Forts and whining
This is not round 3. You don't get to fort and then whine when you get hit, over and over, when there are so few targets.
I just had a quick flick through. In cluster 1, there is 5 gals with ct, and 4 forts. That just leaves 1:1 to hit. If we add cluster 1/2/3, there are 14 ct gals. There are 8 forts. That just leaves as targets. 02:03 (5 hittable) 02:09 (7 hittbale) 03:04 (4 hittable) 03:06 (4 hittable) 03:08 (4 hittable) 03:10 (5 hittable) 6 gals. Out of 30. And we can't even hit everyone in those 5 gals cause some are so small. 300 planets. We can hit 29 of them. And we only have two naps. These figures replicate all through the universe. The universe is tiny yet you idiots think you can sign naps with half of it and fort the other half, so that the smaller alliances can't do anything. Things have changed. The universe is so small that just can't be done. Be pissed off if I hit your fort, I don't really care. But consider this... This week I have been accused of hitting p3n/nd/dlr/stellar/carnage. We have hit everyone and anyone, some because they are fat, some because they hit us and we retaliated. The universe is so small no matter what gal we hit, someone will be pissed off. I am past caring. As for co-ordinating, I don't give a **** who knows our targets, they get leaked anyway. What others do is up to them. Just about everyone knows our targets before launch anyway. But if certain people think they can bottom feed, they will have to deal with the consequences. |
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I just want to add a big thumbs up to dlr/stellar and the other small alliances. They don't whine, they openly accept we will have to hit each other and they just get on with it.
Well played. You know where I am if you need anything. |
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Because that 1 wave from 2 planets of retal inc from p3ng sure was bottom feeding. No wonder we deserved ct hitting a 6 man p3ng fort at the same time as the carn/her block.
Love the big post and confidence Forest, because you think your pulling all the strings behind the scenes. But like always I'm sure everything will blow up in ct face just like every other recent round and ct will go back to being the most irrelevant alliance going around. |
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We are 11th, I think you will find we already are the most irrelevant alliance :p
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Or do you mean GM? Cause that would be a bit bizarre after everything he has done for the game. |
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Rather ironic protest from the alliance that is infamous for sulking about gal raids...
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Solution? War the mining page. |
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And yet 6 6 are running away with it with a 9m lead and 7k roids more over the next biggest by size galaxy. It's a joke and no galaxy should be afforded that much freedom and that few incs in a round
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Hey !
So Forest is playing again? Thought I retired him |
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IF only the ally race wasn't so well contested maybe people would pay attention? But quite simply the guys in 6 6 are the only really decent gal out there this round. Would like to have seen where they would have ended up in a more gal contested round like maybe last round - Oh waiit yeah they did play and they were quite simply not in any contention for the Gal Win :banana: |
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"oh they are winning this round because of no competition, but HEY they didnt win LAST round." |
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You are cute |
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6:6 is winning because this is a good round.
Nobody cares about winning galaxies, and maybe considering removing it from EORC would be a good idea. |
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a good post imo.
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We’ve had incs pretty much every day but don’t let facts get in the way of a good moan 😉 |
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This is all because of the summer of 16 where I refused your BP request doesn’t it? |
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I still wonder if with the lack of players and all, we should start looking at removing galaxies entierly and make it only one tier.
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Hmm. Interesting idea. Heartless and me had a loooong discussion about that years ago, but we were looking to replace it with something else (with all the dev time that'd involve). Maybe just plain removing them is enough.
