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-   -   Nagging over tiny things thread #2 (https://pirate.planetarion.com/showthread.php?t=200417)

Heartless 5 Jun 2015 13:33

Re: Nagging over tiny things thread #2
 
Haven't played in about 5 or 6 years, but here we go:
- having various "confirm" checkboxes is super annoying from a user experience point of view
- so many inconsistences with where to find stuff! Alliance specific settings are somewhere under "preferences" instead of under 'alliance", alliance scan requests are on "waves" but the alliance scan archive under "alliance"

Mzyxptlk 6 Jun 2015 08:40

Re: Nagging over tiny things thread #2
 
The body of ingame mails cannot be empty. There's no reason for this.

MrLobster 6 Jun 2015 11:59

Re: Nagging over tiny things thread #2
 
Why would anyone send an ingame mail with no message?

Appocomaster 6 Jun 2015 12:33

Re: Nagging over tiny things thread #2
 
Quote:

Originally Posted by Mzyxptlk (Post 3243412)
Self-exile now takes 1-4 ticks to complete. That's annoying, but what's worse is that the exile code runs after the dump code, so you show up under your new coords a tick later than necessary. Swap please!

Fixed for next round. will try and include it in this round too.

Appocomaster 6 Jun 2015 12:34

Re: Nagging over tiny things thread #2
 
Quote:

Originally Posted by Cain (Post 3243511)
Made a planet a day or 2 ago and it was possible for me to see the Incoming Changes Log of the galaxy (including calcs) while not being set as trusted. Is this supposed to happen or is the way it is supposed to work?

Currently yes, but feedback given has suggested this is not a great way of doing it, so Cin will be changing this (at the weekend or something) to step up what you see with unwanted / wanted / trusted

Mzyxptlk 6 Jun 2015 15:36

Re: Nagging over tiny things thread #2
 
Quote:

Originally Posted by MrLobster (Post 3243524)
Why would anyone send an ingame mail with no message?

One-word mails like 'land' or 'recall' do not require a body, just a subject.

By the way, Apocco, a better way of keeping track of which nags have been fixed and which haven't might be to put a marker in the original post, rather than a reply anywhere from 1 to 100 posts later. That would make unresolved nags much easier to find.

MrLobster 7 Jun 2015 02:31

Re: Nagging over tiny things thread #2
 
Any where there are coords, make them links to the location. Galaxy status, and alliance defence page are two needed the most.

Forest 7 Jun 2015 07:11

Re: Nagging over tiny things thread #2
 
Scans:

When set on 'advanced' you can scan multiple co-ords/types at same time (which is great).
But when requesting scans, it is still the old way of one scan/type per page.

Can we make requesting scans same as own scans on advanced setting

Mzyxptlk 7 Jun 2015 10:58

Re: Nagging over tiny things thread #2
 
A bunch of interface issues:

Input fields for coords should have the type 'number', not 'text'. This is especially useful on mobile. That's HTML5-only, but it's about time for that, anyway.

Don't pre-enter defaults into most coord input fields, and definitely not zeroes. These have to be removed manually on many mobile devices. Just leave them empty, or use the placeholder attribute.

After you submit a request on the scan request page, a full reload is performed. This forces users to re-enter the full set of coords if they want another scan on the same coords, or even a different scan on similar coords, both of which are common in galraids. Instead, the page should just AJAX the data to the server, without a full page reload. Easier option: keep the full page reload, but preserve the entered coords.

The links of the page menu on the left are impossible to click reliably on mobile. Too small. Relatedly, there are probably too many of them too. Possible merge candidates: History/Journal, Stats/Manual, Waves/Covert Ops (Espionage?), Research/Construction (Development?), Politics/Galaxy/Galaxy Forum.

The page menu on the left does not scroll if it doesn't fit on the page.

MrLobster 7 Jun 2015 13:23

Re: Nagging over tiny things thread #2
 
They need a dedicated responsive mobile css files.

http://danielmarkavis.co.uk/pa/overview2.html

Obviously you need to create the files for larger screens.

The above was designed for tablets mostly, but the menu is too large and does need shrinking/merging.

MrLobster 7 Jun 2015 13:45

Re: Nagging over tiny things thread #2
 
Move Galaxy Status and Alliance Defence onto the same page, under two tabs, even if they link to two diff pages.

Move Galaxy fund onto mining page, again under a new tab, rename mining to Treasury?

Remove all the menu links from the "menu_grp" class.

Benneh 7 Jun 2015 22:19

Re: Nagging over tiny things thread #2
 
Ingame attack page.

Bit at the bottom to show your own bookings rather than having to go searching on what you booked. (yes we use ingame)

Forest 8 Jun 2015 06:40

Re: Nagging over tiny things thread #2
 
Quote:

Originally Posted by Benneh (Post 3243551)
Ingame attack page.

Bit at the bottom to show your own bookings rather than having to go searching on what you booked. (yes we use ingame)

So did spore :D

Mzyxptlk 8 Jun 2015 15:43

Re: Nagging over tiny things thread #2
 
When a planet spot is open, show the open spot on the galaxy page:

1 R1 of P1
2 ...
3 R3 of P3
4 etc

Mzyxptlk 8 Jun 2015 21:29

Re: Nagging over tiny things thread #2
 
Bug: when you clear a fleet in the bcalc, and then select 'add to last active bcalc' on a unit scan, nothing happens. It only works after you hit 'calc'.

Mzyxptlk 9 Jun 2015 11:35

Re: Nagging over tiny things thread #2
 
On the alliance attack page, the 'claim' in-window popup is too small, the unclaim button is outside of the borders.

Mzyxptlk 9 Jun 2015 12:09

Re: Nagging over tiny things thread #2
 
It would be nice to see per-fleet value/score loss/gain in the bcalc. With stealing and salvage, it's often unnecessarily hard to tell which fleet takes the brunt of the losses in a calc.

