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Search: Posts Made By: hellsmurf
Forum: Strategic Discussions 21 May 2005, 15:36
Replies: 32
Views: 4,857
Posted By hellsmurf
Re: How many wave amplifiers does a scanner need?

well every alli need a ****ing gd scanner with over 100 amps at least... and some littler one... with bout 50....

i heard of a guy with 136 dissorters this round...

well I would say dissorters...
Forum: Planetarion Suggestions 18 May 2005, 11:21
Replies: 47
Views: 4,195
Posted By hellsmurf
Re: How to balance out the races next round

maybe u should start learn reading...

where u read that i have wrote something that stolen ships give salvage?

i just say that stealing is like u get 100% salvage from attacker
Forum: Planetarion Suggestions 17 May 2005, 20:37
Replies: 47
Views: 4,195
Posted By hellsmurf
Re: How to balance out the races next round

if zik def. they get 100% salvage from attacker(=steal)
so ships u destroy should give u higher salvage


and xp suxx
Forum: Planetarion Suggestions 17 May 2005, 12:57
Replies: 4
Views: 2,202
Posted By hellsmurf
Re: Mini change to News scan

at least alli newscan would be fine... so u know which inc come etc
Forum: Planetarion Suggestions 17 May 2005, 12:57
Replies: 47
Views: 4,195
Posted By hellsmurf
Re: How to balance out the races next round

push down pod armour...

higher salvage

lower xp gain...(other system)

push cath...

oush down zik...
Forum: Planetarion Suggestions 13 May 2005, 20:50
Replies: 25
Views: 3,255
Posted By hellsmurf
Re: Get rid of Finance Centres

nope

250*250+planetmining*0,015= bout 1k res
Forum: Planetarion Suggestions 13 May 2005, 20:47
Replies: 8
Views: 2,432
Posted By hellsmurf
Forum: Planetarion Suggestions 12 May 2005, 14:00
Replies: 25
Views: 3,255
Posted By hellsmurf
Re: Get rid of Finance Centres

finance center gives u plus 1,5 % res/tick...

so bout 250 roids(with one res. reseach) u get over 1k res... total... so it would be better as one refinery....

so where the prob...
and i dont...
Forum: Planetarion Suggestions 7 May 2005, 09:33
Replies: 32
Views: 3,556
Posted By hellsmurf
Forum: Planetarion Suggestions 5 May 2005, 12:27
Replies: 14
Views: 2,914
Posted By hellsmurf
Re: Ship Conservation

@squishy: c my starting post...

if top guys let em bash by small ones..... they are not top....
Forum: Planetarion Suggestions 5 May 2005, 10:03
Replies: 14
Views: 2,914
Posted By hellsmurf
Re: Ship Conservation

well paying for launching is discusable...
but def. fleet fleets should have cheaper costs than attacker fleets....

and if u use my idea... he should be real low %
somethink like 0,001%-0,01%
...
Forum: Planetarion Suggestions 4 May 2005, 13:31
Replies: 14
Views: 2,914
Posted By hellsmurf
[Declined] Ship Conservation

Well I was thinking that u have to supply your ships....
U need to pay some res(xy% of ship cost) every tick to keep ships allive or active...

U can even chose to put ships into reserve where...
Forum: Planetarion Suggestions 3 May 2005, 19:30
Replies: 27
Views: 2,900
Posted By hellsmurf
Re: Allow freebies to research

well just close the cov op tree pls
so no multies **** up pa dudes with cheap freeby accounts :-)

and in first 72 ticks no penalty maybe
Forum: Planetarion Suggestions 1 May 2005, 21:29
Replies: 39
Views: 3,593
Posted By hellsmurf
Re: free weekends

*in my opinion*

sorry but i get ****ed up with guys who think that pa is all and u need to play it all time....
and i hate arrogant ones("if u dont got time don play pa")

that round suxx......
Forum: Planetarion Suggestions 1 May 2005, 20:24
Replies: 39
Views: 3,593
Posted By hellsmurf
Re: free weekends

