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Posts Made By:
Heartless
Forum:
Planetarion Suggestions
18 Jul 2015, 21:56
Replies:
276
Nagging over tiny things thread #2
Views:
254,642
Posted By
Heartless
Re: Nagging over tiny things thread #2
Rename this thread to "mz nagging over tiny things thread #2" because that's what it is. (-;
Forum:
Planetarion Suggestions
8 Jul 2015, 22:49
Replies:
276
Nagging over tiny things thread #2
Views:
254,642
Posted By
Heartless
Re: Nagging over tiny things thread #2
Did someone already mention the annoying inconsistency between alliance defense page and galaxy status when it comes to marking ship classes and setting status of incoming hostile fleets?
Forum:
Planetarion Suggestions
4 Jul 2015, 23:35
Replies:
276
Nagging over tiny things thread #2
Views:
254,642
Posted By
Heartless
Re: Nagging over tiny things thread #2
Get rid off those "confirm" check boxes on the fleets page. They make recalling fleets near impossible on a phone since their tinyness makes them hard to select, and on some skins it's near...
Forum:
Alliance Discussions
1 Jul 2015, 23:33
Replies:
385
Second half of the round
Views:
129,399
Posted By
Heartless
Re: Second half of the round
I think the most amusing part is that this thread was created just as 2/3's of the round had been played. No wonder so many of you are shit at this game.
Forum:
Planetarion Suggestions
30 Jun 2015, 23:12
Replies:
276
Nagging over tiny things thread #2
Views:
254,642
Posted By
Heartless
Re: Nagging over tiny things thread #2
On the universe page, when - for example - sorting by size, I don't get the top 100 planets in size, but rather top 100 score planets ordered by size.
Forum:
Planetarion Suggestions
13 Jun 2015, 14:36
Replies:
40
On sandbagging
Views:
7,214
Posted By
Heartless
Re: On sandbagging
Just remove galaxies as a whole.
Forum:
Planetarion Suggestions
5 Jun 2015, 13:33
Replies:
276
Nagging over tiny things thread #2
Views:
254,642
Posted By
Heartless
Re: Nagging over tiny things thread #2
Haven't played in about 5 or 6 years, but here we go:
- having various "confirm" checkboxes is super annoying from a user experience point of view
- so many inconsistences with where to find stuff!...
Forum:
Planetarion Discussions
5 Jun 2015, 12:00
Replies:
66
Sticky:
Planet Dumps (Last Updated: 02/08/16)
Views:
173,011
Posted By
Heartless
Re: Planet Dumps (Last Updated: 10/06/10)
You might also fix the subject of this thread to reflect that the dumps recently changed.
Not to mention that this EOF marker change does not improve anything in terms of validating that a dump...
Forum:
Planetarion Discussions
14 Jan 2014, 12:11
Replies:
90
Galaxy Thoughts
Views:
24,637
Posted By
Heartless
Re: Galaxy Thoughts
Hey mz,
remember when we discussed removing galaxies back in 2009? http://pastebin.ca/1587944
Man, those were the times...
Forum:
Planetarion Discussions
23 Nov 2013, 14:12
Replies:
25
It is people like this ...
Views:
6,117
Posted By
Heartless
Re: It is people like this ...
You know what's more hilarious than this renaming frenzy? That this game is still going despite a bunch of retards called Multihunters that "help" running it.
Forum:
Planetarion Discussions
23 Jan 2011, 23:26
Replies:
45
Desse
Views:
20,482
Posted By
Heartless
Re: Desse
:(
Forum:
Planetarion Suggestions
15 Nov 2010, 22:21
Replies:
11
remove the automatic report plz
Views:
3,620
Posted By
Heartless
Re: remove the automatic report plz
Judging by my experience from before the introduction of prelaunch, you are wrong. Even before prelaunch people were trying to get people from all around the globe to play with them to ensure that...
Forum:
Planetarion Discussions
9 Oct 2010, 11:05
Replies:
39
Jagex Usernames Rule
Views:
8,181
Posted By
Heartless
Re: Jagex Usernames Rule
So now you educated the forum users, which is OK, but John Doe who signs up reading the EULA only will not realize this. I trust you guys to have this paragraph worded accurately on the eula page by...
Forum:
Alliance Discussions
23 Aug 2010, 12:15
Replies:
69
Alliance Points System
Views:
13,137
Posted By
Heartless
Re: Alliance Points System
Yeah but that doesn't contain any numbers backing up his claim either :p
Forum:
Alliance Discussions
23 Aug 2010, 10:39
Replies:
69
Alliance Points System
Views:
13,137
Posted By
Heartless
Re: Alliance Points System
Link? I am unable to find any reply of yours in the thread I wrote about a different approach to score, nor do I see any numbers from you in this thread.
Forum:
Alliance Discussions
20 Aug 2010, 19:48
Replies:
69
Alliance Points System
Views:
13,137
Posted By
Heartless
Re: Alliance Points System
When would tactical crashing be beneficial? I fail to see a use-case here. You advocate that the xp gains achievable after you crashed your fleet out weight the amount of score you can gain without...
Forum:
Alliance Discussions
20 Aug 2010, 12:43
Replies:
69
Alliance Points System
Views:
13,137
Posted By
Heartless
Re: Alliance Points System
No it does not. Constant crashing will not win you any round. If you start arguing with round 16 now, all I am going to say about that is: XP not limited, and bash limit not considering score.
Forum:
Planetarion Discussions
18 Aug 2010, 11:18
Replies:
30
Round 38 Changes
Views:
20,554
Posted By
Heartless
Re: Round 38 Changes
You got it right, you won't get points if you are not at war (and out-of-ally defense fleets won't get def points either unless they are officially allied with your alliance). The reasons for this...
Forum:
Planetarion Suggestions
16 Aug 2010, 20:33
Replies:
21
Cluster defence
Views:
5,035
Posted By
Heartless
Re: Cluster defence
I think you are talking crap. But hey, let's keep up with selling uninformed opinions without any reasoning whatsoever. :up:
Forum:
Planetarion Suggestions
12 Aug 2010, 17:50
Replies:
11
Typos need to be fixed.
Views:
3,357
Posted By
Heartless
Re: Typos need to be fixed.
Pointing out mistakes is not wasting anyone's time except for maybe your own. Overall it is good if people point out issues. :-)
Also, welcome to the forums, be aware that there are quite a few...
Forum:
Alliance Discussions
12 Aug 2010, 16:10
Replies:
69
Alliance Points System
Views:
13,137
Posted By
Heartless
Re: Alliance Points System
I do fully agree with your post and thank you for providing even more detailed numbers than what I could pull from the top of my head with regards to experience values from previous rounds.
My...
Forum:
Alliance Discussions
10 Aug 2010, 17:48
Replies:
69
Alliance Points System
Views:
13,137
Posted By
Heartless
Re: Alliance Points System
Maybe.
Let us assume the difference at the last day of the round between the leading alliance and the best 1 planet alliance is 250 million points, (1.5m to 251.5m score). So the modifier is...
Forum:
Planetarion Suggestions
8 Aug 2010, 23:23
Replies:
18
Active Exile Flag
Views:
3,538
Posted By
Heartless
Re: Active Exile Flag
Actually, removing galaxies has not been done because PA team considered it to be too big of a change for players to follow.
Forum:
Planetarion Suggestions
8 Aug 2010, 22:46
Replies:
18
Active Exile Flag
Views:
3,538
Posted By
Heartless
Re: Active Exile Flag
Just remove galaxies and introduce a different form of geography in the game that does not limit a player's interaction pool this much.
Forum:
Planetarion Discussions
5 Aug 2010, 18:43
Replies:
39
personal data storage
Views:
10,025
Posted By
Heartless
Re: personal data storage
If I remember correctly this was mainly to have a weapon that could be used to close someone eventually who was presumed to play multiple accounts. Back in the old days people did not really come up...
Forum:
Planetarion Discussions
3 Aug 2010, 22:54
Replies:
263
Alliance player limit
Views:
46,803
Posted By
Heartless
Re: Alliance player limit
I like this idea. I really do. Mainly because this can supply adequate replacement of the -1 eta bonus on alliance defense fleets, which could in turn be used to give clusters there -1 on attack and...
Forum:
Planetarion Discussions
31 Jul 2010, 20:01
Replies:
30
Round 38 Changes
Views:
20,554
Posted By
Heartless
Re: Round 38 Changes
Yes and no. I am currently contemplating whether it is worth cheating on this system or not. Obviously you could play launch-recall games with some alliances you know to gain artificial points that...
Forum:
Planetarion Discussions
31 Jul 2010, 18:23
Replies:
30
Round 38 Changes
Views:
20,554
Posted By
Heartless
Re: Round 38 Changes
As if roid cap reduction and experience points would not be enough incentive, right?
Forum:
Planetarion Discussions
30 Jul 2010, 21:41
Replies:
30
Round 38 Changes
Views:
20,554
Posted By
Heartless
Re: Round 38 Changes
Just out of curiosity, is the alliance point system always counting or only when you have declared a proper war on someone?
Forum:
Planetarion Discussions
29 Jul 2010, 21:55
Replies:
26
Lowering the alliance limits?
Views:
8,522
Posted By
Heartless
Re: Lowering the alliance limits?
Nobody knows, and finding a justification for it is hard as there is at least no statistical evidence for the alliance limits having any impact on the formation / disbanding of alliances competing...
Forum:
Planetarion Discussions
28 Jul 2010, 12:46
Replies:
26
Lowering the alliance limits?
Views:
8,522
Posted By
Heartless
Re: Lowering the alliance limits?
I wish there would be an active moderator who would just close this thread referring to the other threads that already exist.
Forum:
Planetarion Discussions
27 Jul 2010, 16:59
Replies:
85
New Owner Prediction Thread
Views:
16,578
Posted By
Heartless
Re: New Owner Prediction Thread
Not if it was a job you voluntarily accepted.
Forum:
Planetarion Discussions
26 Jul 2010, 22:40
Replies:
85
New Owner Prediction Thread
Views:
16,578
Posted By
Heartless
Re: New Owner Prediction Thread
I would not be surprised if they were just looking for a somewhat known sci-fi brand and then revamp it using War of Legends with different art assets.
Then again I may be wrong on this one....
Forum:
Planetarion Suggestions
20 Jul 2010, 19:56
Replies:
13
Why have a galaxy forum?
Views:
3,739
Posted By
Heartless
Re: Why have a galaxy forum?
You want to highlight the galaxy forums link as long as there are unread messages. Not just while there are new message on it.
Forum:
Planetarion Discussions
20 Jul 2010, 18:32
Replies:
130
Dear zPeti part 3
Views:
39,737
Posted By
Heartless
Re: Dear zPeti part 3
But even Travian is only having an active player base of about 5k people on their .com site. Granted, that is still 10 times the amount PA has.
Forum:
Alliance Discussions
17 Jul 2010, 14:36
Replies:
53
Congratulations Dunkelgraf!
Views:
16,211
Posted By
Heartless
Re: Congratulations Dunkelgraf!
So you are saying that you haven't seen the football world cup this year?
Forum:
Planetarion Discussions
16 Jul 2010, 15:34
Replies:
130
Dear zPeti part 3
Views:
39,737
Posted By
Heartless
Re: Dear zPeti part 3
I hope there'll never be need for any such treatment in Spinner's new game. That log just underlines how broken Planetarion is. :-)
Forum:
Planetarion Discussions
15 Jul 2010, 15:51
Replies:
130
Dear zPeti part 3
Views:
39,737
Posted By
Heartless
Re: Dear zPeti part 3
Obviously zPete has been busy earlier this year (http://www.entrepreneurship-interviews.com/blog/24-year-old-entrepreneur-peter-zaborszky-turns-to-profit-when-the-credit-crunch-was-in-full-swing/).
...
Forum:
Planetarion Discussions
12 Jul 2010, 19:37
Replies:
188
If I could make three changes to Planetarion, they'd be .....
Views:
112,456
Posted By
Heartless
Re: If I could make three changes to Planetarion, they'd be .....
I got lost in my trail of thoughts there ignoring that it is the same outcome, at least I made an ass out of myself there with my initial point. \o/
That's the income of 148 roids a tick, I do...
Forum:
Planetarion Discussions
12 Jul 2010, 17:42
Replies:
188
If I could make three changes to Planetarion, they'd be .....
Views:
112,456
Posted By
Heartless
Re: If I could make three changes to Planetarion, they'd be .....
Partly disagreeing, scans are expensive. When the drop in ship costs happened scans become 10 times more expensive then they used to be. While this may be less of a problem for alliances - as you...
Forum:
Planetarion Discussions
12 Jul 2010, 09:08
Replies:
188
If I could make three changes to Planetarion, they'd be .....
Views:
112,456
Posted By
Heartless
Re: If I could make three changes to Planetarion, they'd be .....
Dunkelgraf's point remains valid, though. John Newbie is extremely unlikely to start in a position where he has easy access to scanners.
Forum:
Planetarion Discussions
11 Jul 2010, 12:21
Replies:
188
If I could make three changes to Planetarion, they'd be .....
Views:
112,456
Posted By
Heartless
Re: If I could make three changes to Planetarion, they'd be .....
Even then it is pointless until someone comes with a clear vision on what the game should be like.
Forum:
Planetarion Discussions
2 Jul 2010, 17:27
Replies:
188
If I could make three changes to Planetarion, they'd be .....
Views:
112,456
Posted By
Heartless
Re: If I could make three changes to Planetarion, they'd be .....
Maybe I will once I start playing again. But then again that's kind of a catch 22 right there.
Forum:
Planetarion Discussions
2 Jul 2010, 16:00
Replies:
188
If I could make three changes to Planetarion, they'd be .....
Views:
112,456
Posted By
Heartless
Re: If I could make three changes to Planetarion, they'd be .....
Obviously these goods would still need to travel from the sellers planet to the buyers planet. And then there is also no guarantee that the planet under attack - which these ships are meant for -...
Forum:
Planetarion Discussions
1 Jul 2010, 19:02
Replies:
188
If I could make three changes to Planetarion, they'd be .....
Views:
112,456
Posted By
Heartless
Re: If I could make three changes to Planetarion, they'd be .....
1) Remove galaxies
2) Improve the combat experience by increasing it's depth (f.e. adding tactics, re-adding cargo ships)
3) Add a universal market where all players can trade everything with each...
Forum:
Planetarion Suggestions
27 Jun 2010, 12:55
Replies:
51
Galaxy system atm?
Views:
16,446
Posted By
Heartless
Re: Galaxy system atm?
Quoting myself for the Nth time: Remove galaxies. Search this forum if you want to know more about why, constantly repeating myself bothers me too much.
Forum:
Planetarion Discussions
21 Jun 2010, 00:07
Replies:
153
PA Multihunters - Bringing back the lols
Views:
41,390
Posted By
Heartless
Re: PA Multihunters - Bringing back the lols
What's this thing people call soccer?
Forum:
Planetarion Suggestions
1 Jun 2010, 09:49
Replies:
6
c200
Views:
2,377
Posted By
Heartless
Re: c200
Hah, mz, add it to the list of reasons for why galaxies should be removed.
Forum:
Planetarion Suggestions
28 May 2010, 01:47
Replies:
28
Inactive Reporting - A Population Option?
Views:
4,791
Posted By
Heartless
Re: Inactive Reporting - A Population Option?
Benneh, I may not be playing but I am applying the same expectations for you on this forum that I apply for everyone else. There are of course always ideas which, no matter how badly they are...
Forum:
Planetarion Suggestions
27 May 2010, 16:42
Replies:
28
Inactive Reporting - A Population Option?
Views:
4,791
Posted By
Heartless
Re: Inactive Reporting - A Population Option?