An alternative approach would be to remove alliances instead, and let people form 60-man private galaxies instead. Increase the in-gal travel time by a couple of ticks, and rename 'galaxy' to 'alliance', and you've basically got the same end result. You'd have to deal with switching alliances, though, and people who aren't in an alliance. |
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Nice to complete for planet gal and ally right |
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Even if the Universe was halved to 300 planets and Gals made a tad small say 6 men. I still feel It's nice to compete for gal planet & ally |
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(Originally I also thought the competition for #1 galaxy was usually over well before the halfpoint of the round, but this turns out not to be the case. Here's the last tick the #1 galaxy changed in every round since r70, the earliest round in my database: Code:
| Round | Tick | |
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What mz's post doesn't show is that we had incs something like 4 nights of the first week. We hit #1 in size and val in the first 100 ticks, would get hit by Fail Less, who would then crash on us and drop us back to mid table on size, and 2 days later be back to #1 again to start the process all over. We clearly displayed early round an ability to minimise losses and then bounce back immediately, far greater than any other galaxy. And that's not even what made us so much better than the rest. By the time mid game had rolled around, we had developed defensively into absolute f*cking animals, to put it bluntly. We had nearly half of our galaxy ditectly involved in the block war, with either some, or all of them being Planet Targetted daily. These were generally several waves of 2-3 man teamups at first, but progressed to 5-6-7 man teams, and we also recieved multiple 10+ man teamups. That isn't 'no' or 'few incs' by any stretch, and putting forth the argument that it is, is pure idiocy. What separated us from the rest of the universe wasn't a lack of incs, but the absolute selflessness that we displayed as a unit even if it wasn't always the case as individuals. The fact that while every other galaxy in the universe was bleeding roids, we didn't lose a single one due to our cross def for something like 300+ ticks (not even the 10 man lolwaves were landing), despite our guys often getting minimal to no ally def. We even managed to continually grow in the face of those incs. Our ability to cross def and cover waves, and then scramble to still force recalls on the ones we couldn't, was supreme. I like to be involved in galaxies which have a strong defensive culture, it's core to how I play the game, but never in my time in PA have I been involved in a galaxy that was as strong in defense and being able to work as a team as this one was for the vast majority of the round. We would ground fleets to a man when needed. We had guys that would stay up until God knows what time of the morning DCing, not only for themselves and their own alliance, but others. When one lad was in danger of losing his fleet, we had the entire galaxy abusing his phone with calls and texts in an attempt to wake him up. When that failed and he crashed his fleet on def, the galaxy accross the board donated millions of resources each to get him and his fleet back up and running again. Every other galaxy would have expressed their dismay and then left him to pick up the pieces alone. I understsnd that most people aren't privy to the goings on of our galaxy, and only know as much as what they see from gazing up at the lofty heights above them on the universe rsnkings page, but frankly if these people haven't got a ****ing clue of what they're talking about, which is clearly the case, then they would be best served to keep their uninformed commentary to themselves. Cheers, JM |
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Also, players value things differently, who are you to say which win is of more value. |
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For one, if 2 alliances fight for #1, that directly involves 120 people, but if 2 galaxies fight for #1, that directly involves just 20 people.
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It's much easier for random individual players to directly impact a 10 man gal or an individual planet ranking in a meaningful way than it is for them to impact a 60 man alliance, where they will have minimal influence, if any at all. People want to feel like they're actually involved in and contributing to the game, as opposed to being just another pawn in a sea of interchangeable faces for the power wielders and influencers to smash against the wall. Then there is also the oppressive and stifling nature of the vast majority of alliances, that force players to do what they're told or enjoy life out in the cold, again, on the whim of the few people in their alliance that make the decisions. Alliance play is a big part of why players leave the game. Gal/individual play affords them the freedom to do what they want to do, not what others want them to do. |
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When was the last time they messed with Alliance sizes?
Might be good to cut it in half. Alliance Cap = 30 Alliance Cap for Score = Top 20 Also might be a good idea to reduce Galaxy size. Galaxy starting size = 7 That'll give more options to attack for alliances and galaxies! |
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As for gal sizes, If it is going to drop, probably 8 will be enough, be it 5 + 3 or 5 + 2 +1 after a while. 7 just feels like too much of a cull in one fell swoop, but will need to happen at some point. |
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Otherwise you need to go for something more radical like going back to private vs free gals. They could put a cap on gal size, but this will be immensely to the disadvantage of gals that end up without a bp as a result and would make exiling a really bad option as there would be a large number of gals you would never have a chance to get into. The result would be a group of people stuck in the worst gals with no hope of exit. |
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The winning gal last round had more inc then the winning gal this round. Every single time Wallet has played as a BP since like R65 they’ve been crushed by almost any other competitive bunch. You had no competition for gal winning this round past tick 200 or so I personally spent a week TA’in the only worth competition to your gal and I think I got everyone apart from fenced up eksero - hi 8:3 scrubs Please do your same BP against a Untouchable Gal, a Turtle Gal or anything to do with a active LL gal. You guys were the biggest bunch of emo ness I’ve seen in the last ten rounds and I can only thank you for this. This has definitely been one of the most entertaining rounds for me. How many times did someone leave your gal chan? How many times did your gal mates threaten to leave their tags etc !! Very very fun stuff. I hope you guys play again :salute: |
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I also don't agree with your argument about never being able to exile into BP gals, in fact they tend to open spots up much more frequently in the first half of the round. Exiling has always been a really bad option, as people tend to stay in decent gals when given the choice, usually meaning the only gals left are stinkers, so it's no different than now. |
