetarion Suggestions
23 Mar 2015, 18:53
Replies:
38
Production cost variance -5% to +5% new in R61 - Ditch it (Its a suggestion!)
Views:
6,038
Posted By
Patrikc
Re: Production cost variance -5% to +5% new in R61 - Ditch it (Its a suggestion!)
Why not simply do it based on total value ranking? For example, the 4 most built ships would be 5% extra, the next 4 4% extra, etc. down to the 4 least built ships which would be 5% cheaper.
It's...
Forum:
Planetarion Suggestions
20 Mar 2015, 03:07
Replies:
38
Production cost variance -5% to +5% new in R61 - Ditch it (Its a suggestion!)
Views:
6,038
Posted By
Patrikc
Re: Production cost variance -5% to +5% new in R61 - Ditch it (Its a suggestion!)
I'm fairly indifferent to the ship cost variance, but I fail to see how encouraging people to build different ships would make the game more static.
The galaxy fund has been abused for long enough...
Forum:
Strategic Discussions
16 Mar 2015, 20:38
Replies:
132
Round 61 stats
Views:
34,944
Posted By
Patrikc
Re: Round 61 stats
It's definitely not something that will make or break Etd Fi (or stats in general), it's just one of the little things that seem to indicate an Etd heavy round.
I do wonder though, why was the...
Forum:
Strategic Discussions
16 Mar 2015, 15:01
Replies:
132
Round 61 stats
Views:
34,944
Posted By
Patrikc
Re: Round 61 stats
A better way to accomplish that is by giving the Beetle a higher ERes. Etd Fi being strong against Etd Fi (or any fleet being strong vs itself) just means more people will go Etd since it's already...
Forum:
Strategic Discussions
16 Mar 2015, 14:47
Replies:
132
Round 61 stats
Views:
34,944
Posted By
Patrikc
Re: Round 61 stats
It doesn't even matter what ERes Etd Fi has since there's no ship that EMPs Fi first with a t2 after, and both Fi are guaranteed to fire in any combat. Gryphon/Creditor could have 10 ERes or 100, it...
Forum:
Strategic Discussions
16 Mar 2015, 14:10
Replies:
132
Round 61 stats
Views:
34,944
Posted By
Patrikc
Re: Round 61 stats
Not sure if you're agreeing with me or not, but you only need about half the value of an attacking Etd Fi fleet in Gryphon to stop it (unless they have a disproportionate amount of pods which would...
Forum:
Strategic Discussions
16 Mar 2015, 05:48
Replies:
132
Round 61 stats
Views:
34,944
Posted By
Patrikc
Re: Round 61 stats
That still means it's EMP'd really easily though, but that's only an issue against Etd Fi itself since the Beetle fires after the Creditor. The Gryphon...
Forum:
Strategic Discussions
12 Mar 2015, 06:10
Replies:
104
Round 61 BB stats
Views:
25,204
Posted By
Patrikc
Re: Round 61 BB stats
To say that Frigates will be used by everyone simply because they're the most prevalent class is almost as silly as saying the number of ships in classes have NOTHING to do with how they play out. As...
Forum:
Strategic Discussions
11 Mar 2015, 08:10
Replies:
104
Round 61 BB stats
Views:
25,204
Posted By
Patrikc
Re: Round 61 BB stats
I believe the Dagger's is intentional, to make them flak better for Zik Co (until you steal some Xan Fi).
Forum:
Strategic Discussions
11 Mar 2015, 08:04
Replies:
104
Round 61 BB stats
Views:
25,204
Posted By
Patrikc
Re: Round 61 BB stats
Well, you're right about the second half. I'll try to explain my issue in a way that even you can understand.
Having a ship that stops an attack class in all cases, without possibility of teamups...
Forum:
Strategic Discussions
10 Mar 2015, 22:26
Replies:
104
Round 61 BB stats
Views:
25,204
Posted By
Patrikc
Re: Round 61 BB stats
I never said Xan Fi was too strong or too weak. I just pointed out your absolute of 'zero loss ships' (referring to ships firing first without Emp helping out) really screw things over, when in your...
Forum:
Strategic Discussions
10 Mar 2015, 15:56
Replies:
104
Round 61 BB stats
Views:
25,204
Posted By
Patrikc
Re: Round 61 BB stats
Fixed for your stats, then.
Forum:
Strategic Discussions
10 Mar 2015, 15:05
Replies:
104
Round 61 BB stats
Views:
25,204
Posted By
Patrikc
Re: Round 61 BB stats
Curious, how was the Broadsword any different from the Tzen in these stats?
Forum:
Strategic Discussions
10 Mar 2015, 07:05
Replies:
104
Round 61 BB stats
Views:
25,204
Posted By
Patrikc
Re: Round 61 BB stats
I find it quite amusing that in their current setup, these stats are incredibly similar to last round's (with its flaws even exacerbated, imo), stats which were proclaimed as 'Worst Stats Ever' by BB.
Forum:
Alliance Recruitment
1 Mar 2015, 22:12
Replies:
32
p3nguins Round 61
Views:
12,060
Posted By
Patrikc
Re: p3nguins Round 61
Most of the links in the original post are broken, btw.
Forum:
Planetarion Discussions
25 Feb 2015, 06:22
Replies:
2
galaxy banners
Views:
3,181
Posted By
Patrikc
Re: galaxy banners
There are a few galaxies that will still create one for the last few days, like 2:8, but generally people don't care about who's in what galaxy.
On top of that, after the last tick, nicks and...
Forum:
Strategic Discussions
23 Feb 2015, 03:29
Replies:
132
Round 61 stats
Views:
34,944
Posted By
Patrikc
Re: Round 61 stats
And then BéBé showed up...
Seriously though, your argument for why soloing isn't viable is stupid and would apply to every single good set of stats. Every attacking fleet should have a ship...
Forum:
Planetarion Discussions
17 Feb 2015, 02:04
Replies:
5
Question about the game and communication in game
Views:
3,374
Posted By
Patrikc
Re: Question about the game and communication in game
PA has not been "taken over" by Ranul Tech, rather it was on the brink of death and Lunar_Lamp struck a deal with Jagex to keep it alive - for now. Same owners, same management, though with a bit...
Forum:
Alliance Discussions
14 Feb 2015, 22:54
Replies:
677
R60 mid round turmoil
Views:
195,427
Posted By
Patrikc
Re: R60 mid round turmoil
He's not wrong; they're not going to refrain from communicating with CT either because of munkee...
Forum:
Alliance Discussions
11 Feb 2015, 11:18
Replies:
677
R60 mid round turmoil
Views:
195,427
Posted By
Patrikc
Re: R60 mid round turmoil
You cannot do a hard cap without severely harming new players that join mid-round, Blue_Esper. Buddy pack size of 4 would leave galaxies around 11-12 at this time, which is better, while 3 would put...
Forum:
Alliance Discussions
11 Feb 2015, 08:42
Replies:
677
R60 mid round turmoil
Views:
195,427
Posted By
Patrikc
Re: R60 mid round turmoil
Buddy Pack size at 6 (including late signups) is just way too high. That is what is creating these huge galaxies. If you reduce it to 4 the galaxies will be much smaller from the get go and you'll...
Forum:
Planetarion Discussions
29 Jan 2015, 01:06
Replies:
14
Planetarion UK Meet
Views:
5,727
Posted By
Patrikc
Re: Planetarion UK Meet
How are you going to predict which 3 days this year will be London's summer?
Forum:
Planetarion Discussions
28 Jan 2015, 20:48
Replies:
260
The Round 60 Welcome to the Forum Thread
Views:
30,764
Posted By
Patrikc
Re: The Round 60 Welcome to the Forum Thread
tontito
without the ,!
Forum:
Alliance Discussions
28 Jan 2015, 08:27
Replies:
677
R60 mid round turmoil
Views:
195,427
Posted By
Patrikc
Re: R60 mid round turmoil
Just because Xan has a Cruiser doesn't mean it's part of "CR/BS allies".
Forum:
Alliance Discussions
27 Jan 2015, 12:18
Replies:
677
R60 mid round turmoil
Views:
195,427
Posted By
Patrikc
Re: R60 mid round turmoil
The funny part he was referring to is "on their own".
Forum:
Strategic Discussions
25 Jan 2015, 20:29
Replies:
132
Round 61 stats
Views:
34,944
Posted By
Patrikc
Re: Round 61 stats
I asked for access to beta the other day and was told m0rph's getting first shot at it.
Forum:
Strategic Discussions
24 Jan 2015, 06:04
Replies:
268
Isils round 60 stats
Views:
46,775
Posted By
Patrikc
Re: Isils round 60 stats
CT went mainly Fr, but there are people that don't know how (or don't want) to play anything but Cath and CT just has a large amount of those players. ND is similar, they almost always have Cath as...
Forum:
Strategic Discussions
17 Jan 2015, 00:32
Replies:
268
Isils round 60 stats
Views:
46,775
Posted By
Patrikc
Re: Isils round 60 stats
Same!
Pretty much why I would've liked some simple targeting changes, now Ter De does everything Zik De does a tiny bit better.