Because it is not well presented at all. No arguments for it, how it would improve the gameplay experience etc pp.
Forum:
Planetarion Suggestions
27 May 2010, 16:41
Replies:
28
Inactive Reporting - A Population Option?
Views:
4,791
Posted By
Heartless
Re: Inactive Reporting - A Population Option?
Can you show us some good facts that support your theory here? While I do not disbelief that a good portion got through because it went without getting reported, I am also pretty sure that there are...
Forum:
Planetarion Suggestions
24 May 2010, 12:31
Replies:
25
Startup
Views:
5,835
Posted By
Heartless
Re: Startup
Wrong approach to the problem. Instead of automating a process that's boring it would be more meaningful to turn this boring process into something that is more fun.
Forum:
Planetarion Discussions
19 May 2010, 19:33
Replies:
134
Favourite rounds!
Views:
26,733
Posted By
Heartless
Re: Favourite rounds!
Round 4, as it showed me what this game could be about. After that it has been a constant decline of joy.
Forum:
Planetarion Discussions
24 Apr 2010, 12:06
Replies:
275
donation whores
Views:
169,987
Posted By
Heartless
Re: donation whores
Nothing wrong with sleeping at night, we used to do that a lot in Ascendancy, too. At least in the early rounds.
Forum:
Alliance Discussions
5 Apr 2010, 00:03
Replies:
147
NewDawn and P3nguins
Views:
48,584
Posted By
Heartless
Re: NewDawn and P3nguins
Round 3, Legion and Xanadu making that "block" for round 3 and round 4.
Forum:
Planetarion Suggestions
2 Apr 2010, 17:43
Replies:
8
Construction change
Views:
2,410
Posted By
Heartless
Re: Construction change
There was a change in how cost is calculated, wasn't there?
Forum:
Planetarion Discussions
31 Mar 2010, 17:42
Replies:
275
donation whores
Views:
169,987
Posted By
Heartless
Re: donation whores
:-( Stop getting out of my head, anyway.
Forum:
Planetarion Discussions
31 Mar 2010, 16:45
Replies:
275
donation whores
Views:
169,987
Posted By
Heartless
Re: donation whores
What? Are you insane? For a start, of course every galaxy has the same strategies available at the beginning. Is there any galaxy which does not start with 0 roids or without a donation button? No?...
Forum:
Planetarion Discussions
31 Mar 2010, 11:58
Replies:
275
donation whores
Views:
169,987
Posted By
Heartless
Re: donation whores
Oh for christs sake, can we please ban everyone who is using the term "unfair advantage"? Any advantage is unfair by definition, unless everyone has it, in which case it is not an advantage anymore....
Forum:
Planetarion Suggestions
30 Mar 2010, 14:31
Replies:
11
Last Breath
Views:
3,027
Posted By
Heartless
Re: Last Breath
I am amazed that people still think that advertising alone will save the game.
Forum:
Planetarion Discussions
30 Mar 2010, 12:56
Replies:
275
donation whores
Views:
169,987
Posted By
Heartless
Re: donation whores
Hey, keep on restricting the game to offer room for even less creativity and you make sure that I will never ever play again. So PA might lose you but they may get me back. ;-)
Forum:
Alliance Recruitment
29 Mar 2010, 23:47
Replies:
16
#AllianceRecruitment
Views:
4,609
Posted By
Heartless
Re: #AllianceRecruitment
Is it recruitment for the federal army of reservist marines perhaps?
Forum:
Planetarion Discussions
28 Mar 2010, 10:30
Replies:
32
My thriumphs, my mistakes
Views:
5,594
Posted By
Heartless
Re: My thriumphs, my mistakes
I never said that I don't want any geography at all, nor did I say that I don't want people to play together. I suggest you read this thread...
Forum:
Planetarion Discussions
28 Mar 2010, 00:47
Replies:
32
My thriumphs, my mistakes
Views:
5,594
Posted By
Heartless
Re: My thriumphs, my mistakes
As I said many, many times before: Remove galaxies.
Forum:
Alliance Discussions
24 Mar 2010, 07:31
Replies:
109
are people serious?
Views:
39,458
Posted By
Heartless
Re: are people serious?
You will find that Asc has provided a retirement home for a lot of alliances.
Forum:
Planetarion Discussions
22 Mar 2010, 19:28
Replies:
275
donation whores
Views:
169,987
Posted By
Heartless
Re: donation whores
****s sake. Light and Makhil, what do you want this game to be then. A straight forward way where everyone can only do exactly the same things? This unnecessary complication and limitation is, among...
Forum:
Planetarion Discussions
22 Mar 2010, 16:19
Replies:
275
donation whores
Views:
169,987
Posted By
Heartless
Re: donation whores
I sense a strategy here. FC everyone who gets into his bash limit.
Forum:
Planetarion Suggestions
15 Mar 2010, 14:14
Replies:
29
Implement some form of geography
Views:
4,385
Posted By
Heartless
Re: Implement some form of geography
Ditto, even though I'd prefer the stuff we two discussed over whatever solution that involves clusters and galaxies.
Forum:
Alliance Discussions
14 Mar 2010, 22:36
Replies:
109
are people serious?
Views:
39,458
Posted By
Heartless
Re: are people serious?
We never denied going for the win when we intended on doing so. I think the problem is more that every other alliance (except for Apprime) is amazingly shit so that even when we did not set a round...
Forum:
Planetarion Discussions
14 Mar 2010, 18:15
Replies:
25
Buddy packs/private galaxies?
Views:
5,604
Posted By
Heartless
Re: Buddy packs/private galaxies?
In that case I think we should all be a lot more disappointed that the most significant change are private galaxies instead of getting entertaining gameplay.
Forum:
Planetarion Discussions
14 Mar 2010, 17:28
Replies:
25
Buddy packs/private galaxies?
Views:
5,604
Posted By
Heartless
Re: Buddy packs/private galaxies?
No, because you are not outlining the reasons for your estimation. For example at the end of the day your skills can be as good as possible when the stuff you have to face is Codethulhu in which case...
Forum:
Planetarion Discussions
8 Mar 2010, 00:12
Replies:
21
new appearance
Views:
5,301
Posted By
Heartless
Re: new appearance
Foreign affairs fits for galaxy status, considering that your galaxy is sort of foreign territory.
Only downside is, as mz already pointed out, the insane width. There's some spare horizontal...
Forum:
Planetarion Discussions
7 Mar 2010, 19:54
Replies:
21
new appearance
Views:
5,301
Posted By
Heartless
Re: new appearance
Screenshots?
Forum:
Planetarion Suggestions
6 Mar 2010, 22:13
Replies:
15
Producers of Planetarion please read, GREAT ideas.
Views:
3,542
Posted By
Heartless
Re: Producers of Planetarion please read, GREAT ideas.
It's OK, zPeti is supposed to find you guys those resources.
Forum:
Planetarion Suggestions
6 Mar 2010, 14:04
Replies:
15
Producers of Planetarion please read, GREAT ideas.
Views:
3,542
Posted By
Heartless
Re: Producers of Planetarion please read, GREAT ideas.
Customization is always allowing players to identify more with the game, so it would be worth it. But then again, I don't think PA has the resources to get this done ;-)
Forum:
Planetarion Suggestions
5 Mar 2010, 19:57
Replies:
23
Universal marketing and other stuff, micromanagement and so on...
Views:
10,646
Posted By
Heartless
Re: Universal marketing and other stuff, micromanagement and so on...
Or, if he bumps them, he should at least provide proper reasoning and stuff. So far it is always just a bunch of random ideas without any back up arguments.
Forum:
Planetarion Discussions
4 Mar 2010, 12:09
Replies:
53
"this is a special round"
Views:
14,626
Posted By
Heartless
Re: "this is a special round"
The only inconsistency I see with the new changes is the need for private galaxies. While this clearly addresses the issue of "core galaxies" by allowing every alliance to easily achieve these, it...
Forum:
Planetarion Discussions
28 Feb 2010, 12:42
Replies:
17
returning fleet
Views:
5,154
Posted By
Heartless
Re: returning fleet
And even if, especially with regards to work there might always be something that you cannot foresee to prevent you from checking Planetarion.
On the other hand, though, this would completely...
Forum:
Strategic Discussions
25 Feb 2010, 19:28
Replies:
82
Round 36
Views:
12,839
Posted By
Heartless
Re: Round 36
Proposed this a couple of times already, apparently it is too much of an alien for most people.
Forum:
Alliance Discussions
22 Feb 2010, 20:37
Replies:
38
looking to the future
Views:
11,945
Posted By
Heartless
Re: looking to the future
It's a vicious circle, really. The game is annoyingly one dimensional and still relies upon this brutal high value / high activity way of playing. This means that of course those people will gather...
Forum:
Alliance Discussions
18 Feb 2010, 15:04
Replies:
145
Round 35 Predictions
Views:
60,014
Posted By
Heartless
Re: Round 35 Predictions
Stop reading PA suggestions forums, that's stuff we are preaching since ages now. ;-)
Forum:
Planetarion Discussions
11 Feb 2010, 12:51
Replies:
20
Game Feed
Views:
5,388
Posted By
Heartless
Re: Game Feed
Golan has pointed out what would make the feed interesting and unique, as the current version is something that already is obvious from the bot files.
One way or another, it is frustrating to see...
Forum:
Planetarion Suggestions
8 Feb 2010, 15:36
Replies:
11
Incoming scans clarification
Views:
4,067
Posted By
Heartless
Re: Incoming scans clarification
Actually the scan is designed to show you the number of cloaked ships, so it only makes sense to also show it in a proper way. If you want less obvious information then it should be done properly by...
Forum:
Alliance Discussions
1 Feb 2010, 01:01
Replies:
244
round 35 politics
Views:
81,949
Posted By
Heartless
Re: round 35 politics
Check news scans and round history on the planets attacking you. I do agree that it is kind of hard, if not even impossible, to make a good take at the first wave or two, but after that it is pretty...
Forum:
Alliance Discussions
31 Jan 2010, 13:26
Replies:
244
round 35 politics
Views:
81,949
Posted By
Heartless
Re: round 35 politics
Or maybe you just can't make well educated guesses from the information you have available. Hah, looks like skill wins rounds after all ;-)
Forum:
Alliance Discussions
31 Jan 2010, 01:56
Replies:
244
round 35 politics
Views:
81,949
Posted By
Heartless
Re: round 35 politics
Yeah, because a self-jgp + au wouldn't have given the same information. So what next, ban your members from prelaunching? I don't know why you make such a fuss, Ascendancy won multiple rounds without...
Forum:
Alliance Discussions
30 Jan 2010, 17:58
Replies:
244
round 35 politics
Views:
81,949
Posted By
Heartless
Re: round 35 politics
A set of hints for CT:
1) At this point in time your coordinates are well known.
2) In Ascendancy we are openly discussing all our attacks and waves and whatever else all the time.
And a...
Forum:
Planetarion Suggestions
30 Jan 2010, 17:47
Replies:
26
Pa api
Views:
7,456
Posted By
Heartless
Re: Pa api
Be aware that an API for a browser-game would actually make no sense if you can play the game through it - unless you want to make sure that your user interfaces gets as few traffic as possible, and...
Forum:
Alliance Discussions
26 Jan 2010, 20:03
Replies:
22
The Ministry Teaching Courses present: ROI (Return on Investment)
Views:
16,879
Posted By
Heartless
Re: The Ministry Teaching Courses present: ROI (Return on Investment)
If everyone follows it he might actually have a chance at winning, too!
Forum:
Planetarion Suggestions
20 Jan 2010, 23:40
Replies:
24
IRC client
Views:
5,395
Posted By
Heartless
Re: IRC client
Or one could just do this the proper way:
- Tell players that IRC is not a requirement but rather one of many different tools to improve communication and thus get more of the game experience
-...
Forum:
Planetarion Discussions
18 Jan 2010, 17:56
Replies:
30
Dear zPeti - the response
Views:
9,513
Posted By
Heartless
Re: Dear zPeti - the response
It's been that since Jolt bought it aeons ago.
Forum:
Planetarion Suggestions
16 Jan 2010, 13:43
Replies:
18
Game Direction
Views:
7,610
Posted By
Heartless
Re: Game Direction
Seconded.
Even though I am sure you also mean a redesign coming along with it. Basically creating a whole new game.
Everything else is just water drops on a very hot stone.
Forum:
Planetarion Discussions
13 Jan 2010, 20:25
Replies:
107
Oh dear oh dear
Views:
62,345
Posted By
Heartless
Re: Oh dear oh dear
Yeah that might be, however, the announcement read:
"A planet in an alliance can only be defended by other members of the alliance or his galaxy"
Which means that a planet not in an alliance...
Forum:
Planetarion Discussions
13 Jan 2010, 17:33
Replies:
107
Oh dear oh dear
Views:
62,345
Posted By
Heartless
Re: Oh dear oh dear
Isn't it possible to send defense to whomever you want as long as you are not in an alliance? Seems like not THAT bad to me if it should be that way. Would make sense as clusters and galaxies are...
Forum:
Planetarion Discussions
13 Jan 2010, 12:49
Replies:
73
Fort Gals
Views:
12,697
Posted By
Heartless
Re: Fort Gals
Activity should not be rewarded over anything else. If that would be the case we should just get a single button which increases your score by one everytime you click on it.
However, I do agree...
Forum:
Planetarion Suggestions
10 Jan 2010, 17:45
Replies:
32
Make attacking more interesting
Views:
9,653
Posted By
Heartless
Re: Make attacking more interesting
Making a decision certainly is the result of an action taken, but a game should not reward you just because you take the same action over and over again.
Forum:
Planetarion Suggestions
9 Jan 2010, 15:47
Replies:
32
Make attacking more interesting
Views:
9,653
Posted By
Heartless
Re: Make attacking more interesting
No, the point of any game is to reward decisions.
Forum:
Planetarion Discussions
3 Jan 2010, 12:26
Replies:
73
Fort Gals
Views:
12,697
Posted By
Heartless
Re: Fort Gals
And it's certainly the late starter's mistake that he is not getting attacked, right? The only solution to deal with "fort galaxies" is to actually hit them. But nobody wants to do that because that...
Forum:
Planetarion Discussions
2 Jan 2010, 22:02
Replies:
41
10th anniversary
Views:
7,496
Posted By
Heartless
Re: 10th anniversary
Unlike your flaming his post is actually quite reasonable and well written.
I think this occasion just shows once again that PA Team is not competent enough to actually run this game in a matter...
Forum:
Planetarion Discussions
2 Jan 2010, 22:00
Replies:
73
Fort Gals
Views:
12,697
Posted By
Heartless
Re: Fort Gals
The problem obviously is "never coming on IRC". Unlike 10 years ago, most people do not know about this communication method called "IRC". They are all using twitter / facebook / skype some other...
Forum:
Planetarion Suggestions
2 Jan 2010, 21:56
Replies:
9
Hull change
Views:
3,132
Posted By
Heartless
Re: Hull change
Didn't you suggest this before without any good reason? Or was that someone else?
Forum:
Planetarion Suggestions
31 Dec 2009, 16:30
Replies:
21
Cluster defence
Views:
5,035
Posted By
Heartless
Re: Cluster defence
"Hardly anyone uses it, so let's remove it from the game" is exactly the reason why Planetarion became so boring. It lacks choice.
Additionally, this increases the possible pool of contacts for...
Forum:
Planetarion Suggestions
28 Dec 2009, 15:34
Replies:
17
Transparancy for the Alliance Reps and/or Dev Forums
Views:
4,001
Posted By
Heartless
Re: Transparancy for the Alliance Reps and/or Dev Forums
Good suggestion. Transparency always helps. And adds quite some entertainment when you see your alliances' reps talking out of their arse.
