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Posts Made By:
hellsmurf
Forum:
Strategic Discussions
21 May 2005, 15:36
Replies:
32
How many wave amplifiers does a scanner need?
Views:
4,857
Posted By
hellsmurf
Re: How many wave amplifiers does a scanner need?
well every alli need a ****ing gd scanner with over 100 amps at least... and some littler one... with bout 50....
i heard of a guy with 136 dissorters this round...
well I would say dissorters...
Forum:
Planetarion Suggestions
18 May 2005, 11:21
Replies:
47
[Discuss] How to balance out the races next round
Views:
4,195
Posted By
hellsmurf
Re: How to balance out the races next round
maybe u should start learn reading...
where u read that i have wrote something that stolen ships give salvage?
i just say that stealing is like u get 100% salvage from attacker
Forum:
Planetarion Suggestions
17 May 2005, 20:37
Replies:
47
[Discuss] How to balance out the races next round
Views:
4,195
Posted By
hellsmurf
Re: How to balance out the races next round
if zik def. they get 100% salvage from attacker(=steal)
so ships u destroy should give u higher salvage
and xp suxx
Forum:
Planetarion Suggestions
17 May 2005, 12:57
Replies:
4
[Declined] Mini change to News scan
Views:
2,202
Posted By
hellsmurf
Re: Mini change to News scan
at least alli newscan would be fine... so u know which inc come etc
Forum:
Planetarion Suggestions
17 May 2005, 12:57
Replies:
47
[Discuss] How to balance out the races next round
Views:
4,195
Posted By
hellsmurf
Re: How to balance out the races next round
push down pod armour...
higher salvage
lower xp gain...(other system)
push cath...
oush down zik...
Forum:
Planetarion Suggestions
13 May 2005, 20:50
Replies:
25
[Discuss] Get rid of Finance Centres
Views:
3,255
Posted By
hellsmurf
Re: Get rid of Finance Centres
nope
250*250+planetmining*0,015= bout 1k res
Forum:
Planetarion Suggestions
13 May 2005, 20:47
Replies:
8
[Discuss] Gal Forum Security
Views:
2,432
Posted By
hellsmurf
Re: Gal Forum Security
gd idea
Forum:
Planetarion Suggestions
12 May 2005, 14:00
Replies:
25
[Discuss] Get rid of Finance Centres
Views:
3,255
Posted By
hellsmurf
Re: Get rid of Finance Centres
finance center gives u plus 1,5 % res/tick...
so bout 250 roids(with one res. reseach) u get over 1k res... total... so it would be better as one refinery....
so where the prob...
and i dont...
Forum:
Planetarion Suggestions
7 May 2005, 09:33
Replies:
32
[Discuss] Research ability
Views:
3,556
Posted By
hellsmurf
Re: [Discuss] Research ability
[x]gd idea
Forum:
Planetarion Suggestions
5 May 2005, 12:27
Replies:
14
[Declined] Ship Conservation
Views:
2,914
Posted By
hellsmurf
Re: Ship Conservation
@squishy: c my starting post...
if top guys let em bash by small ones..... they are not top....
Forum:
Planetarion Suggestions
5 May 2005, 10:03
Replies:
14
[Declined] Ship Conservation
Views:
2,914
Posted By
hellsmurf
Re: Ship Conservation
well paying for launching is discusable...
but def. fleet fleets should have cheaper costs than attacker fleets....
and if u use my idea... he should be real low %
somethink like 0,001%-0,01%
...
Forum:
Planetarion Suggestions
4 May 2005, 13:31
Replies:
14
[Declined] Ship Conservation
Views:
2,914
Posted By
hellsmurf
[Declined] Ship Conservation
Well I was thinking that u have to supply your ships....
U need to pay some res(xy% of ship cost) every tick to keep ships allive or active...
U can even chose to put ships into reserve where...
Forum:
Planetarion Suggestions
3 May 2005, 19:30
Replies:
27
[Discuss] Allow freebies to research
Views:
2,900
Posted By
hellsmurf
Re: Allow freebies to research
well just close the cov op tree pls
so no multies **** up pa dudes with cheap freeby accounts :-)
and in first 72 ticks no penalty maybe
Forum:
Planetarion Suggestions
1 May 2005, 21:29
Replies:
39
[Discuss] free weekends
Views:
3,593
Posted By
hellsmurf
Re: free weekends
*in my opinion*
sorry but i get ****ed up with guys who think that pa is all and u need to play it all time....
and i hate arrogant ones("if u dont got time don play pa")
that round suxx......
Forum:
Planetarion Suggestions
1 May 2005, 20:24
Replies:
39
[Discuss] free weekends
Views:
3,593
Posted By
hellsmurf
Re: free weekends
???
why????? u just get res in the first xy ticks of the week
U DONT GET RES AFTER using it more than xy ticks/week I SAY WEEK! MYMOUTH TO YOUR EARS WEEKS NOT EVERY VEG. MOD
do i speak mandarin?