???
why????? u just get res in the first xy ticks of the week
U DONT GET RES AFTER using it more than xy ticks/week I SAY WEEK! MYMOUTH TO YOUR EARS WEEKS NOT EVERY VEG. MOD
do i speak mandarin?
...
Forum: Planetarion Suggestions 1 May 2005, 08:34
Replies: 39
Views: 3,593
Posted By hellsmurf
Re: free weekends

u read my post above... first xy ticks fullr res of week
rest nothing...

and u dont get roids in veg. mode




football game doesnt take 2 month game time...
its like u compare cats with...
Forum: Planetarion Suggestions 1 May 2005, 06:29
Replies: 39
Views: 3,593
Posted By hellsmurf
Re: free weekends

(my thinking)
well u can go in vegation mod
in the first xy(where u must stay in veg mod) in the week u get full res


hey... with that u kick u self out of the game... losing 72 ticks all...
Forum: Planetarion Suggestions 1 May 2005, 06:28
Replies: 39
Views: 3,593
Posted By hellsmurf
Re: free weekends

(my thinking)
well u can go in vegation mod
in the first xy(where u must stay in veg mod) in the week u get full res


hey... with that u kick u self out of the game... losing 72 ticks all...
Forum: Planetarion Suggestions 1 May 2005, 06:26
Replies: 39
Views: 3,593
Posted By hellsmurf
Re: free weekends

(my thinking)
well u can go in vegation mod
in the first xy(where u must stay in veg mod) in the week u get full res


oh, but it DOES work due to 3) - the opportunity cost of lost resources is...
Forum: Planetarion Suggestions 1 May 2005, 06:24
Replies: 39
Views: 3,593
Posted By hellsmurf
Re: free weekends

(my thinking)
well u can go in vegation mod
in the first xy(where u must stay in veg mod) in the week u get full res


oh, but it DOES work due to 3) - the opportunity cost of lost resources is...
Forum: Planetarion Suggestions 30 Apr 2005, 19:45
Replies: 39
Views: 3,593
Posted By hellsmurf
Re: free weekends

1 so we can solve it with genreally chose of spare time
2 dont work due to 3(well u didnt get...)
4 thats the prob... your alli need your ships and u take ships...
5 damn does it hurt?
6 I think...
Forum: Planetarion Suggestions 30 Apr 2005, 07:42
Replies: 3
Views: 1,751
Posted By hellsmurf
[Declined] different tech wave tree

well this round its no secret that zik are hard to calc when they come for ya...
bit unfair...
so i suggest to make scan tree smaler(or mod it)...so u get fleet scans faster....(or modifier hct)
...
Forum: Planetarion Discussions 30 Apr 2005, 07:38
Replies: 49
Views: 5,283
Posted By hellsmurf
Re: So you are getting roided?

well nothing new...
but some n00bs will help it...

if i have that i do one of those things:

running...
or psychodef with prduction hehe

and this round roids arent important.. cause u get...
Forum: Planetarion Suggestions 30 Apr 2005, 07:33
Replies: 8
Views: 1,759
Posted By hellsmurf
Re: Bribes

bad idea... top players just wait for big attacks and cancel it .... so they were untouchable....

what would be gd idea: u can recall a def fleet which is comming to you... so if u just get a bit...
Forum: Planetarion Suggestions 30 Apr 2005, 07:27
Replies: 39
Views: 3,593
Posted By hellsmurf
Re: free weekends

u didnt get it



some guys got rl(gf, familiy etc->so played weekends are just for guys which go to school or something like that)... so sorry.. cant be on 24 hours 7 days a week... if u just...
Forum: Planetarion Suggestions 29 Apr 2005, 21:40
Replies: 39
Views: 3,593
Posted By hellsmurf
Re: free weekends

and get no res... etc
if i would get full res. during vegation mode ok...
Forum: Planetarion Suggestions 28 Apr 2005, 15:26
Replies: 10
Views: 2,511
Posted By hellsmurf
Re: Covert ops

retail with cov op is just n00b
Forum: Planetarion Suggestions 28 Apr 2005, 15:24
Replies: 39
Views: 3,593
Posted By hellsmurf
Re: free weekends

sov read my post before writing...
i said that that time should be chosen so everyone in the world got his free weekend....

