giving xp another value
I'm starting to think that being able to actually use any xp that you gain would bring another dimension to the game , for example xp gained from attacking could be used to build another construction or finish a research or increase stealth or alert , or as already suggested in the other thread it could be converted into resources . As it stands now it's just encouraging people to crash because it gives the impression that crashing for xp is a good idea
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Re: giving xp another value
I think xp was originally introduced to help smaller planets catch up. But if you play for xp, all you get is bump in rank and then you slowly slide back down. The chart looks like a series of shark fins.
Just about any system that allows xp to be converted to actual value (ships, constructions, research) would help smaller planets close the gap. I like my idea in the other thread, but it obviously suffers from being too complicated for anyone to bother working it out. So, any simpler system of converting xp to value would be better than nothing. |
Re: giving xp another value
the only negative i can see (if its even a negative), is what about covert op planets that gain xp and donate everything away anyway or scanner planets that do the same?
further exploit of the donation system anyone? |
Re: giving xp another value
Some good ideas. I quite like the idea of XP being an expendable currency (meaning the xp is lost) that can be exchanged for resources, constructions, research, alert, stealth and maybe even a production rush.
How valuable xp should be would need testing but may add a new dimension to the game. |
Re: giving xp another value
Being able to convert xp to more amps/faster research/higher stealth/faster stealth regeneration would be a cool feature for covop/scan planets.
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Re: giving xp another value
just turn xp as resources, then u can spend it where u need it...
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