Forum:
Planetarion Suggestions
28 Dec 2009, 15:32
Replies:
26
to prevent alliance hopping
Views:
4,672
Posted By
Heartless
Re: to prevent alliance hopping
The best way to prevent people from leaving your alliance is to make them feel comfortable there. Nothing else helps.
Forum:
Planetarion Discussions
28 Dec 2009, 15:30
Replies:
76
Changes for next round
Views:
24,226
Posted By
Heartless
Re: Changes for next round
The "problem" with the "noobs" is that they most likely have not understood what PA is all about. Of course, PA team not knowing what PA should be all about does not help the issue at hand, but the...
Forum:
Planetarion Discussions
27 Dec 2009, 20:13
Replies:
76
Changes for next round
Views:
24,226
Posted By
Heartless
Re: Changes for next round
It's amusing that PA Team is more worried about stopping (so far) valid strategies instead of making the game attract more players.
Forum:
Planetarion Discussions
27 Dec 2009, 12:30
Replies:
64
Planetarion the game we love to hate
Views:
23,540
Posted By
Heartless
Re: Planetarion the game we love to hate
Well, obviously the problem we are facing here is that the game is only fun with many players (because it is designed that way) but it doesn't attract many players. So there are the options of a)...
Forum:
Planetarion Discussions
26 Dec 2009, 12:06
Replies:
64
Planetarion the game we love to hate
Views:
23,540
Posted By
Heartless
Re: Planetarion the game we love to hate
And unsurprisingly you have a very low % of users in the browser-based sci-fi game segment. Stop putting arbitrary limits in place that make the game uninteresting for 99.9% of the market.
Forum:
Planetarion Suggestions
28 Oct 2009, 14:49
Replies:
3
Scanning Chance... again
Views:
2,776
Posted By
Heartless
Re: Scanning Chance... again
Not necessarily. If the game is too predictable, then adding some randomness is good in ensuring that people do not get bored to death.
However, scan system needs a serious revamping anyway, so my...
Forum:
Planetarion Suggestions
28 Oct 2009, 14:47
Replies:
15
Disable "Run and Hide" during havoc
Views:
3,747
Posted By
Heartless
Re: Disable "Run and Hide" during havoc
How about you just disable havoc completely ... people should do these kinds of things during a normal round already, instead of playing sim planet during the round and then going into normal pa mode...
Forum:
Planetarion Discussions
27 Oct 2009, 10:35
Replies:
75
How exactly are new multihunters picked?
Views:
12,876
Posted By
Heartless
Re: How exactly are new multihunters picked?
Hey wait, I always thought a trial period was to see if someone actually has exactly those abilities? Why are those being tested *after* the trial?
Forum:
Planetarion Suggestions
1 Oct 2009, 19:47
Replies:
7
intel gathering cov op mission
Views:
2,954
Posted By
Heartless
Re: intel gathering cov op mission
Which is a principle I question. But I don't think I can be arsed to write more about this.
Forum:
Planetarion Suggestions
30 Sep 2009, 14:21
Replies:
7
intel gathering cov op mission
Views:
2,954
Posted By
Heartless
Re: intel gathering cov op mission
In my opinion, we should look into covert ops as a replacement for the scans system. So this could be an option for an additional covert operation.
Forum:
Planetarion Suggestions
29 Sep 2009, 14:58
Replies:
49
a multi round ??
Views:
8,474
Posted By
Heartless
Re: a multi round ??
One thing upfront: I am greatly disappointed by your reply. There is still no reasoning for your points of view. It is therefore blatantly obvious that you really did not put any effort into this...
Forum:
Planetarion Suggestions
28 Sep 2009, 18:13
Replies:
49
a multi round ??
Views:
8,474
Posted By
Heartless
Re: a multi round ??
Errr, am I just too blind to spot that particular post or have you just made that evaluation bit up?
Not disagreeing on this point, but you might want to consider actually defending your ideas...
Forum:
Planetarion Suggestions
27 Sep 2009, 18:57
Replies:
49
a multi round ??
Views:
8,474
Posted By
Heartless
Re: a multi round ??
While everyone else seems to start discussing semantic of a suggestion, I just go and argue against the original points. Pay attention kids, you can learn a lesson here.
That's idiotic. You...
Forum:
Planetarion Discussions
22 Sep 2009, 23:13
Replies:
93
Explanations of new closure rules by MHs, plz?
Views:
17,085
Posted By
Heartless
Re: Explanations of new closure rules by MHs, plz?
I have not seen a single MH stating that this was the reason for the closure. And I guess we will not see such a statement anyway. You guys are just stirring up shit for nothing.
Forum:
Planetarion Discussions
22 Sep 2009, 21:52
Replies:
93
Explanations of new closure rules by MHs, plz?
Views:
17,085
Posted By
Heartless
Re: Explanations of new closure rules by MHs, plz?
Smoke. Mirrors. Enough said.
Forum:
Alliance Discussions
20 Sep 2009, 13:45
Replies:
259
Ascendancy v Apprime
Views:
41,473
Posted By
Heartless
Re: Ascendancy v Apprime
fyp.
Forum:
Planetarion Discussions
20 Sep 2009, 05:10
Replies:
35
PAteam and top rate comedy
Views:
7,581
Posted By
Heartless
Re: PAteam and top rate comedy
Unlike you I do actually have quite some experience developing AAA video games from which I can tell that some things appear easy but by far are not to do easily.
Anyway, my comment was not aimed...
Forum:
Alliance Discussions
20 Sep 2009, 05:05
Replies:
259
Ascendancy v Apprime
Views:
41,473
Posted By
Heartless
Re: Ascendancy v Apprime
If they keep getting closed at this pace, they probably need allies to actually being able to hit us at all. It seems that after all not everything is fair in love and war.
Forum:
Alliance Discussions
19 Sep 2009, 22:05
Replies:
179
Proposal for the creation of the roundly block against Apprime
Views:
44,537
Posted By
Heartless
Re: Proposal for the creation of the roundly block against Apprime
Intel says about 10 million more value for Apprime. Too bad we cannot have the dumps confirm this!
Forum:
Alliance Discussions
19 Sep 2009, 21:28
Replies:
179
Proposal for the creation of the roundly block against Apprime
Views:
44,537
Posted By
Heartless
Re: Proposal for the creation of the roundly block against Apprime
I do actually disagree on the dominant position. Admittedly, Asc has caught up a lot over the past week or so - but on the one hand Apprime still has more roids they are mining (= they are...
Forum:
Alliance Discussions
19 Sep 2009, 21:14
Replies:
179
Proposal for the creation of the roundly block against Apprime
Views:
44,537
Posted By
Heartless
Re: Proposal for the creation of the roundly block against Apprime
Given last weeks growth rates, I would guess that Asc can win the round without actually starting a war.
Especially now where Apprime is lacking one of their key members as he is closed (hahaha...
Forum:
Alliance Discussions
19 Sep 2009, 21:11
Replies:
21
ROCK and Politics and Alliances
Views:
5,016
Posted By
Heartless
Re: ROCK and Politics and Alliances
In all fairness, Ascendancy also sometimes worked with ROCK in recent rounds.
Forum:
Alliance Discussions
19 Sep 2009, 20:04
Replies:
21
ROCK and Politics and Alliances
Views:
5,016
Posted By
Heartless
Re: ROCK and Politics and Alliances
And, as everyone knows, as soon as such things have to be stated in public, it means they are most likely not true.
I shall see how these things will turn out!
Forum:
Planetarion Suggestions
19 Sep 2009, 12:07
Replies:
4
Save news from scan
Views:
2,114
Posted By
Heartless
Re: Save news from scan
That's a question, not a suggestion.
Leads to other questions though. Why would you want to do that? How would it improve the game?
Forum:
Planetarion Suggestions
16 Sep 2009, 16:54
Replies:
37
Substract XP for hitting smaller targets
Views:
5,453
Posted By
Heartless
Re: Substract XP for hitting smaller targets
And reintroduce the focus on value only for ranking, eliminating smart usage of fleets from the outcome of your round? Just no, really, just no.
Especially since there is no reason for having yet...
Forum:
Planetarion Suggestions
15 Sep 2009, 06:22
Replies:
9
EORA - End of rounds awards
Views:
2,755
Posted By
Heartless
Re: EORA - End of rounds awards
Yeah, let us invent even more meaningless things so that everyone can be a winner. In all honesty, where does this improve the game?
Forum:
Planetarion Suggestions
15 Sep 2009, 06:20
Replies:
4
Hi
Views:
2,182
Posted By
Heartless
Re: Hi
There is no reason on why this would improve gameplay, let alone why scanners in alliances should get that advantage.
As such: no.
Forum:
Planetarion Suggestions
12 Sep 2009, 18:42
Replies:
12
Run and Hide
Views:
3,025
Posted By
Heartless
Re: Run and Hide
In all fairness, since "Run and Hide" is not the default setting, they should have been remembering their decision to set their base fleet as such.
Forum:
Planetarion Suggestions
8 Sep 2009, 12:40
Replies:
13
Using unique constraints
Views:
3,351
Posted By
Heartless
Re: Using unique constraints
Well if PA's database would be designed correctly this wouldn't be an issue.
Forum:
Alliance Discussions
6 Sep 2009, 17:41
Replies:
179
Proposal for the creation of the roundly block against Apprime
Views:
44,537
Posted By
Heartless
Re: Proposal for the creation of the roundly block against Apprime
Read the manual to learn how alliance score is calculated. Trying to ignore the game mechanics is just idiotic.
Forum:
Planetarion Discussions
5 Sep 2009, 10:42
Replies:
7
Reset ?
Views:
2,880
Posted By
Heartless
Re: Reset ?
You are wrong. It is very possible to come closer together, when doing it right.
Forum:
Alliance Discussions
3 Sep 2009, 12:43
Replies:
179
Proposal for the creation of the roundly block against Apprime
Views:
44,537
Posted By
Heartless
Re: Proposal for the creation of the roundly block against Apprime
Just out of curiosity, how can anyone enjoy a round in a strategy game without doing anything except for repetitive gal raids?
Forum:
Planetarion Suggestions
2 Sep 2009, 13:25
Replies:
20
Research Queuing
Views:
4,152
Posted By
Heartless
Re: Research Queuing
It brings you choice, and that is what a game mainly consists of. Choosing between options and then see how the outcome will be.
Forum:
Planetarion Suggestions
1 Sep 2009, 19:01
Replies:
20
Research Queuing
Views:
4,152
Posted By
Heartless
Re: Research Queuing
I disagree with removing protection, no matter for how it is done. I do agree it is boring, but there is a definate need for protection, at least for the newbie planets, and especially for planets...
Forum:
Planetarion Suggestions
31 Aug 2009, 16:58
Replies:
7
Change Protection...
Views:
2,350
Posted By
Heartless
Re: Change Protection...
I think the issue is not protection in itself, but rather that the game is not a sandbox as in the early days, but totally restricted to doing the very same stuff for everyone at the beginning. It's...
Forum:
Planetarion Suggestions
31 Aug 2009, 08:21
Replies:
20
Research Queuing
Views:
4,152
Posted By
Heartless
Re: Research Queuing
In full support of a research queue without penalties. Whether it would be that the last stopped research will be continued or you can select the one that is to be done next (like with constructions)...
Forum:
Planetarion Discussions
26 Aug 2009, 13:37
Replies:
35
PAteam and top rate comedy
Views:
7,581
Posted By
Heartless
Re: PAteam and top rate comedy
Because 'doing something for free' is not an excuse to do it exceptionally badly. Additionally, when the best excuse you can come up with is 'we are doing this for free' and 'we do not have time for...
Forum:
Planetarion Discussions
25 Aug 2009, 18:53
Replies:
35
PAteam and top rate comedy
Views:
7,581
Posted By
Heartless
Re: PAteam and top rate comedy
To Cins defense: Quite a few changes which seem to be 'cosmetic' turn out to be relatively huge efforts on the coding side. On the other hand, there should still be some prioritizing of major...
Forum:
Planetarion Suggestions
23 Aug 2009, 14:05
Replies:
5
Suggestion Forums Improvements
Views:
2,759
Posted By
Heartless
Suggestion Forums Improvements
So, after having had my rant about a lack of feedback from the developers on this forum, I thought it'd be much better to suggest how this forum can be improved.
1) Add active moderators.
With...
Forum:
Planetarion Suggestions
23 Aug 2009, 13:47
Replies:
45
Notifications on in-game events
Views:
10,598
Posted By
Heartless
Re: Notifications on in-game events
Fair enough, but I doubt that you and Appoco both have been busy all the time this thread (and other interesting suggestions) were open for discussion. Which is one of my criticisms: Why have...
Forum:
Planetarion Suggestions
22 Aug 2009, 15:34
Replies:
5
adjustable population growth
Views:
2,492
Posted By
Heartless
Re: adjustable population growth
On topic:
While having the size of your planets population do something more worthwhile is certainly interesting, there has to be some care with regards to how it helps to improve the gameplay...
Forum:
Planetarion Discussions
21 Aug 2009, 23:25
Replies:
15
Run like the french
Views:
3,577
Posted By
Heartless
Re: Run like the french
Multihunters would suddenly have a hard time justifying some of their warnings, though, considering the game starts using such a language as well ;-)
Forum:
Planetarion Suggestions
20 Aug 2009, 15:54
Replies:
13
Good idea...
Views:
2,707
Posted By
Heartless
Re: Good idea...
Why is it a good idea, how does this improve the overall gameplay experience - and so on.
Forum:
Planetarion Suggestions
20 Aug 2009, 12:38
Replies:
45
Notifications on in-game events
Views:
10,598
Posted By
Heartless
Re: Notifications on in-game events
*Bump*
Is there any word from Cin or Appoco as to why this was not implemented for round 33?
Forum:
Alliance Discussions
13 Aug 2009, 23:08
Replies:
127
What happened with ct today?
Views:
47,878
Posted By
Heartless
Re: What happened with ct today?
But that's only because CT can only get a free win when nobody else is left playing the game, apart from them.
Forum:
Alliance Discussions
13 Aug 2009, 13:34
Replies:
127
What happened with ct today?
Views:
47,878
Posted By
Heartless
Re: What happened with ct today?
There is nothing wrong with that, though - and it's not just about integration. It's also that when you take in a huge group of people you simply have to trust them with things, and just keep on...
Forum:
Planetarion Suggestions
7 Aug 2009, 17:16
Replies:
28
Vacation Mode Changes
Views:
4,649
Posted By
Heartless
Re: Vacation Mode Changes
Which comes at some penalty, though - namely, at least 72 ticks of falling behind.
Forum:
Planetarion Suggestions
7 Aug 2009, 10:03
Replies:
28
Vacation Mode Changes
Views:
4,649
Posted By
Heartless
Re: Vacation Mode Changes
It's a great suggestion if you want to shrink the universe even further.
Forum:
Planetarion Suggestions
7 Aug 2009, 09:17
Replies:
28
Vacation Mode Changes
Views:
4,649
Posted By
Heartless
Re: Vacation Mode Changes
Could not agree more. Each round is taking a couple of weeks of playtime, if you delibaretly ignore things until it is too late, it is your fault, and not the fault of the game mechanics.
Forum:
Planetarion Suggestions
5 Aug 2009, 09:19
Replies:
18
Personal Intel feature
Views:
4,401
Posted By
Heartless
Re: Personal Intel feature
I still think that joining an alliance should automatically tag a planet up publically to everyone. Maybe I'll create a thread on that once again at some point.
Forum:
Planetarion Discussions
31 Jul 2009, 11:46
Replies:
90
Officers, a dying race?
Views:
11,634
Posted By
Heartless
Re: Officers, a dying race?