and pa takes your attention the hole week... if u just play pa on...
Forum: Planetarion Suggestions 28 Apr 2005, 15:04
Replies: 24
Views: 3,193
Posted By hellsmurf
Re: Limit Exiling

well make a limit for exiling...

just make a possible to excile inactive ppl....
Forum: Planetarion Suggestions 27 Apr 2005, 21:19
Replies: 39
Views: 3,593
Posted By hellsmurf
Re: free weekends

sorry but i have rl too...
Forum: Planetarion Suggestions 27 Apr 2005, 18:13
Replies: 39
Views: 3,593
Posted By hellsmurf
[Discuss] free weekends

well... there were often discussion bout sleep times....
making sleep times is a difficult thing....
(and not so needed with big gals)

but what i think is most annoying to cover your planet at...
Forum: Planetarion Suggestions 27 Apr 2005, 17:57
Replies: 10
Views: 2,511
Posted By hellsmurf
[Discuss] Covert ops

Well its no secret, that many multis use cov ops to annoy top players...
so my sugestion is to make cov ops for paid planets only....
or kill it totaly...
cov ops are used mostly by multis...
...
Forum: Planetarion Discussions 26 Apr 2005, 19:51
Replies: 14
Views: 2,462
Posted By hellsmurf
Re: All races are cloaked...

thats part of the game...
and not that prob if many ppl share cost of that...
and it makes fun...
Forum: Planetarion Discussions 26 Apr 2005, 08:04
Replies: 14
Views: 2,462
Posted By hellsmurf
Re: All races are cloaked...

nothing missing

u can do unit scans too... with a bit skill u know if u are able to land or not...
Forum: Planetarion Discussions 24 Apr 2005, 05:56
Replies: 55
Views: 4,761
Posted By hellsmurf
Re: R13 Race Balance

well I think ship states are balanced...

only XP is a bitch... with that to many attacks... and attack get paid even with high loses... which is ****ing gd for zik.... so push down XP or cancel it...
Forum: Planetarion Suggestions 24 Apr 2005, 05:43
Replies: 41
Views: 4,395
Posted By hellsmurf
Re: [Discuss] In-galaxy defence slot

1 extra in gal slot would be fine...


hum idea:

u got 4 fleetspots + base fleet
u have to construct stargate-hypergate-jumpgate(etc) to get lower travel times
u can only build up to 3...
Forum: Planetarion Suggestions 23 Apr 2005, 21:44
Replies: 13
Views: 2,549
Posted By hellsmurf
Re: Delayed fleet return

[x]fleet catch
Forum: Planetarion Suggestions 23 Apr 2005, 20:50
Replies: 19
Views: 2,837
Posted By hellsmurf
Re: Jump Gate Probe

well then u have to rethink scan tech tree....
Forum: Planetarion Suggestions 23 Apr 2005, 20:46
Replies: 27
Views: 3,170
Posted By hellsmurf
Re: Alliance Value

well gd idea
i was thinking same before... but bit different
Would be gd if allies are ranked with value... so u know how strong they are....send def etc
Forum: Planetarion Suggestions 22 Apr 2005, 05:04
Replies: 33
Views: 4,829
Posted By hellsmurf
Re: [Discuss] Covert-Op Addition - Treason

hum cov ops suxx

and what the use... u need more than 20 sents so that u can use em...( I know u can often do it...)

in my opinion cov ops should be removed... this isnt pa... cov ops are...
Forum: Planetarion Suggestions 21 Apr 2005, 05:25
Replies: 10
Views: 2,501
Posted By hellsmurf
Forum: Planetarion Suggestions 20 Apr 2005, 18:53
Replies: 21
Views: 2,692
Posted By hellsmurf
Re: orbital space station

well u can do a 4th fleet spot with that station
but if it get destroyed u should lose the flying fleet on that spot also...

cya
Forum: Planetarion Suggestions 20 Apr 2005, 18:52
Replies: 8
Views: 2,059
Posted By hellsmurf
[Discuss] Cancel the order - confrim

Sometimes I make a bad mistake....(again)
wanna get to the task bar but i pressed Cancel the order butto... so lost 20% res and eta to rebuild...
SHIT!