Forum:
Planetarion Suggestions
12 Jan 2015, 22:29
Replies:
8
Gal fund
Views:
3,100
Posted By
Patrikc
Re: Gal fund
I agree that simply lowering the limit to 5-10mil would have sufficed. My guess is they do not want to have specialized covert op planets in galaxies giving out all their resources to other planets...
Forum:
Planetarion Discussions
9 Jan 2015, 20:41
Replies:
260
The Round 60 Welcome to the Forum Thread
Views:
30,764
Posted By
Patrikc
Re: The Round 60 Welcome to the Forum Thread
Patrikc
Forum:
Strategic Discussions
8 Jan 2015, 05:35
Replies:
268
Isils round 60 stats
Views:
46,775
Posted By
Patrikc
Re: Isils round 60 stats
BS doesn't have much trouble solo landing on DE tbh, and while FI will have some issues early, 210% efficiency on Defender will make roiding/fleetcatching DE easy as **** (not even mentioning the 2...
Forum:
Strategic Discussions
6 Jan 2015, 21:20
Replies:
268
Isils round 60 stats
Views:
46,775
Posted By
Patrikc
Re: Isils round 60 stats
Just a heads up, in their current state, noone will!
Forum:
Strategic Discussions
5 Jan 2015, 20:18
Replies:
268
Isils round 60 stats
Views:
46,775
Posted By
Patrikc
Re: Isils round 60 stats
At the very least I'd change Thief to FI T1 and move the CO to the Clipper, as a bandaid fix. Not sure it would make (full) DE playable, but it would at least be something to differentiate Zik DE...
Forum:
Strategic Discussions
4 Jan 2015, 02:58
Replies:
268
Isils round 60 stats
Views:
46,775
Posted By
Patrikc
Re: Isils round 60 stats
I proposed three options on what to do about zik de, hardly anyone cared either way. You can't come along complaining two weeks later. Even so, zik looks very playable to me, I'd strongly consider...
Forum:
Strategic Discussions
3 Jan 2015, 21:19
Replies:
268
Isils round 60 stats
Views:
46,775
Posted By
Patrikc
Re: Isils round 60 stats
The Rogue's good indeed, it just doesn't make up for the rest of the fleet.
I've seen numerous people make suggestions on changing Zik DE. Rather, find me one person that said Zik DE is good...
Forum:
Strategic Discussions
3 Jan 2015, 20:23
Replies:
268
Isils round 60 stats
Views:
46,775
Posted By
Patrikc
Re: Isils round 60 stats
Zik still seems weak and only really has the Cutlass going for it. The Pirate is nice but it's off class. DE and CR are pretty weak, and this in turn affects their partners in Ter DE and Cat CR.
Forum:
Planetarion Suggestions
1 Jan 2015, 22:31
Replies:
12
Mobile Easy-Ups
Views:
3,537
Posted By
Patrikc
Re: Mobile Easy-Ups
Ideally we'd just have a mobile version of PA (or an app, but personally an m.planetarion.com version would be preferred) where all of these things would be incorporated. I'm not entirely convinced...
Forum:
Planetarion Discussions
26 Dec 2014, 12:50
Replies:
17
Question about the stats on beta.planetation.com
Views:
6,986
Posted By
Patrikc
Re: Question about the stats on beta.planetation.com
I believe they have a trained monkey for that.
...Wait, did Jagex ever continue the funding of bananas?
Forum:
Strategic Discussions
23 Dec 2014, 09:25
Replies:
268
Isils round 60 stats
Views:
46,775
Posted By
Patrikc
Re: Isils round 60 stats
If you want to capture Beetles to defend your alliance against FI/CO, you shouldn't be building DE anti-FI/CO.
Forum:
Strategic Discussions
22 Dec 2014, 16:25
Replies:
268
Isils round 60 stats
Views:
46,775
Posted By
Patrikc
Re: Isils round 60 stats
There is no reason to go for DE and try to steal/go for CO. Even stealing Beetles will mean you're about even against Xan FI, but weaker against CO. If you want to steal CO just go for Cutlass.
Forum:
Strategic Discussions
22 Dec 2014, 05:23
Replies:
268
Isils round 60 stats
Views:
46,775
Posted By
Patrikc
Re: Isils round 60 stats
Changing Thief to steal Co will do absolutely nothing. The only people that will build the Thief over Cutlass are those going for DE, not CO. Cutlass will always be the better option if you want to...
Forum:
Strategic Discussions
16 Dec 2014, 09:41
Replies:
268
Isils round 60 stats
Views:
46,775
Posted By
Patrikc
Re: Isils round 60 stats
I can't help but feel like Zik Cr needs some help - it's the only fleet that is fully ST. Perhaps merging two of the ships, even if that means increasing initiative on one, would make it more...
Forum:
Strategic Discussions
11 Dec 2014, 23:39
Replies:
116
Stats for r60
Views:
31,510
Posted By
Patrikc
Re: Stats for r60
Ironically, in the past, the opposite was true. If Xan couldn't roid Xan it made going all Xan all that more tempting, however with the advent of the great XP exchange last round that sort of...
Forum:
Strategic Discussions
10 Dec 2014, 22:53
Replies:
116
Stats for r60
Views:
31,510
Posted By
Patrikc
Re: Stats for r60
I never said they weren't, but there are certainly some things to be ironed out which he seems reluctant to do. :p
Forum:
Strategic Discussions
10 Dec 2014, 20:54
Replies:
116
Stats for r60
Views:
31,510
Posted By
Patrikc
Re: Stats for r60
tl;dr: "people pointed out (possible) flaws in my stats but I dismissed them as they're intended for tactical diversity"
Forum:
Alliance Discussions
10 Dec 2014, 20:33
Replies:
65
R59 stats discussion
Views:
30,042
Posted By
Patrikc
Re: R59 stats discussion
Especially when you're talking about a different one than the guy you're quoting.
Forum:
Planetarion Discussions
9 Dec 2014, 13:44
Replies:
4
Ingame alliance relations
Views:
4,817
Posted By
Patrikc
Re: Ingame alliance relations
These suggestions always reminds me of raketgate.
Forum:
Planetarion Discussions
7 Dec 2014, 17:08
Replies:
17
Question about the stats on beta.planetation.com
Views:
6,986
Posted By
Patrikc
Re: Question about the stats on beta.planetation.com
So it includes fleets that didn't end up launching?
Forum:
Alliance Discussions
7 Dec 2014, 00:11
Replies:
65
R59 stats discussion
Views:
30,042
Posted By
Patrikc
Re: R59 stats discussion
They are arguing on the internet - what moral high ground is there to take?
Forum:
Planetarion Discussions
6 Dec 2014, 21:31
Replies:
17
Question about the stats on beta.planetation.com
Views:
6,986
Posted By
Patrikc
Re: Question about the stats on beta.planetation.com
Or search for 'defend' and 'attack' and let the browser do the hard work. ;)
Forum:
Planetarion Discussions
5 Dec 2014, 22:39
Replies:
337
The Round 59 Welcome to the Forums Thread!
Views:
52,748
Posted By
Patrikc
Re: The Round 59 Welcome to the Forums Thread!
Round winner and can't even read simple instructions!
Congrats ;)
Forum:
Strategic Discussions
5 Dec 2014, 21:55
Replies:
116
Stats for r60
Views:
31,510
Posted By
Patrikc
Re: Stats for r60
Until you steal any other type of fighter and EMP cuts right through it...
Forum:
Planetarion Suggestions
29 Nov 2014, 07:19
Replies:
23
Removal of vacation mode
Views:
6,079
Posted By
Patrikc
Re: Removal of vacation mode
Congratulations, you have kept your 'honor' at a cost of 1k roids!
Forum:
Planetarion Discussions
27 Nov 2014, 19:36
Replies:
232
XP is broken. fix it
Views:
82,967
Posted By
Patrikc
Re: XP is broken. fix it
That would just mean that they could continuously land for big xp, whereas now your XP gains are reduced heavily after your first big lands.
If anything it should take Score into account more, not...
Forum:
Planetarion Suggestions
16 Nov 2014, 06:02
Replies:
117
Mil Centres
Views:
44,257
Posted By
Patrikc
Re: Mil Centres
Noone is suggesting to remove Military Centres...
Forum:
Planetarion Suggestions
14 Nov 2014, 23:04
Replies:
117
Mil Centres
Views:
44,257
Posted By
Patrikc
Re: Mil Centres
There is no doubt in my mind that this round's 'issues' have been exacerbated by the silent mutual agreement between (most) Xans to attack only.
Forum:
Strategic Discussions
13 Nov 2014, 15:47
Replies:
28
Judging the quality of stats
Views:
25,725
Posted By
Patrikc
Re: Judging the quality of stats
It's something I've definitely considered before deciding what strategy to go. Obviously the stats themselves have to be fitting as well, but if 3 competing alliances would be rumoured to go Fi/Co...
Forum:
Strategic Discussions
11 Nov 2014, 05:59
Replies:
28
Judging the quality of stats
Views:
25,725
Posted By
Patrikc
Re: Judging the quality of stats
Just addressing this point at the moment: CT's Kia (http://kia.cthq.net/index.php?p=racestats) has top10/50/100/200 per race which provides a good overview.
