Leadership
I didn't play a big part in this round at all. I spent about a week helping run things day to day and another week working on tools with a certain techie friend of mine (which was actually quite fun, he made a huge difference over the course of the round). This is addressed to leaders of any alliance that might have won R19:
I was being sincere pre-round, don't think I wasn't! Certainly eXilition would've planned a lot better if it had started with intentions to win. You could say wanting to do better was inevitable, but it's only because a relatively small number of individuals really stepped up (DC & BC departments) that the alliance got such a big average advantage. I guess it says a lot for the bonds formed in this alliance. I'd just like to point out by the way, while Sandmans says eXilition's average score is about 4,800,000, it's actually a lot closer to 5,600,000 because the current scoring system discounts late joiners. Average value is about 3,300,000, Ascendancy's is about 1,900,000. Furious Omen and Vision come next. The score race was pretty damn close, the race for military power was won two weeks ago. Why are we playing again? These don't really matter much but someone might like to read it anyway. Quote:
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Winning alliances do some key things differently to losing alliances: Intelligence They change their environment if they don't like it They plan to win For god's sake, don't plan to be around 300 million score at the end. Plan to beat your opposition, and if you're going to spend two months trying to do it, you damn well prepare yourselves to know exactly what your competition is. It's amazing that only 1up, Ascendancy and eXilition have taken such initiative for as long as I remember. All the leaders are too busy ticking boxes to play. For leaders at NewDawn, Omen and Angels: Stop seeing the game as static, it's as dynamic as you want it to be. If you want to be addressed as a leader, start thinking like one. No prizes go to the HC that managed to get 80 guys to work hard at completely wasting their time, no matter how many times you tell us otherwise. |
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Well said.
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People may claim these people should be replaced, but where community/alliance integrate this is hard where people don't want to offend others. |
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great post
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On the spot!
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Why was a bad leader promoted? And why not demoted? If a bad leader is in overall control, why isnt the good leader leaving and building an alliance based around good leadership? Using bad leaders working with good leaders as a counter-balance is imo flawed, as a good leader would of built a good team. Surely if a good leader hasnt been able to build a good team, that makes him a bad leader? |
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The point is that leadership is a far larger group than it needs to be, alliances need to recognise this, strip it down to the bare minimum and let far fewer people have the ability to make key decisions if they want to be effective. But it is not the fault of the people who I think are good, they are just a part of the system they are in and aren't in a position to change it without upsetting a lot of their group. |
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I see you are accusing Ascendancy of having a leadership. I resent that. People might expect me to do stuff :(
Edit: to expand a bit: Yes, Ascendancy does have these things, but they are not focused at the top. One person or a small group of people does not come up with a special plan that the alliance as a whole follows. People don't follow orders, they live and die by their own mistakes. I think this is a much better way to play Planetarion, as a player and as an alliance. Go figure. |
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Make no mistake, if an alliance like ND stepped up to win planetarion, it would be the biggest achievement an alliance has made, because improving to the next level is way harder than starting afresh at that top level. |
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* Doing stuff like prelaunching, 3-fleeting, sleeping at night, making planet NAPs and defending galmates. |
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[BIG] for example - we're not even as hardcore as Ascendency (our private chan is only keyed, not +i and has the same key the whole round!), we use the in game attack planner and basically have no other support systems, yet we do pretty well and above all we enjoy playing.
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Ascendancy don't even use an attack planner, they can't be bothered to plan attacks, they either go and find their own targets, ask another ally for targets (mainly eXi this round) or team up on targets (<3 Rob and TK for giving me targets when I just sat there doing nothing :D )
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but those things tend to be complementary when you all understand the direction. A lot of other alliances seem to spend an age discussing dead points while Cartman has already suggested a course of action for our Caths on the forums, Kaifux is already looking at something new to improve the alliance internally and Hude's concentrating on the tools. Most people find it very difficult to actually get things done in PA, I find. These people should be taking on responsibilities with clear cut goals.. Most alliances are too inflexible at the top. They tend to separate HC work into excessively defined sections or are happy to let it be a muddle - Neither of which ever work. |
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In general large groups of people don't get things done. They don't get things done because they waste their time arguing with each other over silly, irrelevant things. Largely when groups of people do accomplish things it's because their goals and methods were the same in the first place and what they spend their time discussing are largely tactical and not strategic issues.
In summary, both good and bad leaders argue over tactics, but bad leaders don't agree on their strategy before they start arguing. |
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Angels had that problem a lot. Too many HCs, too many opinions, too little action.
In FO we didn't. We had 4 HCs, each with their area of expertise, but none of us refused to take part in something which wasn't "our job", we all did it together. The team was nice enough, and the alliance ran rather well. I think we provided a good environment for our members - and we certainly did change the environment of the round, heh. |
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PS Average value over active players in ascendancy was 2.7 mil sofqbwtmc. |
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The poison is the cure. |
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The only positive most alliances can take from the round is that the only way Exi were able to win was by merging/recruiting - they lacked the ability to actually win with a smaller number of players. Other than that they totally outplayed everyone else. Yep - you can believe their claims that they didn't plan to win - but as soon as the chance presented itself they were busy recruiting like mad to get there. I'm inclined to believe they never thought they could win - just at a certain point in the round they realised how crap everyone else was and decided t orecruit/merge their way to a victory. It may be a cheap victory - but it's still a win (it's lame but it's legal).