Advertising does not help. Keep in mind that a lot of people played this game already in their earlier time, and then there is also a huge amount of competitors available in the browser game market,...
Forum:
Planetarion Suggestions
31 Jul 2009, 11:34
Replies:
37
Substract XP for hitting smaller targets
Views:
5,453
Posted By
Heartless
Re: Substract XP for hitting smaller targets
That's the main cause why this game is utterly boring. There is only one way to succeed, too one-dimensional. That should be addressed instead of allowing newbie bashing.
Sounds like an...
Forum:
Planetarion Suggestions
31 Jul 2009, 09:33
Replies:
37
Substract XP for hitting smaller targets
Views:
5,453
Posted By
Heartless
Re: Substract XP for hitting smaller targets
For one, Game Design is not a democratic process. Sure, you should listen to what your players say and evaluate it carefully, but they should not dictate your game mechanics. Problem with...
Forum:
Planetarion Suggestions
30 Jul 2009, 18:11
Replies:
37
Substract XP for hitting smaller targets
Views:
5,453
Posted By
Heartless
Re: Substract XP for hitting smaller targets
I am not quite sure if I would agree to that, since there is a fundamental difference between value and score, and how both get generated. If you consider score instead of value for roid capping,...
Forum:
Alliance Discussions
30 Jul 2009, 17:46
Replies:
127
What happened with ct today?
Views:
47,878
Posted By
Heartless
Re: What happened with ct today?
That remains to be seen. I don't know if p3nguins managed to take decent precautions by napping / cooperating with some of the smaller alliances, or if they have some more permanent agreement with...
Forum:
Alliance Discussions
30 Jul 2009, 15:06
Replies:
127
What happened with ct today?
Views:
47,878
Posted By
Heartless
Re: What happened with ct today?
Ground Control to Wishmaster, Ground Control to Wishmaster... did you forget taking your pills today? Suffering from some space-related spleen? It is from a mathematical point of view amazingly...
Forum:
Planetarion Suggestions
30 Jul 2009, 10:07
Replies:
37
Substract XP for hitting smaller targets
Views:
5,453
Posted By
Heartless
Re: Substract XP for hitting smaller targets
Yeah but I was mainly refering to the whole concept of removing something that was achieved, so even going down to 1 xp to 0 xp is too much already.
Which is why people like mz and me...
Forum:
Planetarion Suggestions
29 Jul 2009, 09:17
Replies:
37
Substract XP for hitting smaller targets
Views:
5,453
Posted By
Heartless
Re: Substract XP for hitting smaller targets
Err, guys, as much as I like your idea of encouraging bigger targets, having negative XP is not the way to go. Why on earth do you want to have any player's score removed? If it's just about giving...
Forum:
Alliance Discussions
28 Jul 2009, 17:57
Replies:
127
What happened with ct today?
Views:
47,878
Posted By
Heartless
Re: What happened with ct today?
You mean you always die half way through the round because you forgot to take security measure when interacting with other players?
Forum:
Alliance Discussions
28 Jul 2009, 17:37
Replies:
127
What happened with ct today?
Views:
47,878
Posted By
Heartless
Re: What happened with ct today?
What do you expect, that Ascendancy sits back and allows CT to roid them?
Forum:
Alliance Discussions
28 Jul 2009, 16:45
Replies:
127
What happened with ct today?
Views:
47,878
Posted By
Heartless
Re: What happened with ct today?
Indeed. It is always a mistake to not focus on your direct competition.
Forum:
Alliance Discussions
24 Jul 2009, 16:33
Replies:
72
Ascrime
Views:
21,115
Posted By
Heartless
Re: Ascrime
Let's all NAP each other and play Sim-Tarion... christ's sake. This game seems to be driven by us in Ascendancy only. If it wouldn't be for us everyone would just stick to galaxy raids and that's it....
Forum:
Planetarion Suggestions
24 Jul 2009, 09:34
Replies:
25
Delay Defence Mission XP
Views:
4,491
Posted By
Heartless
Re: Delay Defence Mission XP
Nail -> Head. Well said. And, speaking of which, I shall prod Hude so we can put some license onto froglet or something.
Forum:
Planetarion Suggestions
23 Jul 2009, 14:14
Replies:
92
Remove Galaxies
Views:
53,581
Posted By
Heartless
Re: Remove Galaxies
Speaking of idiocy: repeating a fallacy is not making you look intelligent.
If you would read carefully through mz's and my argumentation then you would notice that we are not excluding the...
Forum:
Planetarion Suggestions
23 Jul 2009, 14:08
Replies:
25
Delay Defence Mission XP
Views:
4,491
Posted By
Heartless
Re: Delay Defence Mission XP
For one, if you want to be effective, there is need for precision - and effectivity distinguishes between success and failure.
Apart from that, if you want to be able to know what alliance used...
Forum:
Planetarion Suggestions
23 Jul 2009, 11:20
Replies:
25
Delay Defence Mission XP
Views:
4,491
Posted By
Heartless
Re: Delay Defence Mission XP
I am also disagreeing with delaying XP gained from defense.
For starters, we end up with a special case handling on the implementation: The current tick modulo 13 rule does not work for the end of...
Forum:
Planetarion Suggestions
22 Jul 2009, 13:41
Replies:
92
Remove Galaxies
Views:
53,581
Posted By
Heartless
Re: Remove Galaxies
You did not follow up on backing up your reasons once they were wrong, though. And even before they were proven wrong they mainly consisted of fallacia.
I am looking for an argument, indeed....
Forum:
Planetarion Suggestions
22 Jul 2009, 09:24
Replies:
92
Remove Galaxies
Views:
53,581
Posted By
Heartless
Re: Remove Galaxies
I am very well aware that there are always players which are ruthless and so on. But after all, that's what you get everywhere in live and is something that especially happens in a space strategy...
Forum:
Planetarion Suggestions
21 Jul 2009, 14:34
Replies:
16
Alliance/Galaxy Defence Mission
Views:
3,791
Posted By
Heartless
Re: Alliance/Galaxy Defence Mission
No problem with that part. As it does make sense to share fleet information within your alliance and a lot of alliances automate that already anyway. It does, however, take out one reason to...
Forum:
Planetarion Suggestions
21 Jul 2009, 10:57
Replies:
16
Alliance/Galaxy Defence Mission
Views:
3,791
Posted By
Heartless
Re: Alliance/Galaxy Defence Mission
Not seeing any improvement of the game with this, so I don't think this is needed.
Forum:
Planetarion Suggestions
21 Jul 2009, 10:51
Replies:
92
Remove Galaxies
Views:
53,581
Posted By
Heartless
Re: Remove Galaxies
So we are agreeing that communicaton is vital, this is good. As this lays a foundation for our discussion. It now boils down to our definition of 'likeliness of communication'. To me this definition...
Forum:
Planetarion Suggestions
20 Jul 2009, 12:15
Replies:
16
Alliance/Galaxy Defence Mission
Views:
3,791
Posted By
Heartless
Re: Alliance/Galaxy Defence Mission
And where would this improve the game? Why should this be implemented?
Forum:
Planetarion Suggestions
16 Jul 2009, 13:14
Replies:
92
Remove Galaxies
Views:
53,581
Posted By
Heartless
Re: Remove Galaxies
Please keep on elaborating! So far you have not really discussed any real issues at hand, instead you are just trying to avoid a discussion about this (why?).
Don't underestimate the user....
Forum:
Planetarion Suggestions
15 Jul 2009, 17:21
Replies:
92
Remove Galaxies
Views:
53,581
Posted By
Heartless
Re: Remove Galaxies
But where is that different from today?
Are you people actually reading my argument on this? Galaxies are limiting the communication market, unnecessarily LIMITING new people's chances to find...
Forum:
Planetarion Suggestions
15 Jul 2009, 10:07
Replies:
92
Remove Galaxies
Views:
53,581
Posted By
Heartless
Re: Remove Galaxies
Snipping the rest of the post because mz pointed out why it's not going to work out (it's just rebranding the same piece of shit all over).
Anyway, on to the part I quoted. One major thought...
Forum:
Planetarion Suggestions
14 Jul 2009, 16:27
Replies:
27
Galaxy Entrance Thresholds
Views:
4,692
Posted By
Heartless
Re: Galaxy Entrance Thresholds
We did not have that since round 3 at least. It's always been the (galaxy eta) or (universe eta +- modifications from ship class and research) for travel. Except was overburn, but overburn is not...
Forum:
Planetarion Suggestions
14 Jul 2009, 13:08
Replies:
27
Galaxy Entrance Thresholds
Views:
4,692
Posted By
Heartless
Re: Galaxy Entrance Thresholds
While I do not disagree with the statement that removing galaxies should be discussed in the proper thread for it, I would like to point out that I posted this reminder about that idea mainly because...
Forum:
Planetarion Suggestions
14 Jul 2009, 11:19
Replies:
27
Galaxy Entrance Thresholds
Views:
4,692
Posted By
Heartless
Re: Galaxy Entrance Thresholds
I would like to repeat myself:
Remove galaxies.
Instead, have planets distributed in a sphere, where people can choose on sign up to be placed completely random, or to be placed in a specific...
Forum:
Planetarion Suggestions
9 Jul 2009, 17:58
Replies:
27
Galaxy Entrance Thresholds
Views:
4,692
Posted By
Heartless
Re: Galaxy Entrance Thresholds
Horrible.
Forum:
Alliance Discussions
8 Jul 2009, 10:15
Replies:
156
No drama?
Views:
27,702
Posted By
Heartless
Re: No drama?
Your own mistake for bp'ing with Apprime people.
Forum:
Alliance Discussions
4 Jul 2009, 16:45
Replies:
156
No drama?
Views:
27,702
Posted By
Heartless
Re: No drama?
Obviously you are missing mz's reference to this movie / novel (http://en.wikipedia.org/wiki/All_Quiet_on_the_Western_Front). I haven't read it, but we've watched the original b/w movie back in...
Forum:
Planetarion Suggestions
2 Jul 2009, 20:37
Replies:
17
Keep capped roid until fleet returns
Views:
3,983
Posted By
Heartless
Re: Keep capped roid until fleet returns
Hi Cin! When are you going to fix that production counts to value bug then?
Forum:
Planetarion Suggestions
2 Jul 2009, 09:56
Replies:
17
Keep capped roid until fleet returns
Views:
3,983
Posted By
Heartless
Re: Keep capped roid until fleet returns
I thought they fixed this a couple of rounds ago?
Forum:
Planetarion Suggestions
1 Jul 2009, 18:40
Replies:
35
Game changing ideas.
Views:
6,411
Posted By
Heartless
Re: Game changing ideas.
That is because stopping stagnation requires you to remove any potential for getting into a leading position. Which in turn is not wanted because it removes the option for rankings and domination....
Forum:
Planetarion Suggestions
1 Jul 2009, 17:44
Replies:
35
Game changing ideas.
Views:
6,411
Posted By
Heartless
Re: Game changing ideas.
Maybe you want to elaborate your definition of 'playing well'. Ultimately the top spot is the reward, as such if you are not up there you did not 'play well' at all.
Apart from that the top spots...
Forum:
Planetarion Suggestions
1 Jul 2009, 15:59
Replies:
35
Game changing ideas.
Views:
6,411
Posted By
Heartless
Re: Game changing ideas.
In other words: Maximize the potential for exponential growth while at the same minimize the influx of new roids into the universe? If that is what you wanted to say there, then please get off the...
Forum:
Planetarion Discussions
30 Jun 2009, 22:46
Replies:
19
What's the new cap rate thing?
Views:
4,063
Posted By
Heartless
Re: What's the new cap rate thing?
With the difference being that those new additions were not (bull) shit but urgently required changes in order to stop that newbie bashing and force people into actually picking decent fights.
But...
Forum:
Planetarion Suggestions
28 Jun 2009, 14:18
Replies:
12
Remove limits on population settings, with side effects.
Views:
3,326
Posted By
Heartless
Re: Remove limits on population settings, with side effects.
I did perfectly understand the way you want this to work, don't worry about that. The point is that there are enough time slots in this game where you can afford having -100% shipwrights /...
Forum:
Planetarion Suggestions
27 Jun 2009, 05:53
Replies:
12
Remove limits on population settings, with side effects.
Views:
3,326
Posted By
Heartless
Re: Remove limits on population settings, with side effects.
Does not add any real game play in terms of "choices the player has to take" but instead offers something "for those in the know" to exploit early on.
In other words: I dislike this.
Forum:
Planetarion Discussions
25 Jun 2009, 22:04
Replies:
67
A plea to the developers of PA
Views:
10,810
Posted By
Heartless
Re: A plea to the developers of PA
Well, the problem is, since Cath do not kill they are everyone's favourite target. Bigger Caths will probably also hit smaller caths - because "it's easy roids". Being EMP based is exactly the reason...
Forum:
Planetarion Suggestions
25 Jun 2009, 17:07
Replies:
32
Regarding Sk´s
Views:
5,499
Posted By
Heartless
Re: Regarding Sk´s
This is a good point actually. We could have SK's kill up to x% of the Security guards as well. I like this, as it points out a flaw in the game mechanics, let's give it more thought.
Forum:
Planetarion Suggestions
25 Jun 2009, 13:30
Replies:
35
Game changing ideas.
Views:
6,411
Posted By
Heartless
Re: Game changing ideas.
Let me answer the latter part of the question first, as it is not really related to your first question: Limiting planets with higher roid counts in the way it currently is also prevents early round...
Forum:
Alliance Discussions
25 Jun 2009, 12:18
Replies:
18
Cabeza Round 32
Views:
5,665
Posted By
Heartless
Re: Cabeza Round 32
Errr, having done a lot of work in both, I have to say that it is more the other way round ;-) ... off-topic, programming language flame fests ahoi :-D
Forum:
Planetarion Suggestions
25 Jun 2009, 12:15
Replies:
35
Game changing ideas.
Views:
6,411
Posted By
Heartless
Re: Game changing ideas.
You are misunderstanding mz. He is saying that the currently system already provides 'easy to learn, hard to master'.
Forum:
Planetarion Suggestions
23 Jun 2009, 17:09
Replies:
6
SK's and roiding
Views:
3,265
Posted By
Heartless
Re: SK's and roiding
Do it like with roid distribution:
if the value spread between SKs and Pods is, let's say, 60% SK's and 40% pods, then you destroy 60% * (upper SK cap) structures and cap 40% * (upper roid cap).
...
Forum:
Planetarion Discussions
20 Jun 2009, 00:19
Replies:
71
Update
Views:
11,876
Posted By
Heartless
Re: Update
Yes and no. Micropayments are the way forward, but they should not rely upon such gameplay influencing features. Instead, make micro payments for comfort functions - f.e. sms notifications, a...
Forum:
Planetarion Suggestions
18 Jun 2009, 15:09
Replies:
45
Notifications on in-game events
Views:
10,598
Posted By
Heartless
Re: Notifications on in-game events
Was it? I don't remember - hence why I made this post.
Full agreement from my side.
This is not part of this suggestion. You are panicking without a cause for it.
Forum:
Planetarion Suggestions
17 Jun 2009, 14:43
Replies:
45
Notifications on in-game events
Views:
10,598
Posted By
Heartless
Re: Notifications on in-game events
If you only attack thinking that your target will not be noticed about his incoming anyway then you are doing it wrong anyway. Also, just because a notification is sent out it still does not mean...
Forum:
Planetarion Discussions
16 Jun 2009, 10:27
Replies:
67
A plea to the developers of PA
Views:
10,810
Posted By
Heartless
Re: A plea to the developers of PA
Full agreement from my side, I think somewhere on PS is a 2 year old post of mine advocating exactly this.