...
Forum:
Planetarion Suggestions
1 May 2005, 08:34
Replies:
39
[Discuss] free weekends
Views:
3,593
Posted By
hellsmurf
Re: free weekends
u read my post above... first xy ticks fullr res of week
rest nothing...
and u dont get roids in veg. mode
football game doesnt take 2 month game time...
its like u compare cats with...
Forum:
Planetarion Suggestions
1 May 2005, 06:29
Replies:
39
[Discuss] free weekends
Views:
3,593
Posted By
hellsmurf
Re: free weekends
(my thinking)
well u can go in vegation mod
in the first xy(where u must stay in veg mod) in the week u get full res
hey... with that u kick u self out of the game... losing 72 ticks all...
Forum:
Planetarion Suggestions
1 May 2005, 06:28
Replies:
39
[Discuss] free weekends
Views:
3,593
Posted By
hellsmurf
Re: free weekends
(my thinking)
well u can go in vegation mod
in the first xy(where u must stay in veg mod) in the week u get full res
hey... with that u kick u self out of the game... losing 72 ticks all...
Forum:
Planetarion Suggestions
1 May 2005, 06:26
Replies:
39
[Discuss] free weekends
Views:
3,593
Posted By
hellsmurf
Re: free weekends
(my thinking)
well u can go in vegation mod
in the first xy(where u must stay in veg mod) in the week u get full res
oh, but it DOES work due to 3) - the opportunity cost of lost resources is...
Forum:
Planetarion Suggestions
1 May 2005, 06:24
Replies:
39
[Discuss] free weekends
Views:
3,593
Posted By
hellsmurf
Re: free weekends
(my thinking)
well u can go in vegation mod
in the first xy(where u must stay in veg mod) in the week u get full res
oh, but it DOES work due to 3) - the opportunity cost of lost resources is...
Forum:
Planetarion Suggestions
30 Apr 2005, 19:45
Replies:
39
[Discuss] free weekends
Views:
3,593
Posted By
hellsmurf
Re: free weekends
1 so we can solve it with genreally chose of spare time
2 dont work due to 3(well u didnt get...)
4 thats the prob... your alli need your ships and u take ships...
5 damn does it hurt?
6 I think...
Forum:
Planetarion Suggestions
30 Apr 2005, 07:42
Replies:
3
[Declined] different tech wave tree
Views:
1,751
Posted By
hellsmurf
[Declined] different tech wave tree
well this round its no secret that zik are hard to calc when they come for ya...
bit unfair...
so i suggest to make scan tree smaler(or mod it)...so u get fleet scans faster....(or modifier hct)
...
Forum:
Planetarion Discussions
30 Apr 2005, 07:38
Replies:
49
So you are getting roided?
Views:
5,283
Posted By
hellsmurf
Re: So you are getting roided?
well nothing new...
but some n00bs will help it...
if i have that i do one of those things:
running...
or psychodef with prduction hehe
and this round roids arent important.. cause u get...
Forum:
Planetarion Suggestions
30 Apr 2005, 07:33
Replies:
8
[Discuss] Bribes
Views:
1,759
Posted By
hellsmurf
Re: Bribes
bad idea... top players just wait for big attacks and cancel it .... so they were untouchable....
what would be gd idea: u can recall a def fleet which is comming to you... so if u just get a bit...
Forum:
Planetarion Suggestions
30 Apr 2005, 07:27
Replies:
39
[Discuss] free weekends
Views:
3,593
Posted By
hellsmurf
Re: free weekends
u didnt get it
some guys got rl(gf, familiy etc->so played weekends are just for guys which go to school or something like that)... so sorry.. cant be on 24 hours 7 days a week... if u just...
Forum:
Planetarion Suggestions
29 Apr 2005, 21:40
Replies:
39
[Discuss] free weekends
Views:
3,593
Posted By
hellsmurf
Re: free weekends
and get no res... etc
if i would get full res. during vegation mode ok...
Forum:
Planetarion Suggestions
28 Apr 2005, 15:26
Replies:
10
[Discuss] Covert ops
Views:
2,511
Posted By
hellsmurf
Re: Covert ops
retail with cov op is just n00b
Forum:
Planetarion Suggestions
28 Apr 2005, 15:24
Replies:
39
[Discuss] free weekends
Views:
3,593
Posted By
hellsmurf
Re: free weekends
sov read my post before writing...
i said that that time should be chosen so everyone in the world got his free weekend....
and pa takes your attention the hole week... if u just play pa on...
Forum:
Planetarion Suggestions
28 Apr 2005, 15:04
Replies:
24
[closed] Limit Exiling
Views:
3,193
Posted By
hellsmurf
Re: Limit Exiling
well make a limit for exiling...
just make a possible to excile inactive ppl....