Forum:
Planetarion Suggestions
10 Nov 2014, 05:59
Replies:
14
Private Galaxies
Views:
4,358
Posted By
Patrikc
Re: Private Galaxies
Can't cap random galaxies due to the way exiling works. If you did, when galaxies were full you'd have to start a new galaxy when a new player signed up (or re-entered from c200), which wouldn't be a...
Forum:
Planetarion Suggestions
3 Nov 2014, 22:44
Replies:
14
Just another future of pa thread..
Views:
5,025
Posted By
Patrikc
Re: Just another future of pa thread..
Did you actually read his blogpost? It's a game-automated scanner. :p
Forum:
Planetarion Suggestions
31 Oct 2014, 06:34
Replies:
4
Universe Rankings
Views:
2,740
Posted By
Patrikc
Re: Universe Rankings
Your link doesn't work, Adapt; its destination is missing a colon in between http and //
Forum:
Planetarion Discussions
17 Oct 2014, 16:43
Replies:
337
The Round 59 Welcome to the Forums Thread!
Views:
52,748
Posted By
Patrikc
Re: The Round 59 Welcome to the Forums Thread!
Patrikc
Forum:
Planetarion Discussions
8 Oct 2014, 19:04
Replies:
11
Poll:
Round 59 Round Name selection
Views:
6,007
Posted By
Patrikc
Re: Round 59 Round Name selection
"Beyond hell" it is!
Forum:
Planetarion Suggestions
7 Oct 2014, 20:35
Replies:
117
Mil Centres
Views:
44,257
Posted By
Patrikc
Re: Mil Centres
Fake Attacks recalling eta 2->1 will fix a lot of my problems with XP, in that it will require much more effort now to pull off last round's win rather than 10 people logging in once a day to prod...
Forum:
Strategic Discussions
7 Oct 2014, 20:17
Replies:
368
Stats - Round 59 and beyond
Views:
98,234
Posted By
Patrikc
Re: Stats - Round 59 and beyond
Which is an issue, when (after a certain amount) initiating roids is more attractive than going out and capturing others'. At some point you're going to have to attack to grow.
If I recall...
Forum:
Strategic Discussions
7 Oct 2014, 20:07
Replies:
368
Stats - Round 59 and beyond
Views:
98,234
Posted By
Patrikc
Re: Stats - Round 59 and beyond
Not really, you're the one that brought initiating into this and brought up a related issue.
Forum:
Strategic Discussions
7 Oct 2014, 19:55
Replies:
368
Stats - Round 59 and beyond
Views:
98,234
Posted By
Patrikc
Re: Stats - Round 59 and beyond
I'm all for making initiating roids to 300 cheaper, to 500 the same and beyond that more expensive. Make people work for their roids!
Forum:
Strategic Discussions
7 Oct 2014, 19:20
Replies:
368
Stats - Round 59 and beyond
Views:
98,234
Posted By
Patrikc
Re: Stats - Round 59 and beyond
In general, high damage low armour favours fast initiatives, while low damage high armour favours slow initiatives. Neither make a set of stats offensive or defensive on their own. In the former it's...
Forum:
Strategic Discussions
7 Oct 2014, 00:50
Replies:
368
Stats - Round 59 and beyond
Views:
98,234
Posted By
Patrikc
Re: Stats - Round 59 and beyond
I assume you mean the top 5 had 100% Xan, though your point still stands that Xan was much too strong that round
PS. Caj, this (http://beta.planetarion.com/history/history.php?id=4&round=24) is...
Forum:
Planetarion Suggestions
4 Oct 2014, 03:04
Replies:
6
New Mechanic: Subvert
Views:
3,005
Posted By
Patrikc
Re: New Mechanic: Subvert
It's not a terrible idea, just incredibly hard to implement and/or balance properly. The idea itself is quite intriguing!
Forum:
Strategic Discussions
3 Oct 2014, 18:13
Replies:
368
Stats - Round 59 and beyond
Views:
98,234
Posted By
Patrikc
Re: Stats - Round 59 and beyond
You can repeat that a hundred times but it still wouldn't change the fact that PA Team doesn't have the time (and probably doesn't want to deal with stats), which is the whole reason why they want a...
Forum:
Strategic Discussions
1 Oct 2014, 08:39
Replies:
368
Stats - Round 59 and beyond
Views:
98,234
Posted By
Patrikc
Re: Stats - Round 59 and beyond
It's good at roiding 4 races at the moment, with the Avenger being the only thing that stops it. Get a handful of Caths that covop some Illusions and you're good to go!
You can't really make the...
Forum:
Strategic Discussions
1 Oct 2014, 06:43
Replies:
368
Stats - Round 59 and beyond
Views:
98,234
Posted By
Patrikc
Re: Stats - Round 59 and beyond
The bias is strong with this one.
Forum:
Alliance Discussions
28 Sep 2014, 16:11
Replies:
364
R58 gossip thread! bringing it to the level 10!
Views:
110,126
Posted By
Patrikc
Re: R58 gossip thread! bringing it to the level 10!
The first argument is fair, the second one would apply to everyone though.
Also, the "hard to send def without an alliance" argument seems odd when 1:3 received the most alliance defense out of...
Forum:
Alliance Discussions
28 Sep 2014, 15:34
Replies:
364
R58 gossip thread! bringing it to the level 10!
Views:
110,126
Posted By
Patrikc
Re: R58 gossip thread! bringing it to the level 10!
I did realize that, the same could be said for other galaxies though. It still leaves the remaining 6 planets with 21 defense missions out of galaxy per planet over 47 days.
Forum:
Alliance Discussions
28 Sep 2014, 08:10
Replies:
364
R58 gossip thread! bringing it to the level 10!
Views:
110,126
Posted By
Patrikc
Re: R58 gossip thread! bringing it to the level 10!
Unfortunately that kind of data isn't available on the site. ;)
What was interesting to see, though, was that 1:3 had a total of 129 Defense missions out of gal, over 12 planets.
Forum:
Alliance Discussions
28 Sep 2014, 07:53
Replies:
364
R58 gossip thread! bringing it to the level 10!
Views:
110,126
Posted By
Patrikc
Re: R58 gossip thread! bringing it to the level 10!
Except in round 56, 9:8 had 1342 incoming hostile fleets over 8 planets whereas 1:3 had 1679 over (the remaining) 12 planets, which comes out to 168 and 140 fleets per planet, respectively. And in...
Forum:
Alliance Discussions
28 Sep 2014, 04:43
Replies:
364
R58 gossip thread! bringing it to the level 10!
Views:
110,126
Posted By
Patrikc
Re: R58 gossip thread! bringing it to the level 10!
I recall seeing him have 10 defense points around the time he was removed, however there's no way of telling how many of those were legitimate defense missions.
Forum:
Alliance Discussions
27 Sep 2014, 07:03
Replies:
364
R58 gossip thread! bringing it to the level 10!
Views:
110,126
Posted By
Patrikc
Re: R58 gossip thread! bringing it to the level 10!
The issue wasn't even with lack of defense from him, or people not wanting to defend him, or him being in 1:2 (Phant himself DC'd him a few times last week). The issue was that Faceless is an...
Forum:
Planetarion Suggestions
27 Sep 2014, 06:29
Replies:
10
Cov-op Race change
Views:
3,683
Posted By
Patrikc
Re: Cov-op Race change
I've had the same thoughts regarding Racial attributes. It'd be much more interesting to give races equal footing so we could see some more strategies come out, especially now that you can steal...
Forum:
Strategic Discussions
27 Sep 2014, 06:23
Replies:
368
Stats - Round 59 and beyond
Views:
98,234
Posted By
Patrikc
Re: Stats - Round 59 and beyond
Might want to give Cath anti-Fi.
Forum:
Planetarion Suggestions
27 Sep 2014, 04:09
Replies:
14
Cheater punishment
Views:
3,378
Posted By
Patrikc
Re: Cheater punishment
A better analogy would be if they took away 10% of your savings/belongings, but honestly who needs an analogy to see how stupid this suggestion is?
Forum:
Alliance Discussions
26 Sep 2014, 22:27
Replies:
364
R58 gossip thread! bringing it to the level 10!
Views:
110,126
Posted By
Patrikc
Re: R58 gossip thread! bringing it to the level 10!
And being in an alliance that he contributed 0 to.
Forum:
Planetarion Suggestions
25 Sep 2014, 07:42
Replies:
17
The game takes too L O N G...
Views:
3,921
Posted By
Patrikc
Re: The game takes too L O N G...
I'd love shorter rounds personally - I get bored rather quickly regardless of my performance (my highest ranking, 5th, I barely played the last 3 weeks), though that is partly to blame on my love for...
Forum:
Planetarion Discussions
23 Sep 2014, 22:29
Replies:
49
Best players in the history of PA?
Views:
16,685
Posted By
Patrikc
Re: Best players in the history of PA?
That's probably one of the most short-sighted things I've ever read on here.
Forum:
Planetarion Suggestions
12 Aug 2014, 21:56
Replies:
6
Bug: Ignore score limits for galaxy fund donations
Views:
3,319
Posted By
Patrikc
Re: Bug: Ignore score limits for galaxy fund donations
Ah I see, that does seem poorly thought out...