Forum:
Planetarion Suggestions
14 Jun 2009, 13:27
Replies:
45
Notifications on in-game events
Views:
10,598
Posted By
Heartless
Re: Notifications on in-game events
So basically you want activity just for activity's sake? What is wrong with giving people a chance to get a notification from the game? I guess it is probably easier to have most players constantly...
Forum:
Planetarion Discussions
14 Jun 2009, 13:23
Replies:
25
Round 31: Final Analysis
Views:
8,838
Posted By
Heartless
Re: Round 31: Final Analysis
It's not our fault if the tags that want to win any sort of tag competition are too retarded to actually create a competent tag. That won't even change with reduced alliance limits.
Forum:
Planetarion Suggestions
13 Jun 2009, 15:02
Replies:
92
Remove Galaxies
Views:
53,581
Posted By
Heartless
Re: Remove Galaxies
Second fail. Read my post again, try for a third time.
Forum:
Alliance Discussions
13 Jun 2009, 04:57
Replies:
36
Insomnia - The Farewell
Views:
9,035
Posted By
Heartless
Re: Insomnia - The Farewell
Circle jerks are annoying. Stop this Jonas.
Forum:
Planetarion Suggestions
13 Jun 2009, 04:56
Replies:
92
Remove Galaxies
Views:
53,581
Posted By
Heartless
Re: Remove Galaxies
In short: your suggestion sucks.
It's not well presented - no reasons why this benefits new players - and you are limiting people's options of cooperation.
Forum:
Planetarion Suggestions
11 Jun 2009, 08:44
Replies:
45
Notifications on in-game events
Views:
10,598
Posted By
Heartless
Re: Notifications on in-game events
I was very well aware of the launch / recall possibility - I do not see that problem, though. With my original suggestion you could simply turn those notifications of. And, as you might see from my...
Forum:
Planetarion Suggestions
10 Jun 2009, 23:26
Replies:
45
Notifications on in-game events
Views:
10,598
Posted By
Heartless
Re: Notifications on in-game events
E-Mails generate relatively low amounts of traffic. Assuming that standard notification e-mail can be kept to 4 KB of data, and 1 GB of traffic with a decent bandwidth costs less than 10$, it would...
Forum:
Planetarion Suggestions
10 Jun 2009, 23:02
Replies:
45
Notifications on in-game events
Views:
10,598
Posted By
Heartless
Notifications on in-game events
This suggestion is actually pretty simple, but opens up a rather large path that we could walk down.
Add an option where a player can select about what kind of ingame events he wants to receive an...
Forum:
Planetarion Suggestions
10 Jun 2009, 22:50
Replies:
14
Improve Incomming Scan
Views:
3,857
Posted By
Heartless
Re: Improve Incomming Scan
I did agree it is information, I just dispute the fact that it is useful information at all, since for the attackers it is way too easy to mask their real intentions by prelaunching on someone with,...
Forum:
Planetarion Suggestions
10 Jun 2009, 20:36
Replies:
14
Improve Incomming Scan
Views:
3,857
Posted By
Heartless
Re: Improve Incomming Scan
Oh? How do you know that from the jgp or incoming scan? I do agree that you might get some sort of (false) alert from seeing such a fleet. But it's something that you cannot really rely upon anyway
Forum:
Planetarion Suggestions
10 Jun 2009, 20:27
Replies:
14
Improve Incomming Scan
Views:
3,857
Posted By
Heartless
Re: Improve Incomming Scan
Where does this **** over actives? So far, if you are active, you might see: "Oh, I have prelaunched incs" but you still don't know when or if you will get incoming at all. But feel free to elaborate...
Forum:
Planetarion Suggestions
10 Jun 2009, 19:33
Replies:
14
Improve Incomming Scan
Views:
3,857
Posted By
Heartless
Re: Improve Incomming Scan
I think not showing prelaunched fleets on a JGP could be fun.
Forum:
Planetarion Discussions
10 Jun 2009, 00:54
Replies:
72
Round 32 Changes
Views:
11,901
Posted By
Heartless
Re: Round 32 Changes
Totally agreeing there. It's a limit that's not going to help anyone. It's been brought in to make "tags" comparable. Clearly that's not a way to do it. Basing a tag ranking on average score for...
Forum:
Alliance Discussions
9 Jun 2009, 21:59
Replies:
249
Worst ever political PA decisions!!!
Views:
52,577
Posted By
Heartless
Re: Worst ever political PA decisions!!!
Doesn't change the fact that Asc did it. Whatever the circumstances. Our own view, or at least my personal one, is that apart from last round we were not better, but just less shit than everyone else.
Forum:
Planetarion Discussions
9 Jun 2009, 20:56
Replies:
72
Round 32 Changes
Views:
11,901
Posted By
Heartless
Re: Round 32 Changes
To make a long answer short: Use the search function for mz's graphs. Take a look at them. Notice that we have been as far down as 60 per alliance tag and it still did not change things.
Forum:
Planetarion Discussions
9 Jun 2009, 20:03
Replies:
90
Reduce the alliance tag
Views:
15,262
Posted By
Heartless
Re: Reduce the alliance tag
No it has not? Make up your mind maybe. It looks like you are constantly changing the reason for creating the BGs to support any sort of argument the BG members bring up.
Apart from that, there's no...
Forum:
Planetarion Discussions
9 Jun 2009, 19:57
Replies:
90
Reduce the alliance tag
Views:
15,262
Posted By
Heartless
Re: Reduce the alliance tag
Wrong forum, and useless suggestion. For the first aspect a moderator might want to move this to Planetarion suggestions where it'll luckily just be another pointless thread about this topic.
Forum:
Planetarion Discussions
9 Jun 2009, 19:42
Replies:
72
Round 32 Changes
Views:
11,901
Posted By
Heartless
Re: Round 32 Changes
No it's not, and it should not be. With that premise, please go and reconsider why people tend to play games and why they get frustrated with Planetarion when they a) do not sign up at PT 0, and/or...
Forum:
Planetarion Discussions
9 Jun 2009, 03:06
Replies:
72
Round 32 Changes
Views:
11,901
Posted By
Heartless
Re: Round 32 Changes
Pointless, really. Just remove it completely, please.
Far more important: Has the defense page been fixed already so that nobody can overwrite each others changes? I didn't take a look at it this...
Forum:
Planetarion Discussions
8 Jun 2009, 23:07
Replies:
72
Round 32 Changes
Views:
11,901
Posted By
Heartless
Re: Round 32 Changes
I like the changes. I really do. For the first time in a long time I have to say: good stuff right there Appoco!
Forum:
Alliance Discussions
4 Jun 2009, 19:57
Replies:
249
Worst ever political PA decisions!!!
Views:
52,577
Posted By
Heartless
Re: Worst ever political PA decisions!!!
The BGs blocking for a cause they could have achieved far easier by forming an alliance preround.
Handing round 9 to EET by deciding to roid WNAR galaxies, Phraktos deciding to backstab in round...
Forum:
Alliance Discussions
1 Jun 2009, 16:04
Replies:
302
xVx - statement
Views:
96,362
Posted By
Heartless
Re: xVx - statement
I did not say that, all I said was that mid-round we decided that the activity required to actually compete with the sheer overwhelming numbers was something we were not interested in and thus acted...
Forum:
Alliance Discussions
1 Jun 2009, 15:45
Replies:
302
xVx - statement
Views:
96,362
Posted By
Heartless
Re: xVx - statement
Yeah. At least from what I read on those forums that was the intention of almost all BGs around this time, no?
What? A round goes several weeks, if you notice you cannot achieve your original...
Forum:
Alliance Discussions
1 Jun 2009, 14:04
Replies:
302
xVx - statement
Views:
96,362
Posted By
Heartless
Re: xVx - statement
Since I am actually not playing this round I can only say what I witnessed going on in Ascendancy this round.
It started off with some sort of "OK, let's have a relaxed round, we got our 3 in a...
Forum:
Alliance Discussions
25 May 2009, 23:20
Replies:
302
xVx - statement
Views:
96,362
Posted By
Heartless
Re: xVx - statement
I never thought I'd say this, but I do agree with Rinoa.
Just out of curiousity: What did the BGs expect as the outcome of hitting xvx, especially after Asc openly declared that they changed their...
Forum:
Planetarion Suggestions
24 May 2009, 19:42
Replies:
20
Set Base Fleet to not take part in battle
Views:
4,231
Posted By
Heartless
Re: Set Base Fleet to not take part in battle
Why? Please elaborate on how this improves the gameplay experience for people.
Forum:
Alliance Discussions
24 May 2009, 11:50
Replies:
188
xVx naps Ascendancy
Views:
44,624
Posted By
Heartless
Re: xVx naps Ascendancy
It's still not Ascendancy's fault if people prefer to play with us instead of you. It's not our responsibility to ensure that people go to a different alliance.
Forum:
Alliance Discussions
23 May 2009, 16:54
Replies:
188
xVx naps Ascendancy
Views:
44,624
Posted By
Heartless
Re: xVx naps Ascendancy
Judging by sandmans that did no harm to Asc, though. They constantly grew and grew and grew. That did not change before xvx joined in. So no, I would not say that the BGs were the problem.
Forum:
Alliance Discussions
23 May 2009, 12:54
Replies:
30
Ascendancy Recruitment Policy (ARP!)
Views:
5,287
Posted By
Heartless
Re: Ascendancy Recruitment Policy (ARP!)
Hold on for a second... I always thought we would recruit every man and his dog? Even you were allowed in, after all ;)
Well, the 90 members is a hardcoded ingame limit which means "only 90...
Forum:
Planetarion Suggestions
22 May 2009, 09:58
Replies:
20
Set Base Fleet to not take part in battle
Views:
4,231
Posted By
Heartless
Re: Set Base Fleet to not take part in battle
You'd still lose asteroids and structures, so it's not really a kind of vacation mode.
Forum:
Planetarion Suggestions
22 May 2009, 08:16
Replies:
20
Set Base Fleet to not take part in battle
Views:
4,231
Posted By
Heartless
Re: Set Base Fleet to not take part in battle
I disagree. It should never be rewarding to hit small, inactive planets. Not even zik.
Forum:
Planetarion Suggestions
21 May 2009, 15:02
Replies:
20
Set Base Fleet to not take part in battle
Views:
4,231
Posted By
Heartless
Re: Set Base Fleet to not take part in battle
I like the idea of base fleet not taking part in combat. It's giving new people a place to save their stuff in, without having to be active 24/7. And we all know that nothing is more frustrating than...
Forum:
Planetarion Suggestions
19 May 2009, 18:44
Replies:
92
Remove Galaxies
Views:
53,581
Posted By
Heartless
Re: Remove Galaxies
As you might have noticed, I stated that this is still an issue - however, the issue is existing already. What you fail to realize is that over the course of the past few rounds alliances started to...
Forum:
Planetarion Suggestions
19 May 2009, 17:36
Replies:
92
Remove Galaxies
Views:
53,581
Posted By
Heartless
Re: Remove Galaxies
The basic idea of removing galaxies is, in my opinion, the best solution available to solve a lot of currently existing issues.
However, there are indeed quite a few things that must be adapted...
Forum:
Planetarion Suggestions
13 May 2009, 09:21
Replies:
23
A purpose for bot planets
Views:
4,446
Posted By
Heartless
Re: A purpose for bot planets
Err, I'm not quite sure I understand your reasoning here. You say raw resources should cost less because otherwise you could simply create non-removable value with producing ships? That's non-sense....
Forum:
Planetarion Suggestions
12 May 2009, 17:21
Replies:
23
A purpose for bot planets
Views:
4,446
Posted By
Heartless
Re: A purpose for bot planets
First of all, sorry for stepping into the middle of a discussion.
What would be the reason for making raw resources count less? I don't see any improved gameplay experience by making all...
Forum:
Planetarion Suggestions
12 May 2009, 11:30
Replies:
23
A purpose for bot planets
Views:
4,446
Posted By
Heartless
Re: A purpose for bot planets
I think PA Team should simply ignore this. If those bot planets are in an alliance player's bash, fair enough, that's a valid target then.
Also, if it is mainly alliance players hitting those...
Forum:
Planetarion Suggestions
11 May 2009, 10:05
Replies:
128
Why changing salvage sucked ass and please change it back next round
Views:
19,114
Posted By
Heartless
Re: Why changing salvage sucked ass and please change it back next round
While that is actually happening, it is a player's responsibility (and not the game's) to ensure that he/she can offer adequate defense fleets. I guess that's something we both agree on, and while...
Forum:
Planetarion Suggestions
7 May 2009, 23:48
Replies:
12
Did you know....
Views:
3,611
Posted By
Heartless
Re: Did you know....
I like this.
Forum:
Alliance Discussions
7 May 2009, 23:45
Replies:
101
OOGOOA defence / support planets
Views:
16,440
Posted By
Heartless
Re: OOGOOA defence / support planets
Well, I can only speak for myself, but facing a block of multiple alliances makes me want to play again. If even just to cover all those def calls.
Sorry guys, but I guess that's one of those "asc...
Forum:
Planetarion Discussions
7 May 2009, 16:57
Replies:
52
Some further observations
Views:
11,863
Posted By
Heartless
Re: Some further observations
Oh, OK, agreed. But then again, for clearification, I did not want to reply to your post, just wanted to point out why Kal's idea of multi-tick attacks would be counter-productive to solve this...
Forum:
Planetarion Discussions
7 May 2009, 09:10
Replies:
52
Some further observations
Views:
11,863
Posted By
Heartless
Re: Some further observations
No they did all have the chance for full cap. Since it was value based capping back then, though, you could end up with not capping max after combat tick one in case you destroyed the planets fleet,...
Forum:
Planetarion Discussions
7 May 2009, 08:43
Replies:
52
Some further observations
Views:
11,863
Posted By
Heartless
Re: Some further observations
As mz already said: it's because multi-wave attacks work. And it is much safer for a raid to be effective to focus on a few targets instead of stretching your firepower over most likely too many...
Forum:
Alliance Discussions
4 May 2009, 17:33
Replies:
152
Ascendancy, the future?
Views:
23,394
Posted By
Heartless
Re: Ascendancy, the future?
Entertainment or death.
Forum:
Alliance Discussions
4 May 2009, 10:17
Replies:
81
Anti Asc Allstars?
Views:
18,602
Posted By
Heartless
Re: Anti Asc Allstars?
JBG has obviously just been quoted for example. While he did indeed do most of the backbone work for the past three rounds (at least, probably more, I don't remember) there's enough potential...
Forum:
Planetarion Suggestions
4 May 2009, 10:08
Replies:
5
galaxy defense page
Views:
3,639
Posted By
Heartless
Re: galaxy defense page
Agreed, that's a problem. I have nothing against allowing a setting of which kind of galaxy members can use the page (f.e. trusted, wanted, all).
However, I do also think that galaxies should be...
Forum:
Planetarion Suggestions
4 May 2009, 07:47
Replies:
5
galaxy defense page
Views:
3,639
Posted By
Heartless
Re: galaxy defense page
Everyone should be able to use it, if it is implemented. For the sole reason that in a lot of galaxies there is no minister online when the shit hits the fan.
Forum:
Planetarion Discussions
3 May 2009, 09:16
Replies:
18
Planetarion Development Blog
Views:
6,318
Posted By
Heartless
Re: Planetarion Development Blog
Even afterwards you could simply integrate that existing blogspot thing.
Forum:
Planetarion Suggestions
2 May 2009, 18:48
Replies:
24
Galaxy Disband
Views:
32,958
Posted By
Heartless
Re: Galaxy Disband
Yeah, but from a game design point of view that's an utterly stupid approach to solving problems.