Forum:
Planetarion Suggestions
27 Apr 2005, 21:19
Replies:
39
[Discuss] free weekends
Views:
3,593
Posted By
hellsmurf
Re: free weekends
sorry but i have rl too...
Forum:
Planetarion Suggestions
27 Apr 2005, 18:13
Replies:
39
[Discuss] free weekends
Views:
3,593
Posted By
hellsmurf
[Discuss] free weekends
well... there were often discussion bout sleep times....
making sleep times is a difficult thing....
(and not so needed with big gals)
but what i think is most annoying to cover your planet at...
Forum:
Planetarion Suggestions
27 Apr 2005, 17:57
Replies:
10
[Discuss] Covert ops
Views:
2,511
Posted By
hellsmurf
[Discuss] Covert ops
Well its no secret, that many multis use cov ops to annoy top players...
so my sugestion is to make cov ops for paid planets only....
or kill it totaly...
cov ops are used mostly by multis...
...
Forum:
Planetarion Discussions
26 Apr 2005, 19:51
Replies:
14
All races are cloaked...
Views:
2,462
Posted By
hellsmurf
Re: All races are cloaked...
thats part of the game...
and not that prob if many ppl share cost of that...
and it makes fun...
Forum:
Planetarion Discussions
26 Apr 2005, 08:04
Replies:
14
All races are cloaked...
Views:
2,462
Posted By
hellsmurf
Re: All races are cloaked...
nothing missing
u can do unit scans too... with a bit skill u know if u are able to land or not...
Forum:
Planetarion Discussions
24 Apr 2005, 05:56
Replies:
55
R13 Race Balance
Views:
4,761
Posted By
hellsmurf
Re: R13 Race Balance
well I think ship states are balanced...
only XP is a bitch... with that to many attacks... and attack get paid even with high loses... which is ****ing gd for zik.... so push down XP or cancel it...
Forum:
Planetarion Suggestions
24 Apr 2005, 05:43
Replies:
41
[Discuss] In-galaxy defence slot
Views:
4,395
Posted By
hellsmurf
Re: [Discuss] In-galaxy defence slot
1 extra in gal slot would be fine...
hum idea:
u got 4 fleetspots + base fleet
u have to construct stargate-hypergate-jumpgate(etc) to get lower travel times
u can only build up to 3...
Forum:
Planetarion Suggestions
23 Apr 2005, 21:44
Replies:
13
[Declined] Delayed fleet return
Views:
2,549
Posted By
hellsmurf
Re: Delayed fleet return
[x]fleet catch
Forum:
Planetarion Suggestions
23 Apr 2005, 20:50
Replies:
19
[Declined] Jump Gate Probe
Views:
2,837
Posted By
hellsmurf
Re: Jump Gate Probe
well then u have to rethink scan tech tree....
Forum:
Planetarion Suggestions
23 Apr 2005, 20:46
Replies:
27
[Approved] Alliance Value
Views:
3,170
Posted By
hellsmurf
Re: Alliance Value
well gd idea
i was thinking same before... but bit different
Would be gd if allies are ranked with value... so u know how strong they are....send def etc
Forum:
Planetarion Suggestions
22 Apr 2005, 05:04
Replies:
33
[Discuss] Covert-Op Addition - Treason
Views:
4,829
Posted By
hellsmurf
Re: [Discuss] Covert-Op Addition - Treason
hum cov ops suxx
and what the use... u need more than 20 sents so that u can use em...( I know u can often do it...)
in my opinion cov ops should be removed... this isnt pa... cov ops are...
Forum:
Planetarion Suggestions
21 Apr 2005, 05:25
Replies:
10
[Approved] Minister of Development and Galactic Fund News
Views:
2,501
Posted By
hellsmurf
Re: Minister of Development and Galactic Fund News
[x] gd idea
Forum:
Planetarion Suggestions
20 Apr 2005, 18:53
Replies:
21
[Declined] orbital space station
Views:
2,692
Posted By
hellsmurf
Re: orbital space station
well u can do a 4th fleet spot with that station
but if it get destroyed u should lose the flying fleet on that spot also...
cya
Forum:
Planetarion Suggestions
20 Apr 2005, 18:52
Replies:
8
[Discuss] Cancel the order - confrim
Views:
2,059
Posted By
hellsmurf
[Discuss] Cancel the order - confrim
Sometimes I make a bad mistake....(again)
wanna get to the task bar but i pressed Cancel the order butto... so lost 20% res and eta to rebuild...
SHIT!
so I ask to make a confirm box.... or...
