SK's and roiding
I posted this in a thread in discussions, so I thought I'd repeat it here where it really should've been.
Quote:
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Re: SK's and roiding
Tha algorithm could use a little work, but the idea (which I proposed, incidentially) is good.
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Re: SK's and roiding
Sounds like great minds think alike, Mzyxptlk ;)
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Re: SK's and roiding
the stupid ones think alike aswell, only the future will tell to which group you belong
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Re: SK's and roiding
Do it like with roid distribution:
if the value spread between SKs and Pods is, let's say, 60% SK's and 40% pods, then you destroy 60% * (upper SK cap) structures and cap 40% * (upper roid cap). Fairly simple, imho. Works consistently the same way as roid distribution works. But apart from that, nice idea from a new player, welcome to the game :-) |
Re: SK's and roiding
I liked the original formula mz suggested.
Also, some sort of salvage should be added for lost constructions. They do tend to get expensive down the road. |
Re: SK's and roiding
If you want to protect the smaller planets from SKs, then protect them and not everybody. I'd rather see something like when you can destroy a maximum of 10%*target_value/your_value just like the roid capping. (Ofc. it would have to be also based on fleet values when there are multiple attackers.)
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