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I have no idea who Wallet is, and I don't really care. You're absolutely right we had no competition, that is self evident. As discussed earlier, that is largely due to our ability to be selfless and put other people's, and the fal's interests ahead of our own, which is a trait you will never possess. Please, stop trying to latch on to our success like a sycophant, you played no part whatsoever in our success. In fact it was quite obvious you even made attempts to take us down in a delusional attempt to try and get your own gal the win. I don't have to play again with the same BP to do well. Unlike you, who needs to cherry pick the most hardcore players out there to be successful, I can make do with anyone that's reasonably active, develop the right culture and end up with a galaxy that performs better than the sum of it's parts. The majority of this gal weren't world beaters or star players by any stretch, and even Benneh wouldn't claim to be on the same level as previously, but what we were was a team, and that's a trait you will never, ever have in your galaxies, as long as you're in them. Absolutely we were an emo gal, and you know why? Because we all cared. We set high standards for ourselves, held each other accountable, and worked so ****ing hard for each other that at times we'd get upset that others weren't carrying their fair share of the load. I remember having a chat with zaga during the round and him saying with you and your gals he would just switch off and not care when you went on your tirades. I'd prefer emo when people are confronted with critical feedback, rather han apathy, every day of the week. As for leaving gal chan, I respect people for realising when they needed to step out for a while and take a breather to cool down, in fact, I've learned I should have done it myself at times. I agree, it was unfortunste that our Carnage players were threatening to leave tag at times, but I guess thst's to be expected when they're in ally with you. Admittedly, it was hard getting them to keep their cool at times when they were upset with having to deal with such a cancerous anchor like you dragging them down. But in the end, our universal dislike of you served to galvanize us and bring us together and keep on keeping on. It is certainly a unique talent you've got there CBA...bringing people together over their communal dislike for you. You're like the Donald Trump of PA. Anyways, that's enough of your cries for attention in this thread thanks. Time to suck it up like a big boy and understand that you're just not as good as us. Deal with it. The wannabe Dons got whackwhacked by the Cartel. Get good, scrub. |
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2) wallet - you should learn who wallet are - ty eksero for correcting me today 3) competitive g race - you had no competition because there were not the usual suspects competing for gal win 4) latch onto your success ? - Tek was worried about 8:3 being a threat so I TA’d them out of the race for you 5) you - you are mentally unstable and regularly blow up part way through rounds but I’ve always said you know How to play the game. You taught me about Xan fake and flak back in the round 20s (I already won gal once at that stage though ;) 6) emo-ness - dude your BP used another channel as gal channel because of the emo :D 7) quitting - never quit / tag and gal is bigger then your planet and my planet etc 8) JM v CBA - when did you win a round? |
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As for myself, I would have dismissed the idea of eliminating gals as heresy not long ago, but the more I play the more I think of the gal race as totally pointless. No-one played the slightest attention to it this round if they were not actually in 6.6. Whether I could be bothered with the semantics of implementing a different system is a completely different question!! |
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We didn't even break top 20 for more than a handful of ticks the entire round. Our first 10 randoms were auto exiled by the ticker they were that bad, I've actually never experienced anything like it in a gal before. We were roided by almost everything that hit us all round. Why would you seriously waste your time TA'ing us? I had to actually login to check that I was in 8:3 btw, that's how much I cared this round, but nice to know you still care about me pal. |
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CBA did the damage Swainey normally finishes well , eksero as well and knight farms his friends to the top so yeah it was a semi threat At one stage you guys tried to value / it was then I took all your rocks Like I said though - no real competition for last round winners |
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I do enjoy seeing you flap around like a limp fish drowning in denial hough: 'WHEN I WIN IT'S NOT COS I'M A MANIPULAITVE, SELFISH, TOXIC SCUMBAG THAT WILL BACKSTAB HIS OWN MOTHER FOR THE CHANCE, WHEN I LOSE IT'S COS I WASN'T TRYING'. The cognitive dissonance is clearly tearing you apart. You're a scrub, deal with it. Quote:
8:3 was never a threat, their rwce composition never allowed them to be. If half your galaxy are Cat, then sooner rather than later you're gonna have a bad time. Quote:
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Unfortunately for this round our handicap was just to large to overcome tho but at least we had a planet win. -Swainey President of the Shane Watson Fan Club |
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I was again thinking about tag sizes. But after the total balance for alliance competition past round, i wonder if it makes sense. Cut it down to 50 would be my guess.
Despite that, focusing on stats that brings equilibrium, helps a lot to determinate next rounds playability, giving both strats (xp and value) a way to play. |
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When allies do away with defending for the last quarter of the round, or planets that have the most roids in the universe and have spent 1000 ticks working to establish value dominance, only to end up at an extreme disadvantage in most facets of the game including target availability, salvage, the ability to score etc, then you know something is wrong.
The current XP system is absolutely broken, and toxic to the game. Being held captive by the value you've spent the entire round building is totally counter logical to the primary principle of the game. |
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when amazing friends quits the game bcoz they cant spend time dcing, that means something is broke.
If rely on members, to stay all night long dcing, for many days, is the way u want pa for next rounds, something is wrong. |
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And it's a bullshit argument anyway. You don't need to spend all night dc'ing to do well at the game, and every alliance on the game has someone that DC's for the people who aren't online. You just want to be able to rank again from a week or two of 20 man escorts at the end of the round, after being pretty much useless for the other 90% of it. |
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Shit self-knowledge alert
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But ok, 95% of the game dont have a chance to win anything. Please point me this alliances with active dcs doing members calls. And tyvm for the enlightment of how i use to play. Try harder next time. Xoxo |
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