Forum:
Planetarion Suggestions
2 May 2009, 17:35
Replies:
24
Galaxy Disband
Views:
32,958
Posted By
Heartless
Re: Galaxy Disband
No, galaxies are an artificial limit on people you can interact with in this game. What builds up a lot of interest in MMOs is that people can interact with each other - first within the game before...
Forum:
Planetarion Suggestions
2 May 2009, 17:24
Replies:
24
Galaxy Disband
Views:
32,958
Posted By
Heartless
Re: Galaxy Disband
Imho, galaxies should be removed and players should be placed in a sphere-shaped universe. Add in more options for players to interact with each other (more than just attacking / defending / cov...
Forum:
Planetarion Discussions
1 May 2009, 14:30
Replies:
79
Planetarion redesign update
Views:
51,075
Posted By
Heartless
Re: Planetarion redesign update
That recent update rocks. Even though the logo still disturbs me, I do agree that it fits in nicely (for the time being at least).
Forum:
Planetarion Suggestions
1 May 2009, 10:45
Replies:
8
Back to basics
Views:
6,189
Posted By
Heartless
Re: Back to basics
I disagree with this suggestion.
The primary reason is that you do not promote the game that people are supposed to play, but instead a version of the game that had so many issues in itself that...
Forum:
Planetarion Suggestions
30 Apr 2009, 17:22
Replies:
72
Drastically lower alliance tag limit
Views:
31,726
Posted By
Heartless
Re: Drastically lower alliance tag limit
It's actually not bollocks but the way game mechanics work. Only 60 people in your tag count towards your alliances score. And only for the time they actually were in no other tag.
I do, however,...
Forum:
Planetarion Discussions
30 Apr 2009, 13:36
Replies:
13
My encounter with PA
Views:
3,823
Posted By
Heartless
Re: My encounter with PA
Hello Veridic, welcome back to Planetarion. You might want to take a look at the Planetarion Suggestions forum. There is an interesting debate about alliance size going on right away.
Forum:
Planetarion Suggestions
30 Apr 2009, 13:26
Replies:
72
Drastically lower alliance tag limit
Views:
31,726
Posted By
Heartless
Re: Drastically lower alliance tag limit
The playing field is level already. Despite the fact that only 2/3 of a tag's members currently count to the alliance score, there's also the option for every alliance to recruit the same amount of...
Forum:
Planetarion Suggestions
30 Apr 2009, 11:10
Replies:
72
Drastically lower alliance tag limit
Views:
31,726
Posted By
Heartless
Re: Drastically lower alliance tag limit
What I pointed out in your post is not trolling, it's called aporia (http://en.wikipedia.org/wiki/Aporia). Arguably, my last lines might come close to what's called trolling, fair enough. I shall...
Forum:
Planetarion Suggestions
30 Apr 2009, 10:44
Replies:
72
Drastically lower alliance tag limit
Views:
31,726
Posted By
Heartless
Re: Drastically lower alliance tag limit
Err, make up your mind. First you say that it will be boredom breaking the domination of a current alliance. I am not disagreeing with that hypothesis, as it does not just sound plausible but has...
Forum:
Planetarion Suggestions
30 Apr 2009, 10:28
Replies:
72
Drastically lower alliance tag limit
Views:
31,726
Posted By
Heartless
Re: Drastically lower alliance tag limit
Where did you get that illusion from that Asc people will be bored if they have to split over several tags? You are underestimating us. Ascendancy, even in the rounds where we did not play for the #1...
Forum:
Planetarion Suggestions
30 Apr 2009, 09:37
Replies:
72
Drastically lower alliance tag limit
Views:
31,726
Posted By
Heartless
Re: Drastically lower alliance tag limit
This is exactly what (at least a lot of people in) Ascendancy are actually favouring over artificially limiting alliances: If you want people to not play for Ascendancy then go and make them want to...
Forum:
Planetarion Suggestions
29 Apr 2009, 21:10
Replies:
72
Drastically lower alliance tag limit
Views:
31,726
Posted By
Heartless
Re: Drastically lower alliance tag limit
Thing is, there won't be an Asc A vs. Asc B team. It might just mean that more people in Ascendancy will take a laid back approach and play support planets for the tag that will form. Well, either...
Forum:
Planetarion Discussions
24 Apr 2009, 16:04
Replies:
79
Planetarion redesign update
Views:
51,075
Posted By
Heartless
Re: Planetarion redesign update
On a totally unrelated site note I have to say: the redesign blog is brilliant! That's something that PA Team could / should use to keep people informed. Incorporate it into the portal somehow and...
Forum:
Planetarion Discussions
24 Apr 2009, 13:23
Replies:
79
Planetarion redesign update
Views:
51,075
Posted By
Heartless
Re: Planetarion redesign update
No, you really don't want to attract players like us (I hope so at least). The market formed by us is way too small to provide a sustainable business - why else would Fifth Season have gone out of...
Forum:
Alliance Discussions
21 Apr 2009, 21:46
Replies:
84
round 31 predictions
Views:
29,507
Posted By
Heartless
Re: round 31 predictions
And it appears my first prediction for round 31 has already turned into truth!
http://pastebin.myrror.net/1908464968
Forum:
Planetarion Discussions
21 Apr 2009, 10:10
Replies:
17
Advanced quests rewards ?
Views:
4,728
Posted By
Heartless
Re: Advanced quests rewards ?
Errr, and here I thought I did both of it last round!
Forum:
Alliance Discussions
20 Apr 2009, 17:23
Replies:
433
R31 rumour thread
Views:
432,567
Posted By
Heartless
Re: R31 rumour thread
Last time I checked there were still 1k+ planets or so not in Asc. So there should be quite some potential left for building up an opposition.
Eventually we will all be bored enough by the...
Forum:
Alliance Discussions
20 Apr 2009, 16:58
Replies:
433
R31 rumour thread
Views:
432,567
Posted By
Heartless
Re: R31 rumour thread
It's hardly Ascendancy's fault when people don't want to play with other alliances. So why should we reject them?
Forum:
Alliance Discussions
19 Apr 2009, 15:04
Replies:
84
round 31 predictions
Views:
29,507
Posted By
Heartless
Re: round 31 predictions
#1 Ascendancy, as usual.
No FAnG in the final top 10 ally listings because they'll do what they do best: Implode and disband mid-round, or merge with another alliance.
Forum:
Planetarion Discussions
17 Apr 2009, 20:48
Replies:
102
New Portal & Skins
Views:
22,640
Posted By
Heartless
Re: New Portal & Skins
Perfectly understandable. On the other hand, this was Pete's first change. And it was a pretty radical one. So yeah, he should get his fair shot of attempts when approaching things.
Overall it...
Forum:
Planetarion Discussions
17 Apr 2009, 20:03
Replies:
102
New Portal & Skins
Views:
22,640
Posted By
Heartless
Re: New Portal & Skins
Actually I have to admit that the way feedback was presented was not necessarily nice. However, it is how most people react on these forums when they do not like something.
Personally I am happy...
Forum:
Planetarion Suggestions
16 Apr 2009, 17:56
Replies:
28
Marketing
Views:
6,487
Posted By
Heartless
Re: Marketing
Viral marketing is the best bet you can take at this very moment. There is no use in investing any money into advertising an outdated, unattractive game which still lives from its brand and the old...
Forum:
Alliance Discussions
9 Apr 2009, 10:31
Replies:
94
AD mods
Views:
16,271
Posted By
Heartless
Re: AD mods
By sending everyone like you a textbook on "how to argue your position".
Forum:
Planetarion Discussions
8 Apr 2009, 18:26
Replies:
43
Me, myself and Remy(A lovesong for stupidity)
Views:
6,429
Posted By
Heartless
Re: Me, myself and Remy(A lovesong for stupidity)
In this case they made a decision based upon assumptions. That's pretty much the main issue I have with it. It's enough that they are already executive and judicative in one instance, adding...
Forum:
Alliance Discussions
4 Apr 2009, 14:48
Replies:
218
hirr politics
Views:
81,263
Posted By
Heartless
Re: hirr politics
Yeah but I do not see the rule that explicitely says that I may not suicide my fleet somewhere.
Forum:
Alliance Discussions
4 Apr 2009, 13:55
Replies:
218
hirr politics
Views:
81,263
Posted By
Heartless
Re: hirr politics
I don't see the problem, really. The game mechanics allow this outcome so it is perfectly valid. I am a bit astonished to actually see people in my alliance crying about that, when Ascendancy has...
Forum:
Planetarion Discussions
1 Apr 2009, 21:49
Replies:
37
so. rollback or end round now?
Views:
14,841
Posted By
Heartless
Re: so. rollback or end round now?
It would be, if it would be the full 5 days we are missing.
Forum:
Planetarion Discussions
1 Apr 2009, 07:48
Replies:
139
Alliance size
Views:
24,112
Posted By
Heartless
Re: Alliance size
Membrivio: Thanks for clearing this up. Especially thanks for bringing up these numbers, I just checked them myself and they are actually interesting.
I guess we're pretty much on a downward...
Forum:
Planetarion Discussions
31 Mar 2009, 21:03
Replies:
139
Alliance size
Views:
24,112
Posted By
Heartless
Re: Alliance size
That's not what I wanted to say there... :-)
With "such a situation" I was refering to "decreasing alliance size". Because even if that happens, it does not help to improve an alliance like...
Forum:
Planetarion Discussions
31 Mar 2009, 17:43
Replies:
139
Alliance size
Views:
24,112
Posted By
Heartless
Re: Alliance size
Without much quoting, I do quite like Membrivio's statement right there. This does, however, raise a question: is alliance size really that important in such a situation? Wouldn't it benefit Orbit...
Forum:
Planetarion Suggestions
31 Mar 2009, 11:18
Replies:
14
A question about KISS
Views:
3,282
Posted By
Heartless
Re: A question about KISS
Well, you reap what you sow. So if you are not sowing anything you aren't really going to have something to reap.
Forum:
Planetarion Discussions
30 Mar 2009, 20:24
Replies:
139
Alliance size
Views:
24,112
Posted By
Heartless
Re: Alliance size
And don't forget transcendancy.
Forum:
Alliance Discussions
27 Mar 2009, 11:01
Replies:
97
I got it right!!!
Views:
25,730
Posted By
Heartless
Re: I got it right!!!
Please do, I am not going to play anyway :-D
Forum:
Alliance Discussions
27 Mar 2009, 10:38
Replies:
97
I got it right!!!
Views:
25,730
Posted By
Heartless
Re: I got it right!!!
Well I for one think that it is not over yet. Admittedly, we are in the lead now even when ND release all their production. But still, there's a week to go. Have 3 of our top 60's crash on ND and we...
Forum:
Planetarion Discussions
26 Mar 2009, 22:45
Replies:
20
Alliance limit
Views:
4,628
Posted By
Heartless
Re: Alliance limit
Well, you should obviously do exactly those calculations. Sorry if this sounds utterly arrogant, but that's exactly what the game designer responsible for balancing is doing in our company: running a...
Forum:
Planetarion Discussions
26 Mar 2009, 22:06
Replies:
20
Alliance limit
Views:
4,628
Posted By
Heartless
Re: Alliance limit
If you don't know your game's mechanics then I really suggest you and zPeti start something from scratch where you two are fully aware how game mechanics work.
Forum:
Alliance Discussions
26 Mar 2009, 20:47
Replies:
172
Congratulations Ascendancy
Views:
46,199
Posted By
Heartless
Re: Congratulations Ascendancy
Actually we have a constant turn-over of people. There are lots of people in Omen this round that were Asc last round. And I think the main reason why people like being in Ascendancy simply is the...
Forum:
Planetarion Discussions
26 Mar 2009, 20:39
Replies:
20
Alliance limit
Views:
4,628
Posted By
Heartless
Re: Alliance limit
Wrong. Absolutely Wrong. HC's and BC's will have the interests of their alliance in mind when making a statement regarding to this. What you really want is make up your very own mind on how alliances...
Forum:
Planetarion Suggestions
26 Mar 2009, 18:17
Replies:
9
Intregrate IRC into the report button
Views:
3,308
Posted By
Heartless
Re: Intregrate IRC into the report button
Not disagreeing there. I didn't say that IRC should leave PA either. I just said it should not be a requirement. Especially since the largest possible customer base is not using IRC, nor has an...
Forum:
Planetarion Suggestions
26 Mar 2009, 11:59
Replies:
33
Remove redundant historical features and simplify game
Views:
5,772
Posted By
Heartless
Re: Remove redundant historical features and simplify game
... which then again will be filtered out by most spam filters because no sane human being wants to use HTML and, even worse, pictures in e-Mails. So unless there are two versions available of it, it...
Forum:
Planetarion Discussions
26 Mar 2009, 11:58
Replies:
32
Round 31+ Proposed Downtime Procedure
Views:
23,383
Posted By
Heartless
Re: Round 31+ Proposed Downtime Procedure
Assumption is the mother of all ****-ups though ;)
Forum:
Planetarion Discussions
26 Mar 2009, 11:33
Replies:
32
Round 31+ Proposed Downtime Procedure
Views:
23,383
Posted By
Heartless
Re: Round 31+ Proposed Downtime Procedure
And what happens if it is down for one tick? I only see the situation of less and more than 1 tick.
But apart from that, yes, sounds very promising so far.
Forum:
Planetarion Suggestions
26 Mar 2009, 11:22
Replies:
9
Intregrate IRC into the report button
Views:
3,308
Posted By
Heartless
Re: Intregrate IRC into the report button
No, the mistake in first place is that alliances rely on IRC. They should not. The ingame tools are great for organizing defense! It just seems that a lot of alliances disagree with that point of...
Forum:
Planetarion Suggestions
26 Mar 2009, 11:12
Replies:
14
A question about KISS
Views:
3,282
Posted By
Heartless
Re: A question about KISS
And that, ladies and gentlemen, is exactly the reason why PA is boring and not attracting players. Give us some actual depth in gameplay instead of this pile of one-dimensional playing style...
Forum:
Planetarion Suggestions
25 Mar 2009, 22:41
Replies:
25
get rid of sleep deprivation
Views:
4,415
Posted By
Heartless
Re: get rid of sleep deprivation
Simple solution: Allow "account sitting" in a way that every planet can name up to two other people that can sit the account and have limited access to it, i.e. start cons/res and launch fleets only....
Forum:
Planetarion Suggestions
25 Mar 2009, 18:09
Replies:
33
Remove redundant historical features and simplify game
Views:
5,772
Posted By
Heartless
Re: Remove redundant historical features and simplify game
This has been tried time and time again, but it looks like there are hardly any people left which actually care about such things.
Forum:
Planetarion Suggestions
25 Mar 2009, 17:50
Replies:
31
Salvage is too high
Views:
5,647
Posted By
Heartless
Re: Salvage is too high
Yes and no. Salvage is definitely pretty damn high, but on the other hand it's also the only thing that actually makes waging war worthwhile in this game, so tipping that value too much down you'd...
Forum:
Planetarion Discussions
25 Mar 2009, 17:27
Replies:
139
Alliance size
Views:
24,112
Posted By
Heartless
Re: Alliance size
Maybe. But as a measurement for e-penises they might still do in such a sphere shaped universe. Much better than "galaxies" anyway.
Actually it would. No matter how one wants to put it,...
Forum:
Planetarion Suggestions
25 Mar 2009, 16:36
Replies:
9
Intregrate IRC into the report button
Views:
3,308
Posted By
Heartless
Re: Intregrate IRC into the report button
I am against it. This game should NOT have IRC as a "system requirement". I admit, IRC is a nice protocol to use when it comes to organizing, but that is about it.
What speaks against giving all...