Forum:
Planetarion Suggestions
20 Apr 2005, 18:42
Replies:
22
[Declined] Stolen Technology Research (for zikonian)
Views:
3,824
Posted By
hellsmurf
Re: Stolen Technology Research (for zikonian)
would be unfair...
zik are allrdy strong enough
Forum:
Planetarion Suggestions
18 Apr 2005, 12:42
Replies:
21
[Declined] XP for ship destruction
Views:
2,270
Posted By
hellsmurf
Re: XP for ship destruction
well and if u roid u get xp and value and resources...
and if u can only win(allmost) u will alllways do kamikazee...
Forum:
Planetarion Suggestions
17 Apr 2005, 20:46
Replies:
21
[Declined] XP for ship destruction
Views:
2,270
Posted By
hellsmurf
Re: XP for ship destruction
well u should lose xp too for losing ships ...
Forum:
Planetarion Suggestions
17 Apr 2005, 20:41
Replies:
9
puplic alliance info (due to new gal system)
Views:
2,306
Posted By
hellsmurf
Re: puplic alliance info (due to new gal system)
well alliances have their intelilgence after 3 weeks totaly(at least better ones)
so no use of hiding...
specially guys who sends def to their allim8s are taged and aimed quickliy(so more, more...
Forum:
Planetarion Suggestions
9 Apr 2005, 22:01
Replies:
9
puplic alliance info (due to new gal system)
Views:
2,306
Posted By
hellsmurf
puplic alliance info (due to new gal system)
Well, I know this idea is not new...
But with that gal system it would be great to have puplic alliance information ingame...
It suxx that u have to give bots incomming reports...
and u need to...
Forum:
Planetarion Suggestions
20 Jan 2005, 15:43
Replies:
65
[Discuss] Fleet Scan and Minister of War
Views:
9,088
Posted By
hellsmurf
Re: [Discuss] Fleet Scan and Minister of War
well i like the idea that the mow can do fleet scans....
but there should be a limit of changing minister....(like it take 12 hours to get mow if its selected by gc)
Forum:
Planetarion Suggestions
19 Jan 2005, 16:00
Replies:
24
[Discuss] Alliance politics and battles.
Views:
3,114
Posted By
hellsmurf
Re: [Discuss] Alliance politics and battles.
that idea sounds good for me....
the only problem with that alliance point system is, that u can send some1 in your alli help and get points(without enemy incomming)
but its easy to solve->just...
Forum:
Planetarion Suggestions
18 Jan 2005, 18:27
Replies:
16
[Declined] Weopon Speed & Agility & Ships expirence
Views:
2,457
Posted By
hellsmurf
Re: Weopon Speed & Agility & Ships expirence
i would prefer it by level
Forum:
Planetarion Suggestions
18 Jan 2005, 16:22
Replies:
9
[Declined] Should pods die when they cap?
Views:
2,277
Posted By
hellsmurf
Re: Should pods die when they cap?
no... makes atacking more unatractive...(caped roids getting more expansive)
only way to do that is to make pods much cheaper...
Forum:
Planetarion Suggestions
18 Jan 2005, 16:19
Replies:
16
[Declined] Weopon Speed & Agility & Ships expirence
Views:
2,457
Posted By
hellsmurf
Re: Weopon Speed & Agility & Ships expirence
well i c... not so good to shoot by random(well my thinking was, that the pilots of my ships cant hit ships so organised so they hit some ships without destroying em->lose firepower...)
bad idea.......
Forum:
Planetarion Suggestions
18 Jan 2005, 00:42
Replies:
16
[Declined] Weopon Speed & Agility & Ships expirence
Views:
2,457
Posted By
hellsmurf
Re: Weopon Speed & Agility & Ships expirence
@orion treet: i dont mean random class targetting...
u aim just one class....
but they hit ships of this class by random....
example
shiptype x aims shiptype y
there are 20 ships which aims...
Forum:
Planetarion Discussions
17 Jan 2005, 22:08
Replies:
31
Sleep time
Views:
4,250
Posted By
hellsmurf
Re: Sleep time
well whats up with sleep time?
would be nice to chose 8-12 hours a day where u cant get atacked...
Forum:
Planetarion Suggestions
17 Jan 2005, 21:32
Replies:
16
[Declined] Weopon Speed & Agility & Ships expirence
Views:
2,457
Posted By
hellsmurf
[Declined] Weopon Speed & Agility & Ships expirence
Well it would be nice to have weoponspeed and agility back...
it give the game big advance... and some choises for tactics.... and the game can be balanced better....
Ship expirence would be...
Forum:
Planetarion Suggestions
17 Jan 2005, 21:14
Replies:
18
[Discuss] Cluster's
Views:
3,141
Posted By
hellsmurf
Re: [Discuss] Cluster's
well i would make cluster alliances that way:
galaxies in clusters can alliance or nap
there should NOT be able that one gal member can enter a cluster alliance.. just hole galaxy can enter(GC...
Showing results 1 to 57 of 57
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