Forum:
Planetarion Suggestions
12 Aug 2014, 20:12
Replies:
6
Bug: Ignore score limits for galaxy fund donations
Views:
3,319
Posted By
Patrikc
Re: Bug: Ignore score limits for galaxy fund donations
You could do this before this round as well by simply waiting a tick. Certainly not the intended use of the fund.
Might as well reduce its maximum capacity while you're at it, to prevent people...
Forum:
Strategic Discussions
10 Aug 2014, 16:40
Replies:
135
R58 Papadoc Stats discussion
Views:
32,851
Posted By
Patrikc
Re: R58 Papadoc Stats discussion
I hadn't even noticed that at the time, but the Rambler's simply much more expensive than its other classmates. This shouldn't be much of an issue later on for killships, since you'd need to crash a...
Forum:
Strategic Discussions
3 Aug 2014, 19:39
Replies:
135
R58 Papadoc Stats discussion
Views:
32,851
Posted By
Patrikc
Re: R58 Papadoc Stats discussion
By the way, Baliff's ERes is atrocious; it is 2.5x weaker to EMP than Etd's main Bs ships. calc (http://game.planetarion.com/bcalc.pl?id=y9pykwuow4vmjar)
On the flipside, Rambler is insanely...
Forum:
Strategic Discussions
3 Aug 2014, 18:40
Replies:
135
R58 Papadoc Stats discussion
Views:
32,851
Posted By
Patrikc
Re: R58 Papadoc Stats discussion
Thank you, captain obvious.
Forum:
Strategic Discussions
31 Jul 2014, 19:11
Replies:
135
R58 Papadoc Stats discussion
Views:
32,851
Posted By
Patrikc
Re: R58 Papadoc Stats discussion
Chimera's damage seems very high at the moment. Also, considering Bs has no EMP vs Cr, you might want to make the Dragon fire first.
Inforza's damage seems a little high.
Xan Fi looks better now.
Forum:
Strategic Discussions
31 Jul 2014, 06:39
Replies:
135
R58 Papadoc Stats discussion
Views:
32,851
Posted By
Patrikc
Re: R58 Papadoc Stats discussion
Perhaps you'd appreciate my opinion more if you related it to the correct stats (http://beta.planetarion.com/manual.pl?page=stats), where most of those issues have been resolved.
Pulsar's 222 D/C...
Forum:
Strategic Discussions
30 Jul 2014, 21:29
Replies:
135
R58 Papadoc Stats discussion
Views:
32,851
Posted By
Patrikc
Re: R58 Papadoc Stats discussion
There are only two instances of this, only the Rogue vs Bomber being an issue.
Forum:
Strategic Discussions
24 Jul 2014, 07:13
Replies:
150
Round 58 BB stats discussion
Views:
59,230
Posted By
Patrikc
Re: Round 58 BB stats discussion
Someone remind me again why BB is allowed to represent PA Team?..
Forum:
Strategic Discussions
23 Jul 2014, 08:54
Replies:
150
Round 58 BB stats discussion
Views:
59,230
Posted By
Patrikc
Re: Round 58 BB stats discussion
No, they get killed by Ghost... They get eaten by Cutters!
Forum:
Alliance Discussions
22 Jul 2014, 02:37
Replies:
117
Round 57 Alliance Stats
Views:
39,099
Posted By
Patrikc
Re: Round 57 Alliance Stats
Breaking News! Best Alliance in the Game Has Biggest Impact on Who Wins!
Forum:
Strategic Discussions
21 Jul 2014, 20:31
Replies:
150
Round 58 BB stats discussion
Views:
59,230
Posted By
Patrikc
Re: Round 58 BB stats discussion
Why are people pasting calcs when it's obvious efficiencies haven't even been touched yet? There's a ship with 800 a/c 1028 d/c for Pete's sake!
Forum:
Alliance Discussions
16 Jul 2014, 18:39
Replies:
1,342
R57 gossip thread
Views:
366,986
Posted By
Patrikc
Re: R57 gossip thread
Tick before that crash:
Faceless 306,447,334
Black Flag 317,131,689
I don't think that one particular crash blew up our chances... We got pushed to our limit and our true colours have...
Forum:
Alliance Discussions
13 Jul 2014, 16:42
Replies:
1,342
R57 gossip thread
Views:
366,986
Posted By
Patrikc
Re: R57 gossip thread
Or HR has been the only alliance hitting us in the last 4-5 days, including a fort or two.
HR being easy roids isn't helping their case either, of course.
Forum:
Alliance Discussions
2 Jul 2014, 17:08
Replies:
1,342
R57 gossip thread
Views:
366,986
Posted By
Patrikc
Re: R57 gossip thread
An alliance shouldn't be able to defend against 3-4 alliances.
Forum:
Alliance Discussions
30 Jun 2014, 17:28
Replies:
1,342
R57 gossip thread
Views:
366,986
Posted By
Patrikc
Re: R57 gossip thread
Two players, one of which is actually on a holiday. Where are the others of the 'many people'?
Forum:
Alliance Discussions
30 Jun 2014, 05:58
Replies:
1,342
R57 gossip thread
Views:
366,986
Posted By
Patrikc
Re: R57 gossip thread
And who would those many people be?
Forum:
Alliance Discussions
29 Jun 2014, 18:59
Replies:
1,342
R57 gossip thread
Views:
366,986
Posted By
Patrikc
Re: R57 gossip thread
We just wanted BF to pass us, all part of the plan!
Forum:
Alliance Discussions
27 Jun 2014, 17:39
Replies:
1,342
R57 gossip thread
Views:
366,986
Posted By
Patrikc
Re: R57 gossip thread
Unfair, but a natural evolution of the game with a limited pool of players.
Forum:
Planetarion Suggestions
24 Jun 2014, 15:31
Replies:
5
Land ticks
Views:
3,160
Posted By
Patrikc
Re: Land ticks
This should automatically be turned on if you get the login captcha wrong more than 3 times in a row.
Forum:
Planetarion Discussions
19 Jun 2014, 19:17
Replies:
332
The Round 57 Welcome to the Forum Thread
Views:
51,221
Posted By
Patrikc
Re: The Round 57 Welcome to the Forum Thread
Since when is your ingame nick "Hai"?
Forum:
Planetarion Suggestions
17 Jun 2014, 21:58
Replies:
4
Battlecalc tab titles
Views:
2,629
Posted By
Patrikc
Re: Battlecalc tab titles
Awesome, thanks.
Forum:
Planetarion Suggestions
17 Jun 2014, 03:32
Replies:
4
Battlecalc tab titles
Views:
2,629
Posted By
Patrikc
Battlecalc tab titles
Simple suggestion (hopefully the implementation would be just as simple); change a Battlecalc's browser tab titles from "Planetarion > BattleCalc" to whatever the calc's comment is. For example "PA >...
Forum:
Planetarion Discussions
9 Jun 2014, 08:21
Replies:
3
The 'unconfirmed changes' to the exile system
Views:
3,371
Posted By
Patrikc
Re: The 'unconfirmed changes' to the exile system
-Galaxy and self exiles now occur on the tick. Once a planet has been flagged for exile, it will be exiled randomly in one of the next 4 ticks. Within the tick, self exiles are processed before...
Forum:
Planetarion Suggestions
3 Jun 2014, 06:55
Replies:
9
building time
Views:
3,259
Posted By
Patrikc
Re: building time
I think you are correct, apologies Vistion!
Forum:
Planetarion Suggestions
2 Jun 2014, 05:41
Replies:
9
building time
Views:
3,259
Posted By
Patrikc
Re: building time
I'm sure that if Bank of America is building a new skyscraper office and they suddenly decide they no longer need it, the city can just change the infrastructure into a Spaceship factory with ease!...
Forum:
Planetarion Discussions
30 May 2014, 18:35
Replies:
332
The Round 57 Welcome to the Forum Thread
Views:
51,221
Posted By
Patrikc
Re: The Round 57 Welcome to the Forum Thread
Patrikc
Forum:
Strategic Discussions
26 May 2014, 22:29
Replies:
247
R57 Stats sets
Views:
70,953
Posted By
Patrikc
Re: R57 Stats sets
That should go for any fleet/race, really, but perhaps most importantly for Xan Fi.
Forum:
Strategic Discussions
25 May 2014, 02:23
Replies:
24
Refineries V Finance Centres
Views:
33,734
Posted By
Patrikc
Re: Refineries V Finance Centres
I could have sworn I'd seen that number before last round...
Either way, there are more variables than just roids - but to do well you need Finance Centres. Personally I'd rather plan to do well...
Forum:
Strategic Discussions
24 May 2014, 19:55
Replies:
24
Refineries V Finance Centres
Views:
33,734
Posted By
Patrikc
Re: Refineries V Finance Centres
A cost reduction in massing one constructions favours amps/dists/mil centres much more than refineries/FCs, since the latter two actually help pay for themselves, whereas scanners/distwhores/xpwhores...
Forum:
Strategic Discussions
24 May 2014, 01:45
Replies:
247
R57 Stats sets
Views:
70,953
Posted By
Patrikc
Re: R57 Stats sets
Yes, they are (http://game.planetarion.com/manual.pl?page=stats).