Thos of us with half a clue knew the yhad to be killed early on - but unfortunately (for competetiveness) most alliances are run by the clueless: so Exi were napped and/or left alone. Make whatever excuses you want - you could have stopped them even considering a win early in the round but failed to do so. The fact that the only Exis making regular posts were nobodies (e.g. Chipz) should have been a clue that Exi weren't to be written off (is whoever neg-repped me for saying Exi would probably win going to retract it?) - but seems noone can understand clues. In fact no current alliance leadership seems able to spot something that's shoved right in their face till it's too late. With Exi (and 1up) not playing next round some crap alliance can finally win - make the most of it - and when you celebrate remember that you're only winning because noone decent is left playing, not because you're actually half-competent. |
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crap also. |
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EDIT: Just in case anyone else is as mathematically illiterate as Shoshuro, the statement X>Y means that X is GREATER than Y. It doesn't indicate HOW much greater X is than Y - but any attempt to claim that the statement somehow indicates X=Y is either trolling or stupidity. I'll give Shoshuro the benefit of the doubt and assume he's just stupid. |
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but as you said victory is victory |
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Saying that eXi were going to win when that thread came up was a meaningless prediction. About the only people who could've made that prediction with any degree of certainty at all, weren't doing so. Saying the alliance would win on reputation is a waste of everyone's time, speculating that it would on the grounds of absolutely nothing at all is even worse. Consider that Cart and Mac were running the show and none of us had seen them running an alliance before. Alliances are only at the centre of the game because strong figures made it so (and pateam try to close you if you try and do anything else). If no alliance takes winning seriously we might find galaxies or something else outrun them. |
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Not sure I'd merge/recruit to a win myself - and ND can at least take credit form being the hgihest ranked non-merged alliance. But ultimately a win is a win - and a loss is a loss. |
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But still I think mac says it teh best. :/ |
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Well Sid the way you won R17 could clearly be seen as "winning by recruiting". No matter if those members were 1up even when they were out of tag or not.
And about ND. That alliance wouldn't even be around anymore if it wasn't for merging in the past 4-5 years. YHQ, G-II, SiN and I bet if i wouldn't be stoned right now I could come up with some other alliances. |
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Ah, the great Nihilum leader himself, lizardking. :P
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Shhhhhzh bwtmc! ;)
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we won.. get over it.. the merge would be the same as having those 6 planets apply to tag(and keep em applyed instead of taking em in).. so thats just bs... |
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and that'd be RECRUITING cartman dear...
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well if recruiting is keeping peeps out of tag and taking em in at a later stage then 1up has "recruited to win aswell" ... and Sid claiming he wouldnt do such is bs.. and tbh.. then most allies in pa nowadays are "recruiting to try to win" atleast
I myself see recruiting as when a person applyes to the ally u go interview etc and then let in.. not when peeps are in but u keep em out of tag for obvious reasons |
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I'm sure this opinion is just me being my biased self, but regarding the whole Nihilum issue: eXilition were planning on winning pre-round. The statement about "we will play [they meant win] with a smaller membership than the rest" they would have loved to achieved. However, that was not possible and so they merged. I'm not saying thats wrong or anything, just that the merge wouldn't have taken place if they didn't need it to. Hence, they had to merge to win.
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lol the merge is 6 persons.. look at numbers we are still only at around 60 peeps, while other allies had 80.. its basically the same as keeping 6 planets out of tag and taking em in at a later stage (somethin 1up has done aswell).. i cba discussing this with 1ups.. as u clearly feel now that we have overtaken u in rep and u need to drag us down by flaming our win (like u have done the other 3 times we have won aswell) when we had 3/3 wins against u .. u flamed our breaktimes and that it was to easy when taking a break.. and now we play 2 in a row and u flame us for merging (when it was 6 persons which was kept in another tag instead of as apps, which is basically the same as keeping 6 planets out of tag...)
U might be winning the AD battles(as most of us cba) but atleast we prove ourself where it really counts.. on the battlefield... |
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Nihilum was started mid-round by the way. All of the planets bar one in it were also created midround.
I think, with regards to mergers, recruiting or anything else, some of you are being complete retards. No alliance gives a shit how many members they win with, or whether they have a high average roid count at the end.. Why would a command team spend any more time than it has to, to win? Planetarion isn't interesting enough to justify that. Good alliances in Round 19 aren't going to spend any more time than they have to on meeting their objectives. I'll freely admit I'd much rather win with less effort than more effort. If you can win what's left of the military game too, all the better. |
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To be honest if you're only in it for the "win" and don't actually enjoy PA it's probably a good thing you're all ****ing off back under whatever dark rock you crawled out from.
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Oh, did PA team declare a purpose for alliance mergers? I thought we just had yet another rule to interpret.
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Alliances shouldn't put winning first? I hope galaxies win Round 20! :D |
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The object for alliancemergers were to merge two alliances having problems with activity or having problems functioning on their own, not to make small units of hidden score for an alliance to consume. So maybe you didnt "cheat" but you clearly abused something that was meant for something completely different. I hope that alliance mergers will be kept but that the essence of the alliancemerger will be the facto that the only reason for a merge is to help two struggling alliances so that the players can enjoy the game, not a way to merge to the top etc. |
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tbh i think they should allow ally mergers but dont set it as a tool.. ie u need to contact admin to merge.. then this wont be an issue.. and we gave targets to alot of friends.. simply because peeps like attacking with us as our attacks usually is quite good and u gain alot from it
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While that's how SiN, TGV, p|m, Vision, Omen and Angels (and others?) interpreted the rule, I'm pretty sure that's not singularly what it was "intended for."
And Nihilum players did not attack with eXilition, maybe Hude did? I don't know. The other five attacked random galaxies. |
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This thread was posted by me earlier this year where I presented my reasoning for brining back alliancemergers. Notice your agreement on the thread JBG?
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Don't give the admins more subjective work to do Cartman, please.
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Kargool, that suggestion was never taken up, that's not the alliance merger system you see today. You're intentions for alliance mergers aren't the same as pa team's, they've never given us any.
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