Forum:
Planetarion Suggestions
25 Mar 2009, 16:31
Replies:
52
Alliance Defense Page
Views:
13,000
Posted By
Heartless
Re: Alliance Defense Page
Thanks for the feedback, if it won't get in this round no harm is done I guess. :-)
It's somewhat critical, so better go safe and give it a test phase before going live. Maybe if it's in for...
Forum:
Planetarion Discussions
25 Mar 2009, 15:14
Replies:
139
Alliance size
Views:
24,112
Posted By
Heartless
Re: Alliance size
Rather throw away galaxies and implement a sphere-based universe. But nah, that would most likely be a way too big change in PA Team's eyes even though it would solve all the hassle with galaxies,...
Forum:
Planetarion Discussions
25 Mar 2009, 15:12
Replies:
139
Alliance size
Views:
24,112
Posted By
Heartless
Re: Alliance size
There shouldn't be a limit on alliance members at all, really. Maybe keep a limit on how many alliance members contribute to alliance score, but that's all. If people don't want to play in alliance X...
Forum:
Planetarion Suggestions
25 Mar 2009, 14:54
Replies:
52
Alliance Defense Page
Views:
13,000
Posted By
Heartless
Re: Alliance Defense Page
So, cin, it really is great to see you doing all that work on improving the page.
But did you also work on the most annoying bug - the overwriting each other's changes problem? I am also fine...
Forum:
Planetarion Discussions
25 Mar 2009, 01:12
Replies:
23
Poll:
Start of Next Round
Views:
4,584
Posted By
Heartless
Re: Start of Next Round
Monday. Because I hate those and I won't play anyway.
Forum:
Planetarion Discussions
17 Mar 2009, 11:13
Replies:
50
Bashing.
Views:
7,934
Posted By
Heartless
Re: Bashing.
No, formulae is not a problem at all. The problem is how you present it to the players. If you explain it with "the smaller you are the more salvage you get" then everyone understands it.
Forum:
Alliance Discussions
17 Mar 2009, 11:11
Replies:
665
An open message to Planetarion
Views:
136,483
Posted By
Heartless
Re: An open message to Planetarion
Then they were caught and punished by deletion. Otherwise you wouldn't know if they cheated.
nqp
Forum:
Alliance Discussions
16 Mar 2009, 20:49
Replies:
665
An open message to Planetarion
Views:
136,483
Posted By
Heartless
Re: An open message to Planetarion
QFT.
According to the game mechanics the alliance deserving #1 is the one with most score. Now everyone, go figure out how you can ensure that you get enough score to deserve that #1 spot.
Forum:
Planetarion Discussions
15 Mar 2009, 11:46
Replies:
112
Keeping new Players / new chat
Views:
18,013
Posted By
Heartless
Re: Keeping new Players / new chat
Market research is good, just make sure you also ask the customers which aren't using your product, because they do usually deliver far more important information than us, your fellow customers.
Forum:
Alliance Discussions
15 Mar 2009, 04:14
Replies:
665
An open message to Planetarion
Views:
136,483
Posted By
Heartless
Re: An open message to Planetarion
Yes ell, but you should also realize that the "feelings" in asc and omen will pretty much be: "BUT NOT THEM!" in such a situation.
Forum:
Alliance Discussions
14 Mar 2009, 14:18
Replies:
67
Difference between Round 30 Alliances
Views:
13,388
Posted By
Heartless
Re: Difference between Round 30 Alliances
If Omen had 100 Wishmasters you'd have kicked each other after pt 72.
Forum:
Alliance Discussions
13 Mar 2009, 16:59
Replies:
665
An open message to Planetarion
Views:
136,483
Posted By
Heartless
Re: An open message to Planetarion
Right, for the next person claiming that Asc gained on the top alliances the last three days - Please go and hang yourself:
Munin> apenis for Omen is 23231257 score long. This makes Omen rank: 4...
Forum:
Alliance Discussions
13 Mar 2009, 15:19
Replies:
665
An open message to Planetarion
Views:
136,483
Posted By
Heartless
Re: An open message to Planetarion
Last tick at least, with about 400 roids. Wow. Those 400 roids must be very special to close the value gap on which we are still far behind.
Forum:
Planetarion Suggestions
13 Mar 2009, 09:06
Replies:
18
Ideas against fencesitting
Views:
4,138
Posted By
Heartless
Re: Ideas against fencesitting
It is only partly a problem in thie community. The main problem is simply that war in this game is not beneficial. From a purely economical point of view the return-on-investment is utterly bad in...
Forum:
Planetarion Suggestions
11 Mar 2009, 14:26
Replies:
52
Alliance Defense Page
Views:
13,000
Posted By
Heartless
Re: Alliance Defense Page
Yeah but what if the other person had ticked exactly the same box? This is essentially the problem that there is, a lack of conflict resolution mechanisms.
Forum:
Planetarion Suggestions
11 Mar 2009, 13:20
Replies:
52
Alliance Defense Page
Views:
13,000
Posted By
Heartless
Re: Alliance Defense Page
A golden rule of GUI design: Prevent the user from making a mistake. Please see post #3 again.
Forum:
Planetarion Suggestions
11 Mar 2009, 12:34
Replies:
52
Alliance Defense Page
Views:
13,000
Posted By
Heartless
Re: Alliance Defense Page
No, the speed increase is not really helping the issue either. The page might load faster, but if I keep it opened for 10 minutes before I commit any changes then there's still a 10 minute window in...
Forum:
Planetarion Suggestions
11 Mar 2009, 11:26
Replies:
52
Alliance Defense Page
Views:
13,000
Posted By
Heartless
Re: Alliance Defense Page
Green would be confusing with the def fleets sent. Greying Out is used for fleets that recalled, so maybe use blue or something for calls that are covered.
Forum:
Planetarion Suggestions
11 Mar 2009, 06:24
Replies:
52
Alliance Defense Page
Views:
13,000
Posted By
Heartless
Re: Alliance Defense Page
Does not solve the problem I described.
Forum:
Alliance Discussions
10 Mar 2009, 16:47
Replies:
665
An open message to Planetarion
Views:
136,483
Posted By
Heartless
Re: An open message to Planetarion
Get your facts straight, you seem to be unable to read Sandmans.
Forum:
Planetarion Discussions
8 Mar 2009, 23:17
Replies:
84
Poll:
Round Length
Views:
24,965
Posted By
Heartless
Re: Round Length
I guess Fubra is trying to figure out what their current customers would prefer and try to design the game more into the direction of the player's preferences.
But just in case I am wrong on that...
Forum:
Planetarion Suggestions
7 Mar 2009, 03:47
Replies:
20
Downtimes influencing length of the rounds
Views:
4,581
Posted By
Heartless
Re: Downtimes influencing length of the rounds
Technically it did not last 10 weeks then. Downtimes cause a conflict between a duration X and an end date Y.
However, I can perfectly understand that you are tired of this round already, Wishy ;-)
Forum:
Alliance Discussions
6 Mar 2009, 16:04
Replies:
665
An open message to Planetarion
Views:
136,483
Posted By
Heartless
Re: An open message to Planetarion
Yeah right. That is why they are still behind Ascendancy despite us receiving so much more fleets of incoming. In all honestly, they lost twice against us. I fail to picture them taking down CT when...
Forum:
Alliance Discussions
6 Mar 2009, 15:10
Replies:
665
An open message to Planetarion
Views:
136,483
Posted By
Heartless
Re: An open message to Planetarion
Indeed. Even though without an interest in levelling the playing field it doesn't mean a 1:3 chance for the remaining 3 alliances that want to win. It's more like CT 60%, ND 35%, Omen 5% or something...
Forum:
Alliance Discussions
6 Mar 2009, 15:01
Replies:
665
An open message to Planetarion
Views:
136,483
Posted By
Heartless
Re: An open message to Planetarion
Fair opinion, I guess everyone in Ascendancy can see that point.
Also a fair opinion, except that the #1 contendors will be CT and, at a maximum.,either ND or Omen, depending upon which...
Forum:
Alliance Discussions
6 Mar 2009, 14:43
Replies:
665
An open message to Planetarion
Views:
136,483
Posted By
Heartless
Re: An open message to Planetarion
It would be plain idiocy not to seek help when you realize that you can no longer achieve your goals without it. "Help us win, or we'll make sure you don't" is a little oversimplification of this...
Forum:
Alliance Discussions
6 Mar 2009, 13:41
Replies:
665
An open message to Planetarion
Views:
136,483
Posted By
Heartless
Re: An open message to Planetarion
We have always been an alliance that evaluated their current position and options over and over again and then decided what would offer us the most fun. Clearly, if winning the round is not an option...
Forum:
Planetarion Suggestions
6 Mar 2009, 12:43
Replies:
20
Downtimes influencing length of the rounds
Views:
4,581
Posted By
Heartless
Downtimes influencing length of the rounds
Since the length of a round can greatly influence its outcome (due to the amount of possible fleet usage, resources mined and various other things), I suggest to move the end date of a round into the...
Forum:
General Discussions
3 Mar 2009, 17:18
Replies:
50
Riddles!
Views:
9,055
Posted By
Heartless
Re: Riddles!
Elitism. NEXT!
Forum:
Alliance Discussions
1 Mar 2009, 16:41
Replies:
188
Because of the long round!!
Views:
34,713
Posted By
Heartless
Re: Because of the long round!!
Too bad I don't log channels as my gal channel is where quite some more interesting things were said, but anyway, here you go with a log between gc and me (http://code.bulix.org/wstk7q-69889?raw). I...
Forum:
Alliance Discussions
28 Feb 2009, 16:59
Replies:
188
Because of the long round!!
Views:
34,713
Posted By
Heartless
Re: Because of the long round!!
Well, you can go and be more precise or I can go and link that log (and I guess green_cat is going to hate me for that). Nobody's got to lose anything here, we're just trying to give people a more...
Forum:
Alliance Discussions
28 Feb 2009, 11:58
Replies:
188
Because of the long round!!
Views:
34,713
Posted By
Heartless
Re: Because of the long round!!
Well he was kind enough to not mention VGN in here, which NAP'd you right before tick start and set their aim to "stop ascendancy from winning" (at least according to the VGN people in my galaxy). So...
Forum:
Alliance Discussions
25 Feb 2009, 18:48
Replies:
58
ASS declares war on the sneaky gluttons of Orbit!!
Views:
11,591
Posted By
Heartless
Re: ASS declares war on the sneaky gluttons of Orbit!!
You will notice that this is exactly the issue with "war" in Planetarion. You run out of worthy targets all too soon, winning a war means to go that extra mile of pain and hit the worse targets for...
Forum:
Alliance Discussions
24 Feb 2009, 17:09
Replies:
58
ASS declares war on the sneaky gluttons of Orbit!!
Views:
11,591
Posted By
Heartless
Re: ASS declares war on the sneaky gluttons of Orbit!!
The remaining 20% are as big as Orbit all together? ;-)
SCNR abusing pulled-out-of-the-hat statistics the same way you did.
Forum:
Alliance Discussions
24 Feb 2009, 15:19
Replies:
435
Round 30 - Gamethread
Views:
89,781
Posted By
Heartless
Re: Round 30 - Gamethread
Actually he was a member once, if I remember this correctly (he didn't play a planet though). Like Zhil and mazzelaar. And KillGhost I think.
Forum:
Planetarion Suggestions
23 Feb 2009, 16:51
Replies:
52
Alliance Defense Page
Views:
13,000
Posted By
Heartless
Re: Alliance Defense Page
No, what I mean is that whenever I change the status of a fleet it automatically updates the database entry for that fleet in the background, as well that defense calls comment (even though there...
Forum:
Planetarion Suggestions
22 Feb 2009, 21:55
Replies:
52
Alliance Defense Page
Views:
13,000
Posted By
Heartless
Re: Alliance Defense Page
Actually I have two ideas in my mind. One would be an AJAX-like system where the page polls the server in a given time amount and updates some of its contents accordingly, and also to use something...
Forum:
Planetarion Suggestions
22 Feb 2009, 10:31
Replies:
52
Alliance Defense Page
Views:
13,000
Posted By
Heartless
Alliance Defense Page
I really like that page, it is greatly improving the usual work when doing defense calls. However, there is one major drawback:
When two people are editing at the same time one person overwrites...
Forum:
Alliance Discussions
19 Feb 2009, 16:42
Replies:
435
Round 30 - Gamethread
Views:
89,781
Posted By
Heartless
Re: Round 30 - Gamethread
Quoting meaningless numbers doesn't make your posts look less rubbish. The inherent flaw here being that the roid count is taken from all members of an alliance, while the score is only taken from...
Forum:
Alliance Discussions
19 Feb 2009, 16:35
Replies:
43
Ascendancy/Omen - Light at the end of the tunnel
Views:
8,180
Posted By
Heartless
Re: Ascendancy/Omen - Light at the end of the tunnel
That's true for planetarion's community meta-game. For the game itself it is already answered by mz: Rank, which is determined by score, which again is determined by value and xp.
Forum:
Planetarion Discussions
7 Feb 2009, 22:47
Replies:
18
New Fast Dump Processing Code
Views:
7,949
Posted By
Heartless
Re: New Fast Dump Processing Code
No problem digging this up. I don't know what Shyne did with that file, but if you are looking for a pa dump file importer, check out Munin:
http://github.com/andreaja/munin/
Forum:
Planetarion Discussions
6 Feb 2009, 11:18
Replies:
49
To PATEAM
Views:
7,662
Posted By
Heartless
Re: To PATEAM
No, no it does not. It's purely in the hands of OMAC and it seems pretty much sealed what happens. Those people called PA Team failed for long enough to make a proper game out of PA again.
Forum:
Planetarion Discussions
23 Jan 2009, 18:54
Replies:
105
Omac
Views:
19,529
Posted By
Heartless
Re: Omac
Agreeing to a huge point here. But it's not just that. It's mainly that PA isnt even thought of as a game at all.
Forum:
Planetarion Suggestions
11 Jan 2009, 14:17
Replies:
29
Change to Scan IDs
Views:
5,467
Posted By
Heartless
Re: Change to Scan IDs
Thanks for quoting the perl documentation, now go back and read Knuth to understand what I tried to tell you. It's in Volume Two of TAOCP.
Forum:
Planetarion Suggestions
11 Jan 2009, 09:59
Replies:
21
In game arbi
Views:
4,224
Posted By
Heartless
Re: In game arbi
Or we just do it properly and flag alliances right next to each planet, like a couple of other successful games do (f.e. Travian).
Forum:
Planetarion Suggestions
11 Jan 2009, 09:54
Replies:
29
Change to Scan IDs
Views:
5,467
Posted By
Heartless
Re: Change to Scan IDs
You might want to read Knuth and then reconsider whether a "random" number is simple or not. Granted, in this case there are quite a few less constraints on the "random" number's quality, but...
Forum:
Strategic Discussions
1 Jan 2009, 12:15
Replies:
16
Re-visiting the steal ship formula
Views:
6,763
Posted By
Heartless
Re: Re-visiting the steal ship formula
It would open up for a whole new level of depth in combat, which is _cool_ and not messy. Cool because you can make more decisions on how you want to attack, and - as Sid Meier already said a long...
Forum:
Planetarion Discussions
28 Dec 2008, 13:43
Replies:
47
What alliance wins best rep award?
Views:
10,493
Posted By
Heartless
Re: What alliance wins best rep award?
But eXi never committed collective suicide as an alliance when they got incoming. Phraktos did.
Forum:
Planetarion Suggestions
22 Dec 2008, 17:53
Replies:
179
Bring back private galaxies...
Views:
31,980
Posted By
Heartless
Re: Bring back private galaxies...
I am with jer on that one. Compromises just for the sake of having compromises are shit. There is nothing wrong with banning people in private galaxies from joining an alliance.