Forum:
Strategic Discussions
23 May 2014, 19:51
Replies:
247
R57 Stats sets
Views:
70,953
Posted By
Patrikc
Re: R57 Stats sets
Because while you're quite effective vs Fi/Co, you have to be very active to make alliance defense ETA with it.
If you go with Co as your anti-Fr/De (which means Etd will be stretching itself...
Forum:
Strategic Discussions
23 May 2014, 05:34
Replies:
247
R57 Stats sets
Views:
70,953
Posted By
Patrikc
Re: R57 Stats sets
It wouldn't make a difference on its own, but with the Guardian change (which is init 1) it would fire after fired upon.
I'm not sure what you guys are smoking but I don't see Fr and especially...
Forum:
Strategic Discussions
22 May 2014, 19:42
Replies:
247
R57 Stats sets
Views:
70,953
Posted By
Patrikc
Re: R57 Stats sets
I'd like to suggest a few changes, mostly to the interaction between Fr/De/Cr/Bs.
Kraken from Bs->Fr/De to Bs->De/Fr
Tarantula initiative 2 to 1
Ghost from Cr->Fr/De to Cr->De/Fr
Rogue from...
Forum:
Alliance Discussions
13 May 2014, 20:31
Replies:
14
Apprime SK League
Views:
4,473
Posted By
Patrikc
Re: Apprime SK League
They still had an effect; they prevented other structures from getting blown up while being cheaper to build than those.
That said, it's probably more efficient to just build FCs/Refineries - and...
Forum:
Strategic Discussions
12 May 2014, 06:26
Replies:
247
R57 Stats sets
Views:
70,953
Posted By
Patrikc
Re: R57 Stats sets
Because Thief, not being able to make ally eta, in r55 was a non-factor, right?
Of course in this case it's a Xan Frigate that stops Xan Fi (along with Clipper on defense), but it's not like Xan...
Forum:
Strategic Discussions
11 May 2014, 21:39
Replies:
247
R57 Stats sets
Views:
70,953
Posted By
Patrikc
Re: R57 Stats sets
War Frigate (http://game.planetarion.com/manual.pl?page=stats)?
Forum:
Planetarion Suggestions
31 Mar 2014, 21:21
Replies:
12
Closed planet scans
Views:
3,438
Posted By
Patrikc
Re: Closed planet scans
A blocked scan still costs you resources.
Forum:
Planetarion Discussions
30 Mar 2014, 23:31
Replies:
4
Structure Defence
Views:
3,380
Posted By
Patrikc
Re: Structure Defence
It was fixed in between your two posts, it previously blocked 2000 total.
Forum:
Planetarion Discussions
29 Mar 2014, 21:01
Replies:
26
Really !
Views:
5,379
Posted By
Patrikc
Re: Really !
Pfft I got SK'd at tick 70, get with the program!
Forum:
Planetarion Suggestions
27 Mar 2014, 10:22
Replies:
8
Attacker/Defender Mods
Views:
2,655
Posted By
Patrikc
Re: Attacker/Defender Mods
Let's not even mention balancing stats like that. No thank you!
Forum:
Planetarion Discussions
21 Mar 2014, 20:29
Replies:
435
The Welcome To the Forum Thread!
Views:
89,985
Posted By
Patrikc
Re: The Welcome To the Forum Thread!
Patrikc livelaunching free roids!
Forum:
Strategic Discussions
16 Mar 2014, 23:09
Replies:
24
Tick Planning for New Players.
Views:
36,669
Posted By
Patrikc
Re: Tick Planning for New Players.
You will gain the 15 roids after you reset as well, Paisley - it checks every tick for all posters.
"-script running every hour on the hour to allocate asteroids to those posting or resetting."
Forum:
Planetarion Suggestions
16 Mar 2014, 21:16
Replies:
25
New Military/Gov't Spies CovOp
Views:
6,527
Posted By
Patrikc
Re: New Military/Gov't Spies CovOp
Race has nothing to do with Alert either.
Forum:
Strategic Discussions
14 Mar 2014, 22:38
Replies:
209
Round 56 shipsstats
Views:
80,848
Posted By
Patrikc
Re: Round 56 shipsstats
When you have to rely on either EMP (vs just Fi, so you'll need to split) or a ship that fires after a 111% efficiency cloaked ship, I'd say you're at least a little weak to fi/co. That's not to say...
Forum:
Planetarion Suggestions
14 Mar 2014, 03:07
Replies:
25
New Military/Gov't Spies CovOp
Views:
6,527
Posted By
Patrikc
Re: New Military/Gov't Spies CovOp
If you're not willing to look it up in the manual (http://game.planetarion.com/manual.pl?page=covertops) (which is where all the information you claim had no idea of actually is), then how can you...
Forum:
Planetarion Suggestions
14 Mar 2014, 00:14
Replies:
25
New Military/Gov't Spies CovOp
Views:
6,527
Posted By
Patrikc
Re: New Military/Gov't Spies CovOp
It's a shame, BB, because I agree with part of your post, that you had to add those last two lines.
We should definitely seek to refine what makes Planetarion Planetarion, but that doesn't mean...
Forum:
Planetarion Suggestions
13 Mar 2014, 21:33
Replies:
25
New Military/Gov't Spies CovOp
Views:
6,527
Posted By
Patrikc
Re: New Military/Gov't Spies CovOp
Just because you don't understand it doesn't mean they did a poor job of explaining it.
Forum:
Planetarion Suggestions
13 Mar 2014, 19:50
Replies:
8
Politics::Minister Abilities (Galactic Commander)
Views:
2,581
Posted By
Patrikc
Re: Politics::Minister Abilities (Galactic Commander)
Yes, we should set the timer to 8 ticks to make sure anyone that doesn't dedicate their lives to PA goes to where they belong, c200!
Forum:
Strategic Discussions
12 Mar 2014, 19:02
Replies:
209
Round 56 shipsstats
Views:
80,848
Posted By
Patrikc
Re: Round 56 shipsstats
No, they were strongest and most used by a fair margin in r54.
Etd could be strong here if cr/bs would be prevalent, but its weakness to fi/co (which from what I hear will be dominant) will force...
Forum:
Planetarion Suggestions
11 Mar 2014, 02:56
Replies:
43
Structure Killers
Views:
6,932
Posted By
Patrikc
Re: Structure Killers
The main argument in favour of SKs, for me, was always that there should be counterplay to people who mass dists, but as this seems to be a sub-optimal strategy to begin with I don't see many reasons...
Forum:
Planetarion Suggestions
5 Mar 2014, 04:51
Replies:
16
Ship Stats page - where's the key?
Views:
9,167
Posted By
Patrikc
Re: Ship Stats page - where's the key?
Definitely! I was actually looking for one of those questionmarks on the stats page, expecting it to be there with explanations. A brief description when you hover over the terms would work as well -...
Forum:
Planetarion Suggestions
5 Mar 2014, 04:13
Replies:
16
Ship Stats page - where's the key?
Views:
9,167
Posted By
Patrikc
Re: Ship Stats page - where's the key?
This is a good explanation to keep it simple, but it works slightly differently than that, and I've seen a lot of people come by #support confused. Note that if you've just started playing...
Forum:
Alliance Discussions
3 Mar 2014, 19:06
Replies:
41
Ethical dilemma
Views:
13,222
Posted By
Patrikc
Re: Ethical dilemma
Because coolkat's a nervous wreck and wasn't sure if what we had was enough. In the end, there was no one planet (the 'plant') combined with Kenny's Counted Score that would have made the difference....
Forum:
Strategic Discussions
3 Mar 2014, 06:23
Replies:
209
Round 56 shipsstats
Views:
80,848
Posted By
Patrikc
Re: Round 56 shipsstats
Come on Tia, you did stats last round; please tell me you have a better understanding of EMP... Demeter's ERes is HIGH, not low. Just because Viper EMPs it at 200% does not mean it needs a boost.
...
Forum:
Alliance Discussions
3 Mar 2014, 06:04
Replies:
41
Ethical dilemma
Views:
13,222
Posted By
Patrikc
Re: Ethical dilemma
None were randoms; one was a late starter that had played with us for half the round, two were rl friends of members, one was the supposed plant by Spore and one was Kenny. All of them had been on...
Forum:
Planetarion Suggestions
1 Mar 2014, 00:06
Replies:
20
Lock alliance join/leave in final week
Views:
3,829
Posted By
Patrikc
Re: Lock alliance join/leave in final week
Seems my / went missing as I meant to say "can only defend in galaxy OR others without a tag". So yes, planets out of tag can't defend planets in any alliance outside of their galaxy.
"Fleet...
Forum:
Planetarion Suggestions
28 Feb 2014, 23:13
Replies:
20
Lock alliance join/leave in final week
Views:
3,829
Posted By
Patrikc
Re: Lock alliance join/leave in final week
You had it correct the first time around. You need to be either in the alliance or napped to the alliance you want to defend. Planets without a tag can only defend in galaxy / others without a tag.
Forum:
Alliance Discussions
28 Feb 2014, 16:39
Replies:
59
Congrats faceless
Views:
30,320
Posted By
Patrikc
Re: Congrats faceless
Thanks!
