Demolish Construction
After playing a few speed rounds this seems like it could be a beneficial change.
Having reached all 150 constructions allowed i'm stuck with 10 of each factory (only throwing out 100k of each resource). However if I had a large number of roids (well, anything like 2k+) it'd be far more beneficial for me to have 30 more finance centres instead, which would increase my output the more roids I got. Whether it's been discussing before I don't know, but it seems only common sense you can smash your own constructions, if it makes room for better ones? :banana: |
Re: Demolish Construction
Yeah, it's been discussed before. Personally I'm against it since the inability to destroy your own constructions adds a level of strategy to construction building whereby you can't just spam research labs at the start, then later destroy them in favour of finance centres/distorters/factories.
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Re: Demolish Construction
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Re: Demolish Construction
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Just evens out the playing field a little more for people who don't have "those friend" :) |
Re: Demolish Construction
My suggestion have simply been: Removing constructions. If you got 140 constructions and want to remove one, it will cost you 141k of each resource and the buildtime to build a usual building. I think ive suggested this 3-4 times over the last years
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Re: Demolish Construction
it is about time we have the possibility to demolish a building. If it is at a cost as logically suggested I don't see the problem.
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Re: Demolish Construction
I like the strategic side of constructions - there's no going back.
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Re: Demolish Construction
ok these threads usually go nowhere so...
slightly different twist: DE-CONSTRUCT buildings. (could even be given as a final research after you reach the 150 limit - incurring additional research costs) takes 3 times as long and costs 3 times as much to destroy as it would for your next structure to build. (e.g. 49th structure would cost 150k and from a base of 12 ticks, would take 36 ticks to deconstruct). effectively punnishes poor planning and is suitably timed/priced to do so. (are you going to stop research into other areas to enable this feature, and are you going to be willing to pay to demolish a research lab at your 150 maximum when the cost is going to be 450k to demolish and an additional 149k to re-build? (599k!!!) there's your strategic element) i think the reason people want to see a demolish-esque option is because PA are going down the path of micro-management and realism - realistically there's no reason why I couldn't demolish a structure on my planet, so they need to allow the option. constructions aren't really a viable 'strategy' anymorefor dist whores due to the 'realistic' changes in production --- meaning nobody will have 149 distorters and a light factory, and placing less emphasis on a pure scanner. |
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