Mzyxptlk 11 Jun 2015 13:16

Re: Nagging over tiny things thread #2
 
When a planet is deleted after being closed, it is still present on at least 1 dump file afterwards. Another small issue with ordering?

Mzyxptlk 14 Jun 2015 08:07

Re: Nagging over tiny things thread #2
 
On the alliance defense page, one of the statuses an incoming can have is 'Fake'. It has never been clear to me if that means 'Fake defense' or 'Fake attack', and that means I cannot use it for fear of miscommunication. Please make it explicit which it is, and maybe add the other option as well.

CaShY 14 Jun 2015 21:37

Re: Nagging over tiny things thread #2
 
Make the number only input have an input type of number, make using the site on a mobile so much easier

baggy 15 Jun 2015 00:08

Re: Nagging over tiny things thread #2
 
Not sure if it's been mentioned OR if it's big of small but I'd like to see a fleet value display at the bottom of each of the three fleets, this would help with team ups and for retaining certain percentages of fleets for your alliance

Blue_Esper 15 Jun 2015 03:50

Re: Nagging over tiny things thread #2
 
display the maximum amount available to donate BEFORE donating not afterwards

Mzyxptlk 15 Jun 2015 20:25

Re: Nagging over tiny things thread #2
 
Ship costs should probably be rounded, not floored.

MrLobster 17 Jun 2015 05:39

Re: Nagging over tiny things thread #2
 
Quote:

The incoming hostile fleet has been reported. The planet's alliance will be told (if he has one).
He to they.

Mzyxptlk 17 Jun 2015 14:01

Re: Nagging over tiny things thread #2
 
The alliance dump files contain alliance value, but this isn't visible in the ingame rankings.

[DDK]gm 18 Jun 2015 13:28

Re: Nagging over tiny things thread #2
 
Fleets page: i know the checks for reloaded page is there for a reason but for people recalling fleets, why fail on that action because the page is out of date, just recall the fleet. so many are crashing because they recall in a rush and the game doesn't let them.

lokken 18 Jun 2015 13:34

Re: Nagging over tiny things thread #2
 
Quote:

Originally Posted by MrLobster (Post 3243676)
He to they.

it

Mzyxptlk 18 Jun 2015 13:42

Re: Nagging over tiny things thread #2
 
Quote:

Originally Posted by [DDK]gm (Post 3243686)
Fleets page: i know the checks for reloaded page is there for a reason but for people recalling fleets, why fail on that action because the page is out of date, just recall the fleet. so many are crashing because they recall in a rush and the game doesn't let them.

Relatedly: 'Document Expired' errors are extremely annoying.

Mzyxptlk 18 Jun 2015 13:48

Re: Nagging over tiny things thread #2
 
When I add a fleet to last active bcalc, I have to click through 3 dialogs: the first only shows the ships, the second offers to assign the ships to a side, then finally the third to add to a fleet. This should be just one popup.

In addition, these windows are all displayed in a different spot on the screen, making it unnecessarily hard to click through them quickly.

Have actual buttons there, too, rather than text links that I have to guess are clickable.

And from the previous nag thread: make 'new' the default selected option.

Mzyxptlk 18 Jun 2015 15:05

Re: Nagging over tiny things thread #2
 
In the bcalc, when a fleet is disabled, its value is hidden. No reason for that.

Mzyxptlk 18 Jun 2015 16:03

Re: Nagging over tiny things thread #2
 
When a scan request is open, and a non-scanner performs that scan, it is not used to fill the request.

Mzyxptlk 18 Jun 2015 18:30

Re: Nagging over tiny things thread #2
 
With 3 reslabs out of 77 structures, 35% population on research, I get 146 RP per tick. When I go to the population page and move the population slider to 34% and then back to 35%, the prediction says I'll lose RP per tick, despite there have been no change. There should be only one implementation of this calculation.

Benneh 18 Jun 2015 20:31

Re: Nagging over tiny things thread #2
 
Appoco really wishes mz would stop playing again.

Mzyxptlk 19 Jun 2015 12:27

Re: Nagging over tiny things thread #2
 
BUT NOT YET

Many pages in PA have multiple subtabs. There appear to be 2 implementations, one that requires a full page reload on-click, and one that just JS-switches. The latter is better.

MrLobster 20 Jun 2015 03:05

Re: Nagging over tiny things thread #2
 
Quote:

Originally Posted by Mzyxptlk (Post 3243714)
Many pages in PA have multiple subtabs. There appear to be 2 implementations, one that requires a full page reload on-click, and one that just JS-switches. The latter is better.

I did mention that here...

Mzyxptlk 20 Jun 2015 10:53

Re: Nagging over tiny things thread #2
 
When you do a single scan using the advanced scanning interface, it's put into a group all of its own. Unnecessary.

lokken 20 Jun 2015 21:34

Re: Nagging over tiny things thread #2
 
on the top 100 launchers page you can see allied planets and galaxy planets, but planets from your own alliance aren't marked.

Munkee 21 Jun 2015 21:29

Re: Nagging over tiny things thread #2
 
View each members ships regardless to if home or not. At the moment pretty sure you have to mess around with free ships and fleets page or do an au.

MrLobster 21 Jun 2015 21:47

Re: Nagging over tiny things thread #2
 
Open bcalc, place 500 in the def roids box, leave coords at 0:0:0 and hit calc.

Mzyxptlk 21 Jun 2015 21:50

Re: Nagging over tiny things thread #2
 
When you're allied with another alliance, you get a handy list of coords. When you have just a NAP, that information is also shared, but you have to go through every galaxy to find all the planets, which is just inconvenient.


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