so I ask to make a confirm box.... or...
Forum: Planetarion Suggestions 20 Apr 2005, 18:42
Replies: 22
Views: 3,824
Posted By hellsmurf
Re: Stolen Technology Research (for zikonian)

would be unfair...
zik are allrdy strong enough
Forum: Planetarion Suggestions 18 Apr 2005, 12:42
Replies: 21
Views: 2,270
Posted By hellsmurf
Re: XP for ship destruction

well and if u roid u get xp and value and resources...

and if u can only win(allmost) u will alllways do kamikazee...
Forum: Planetarion Suggestions 17 Apr 2005, 20:46
Replies: 21
Views: 2,270
Posted By hellsmurf
Re: XP for ship destruction

well u should lose xp too for losing ships ...
Forum: Planetarion Suggestions 17 Apr 2005, 20:41
Replies: 9
Views: 2,306
Posted By hellsmurf
Re: puplic alliance info (due to new gal system)

well alliances have their intelilgence after 3 weeks totaly(at least better ones)

so no use of hiding...
specially guys who sends def to their allim8s are taged and aimed quickliy(so more, more...
Forum: Planetarion Suggestions 9 Apr 2005, 22:01
Replies: 9
Views: 2,306
Posted By hellsmurf
puplic alliance info (due to new gal system)

Well, I know this idea is not new...
But with that gal system it would be great to have puplic alliance information ingame...

It suxx that u have to give bots incomming reports...
and u need to...
Forum: Planetarion Suggestions 20 Jan 2005, 15:43
Replies: 65
Views: 9,088
Posted By hellsmurf
Re: [Discuss] Fleet Scan and Minister of War

well i like the idea that the mow can do fleet scans....
but there should be a limit of changing minister....(like it take 12 hours to get mow if its selected by gc)
Forum: Planetarion Suggestions 19 Jan 2005, 16:00
Replies: 24
Views: 3,114
Posted By hellsmurf
Re: [Discuss] Alliance politics and battles.

that idea sounds good for me....

the only problem with that alliance point system is, that u can send some1 in your alli help and get points(without enemy incomming)
but its easy to solve->just...
Forum: Planetarion Suggestions 18 Jan 2005, 18:27
Replies: 16
Views: 2,457
Posted By hellsmurf
Forum: Planetarion Suggestions 18 Jan 2005, 16:22
Replies: 9
Views: 2,277
Posted By hellsmurf
Re: Should pods die when they cap?

no... makes atacking more unatractive...(caped roids getting more expansive)
only way to do that is to make pods much cheaper...
Forum: Planetarion Suggestions 18 Jan 2005, 16:19
Replies: 16
Views: 2,457
Posted By hellsmurf
Re: Weopon Speed & Agility & Ships expirence

well i c... not so good to shoot by random(well my thinking was, that the pilots of my ships cant hit ships so organised so they hit some ships without destroying em->lose firepower...)
bad idea.......
Forum: Planetarion Suggestions 18 Jan 2005, 00:42
Replies: 16
Views: 2,457
Posted By hellsmurf
Re: Weopon Speed & Agility & Ships expirence

@orion treet: i dont mean random class targetting...
u aim just one class....
but they hit ships of this class by random....
example

shiptype x aims shiptype y
there are 20 ships which aims...
Forum: Planetarion Discussions 17 Jan 2005, 22:08
Replies: 31
Views: 4,250
Posted By hellsmurf
Re: Sleep time

well whats up with sleep time?

would be nice to chose 8-12 hours a day where u cant get atacked...
Forum: Planetarion Suggestions 17 Jan 2005, 21:32
Replies: 16
Views: 2,457
Posted By hellsmurf
[Declined] Weopon Speed & Agility & Ships expirence

Well it would be nice to have weoponspeed and agility back...
it give the game big advance... and some choises for tactics.... and the game can be balanced better....

Ship expirence would be...
Forum: Planetarion Suggestions 17 Jan 2005, 21:14
Replies: 18
Views: 3,141
Posted By hellsmurf
Re: [Discuss] Cluster's

well i would make cluster alliances that way:

galaxies in clusters can alliance or nap

there should NOT be able that one gal member can enter a cluster alliance.. just hole galaxy can enter(GC...
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