Next round stats?
Anyone working on anything?
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Re: Next round stats?
These stats will serve as basis for next round: http://beta.planetarion.com/manual.pl?page=stats
I would have thought paisley would have posted them up by now, but i guess he's still working out some kinks |
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Thanks!
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Banshee (upper case B)
Revenant (E, E, A) Bolt Thrower (upper case T) Buccaneer (double C, single N, double E) More importantly, have we not learned from this round that 4 races is worse than 5? |
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Looks like mz's alliance is going Xan again.
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Beetle as ally def, Ghost ingal against Fi. Only kill-based fleet that has actual counters.
Only ingal Rogue counters Fr. No ally def against De. Only ingal Wyvern stops De. No real point in Ter/Zik team ups. Only Dragon counters Cr. Nothing counters Bs. Off-class ships are shit. Given that, roiding fleets are all that matters. The only ones that can stop more than 2 other fleets are Ter De and Ter Bs. Together they stop all but Xan Fi and Ter Bs. |
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Soz I was taking a wee break from the forums...
I was expecting better analysis of the stats like how you can fake ter de as bs and zik de as cr etc. I would like appoco to fix stealing as discussed with jintao many a time. |
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That does not exactly fix the problems with these stats I listed, specifically the fact that Ter De, Ter Bs, Zik De and Zik Cr are all overpowered to some extent.
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what changes would you do?
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TBH you are the stat maker. If you are unaware of the quite blatant errors in your set then maybe another set should be used. A certain level of competence should be on display in the initial draft, there is to much wrong with these for that to be the case.
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Quite frankly, and I'm not trying to diss you here, I'd just start over. :( I've made several sets of stats that had fundamental issues like the ones I feel yours has, and that's what I usually do. Either that or I just give up.
What you've shown here is the easy part, the first 2, maybe 3 hours of stats design. If you get that "wrong" (opinion me), it's pretty hard to fix them, relative to the amount of effort put in already. I can come up with some general things I'd like to see though: * Every non-EMP roiding fleet should be out-inited by 1 defense ship, usually but not necessarily always ally-ETA. Offclass ships are great for this, as people won't want to build too many, and having roiding fleets counter each other tends to lead to one or two fleets reigning supreme. * I don't like useless ships, though sometimes having a couple is unavoidable. * 5 races: 4 races with 2 pods each reduces the number of teamup-based fleet strategies to 2 (Fr and De this round, De and Cr in this set) which hurts universe ship diversity. 6 races would be even better! |
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"Offclass ships are great for this, as people won't want to build too many"
With the new allie defence fleet this does sound stupido. |
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what I was looking for was perspective. |
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Ally fleet doesn't change anything about people not wanting to pump value into non-attack ships |
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Support planets can build any ships, regardless of whether they're offclass or not.
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Then I suppose we shouldn't make them stronger than they need to be, but exactly as strong as they need to be.
But quite frankly, I don't give a shit about support planets. |
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someone said 6 races? that'd be perfect for balance!
re-add Etd that builds steal/cloak/emp (1 of each) & kill And then lets do an aggressive Cathaar off-shoot that builds emp/kill (half/half) Make cathaar 100% emp |
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Scrap Terran and just have zik, cat and xan |
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idea for 6 races is for more teamups and variety possible
Currently in this stat set with have 2 CR attack fleets, 2 DE, 1 CO, 1 FI, 1 BS, 1 FR If we added ETD with FI(emp) roiding fleet and FR(cloak) roiding fleet Then added a Cathaar offshoot with 1 CO (kill) roiding fleet and 1 BS (emp roiding fleet) FOR EXAMPLE ^^ we would have 2 of each attack class, and lots more teamup possibilities and more racial diversity! |
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People can't even do stat sets with 4 or 5 races in properly. I doubt added more variation with a 6th race would help |
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What makes you think adding more races makes it harder to make stats?
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Your turn |
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If (and I stress if) there's a problem with incompetent people making stats, then I don't think simply reducing the amount of numbers by a fifth is going to make much difference. That'll help with balancing, the annoying last half of making a usable set of stats, but that's the easy part. Yes, it takes a lot of time, and it's no fun at all, but it's not hard. Do bcalcs, see which fleets over- or underperform, tweak a few numbers, redo. And redo... And redo...