Forum:
Alliance Discussions
26 Feb 2014, 22:13
Replies:
237
r 5 5 mid round sumup
Views:
79,098
Posted By
Patrikc
Re: r 5 5 mid round sumup
We were actually going to cast you as Judge Judy for this, mz!
Forum:
Strategic Discussions
25 Feb 2014, 13:34
Replies:
209
Round 56 shipsstats
Views:
80,848
Posted By
Patrikc
Re: Round 56 shipsstats
Then we should also change its initiative to 10 since that's the whole race spec of Terran after all, firing late. I even see other Ter ships firing before Xan, what is this blasphemy?
Forum:
Planetarion Suggestions
23 Feb 2014, 20:07
Replies:
6
Military Suggestions
Views:
2,779
Posted By
Patrikc
Re: Military Suggestions
Stealing agents is most definitely weak and probably not used much; personally I've stolen 1500 guards, which isn't that much but it saved me 300k each.
Blowing up ships was changed into stealing...
Forum:
Alliance Discussions
23 Feb 2014, 18:29
Replies:
237
r 5 5 mid round sumup
Views:
79,098
Posted By
Patrikc
Re: r 5 5 mid round sumup
I agree, though from my point of view we would not have hit Vikings if not for those events. Nothing we can do about it now except put trashtalk in our fleetnames eh? Think I'll give multihunters a...
Forum:
Planetarion Suggestions
23 Feb 2014, 18:09
Replies:
6
Military Suggestions
Views:
2,779
Posted By
Patrikc
Re: Military Suggestions
1.
- Stealing ships is powerful enough at the moment, because you can either steal useless ships or perfect ships - it has to be balanced around stealing perfect ships, for which it's just fine...
Forum:
Planetarion Suggestions
23 Feb 2014, 17:55
Replies:
5
Development suggestions
Views:
2,970
Posted By
Patrikc
Re: Development suggestions
I'm pro raising the limit of constructions, either by adding a research or changing it to 25/50/100/200/400 (or similar).
I do agree that the way Population works need an overhaul, but...
Forum:
Alliance Discussions
23 Feb 2014, 17:24
Replies:
237
r 5 5 mid round sumup
Views:
79,098
Posted By
Patrikc
Re: r 5 5 mid round sumup
As I said, we read between the lines and were possibly wrong. You said you were willing to sacrifice Vikings value (it was something like 1.3mil vs 800k) to kill 5:2's value, a Faceless fortress. It...
Forum:
Strategic Discussions
23 Feb 2014, 04:27
Replies:
84
r55 Stats debate thread
Views:
23,606
Posted By
Patrikc
Re: r55 Stats debate thread
Why do you use "useless" and "unplayable" - even in quotes - when neither I nor Kaiba used those words?
Neither of us said you couldn't win with Xan. There are more factors than race/shipstats...
Forum:
Alliance Discussions
23 Feb 2014, 00:48
Replies:
237
r 5 5 mid round sumup
Views:
79,098
Posted By
Patrikc
Re: r 5 5 mid round sumup
Agreed with what you said Influence, I think it simply comes down to interpretation and reading in between the lines.
Perhaps we drew wrong conclusions from Clouds's pm to me and later coolkat...
Forum:
Alliance Discussions
23 Feb 2014, 00:04
Replies:
237
r 5 5 mid round sumup
Views:
79,098
Posted By
Patrikc
Re: r 5 5 mid round sumup
Facts in PA? There are only logs, and people providing logs, and the logs I saw supported my point of view.
Did we benefit from attacking Vikings? Only an idiot would deny this. We only 'stabbed...
Forum:
Alliance Discussions
22 Feb 2014, 23:36
Replies:
237
r 5 5 mid round sumup
Views:
79,098
Posted By
Patrikc
Re: r 5 5 mid round sumup
I don't know how badly Vikings had it and wouldn't claim that we handle incomings as well as they did (I doubt it), I'm just pointing out that saying we're leaking roids when you crash for them isn't...
Forum:
Strategic Discussions
22 Feb 2014, 23:21
Replies:
84
r55 Stats debate thread
Views:
23,606
Posted By
Patrikc
Re: r55 Stats debate thread
Kaiba summed it up correctly, more or less. BB is just grasping at straws to defend the stats/Tia, when the basis of the stats were just wrong. Clipper is only part of the problem. Clipper+Gryph...
Forum:
Alliance Discussions
22 Feb 2014, 22:42
Replies:
237
r 5 5 mid round sumup
Views:
79,098
Posted By
Patrikc
Re: r 5 5 mid round sumup
About as much bullshit as the "FACELESS = BACKSTABBERS" fleetnames, when it was you that initially declared war (or said you'd hit us with Ultores).
Also, we had 3 alliances hitting us, and if you...
Forum:
Strategic Discussions
21 Feb 2014, 09:49
Replies:
209
Round 56 shipsstats
Views:
80,848
Posted By
Patrikc
Re: Round 56 shipsstats
You've even opened up a thread titled "Nagging over tiny things".
It's a tiny thing that's easily changed. It annoys me. I'm nagging. I'd like to see it changed.
Forum:
Strategic Discussions
20 Feb 2014, 23:55
Replies:
209
Round 56 shipsstats
Views:
80,848
Posted By
Patrikc
Re: Round 56 shipsstats
They are lost, though - my alliance is heavy on Zik, so we need to trade M/C into E a lot, which costs 10% of the resources traded.
I'm all for keeping the race (or type) specific resource costs,...
Forum:
Strategic Discussions
20 Feb 2014, 21:28
Replies:
209
Round 56 shipsstats
Views:
80,848
Posted By
Patrikc
Re: Round 56 shipsstats
Oh, I wasn't implying Ter's ability to fake was too strong, simply pointing out an example of how strong cheap Fi can make a race. If you'd make the harpy cost 25-30% of De, it would hurt their...
Forum:
Strategic Discussions
20 Feb 2014, 20:34
Replies:
209
Round 56 shipsstats
Views:
80,848
Posted By
Patrikc
Re: Round 56 shipsstats
It can go both ways... High differences = lower risk faking, small differences = easier to land and roid on def/Cath with the fake. It depends on what you want races/fleets to be able to do.
Harpy...
Forum:
Strategic Discussions
20 Feb 2014, 17:51
Replies:
209
Round 56 shipsstats
Views:
80,848
Posted By
Patrikc
Re: Round 56 shipsstats
I think the last few changes you made have vastly improved balance across the stats.
Your own analysis seems to be pretty accurate. Every fleet seems to be able to roid quite well, excluding De...
Forum:
Planetarion Suggestions
25 Jan 2014, 08:23
Replies:
15
Remove the galaxy fund
Views:
3,579
Posted By
Patrikc
Re: Remove the galaxy fund
It's laughable because DCing to maintain a top planet costs way more time than simply looking for a few targets every day and covopping them.
Last time I covopped I had 3 idle planets that I...
Forum:
Planetarion Suggestions
25 Jan 2014, 00:56
Replies:
15
Remove the galaxy fund
Views:
3,579
Posted By
Patrikc
Re: Remove the galaxy fund
It is based on your value to allow smaller planets to steal more while bigger planets can't steal too much on top of their roids. The entire basis of this is circumvented by hiding resources/value in...
Forum:
Planetarion Suggestions
24 Jan 2014, 15:58
Replies:
15
Remove the galaxy fund
Views:
3,579
Posted By
Patrikc
Re: Remove the galaxy fund
You've yet to give an argument for allowing a covert op planet to hide (up to) 500k value in a place where it's not doing anything.
Forum:
Alliance Discussions
10 Jan 2014, 04:31
Replies:
20
The big R55 prediction thread
Views:
8,535
Posted By
Patrikc
Re: The big R55 prediction thread
You'll have to come up with more convincing lies, carDi. You can't get a second of something without having a first!
Forum:
Planetarion Discussions
7 Jan 2014, 06:08
Replies:
90
Galaxy Thoughts
Views:
24,369
Posted By
Patrikc
Re: Galaxy Thoughts
An alternative is to have galaxy rankings matter in receiving exiles - in other words higher ranked galaxies (I'd suggest based on value) would be less likely to get an exile than a galaxy lower on...
Forum:
Planetarion Discussions
6 Jan 2014, 06:45
Replies:
90
Galaxy Thoughts
Views:
24,369
Posted By
Patrikc
Re: Galaxy Thoughts
Or remove/reduce the galaxy fund.
Forum:
Planetarion Discussions
4 Jan 2014, 05:52
Replies:
90
Galaxy Thoughts
Views:
24,369
Posted By
Patrikc
Re: Galaxy Thoughts
Then sign up and join their alliance. Team up with them. There is nothing limiting your ability to play with friends just because you aren't in their galaxy.
Forum:
Planetarion Discussions
4 Jan 2014, 00:55
Replies:
90
Galaxy Thoughts
Views:
24,369
Posted By
Patrikc
Re: Galaxy Thoughts
I think Mz's view on this issue is spot on, with the exception of removing self-exiling (at least in the near future). Taking RichardLion's example, there should be a way out if all other options are...
Forum:
Strategic Discussions
4 Jan 2014, 00:37
Replies:
145
Round 55 stats - any takers?
