Defence XP
Just wanting to suggest an improvement to the defending calcs.
The Problem; After being involved in defending against a few crashes, where both defense and attackers have taken significant losses. I experienced, attackers getting a huge xp bonus for landing and taking roids, whereas, defender, taking a significant loss, some salvage to minimise damage, yet minimal to equivalent to no xp. The problem is, if your defending, and taking a huge risk that the attackers may decide to land the attack for the xp bonus, whilst they still steal roids.. Even though there is a salvage bonus, its hardly worth it. My suggestion; Whenever there is a value exchange, between attacker and defender, both fleet losses are calculated and a xp bonus is given to the defender. for clarity, if the attacker loses all their ships, and defenders over defended.. then there is no xp bonus for the defender. The xp for the defender, should be based on the total value exchanged, and scaled. So the max xp given, is when equal value is exchanged(before salvage) to the defenders. Then im sure it probably should be based on total value of defenders combined versus value of total attackers combined. Someone could make a forumula and give it a go. Anyways, thanks for reading or ignoring(as GM said) |
Re: Defence XP
So basically you want to reduce the number of fleets needed to defend properly?
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Re: Defence XP
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Re: Defence XP
Sounds like you need to stop crashing def. If the attack isn't covered, recall? XP for landing uncovered attacks is rewarding stupidity?
Salvage is already the reward to make defending easier. |
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Re: Defence XP
Def xp has been broken since xp was introduced and gerbie had his fun and games with it.
I've always said def xp should also take score/value into consideration, having said that I do also think it should be linked to roids saved |
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