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-   -   Planetarion Speed Rounds (https://pirate.planetarion.com/showthread.php?t=197762)

Tiamat101 30 Apr 2009 10:14

Planetarion Speed Rounds
 
Hey i think we should have a contest to see who can create the best new stats for PA Speed game. Maybe have like 10 stats submitted by Players and then the player bases votes on which stats get changed because the stats that are in the speed round right now are Terrible, Horrible and very BAD.

_Kila_ 30 Apr 2009 10:32

Re: Planetarion Speed Rounds
 
they're the stats from a few rounds back aren't they? ...

Mzyxptlk 30 Apr 2009 10:40

Re: Planetarion Speed Rounds
 
The problem is that most people wouldn't be able to tell good stats from bad stats if their life depended on it. Shit idea.

Crowly 30 Apr 2009 10:42

Re: Planetarion Speed Rounds
 
I'd love to have a crack at it, but I guarantee my efforts would be awful. Simply awful.

Kargool 30 Apr 2009 10:59

Re: Planetarion Speed Rounds
 
Quote:

Originally Posted by Tiamat101 (Post 3172726)
Hey i think we should have a contest to see who can create the best new stats for PA Speed game. Maybe have like 10 stats submitted by Players and then the player bases votes on which stats get changed because the stats that are in the speed round right now are Terrible, Horrible and very BAD.

Care to elaborate on why you think they are bad? I see you say they are bad, but then you don't offer any reasonable explanation for why they are bad.

Cochese 30 Apr 2009 15:52

Re: Planetarion Speed Rounds
 
Played it yesterday and the stats don't seem to be too bad.

Tiamat101 30 Apr 2009 18:58

Re: Planetarion Speed Rounds
 
Terran BS is practiclly unstoppable, Zik doesnt have enough steal ships to be worthwile, Xan have 2 giant holes in their fleet, Cat have a wierd arrangement of ships, and etd can only beat zan at anything. The stats are not very well designed for what the Speed round is.

They promote a "one attack" round, which means that if you build enough roids to start after the 1st attack you should be able to run away from the round because nothing can hurt you. The game stats just need a bit of tweaking. I personally liked round 30 stats, they were fair.

But because not many people care about the speed round and its usually the same people playing i thought it would be a cool idea to see what they could come up with as far as stats go.

Tiamat101 6 May 2009 11:45

Re: Planetarion Speed Rounds
 
If not have player voted stats, how about a rotation of changing the stats. Because playing the same speed round over and over again with bad stats gets boring.

MrLobster 6 May 2009 12:06

Re: Planetarion Speed Rounds
 
We need an R3 set of stats.

Patrikc 6 May 2009 13:23

Re: Planetarion Speed Rounds
 
I feel it's pretty safe to say pure Ter De is the best way to go in speedgame. (though, like everything, it has its weaknesses, for example Ter Bs = get wtfroided by Cat/Xan fi/co).

But yes, another set of stats would be nice after having these for 10+ weeks.

M0RPH3US 8 May 2009 23:53

Re: Planetarion Speed Rounds
 
why not test possible new stats in speedrounds !?

this would
1) show some flaws allready and
2) get maybe more ppl playing, as they want to test the potentional next rounds stats

imo it wont hurt to have some stats test runs

ofc speedgame and a normal game cant be compared, but yet it would help to get an idea

Mzyxptlk 9 May 2009 00:04

Re: Planetarion Speed Rounds
 
No, testing stats in a different environment is worse than useless.

Tommy 9 May 2009 01:11

Re: Planetarion Speed Rounds
 
Quote:

Originally Posted by Mzyxptlk (Post 3173572)
No, testing stats in a different environment is worse than useless.

This. No matter how much you intend your stats to be played a certain way, people will still just build a ton of cr/bs in the speedgame and not even try to play how they would in the real game. Everything about the game bar the basic mechanics is different, so people play it differently.

Tiamat101 9 May 2009 12:46

Re: Planetarion Speed Rounds
 
I think a better idea would be to test new game mechanics in the Speed game but change the stats every now and then.

Mzyxptlk 9 May 2009 13:07

Re: Planetarion Speed Rounds
 
No, testing game mechanics in a different environment is worse than useless.

Tommy 9 May 2009 16:18

Re: Planetarion Speed Rounds
 
Quote:

Originally Posted by Mzyxptlk (Post 3173618)
No, testing game mechanics in a different environment is worse than useless.

This. No matter how much you intend your game to be played a certain way, people will still just build a ton of cr/bs in the speedgame and not even try to play how they would in the real game. Everything about the game bar the basic mechanics is different, so people play it differently.

Tommy 9 May 2009 16:19

Re: Planetarion Speed Rounds
 
And by basic I mean you still have to build stuff and steal stuff from other people and not have your stuff stolen by them.

Cochese 9 May 2009 17:14

Re: Planetarion Speed Rounds
 
Using the speed game to test stats for the normal game is a terrible idea, for reasons already mentioned. Quite frankly, the beta should run in tandem with the normal game, for a full "round", at 1 hour ticks.

Anyways, back to the OP...having different and crazy stats in the speed game because it's "fun" is a great idea. Going back to r3 stats or something would probably not work due to the changes in the combat engine and such, but you could (I think) definitely fiddle around with the stats and make something close to it.

Tiamat101 13 May 2009 12:24

Re: Planetarion Speed Rounds
 
I would like to propose a new set of stats for the speed game. I havn't heard much in the way of keeping the old ones.

http://pastebin.com/m44785fb1

Of course this is up for destruction and what ever, but i figure its a start.

Patrikc 13 May 2009 13:12

Re: Planetarion Speed Rounds
 
You could of course try creating stats for the current combat engine. Unless of course Caths are supposed to have init 1 and 2 killships!

Tomkat 13 May 2009 15:37

Re: Planetarion Speed Rounds
 
sorry did i just experience de ja vu

Tiamat101 13 May 2009 23:24

Re: Planetarion Speed Rounds
 
I forgot to Put the ship damage on the chart but The 1-3 are all emp ships. And the damage is number of guns. Since i don't know the emp formula i just did the ER. You can put the ratio from that side.

I also forgot to note about Etd Cloaked ships. But if it really is going to matter i can change them and repost it.

http://pastebin.com/f638b76bf With ship types


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