Views:
35,204
Posted By
Patrikc
Re: Round 55 stats - any takers?
Expensive ship shooting at cheap ship, it's literally that simple. You're making a big deal out of nothing when there are far more important issues with these stats.
Forum:
Strategic Discussions
3 Jan 2014, 22:48
Replies:
145
Round 55 stats - any takers?
Views:
35,204
Posted By
Patrikc
Re: Round 55 stats - any takers?
Because they target different things, they are not "more armed". More guns does not mean better armed.
Is there something wrong in your common sense?
Forum:
Strategic Discussions
31 Dec 2013, 11:08
Replies:
145
Round 55 stats - any takers?
Views:
35,204
Posted By
Patrikc
Re: Round 55 stats - any takers?
That's where the new covop comes in!
Forum:
Planetarion Discussions
24 Dec 2013, 01:52
Replies:
32
Feedback requested: Covert Ops
Views:
9,009
Posted By
Patrikc
Re: Feedback requested: Covert Ops
That is not a solution, it is a band-aid fix to the problem. When someone has a leak in his basement's pipes, instead of fixing the actual problem what you're saying is "just get a bunch of buckets...
Forum:
Alliance Discussions
21 Dec 2013, 16:44
Replies:
21
Round 54 Alliance Stats
Views:
5,122
Posted By
Patrikc
Re: Round 54 Alliance Stats
Nice try pal, let's not forget your not-too-small crash either! <3
Either way we would not have made second place if we played the last night perfectly, the lead was too big and Apprime did not...
Forum:
Planetarion Suggestions
20 Dec 2013, 04:51
Replies:
15
Remove the galaxy fund
Views:
3,579
Posted By
Patrikc
Re: Remove the galaxy fund
I answered your first two points already. As for your last point, if it were really not that beneficial then why have all three top galaxies had a planet at one point stay as small as possible? Round...
Forum:
Planetarion Suggestions
19 Dec 2013, 11:44
Replies:
15
Remove the galaxy fund
Views:
3,579
Posted By
Patrikc
Remove the galaxy fund
In the current game, the galaxy fund is used more for abusive purposes (staying small intentionally) rather than its intended function; helping your new/crashed galaxy mates (back) up. While...
Forum:
Strategic Discussions
16 Dec 2013, 23:06
Replies:
94
R54 stat discussion: revised Round 52 stats
Views:
55,327
Posted By
Patrikc
Re: R54 stat discussion: revised Round 52 stats
That's oversimplifying a more complex interaction - there are many other variables that could warrant a Fi to have a better efficiency than a Bs. More than anything I think targeting was the issue...
Forum:
Strategic Discussions
14 Dec 2013, 23:14
Replies:
94
R54 stat discussion: revised Round 52 stats
Views:
55,327
Posted By
Patrikc
Re: R54 stat discussion: revised Round 52 stats
I see more people saying Etd was weak and unplayable than overpowered, which lead me to increasing the Ranger/Guardian efficiency slightly.
I think the biggest issue with Etd wasn't so much their...
Forum:
Strategic Discussions
9 Nov 2013, 02:05
Replies:
94
R54 stat discussion: revised Round 52 stats
Views:
55,327
Posted By
Patrikc
Re: R54 stat discussion: revised Round 52 stats
A Xan is #1 though so clearly they are overpowered.
Forum:
Strategic Discussions
1 Nov 2013, 03:15
Replies:
94
R54 stat discussion: revised Round 52 stats
Views:
55,327
Posted By
Patrikc
Re: R54 stat discussion: revised Round 52 stats
Currently it takes ~22 Termites (the least efficient SK) at a cost of 92400 resources to kill one Construction. Finance Centres increase cost by 4500 per previous FC already owned, meaning that the...
Forum:
Strategic Discussions
29 Oct 2013, 19:43
Replies:
94
R54 stat discussion: revised Round 52 stats
Views:
55,327
Posted By
Patrikc
Re: R54 stat discussion: revised Round 52 stats
The Beetle has high ERes so that they still fire after the Spider freezes them, making Spider+Xan Fi not too strong vs Co.
The Guardian had a similar interaction with the Widow, but I opted to...
Forum:
Strategic Discussions
28 Oct 2013, 21:29
Replies:
94
R54 stat discussion: revised Round 52 stats
Views:
55,327
Posted By
Patrikc
Re: R54 stat discussion: revised Round 52 stats
Changed all Frigate ERes to put them in the 90-125% range for the 3 ships targeting them T2
Changed all Structure Killers to 'suicide' between 720 and 950 value per Construction destroyed.
...
Forum:
Strategic Discussions
23 Oct 2013, 23:31
Replies:
94
R54 stat discussion: revised Round 52 stats
Views:
55,327
Posted By
Patrikc
Re: R54 stat discussion: revised Round 52 stats
Other than add the Defender, which obviously impacts it, no. Pulsar/Ranger interaction is almost exactly the same as before.
Forum:
Strategic Discussions
23 Oct 2013, 23:24
Replies:
94
R54 stat discussion: revised Round 52 stats
Views:
55,327
Posted By
Patrikc
Re: R54 stat discussion: revised Round 52 stats
I haven't done anything to the Ranger, in fact, it is 1% more efficient than in r52 (reduced its costs by 2/2/2 for aesthetics).
Forum:
Strategic Discussions
23 Oct 2013, 21:47
Replies:
94
R54 stat discussion: revised Round 52 stats
Views:
55,327
Posted By
Patrikc
Re: R54 stat discussion: revised Round 52 stats
I'll consider swapping the Defender's targeting (it was De/Fr initially!), as well as making the Ranger more expensive than the Investor, which should make it more rewarding to attack with full Fr...
Forum:
Strategic Discussions
22 Oct 2013, 22:15
Replies:
94
R54 stat discussion: revised Round 52 stats
Views:
55,327
Posted By
Patrikc
Re: R54 stat discussion: revised Round 52 stats
The following changes have been made:
Note that "cost increased/decreased" means all related stats were also changed, unless noted otherwise.
Things to do:
- Play around with Bcalcs and...
Forum:
Strategic Discussions
22 Oct 2013, 14:52
Replies:
94
R54 stat discussion: revised Round 52 stats
Views:
55,327
Posted By
Patrikc
Re: R54 stat discussion: revised Round 52 stats
Widow's Initiative was a carry-over from it being Locust, yes - it is now 1, set to fire before the Guardian. The Guardian will have its ERes boosted so that it will fire later but be very resistant,...
Forum:
Planetarion Suggestions
22 Oct 2013, 00:58
Replies:
18
Shuffle Function
Views:
4,250
Posted By
Patrikc
Re: Shuffle Function
How it'd work in my mind would be a shuffle every two weeks, no exiling, and you only stay with your bp (either two 2 man packs per gal or one 3-4 man). After the shuffle there is a 12/24-hour period...
Forum:
Strategic Discussions
22 Oct 2013, 00:21
Replies:
94
R54 stat discussion: revised Round 52 stats
Views:
55,327
Posted By
Patrikc
Re: R54 stat discussion: revised Round 52 stats
I'm aiming to have the biggest changes done tonight (morning for EU), and have stats finalized on my end before the current round ends.
Bedtime edit: I'm going around in circles so I'm heading to...
Forum:
Strategic Discussions
21 Oct 2013, 23:51
Replies:
94
R54 stat discussion: revised Round 52 stats
Views:
55,327
Posted By
Patrikc
Re: R54 stat discussion: revised Round 52 stats
(tentative) update:
Targeting efficiencies have been changed to 100%/50%/25% (from 100%/60%/30%)
Structure killers now die upon use - cost per structure blown up is to be determined. Currently...
Forum:
Planetarion Suggestions
18 Oct 2013, 11:34
Replies:
23
Removal of vacation mode
Views:
6,079
Posted By
Patrikc
Re: Removal of vacation mode
Its purpose isn't to penalize anyone, though.
Honestly with Run&Hide there is no need for this anymore.
Forum:
Strategic Discussions
16 Oct 2013, 19:25
Replies:
94
R54 stat discussion: revised Round 52 stats
Views:
55,327
Posted By
Patrikc
Re: R54 stat discussion: revised Round 52 stats
Thanks Mz, those are exactly the type of suggestions I'm looking for, and I'm more than willing to add ships that add variety.
As for Etd getting a simple nerf: I believe they were slightly on...
Forum:
Strategic Discussions
16 Oct 2013, 16:30
Replies:
94
R54 stat discussion: revised Round 52 stats
Views:
55,327
Posted By
Patrikc
Re: R54 stat discussion: revised Round 52 stats
What I had in mind for now was to increase Vsharrak's armour by ~30 a/c, would that be sufficient, or do you think they need something else than efficiency boosts?
e: PK could also use an increase...
Forum:
Strategic Discussions
16 Oct 2013, 15:37
Replies:
49
R54 stats are up!
Views:
7,790
Posted By
Patrikc
Re: R54 stats are up!
I have changed the stats to round 52's, with some initial alterations, and would like to refresh the discussion to this thread (http://pirate.planetarion.com/showthread.php?p=3225700).
Thanks all...