I don't think cutting a race helps much in the really important first 10-20%, when you're mapping out interactions and deciding on counters. You have to do a bit less of it, sure, but that bit doesn't become any easier. |
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Im happy to submit the stats for beta testing unless there is anything folks are unhappy with.
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List: Beetle as ally def, Ghost ingal against Fi. Only kill-based fleet that has actual counters. Only ingal Rogue counters Fr. No ally def against De. Only ingal Wyvern stops De. No real point in Ter/Zik team ups. Only Dragon counters Cr. Nothing counters Bs. But I haven't had time to calc so it may be balanced based on eff/armour etc. However some ships is totally useless: Xan: Bolt thrower, why would you build it? Ter: Syren, not as bad as BT, but will anyone build it, very little flak, bad eff Cath: Cant see scarab being built either |
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I like the set; although I would have preferred 5/6 races.
Terran BS seems OP, can you increase init on Dragon to 8? Atleast afford Xan a chance to provide ally defence against it. |
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added mantis a cath bs emp ship that t1 cr and t2 bs
there is going to be a beta test sheduled for thursday night to crash ships and do final tweaks |
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How long will the testing take to find out Ter BS are massively overpowered?
Final tweaks?.... did you mean massive revision..... |
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My concern is toward De in attack. I think if the Cath De was an emp ship would make De playable and at the same time hinder BS a little bit more. |
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Feel sorry for Zik, 2 ships with T1 BS... both steal. 1 Cr and 1 DE, both dead long before they'll steal |
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Chimera, Peacekeeper, Cutter and Scarab, all non-emp, also have average values of A/C and D/C for their kind of ship (the crap, needed, defense ship). This set made it that at least every race has a De or Cr anti-BS. So I assume BS is targeted by a lot of ships. Without taking EMP into account, isn't it safe to say that BS is not overpower? And that the required amount of value to stop BS fleets is not some unreasonable? |
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No, I was commenting on the fact that you seem to think effs are what makes fleets under- or overpowered.
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Imo, if Paisley wanted a fleet that alone can roid solo any race, he also gave alliances enough to build a defense pool against it. But DE won't be able to play in a round majority chooses Terran BS. Therefore, I suggested to make scarab EMP, so it can be used both in attack and defense. edit: and maybe gives Cath a third pod. Imo cath ships are better balanced when built as a support fleet. |
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to compensate for this tula eff is 170% v bs mantis now fires t2 at 0 loss (EMP) at around 75% eff. terran has no ally eta anti fi nor co. |
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The Ter of last round used to have no anti-FI/CO on ally def (herpies were almost non-existant), maxing it on CO anti-FR/DE. And you can always pl def (ultores did it a lot last round with CR and FR So, how does not having anti-FI/CO on ally def makes Ter not OP? |
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If the pl def bug is really fixed for the next round, it will be a bit more difficult to Ultores to play with a similar ship strat they used last round.
But how atm Terran is weak in def? If a Terran goes BS as attack fleet, it will have at most 25% of its value in Pegasus, which is probably not enough to self-cover CO incs. So it will have to rely on PLed def or make the coverage completely with FI from other planets as FI and DE don't help each other in that calc. Against FI, Terran is completely naked. And Xan promisses to be a good race to play. |
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Do you seriously think someone sat there for 5-6 hrs testing every planet that incs for future pl etas via the def point page when Ult had over 50 fleets incomming per tick? Are you that moronic? Are you so drowned in butchers rhetoric that whatever he says must be true regardless of the practicality of it.
Ult are good at def because they have DCs who don't do stupid things like overload on fake def (chucking 5 fakes at an Inc that needs two to cover just screams land me), they have members who actually respond at night. PL 'bugs' won't change this, it will just widen the gap even further, like ally def fleet |
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trust me ultores slept well this round while 1 person launched all those fleets.
alliance def fleet is broken :P 1 planet can run 60 planets defence !! |
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TBH the less sleep that is interupted the better
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the stats show ultores actually didnt have much inc compared to penguins, who had alot
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Re: Next round stats?
Beta test starts today at 5pm game time (6pm uk time) sign up and try stuff out.
Join #beta for more details |
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