Forum:
Planetarion Suggestions
15 Dec 2008, 19:41
Replies:
179
Bring back private galaxies...
Views:
31,980
Posted By
Heartless
Re: Bring back private galaxies...
But exiling is available to everyone, so this is really not an argument that supports private galaxies.
The current system is the trade off between a two-class PA and pure randomness. It's...
Forum:
Planetarion Suggestions
13 Dec 2008, 13:16
Replies:
6
Show Fleet Landing Tick
Views:
3,667
Posted By
Heartless
Re: Show Fleet Landing Tick
I do agree with this, however, don't **** up the data there. If you want it to show, make it dynamically adjusted with the current prelaunch value, and display it this way:
Galaxy ETA: 5 (Lands:...
Forum:
Planetarion Discussions
13 Dec 2008, 13:11
Replies:
10
Planet Archive
Views:
3,756
Posted By
Heartless
Re: Planet Archive
Thanks!
You don't happen to have alliance dumps, too, right? ;-)
Forum:
Alliance Discussions
13 Dec 2008, 01:29
Replies:
42
Dear ASS
Views:
9,459
Posted By
Heartless
Re: Dear ASS
The world needs more sexy shoeless god(esse)s of war! (http://logo.cafepress.com/1/1221917.4071471.jpg)
Forum:
Alliance Discussions
12 Dec 2008, 20:18
Replies:
172
So yeh enough of this Asc > *, but my alliance coulda been better if crap
Views:
36,646
Posted By
Heartless
Re: So yeh enough of this Asc > *, but my alliance coulda been better if crap
Still annoyed because Tum and me beat you at TC over and over again? :-D
Forum:
Alliance Discussions
11 Dec 2008, 17:34
Replies:
53
Weathering a storm
Views:
14,195
Posted By
Heartless
Re: Weathering a storm
Assuming that your alliance is bigger than any of the attacking alliances...
Primary goal in such a situation should be to limit the growth of your most direct opponent. Reason for this is simple:...
Forum:
Planetarion Discussions
8 Oct 2008, 09:21
Replies:
18
An IRC bot for alliances
Views:
9,911
Posted By
Heartless
Re: An IRC bot for alliances
I am not going to disagree on that point. After all, as mz already pointed out, Munin was developed originally for the sole purposes of making life in Ascendancy as easy as possible (yeah, we are all...
Forum:
Alliance Discussions
3 Oct 2008, 21:53
Replies:
19
Round 28 top100 list
Views:
5,805
Posted By
Heartless
Re: Round 28 top100 list
Because Game was his mentor.
Forum:
Alliance Discussions
3 Oct 2008, 21:17
Replies:
19
Round 28 top100 list
Views:
5,805
Posted By
Heartless
Re: Round 28 top100 list
You are 13 minutes late with that request.
Forum:
Planetarion Discussions
22 Sep 2008, 18:04
Replies:
12
Production Formulas
Views:
3,878
Posted By
Heartless
Re: Production Formulas
Let's also mention that the multiplication by 2 is much faster than calculating the power of 2.
Forum:
Alliance Discussions
20 Sep 2008, 17:39
Replies:
49
Whats up with the top galaxy
Views:
7,384
Posted By
Heartless
Re: Whats up with the top galaxy
I hate to kill the basis of your argument there, but the case for Asc is that we probably didnt have that many people bothering to make an impact last round. I know that a good bunch of people in Asc...
Forum:
Alliance Discussions
19 Sep 2008, 17:51
Replies:
49
Whats up with the top galaxy
Views:
7,384
Posted By
Heartless
Re: Whats up with the top galaxy
Nobody claims we are perfect. We are, however, less shit at this game than the rest of you.
Forum:
Alliance Discussions
18 Sep 2008, 21:44
Replies:
49
Whats up with the top galaxy
Views:
7,384
Posted By
Heartless
Re: Whats up with the top galaxy
No clue. At my planet I traded a couple of roids for 32 million resources from salvage. Quite some profit there :-)
Forum:
Alliance Discussions
14 Sep 2008, 23:32
Replies:
150
Lets Get This Round Started - Fence Sitting Over
Views:
32,004
Posted By
Heartless
Re: Lets Get This Round Started - Fence Sitting Over
What is so tough about cooperating? "Hey, let's hit alliance X. We would like to take on those and those gals, which ones do you want?". Cooperation sorted. Well almost, agreed, but - unless someone...
Forum:
Alliance Discussions
14 Sep 2008, 15:24
Replies:
65
United Fleets
Views:
12,257
Posted By
Heartless
Re: United Fleets
So we shall welcome the united salvage.
SCNR.
Forum:
Alliance Discussions
13 Sep 2008, 01:41
Replies:
150
Lets Get This Round Started - Fence Sitting Over
Views:
32,004
Posted By
Heartless
Re: Lets Get This Round Started - Fence Sitting Over
Believe it or not, but yeah, we DID have an easy ride so far. And it looks like that streak will continue until the end of this round. Ashaming.
It is a bit early to congratulate us, I think....
Forum:
Alliance Discussions
12 Sep 2008, 09:22
Replies:
150
Lets Get This Round Started - Fence Sitting Over
Views:
32,004
Posted By
Heartless
Re: Lets Get This Round Started - Fence Sitting Over
Not even with their VGN and VSN buddies they ever really hit us. So that shows the amount of willingness Conspiracy Theory have when it comes to waging a war.
From my point of view CT just...
Forum:
Alliance Discussions
11 Sep 2008, 20:32
Replies:
150
Lets Get This Round Started - Fence Sitting Over
Views:
32,004
Posted By
Heartless
Re: Lets Get This Round Started - Fence Sitting Over
It is probably because the other alliance in the top 3 was so far too scared to do anything. Probably that alliance is now going to jump on a bandwagon but so far they were unwilled to wage war...
Forum:
Alliance Discussions
11 Sep 2008, 06:59
Replies:
150
Lets Get This Round Started - Fence Sitting Over
Views:
32,004
Posted By
Heartless
Re: Lets Get This Round Started - Fence Sitting Over
Finally a second ranked alliance with balls. Good game there, let's meet (and meat) each other on the battlefield.
Forum:
Alliance Discussions
8 Sep 2008, 16:01
Replies:
75
I wonder...
Views:
13,011
Posted By
Heartless
Re: I wonder...
Elviz has left the building (http://game.planetarion.com/show_news.pl?id=2728). Or something like that.
Forum:
Alliance Discussions
3 Sep 2008, 22:59
Replies:
75
I wonder...
Views:
13,011
Posted By
Heartless
Re: I wonder...
We told him to wait with that until elviz got done.
Forum:
Alliance Discussions
2 Sep 2008, 19:02
Replies:
75
I wonder...
Views:
13,011
Posted By
Heartless
Re: I wonder...
Indeed, elviz is contributing a lot of defense points for your members which defend him.
Forum:
Planetarion Suggestions
30 Aug 2008, 20:39
Replies:
9
Alliance mail on planet deletion
Views:
4,111
Posted By
Heartless
Re: Alliance mail on planet deletion
You got mz wrong there. The member is not deleted from the tools, it is just that there is no lookup anymore for the planet that got deleted. Which makes it about a gazillion times harder to figure...
Forum:
Alliance Discussions
25 Aug 2008, 20:22
Replies:
29
Ascendancy leading from the front
Views:
8,963
Posted By
Heartless
Re: Ascendancy leading from the front
Too true. It is not like alliances would not have coords of the other alliances. We just make it more interesting for everyone by tagging early. Including ourselves.
Forum:
Planetarion Discussions
21 Aug 2008, 06:38
Replies:
47
quite amusing
Views:
9,287
Posted By
Heartless
Re: quite amusing
It was the first step of my masterplan to steal half a million CT xan fr ;-)
Forum:
Planetarion Discussions
20 Aug 2008, 16:47
Replies:
47
quite amusing
Views:
9,287
Posted By
Heartless
Re: quite amusing
That was before r22 no? When we both inited 100 roids only ;D
PA Wiki says r21 ;-)
Forum:
Planetarion Suggestions
13 Aug 2008, 12:51
Replies:
14
Resources
Views:
3,355
Posted By
Heartless
Re: Resources
Actually resources have changed. Ultimately "scans", "Population", "ships" are also resources in this game. So simplifying m/c/e to "money" (or "raw materials") would be an interesting step,...
Forum:
Planetarion Discussions
6 Aug 2008, 12:21
Replies:
57
Making production last forever without cheating
Views:
10,868
Posted By
Heartless
Re: Making production last forever without cheating
By pure definition it cannot be a technical bug because the designer classed it as intentional. Of course, we could now go to the point where we talk about design bugs, but here it obviously boils...
Forum:
Alliance Discussions
3 Aug 2008, 14:42
Replies:
286
r28 predictions
Views:
50,474
Posted By
Heartless
Re: r28 predictions
First: Me / My Galaxy / My alliance
Second to last place: you / your galaxy / your alliance.
(There's nothing better than a healthy amount of arrogance on these forums ;-)
Forum:
Planetarion Discussions
19 Jul 2008, 13:03
Replies:
19
Planetarion Quit Thread - If you stopped playing, please read and reply
Views:
7,550
Posted By
Heartless
Re: Planetarion Quit Thread - If you stopped playing, please read and reply
I think the time this game demands from someone is a main reason for me to skip rounds every now and then. However, lately there has also come the boredom factor.
Basically this game is too...
Forum:
Alliance Discussions
3 Jul 2008, 18:11
Replies:
85
Interpreting the EULA.
Views:
10,322
Posted By
Heartless
Re: Interpreting the EULA.
It's also trivial to simple write a script that sends a full HTTP request (as such, dear Phil^, your statement of 'simply switch GET vars to POST vars' does not really cut it there), then fetches the...
Forum:
Planetarion Suggestions
21 May 2008, 09:39
Replies:
119
Round 27 - increase alliance memberlimit to 100
Views:
11,370
Posted By
Heartless
Re: Round 27 - increase alliance memberlimit to 100
As Gate pointed out correctly: Just because there are lower memberlimits it does not necessarily inspire people to form new alliances. It is actually much more likely to drive people away because why...
Forum:
Alliance Discussions
20 May 2008, 20:32
Replies:
29
Congrats Ascendancy
Views:
4,946
Posted By
Heartless
Re: Congrats Ascendancy
True, r16 that thing secured our victory.
Forum:
Alliance Discussions
18 May 2008, 19:23
Replies:
29
Congrats Ascendancy
Views:
4,946
Posted By
Heartless
Re: Congrats Ascendancy
Indeed, we just ended #1 alliance. But in the end, everyone in this game loses ;)
Forum:
Alliance Discussions
14 May 2008, 22:03
Replies:
25
Alliace Code
Views:
4,554
Posted By
Heartless
Re: Alliace Code
Munin's also up for grabs somewhere on these forums. That is Ascendancy's god like bot.
Forum:
Alliance Discussions
11 May 2008, 21:19
Replies:
96
Denial or STOOM FTW?
Views:
9,338
Posted By
Heartless
Re: Denial or STOOM FTW?
Now now, let's not forget that we also had half of the universe teaming up on STOOM alone for weird, unproven accusations cheating. Also, Denial are married with Nox since PT 0.
However, time...
Forum:
Planetarion Discussions
6 May 2008, 13:02
Replies:
24
Lack of willing to change = demise of Planetarion
Views:
6,388
Posted By
Heartless
Re: Lack of willing to change = demise of Planetarion
I'd say far less. I haven't really played this round (= attacked three times, defended about a dozen times) and I am top 800. So I'd rather estimate to 500-600 active (=attacking / defending somewhat...
Forum:
Alliance Discussions
28 Apr 2008, 00:01
Replies:
362
Given the recent rumours I've heard...
Views:
41,251
Posted By
Heartless
Re: Given the recent rumours I've heard...
I heard ascendancy cheated by hiding in the STOOMTHEREVIVAL tag!
Also, having so many STOOM based fleet names obviously points out into multying!
And last but not least, I heard that some of...
Forum:
Alliance Discussions
24 Apr 2008, 22:59
Replies:
102
1up Vs eXilition
Views:
12,656
Posted By
Heartless
Re: 1up Vs eXilition
1up, Max being the reason to name :-P
Forum:
Planetarion Suggestions
24 Apr 2008, 13:17
Replies:
8
1:1 to be disallowed from defending bot planets
Views:
2,413
Posted By
Heartless
Re: 1:1 to be disallowed from defending bot planets
3rd time now, yeah. One could say I should learn, but I refuse to believe that this is the correct approach towards bot planets ;-)
Forum:
Planetarion Suggestions
24 Apr 2008, 12:27
Replies:
8
1:1 to be disallowed from defending bot planets
Views:
2,413
Posted By
Heartless
1:1 to be disallowed from defending bot planets
As the title says, a simple suggestion. Those planets are supposed to help the small guys grow, yet the small guys can impossibly grow when the bots get defended.
Forum:
Planetarion Suggestions
24 Mar 2008, 18:52
Replies:
1
multiple alliance tags / block problem / support planet rule
Views:
2,065
Posted By
Heartless
Re: multiple alliance tags / block problem / support planet rule
If you would have used the search function then you would have found that this has been suggested several times already ;)
Fully agreeing with that concept, though.
Forum:
Planetarion Suggestions
21 Mar 2008, 14:15
Replies:
29
a new way to calculate xp??
Views:
3,540
Posted By
Heartless
Re: a new way to calculate xp??
We should also add that when you lose ships you get punished already because it reduces your tactical choices and growth potential. Anyway, there is a discussion about changing the scoring system...
Forum:
Alliance Discussions
12 Mar 2008, 11:13
Replies:
31
[gôsu] is comming back
Views:
5,216
Posted By
Heartless
Re: [gôsu] is comming back
Welcome back. Let's see if the multihunters read this, too ;-)
Forum:
Planetarion Discussions
9 Mar 2008, 13:33
Replies:
100
Round 26 Announcement
Views:
18,124
Posted By
Heartless
Re: Round 26 Announcement
Blame them for that choice then.
Forum:
Alliance Discussions
8 Mar 2008, 23:31
Replies:
341
Round 26 Predictions?
Views:
45,293
Posted By
Heartless
Re: Round 26 Predictions?
Ascendancy makes its members well aware that they cannot expect anything. They have to achieve things themselves. We are no kindergarden where nannies are required to make the little children feel...
Forum:
Alliance Discussions
8 Mar 2008, 22:45
Replies:
341
Round 26 Predictions?
Views:
45,293
Posted By
Heartless
Re: Round 26 Predictions?
Hey, Ascendancy is constantly finishing higher than TGV. And we have no officers.
Forum:
Alliance Discussions
8 Mar 2008, 22:44
Replies:
341
Round 26 Predictions?
Views:
45,293
Posted By
Heartless
Re: Round 26 Predictions?
Hm. Let's see. What did we do to start with the scattered hierarchy... oh right, we simply gave everyone full arbiter access and told people "don't be shit". Granted, members must be able to have a...
Forum:
Alliance Discussions
8 Mar 2008, 22:32
Replies:
341
Round 26 Predictions?
Views:
45,293
Posted By
Heartless
Re: Round 26 Predictions?
Use a scattered hierarchy then, not a linear one!
Forum:
Planetarion Discussions
8 Mar 2008, 22:29
Replies:
100
Round 26 Announcement
Views:
18,124
Posted By
Heartless
Re: Round 26 Announcement
Not exactly, but sort of, yes.
Forum:
Planetarion Discussions
8 Mar 2008, 20:54
Replies:
100
Round 26 Announcement
Views:
18,124
Posted By
Heartless
Re: Round 26 Announcement
Reducing the races would not improve Planetarion. Reworking races so that they share most of the ships in the universe and each race has only a 0 to 2 race specific ships combined with races giving...
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