Forum:
Strategic Discussions
16 Oct 2013, 15:33
Replies:
94
R54 stat discussion: revised Round 52 stats
Views:
55,327
Posted By
Patrikc
R54 stat discussion: revised Round 52 stats
Hi all, I've changed the Beta stats (http://beta.planetarion.com/manual.pl?page=stats) to those of last round (r52). I've chosen these stats because round 52 seems to have been the most well...
Forum:
Planetarion Suggestions
14 Oct 2013, 22:21
Replies:
17
Clickable links in mail
Views:
3,461
Posted By
Patrikc
Re: Clickable links in mail
While clickable links would be an improvement, this is already possible in one form through IDIDIDIDIDID - same for bcalc and news.
PS. Forest - have you tried 'holding touch down' on the link to...
Forum:
Strategic Discussions
14 Oct 2013, 18:22
Replies:
49
R54 stats are up!
Views:
7,790
Posted By
Patrikc
Re: R54 stats are up!
I agree, and if I'm not mistaken they were decently offensive, too. For now I have my eye on that one to alter.
Forum:
Strategic Discussions
14 Oct 2013, 17:04
Replies:
49
R54 stats are up!
Views:
7,790
Posted By
Patrikc
Re: R54 stats are up!
Thoughts on last round's stats (http://beta.planetarion.com/history/history.php?id=4&round=52)? Top 100 was quite balanced, at 22/18/18/22/20.
Forum:
Strategic Discussions
8 Oct 2013, 11:01
Replies:
49
R54 stats are up!
Views:
7,790
Posted By
Patrikc
Re: R54 stats are up!
Kai, I invite you to design stats where I cannot pinpoint within 10 minutes which ships stop which fleets, without one race being overpowered.
It doesn't matter if a ship is 'vastly more...
Forum:
Strategic Discussions
7 Oct 2013, 23:38
Replies:
49
R54 stats are up!
Views:
7,790
Posted By
Patrikc
Re: R54 stats are up!
Going to address some of your points here Mz; not because I think you're wrong and I'm right, but just to show what I intended with these things.
De is meant to be able to team up with Fr -...
Forum:
Strategic Discussions
5 Oct 2013, 10:56
Replies:
49
R54 stats are up!
Views:
7,790
Posted By
Patrikc
Re: R54 stats are up!
I agree, Mz should definitely not be sorry - I'd rather hear the truth, and rather from someone who can properly articulate them and provide arguments than the random "I don't like X" I've been...
Forum:
Strategic Discussions
5 Oct 2013, 02:32
Replies:
49
R54 stats are up!
Views:
7,790
Posted By
Patrikc
Re: R54 stats are up!
I don't see how 0 loss def ships are any worse than a number of ships this round or any round for that matter. Examples being Pegasus, Ghost, Brigand, Tycoon. All of these ships are good on attacks...
Forum:
Strategic Discussions
4 Oct 2013, 09:59
Replies:
49
R54 stats are up!
Views:
7,790
Posted By
Patrikc
Re: R54 stats are up!
Correct - I'll make sure Cutlass/Thief don't valuesteal Xan Fi (too much).
Forum:
Strategic Discussions
4 Oct 2013, 03:44
Replies:
49
R54 stats are up!
Views:
7,790
Posted By
Patrikc
Re: R54 stats are up!
I was thinking of a Fi anti-Fi, but I'd definitely not give it to Cath - I'd probably let Harpy target Fi t2.
Forum:
Strategic Discussions
3 Oct 2013, 22:38
Replies:
49
R54 stats are up!
Views:
7,790
Posted By
Patrikc
Re: R54 stats are up!
Sorry - only did some fixes that people pointed out to me.
Forum:
Strategic Discussions
3 Oct 2013, 22:03
Replies:
49
R54 stats are up!
Views:
7,790
Posted By
Patrikc
R54 stats are up!
Stats can be found on the Beta server (http://beta.planetarion.com/manual.pl?page=stats).
Please note that everything is tentative. The only things you should be looking at for now are Class,...
Forum:
Planetarion Suggestions
25 Sep 2013, 01:35
Replies:
24
Covert ops (Anarchy)
Views:
5,399
Posted By
Patrikc
Re: Covert ops (Anarchy)
You're right, if you pay the 10% it doesn't go to the popcorn thrower - I suppose the better analogy would be to get a fan blowing them away or a helmet. The idea is the same, though, you're paying...
Forum:
Planetarion Suggestions
24 Sep 2013, 19:52
Replies:
24
Covert ops (Anarchy)
Views:
5,399
Posted By
Patrikc
Re: Covert ops (Anarchy)
I don't get why people see this as a valid argument.
Think of it like Poker. You play the game, bet chips, win some, lose some.
Then comes along a guy, a spectator, who starts chugging popcorn...
Forum:
Planetarion Suggestions
24 Sep 2013, 18:42
Replies:
24
Covert ops (Anarchy)
Views:
5,399
Posted By
Patrikc
Re: Covert ops (Anarchy)
I give up. Good luck Mz.
Forum:
Planetarion Suggestions
24 Sep 2013, 08:53
Replies:
24
Covert ops (Anarchy)
Views:
5,399
Posted By
Patrikc
Re: Covert ops (Anarchy)
I... I'm getting trolled... Right?..
Forum:
Planetarion Suggestions
24 Sep 2013, 03:57
Replies:
24
Covert ops (Anarchy)
Views:
5,399
Posted By
Patrikc
Re: Covert ops (Anarchy)
For the love of God, Paisley, read the original post and stay on that topic - I never mentioned anything about changing Anarchy.
Forum:
Planetarion Suggestions
23 Sep 2013, 22:10
Replies:
24
Covert ops (Anarchy)
Views:
5,399
Posted By
Patrikc
Re: Covert ops (Anarchy)
If everyone got enough guards to be immune, everyone would have fewer resources to spend on the game and covert ops would be completely useless. How is this a well designed part of the game?
I'm...
Forum:
Planetarion Suggestions
22 Sep 2013, 19:59
Replies:
24
Covert ops (Anarchy)
Views:
5,399
Posted By
Patrikc
Re: Covert ops (Anarchy)
Just hired some guards; the covert op is still in the game. Problem not solved at all!
Forum:
Planetarion Suggestions
22 Sep 2013, 06:27
Replies:
24
Covert ops (Anarchy)
Views:
5,399
Posted By
Patrikc
Covert ops (Anarchy)
The addition of the covert operation that induces Anarchy is in my opinion the epitome of the issue I addressed in my thread here (http://pirate.planetarion.com/showthread.php?t=199554). There are a...
Forum:
Planetarion Discussions
16 Sep 2013, 22:17
Replies:
119
Galaxy setups
Views:
28,375
Posted By
Patrikc
Re: Galaxy setups
This is what I take issue with. Rather than coming up with ideas to change the situation, you just say "yeah well, I've had newbs in my gal, they sucked, nothing can be done, so shut up and play...
Forum:
Planetarion Discussions
16 Sep 2013, 05:30
Replies:
119
Galaxy setups
Views:
28,375
Posted By
Patrikc
Re: Galaxy setups
It's such a dumb myth that you only need 10 minutes a day to be a top player. Perhaps if you're lucky enough to be pampered with (good) DCs. If you're not, then you'll be spending quite a bit more...
Forum:
Planetarion Discussions
16 Sep 2013, 01:33
Replies:
119
Galaxy setups
Views:
28,375
Posted By
Patrikc
Re: Galaxy setups
What you're arguing for, TheoDD, is one of the main reasons why Planetarion's player base is getting smaller by the round. Rather than making the game easier to get into (not to be confused with...
Forum:
Planetarion Discussions
8 Sep 2013, 02:55
Replies:
31
Gal size this round
Views:
6,741
Posted By
Patrikc
Re: Gal size this round
This isn't so much a fault of PA team (although I do think bp sizes can't be higher than 3 at this point), but mostly a result of poor circumstances which lead to fewer bps than ever before.
At...
Forum:
Strategic Discussions
8 Aug 2013, 03:00
Replies:
121
Round 53 stats
Views:
50,236
Posted By
Patrikc
Re: Round 53 stats
As someone likely playing Etd, I'm screaming "YES PLEASE!" - but I'm not sure whether that change is needed.
Though seeing the universe's racial distribution at the moment... and I do hate Xan...
Forum:
Planetarion Suggestions
6 Aug 2013, 03:17
Replies:
25
A Suggestion
Views:
9,645
Posted By
Patrikc
Re: A Suggestion
Oh, I don't oppose the idea of awarding stars/badges/etc for achievements at all - I just don't think that doing well in one round should limit/hinder you in the next.
Forum:
Planetarion Suggestions
6 Aug 2013, 01:20
Replies:
25
A Suggestion
Views:
9,645
Posted By
Patrikc
Re: A Suggestion
It sounds nice in theory, but it would punish you for doing well.
Personally if I didn't end anywhere noteworthy (for me, that's top10), I'd just crash last day, as that would give me better...
Forum:
Strategic Discussions
1 Aug 2013, 18:45
Replies:
121
Round 53 stats
Views:
50,236
Posted By
Patrikc
Re: Round 53 stats
I think Etd with Fi pods has some nice options as it is, although it's pretty weak defensively (except vs bs/cr of course).
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